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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs (follow)
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-359/+614
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-79/+53
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-17/+35
* Add number of inventory items to information displayed via "show part" consol...Justin Clark-Casey (justincc)2012-10-181-0/+9
* Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-111-0/+4
* When an attachment is detached to inv or derezzed, stop the scripts, update t...Justin Clark-Casey (justincc)2012-07-101-3/+56
* Fix issue in database tests where sogs being stored are not in a scene.Justin Clark-Casey (justincc)2012-07-031-1/+1
* Add preservation of running state of scripts when drag-copying.Melanie2012-07-011-1/+35
* Log how many scripts are candidates for starting and how many are actually st...Justin Clark-Casey (justincc)2012-06-201-52/+58
* refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartIn...Justin Clark-Casey (justincc)2012-05-261-8/+14
* Remove a call stack debugging line accidentally left in from a few days ago a...Justin Clark-Casey (justincc)2012-05-251-2/+0
* Fix bug where an avatar that had an object they owned attached through llAtta...Justin Clark-Casey (justincc)2012-05-231-0/+7
* Fire the scripting changed event with CHANGED_OWNER when an object that has c...Justin Clark-Casey (justincc)2012-05-051-2/+8
* Mantis 55025 Implement script time.Talun2012-04-121-7/+7
* Mantis5502 implementation of some of the new constantsTalun2012-04-091-1/+50
* refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...Justin Clark-Casey (justincc)2012-03-311-1/+1
* Add llGiveInventory() test from object to object where both objects are owned...Justin Clark-Casey (justincc)2012-03-221-3/+3
* Add a regression test to compile and start a script. Remove Path.GetDirector...Justin Clark-Casey (justincc)2012-02-071-8/+4
* Improve reliability of script state saving by covering various savingMelanie2012-02-021-10/+16
* Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...Justin Clark-Casey (justincc)2011-11-251-2/+2
* Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)2011-11-221-5/+5
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-151-1/+1
* Only bother to create an inventory xfer file if there are any items in a prim...Justin Clark-Casey (justincc)2011-09-151-2/+2
* Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...Justin Clark-Casey (justincc)2011-09-151-1/+1
* If a prim inventory becomes empty through deletion, send an empty xfer file n...Justin Clark-Casey (justincc)2011-09-151-20/+43
* Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-131-0/+5
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-4/+6
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-1/+1
* Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2011-04-281-2/+5
* A stab at making CHANGED_OWNER workMelanie2011-04-011-5/+5
* For objects loaded from an IAR, make sure the CreatorID points towards the OS...Justin Clark-Casey (justincc)2011-03-101-2/+6
* Fix script data not being reset as it should beMelanie2011-01-241-0/+4
* minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2011-01-181-1/+1
* Fix slam bits being lost when editing perms in prim inventoryMelanie2011-01-141-1/+0
* Fix direct item give permissionsMelanie2011-01-121-6/+16
* Partial permissions fix for boxed items.Melanie2011-01-121-0/+7
* Fix god mode perms adjustmentMelanie2011-01-121-0/+2
* One more pass at object inventory. This time, fix SceneObjectPartInventory so...Diva Canto2010-12-241-68/+68
* What is the point of using different types to express the same damn thing?Melanie2010-12-211-1/+1
* Another good catch. Update file name serial.Melanie2010-12-211-0/+1
* Added a missed return. Thanks diva!Melanie2010-12-211-0/+1
* Fix up merge artifactsMelanie2010-12-211-10/+1
* Make prim inventories a bit more saneMelanie2010-12-211-41/+33
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-19/+21
* Fix build breakMelanie2010-09-271-37/+38
* if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-161-0/+27
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| * Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)2010-09-171-22/+21
| * JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-0/+28
* | Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-4/+1
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