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authorSean Dague2008-05-22 20:07:31 +0000
committerSean Dague2008-05-22 20:07:31 +0000
commit1c49752a44e3ee251cf1422072088e27d0cc8408 (patch)
tree5d8821407409b314f806da9fb50429625fb6f538 /OpenSim/Region/Environment/Scenes/Scene.cs
parentchange to how initial terrain data is sent. Instead of sending the 64 packets... (diff)
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don't trust appearance assetid, instead do an inventory
lookup any time we get it from the server. This should preventent unwearable appearance.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 231c0dc..729fd9a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1801,8 +1801,7 @@ namespace OpenSim.Region.Environment.Scenes
1801 !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance)) 1801 !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance))
1802 { 1802 {
1803 // not found Appearance 1803 // not found Appearance
1804 m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis"); 1804 m_log.Warn("[APPEARANCE]: Appearance not found, creating default");
1805 appearance = new AvatarAppearance();
1806 } 1805 }
1807 } 1806 }
1808 1807