aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/newview
diff options
context:
space:
mode:
Diffstat (limited to 'linden/indra/newview')
-rw-r--r--linden/indra/newview/CMakeLists.txt4
-rw-r--r--linden/indra/newview/app_settings/settings.xml665
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl24
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl10
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl2
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl13
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl3
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl3
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl2
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl41
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl8
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl3
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl6
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl5
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl28
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl2
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/giF.glsl165
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/giV.glsl22
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl15
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl20
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl62
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl184
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl61
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl6
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl57
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl17
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl107
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl16
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl3
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl10
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl4
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl199
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl111
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl6
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl2
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl4
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl3
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl2
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/effects/colorFilterF.glsl31
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/effects/drawQuadV.glsl14
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/effects/nightVisionF.glsl42
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl112
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl75
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl77
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl78
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl71
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl17
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl188
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl59
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl17
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl294
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl24
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl199
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl203
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl25
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/waterF.glsl139
-rw-r--r--linden/indra/newview/app_settings/shaders/class2/deferred/waterV.glsl76
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/avatarF.glsl18
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/bumpF.glsl27
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/diffuseF.glsl18
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl84
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl17
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/giF.glsl219
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/giV.glsl22
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl16
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl20
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl76
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl17
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl87
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl17
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl312
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl24
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl18
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/deferred/waterF.glsl139
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/effects/blurF.glsl31
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/effects/blurV.glsl35
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/effects/colorFilterF.glsl31
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/effects/drawQuadV.glsl14
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/effects/extractF.glsl22
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/effects/nightVisionF.glsl42
-rw-r--r--linden/indra/newview/app_settings/shaders/class3/effects/simpleF.glsl14
-rw-r--r--linden/indra/newview/llagent.cpp3
-rw-r--r--linden/indra/newview/llagent.h1
-rw-r--r--linden/indra/newview/llappviewer.cpp2
-rw-r--r--linden/indra/newview/llcolorswatch.cpp3
-rw-r--r--linden/indra/newview/llcompilequeue.cpp1
-rw-r--r--linden/indra/newview/llconsole.cpp166
-rw-r--r--linden/indra/newview/llconsole.h47
-rw-r--r--linden/indra/newview/lldebugview.cpp24
-rw-r--r--linden/indra/newview/lldrawable.cpp76
-rw-r--r--linden/indra/newview/lldrawable.h3
-rw-r--r--linden/indra/newview/lldrawpool.h5
-rw-r--r--linden/indra/newview/lldrawpoolalpha.cpp59
-rw-r--r--linden/indra/newview/lldrawpoolavatar.cpp69
-rw-r--r--linden/indra/newview/lldrawpoolbump.cpp25
-rw-r--r--linden/indra/newview/lldrawpoolsky.cpp68
-rw-r--r--linden/indra/newview/lldrawpoolsky.h4
-rw-r--r--linden/indra/newview/lldrawpoolterrain.cpp6
-rw-r--r--linden/indra/newview/lldrawpooltree.cpp15
-rw-r--r--linden/indra/newview/lldrawpoolwater.cpp20
-rw-r--r--linden/indra/newview/lldynamictexture.cpp21
-rw-r--r--linden/indra/newview/lldynamictexture.h4
-rw-r--r--linden/indra/newview/llface.cpp445
-rw-r--r--linden/indra/newview/llface.h38
-rw-r--r--linden/indra/newview/llfloaterassetbrowser.cpp16
-rw-r--r--linden/indra/newview/llfloaterchat.cpp3
-rw-r--r--linden/indra/newview/llfloaterhardwaresettings.cpp27
-rw-r--r--linden/indra/newview/llfloaterhardwaresettings.h4
-rw-r--r--linden/indra/newview/llfloaterlagmeter.cpp2
-rw-r--r--linden/indra/newview/llfloaterpostprocess.cpp66
-rw-r--r--linden/indra/newview/llfloaterreporter.cpp3
-rw-r--r--linden/indra/newview/llhudeffect.cpp2
-rw-r--r--linden/indra/newview/llhudtext.cpp2
-rw-r--r--linden/indra/newview/llmanip.cpp2
-rw-r--r--linden/indra/newview/llmaniptranslate.h2
-rw-r--r--linden/indra/newview/llmediactrl.cpp3
-rw-r--r--linden/indra/newview/lloverlaybar.cpp1
-rw-r--r--linden/indra/newview/llpanelvolume.cpp117
-rw-r--r--linden/indra/newview/llpanelvolume.h5
-rw-r--r--linden/indra/newview/llpostprocess.cpp594
-rw-r--r--linden/indra/newview/llpostprocess.h274
-rw-r--r--linden/indra/newview/llpreview.cpp1
-rw-r--r--linden/indra/newview/llselectmgr.cpp22
-rw-r--r--linden/indra/newview/llselectmgr.h2
-rw-r--r--linden/indra/newview/llsky.cpp14
-rw-r--r--linden/indra/newview/llspatialpartition.cpp390
-rw-r--r--linden/indra/newview/llspatialpartition.h62
-rw-r--r--linden/indra/newview/llstartup.cpp2
-rw-r--r--linden/indra/newview/llsurface.cpp17
-rw-r--r--linden/indra/newview/llsurfacepatch.cpp34
-rw-r--r--linden/indra/newview/llsurfacepatch.h1
-rw-r--r--linden/indra/newview/lltexlayer.cpp26
-rw-r--r--linden/indra/newview/lltexlayer.h4
-rw-r--r--linden/indra/newview/lltextureatlasmanager.cpp274
-rw-r--r--linden/indra/newview/lltextureatlasmanager.h112
-rw-r--r--linden/indra/newview/lltextureview.cpp238
-rw-r--r--linden/indra/newview/lltoolpie.h1
-rw-r--r--linden/indra/newview/llviewercamera.cpp4
-rw-r--r--linden/indra/newview/llviewercontrol.cpp16
-rw-r--r--linden/indra/newview/llviewerdisplay.cpp27
-rw-r--r--linden/indra/newview/llviewerimage.cpp367
-rw-r--r--linden/indra/newview/llviewerimage.h31
-rw-r--r--linden/indra/newview/llviewerimagelist.cpp50
-rw-r--r--linden/indra/newview/llviewerimagelist.h4
-rw-r--r--linden/indra/newview/llviewerjointmesh.cpp10
-rw-r--r--linden/indra/newview/llviewermedia.cpp4
-rw-r--r--linden/indra/newview/llviewermenu.cpp20
-rw-r--r--linden/indra/newview/llviewerobject.cpp35
-rw-r--r--linden/indra/newview/llviewerobject.h11
-rw-r--r--linden/indra/newview/llviewerobjectlist.cpp2
-rw-r--r--linden/indra/newview/llviewerobjectlist.h1
-rw-r--r--linden/indra/newview/llviewerparceloverlay.cpp4
-rw-r--r--linden/indra/newview/llviewershadermgr.cpp106
-rw-r--r--linden/indra/newview/llviewershadermgr.h25
-rw-r--r--linden/indra/newview/llviewerstats.h2
-rw-r--r--linden/indra/newview/llviewerwindow.cpp60
-rw-r--r--linden/indra/newview/llvlcomposition.cpp4
-rw-r--r--linden/indra/newview/llvoavatar.cpp98
-rw-r--r--linden/indra/newview/llvoavatar.h10
-rw-r--r--linden/indra/newview/llvoclouds.cpp7
-rw-r--r--linden/indra/newview/llvoclouds.h2
-rw-r--r--linden/indra/newview/llvograss.cpp2
-rw-r--r--linden/indra/newview/llvograss.h2
-rw-r--r--linden/indra/newview/llvoground.cpp2
-rw-r--r--linden/indra/newview/llvoground.h2
-rw-r--r--linden/indra/newview/llvopartgroup.cpp20
-rw-r--r--linden/indra/newview/llvopartgroup.h2
-rw-r--r--linden/indra/newview/llvosky.cpp8
-rw-r--r--linden/indra/newview/llvosky.h2
-rw-r--r--linden/indra/newview/llvosurfacepatch.cpp18
-rw-r--r--linden/indra/newview/llvosurfacepatch.h3
-rw-r--r--linden/indra/newview/llvotextbubble.cpp2
-rw-r--r--linden/indra/newview/llvotextbubble.h2
-rw-r--r--linden/indra/newview/llvotree.cpp6
-rw-r--r--linden/indra/newview/llvotree.h2
-rw-r--r--linden/indra/newview/llvotreenew.h2
-rw-r--r--linden/indra/newview/llvovolume.cpp422
-rw-r--r--linden/indra/newview/llvovolume.h23
-rw-r--r--linden/indra/newview/llvowater.cpp6
-rw-r--r--linden/indra/newview/llvowater.h2
-rw-r--r--linden/indra/newview/llwaterparammanager.cpp3
-rw-r--r--linden/indra/newview/llwlparammanager.cpp3
-rw-r--r--linden/indra/newview/llworld.h6
-rw-r--r--linden/indra/newview/pipeline.cpp2735
-rw-r--r--linden/indra/newview/pipeline.h100
-rw-r--r--linden/indra/newview/skins/default/xui/en-us/floater_hardware_settings.xml30
-rw-r--r--linden/indra/newview/skins/default/xui/en-us/floater_tools.xml44
187 files changed, 1632 insertions, 11101 deletions
diff --git a/linden/indra/newview/CMakeLists.txt b/linden/indra/newview/CMakeLists.txt
index fafcfa8..04ed486 100644
--- a/linden/indra/newview/CMakeLists.txt
+++ b/linden/indra/newview/CMakeLists.txt
@@ -330,7 +330,6 @@ set(viewer_SOURCE_FILES
330 llpolymesh.cpp 330 llpolymesh.cpp
331 llpolymorph.cpp 331 llpolymorph.cpp
332 llprefsadvanced.cpp 332 llprefsadvanced.cpp
333 llpostprocess.cpp
334 llprefschat.cpp 333 llprefschat.cpp
335 llprefsim.cpp 334 llprefsim.cpp
336 llprefsvoice.cpp 335 llprefsvoice.cpp
@@ -361,7 +360,6 @@ set(viewer_SOURCE_FILES
361 llsurface.cpp 360 llsurface.cpp
362 llsurfacepatch.cpp 361 llsurfacepatch.cpp
363 lltexlayer.cpp 362 lltexlayer.cpp
364 lltextureatlasmanager.cpp
365 lltexturecache.cpp 363 lltexturecache.cpp
366 lltexturectrl.cpp 364 lltexturectrl.cpp
367 lltexturefetch.cpp 365 lltexturefetch.cpp
@@ -780,7 +778,6 @@ set(viewer_HEADER_FILES
780 llpolymesh.h 778 llpolymesh.h
781 llpolymorph.h 779 llpolymorph.h
782 llprefsadvanced.h 780 llprefsadvanced.h
783 llpostprocess.h
784 llprefschat.h 781 llprefschat.h
785 llprefsim.h 782 llprefsim.h
786 llprefsvoice.h 783 llprefsvoice.h
@@ -813,7 +810,6 @@ set(viewer_HEADER_FILES
813 llsurfacepatch.h 810 llsurfacepatch.h
814 lltable.h 811 lltable.h
815 lltexlayer.h 812 lltexlayer.h
816 lltextureatlasmanager.h
817 lltexturecache.h 813 lltexturecache.h
818 lltexturectrl.h 814 lltexturectrl.h
819 lltexturefetch.h 815 lltexturefetch.h
diff --git a/linden/indra/newview/app_settings/settings.xml b/linden/indra/newview/app_settings/settings.xml
index d306f0d..57ed4c0 100644
--- a/linden/indra/newview/app_settings/settings.xml
+++ b/linden/indra/newview/app_settings/settings.xml
@@ -5122,21 +5122,6 @@
5122 <key>Value</key> 5122 <key>Value</key>
5123 <integer>1</integer> 5123 <integer>1</integer>
5124 </map> 5124 </map>
