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* Teleport home from off grid shouldn't land on roofs either.onefang2019-08-151-1/+1
* Better sim startup finished messages.onefang2019-08-041-4/+4
* Hypergridders have their full name in firstname, and their grid in lastname. ...onefang2019-08-031-1/+14
* Another attempt at sorting out the auto group chicken and egg problems.onefang2019-08-021-7/+17
* AddDefaultGroup and AddHGDefaultGroup_ config options added.onefang2019-08-011-48/+33
* Automatically add members to certain groups, and HGers from specific grids to...onefang2019-07-311-6/+113
* Allow sitting on attachments, and attaching tings with people sitting on them.onefang2019-07-241-11/+11
* For the "teleport from above" case, do the right thing.onefang2019-07-241-15/+39
* Warnings--onefang2019-07-231-9/+9
* TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.onefang2019-07-211-1/+1
* Warnings--onefang2019-06-045-9/+9
* A little tweaking of log levels.onefang2019-06-011-2/+2
* Have some "avatar has left" mesasge hit the INFO console.onefang2019-05-301-1/+1
* Better archiver console spam.onefang2019-05-191-9/+14
* Various logging fix ups.onefang2019-05-193-9/+12
* Remove useless executable bit that Windows adds.onefang2019-05-193-0/+0
* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-1967-8792/+16772
* Reduce various console spam.David Walter Seikel2016-11-221-3/+3
* Remove zero length XML blob spam.David Walter Seikel2016-11-223-15/+23
* Various random white space clean ups.David Walter Seikel2016-11-223-40/+40
* Fix file execute permissions, coz Windows.David Walter Seikel2016-11-073-0/+0
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-0363-3774/+11109
* If a component of a coalesced object fails to deserialization, do not add a n...Justin Clark-Casey (justincc)2013-02-081-4/+18
* Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-02-081-5/+6
* Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-253-6/+25
* Check the existing ScenePresence.ParentPart to make sure we're not trying to ...Justin Clark-Casey (justincc)2013-01-251-2/+1
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-252-5/+33
* move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia2013-01-251-0/+4
* Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams2013-01-251-2/+2
* Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-251-94/+59
* Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2013-01-251-9/+30
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-042-46/+68
* ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams2012-12-281-0/+4
* Add check to always push terse updates for presences that have new velocities...Robert Adams2012-12-271-3/+8
* Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-182-6/+15
* BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams2012-12-161-2/+13
* minor: If the physics module tells us that an object has gone out of bounds, ...Justin Clark-Casey (justincc)2012-12-151-2/+5
* minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)2012-12-141-1/+10
* Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...Justin Clark-Casey (justincc)2012-12-142-2/+42
* Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake2012-12-131-30/+6
* Switched the order by which foreign inventory and foreign assets are brought ...Diva Canto2012-12-091-6/+4
* UserManagementModule: search the local cache for names too.Diva Canto2012-12-091-1/+1
* Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...Justin Clark-Casey (justincc)2012-12-071-1/+3
* minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)2012-12-041-4/+11
* Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...Justin Clark-Casey (justincc)2012-11-243-106/+83
* Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...Justin Clark-Casey (justincc)2012-11-241-7/+12
* Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2012-11-2417-17/+17
* minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)2012-11-231-1/+6
* Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2012-11-232-31/+25
* Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58