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authorJustin Clarke Casey2008-05-24 22:45:13 +0000
committerJustin Clarke Casey2008-05-24 22:45:13 +0000
commitf3067ce6f9f2ea992f0e601ab120f3a1ff89cf94 (patch)
tree0ec2ccf815cba335f42b9a64f6a9cc18b0c78230 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ... (diff)
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* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 5912c51..e3f219f 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1163,7 +1163,7 @@ namespace OpenSim.Region.Environment.Scenes
1163 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); 1163 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
1164 foreach (SceneObjectGroup group in PrimsFromDB) 1164 foreach (SceneObjectGroup group in PrimsFromDB)
1165 { 1165 {
1166 AddObjectFromStorage(group); 1166 AddSceneObjectFromStorage(group);
1167 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 1167 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1168 rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted; 1168 rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted;
1169 rootPart.TrimPermissions(); 1169 rootPart.TrimPermissions();
@@ -1290,7 +1290,7 @@ namespace OpenSim.Region.Environment.Scenes
1290 { 1290 {
1291 SceneObjectGroup sceneOb = 1291 SceneObjectGroup sceneOb =
1292 new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); 1292 new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
1293 AddObject(sceneOb); 1293 AddSceneObject(sceneOb);
1294 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); 1294 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
1295 // if grass or tree, make phantom 1295 // if grass or tree, make phantom
1296 //rootPart.TrimPermissions(); 1296 //rootPart.TrimPermissions();
@@ -1328,25 +1328,25 @@ namespace OpenSim.Region.Environment.Scenes
1328 /// Add an object into the scene that has come from storage 1328 /// Add an object into the scene that has come from storage
1329 /// </summary> 1329 /// </summary>
1330 /// <param name="sceneObject"></param> 1330 /// <param name="sceneObject"></param>
1331 public void AddObjectFromStorage(SceneObjectGroup sceneObject) 1331 public void AddSceneObjectFromStorage(SceneObjectGroup sceneObject)
1332 { 1332 {
1333 m_innerScene.AddObjectFromStorage(sceneObject); 1333 m_innerScene.AddSceneObjectFromStorage(sceneObject);
1334 } 1334 }
1335 1335
1336 /// <summary> 1336 /// <summary>
1337 /// Add an object to the scene 1337 /// Add an object to the scene
1338 /// </summary> 1338 /// </summary>
1339 /// <param name="sceneObject"></param> 1339 /// <param name="sceneObject"></param>
1340 public void AddObject(SceneObjectGroup sceneObject) 1340 public void AddSceneObject(SceneObjectGroup sceneObject)
1341 { 1341 {
1342 m_innerScene.AddObject(sceneObject); 1342 m_innerScene.AddSceneObject(sceneObject);
1343 } 1343 }
1344 1344
1345 /// <summary> 1345 /// <summary>
1346 /// Remove an object from the scene 1346 /// Remove an object from the scene
1347 /// </summary> 1347 /// </summary>
1348 /// <param name="sceneObject"></param> 1348 /// <param name="sceneObject"></param>
1349 public void RemoveObject(SceneObjectGroup sceneObject) 1349 public void RemoveSceneObject(SceneObjectGroup sceneObject)
1350 { 1350 {
1351 if (Entities.ContainsKey(sceneObject.UUID)) 1351 if (Entities.ContainsKey(sceneObject.UUID))
1352 { 1352 {
@@ -3164,7 +3164,7 @@ namespace OpenSim.Region.Environment.Scenes
3164 3164
3165 lock (Entities) 3165 lock (Entities)
3166 { 3166 {
3167 RemoveObject(group); 3167 RemoveSceneObject(group);
3168 } 3168 }
3169 group.DeleteParts(); 3169 group.DeleteParts();
3170 3170