5125
5126<!--KL port -->
5127 <key>EnableTextureAtlas</key>
5128 <map>
5129 <key>Comment</key>
5130 <string>Whether to use texture atlas or not</string>
5131 <key>Persist</key>
5132 <integer>1</integer>
5133 <key>Type</key>
5134 <string>Boolean</string>
5135 <key>Value</key>
5136 <integer>0</integer>
5137 </map>
5138<!--/KL port -->
5139
5140 <key>EnableVoiceChat</key> 5125 <key>EnableVoiceChat</key>
5141 <map> 5126 <map>
5142 <key>Comment</key> 5127 <key>Comment</key>
@@ -8968,74 +8953,11 @@
8968 <string>Vector3</string> 8953 <string>Vector3</string>
8969 <key>Value</key> 8954 <key>Value</key>
8970 <array> 8955 <array>
8971 <real>1.0</real>
8972 <real>12.0</real>
8973 <real>32.0</real>
8974 </array>
8975 </map>
8976 <key>RenderShadowSplitExponent</key>
8977 <map>
8978 <key>Comment</key>
8979 <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string>
8980 <key>Persist</key>
8981 <integer>1</integer>
8982 <key>Type</key>
8983 <string>Vector3</string>
8984 <key>Value</key>
8985 <array>
8986 <real>3.0</real>
8987 <real>3.0</real>
8988 <real>2.0</real>
8989 </array>
8990 </map>
8991 <key>RenderShadowOrthoClipPlanes</key>
8992 <map>
8993 <key>Comment</key>
8994 <string>Near clip plane split distances for orthographic shadow map frusta.</string>
8995 <key>Persist</key>
8996 <integer>1</integer>
8997 <key>Type</key>
8998 <string>Vector3</string>
8999 <key>Value</key>
9000 <array>
9001 <real>4.0</real> 8956 <real>4.0</real>
9002 <real>8.0</real> 8957 <real>8.0</real>
9003 <real>24.0</real> 8958 <real>24.0</real>
9004 </array> 8959 </array>
9005 </map> 8960 </map>
9006 <key>RenderShadowProjOffset</key>
9007 <map>
9008 <key>Comment</key>
9009 <string>Amount to scale distance to virtual origin of shadow perspective projection.</string>
9010 <key>Persist</key>
9011 <integer>1</integer>
9012 <key>Type</key>
9013 <string>F32</string>
9014 <key>Value</key>
9015 <real>2.0</real>
9016 </map>
9017 <key>RenderShadowSlopeThreshold</key>
9018 <map>
9019 <key>Comment</key>
9020 <string>Cutoff slope value for points to affect perspective shadow generation</string>
9021 <key>Persist</key>
9022 <integer>1</integer>
9023 <key>Type</key>
9024 <string>F32</string>
9025 <key>Value</key>
9026 <real>0.0</real>
9027 </map>
9028 <key>RenderShadowProjExponent</key>
9029 <map>
9030 <key>Comment</key>
9031 <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string>
9032 <key>Persist</key>
9033 <integer>1</integer>
9034 <key>Type</key>
9035 <string>F32</string>
9036 <key>Value</key>
9037 <real>0.5</real>
9038 </map>
9039 <key>RenderSSAOScale</key> 8961 <key>RenderSSAOScale</key>
9040 <map> 8962 <map>
9041 <key>Comment</key> 8963 <key>Comment</key>
@@ -9195,184 +9117,6 @@
9195 <key>Value</key> 9117 <key>Value</key>
9196 <integer>0</integer> 9118 <integer>0</integer>
9197 </map> 9119 </map>
9198
9199 <key>RenderGILightRadius</key>
9200 <map>
9201 <key>Comment</key>
9202 <string>Distance of ambiant bounce lighting from sun.</string>
9203 <key>Persist</key>
9204 <integer>1</integer>
9205 <key>Type</key>
9206 <string>F32</string>
9207 <key>Value</key>
9208 <real>8</real>
9209 </map>
9210
9211 <key>RenderGISamples</key>
9212 <map>
9213 <key>Comment</key>
9214 <string>Number of samples to take for GI.</string>
9215 <key>Persist</key>
9216 <integer>1</integer>
9217 <key>Type</key>
9218 <string>U32</string>
9219 <key>Value</key>
9220 <real>64</real>
9221 </map>
9222
9223 <key>RenderGIRange</key>
9224 <map>
9225 <key>Comment</key>
9226 <string>Distance to cut off GI effect.</string>
9227 <key>Persist</key>
9228 <integer>1</integer>
9229 <key>Type</key>
9230 <string>F32</string>
9231 <key>Value</key>
9232 <real>128</real>
9233 </map>
9234
9235
9236 <key>RenderGIDirectionWeight</key>
9237 <map>
9238 <key>Comment</key>
9239 <string>Weight of reflected light vector in GI angular attenuation.</string>
9240 <key>Persist</key>
9241 <integer>1</integer>
9242 <key>Type</key>
9243 <string>F32</string>
9244 <key>Value</key>
9245 <real>0.5</real>
9246 </map>
9247
9248 <key>RenderGILightOffset</key>
9249 <map>
9250 <key>Comment</key>
9251 <string>Amount to offset light from point of impact in gi map (scaled by light radius).</string>
9252 <key>Persist</key>
9253 <integer>1</integer>
9254 <key>Type</key>
9255 <string>F32</string>
9256 <key>Value</key>
9257 <real>0.0</real>
9258 </map>
9259
9260 <key>RenderGIColorCurve</key>
9261 <map>
9262 <key>Comment</key>
9263 <string>Global illumination color correction curve parameters.</string>
9264 <key>Persist</key>
9265 <integer>1</integer>
9266 <key>Type</key>
9267 <string>Vector3</string>
9268 <key>Value</key>
9269 <array>
9270 <real>0.0</real>
9271 <real>0.2</real>
9272 <real>0.02</real>
9273 </array>
9274 </map>
9275
9276 <key>RenderLuminanceColorCurve</key>
9277 <map>
9278 <key>Comment</key>
9279 <string>Luminance color correction curve parameters.</string>
9280 <key>Persist</key>
9281 <integer>1</integer>
9282 <key>Type</key>
9283 <string>Vector3</string>
9284 <key>Value</key>
9285 <array>
9286 <real>0.30</real>
9287 <real>0.0</real>
9288 <real>0.04</real>
9289 </array>
9290 </map>
9291
9292 <key>RenderGILuminanceColorCurve</key>
9293 <map>
9294 <key>Comment</key>
9295 <string>Luminance color correction curve parameters.</string>
9296 <key>Persist</key>
9297 <integer>1</integer>
9298 <key>Type</key>
9299 <string>Vector3</string>
9300 <key>Value</key>
9301 <array>
9302 <real>0.4</real>
9303 <real>0.0</real>
9304 <real>0.05</real>
9305 </array>
9306 </map>
9307
9308 <key>RenderSunLuminanceColorCurve</key>
9309 <map>
9310 <key>Comment</key>
9311 <string>Luminance color correction curve parameters.</string>
9312 <key>Persist</key>
9313 <integer>1</integer>
9314 <key>Type</key>
9315 <string>Vector3</string>
9316 <key>Value</key>
9317 <array>
9318 <real>0.6</real>
9319 <real>0.0</real>
9320 <real>-0.3</real>
9321 </array>
9322 </map>
9323
9324 <key>RenderLuminanceDetail</key>
9325 <map>
9326 <key>Comment</key>
9327 <string>Mipmap level to use for luminance</string>
9328 <key>Persist</key>
9329 <integer>1</integer>
9330 <key>Type</key>
9331 <string>F32</string>
9332 <key>Value</key>
9333 <real>8.0</real>
9334 </map>
9335
9336 <key>RenderLuminanceFade</key>
9337 <map>
9338 <key>Comment</key>
9339 <string>Scaler for speed of luminance adjustment</string>
9340 <key>Persist</key>
9341 <integer>1</integer>
9342 <key>Type</key>
9343 <string>F32</string>
9344 <key>Value</key>
9345 <real>0.05</real>
9346 </map>
9347
9348 <key>RenderGISpecularCurve</key>
9349 <map>
9350 <key>Comment</key>
9351 <string>Global illumination specular color correction curve parameters.</string>
9352 <key>Persist</key>
9353 <integer>1</integer>
9354 <key>Type</key>
9355 <string>Vector3</string>
9356 <key>Value</key>
9357 <array>
9358 <real>0.1</real>
9359 <real>0.0</real>
9360 <real>0.9</real>
9361 </array>
9362 </map>
9363
9364 <key>RenderGIIntensity</key>
9365 <map>
9366 <key>Comment</key>
9367 <string>Distance of ambiant bounce lighting from sun.</string>
9368 <key>Persist</key>
9369 <integer>1</integer>
9370 <key>Type</key>
9371 <string>F32</string>
9372 <key>Value</key>
9373 <real>0.2f</real>
9374 </map>
9375
9376 <key>RenderDeferredAlphaSoften</key> 9120 <key>RenderDeferredAlphaSoften</key>
9377 <map> 9121 <map>
9378 <key>Comment</key> 9122 <key>Comment</key>
@@ -9395,178 +9139,6 @@
9395 <key>Value</key> 9139 <key>Value</key>
9396 <real>4</real> 9140 <real>4</real>
9397 </map> 9141 </map>
9398 <key>RenderDeferredSpotShadowBias</key>
9399 <map>
9400 <key>Comment</key>
9401 <string>Bias value for spot shadows (prevent shadow acne).</string>
9402 <key>Persist</key>
9403 <integer>1</integer>
9404 <key>Type</key>
9405 <string>F32</string>
9406 <key>Value</key>
9407 <real>-64.0</real>
9408 </map>
9409 <key>RenderDeferredSpotShadowOffset</key>
9410 <map>
9411 <key>Comment</key>
9412 <string>Offset value for spot shadows (prevent shadow acne).</string>
9413 <key>Persist</key>
9414 <integer>1</integer>
9415 <key>Type</key>
9416 <string>F32</string>
9417 <key>Value</key>
9418 <real>0.8</real>
9419 </map>
9420
9421 <key>RenderShadowBias</key>
9422 <map>
9423 <key>Comment</key>
9424 <string>Bias value for shadows (prevent shadow acne).</string>
9425 <key>Persist</key>
9426 <integer>1</integer>
9427 <key>Type</key>
9428 <string>F32</string>
9429 <key>Value</key>
9430 <real>0.001</real>
9431 </map>
9432 <key>RenderShadowOffset</key>
9433 <map>
9434 <key>Comment</key>
9435 <string>Offset value for shadows (prevent shadow acne).</string>
9436 <key>Persist</key>
9437 <integer>1</integer>
9438 <key>Type</key>
9439 <string>F32</string>
9440 <key>Value</key>
9441 <real>0.6</real>
9442 </map>
9443
9444 <key>RenderShadowResolutionScale</key>
9445 <map>
9446 <key>Comment</key>
9447 <string>Scale of shadow map resolution vs. screen resolution</string>
9448 <key>Persist</key>
9449 <integer>1</integer>
9450 <key>Type</key>
9451 <string>F32</string>
9452 <key>Value</key>
9453 <real>1.0</real>
9454 </map>
9455
9456
9457
9458 <key>RenderDeferredTreeShadowBias</key>
9459 <map>
9460 <key>Comment</key>
9461 <string>Bias value for tree shadows (prevent shadow acne).</string>
9462 <key>Persist</key>
9463 <integer>1</integer>
9464 <key>Type</key>
9465 <string>F32</string>
9466 <key>Value</key>
9467 <real>1.0</real>
9468 </map>
9469 <key>RenderDeferredTreeShadowOffset</key>
9470 <map>
9471 <key>Comment</key>
9472 <string>Offset value for tree shadows (prevent shadow acne).</string>
9473 <key>Persist</key>
9474 <integer>1</integer>
9475 <key>Type</key>
9476 <string>F32</string>
9477 <key>Value</key>
9478 <real>1.0</real>
9479 </map>
9480
9481 <key>RenderHighlightFadeTime</key>
9482 <map>
9483 <key>Comment</key>
9484 <string>Transition time for mouseover highlights.</string>
9485 <key>Persist</key>
9486 <integer>1</integer>
9487 <key>Type</key>
9488 <string>F32</string>
9489 <key>Value</key>
9490 <real>0.2</real>
9491 </map>
9492
9493 <key>RenderHighlightBrightness</key>
9494 <map>
9495 <key>Comment</key>
9496 <string>Brightness of mouseover highlights.</string>
9497 <key>Persist</key>
9498 <integer>1</integer>
9499 <key>Type</key>
9500 <string>F32</string>
9501 <key>Value</key>
9502 <real>4.0</real>
9503 </map>
9504
9505 <key>RenderHighlightThickness</key>
9506 <map>
9507 <key>Comment</key>
9508 <string>Thickness of mouseover highlights.</string>
9509 <key>Persist</key>
9510 <integer>1</integer>
9511 <key>Type</key>
9512 <string>F32</string>
9513 <key>Value</key>
9514 <real>0.6</real>
9515 </map>
9516
9517 <key>RenderHighlightColor</key>
9518 <map>
9519 <key>Comment</key>
9520 <string>Brightness of mouseover highlights.</string>
9521 <key>Persist</key>
9522 <integer>1</integer>
9523 <key>Type</key>
9524 <string>Color4</string>
9525 <key>Value</key>
9526 <array>
9527 <real>0.4</real>
9528 <real>0.98</real>
9529 <real>0.93</real>
9530 <real>1.0</real>
9531 </array>
9532 </map>
9533
9534 <key>RenderSpecularResX</key>
9535 <map>
9536 <key>Comment</key>
9537 <string>Spec map resolution.</string>
9538 <key>Persist</key>
9539 <integer>1</integer>
9540 <key>Type</key>
9541 <string>U32</string>
9542 <key>Value</key>
9543 <real>128</real>
9544 </map>
9545
9546 <key>RenderSpecularResY</key>
9547 <map>
9548 <key>Comment</key>
9549 <string>Spec map resolution.</string>
9550 <key>Persist</key>
9551 <integer>1</integer>
9552 <key>Type</key>
9553 <string>U32</string>
9554 <key>Value</key>
9555 <real>128</real>
9556 </map>
9557
9558 <key>RenderSpecularExponent</key>
9559 <map>
9560 <key>Comment</key>
9561 <string>Specular exponent for generating spec map</string>
9562 <key>Persist</key>
9563 <integer>1</integer>
9564 <key>Type</key>
9565 <string>F32</string>
9566 <key>Value</key>
9567 <real>1</real>
9568 </map>
9569
9570 <key>RenderDeferred</key> 9142 <key>RenderDeferred</key>
9571 <map> 9143 <map>
9572 <key>Comment</key> 9144 <key>Comment</key>
@@ -9578,31 +9150,6 @@
9578 <key>Value</key> 9150 <key>Value</key>
9579 <integer>0</integer> 9151 <integer>0</integer>
9580 </map> 9152 </map>
9581
9582 <key>RenderDeferredShadow</key>
9583 <map>
9584 <key>Comment</key>
9585 <string>Enable shadows in deferred renderer.</string>
9586 <key>Persist</key>
9587 <integer>1</integer>
9588 <key>Type</key>
9589 <string>Boolean</string>
9590 <key>Value</key>
9591 <integer>1</integer>
9592 </map>
9593
9594 <key>RenderDeferredGI</key>
9595 <map>
9596 <key>Comment</key>
