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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* * Refactor: Collapses parts of different code paths in scene used when deleti...Justin Clarke Casey2008-05-251-26/+26
* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-241-42/+29
* * Refactor: Remove some unused methods in Scene/InnerSceneJustin Clarke Casey2008-05-241-5/+0
* * Refactor: Change previous commits Object methods to SceneObject methods ins...Justin Clarke Casey2008-05-241-8/+8
* * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ...Justin Clarke Casey2008-05-241-8/+20
* * Refactor: Push some dictionary initialization down from Scene into InnerSceneJustin Clarke Casey2008-05-241-6/+5
* * Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey2008-05-241-2/+2
* This enables return from the parcel object owner display.Teravus Ovares2008-05-241-0/+1
* IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield2008-05-231-1/+2
* *Refactor of the LandManagementModule that allows OpenSim to run without itmingchen2008-05-231-27/+8
* Thank you kindly, Melanie, for a patch which:Charles Krinke2008-05-231-1/+1
* * minor: Remove unused variables causing warnings in SceneJustin Clarke Casey2008-05-221-7/+7
* * Plug in stubbed out archiver moduleJustin Clarke Casey2008-05-221-4/+23
* make VS compile Scene.csSean Dague2008-05-221-1/+1
* don't trust appearance assetid, instead do an inventorySean Dague2008-05-221-2/+1
* * Refactor: Move enhancement of version string with operating system informat...Justin Clarke Casey2008-05-221-16/+1
* * Fix circular dependency from last checkin by passing version as a parameter...Justin Clarke Casey2008-05-221-6/+6
* * Send VersionInfo string instead of the hardcoded Scene string to the "About...Justin Clarke Casey2008-05-211-2/+5
* * Sets backup bool volatile for extra protection against two backup processes...Teravus Ovares2008-05-211-1/+1
* * This update causes the backup process to run in a separate thread.Teravus Ovares2008-05-211-3/+13
* From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague2008-05-201-4/+4
* fix crash in standalone mode for initial appearance setupSean Dague2008-05-191-3/+9
* i can haz pantz?Sean Dague2008-05-191-16/+15
* Formatting cleanup, minor refactoring. Fixed some comparisons of value types...Jeff Ames2008-05-181-13/+4
* * Group type stuff. Nothing spectacular. two packets, sorta almost semi half...Teravus Ovares2008-05-181-0/+1
* while this doesn't fix the initial no pants issue in grid (which still baffle...Sean Dague2008-05-171-17/+16
* Minor cleanup.Jeff Ames2008-05-161-17/+6
* Formatting cleanup.Jeff Ames2008-05-161-131/+131
* testing avatar appearance as a user serviceSean Dague2008-05-151-10/+12
* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking per...Teravus Ovares2008-05-141-10/+0
* * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of...Teravus Ovares2008-05-141-1/+5
* * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct...Justin Clarke Casey2008-05-141-1/+1
* * Refactor: Stop exposing the inner scene's ScenePresence dictionary directly...Justin Clarke Casey2008-05-131-3/+4
* *Complete redo of the permissions modulemingchen2008-05-131-3/+10
* * Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate...Teravus Ovares2008-05-131-2/+37
* * If a region running in grid mode fails to login to the grid service, startu...Justin Clarke Casey2008-05-121-0/+7
* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...Adam Frisby2008-05-111-1/+9
* * More OutPacket refactors.Teravus Ovares2008-05-101-6/+4
* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-091-1/+1
* *Added all the permission checks to the sceneexternalchecks and modified perm...mingchen2008-05-081-4/+4
* * Increasing ScenePresences locking to prevent race conditions such as those ...Justin Clarke Casey2008-05-071-71/+97
* *Added SceneExternalChecks.cs that is used to manage checking the results of ...mingchen2008-05-071-2/+5
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-19/+14
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-051-17/+17
* * Just some tidy up and documentation before I make my first ever attempt to ...Justin Clarke Casey2008-05-051-17/+11
* * Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2008-05-041-0/+19
* *Fixed up EstateManagementModule to the module standard - no more packets all...mingchen2008-05-041-13/+1
* *Moved EstateManager into a region modulemingchen2008-05-031-13/+1
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-031-6/+7
* * Small fixes to Scene.csAdam Frisby2008-05-021-10/+5