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* fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
* add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7
* add animationset to upload assets, for now no costUbitUmarov2014-09-251-0/+6
* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-240-0/+0
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| * bad format.. again... :(UbitUmarov2014-09-241-1/+1
* | Fix a string formatMelanie Thielker2014-09-241-1/+1
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* make CreateAgent sync for logins, async for other casesUbitUmarov2014-09-241-13/+18
* coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-242-3/+4
* add stack trace debug messageUbitUmarov2014-09-241-0/+2
* TEST do createAgent sync, forcing grid services and other regions to waitUbitUmarov2014-09-241-2/+7
* fix wrong formatUbitUmarov2014-09-241-1/+1
* add debug messageUbitUmarov2014-09-241-2/+3
* change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov2014-09-241-14/+18
* same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
* replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
* populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-233-1/+9
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-8/+11
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| * Fix stupid stuff.Melanie Thielker2014-09-241-8/+11
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-233-0/+15
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| * Add a link number field to ColliderArgsMelanie Thielker2014-09-241-0/+1
| * If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-232-0/+14
* | fix building state logic...UbitUmarov2014-09-231-2/+2
* | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
* | debug show stack traceUbitUmarov2014-09-221-1/+1
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-227-55/+80
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| * a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
| * same in a few more spotsUbitUmarov2014-09-221-3/+10
| * send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
| * update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-223-6/+28
| * remove redundant lockUbitUmarov2014-09-211-1/+2
| * compile fixUbitUmarov2014-09-211-3/+5
| * release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| * remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1
| * protect getting the itemUbitUmarov2014-09-211-1/+3
| * remove redundant codeUbitUmarov2014-09-211-20/+7
* | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-223-0/+52
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* A stab at brute force fixing the locking - one, make m_itemLock volatile, two,Melanie Thielker2014-09-211-4/+4
* When sending http requests, close the response stream instead of waitingMelanie Thielker2014-09-201-1/+4
* exclude npcs from baked cacheUbitUmarov2014-09-192-7/+24
* fix positions on same frames transitionsUbitUmarov2014-09-191-8/+3
* dont give a ring to each asset request, just one to rule them all, i meanUbitUmarov2014-09-181-8/+15
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-171-5/+8
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| * Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker2014-09-151-5/+8
* | ... and a few more..UbitUmarov2014-09-171-18/+31
* | and another oneUbitUmarov2014-09-171-1/+6
* | another close()UbitUmarov2014-09-171-0/+4
* | add some _response.close. RestClient still looks bad. It should be aUbitUmarov2014-09-171-0/+6
* | dispose some tmp streamsUbitUmarov2014-09-171-14/+18
* | turn off Nangle on users of ServivePointManager like webrequestsUbitUmarov2014-09-171-0/+1
* | Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4