9597 <string>Enable GI in deferred renderer.</string>
9598 <key>Persist</key>
9599 <integer>1</integer>
9600 <key>Type</key>
9601 <string>Boolean</string>
9602 <key>Value</key>
9603 <integer>0</integer>
9604 </map>
9605
9606 <key>RenderDeferredSunShadow</key> 9153 <key>RenderDeferredSunShadow</key>
9607 <map> 9154 <map>
9608 <key>Comment</key> 9155 <key>Comment</key>
@@ -9614,67 +9161,6 @@
9614 <key>Value</key> 9161 <key>Value</key>
9615 <integer>1</integer> 9162 <integer>1</integer>
9616 </map> 9163 </map>
9617
9618 <key>RenderDeferredSun</key>
9619 <map>
9620 <key>Comment</key>
9621 <string>Execute sunlight shader in deferred renderer.</string>
9622 <key>Persist</key>
9623 <integer>1</integer>
9624 <key>Type</key>
9625 <string>Boolean</string>
9626 <key>Value</key>
9627 <integer>1</integer>
9628 </map>
9629
9630 <key>RenderDeferredAtmospheric</key>
9631 <map>
9632 <key>Comment</key>
9633 <string>Execute atmospheric shader in deferred renderer.</string>
9634 <key>Persist</key>
9635 <integer>1</integer>
9636 <key>Type</key>
9637 <string>Boolean</string>
9638 <key>Value</key>
9639 <integer>1</integer>
9640 </map>
9641
9642 <key>RenderDeferredBlurLight</key>
9643 <map>
9644 <key>Comment</key>
9645 <string>Execute shadow softening shader in deferred renderer.</string>
9646 <key>Persist</key>
9647 <integer>1</integer>
9648 <key>Type</key>
9649 <string>Boolean</string>
9650 <key>Value</key>
9651 <integer>1</integer>
9652 </map>
9653
9654 <key>RenderDeferredLocalLights</key>
9655 <map>
9656 <key>Comment</key>
9657 <string>Execute local lighting shader in deferred renderer.</string>
9658 <key>Persist</key>
9659 <integer>1</integer>
9660 <key>Type</key>
9661 <string>Boolean</string>
9662 <key>Value</key>
9663 <integer>1</integer>
9664 </map>
9665
9666 <key>RenderDeferredFullscreenLights</key>
9667 <map>
9668 <key>Comment</key>
9669 <string>Execute local lighting shader in deferred renderer.</string>
9670 <key>Persist</key>
9671 <integer>1</integer>
9672 <key>Type</key>
9673 <string>Boolean</string>
9674 <key>Value</key>
9675 <integer>1</integer>
9676 </map>
9677
9678 <key>RenderDeferredSunWash</key> 9164 <key>RenderDeferredSunWash</key>
9679 <map> 9165 <map>
9680 <key>Comment</key> 9166 <key>Comment</key>
@@ -9697,45 +9183,6 @@
9697 <key>Value</key> 9183 <key>Value</key>
9698 <real>-0.0001</real> 9184 <real>-0.0001</real>
9699 </map> 9185 </map>
9700 <key>RenderShadowErrorCutoff</key>
9701 <map>
9702 <key>Comment</key>
9703 <string>Cutoff error value to use ortho instead of perspective projection.</string>
9704 <key>Persist</key>
9705 <integer>1</integer>
9706 <key>Type</key>
9707 <string>F32</string>
9708 <key>Value</key>
9709 <real>5.0</real>
9710 </map>
9711 <key>RenderShadowFOVCutoff</key>
9712 <map>
9713 <key>Comment</key>
9714 <string>Cutoff FOV to use ortho instead of perspective projection.</string>
9715 <key>Persist</key>
9716 <integer>1</integer>
9717 <key>Type</key>
9718 <string>F32</string>
9719 <key>Value</key>
9720 <real>1.1</real>
9721 </map>
9722
9723 <key>RenderShadowGaussian</key>
9724 <map>
9725 <key>Comment</key>
9726 <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
9727 <key>Persist</key>
9728 <integer>1</integer>
9729 <key>Type</key>
9730 <string>Vector3</string>
9731 <key>Value</key>
9732 <array>
9733 <real>3.0</real>
9734 <real>2.0</real>
9735 <real>0.0</real>
9736 </array>
9737 </map>
9738
9739 <key>RenderShadowBlurSize</key> 9186 <key>RenderShadowBlurSize</key>
9740 <map> 9187 <map>
9741 <key>Comment</key> 9188 <key>Comment</key>
@@ -9745,7 +9192,7 @@
9745 <key>Type</key> 9192 <key>Type</key>
9746 <string>F32</string> 9193 <string>F32</string>
9747 <key>Value</key> 9194 <key>Value</key>
9748 <real>0.8</real> 9195 <real>0.7</real>
9749 </map> 9196 </map>
9750 <key>RenderShadowBlurSamples</key> 9197 <key>RenderShadowBlurSamples</key>
9751 <map> 9198 <map>
@@ -9756,94 +9203,8 @@
9756 <key>Type</key> 9203 <key>Type</key>
9757 <string>U32</string> 9204 <string>U32</string>
9758 <key>Value</key> 9205 <key>Value</key>
9759 <real>4</real> 9206 <real>5</real>
9760 </map>
9761 <key>RenderShadowBlurDistFactor</key>
9762 <map>
9763 <key>Comment</key>
9764 <string>Distance scaler for shadow blur.</string>
9765 <key>Persist</key>
9766 <integer>1</integer>
9767 <key>Type</key>
9768 <string>F32</string>
9769 <key>Value</key>
9770 <real>0.1</real>
9771 </map>
9772
9773 <key>RenderGIBlurColorCurve</key>
9774 <map>
9775 <key>Comment</key>
9776 <string>Color curve for GI softening kernel</string>
9777 <key>Persist</key>
9778 <integer>1</integer>
9779 <key>Type</key>
9780 <string>Vector3</string>
9781 <key>Value</key>
9782 <array>
9783 <real>1.0</real>
9784 <real>0.6</real>
9785 <real>0.1</real>
9786 </array>
9787 </map>
9788
9789 <key>RenderGIGaussian</key>
9790 <map>
9791 <key>Comment</key>
9792 <string>Gaussian coefficient for the two GI blurring passes.</string>
9793 <key>Persist</key>
9794 <integer>1</integer>
9795 <key>Type</key>
9796 <string>F32</string>
9797 <key>Value</key>
9798 <real>64</real>
9799 </map>
9800
9801 <key>RenderGIBlurPasses</key>
9802 <map>
9803 <key>Comment</key>
9804 <string>Scale of GI softening kernel.</string>
9805 <key>Persist</key>
9806 <integer>1</integer>
9807 <key>Type</key>
9808 <string>U32</string>
9809 <key>Value</key>
9810 <real>2</real>
9811 </map>
9812
9813 <key>RenderGIBlurSize</key>
9814 <map>
9815 <key>Comment</key>
9816 <string>Scale of GI softening kernel.</string>
9817 <key>Persist</key>
9818 <integer>1</integer>
9819 <key>Type</key>
9820 <string>F32</string>
9821 <key>Value</key>
9822 <real>3.0</real>
9823 </map>
9824 <key>RenderGIBlurSamples</key>
9825 <map>
9826 <key>Comment</key>
9827 <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
9828 <key>Persist</key>
9829 <integer>1</integer>
9830 <key>Type</key>
9831 <string>U32</string>
9832 <key>Value</key>
9833 <real>6</real>
9834 </map> 9207 </map>
9835 <key>RenderGIBlurDistFactor</key>
9836 <map>
9837 <key>Comment</key>
9838 <string>Distance scaler for GI blur.</string>
9839 <key>Persist</key>
9840 <integer>1</integer>
9841 <key>Type</key>
9842 <string>F32</string>
9843 <key>Value</key>
9844 <real>0.0</real>
9845 </map>
9846
9847 <key>RenderDynamicLOD</key> 9208 <key>RenderDynamicLOD</key>
9848 <map> 9209 <map>
9849 <key>Comment</key> 9210 <key>Comment</key>
@@ -10094,17 +9455,6 @@
10094 <key>Value</key> 9455 <key>Value</key>
10095 <integer>0</integer> 9456 <integer>0</integer>
10096 </map> 9457 </map>
10097 <key>RenderHighlightSelections</key>
10098 <map>
10099 <key>Comment</key>
10100 <string>Show selection outlines on objects</string>
10101 <key>Persist</key>
10102 <integer>1</integer>
10103 <key>Type</key>
10104 <string>Boolean</string>
10105 <key>Value</key>
10106 <integer>1</integer>
10107 </map>
10108 <key>RenderHiddenSelections</key> 9458 <key>RenderHiddenSelections</key>
10109 <map> 9459 <map>
10110 <key>Comment</key> 9460 <key>Comment</key>
@@ -10413,17 +9763,6 @@
10413 <key>Value</key> 9763 <key>Value</key>
10414 <integer>0</integer> 9764 <integer>0</integer>
10415 </map> 9765 </map>
10416 <key>RenderUIBuffer</key>
10417 <map>
10418 <key>Comment</key>
10419 <string>Cache ui render in a screen aligned buffer.</string>
10420 <key>Persist</key>
10421 <integer>1</integer>
10422 <key>Type</key>
10423 <string>Boolean</string>
10424 <key>Value</key>
10425 <integer>0</integer>
10426 </map>
10427 <key>RenderUnloadedAvatar</key> 9766 <key>RenderUnloadedAvatar</key>
10428 <map> 9767 <map>
10429 <key>Comment</key> 9768 <key>Comment</key>
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index f90d91f..a91e9fa 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -13,9 +13,9 @@ uniform sampler2DShadow shadowMap1;
13uniform sampler2DShadow shadowMap2; 13uniform sampler2DShadow shadowMap2;
14uniform sampler2DShadow shadowMap3; 14uniform sampler2DShadow shadowMap3;
15uniform sampler2D noiseMap; 15uniform sampler2D noiseMap;
16uniform sampler2DRect depthMap; 16uniform sampler2DRect positionMap;
17 17
18uniform mat4 shadow_matrix[6]; 18uniform mat4 shadow_matrix[4];
19uniform vec4 shadow_clip; 19uniform vec4 shadow_clip;
20uniform vec2 screen_res; 20uniform vec2 screen_res;
21 21
@@ -26,31 +26,15 @@ varying vec3 vary_ambient;
26varying vec3 vary_directional; 26varying vec3 vary_directional;
27varying vec3 vary_fragcoord; 27varying vec3 vary_fragcoord;
28varying vec3 vary_position; 28varying vec3 vary_position;
29varying vec3 vary_light;
30 29
31uniform float alpha_soften; 30uniform float alpha_soften;
32 31
33uniform mat4 inv_proj;
34
35vec4 getPosition(vec2 pos_screen)
36{
37 float depth = texture2DRect(depthMap, pos_screen.xy).a;
38 vec2 sc = pos_screen.xy*2.0;
39 sc /= screen_res;
40 sc -= vec2(1.0,1.0);
41 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
42 vec4 pos = inv_proj * ndc;
43 pos /= pos.w;
44 pos.w = 1.0;
45 return pos;
46}
47
48void main() 32void main()
49{ 33{
50 vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; 34 vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
51 frag *= screen_res; 35 frag *= screen_res;
52 36
53 vec3 samp_pos = getPosition(frag).xyz; 37 vec3 samp_pos = texture2DRect(positionMap, frag).xyz;
54 38
55 float shadow = 1.0; 39 float shadow = 1.0;
56 vec4 pos = vec4(vary_position, 1.0); 40 vec4 pos = vec4(vary_position, 1.0);
@@ -98,7 +82,7 @@ void main()
98 82
99 //gl_FragColor = gl_Color; 83 //gl_FragColor = gl_Color;
100 gl_FragColor = color; 84 gl_FragColor = color;
101 //gl_FragColor = vec4(1,0,1,1)*shadow; 85 //gl_FragColor = vec4(1,0,1,1);
102 86
103} 87}
104 88
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 48baf77..b496bd6 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -20,11 +20,8 @@ varying vec3 vary_ambient;
20varying vec3 vary_directional; 20varying vec3 vary_directional;
21varying vec3 vary_fragcoord; 21varying vec3 vary_fragcoord;
22varying vec3 vary_position; 22varying vec3 vary_position;
23varying vec3 vary_light;
24 23
25uniform float near_clip; 24uniform float near_clip;
26uniform float shadow_offset;
27uniform float shadow_bias;
28 25
29void main() 26void main()
30{ 27{
@@ -35,9 +32,8 @@ void main()
35 32
36 vec4 pos = (gl_ModelViewMatrix * gl_Vertex); 33 vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
37 vec3 norm = normalize(gl_NormalMatrix * gl_Normal); 34 vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
38 // KL this works around ATI not compiling the shader but maintains shadow offset and bias vec3 not vec4 35 vary_position = pos.xyz;
39 vary_position = pos.xyz + norm.xyz * (-pos.z/64.0*shadow_offset+shadow_bias); 36
40
41 calcAtmospherics(pos.xyz); 37 calcAtmospherics(pos.xyz);
42 38
43 //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); 39 //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
@@ -58,8 +54,6 @@ void main()
58 col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); 54 col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
59 col.rgb = scaleDownLight(col.rgb); 55 col.rgb = scaleDownLight(col.rgb);
60 56
61 vary_light = gl_LightSource[0].position.xyz;
62
63 vary_ambient = col.rgb*gl_Color.rgb; 57 vary_ambient = col.rgb*gl_Color.rgb;
64 vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); 58 vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a)));
65 59
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl
index ff64a6b..6c94f5c 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl
@@ -12,7 +12,7 @@ uniform sampler2DShadow shadowMap2;
12uniform sampler2DShadow shadowMap3; 12uniform sampler2DShadow shadowMap3;
13uniform sampler2D noiseMap; 13uniform sampler2D noiseMap;
14 14
15uniform mat4 shadow_matrix[6]; 15uniform mat4 shadow_matrix[4];
16uniform vec4 shadow_clip; 16uniform vec4 shadow_clip;
17 17
18vec3 atmosLighting(vec3 light); 18vec3 atmosLighting(vec3 light);
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
index 4b9cca2..58aa5a9 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
@@ -8,18 +8,13 @@
8uniform sampler2D diffuseMap; 8uniform sampler2D diffuseMap;
9 9
10varying vec3 vary_normal; 10varying vec3 vary_normal;
11varying vec4 vary_position;
11 12
12void main() 13void main()
13{ 14{
14 vec4 diff = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); 15 gl_FragData[0] = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy);
15 // Viewer 2.0 uses 0.2 but for KL's viewer if i want a complete avatar need this to be 0.0 for now.
