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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2011-04-281-2/+5
* A stab at making CHANGED_OWNER workMelanie2011-04-011-5/+5
* For objects loaded from an IAR, make sure the CreatorID points towards the OS...Justin Clark-Casey (justincc)2011-03-101-2/+6
* Fix script data not being reset as it should beMelanie2011-01-241-0/+4
* minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2011-01-181-1/+1
* Fix slam bits being lost when editing perms in prim inventoryMelanie2011-01-141-1/+0
* Fix direct item give permissionsMelanie2011-01-121-6/+16
* Partial permissions fix for boxed items.Melanie2011-01-121-0/+7
* Fix god mode perms adjustmentMelanie2011-01-121-0/+2
* One more pass at object inventory. This time, fix SceneObjectPartInventory so...Diva Canto2010-12-241-68/+68
* What is the point of using different types to express the same damn thing?Melanie2010-12-211-1/+1
* Another good catch. Update file name serial.Melanie2010-12-211-0/+1
* Added a missed return. Thanks diva!Melanie2010-12-211-0/+1
* Fix up merge artifactsMelanie2010-12-211-10/+1
* Make prim inventories a bit more saneMelanie2010-12-211-41/+33
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-19/+21
* Fix build breakMelanie2010-09-271-37/+38
* if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-161-0/+27
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| * Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)2010-09-171-22/+21
| * JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-0/+28
* | Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-4/+1
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* MergedJohn Hurliman2010-09-121-1/+1
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| * Formatting cleanup.Jeff Ames2010-09-121-1/+1
* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-1/+1
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* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-1/+1
* If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)2010-09-071-0/+3
* Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2
* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-2/+1
* Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-261-1/+4
* refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...Justin Clark-Casey (justincc)2010-08-251-2/+64
* Restore lines that have been removed due to previous merge conflict.Diva Canto2010-07-201-2/+6
* Remove a merge artefactMelanie2010-07-201-4/+0
* Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-201-5/+5
* Relaxed the ultra-conservative lock on m_items. Needs testing under linux and...Diva Canto2010-07-201-219/+188
* Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests ...Diva Canto2010-07-191-1/+0
* re-add the sleep lost in the revert.Melanie2010-07-191-0/+2
* Revert "Thank you, Snoopy, for a patch to reduce sim script startup CPU usage"Melanie2010-07-191-12/+10
* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-1/+0
* Revert "stop exceptions in setting and getting state from propogating since t...Justin Clark-Casey (justincc)2010-06-291-31/+8
* stop exceptions in setting and getting state from propogating since they aren...Justin Clark-Casey (justincc)2010-06-291-8/+31
* Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie2010-06-231-10/+12
* Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie2010-06-121-1/+1
* Fix a bug in owner change notificationMelanie2010-05-031-1/+3
* Defer sending of CHANGED_OWNER to make it work on rezzed objects andMelanie2010-05-031-3/+4
* Fix build break.Melanie2010-04-271-17/+17
* Add a parameter to prim inventory update to prevent event firingMelanie2010-04-271-18/+25
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-191-29/+48
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| * Make script asset fetches synchronous. Script instantiation synchronizationMelanie2010-04-191-28/+24
| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-1/+24