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authormingchen2008-05-03 17:11:21 +0000
committermingchen2008-05-03 17:11:21 +0000
commit4a87d96c1741d4e785cd980e90182c4f7a1b64d1 (patch)
tree6bb575568ffa922e9a378947fc0a22649068230e /OpenSim/Region/Environment/Scenes/Scene.cs
parent* For your fragging desire, damage enabled land works, but watch out!, life d... (diff)
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*Moved EstateManager into a region module
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs14
1 files changed, 1 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index edce960..13f8b61 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -153,7 +153,6 @@ namespace OpenSim.Region.Environment.Scenes
153 get { return m_authenticateHandler; } 153 get { return m_authenticateHandler; }
154 } 154 }
155 155
156 protected readonly EstateManager m_estateManager;
157 // an instance to the physics plugin's Scene object. 156 // an instance to the physics plugin's Scene object.
158 public PhysicsScene PhysicsScene 157 public PhysicsScene PhysicsScene
159 { 158 {
@@ -167,11 +166,6 @@ namespace OpenSim.Region.Environment.Scenes
167 get { return m_innerScene.m_syncRoot; } 166 get { return m_innerScene.m_syncRoot; }
168 } 167 }
169 168
170 public EstateManager EstateManager
171 {
172 get { return m_estateManager; }
173 }
174
175 public float TimeDilation 169 public float TimeDilation
176 { 170 {
177 get { return m_timedilation; } 171 get { return m_timedilation; }
@@ -256,8 +250,6 @@ namespace OpenSim.Region.Environment.Scenes
256 EventManager.OnLandObjectRemoved += 250 EventManager.OnLandObjectRemoved +=
257 new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); 251 new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject);
258 252
259 m_estateManager = new EstateManager(this, m_regInfo);
260
261 m_permissionManager = permissionManager; 253 m_permissionManager = permissionManager;
262 m_permissionManager.Initialise(this); 254 m_permissionManager.Initialise(this);
263 255
@@ -1514,8 +1506,6 @@ namespace OpenSim.Region.Environment.Scenes
1514 { 1506 {
1515 m_log.Info("[REGION]: Add New Scene Presence"); 1507 m_log.Info("[REGION]: Add New Scene Presence");
1516 1508
1517 m_estateManager.sendRegionHandshake(client);
1518
1519 CreateAndAddScenePresence(client, child); 1509 CreateAndAddScenePresence(client, child);
1520 1510
1521 LandChannel.sendParcelOverlay(client); 1511 LandChannel.sendParcelOverlay(client);
@@ -1572,9 +1562,7 @@ namespace OpenSim.Region.Environment.Scenes
1572 client.OnParcelAccessListUpdateRequest += 1562 client.OnParcelAccessListUpdateRequest +=
1573 new ParcelAccessListUpdateRequest(LandChannel.handleParcelAccessUpdateRequest); 1563 new ParcelAccessListUpdateRequest(LandChannel.handleParcelAccessUpdateRequest);
1574 1564
1575 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); 1565
1576 client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest;
1577 client.OnEstateCovenantRequest += m_estateManager.HandleEstateCovenantRequest;
1578 client.OnRequestGodlikePowers += handleRequestGodlikePowers; 1566 client.OnRequestGodlikePowers += handleRequestGodlikePowers;
1579 client.OnGodKickUser += HandleGodlikeKickUser; 1567 client.OnGodKickUser += HandleGodlikeKickUser;
1580 client.OnObjectPermissions += HandleObjectPermissionsUpdate; 1568 client.OnObjectPermissions += HandleObjectPermissionsUpdate;