16 if (diff.a < 0.0)
17 {
18 discard;
19 }
20
21 gl_FragData[0] = vec4(diff.rgb, 1.0);
22 gl_FragData[1] = vec4(0,0,0,0); 16 gl_FragData[1] = vec4(0,0,0,0);
23 gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0); 17 gl_FragData[2] = vec4(normalize(vary_normal), 0.0);
18 gl_FragData[3] = vary_position;
24} 19}
25 20
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index 00083eb..27c09db 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -10,7 +10,6 @@ uniform sampler2D diffuseMap;
10 10
11void main() 11void main()
12{ 12{
13 gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); 13 gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy));
14 //gl_FragColor = vec4(1,1,1,1);
15} 14}
16 15
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
index 8c8489d..14da6b1 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
@@ -28,7 +28,8 @@ void main()
28 norm = normalize(norm); 28 norm = normalize(norm);
29 29
30 pos = gl_ProjectionMatrix * pos; 30 pos = gl_ProjectionMatrix * pos;
31 pos.z = max(pos.z, -pos.w+0.01); 31 //smash geometry against near clip plane
32 pos.z = max(pos.z, -1.0);
32 gl_Position = pos; 33 gl_Position = pos;
33 34
34 gl_FrontColor = gl_Color; 35 gl_FrontColor = gl_Color;
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
index 471a1f0..12a7ff7 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
@@ -10,6 +10,7 @@ mat4 getSkinnedTransform();
10attribute vec4 weight; 10attribute vec4 weight;
11 11
12varying vec3 vary_normal; 12varying vec3 vary_normal;
13varying vec4 vary_position;
13 14
14void main() 15void main()
15{ 16{
@@ -29,6 +30,7 @@ void main()
29 norm.z = dot(trans[2].xyz, gl_Normal); 30 norm.z = dot(trans[2].xyz, gl_Normal);
30 norm = normalize(norm); 31 norm = normalize(norm);
31 32
33 vary_position = pos;
32 vary_normal = norm; 34 vary_normal = norm;
33 35
34 gl_Position = gl_ProjectionMatrix * pos; 36 gl_Position = gl_ProjectionMatrix * pos;
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index 1713fe9..3c6700a 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -7,11 +7,10 @@
7 7
8#extension GL_ARB_texture_rectangle : enable 8#extension GL_ARB_texture_rectangle : enable
9 9
10uniform sampler2DRect depthMap; 10uniform sampler2DRect positionMap;
11uniform sampler2DRect normalMap; 11uniform sampler2DRect normalMap;
12uniform sampler2DRect lightMap; 12uniform sampler2DRect lightMap;
13 13
14uniform float dist_factor;
15uniform float blur_size; 14uniform float blur_size;
16uniform vec2 delta; 15uniform vec2 delta;
17uniform vec3 kern[32]; 16uniform vec3 kern[32];
@@ -20,52 +19,30 @@ uniform float kern_scale;
20 19
21varying vec2 vary_fragcoord; 20varying vec2 vary_fragcoord;
22 21
23uniform mat4 inv_proj;
24uniform vec2 screen_res;
25
26vec4 getPosition(vec2 pos_screen)
27{
28 float depth = texture2DRect(depthMap, pos_screen.xy).a;
29 vec2 sc = pos_screen.xy*2.0;
30 sc /= screen_res;
31 sc -= vec2(1.0,1.0);
32 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
33 vec4 pos = inv_proj * ndc;
34 pos /= pos.w;
35 pos.w = 1.0;
36 return pos;
37}
38
39void main() 22void main()
40{ 23{
41 vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0; 24 vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
42 vec3 pos = getPosition(vary_fragcoord.xy).xyz; 25 vec3 pos = texture2DRect(positionMap, vary_fragcoord.xy).xyz;
43 vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba; 26 vec2 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rg;
44 27
45 vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); 28 vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy);
46 29
47 dlt /= max(-pos.z*dist_factor, 1.0);
48
49 vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' 30 vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
50 vec4 col = defined_weight.xyxx * ccol; 31 vec2 col = defined_weight * ccol;
51 32
52 for (int i = 1; i < kern_length; i++) 33 for (int i = 1; i < kern_length; i++)
53 { 34 {
54 vec2 tc = vary_fragcoord.xy + kern[i].z*dlt; 35 vec2 tc = vary_fragcoord.xy + kern[i].z*dlt;
55 vec3 samppos = getPosition(tc).xyz; 36 vec3 samppos = texture2DRect(positionMap, tc).xyz;
56 float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane 37 float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
57 if (d*d <= 0.003) 38 if (d*d <= 0.003)
58 { 39 {
59 col += texture2DRect(lightMap, tc)*kern[i].xyxx; 40 col += texture2DRect(lightMap, tc).rg*kern[i].xy;
60 defined_weight += kern[i].xy; 41 defined_weight += kern[i].xy;
61 } 42 }
62 } 43 }
63 44
45 col /= defined_weight;
64 46
65 47 gl_FragColor = vec4(col.r, col.g, 0.0, 1.0);
66 col /= defined_weight.xyxx;
67
68 gl_FragColor = col;
69
70 //gl_FragColor = ccol;
71} 48}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 1c29dae..a8712bc 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -11,6 +11,7 @@ uniform sampler2D bumpMap;
11varying vec3 vary_mat0; 11varying vec3 vary_mat0;
12varying vec3 vary_mat1; 12varying vec3 vary_mat1;
13varying vec3 vary_mat2; 13varying vec3 vary_mat2;
14varying vec4 vary_position;
14 15
15void main() 16void main()
16{ 17{
@@ -21,7 +22,8 @@ void main()
21 dot(norm,vary_mat1), 22 dot(norm,vary_mat1),
22 dot(norm,vary_mat2)); 23 dot(norm,vary_mat2));
23 24
24 gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0); 25 gl_FragData[0].rgb = gl_Color.rgb*col;
25 gl_FragData[1] = vec4(col*gl_Color.a, gl_Color.a); 26 gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a);
26 gl_FragData[2] = vec4(normalize(tnorm)*0.5+0.5, 0.0); 27 gl_FragData[2] = vec4(normalize(tnorm), 0.0);
28 gl_FragData[3] = vary_position;
27} 29}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
index 9589912..ba18092 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
@@ -8,6 +8,7 @@
8varying vec3 vary_mat0; 8varying vec3 vary_mat0;
9varying vec3 vary_mat1; 9varying vec3 vary_mat1;
10varying vec3 vary_mat2; 10varying vec3 vary_mat2;
11varying vec4 vary_position;
11 12
12void main() 13void main()
13{ 14{
@@ -15,6 +16,8 @@ void main()
15 gl_Position = ftransform(); 16 gl_Position = ftransform();
16 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; 17 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
17 18
19 vary_position = gl_ModelViewMatrix * gl_Vertex;
20
18 vec3 n = normalize(gl_NormalMatrix * gl_Normal); 21 vec3 n = normalize(gl_NormalMatrix * gl_Normal);
19 vec3 b = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz); 22 vec3 b = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz);
20 vec3 t = cross(b, n); 23 vec3 t = cross(b, n);
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 919dd5d..f2ba2df 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -8,11 +8,13 @@
8uniform sampler2D diffuseMap; 8uniform sampler2D diffuseMap;
9 9
10varying vec3 vary_normal; 10varying vec3 vary_normal;
11varying vec4 vary_position;
11 12
12void main() 13void main()
13{ 14{
14 vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; 15 vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
15 gl_FragData[0] = vec4(gl_Color.rgb*col, 1.0); // KL viewer 2.0 has 0.0 but this is not working right yet besides i like to see my eyes :) 16 gl_FragData[0] = vec4(gl_Color.rgb*col, 1.0);
16 gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a); 17 gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a);
17 gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0); 18 gl_FragData[2] = vec4(normalize(vary_normal), 0.0);
19 gl_FragData[3] = vary_position;
18} 20}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index 44468cd..3413a7f 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -6,13 +6,16 @@
6 */ 6 */
7 7
8varying vec3 vary_normal; 8varying vec3 vary_normal;
9varying vec4 vary_position;
9 10
10void main() 11void main()
11{ 12{
12 //transform vertex 13 //transform vertex
13 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 14 gl_Position = ftransform();
14 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; 15 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
15 16
17 vary_position = gl_ModelViewMatrix * gl_Vertex;
18
16 vary_normal = normalize(gl_NormalMatrix * gl_Normal); 19 vary_normal = normalize(gl_NormalMatrix * gl_Normal);
17 20
18 gl_FrontColor = gl_Color; 21 gl_FrontColor = gl_Color;
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index e518bdd..2a811c5 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -8,9 +8,14 @@
8#extension GL_ARB_texture_rectangle : enable 8#extension GL_ARB_texture_rectangle : enable
9 9
10uniform sampler2D diffuseMap; 10uniform sampler2D diffuseMap;
11uniform sampler2DRect depthMap; 11uniform sampler2DShadow shadowMap0;
12uniform sampler2DShadow shadowMap1;
13uniform sampler2DShadow shadowMap2;
14uniform sampler2DShadow shadowMap3;
12uniform sampler2D noiseMap; 15uniform sampler2D noiseMap;
16uniform sampler2DRect positionMap;
13 17
18uniform mat4 shadow_matrix[4];
14uniform vec4 shadow_clip; 19uniform vec4 shadow_clip;
15uniform vec2 screen_res; 20uniform vec2 screen_res;
16 21
@@ -25,27 +30,12 @@ varying vec3 vary_fragcoord;
25 30
26uniform float alpha_soften; 31uniform float alpha_soften;
27 32
28uniform mat4 inv_proj;
29
30vec4 getPosition(vec2 pos_screen)
31{
32 float depth = texture2DRect(depthMap, pos_screen.xy).a;
33 vec2 sc = pos_screen.xy*2.0;
34 sc /= screen_res;
35 sc -= vec2(1.0,1.0);
36 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
37 vec4 pos = inv_proj * ndc;
38 pos /= pos.w;
39 pos.w = 1.0;
40 return pos;
41}
42
43void main() 33void main()
44{ 34{
45 vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; 35 vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
46 frag *= screen_res; 36 frag *= screen_res;
47 37
48 vec3 samp_pos = getPosition(frag).xyz; 38 vec3 samp_pos = texture2DRect(positionMap, frag).xyz;
49 39
50 float shadow = 1.0; 40 float shadow = 1.0;
51 vec4 pos = vary_position; 41 vec4 pos = vary_position;
@@ -56,10 +46,10 @@ void main()
56 46
57 color.rgb = fullbrightScaleSoftClip(color.rgb); 47 color.rgb = fullbrightScaleSoftClip(color.rgb);
58 48
59 if (samp_pos.z != 0.0 && color.a < 1.0) 49 if (samp_pos.z != 0.0)
60 { 50 {
61 float dist_factor = alpha_soften; 51 float dist_factor = alpha_soften;
62 float a = color.a; 52 float a = gl_Color.a;
63 a *= a; 53 a *= a;
64 dist_factor *= 1.0/(1.0-a); 54 dist_factor *= 1.0/(1.0-a);
65 color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); 55 color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0);
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index aff5117..6381a1c 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -12,12 +12,12 @@ vec3 atmosAffectDirectionalLight(float lightIntensity);
12vec3 scaleDownLight(vec3 light); 12vec3 scaleDownLight(vec3 light);
13vec3 scaleUpLight(vec3 light); 13vec3 scaleUpLight(vec3 light);
14 14
15varying vec4 vary_position;
15varying vec3 vary_ambient; 16varying vec3 vary_ambient;
16varying vec3 vary_directional; 17varying vec3 vary_directional;
17varying vec3 vary_normal; 18varying vec3 vary_normal;
18varying vec3 vary_fragcoord; 19varying vec3 vary_fragcoord;
19uniform float near_clip; 20uniform float near_clip;
20varying vec4 vary_position;
21 21
22void main() 22void main()
23{ 23{
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
deleted file mode 100644
index b351eec..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
+++ /dev/null
@@ -1,165 +0,0 @@
1/**
2 * @file giF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8#extension GL_ARB_texture_rectangle : enable
9
10uniform sampler2DRect depthMap;
11uniform sampler2DRect normalMap;
12uniform sampler2D noiseMap;
13
14uniform sampler2D diffuseGIMap;
15uniform sampler2D normalGIMap;
16uniform sampler2D depthGIMap;
17
18uniform sampler2D lightFunc;
19
20// Inputs
21varying vec2 vary_fragcoord;
22
23uniform vec2 screen_res;
24
25uniform mat4 inv_proj;
26uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space
27uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space
28uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix
29uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space
30uniform float gi_radius;
31uniform float gi_intensity;
32uniform int gi_samples;
33uniform vec2 gi_kern[25];
34uniform vec2 gi_scale;
35uniform vec3 gi_quad;
36uniform vec3 gi_spec;
37uniform float gi_direction_weight;
38uniform float gi_light_offset;
39
40vec4 getPosition(vec2 pos_screen)
41{
42 float depth = texture2DRect(depthMap, pos_screen.xy).a;
43 vec2 sc = pos_screen.xy*2.0;
44 sc /= screen_res;
45 sc -= vec2(1.0,1.0);
46 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
47 vec4 pos = inv_proj * ndc;
48 pos /= pos.w;
49 pos.w = 1.0;
50 return pos;
51}
52
53vec4 getGIPosition(vec2 gi_tc)
54{
55 float depth = texture2D(depthGIMap, gi_tc).a;
56 vec2 sc = gi_tc*2.0;
57 sc -= vec2(1.0, 1.0);
58 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
59 vec4 pos = gi_inv_proj*ndc;
60 pos.xyz /= pos.w;
61 pos.w = 1.0;
62 return pos;
63}
64
65vec3 giAmbient(vec3 pos, vec3 norm)
66{
67 vec4 gi_c = gi_mat_proj * vec4(pos, 1.0);
68 gi_c.xyz /= gi_c.w;
69
70 vec4 gi_pos = gi_mat*vec4(pos,1.0);
71 vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz;
72 gi_norm = normalize(gi_norm);
73
74 vec2 tcx = gi_norm.xy;
75 vec2 tcy = gi_norm.yx;
76
77 vec4 eye_pos = gi_mat*vec4(0,0,0,1.0);
78
79 vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz/eye_pos.w);
80
81 //vec3 eye_dir = vec3(0,0,-1);
82 //eye_dir = (gi_norm_mat*vec4(eye_dir, 1.0)).xyz;
83 //eye_dir = normalize(eye_dir);
84
85 //float round_x = gi_scale.x;
86 //float round_y = gi_scale.y;
87
88 vec3 debug = texture2D(normalGIMap, gi_c.xy).rgb*0.5+0.5;
89 debug.xz = vec2(0.0,0.0);
90 //debug = fract(debug);
91
92 float round_x = 1.0/64.0;
93 float round_y = 1.0/64.0;
94
95 //gi_c.x = floor(gi_c.x/round_x+0.5)*round_x;
96 //gi_c.y = floor(gi_c.y/round_y+0.5)*round_y;
97
98 float fda = 0.0;
99 vec3 fdiff = vec3(0,0,0);
100
101 vec3 rcol = vec3(0,0,0);
102
103 float fsa = 0.0;
104
105 for (int i = -1; i < 2; i+=2 )
106 {
107 for (int j = -1; j < 2; j+=2)
108 {
109 vec2 tc = vec2(i, j)*0.75;
110 vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0+tc*0.5).xyz;
111 //tc += gi_norm.xy*nz.z;
112 tc += nz.xy*2.0;
113 tc /= gi_samples;
114 tc += gi_c.xy;
115
116 vec3 lnorm = -normalize(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0);
117 vec3 lpos = getGIPosition(tc.xy).xyz;
118
119 vec3 at = lpos-gi_pos.xyz;
120 float dist = dot(at,at);
121 float da = clamp(1.0/(gi_spec.x*dist), 0.0, 1.0);
122
123 if (da > 0.0)
124 {
125 //add angular attenuation
126 vec3 ldir = at;
127 float ang_atten = clamp(dot(ldir, gi_norm), 0.0, 1.0);
128
129 float ld = -dot(ldir, lnorm);
