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authorJeff Ames2008-05-18 23:06:50 +0000
committerJeff Ames2008-05-18 23:06:50 +0000
commit6ec680918bc6876f1c1382fb534b653fc34da052 (patch)
tree7eedbb3fa05b9540de9bba4a583795f1ba919de4 /OpenSim/Region/Environment/Scenes/Scene.cs
parentUpdate svn properties. (diff)
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Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs17
1 files changed, 4 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index d4b85c2..e1764b5 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2658,7 +2658,7 @@ namespace OpenSim.Region.Environment.Scenes
2658 ClientManager.ForEachClient(delegate(IClientAPI controller) 2658 ClientManager.ForEachClient(delegate(IClientAPI controller)
2659 { 2659 {
2660 ScenePresence p = GetScenePresence(controller.AgentId); 2660 ScenePresence p = GetScenePresence(controller.AgentId);
2661 bool childagent = !p.Equals(null) && p.IsChildAgent; 2661 bool childagent = p != null && p.IsChildAgent;
2662 if (controller.AgentId != godID && !childagent) 2662 if (controller.AgentId != godID && !childagent)
2663 // Do we really want to kick the initiator of this madness? 2663 // Do we really want to kick the initiator of this madness?
2664 { 2664 {
@@ -2669,14 +2669,7 @@ namespace OpenSim.Region.Environment.Scenes
2669 } 2669 }
2670 else 2670 else
2671 { 2671 {
2672 if (m_scenePresences[agentID].IsChildAgent) 2672 m_innerScene.removeUserCount(!m_scenePresences[agentID].IsChildAgent);
2673 {
2674 m_innerScene.removeUserCount(false);
2675 }
2676 else
2677 {
2678 m_innerScene.removeUserCount(true);
2679 }
2680 2673
2681 m_scenePresences[agentID].ControllingClient.Kick(Helpers.FieldToUTF8String(reason)); 2674 m_scenePresences[agentID].ControllingClient.Kick(Helpers.FieldToUTF8String(reason));
2682 m_scenePresences[agentID].ControllingClient.Close(true); 2675 m_scenePresences[agentID].ControllingClient.Close(true);
@@ -2696,7 +2689,6 @@ namespace OpenSim.Region.Environment.Scenes
2696 // Check for spoofing.. since this is permissions we're talking about here! 2689 // Check for spoofing.. since this is permissions we're talking about here!
2697 if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) 2690 if ((controller.SessionId == sessionID) && (controller.AgentId == agentID))
2698 { 2691 {
2699
2700 // Tell the object to do permission update 2692 // Tell the object to do permission update
2701 if (localId != 0) 2693 if (localId != 0)
2702 { 2694 {
@@ -2706,7 +2698,6 @@ namespace OpenSim.Region.Environment.Scenes
2706 chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set); 2698 chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set);
2707 } 2699 }
2708 } 2700 }
2709
2710 } 2701 }
2711 } 2702 }
2712 2703
@@ -3126,8 +3117,8 @@ namespace OpenSim.Region.Environment.Scenes
3126 /// <param name="action"></param> 3117 /// <param name="action"></param>
3127 public void ForEachScenePresence(Action<ScenePresence> action) 3118 public void ForEachScenePresence(Action<ScenePresence> action)
3128 { 3119 {
3129 // We don't want to try to send messages if there are no avatar. 3120 // We don't want to try to send messages if there are no avatars.
3130 if (!(m_scenePresences.Equals(null))) 3121 if (m_scenePresences != null)
3131 { 3122 {
3132 try 3123 try
3133 { 3124 {