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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs (follow)
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* fix building state logic...UbitUmarov2014-09-231-2/+2
* retouch prim stopped condition testUbitUmarov2013-05-291-3/+3
* correction to previus comment: all parameters but gravity modifier haveUbitUmarov2013-05-291-1/+0
* let gravity modifier, friction, restitution and density changes be appliedUbitUmarov2013-05-291-1/+51
* *** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov2013-05-291-24/+28
* missing files remove some warnings...UbitUmarov2012-12-111-2/+2
* don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
* add debug position on bad primmesh errorUbitUmarov2012-11-021-2/+2
* bug fixUbitUmarov2012-10-201-0/+2
* fixesUbitUmarov2012-10-161-2/+7
* commit the right files!UbitUmarov2012-10-121-2397/+2948
* remove some more debug spam on odeUbitUmarov2012-10-121-2951/+2395
* add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
* debugUbitUmarov2012-10-101-0/+6
* fix debug :)UbitUmarov2012-10-091-1/+1
* debug...UbitUmarov2012-10-091-0/+5
* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-091-1/+0
* temporary debug codeUbitUmarov2012-10-091-0/+19
* fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-091-48/+80
* a few changes/fix (?)UbitUmarov2012-10-071-25/+25
* bug fix + make costs visible for testingUbitUmarov2012-10-071-16/+40
* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-071-645/+185
* more changes and more non active codeUbitUmarov2012-10-041-23/+117
* making meshworker have more work..UbitUmarov2012-10-031-0/+3
* introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-031-2/+4
* make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-271-34/+115
* Remove spammy "axislock" debug.Melanie2012-09-171-1/+1
* ** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov2012-08-061-21/+11
* *feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov2012-08-041-6/+15
* messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-151-7/+7
* In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-131-21/+18
* Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-121-96/+27
* ubitODE leaksUbitUmarov2012-07-111-0/+2
* let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov2012-07-101-19/+46
* ODE turn off material dependent friction while vehicle linear motor is Effect...UbitUmarov2012-07-071-0/+1
* fix addforce/impulse.UbitUmarov2012-06-041-3/+3
* ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov2012-05-301-3/+4
* Guard setting the building flagMelanie2012-05-301-0/+4
* Whitespace fixMelanie2012-05-301-1/+1
* revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0
* Let OOB information usable outside ubitodeUbitUmarov2012-05-271-5/+5
* also don't collide sculps or meshs if meshing is OFFUbitUmarov2012-05-211-0/+2
* try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2012-05-211-1/+1
* minor changesUbitUmarov2012-05-201-4/+3
* reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-191-60/+61
* ubitODE: if stopped having collisions do report zero colisions once, so colli...UbitUmarov2012-05-151-8/+38
* ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...UbitUmarov2012-05-051-4/+91
* ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...UbitUmarov2012-04-291-2/+2
* ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...UbitUmarov2012-04-291-92/+86