130
131 if (ang_atten > 0.0 && ld < 0.0)
132 {
133 vec3 diff = texture2D(diffuseGIMap, tc.xy).xyz;
134 da = da*ang_atten;
135 fda += da;
136 fdiff += diff*da;
137 }
138 }
139 }
140 }
141
142 fdiff /= max(gi_spec.y*fda, gi_quad.z);
143 fdiff = clamp(fdiff, vec3(0), vec3(1));
144
145 vec3 ret = fda*fdiff;
146 //ret = ret*ret*gi_quad.x+ret*gi_quad.y+gi_quad.z;
147
148 //fda *= nz.z;
149
150 //rcol.rgb *= gi_intensity;
151 //return rcol.rgb+vary_AmblitColor.rgb*0.25;
152 //return vec4(debug, 0.0);
153 //return vec4(fda*fdiff, 0.0);
154 return clamp(ret,vec3(0.0), vec3(1.0));
155 //return debug.xyz;
156}
157
158void main()
159{
160 vec2 pos_screen = vary_fragcoord.xy;
161 vec4 pos = getPosition(pos_screen);
162 vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
163
164 gl_FragData[0].xyz = giAmbient(pos, norm);
165}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/giV.glsl
deleted file mode 100644
index 71dcea9..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/giV.glsl
+++ /dev/null
@@ -1,22 +0,0 @@
1/**
2 * @file giV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8varying vec2 vary_fragcoord;
9
10uniform vec2 screen_res;
11
12void main()
13{
14 //transform vertex
15 gl_Position = ftransform();
16 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
17 vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
18 vec4 tex = gl_MultiTexCoord0;
19 tex.w = 1.0;
20
21 gl_FrontColor = gl_Color;
22}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
deleted file mode 100644
index e8b53b0..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
+++ /dev/null
@@ -1,15 +0,0 @@
1/**
2 * @file luminanceF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect diffuseMap;
9
10varying vec2 vary_fragcoord;
11
12void main()
13{
14 gl_FragColor = texture2DRect(diffuseMap, vary_fragcoord.xy);
15}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl
deleted file mode 100644
index db8775f..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl
+++ /dev/null
@@ -1,20 +0,0 @@
1/**
2 * @file giV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8varying vec2 vary_fragcoord;
9
10uniform vec2 screen_res;
11
12void main()
13{
14 //transform vertex
15 gl_Position = ftransform();
16 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
17 vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
18
19 gl_FrontColor = gl_Color;
20}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index ce0494c..3689d12 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -7,15 +7,13 @@
7 7
8#extension GL_ARB_texture_rectangle : enable 8#extension GL_ARB_texture_rectangle : enable
9 9
10uniform sampler2DRect depthMap;
11uniform sampler2DRect diffuseRect; 10uniform sampler2DRect diffuseRect;
12uniform sampler2DRect specularRect; 11uniform sampler2DRect specularRect;
12uniform sampler2DRect positionMap;
13uniform sampler2DRect normalMap; 13uniform sampler2DRect normalMap;
14uniform samplerCube environmentMap; 14uniform samplerCube environmentMap;
15uniform sampler2DRect lightMap; 15uniform sampler2DRect lightMap;
16uniform sampler2D noiseMap; 16uniform sampler2D noiseMap;
17uniform sampler2D lightFunc;
18
19 17
20uniform vec3 env_mat[3]; 18uniform vec3 env_mat[3];
21uniform float sun_wash; 19uniform float sun_wash;
@@ -25,48 +23,24 @@ uniform int light_count;
25uniform vec4 light[16]; 23uniform vec4 light[16];
26uniform vec4 light_col[16]; 24uniform vec4 light_col[16];
27 25
28varying vec4 vary_fragcoord; 26varying vec3 vary_fragcoord;
29uniform vec2 screen_res; 27uniform vec2 screen_res;
30 28
31uniform float far_z;
32
33uniform mat4 inv_proj;
34
35vec4 getPosition(vec2 pos_screen)
36{
37 float depth = texture2DRect(depthMap, pos_screen.xy).a;
38 vec2 sc = pos_screen.xy*2.0;
39 sc /= screen_res;
40 sc -= vec2(1.0,1.0);
41 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
42 vec4 pos = inv_proj * ndc;
43 pos /= pos.w;
44 pos.w = 1.0;
45 return pos;
46}
47
48void main() 29void main()
49{ 30{
50 vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; 31 vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res;
51 vec3 pos = getPosition(frag.xy).xyz; 32 vec3 pos = texture2DRect(positionMap, frag.xy).xyz;
52 if (pos.z < far_z) 33 vec3 norm = normalize(texture2DRect(normalMap, frag.xy).xyz);
53 {
54 discard;
55 }
56
57 vec3 norm = normalize(texture2DRect(normalMap, frag.xy).xyz*2.0-1.0);
58 vec4 spec = texture2DRect(specularRect, frag.xy); 34 vec4 spec = texture2DRect(specularRect, frag.xy);
59 vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb; 35 vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
60 float noise = texture2D(noiseMap, frag.xy/128.0).b; 36 float noise = texture2D(noiseMap, frag.xy/128.0).b;
61 vec3 out_col = vec3(0,0,0); 37 vec3 out_col = vec3(0,0,0);
62 vec3 npos = normalize(-pos);
63 38
64 for (int i = 0; i < light_count; ++i) 39 for (int i = 0; i < light_count; ++i)
65 { 40 {
66 vec3 lv = light[i].xyz-pos; 41 vec3 lv = light[i].xyz-pos;
67 float dist2 = dot(lv,lv); 42 float dist2 = dot(lv,lv);
68 dist2 /= light[i].w; 43 if (dist2 > light[i].w)
69 if (dist2 > 1.0)
70 { 44 {
71 continue; 45 continue;
72 } 46 }
@@ -81,41 +55,29 @@ void main()
81 da = dot(norm, lv); 55 da = dot(norm, lv);
82 56
83 float fa = light_col[i].a+1.0; 57 float fa = light_col[i].a+1.0;
84 float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); 58 float dist_atten = clamp(1.0-(dist2-light[i].w*(1.0-fa))/(light[i].w*fa), 0.0, 1.0);
85 dist_atten *= noise; 59 dist_atten *= noise;
86 60
87 float lit = da * dist_atten; 61 float lit = da * dist_atten;
88 62
89 vec3 col = light_col[i].rgb*lit*diff; 63 vec3 col = light_col[i].rgb*lit*diff;
90 //vec3 col = vec3(dist2, light_col[i].a, lit);
91 64
92 if (spec.a > 0.0) 65 if (spec.a > 0.0)
93 { 66 {
94 //vec3 ref = dot(pos+lv, norm); 67 vec3 ref = reflect(normalize(pos), norm);
95 68 float sa = dot(ref,lv);
96 float sa = dot(normalize(lv+npos),norm); 69 sa = max(sa, 0.0);
97 70 sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
98 if (sa > 0) 71 sa *= noise;
99 { 72 col += da*sa*light_col[i].rgb*spec.rgb;
100 sa = texture2D(lightFunc,vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
101 sa *= noise;
102 col += da*sa*light_col[i].rgb*spec.rgb;
103 }
104 } 73 }
105 74
106 out_col += col; 75 out_col += col;
107 } 76 }
108 77
109 if (dot(out_col, out_col) <= 0.0)
110 {
111 discard;
112 }
113
114 //attenuate point light contribution by SSAO component 78 //attenuate point light contribution by SSAO component
115 out_col *= texture2DRect(lightMap, frag.xy).g; 79 out_col *= texture2DRect(lightMap, frag.xy).g;
116 80
117 gl_FragColor.rgb = out_col; 81 gl_FragColor.rgb = out_col;
118 gl_FragColor.a = 0.0; 82 gl_FragColor.a = 0.0;
119
120 //gl_FragColor = vec4(0.1, 0.025, 0.025/4.0, 0.0);
121} 83}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
deleted file mode 100644
index 021e8a2..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ /dev/null
@@ -1,184 +0,0 @@
1/**
2 * @file multiSpotLightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8#version 120
9
10#extension GL_ARB_texture_rectangle : enable
11
12uniform sampler2DRect diffuseRect;
13uniform sampler2DRect specularRect;
14uniform sampler2DRect depthMap;
15uniform sampler2DRect normalMap;
16uniform samplerCube environmentMap;
17uniform sampler2DRect lightMap;
18uniform sampler2D noiseMap;
19uniform sampler2D lightFunc;
20uniform sampler2D projectionMap;
21
22uniform mat4 proj_mat; //screen space to light space
23uniform float proj_near; //near clip for projection
24uniform vec3 proj_p; //plane projection is emitting from (in screen space)
25uniform vec3 proj_n;
26uniform float proj_focus; //distance from plane to begin blurring
27uniform float proj_lod; //(number of mips in proj map)
28uniform float proj_range; //range between near clip and far clip plane of projection
29uniform float proj_ambient_lod;
30uniform float proj_ambiance;
31uniform float near_clip;
32uniform float far_clip;
33
34uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
35uniform float sun_wash;
36uniform int proj_shadow_idx;
37uniform float shadow_fade;
38
39varying vec4 vary_light;
40
41varying vec4 vary_fragcoord;
42uniform vec2 screen_res;
43
44uniform mat4 inv_proj;
45
46vec4 getPosition(vec2 pos_screen)
47{
48 float depth = texture2DRect(depthMap, pos_screen.xy).a;
49 vec2 sc = pos_screen.xy*2.0;
50 sc /= screen_res;
51 sc -= vec2(1.0,1.0);
52 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
53 vec4 pos = inv_proj * ndc;
54 pos /= pos.w;
55 pos.w = 1.0;
56 return pos;
57}
58
59void main()
60{
61 vec4 frag = vary_fragcoord;
62 frag.xyz /= frag.w;
63 frag.xyz = frag.xyz*0.5+0.5;
64 frag.xy *= screen_res;
65
66 vec3 pos = getPosition(frag.xy).xyz;
67 vec3 lv = vary_light.xyz-pos.xyz;
68 float dist2 = dot(lv,lv);
69 dist2 /= vary_light.w;
70 if (dist2 > 1.0)
71 {
72 discard;
73 }
74
75 float shadow = 1.0;
76
77 if (proj_shadow_idx >= 0)
78 {
79 vec4 shd = texture2DRect(lightMap, frag.xy);
80 float sh[2];
81 sh[0] = shd.b;
82 sh[1] = shd.a;
83 shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0);
84 }
85
86 vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
87
88 norm = normalize(norm);
89 float l_dist = -dot(lv, proj_n);
90
91 vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
92 if (proj_tc.z < 0.0)
93 {
94 discard;
95 }
96
97 proj_tc.xyz /= proj_tc.w;
98
99 float fa = gl_Color.a+1.0;
100 float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
101
102 lv = proj_origin-pos.xyz;
103 lv = normalize(lv);
104 float da = dot(norm, lv);
105
106 vec3 col = vec3(0,0,0);
107
108 vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
109
110 float noise = texture2D(noiseMap, frag.xy/128.0).b;
111 if (proj_tc.z > 0.0 &&
112 proj_tc.x < 1.0 &&
113 proj_tc.y < 1.0 &&
114 proj_tc.x > 0.0 &&
115 proj_tc.y > 0.0)
116 {
117 float lit = 0.0;
118 float amb_da = proj_ambiance;
119
120 if (da > 0.0)
121 {
122 float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
123 float lod = diff * proj_lod;
124
125 vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
126
127 vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
128
129 lit = da * dist_atten * noise;
130
131 col = lcol*lit*diff_tex*shadow;
132 amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
133 }
134
135 //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
136 vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, proj_ambient_lod);
137
138 amb_da += (da*da*0.5+0.5)*proj_ambiance;
139
140 amb_da *= dist_atten * noise;
141
142 amb_da = min(amb_da, 1.0-lit);
143
144 col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
145 }
146
147
148 vec4 spec = texture2DRect(specularRect, frag.xy);
149 if (spec.a > 0.0)
150 {
151 vec3 ref = reflect(normalize(pos), norm);
152
153 //project from point pos in direction ref to plane proj_p, proj_n
154 vec3 pdelta = proj_p-pos;
155 float ds = dot(ref, proj_n);
156
157 if (ds < 0.0)
158 {
159 vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
160
161 vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
162
163 if (stc.z > 0.0)
164 {
165 stc.xy /= stc.w;
166
167 if (stc.x < 1.0 &&
168 stc.y < 1.0 &&
169 stc.x > 0.0 &&
170 stc.y > 0.0)
171 {
172 vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
173 col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow;
174 }
175 }
176 }
177 }
178
179 //attenuate point light contribution by SSAO component
180 col *= texture2DRect(lightMap, frag.xy).g;
181
182 gl_FragColor.rgb = col;
183 gl_FragColor.a = 0.0;
184}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index d8ccfd4..52bad1f 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -9,54 +9,33 @@
9 9
10uniform sampler2DRect diffuseRect; 10uniform sampler2DRect diffuseRect;
11uniform sampler2DRect specularRect; 11uniform sampler2DRect specularRect;
12uniform sampler2DRect positionMap;
12uniform sampler2DRect normalMap; 13uniform sampler2DRect normalMap;
13uniform samplerCube environmentMap; 14uniform samplerCube environmentMap;
14uniform sampler2DRect lightMap; 15uniform sampler2DRect lightMap;
15uniform sampler2D noiseMap; 16uniform sampler2D noiseMap;
16uniform sampler2D lightFunc;
17uniform sampler2DRect depthMap;
18 17
19uniform vec3 env_mat[3]; 18uniform vec3 env_mat[3];
20uniform float sun_wash; 19uniform float sun_wash;
21 20
22varying vec4 vary_light; 21varying vec4 vary_light;
23 22
24varying vec4 vary_fragcoord; 23varying vec3 vary_fragcoord;
25uniform vec2 screen_res; 24uniform vec2 screen_res;
26 25
27uniform mat4 inv_proj;
28uniform vec4 viewport;
29
30vec4 getPosition(vec2 pos_screen)
31{
32 float depth = texture2DRect(depthMap, pos_screen.xy).a;
33 vec2 sc = (pos_screen.xy-viewport.xy)*2.0;
34 sc /= viewport.zw;
35 sc -= vec2(1.0,1.0);
36 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
37 vec4 pos = inv_proj * ndc;
38 pos /= pos.w;
39 pos.w = 1.0;
40 return pos;
41}
42
43void main() 26void main()
44{ 27{
45 vec4 frag = vary_fragcoord; 28 vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
46 frag.xyz /= frag.w; 29 frag *= screen_res;
47 frag.xyz = frag.xyz*0.5+0.5; 30 vec3 pos = texture2DRect(positionMap, frag).xyz;
48 frag.xy *= screen_res;
49
50 vec3 pos = getPosition(frag.xy).xyz;
51 vec3 lv = vary_light.xyz-pos; 31 vec3 lv = vary_light.xyz-pos;
52 float dist2 = dot(lv,lv); 32 float dist2 = dot(lv,lv);
53 dist2 /= vary_light.w; 33 if (dist2 > vary_light.w)
54 if (dist2 > 1.0)
55 { 34 {
56 discard; 35 discard;
57 } 36 }
58 37
59 vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0; 38 vec3 norm = texture2DRect(normalMap, frag).xyz;
60 float da = dot(norm, lv); 39 float da = dot(norm, lv);
61 if (da < 0.0) 40 if (da < 0.0)
62 { 41 {
@@ -67,30 +46,24 @@ void main()
67 lv = normalize(lv); 46 lv = normalize(lv);
68 da = dot(norm, lv); 47 da = dot(norm, lv);
69 48
70 float noise = texture2D(noiseMap, frag.xy/128.0).b; 49 float noise = texture2D(noiseMap, frag/128.0).b;
71 50
72 vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; 51 vec3 col = texture2DRect(diffuseRect, frag).rgb;
73 float fa = gl_Color.a+1.0; 52 float fa = gl_Color.a+1.0;
74 float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); 53 float dist_atten = clamp(1.0-(dist2-vary_light.w*(1.0-fa))/(vary_light.w*fa), 0.0, 1.0);
75 float lit = da * dist_atten * noise; 54 float lit = da * dist_atten * noise;
76 55
77 col = gl_Color.rgb*lit*col; 56 col = gl_Color.rgb*lit*col;
78 57
79 vec4 spec = texture2DRect(specularRect, frag.xy); 58 vec4 spec = texture2DRect(specularRect, frag);
80 if (spec.a > 0.0) 59 if (spec.a > 0.0)
81 { 60 {
82 float sa = dot(normalize(lv-normalize(pos)),norm); 61 vec3 ref = reflect(normalize(pos), norm);
