| Commit message (Expand) | Author | Age | Files | Lines |
* | refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -1/+1 |
* | Only bother to create an inventory xfer file if there are any items in a prim... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -2/+2 |
* | Shuffle order of code in invnetory connector GetFolderContent() calls to avoi... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -1/+1 |
* | If a prim inventory becomes empty through deletion, send an empty xfer file n... | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -20/+43 |
* | Stop attempts to rewear already worn items from removing and reattaching. | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -0/+5 |
* | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -4/+6 |
* | refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin... | Justin Clark-Casey (justincc) | 2011-08-27 | 1 | -1/+1 |
* | Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim. | Justin Clark-Casey (justincc) | 2011-04-28 | 1 | -2/+5 |
* | A stab at making CHANGED_OWNER work | Melanie | 2011-04-01 | 1 | -5/+5 |
* | For objects loaded from an IAR, make sure the CreatorID points towards the OS... | Justin Clark-Casey (justincc) | 2011-03-10 | 1 | -2/+6 |
* | Fix script data not being reset as it should be | Melanie | 2011-01-24 | 1 | -0/+4 |
* | minor: resolve some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-01-18 | 1 | -1/+1 |
* | Fix slam bits being lost when editing perms in prim inventory | Melanie | 2011-01-14 | 1 | -1/+0 |
* | Fix direct item give permissions | Melanie | 2011-01-12 | 1 | -6/+16 |
* | Partial permissions fix for boxed items. | Melanie | 2011-01-12 | 1 | -0/+7 |
* | Fix god mode perms adjustment | Melanie | 2011-01-12 | 1 | -0/+2 |
* | One more pass at object inventory. This time, fix SceneObjectPartInventory so... | Diva Canto | 2010-12-24 | 1 | -68/+68 |
* | What is the point of using different types to express the same damn thing? | Melanie | 2010-12-21 | 1 | -1/+1 |
* | Another good catch. Update file name serial. | Melanie | 2010-12-21 | 1 | -0/+1 |
* | Added a missed return. Thanks diva! | Melanie | 2010-12-21 | 1 | -0/+1 |
* | Fix up merge artifacts | Melanie | 2010-12-21 | 1 | -10/+1 |
* | Make prim inventories a bit more sane | Melanie | 2010-12-21 | 1 | -41/+33 |
* | Change the way attachments are persisted. Editing a worn attachment will now | Melanie | 2010-11-16 | 1 | -19/+21 |
* | Fix build break | Melanie | 2010-09-27 | 1 | -37/+38 |
* | if you can't edit a prim's inventory, you don't need to see the asset ids. | Melanie | 2010-09-27 | 1 | -3/+11 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-09-16 | 1 | -0/+27 |
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| * | Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {} | Justin Clark-Casey (justincc) | 2010-09-17 | 1 | -22/+21 |
| * | JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. | root | 2010-09-16 | 1 | -0/+28 |
* | | Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA... | John Hurliman | 2010-09-16 | 1 | -4/+1 |
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* | Merged | John Hurliman | 2010-09-12 | 1 | -1/+1 |
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| * | Formatting cleanup. | Jeff Ames | 2010-09-12 | 1 | -1/+1 |
* | | * Added ISimulationDataService and IEstateDataService | John Hurliman | 2010-09-12 | 1 | -1/+1 |
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* | Fixed the naming mess around data connectors for simulation data | John Hurliman | 2010-09-11 | 1 | -1/+1 |
* | If a scene object part UUID is changed (only possible when not in a scene), t... | Justin Clark-Casey (justincc) | 2010-09-07 | 1 | -0/+3 |
* | Fix an issue with rezzing scripted objects. | Melanie Thielker | 2010-09-03 | 1 | -2/+2 |
* | Remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -2/+1 |
* | Improve consistency of locking for SOG.m_parts in order to avoid race conditi... | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -1/+4 |
* | refactor: Push item retrieval and fixing part of Scene.RezObject() down into ... | Justin Clark-Casey (justincc) | 2010-08-25 | 1 | -2/+64 |
* | Restore lines that have been removed due to previous merge conflict. | Diva Canto | 2010-07-20 | 1 | -2/+6 |
* | Remove a merge artefact | Melanie | 2010-07-20 | 1 | -4/+0 |
* | Fix a few permissions vulnerability. Owners could cause permissions | Melanie Thielker | 2010-07-20 | 1 | -5/+5 |
* | Relaxed the ultra-conservative lock on m_items. Needs testing under linux and... | Diva Canto | 2010-07-20 | 1 | -219/+188 |
* | Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests ... | Diva Canto | 2010-07-19 | 1 | -1/+0 |
* | re-add the sleep lost in the revert. | Melanie | 2010-07-19 | 1 | -0/+2 |
* | Revert "Thank you, Snoopy, for a patch to reduce sim script startup CPU usage" | Melanie | 2010-07-19 | 1 | -12/+10 |
* | Revamp the permissions propagation. This MAY mess up. Please test. | Melanie | 2010-07-13 | 1 | -1/+0 |
* | Revert "stop exceptions in setting and getting state from propogating since t... | Justin Clark-Casey (justincc) | 2010-06-29 | 1 | -31/+8 |
* | stop exceptions in setting and getting state from propogating since they aren... | Justin Clark-Casey (justincc) | 2010-06-29 | 1 | -8/+31 |
* | Thank you, Snoopy, for a patch to reduce sim script startup CPU usage | Melanie | 2010-06-23 | 1 | -10/+12 |
* | Don't filre CHANGED_INVENTORY if a prim comes in from storage | Melanie | 2010-06-12 | 1 | -1/+1 |