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authorJustin Clark-Casey (justincc)2012-03-31 01:52:06 +0100
committerJustin Clark-Casey (justincc)2012-03-31 01:52:06 +0100
commit32a953fed727fdadd65228b7c9282091da3521ac (patch)
tree014a128df31336fddcb9be1243f3f255f7d30b6f /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parentRename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con... (diff)
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refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 71a9084..f7e123b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -623,7 +623,7 @@ namespace OpenSim.Region.Framework.Scenes
623 623
624 group.ResetIDs(); 624 group.ResetIDs();
625 625
626 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 626 SceneObjectPart rootPart = group.GetPart(group.UUID);
627 627
628 // Since renaming the item in the inventory does not affect the name stored 628 // Since renaming the item in the inventory does not affect the name stored
629 // in the serialization, transfer the correct name from the inventory to the 629 // in the serialization, transfer the correct name from the inventory to the