aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-02-07 17:44:37 +0000
committerJustin Clark-Casey (justincc)2012-02-07 17:44:37 +0000
commit038d1bf742ba4f95ca8a83b27f6fefb755485524 (patch)
treeec03beab5a4c0a3afd75b685d629f9d82d4199b9 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parentRevert my two quick fixes for the lag issue and put in the real fix, which (diff)
downloadopensim-SC_OLD-038d1bf742ba4f95ca8a83b27f6fefb755485524.zip
opensim-SC_OLD-038d1bf742ba4f95ca8a83b27f6fefb755485524.tar.gz
opensim-SC_OLD-038d1bf742ba4f95ca8a83b27f6fefb755485524.tar.bz2
opensim-SC_OLD-038d1bf742ba4f95ca8a83b27f6fefb755485524.tar.xz
Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs12
1 files changed, 4 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 0c36dcd..f2d1915 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -267,10 +267,8 @@ namespace OpenSim.Region.Framework.Scenes
267 /// <returns></returns> 267 /// <returns></returns>
268 public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource) 268 public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
269 { 269 {
270 // m_log.InfoFormat( 270// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
271 // "[PRIM INVENTORY]: " + 271// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
272 // "Starting script {0}, {1} in prim {2}, {3}",
273 // item.Name, item.ItemID, Name, UUID);
274 272
275 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) 273 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
276 return; 274 return;
@@ -299,8 +297,7 @@ namespace OpenSim.Region.Framework.Scenes
299 if (null == asset) 297 if (null == asset)
300 { 298 {
301 m_log.ErrorFormat( 299 m_log.ErrorFormat(
302 "[PRIM INVENTORY]: " + 300 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
303 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
304 item.Name, item.ItemID, m_part.AbsolutePosition, 301 item.Name, item.ItemID, m_part.AbsolutePosition,
305 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); 302 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
306 } 303 }
@@ -400,8 +397,7 @@ namespace OpenSim.Region.Framework.Scenes
400 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); 397 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
401 else 398 else
402 m_log.ErrorFormat( 399 m_log.ErrorFormat(
403 "[PRIM INVENTORY]: " + 400 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
404 "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
405 itemId, m_part.Name, m_part.UUID, 401 itemId, m_part.Name, m_part.UUID,
406 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 402 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
407 } 403 }