83 if (sa > 0.0) 62 float sa = dot(ref,lv);
84 { 63 sa = max(sa, 0.0);
85 sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); 64 sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
86 sa *= noise; 65 sa *= noise;
87 col += da*sa*gl_Color.rgb*spec.rgb; 66 col += da*sa*gl_Color.rgb*spec.rgb;
88 }
89 }
90
91 if (dot(col, col) <= 0.0)
92 {
93 discard;
94 } 67 }
95 68
96 //attenuate point light contribution by SSAO component 69 //attenuate point light contribution by SSAO component
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
index e815ca2..a4edb88 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
@@ -6,7 +6,7 @@
6 */ 6 */
7 7
8varying vec4 vary_light; 8varying vec4 vary_light;
9varying vec4 vary_fragcoord; 9varying vec3 vary_fragcoord;
10 10
11uniform vec2 screen_res; 11uniform vec2 screen_res;
12uniform float near_clip; 12uniform float near_clip;
@@ -14,10 +14,10 @@ uniform float near_clip;
14void main() 14void main()
15{ 15{
16 //transform vertex 16 //transform vertex
17 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 17 gl_Position = ftransform();
18 18
19 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; 19 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
20 vary_fragcoord = pos; 20 vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
21 21
22 vec4 tex = gl_MultiTexCoord0; 22 vec4 tex = gl_MultiTexCoord0;
23 tex.w = 1.0; 23 tex.w = 1.0;
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
deleted file mode 100644
index 71de036..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ /dev/null
@@ -1,57 +0,0 @@
1/**
2 * @file postDeferredF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8#extension GL_ARB_texture_rectangle : enable
9
10uniform sampler2DRect diffuseRect;
11uniform sampler2DRect localLightMap;
12uniform sampler2DRect sunLightMap;
13uniform sampler2DRect giLightMap;
14uniform sampler2D luminanceMap;
15uniform sampler2DRect lightMap;
16
17uniform vec3 lum_quad;
18uniform float lum_lod;
19uniform vec4 ambient;
20
21uniform vec3 gi_quad;
22
23uniform vec2 screen_res;
24varying vec2 vary_fragcoord;
25
26void main()
27{
28 vec2 tc = vary_fragcoord.xy;
29 vec3 lum = texture2DLod(luminanceMap, tc/screen_res, lum_lod).rgb;
30 float luminance = lum.r;
31 luminance = luminance*lum_quad.y+lum_quad.z;
32
33 vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
34
35 float ambocc = texture2DRect(lightMap, vary_fragcoord.xy).g;
36
37 vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
38 gi_col = gi_col*gi_col*gi_quad.x + gi_col*gi_quad.y+gi_quad.z*ambocc*ambient.rgb;
39 gi_col *= diff;
40
41 vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy);
42
43 vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb;
44
45
46 sun_col *= 1.0/min(luminance, 1.0);
47 gi_col *= 1.0/luminance;
48
49 vec3 col = sun_col.rgb+gi_col+local_col;
50
51 gl_FragColor.rgb = col.rgb;
52 col.rgb = max(col.rgb-vec3(1.0,1.0,1.0), vec3(0.0, 0.0, 0.0));
53
54 gl_FragColor.a = 0.0; // max(dot(col.rgb,col.rgb)*lum_quad.x, sun_col.a);
55
56 //gl_FragColor.rgb = vec3(lum_lod);
57}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
deleted file mode 100644
index 9819232..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
+++ /dev/null
@@ -1,17 +0,0 @@
1/**
2 * @file postDeferredV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8varying vec2 vary_fragcoord;
9uniform vec2 screen_res;
10
11void main()
12{
13 //transform vertex
14 gl_Position = ftransform();
15 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
16 vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
17}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
deleted file mode 100644
index 3556c7b..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
+++ /dev/null
@@ -1,107 +0,0 @@
1/**
2 * @file postgiF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2D diffuseGIMap;
9uniform sampler2D normalGIMap;
10uniform sampler2D depthGIMap;
11uniform sampler2D diffuseMap;
12
13uniform sampler2D lastDiffuseGIMap;
14uniform sampler2D lastNormalGIMap;
15uniform sampler2D lastMinpGIMap;
16uniform sampler2D lastMaxpGIMap;
17
18uniform float gi_blend;
19
20uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space
21uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space
22uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix
23uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space
24uniform float gi_radius;
25uniform float gi_intensity;
26uniform vec2 gi_kern[16];
27uniform vec2 gi_scale;
28
29
30vec4 getGIPosition(vec2 gi_tc)
31{
32 float depth = texture2D(depthGIMap, gi_tc).a;
33 vec2 sc = gi_tc*2.0;
34 sc -= vec2(1.0, 1.0);
35 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
36 vec4 pos = gi_inv_proj*ndc;
37 pos.xyz /= pos.w;
38 pos.w = 1.0;
39 return pos;
40}
41
42
43void main()
44{
45 vec2 c_tc = gl_TexCoord[0].xy;
46
47 vec3 diff = vec3(0,0,0);
48 vec3 minp = vec3(1024,1024,1024);
49 vec3 maxp = vec3(-1024,-1024,-1024);
50 vec3 norm = vec3(0,0,0);
51
52 float dweight = 0.0;
53
54 vec3 cnorm = normalize(texture2D(normalGIMap, c_tc).rgb*2.0-1.0);
55
56 vec3 cpos = vec3(0,0,0);
57 float tweight = 0.0;
58
59 for (int i = 0; i < 8; ++i)
60 {
61 for (int j = 0; j < 8; ++j)
62 {
63 vec2 tc = vec2(i-4+0.5, j-4+0.5);
64 float weight = 1.0-length(tc)/6.0;
65 tc *= 1.0/(256.0);
66 tc += c_tc;
67
68 vec3 n = texture2D(normalGIMap, tc).rgb*2.0-1.0;
69 tweight += weight;
70
71 diff += weight*texture2D(diffuseGIMap, tc).rgb;
72
73 norm += n*weight;
74
75 dweight += dot(n, cnorm);
76
77 vec3 pos = getGIPosition(tc).xyz;
78 cpos += pos*weight;
79
80 minp = min(pos, minp);
81 maxp = max(pos, maxp);
82 }
83 }
84
85 dweight = abs(1.0-dweight/64.0);
86 float mind = min(sqrt(dweight+0.5), 1.0);
87
88 dweight *= dweight;
89
90 cpos /= tweight;
91
92 diff = clamp(diff/tweight, vec3(1.0/2.2), vec3(1,1,1));
93 norm = normalize(norm);
94 maxp = cpos;
95 minp = vec3(dweight, mind, cpos.z-minp.z);
96
97 //float blend = 1.0;
98 //diff = mix(texture2D(lastDiffuseGIMap, c_tc).rgb, diff, blend);
99 //norm = mix(texture2D(lastNormalGIMap, c_tc).rgb, norm, blend);
100 //maxp = mix(texture2D(lastMaxpGIMap, c_tc).rgb, maxp, blend);
101 //minp = mix(texture2D(lastMinpGIMap, c_tc).rgb, minp, blend);
102
103 gl_FragData[0].rgb = diff;
104 gl_FragData[2].xyz = normalize(norm);
105 gl_FragData[1].xyz = maxp;
106 gl_FragData[3].xyz = minp;
107}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl
deleted file mode 100644
index 5a8eb65..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl
+++ /dev/null
@@ -1,16 +0,0 @@
1/**
2 * @file postgiV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8varying vec3 vary_normal;
9
10void main()
11{
12 //transform vertex
13 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
14 gl_Position = pos;
15 gl_TexCoord[0].xy = pos.xy*0.5+0.5;
16}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index b0b31fd..b3758c3 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -7,11 +7,8 @@
7 7
8uniform sampler2D diffuseMap; 8uniform sampler2D diffuseMap;
9 9
10varying vec4 post_pos;
11 10
12void main() 11void main()
13{ 12{
14 gl_FragColor = vec4(1,1,1,texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a); 13 gl_FragColor = vec4(1,1,1,texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a);
15
16 gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
17} 14}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
index 7214d24..aae1bee 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
@@ -5,17 +5,13 @@
5 * $License$ 5 * $License$
6 */ 6 */
7 7
8varying vec4 post_pos;
9
10void main() 8void main()
11{ 9{
12 //transform vertex 10 //transform vertex
13 vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; 11 vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex;
14 12 //smash geometry against the near clip plane (great for ortho projections)
15 post_pos = pos; 13 pos.z = max(pos.z, -1.0);
16 14 gl_Position = pos;
17 gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
18
19 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; 15 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
20 gl_FrontColor = gl_Color; 16 gl_FrontColor = gl_Color;
21} 17}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 64e263a..d5671a6 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -272,4 +272,8 @@ void main()
272 272
273 gl_FragColor.rgb = col; 273 gl_FragColor.rgb = col;
274 gl_FragColor.a = 0.0; 274 gl_FragColor.a = 0.0;
275 //gl_FragColor.rg = scol_ambocc.rg;
276 //gl_FragColor.rgb = norm.rgb*0.5+0.5;
277 //gl_FragColor.rgb = vec3(ambocc);
278 //gl_FragColor.rgb = vec3(scol);
275} 279}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
deleted file mode 100644
index d653408..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ /dev/null
@@ -1,199 +0,0 @@
1/**
2 * @file spotLightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8#version 120
9
10#extension GL_ARB_texture_rectangle : enable
11
12uniform sampler2DRect diffuseRect;
13uniform sampler2DRect specularRect;
14uniform sampler2DRect depthMap;
15uniform sampler2DRect normalMap;
16uniform samplerCube environmentMap;
17uniform sampler2DRect lightMap;
18uniform sampler2D noiseMap;
19uniform sampler2D lightFunc;
20uniform sampler2D projectionMap;
21
22uniform mat4 proj_mat; //screen space to light space
23uniform float proj_near; //near clip for projection
24uniform vec3 proj_p; //plane projection is emitting from (in screen space)
25uniform vec3 proj_n;
26uniform float proj_focus; //distance from plane to begin blurring
27uniform float proj_lod; //(number of mips in proj map)
28uniform float proj_range; //range between near clip and far clip plane of projection
29uniform float proj_ambiance;
30uniform float near_clip;
31uniform float far_clip;
32
33uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
34uniform float sun_wash;
35uniform int proj_shadow_idx;
36uniform float shadow_fade;
37
38varying vec4 vary_light;
39
40varying vec4 vary_fragcoord;
41uniform vec2 screen_res;
42
43uniform mat4 inv_proj;
44
45vec4 getPosition(vec2 pos_screen)
46{
47 float depth = texture2DRect(depthMap, pos_screen.xy).a;
48 vec2 sc = pos_screen.xy*2.0;
49 sc /= screen_res;
50 sc -= vec2(1.0,1.0);
51 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
52 vec4 pos = inv_proj * ndc;
53 pos /= pos.w;
54 pos.w = 1.0;
55 return pos;
56}
57
58void main()
59{
60 vec4 frag = vary_fragcoord;
61 frag.xyz /= frag.w;
62 frag.xyz = frag.xyz*0.5+0.5;
63 frag.xy *= screen_res;
64
65 float shadow = 1.0;
66
67 if (proj_shadow_idx >= 0)
68 {
69 vec4 shd = texture2DRect(lightMap, frag.xy);
70 float sh[2];
71 sh[0] = shd.b;
72 sh[1] = shd.a;
73 shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0);
74 }
75
76 vec3 pos = getPosition(frag.xy).xyz;
77 vec3 lv = vary_light.xyz-pos.xyz;
78 float dist2 = dot(lv,lv);
79 dist2 /= vary_light.w;
80 if (dist2 > 1.0)
81 {
82 discard;
83 }
84
85 vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
86
87 norm = normalize(norm);
88 float l_dist = -dot(lv, proj_n);
89
90 vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
91 if (proj_tc.z < 0.0)
92 {
93 discard;
94 }
95
96 proj_tc.xyz /= proj_tc.w;
97
98 float fa = gl_Color.a+1.0;
99 float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
100
101 lv = proj_origin-pos.xyz;
102 lv = normalize(lv);
103 float da = dot(norm, lv);
104
105 vec3 col = vec3(0,0,0);
106
107 vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
108
109 float noise = texture2D(noiseMap, frag.xy/128.0).b;
110 if (proj_tc.z > 0.0 &&
111 proj_tc.x < 1.0 &&
112 proj_tc.y < 1.0 &&
113 proj_tc.x > 0.0 &&
114 proj_tc.y > 0.0)
115 {
116 float lit = 0.0;
117 if (da > 0.0)
118 {
119 float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
120 float lod = diff * proj_lod;
121
122 vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
123
124 vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
125
126 lit = da * dist_atten * noise;
127
128 col = lcol*lit*diff_tex*shadow;
129 }
130
131 float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
132 float lod = diff * proj_lod;
133 vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
134 //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0));
135 float amb_da = proj_ambiance;
136 if (da > 0.0)
137 {
138 amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
139 }
140
141 amb_da += (da*da*0.5+0.5)*proj_ambiance;
142
143 amb_da *= dist_atten * noise;
144
145 amb_da = min(amb_da, 1.0-lit);
146
147 col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
148 }
149
150
151 vec4 spec = texture2DRect(specularRect, frag.xy);
152 if (spec.a > 0.0)
153 {
154 vec3 ref = reflect(normalize(pos), norm);
155
156 //project from point pos in direction ref to plane proj_p, proj_n
157 vec3 pdelta = proj_p-pos;
158 float ds = dot(ref, proj_n);
159
160 if (ds < 0.0)
161 {
162 vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
163
164 vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz;
165
166 if (stc.z > 0.0)
167 {
168 stc.xy /= stc.z+proj_near;
169
170 if (stc.x < 1.0 &&
171 stc.y < 1.0 &&
172 stc.x > 0.0 &&
173 stc.y > 0.0)
174 {
175 vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
176 col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow;
177 }
178 }
179 }
180 }
181
182 /*if (spec.a > 0.0)
183 {
184 //vec3 ref = reflect(normalize(pos), norm);
185 float sa = dot(normalize(lv-normalize(pos)),norm);;
186 //sa = max(sa, 0.0);
187 //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
188 sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
189 sa *= noise;
190 col += da*sa*lcol*spec.rgb;
191 }*/
192
193 //attenuate point light contribution by SSAO component
194 col *= texture2DRect(lightMap, frag.xy).g;
195
196
197 gl_FragColor.rgb = col;
198 gl_FragColor.a = 0.0;
199}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
index 22bdd2c..d43fe6c 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
@@ -7,21 +7,17 @@
7 7
8#extension GL_ARB_texture_rectangle : enable 8#extension GL_ARB_texture_rectangle : enable
9 9
10uniform sampler2DRect depthMap; 10uniform sampler2DRect positionMap;
11uniform sampler2DRect normalMap; 11uniform sampler2DRect normalMap;
12uniform sampler2DRectShadow shadowMap0; 12uniform sampler2DRect depthMap;
13uniform sampler2DRectShadow shadowMap1; 13uniform sampler2DShadow shadowMap0;
14uniform sampler2DRectShadow shadowMap2; 14uniform sampler2DShadow shadowMap1;
15uniform sampler2DRectShadow shadowMap3; 15uniform sampler2DShadow shadowMap2;
16uniform sampler2DRectShadow shadowMap4; 16uniform sampler2DShadow shadowMap3;
17uniform sampler2DRectShadow shadowMap5;
