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* Don't load current/next/everyone/base permissions from the library item xml f...Justin Clark-Casey (justincc)2011-07-231-1/+4
* Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)2011-07-221-2/+2
* Generate the initial maptile asynchronouslyOren Hurvitz2011-07-221-11/+11
* Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
* On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
* If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
* stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
* refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)2011-07-191-20/+9
* rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)2011-07-191-81/+72
* Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-193-9/+11
* refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-193-6/+6
* comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-193-39/+39
* Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-192-8/+15
* Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-192-9/+11
* Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-193-24/+34
* Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-192-7/+11
* Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-193-9/+15
* fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-192-4/+6
* Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-193-29/+60
* remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2011-07-192-5/+1
* Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-185-53/+193
* Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2011-07-182-2/+16
* refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)2011-07-181-59/+62
* Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-163-14/+25
* remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)2011-07-161-21/+5
* refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)2011-07-161-12/+6
* refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-164-56/+32
* add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-162-1/+36
* refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2011-07-161-29/+32
* minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)2011-07-161-0/+4
* refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)2011-07-161-6/+9
* eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)2011-07-161-17/+0
* fix build break from last commitJustin Clark-Casey (justincc)2011-07-161-1/+1
* Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)2011-07-161-15/+6
* remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-163-132/+133
* Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2011-07-162-1/+69
* If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)2011-07-161-2/+8
* Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-162-1/+20
* Fix some local id issues in physics glueroot2011-07-152-14/+22
* fix duplication of physical objects for physics engines that care about the i...Robert Adams2011-07-151-6/+6
* When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-123-4/+10
* Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)2011-07-111-0/+8
* refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2011-07-112-17/+49
* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-113-9/+23
* refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+11
* refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+8
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-07-111-1/+1
* refactor: very minor space insertionJustin Clark-Casey (justincc)2011-07-111-1/+1
* refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-14/+19
* Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...Justin Clark-Casey (justincc)2011-07-096-7/+7