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authorJustin Clark-Casey (justincc)2010-09-07 03:41:29 +0100
committerJustin Clark-Casey (justincc)2010-09-07 03:41:29 +0100
commitf7b28dd32155eac2d55ccf0757b059794d6b5f67 (patch)
treedaba1307fa62acc66a74fb15ca621e32ed24c98b /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parentminor: comment out some excessive test logging (diff)
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If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index ca089a1..87c4860 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -119,6 +119,9 @@ namespace OpenSim.Region.Framework.Scenes
119 /// <param name="linkNum">Link number for the part</param> 119 /// <param name="linkNum">Link number for the part</param>
120 public void ResetInventoryIDs() 120 public void ResetInventoryIDs()
121 { 121 {
122 if (null == m_part || null == m_part.ParentGroup)
123 return;
124
122 lock (m_items) 125 lock (m_items)
123 { 126 {
124 if (0 == m_items.Count) 127 if (0 == m_items.Count)