18uniform sampler2D noiseMap; 17uniform sampler2D noiseMap;
19 18
20uniform sampler2D lightFunc;
21
22
23// Inputs 19// Inputs
24uniform mat4 shadow_matrix[6]; 20uniform mat4 shadow_matrix[4];
25uniform vec4 shadow_clip; 21uniform vec4 shadow_clip;
26uniform float ssao_radius; 22uniform float ssao_radius;
27uniform float ssao_max_radius; 23uniform float ssao_max_radius;
@@ -31,25 +27,6 @@ uniform float ssao_factor_inv;
31varying vec2 vary_fragcoord; 27varying vec2 vary_fragcoord;
32varying vec4 vary_light; 28varying vec4 vary_light;
33 29
34uniform mat4 inv_proj;
35uniform vec2 screen_res;
36
37uniform float shadow_bias;
38uniform float shadow_offset;
39
40vec4 getPosition(vec2 pos_screen)
41{
42 float depth = texture2DRect(depthMap, pos_screen.xy).a;
43 vec2 sc = pos_screen.xy*2.0;
44 sc /= screen_res;
45 sc -= vec2(1.0,1.0);
46 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
47 vec4 pos = inv_proj * ndc;
48 pos /= pos.w;
49 pos.w = 1.0;
50 return pos;
51}
52
53//calculate decreases in ambient lighting when crowded out (SSAO) 30//calculate decreases in ambient lighting when crowded out (SSAO)
54float calcAmbientOcclusion(vec4 pos, vec3 norm) 31float calcAmbientOcclusion(vec4 pos, vec3 norm)
55{ 32{
@@ -77,7 +54,7 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm)
77 for (int i = 0; i < 8; i++) 54 for (int i = 0; i < 8; i++)
78 { 55 {
79 vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); 56 vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
80 vec3 samppos_world = getPosition(samppos_screen).xyz; 57 vec3 samppos_world = texture2DRect(positionMap, samppos_screen).xyz;
81 58
82 vec3 diff = pos_world - samppos_world; 59 vec3 diff = pos_world - samppos_world;
83 float dist2 = dot(diff, diff); 60 float dist2 = dot(diff, diff);
@@ -97,18 +74,14 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm)
97 74
98 angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); 75 angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
99 76
100 return (1.0 - (float(points != 0) * angle_hidden)); 77 return 1.0 - (float(points != 0) * angle_hidden);
101} 78}
102 79
103void main() 80void main()
104{ 81{
105 vec2 pos_screen = vary_fragcoord.xy; 82 vec2 pos_screen = vary_fragcoord.xy;
106 83 vec4 pos = vec4(texture2DRect(positionMap, pos_screen).xyz, 1.0);
107 //try doing an unproject here 84 vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
108
109 vec4 pos = getPosition(pos_screen);
110
111 vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
112 85
113 /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL 86 /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL
114 { 87 {
@@ -117,45 +90,35 @@ void main()
117 }*/ 90 }*/
118 91
119 float shadow = 1.0; 92 float shadow = 1.0;
120 float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); 93 float dp_directional_light = max(0.0, dot(norm, vary_light.xyz));
121 94
122 vec4 spos = vec4(pos.xyz + norm.xyz * (-pos.z/64.0*shadow_offset+shadow_bias), 1.0);
123
124 //vec3 debug = vec3(0,0,0);
125
126 if (dp_directional_light == 0.0) 95 if (dp_directional_light == 0.0)
127 { 96 {
128 // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup 97 // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup
129 shadow = 0.0; 98 shadow = 0.0;
130 } 99 }
131 else if (spos.z > -shadow_clip.w) 100 else if (pos.z > -shadow_clip.w)
132 { 101 {
133 vec4 lpos; 102 if (pos.z < -shadow_clip.z)
134
135 if (spos.z < -shadow_clip.z)
136 { 103 {
137 lpos = shadow_matrix[3]*spos; 104 vec4 lpos = shadow_matrix[3]*pos;
138 lpos.xy *= screen_res; 105 shadow = shadow2DProj(shadowMap3, lpos).x;
139 shadow = shadow2DRectProj(shadowMap3, lpos).x;
140 shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); 106 shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
141 } 107 }
142 else if (spos.z < -shadow_clip.y) 108 else if (pos.z < -shadow_clip.y)
143 { 109 {
144 lpos = shadow_matrix[2]*spos; 110 vec4 lpos = shadow_matrix[2]*pos;
145 lpos.xy *= screen_res; 111 shadow = shadow2DProj(shadowMap2, lpos).x;
146 shadow = shadow2DRectProj(shadowMap2, lpos).x;
147 } 112 }
148 else if (spos.z < -shadow_clip.x) 113 else if (pos.z < -shadow_clip.x)
149 { 114 {
150 lpos = shadow_matrix[1]*spos; 115 vec4 lpos = shadow_matrix[1]*pos;
151 lpos.xy *= screen_res; 116 shadow = shadow2DProj(shadowMap1, lpos).x;
152 shadow = shadow2DRectProj(shadowMap1, lpos).x;
153 } 117 }
154 else 118 else
155 { 119 {
156 lpos = shadow_matrix[0]*spos; 120 vec4 lpos = shadow_matrix[0]*pos;
157 lpos.xy *= screen_res; 121 shadow = shadow2DProj(shadowMap0, lpos).x;
158 shadow = shadow2DRectProj(shadowMap0, lpos).x;
159 } 122 }
160 123
161 // take the most-shadowed value out of these two: 124 // take the most-shadowed value out of these two:
@@ -163,17 +126,6 @@ void main()
163 // * an unblurred dot product between the sun and this norm 126 // * an unblurred dot product between the sun and this norm
164 // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting 127 // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting
165 shadow = min(shadow, dp_directional_light); 128 shadow = min(shadow, dp_directional_light);
166
167 /*debug.r = lpos.y / (lpos.w*screen_res.y);
168
169 lpos.xy /= lpos.w*32.0;
170 if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1)
171 {
172 debug.gb = vec2(0.5, 0.5);
173 }
174
175 debug += (1.0-shadow)*0.5;*/
176
177 } 129 }
178 else 130 else
179 { 131 {
@@ -183,18 +135,5 @@ void main()
183 135
184 gl_FragColor[0] = shadow; 136 gl_FragColor[0] = shadow;
185 gl_FragColor[1] = calcAmbientOcclusion(pos, norm); 137 gl_FragColor[1] = calcAmbientOcclusion(pos, norm);
186 138 //gl_FragColor[2] is unused as of August 2008, may be used for debugging
187 //spotlight shadow 1
188 vec4 lpos = shadow_matrix[4]*spos;
189 lpos.xy *= screen_res;
190 gl_FragColor[2] = shadow2DRectProj(shadowMap4, lpos).x;
191
192 //spotlight shadow 2
193 lpos = shadow_matrix[5]*spos;
194 lpos.xy *= screen_res;
195 gl_FragColor[3] = shadow2DRectProj(shadowMap5, lpos).x;
196
197 //gl_FragColor.rgb = pos.xyz;
198 //gl_FragColor.b = shadow;
199 //gl_FragColor.rgb = debug;
200} 139}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index 308b9b1..211b2e0 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -12,6 +12,7 @@ uniform sampler2D detail_3;
12uniform sampler2D alpha_ramp; 12uniform sampler2D alpha_ramp;
13 13
14varying vec3 vary_normal; 14varying vec3 vary_normal;
15varying vec4 vary_position;
15 16
16void main() 17void main()
17{ 18{
@@ -27,8 +28,9 @@ void main()
27 float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a; 28 float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a;
28 vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); 29 vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal );
29 30
30 gl_FragData[0] = vec4(outColor.rgb, 0.0); // Kl 0.0 looks fine atm however check grass above waterline when GI enabled in future releases! 31 gl_FragData[0] = vec4(outColor.rgb, 1.0);
31 gl_FragData[1] = vec4(outColor.rgb*0.2, 0.2); 32 gl_FragData[1] = vec4(outColor.rgb*0.2, 0.2);
32 gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0); 33 gl_FragData[2] = vec4(normalize(vary_normal), 0.0);
34 gl_FragData[3] = vary_position;
33} 35}
34 36
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
index 3038b14..e9d6dca 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
@@ -6,6 +6,7 @@
6 */ 6 */
7 7
8varying vec3 vary_normal; 8varying vec3 vary_normal;
9varying vec4 vary_position;
9 10
10vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) 11vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1)
11{ 12{
@@ -26,6 +27,7 @@ void main()
26 //transform vertex 27 //transform vertex
27 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 28 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
28 29
30 vary_position = gl_ModelViewMatrix * gl_Vertex;
29 vary_normal = normalize(gl_NormalMatrix * gl_Normal); 31 vary_normal = normalize(gl_NormalMatrix * gl_Normal);
30 32
31 // Transform and pass tex coords 33 // Transform and pass tex coords
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
index 49c65f1..bc2c981 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
@@ -8,11 +8,13 @@
8uniform sampler2D diffuseMap; 8uniform sampler2D diffuseMap;
9 9
10varying vec3 vary_normal; 10varying vec3 vary_normal;
11varying vec4 vary_position;
11 12
12void main() 13void main()
13{ 14{
14 vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); 15 vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
15 gl_FragData[0] = gl_Color*col; 16 gl_FragData[0] = gl_Color*col;
16 gl_FragData[1] = vec4(0,0,0,0); 17 gl_FragData[1] = vec4(0,0,0,0);
17 gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0); 18 gl_FragData[2] = vec4(normalize(vary_normal), 0.0);
19 gl_FragData[3] = vary_position;
18} 20}
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
index 6b9dc2d..9131d7c 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
@@ -6,6 +6,7 @@
6 */ 6 */
7 7
8varying vec3 vary_normal; 8varying vec3 vary_normal;
9varying vec4 vary_position;
9 10
10void main() 11void main()
11{ 12{
@@ -13,6 +14,8 @@ void main()
13 gl_Position = ftransform(); 14 gl_Position = ftransform();
14 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; 15 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
15 16
17 vary_position = gl_ModelViewMatrix * gl_Vertex;
18
16 vary_normal = normalize(gl_NormalMatrix * gl_Normal); 19 vary_normal = normalize(gl_NormalMatrix * gl_Normal);
17 20
18 gl_FrontColor = gl_Color; 21 gl_FrontColor = gl_Color;
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 6eea656..0a1f019 100644
--- a/linden/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -17,7 +17,7 @@ uniform sampler2DShadow shadowMap2;
17uniform sampler2DShadow shadowMap3; 17uniform sampler2DShadow shadowMap3;
18uniform sampler2D noiseMap; 18uniform sampler2D noiseMap;
19 19
20uniform mat4 shadow_matrix[6]; 20uniform mat4 shadow_matrix[4];
21uniform vec4 shadow_clip; 21uniform vec4 shadow_clip;
22 22
23uniform float sunAngle; 23uniform float sunAngle;
diff --git a/linden/indra/newview/app_settings/shaders/class1/effects/colorFilterF.glsl b/linden/indra/newview/app_settings/shaders/class1/effects/colorFilterF.glsl
deleted file mode 100644
index 623ef7a..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/effects/colorFilterF.glsl
+++ /dev/null
@@ -1,31 +0,0 @@
1/**
2 * @file colorFilterF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect RenderTexture;
9uniform float brightness;
10uniform float contrast;
11uniform vec3 contrastBase;
12uniform float saturation;
13uniform vec3 lumWeights;
14
15const float gamma = 2.0;
16
17void main(void)
18{
19 vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
20
21 /// Modulate brightness
22 color *= brightness;
23
24 /// Modulate contrast
25 color = mix(contrastBase, color, contrast);
26
27 /// Modulate saturation
28 color = mix(vec3(dot(color, lumWeights)), color, saturation);
29
30 gl_FragColor = vec4(color, 1.0);
31}
diff --git a/linden/indra/newview/app_settings/shaders/class1/effects/drawQuadV.glsl b/linden/indra/newview/app_settings/shaders/class1/effects/drawQuadV.glsl
deleted file mode 100644
index 29c2a09..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/effects/drawQuadV.glsl
+++ /dev/null
@@ -1,14 +0,0 @@
1/**
2 * @file drawQuadV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8void main(void)
9{
10 //transform vertex
11 gl_Position = ftransform();
12 gl_TexCoord[0] = gl_MultiTexCoord0;
13 gl_TexCoord[1] = gl_MultiTexCoord1;
14}
diff --git a/linden/indra/newview/app_settings/shaders/class1/effects/nightVisionF.glsl b/linden/indra/newview/app_settings/shaders/class1/effects/nightVisionF.glsl
deleted file mode 100644
index 271d5cf..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/effects/nightVisionF.glsl
+++ /dev/null
@@ -1,42 +0,0 @@
1/**
2 * @file nightVisionF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect RenderTexture;
9uniform sampler2D NoiseTexture;
10uniform float brightMult;
11uniform float noiseStrength;
12
13float luminance(vec3 color)
14{
15 /// CALCULATING LUMINANCE (Using NTSC lum weights)
16 /// http://en.wikipedia.org/wiki/Luma_%28video%29
17 return dot(color, vec3(0.299, 0.587, 0.114));
18}
19
20void main(void)
21{
22 /// Get scene color
23 vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
24
25 /// Extract luminance and scale up by night vision brightness
26 float lum = luminance(color) * brightMult;
27
28 /// Convert into night vision color space
29 /// Newer NVG colors (crisper and more saturated)
30 vec3 outColor = (lum * vec3(0.91, 1.21, 0.9)) + vec3(-0.07, 0.1, -0.12);
31
32 /// Add noise
33 float noiseValue = texture2D(NoiseTexture, gl_TexCoord[1].st).r;
34 noiseValue = (noiseValue - 0.5) * noiseStrength;
35
36 /// Older NVG colors (more muted)
37 // vec3 outColor = (lum * vec3(0.82, 0.75, 0.83)) + vec3(0.05, 0.32, -0.11);
38
39 outColor += noiseValue;
40
41 gl_FragColor = vec4(outColor, 1.0);
42}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
deleted file mode 100644
index 0055a73..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ /dev/null
@@ -1,112 +0,0 @@
1/**
2 * @file alphaF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8#extension GL_ARB_texture_rectangle : enable
9
10uniform sampler2D diffuseMap;
11uniform sampler2DRectShadow shadowMap0;
12uniform sampler2DRectShadow shadowMap1;
13uniform sampler2DRectShadow shadowMap2;
14uniform sampler2DRectShadow shadowMap3;
15uniform sampler2D noiseMap;
16uniform sampler2DRect depthMap;
17
18uniform mat4 shadow_matrix[6];
19uniform vec4 shadow_clip;
20uniform vec2 screen_res;
21
22vec3 atmosLighting(vec3 light);
23vec3 scaleSoftClip(vec3 light);
24
25varying vec3 vary_ambient;
26varying vec3 vary_directional;
27varying vec3 vary_fragcoord;
28varying vec3 vary_position;
29varying vec3 vary_light;
30
31uniform float alpha_soften;
32
33uniform mat4 inv_proj;
34
35vec4 getPosition(vec2 pos_screen)
36{
37 float depth = texture2DRect(depthMap, pos_screen.xy).a;
38 vec2 sc = pos_screen.xy*2.0;
39 sc /= screen_res;
40 sc -= vec2(1.0,1.0);
41 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
42 vec4 pos = inv_proj * ndc;
43 pos /= pos.w;
44 pos.w = 1.0;
45 return pos;
46}
47
48void main()
49{
50 vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
51 frag *= screen_res;
52
53 vec3 samp_pos = getPosition(frag).xyz;
54
55 float shadow = 1.0;
56 vec4 pos = vec4(vary_position, 1.0);
57
58 vec4 spos = pos;
59
60 if (spos.z > -shadow_clip.w)
61 {
62 vec4 lpos;
63
64 if (spos.z < -shadow_clip.z)
65 {
66 lpos = shadow_matrix[3]*spos;
67 lpos.xy *= screen_res;
68 shadow = shadow2DRectProj(shadowMap3, lpos).x;
69 shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
70 }
71 else if (spos.z < -shadow_clip.y)
72 {
73 lpos = shadow_matrix[2]*spos;
74 lpos.xy *= screen_res;
75 shadow = shadow2DRectProj(shadowMap2, lpos).x;
76 }
77 else if (spos.z < -shadow_clip.x)
78 {
79 lpos = shadow_matrix[1]*spos;
80 lpos.xy *= screen_res;
81 shadow = shadow2DRectProj(shadowMap1, lpos).x;
82 }
83 else
84 {
85 lpos = shadow_matrix[0]*spos;
86 lpos.xy *= screen_res;
87 shadow = shadow2DRectProj(shadowMap0, lpos).x;
88 }
89 }
90
91 vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a);
92 vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * col;
93
94 color.rgb = atmosLighting(color.rgb);
95
96 color.rgb = scaleSoftClip(color.rgb);
97
98 if (samp_pos.z != 0.0)
99 {
100 float dist_factor = alpha_soften;
101 float a = gl_Color.a;
102 a *= a;
103 dist_factor *= 1.0/(1.0-a);
104 color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0);
105 }
106
107 //gl_FragColor = gl_Color;
108 gl_FragColor = color;
109 //gl_FragColor = vec4(1,0,1,1)*shadow;
110
111}
112
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
deleted file mode 100644
index ab60b65..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
+++ /dev/null
@@ -1,75 +0,0 @@
1/**
2 * @file alphaV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
9void calcAtmospherics(vec3 inPositionEye);
10
11float calcDirectionalLight(vec3 n, vec3 l);
12float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
13
14vec3 atmosAmbient(vec3 light);
15vec3 atmosAffectDirectionalLight(float lightIntensity);
16vec3 scaleDownLight(vec3 light);
17vec3 scaleUpLight(vec3 light);
18
19varying vec3 vary_ambient;
20varying vec3 vary_directional;
21varying vec3 vary_fragcoord;
22varying vec3 vary_position;
23varying vec3 vary_light;
24
25uniform float near_clip;
26uniform float shadow_offset;
27uniform float shadow_bias;
28
29void main()
30{
31 //transform vertex
32 gl_Position = ftransform();
33
34 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
35
36 vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
37 vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
38
39 vary_position = vec4(pos.xyz + norm.xyz * (-pos.z/64.0*shadow_offset+shadow_bias), 1.0);
40
41 calcAtmospherics(pos.xyz);
42
43 //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
44 vec4 col;
45 col.a = gl_Color.a;
46
47 // Add windlight lights
48 col.rgb = atmosAmbient(vec3(0.));
49 col.rgb = scaleUpLight(col.rgb);
50
51 // Collect normal lights (need to be divided by two, as we later multiply by 2)
52 col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
53 col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
54 col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
55 col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
56 col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
57 col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
58 col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
59 col.rgb = scaleDownLight(col.rgb);
60
61 vary_light = gl_LightSource[0].position.xyz;
62
63 vary_ambient = col.rgb*gl_Color.rgb;
64 vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a)));
65
66 col.rgb = min(col.rgb*gl_Color.rgb, 1.0);
67
68 gl_FrontColor = col;
69
70 gl_FogFragCoord = pos.z;
71
72 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
73 vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
74
75}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl
deleted file mode 100644
index fe83c3c..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl
+++ /dev/null
@@ -1,77 +0,0 @@
1/**
2 * @file avatarAlphaF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2D diffuseMap;
9uniform sampler2DRectShadow shadowMap0;
10uniform sampler2DRectShadow shadowMap1;
11uniform sampler2DRectShadow shadowMap2;
12uniform sampler2DRectShadow shadowMap3;
13uniform sampler2D noiseMap;
14
15uniform mat4 shadow_matrix[6];
16uniform vec4 shadow_clip;
17uniform vec2 screen_res;
18
19vec3 atmosLighting(vec3 light);
20vec3 scaleSoftClip(vec3 light);
21
22varying vec3 vary_ambient;
23varying vec3 vary_directional;
24varying vec4 vary_position;
25varying vec3 vary_normal;
26
27void main()
28{
29 float shadow = 1.0;
30 vec4 pos = vary_position;
31 vec3 norm = normalize(vary_normal);
32
33 vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz;
34
35 vec4 spos = pos;
36
37 if (spos.z > -shadow_clip.w)
38 {
39 vec4 lpos;
40
41 if (spos.z < -shadow_clip.z)
42 {
43 lpos = shadow_matrix[3]*spos;
44 lpos.xy *= screen_res;
45 shadow = shadow2DRectProj(shadowMap3, lpos).x;
46 shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
47 }
48 else if (spos.z < -shadow_clip.y)
49 {
50 lpos = shadow_matrix[2]*spos;
51 lpos.xy *= screen_res;
52 shadow = shadow2DRectProj(shadowMap2, lpos).x;
53 }
54 else if (spos.z < -shadow_clip.x)
55 {
56 lpos = shadow_matrix[1]*spos;
57 lpos.xy *= screen_res;
58 shadow = shadow2DRectProj(shadowMap1, lpos).x;
59 }
60 else
61 {
62 lpos = shadow_matrix[0]*spos;
63 lpos.xy *= screen_res;
64 shadow = shadow2DRectProj(shadowMap0, lpos).x;
65 }
66 }
67
68
69 vec4 col = vec4(vary_ambient + vary_directional*shadow, gl_Color.a);
70 vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * col;
71
72 color.rgb = atmosLighting(color.rgb);
73
74 color.rgb = scaleSoftClip(color.rgb);
75
76 gl_FragColor = color;
77}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
deleted file mode 100644
index c1988d3..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
+++ /dev/null
@@ -1,78 +0,0 @@
1/**
2 * @file avatarAlphaV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
9mat4 getSkinnedTransform();
10void calcAtmospherics(vec3 inPositionEye);
11
12float calcDirectionalLight(vec3 n, vec3 l);
13float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
14
15vec3 atmosAmbient(vec3 light);
16vec3 atmosAffectDirectionalLight(float lightIntensity);
17vec3 scaleDownLight(vec3 light);
18vec3 scaleUpLight(vec3 light);
19
20varying vec4 vary_position;
21varying vec3 vary_ambient;
22varying vec3 vary_directional;
23varying vec3 vary_normal;
24
25void main()
26{
27 gl_TexCoord[0] = gl_MultiTexCoord0;
28
29 vec4 pos;
30 vec3 norm;
31
32 mat4 trans = getSkinnedTransform();
33 pos.x = dot(trans[0], gl_Vertex);
34 pos.y = dot(trans[1], gl_Vertex);
35 pos.z = dot(trans[2], gl_Vertex);
36 pos.w = 1.0;
37
38 norm.x = dot(trans[0].xyz, gl_Normal);
39 norm.y = dot(trans[1].xyz, gl_Normal);
40 norm.z = dot(trans[2].xyz, gl_Normal);
41 norm = normalize(norm);
42
43 gl_Position = gl_ProjectionMatrix * pos;
44 vary_position = pos;
45 vary_normal = norm;
46
47 calcAtmospherics(pos.xyz);
48
49 //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
50 vec4 col;
51 col.a = gl_Color.a;
52
53 // Add windlight lights
54 col.rgb = atmosAmbient(vec3(0.));
55 col.rgb = scaleUpLight(col.rgb);
56
57 // Collect normal lights (need to be divided by two, as we later multiply by 2)
58 col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
59 col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
60 col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
61 col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
62 col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
63 col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
64 col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
65 col.rgb = scaleDownLight(col.rgb);
66
67 vary_ambient = col.rgb*gl_Color.rgb;
68 vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a)));
69
70 col.rgb = min(col.rgb*gl_Color.rgb, 1.0);
71
72 gl_FrontColor = col;
73
74 gl_FogFragCoord = pos.z;
75
76}
77
78
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
deleted file mode 100644
index 1713fe9..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
+++ /dev/null
@@ -1,71 +0,0 @@
1/**
2 * @file blurLightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8#extension GL_ARB_texture_rectangle : enable
9
10uniform sampler2DRect depthMap;
11uniform sampler2DRect normalMap;
12uniform sampler2DRect lightMap;
13
14uniform float dist_factor;
15uniform float blur_size;
16uniform vec2 delta;
17uniform vec3 kern[32];
18uniform int kern_length;
19uniform float kern_scale;
20
21varying vec2 vary_fragcoord;
22
23uniform mat4 inv_proj;
24uniform vec2 screen_res;
25
26vec4 getPosition(vec2 pos_screen)
27{
28 float depth = texture2DRect(depthMap, pos_screen.xy).a;
29 vec2 sc = pos_screen.xy*2.0;
30 sc /= screen_res;
31 sc -= vec2(1.0,1.0);
32 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
33 vec4 pos = inv_proj * ndc;
34 pos /= pos.w;
35 pos.w = 1.0;
36 return pos;
37}
38
39void main()
40{
41 vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
42 vec3 pos = getPosition(vary_fragcoord.xy).xyz;
43 vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba;
44
45 vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy);
46
47 dlt /= max(-pos.z*dist_factor, 1.0);
48
49 vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
50 vec4 col = defined_weight.xyxx * ccol;
51
52 for (int i = 1; i < kern_length; i++)
53 {
54 vec2 tc = vary_fragcoord.xy + kern[i].z*dlt;
55 vec3 samppos = getPosition(tc).xyz;
56 float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
57 if (d*d <= 0.003)
58 {
59 col += texture2DRect(lightMap, tc)*kern[i].xyxx;
60 defined_weight += kern[i].xy;
61 }
62 }
63
64
65
66 col /= defined_weight.xyxx;
67
68 gl_FragColor = col;
69
70 //gl_FragColor = ccol;
71}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl
deleted file mode 100644
index b7f07e5..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl
+++ /dev/null
@@ -1,17 +0,0 @@
1/**
2 * @file blurLightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8varying vec2 vary_fragcoord;
9uniform vec2 screen_res;
10
11void main()
12{
13 //transform vertex
14 gl_Position = ftransform();
15 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
16 vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
17}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
deleted file mode 100644
index 6519594..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ /dev/null
@@ -1,188 +0,0 @@
1/**
2 * @file multiSpotLightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8#version 120
9
10#extension GL_ARB_texture_rectangle : enable
11
12uniform sampler2DRect diffuseRect;
13uniform sampler2DRect specularRect;
14uniform sampler2DRect depthMap;
15uniform sampler2DRect normalMap;
16uniform samplerCube environmentMap;
17uniform sampler2DRect lightMap;
18uniform sampler2D noiseMap;
19uniform sampler2D lightFunc;
20uniform sampler2D projectionMap;
21
22uniform mat4 proj_mat; //screen space to light space
23uniform float proj_near; //near clip for projection
24uniform vec3 proj_p; //plane projection is emitting from (in screen space)
25uniform vec3 proj_n;
26uniform float proj_focus; //distance from plane to begin blurring
27uniform float proj_lod; //(number of mips in proj map)
28uniform float proj_range; //range between near clip and far clip plane of projection
29uniform float proj_ambient_lod;
30uniform float proj_ambiance;
31uniform float near_clip;
32uniform float far_clip;
33
34uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
35uniform float sun_wash;
36uniform int proj_shadow_idx;
37uniform float shadow_fade;
38
39varying vec4 vary_light;
40
41varying vec4 vary_fragcoord;
42uniform vec2 screen_res;
43
44uniform mat4 inv_proj;
45
46vec4 getPosition(vec2 pos_screen)
47{
48 float depth = texture2DRect(depthMap, pos_screen.xy).a;
49 vec2 sc = pos_screen.xy*2.0;
50 sc /= screen_res;
51 sc -= vec2(1.0,1.0);
52 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
53 vec4 pos = inv_proj * ndc;
54 pos /= pos.w;
55 pos.w = 1.0;
56 return pos;
57}
58
59void main()
60{
61 vec4 frag = vary_fragcoord;
62 frag.xyz /= frag.w;
63 frag.xyz = frag.xyz*0.5+0.5;
64 frag.xy *= screen_res;
65
66 vec3 pos = getPosition(frag.xy).xyz;
67 vec3 lv = vary_light.xyz-pos.xyz;
68 float dist2 = dot(lv,lv);
69 dist2 /= vary_light.w;
70 if (dist2 > 1.0)
71 {
72 discard;
73 }
74
75 float shadow = 1.0;
76
77 if (proj_shadow_idx >= 0)
78 {
79 vec4 shd = texture2DRect(lightMap, frag.xy);
80 float sh[2];
81 sh[0] = shd.b;
82 sh[1] = shd.a;
83 shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0);
84 }
85
86 vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
87
88 norm = normalize(norm);
89 float l_dist = -dot(lv, proj_n);
90
91 vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
92 if (proj_tc.z < 0.0)
93 {
94 discard;
95 }
96
97 proj_tc.xyz /= proj_tc.w;
98
99 float fa = gl_Color.a+1.0;
100 float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
101 if (dist_atten <= 0.0)
102 {
103 discard;
104 }
105
106 lv = proj_origin-pos.xyz;
107 lv = normalize(lv);
108 float da = dot(norm, lv);
109
110 vec3 col = vec3(0,0,0);
111
112 vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
113
114 float noise = texture2D(noiseMap, frag.xy/128.0).b;
115 if (proj_tc.z > 0.0 &&
116 proj_tc.x < 1.0 &&
117 proj_tc.y < 1.0 &&
118 proj_tc.x > 0.0 &&
119 proj_tc.y > 0.0)
120 {
121 float lit = 0.0;
122 float amb_da = proj_ambiance;
123
124 if (da > 0.0)
125 {
126 float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
127 float lod = diff * proj_lod;
128
129 vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
130
131 vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
132
133 lit = da * dist_atten * noise;
134
135 col = lcol*lit*diff_tex*shadow;
136 amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
137 }
138
139 //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
140 vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, proj_ambient_lod);
141
142 amb_da += (da*da*0.5+0.5)*proj_ambiance;
143
144 amb_da *= dist_atten * noise;
145
146 amb_da = min(amb_da, 1.0-lit);
147
148 col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
149 }
150
151
152 vec4 spec = texture2DRect(specularRect, frag.xy);
153 if (spec.a > 0.0)
154 {
155 vec3 ref = reflect(normalize(pos), norm);
156
157 //project from point pos in direction ref to plane proj_p, proj_n
158 vec3 pdelta = proj_p-pos;
159 float ds = dot(ref, proj_n);
160
161 if (ds < 0.0)
162 {
163 vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
164
165 vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
166
167 if (stc.z > 0.0)
168 {
169 stc.xy /= stc.w;
170
171 if (stc.x < 1.0 &&
172 stc.y < 1.0 &&
173 stc.x > 0.0 &&
174 stc.y > 0.0)
175 {
176 vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
177 col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow;
178 }
179 }
180 }
181 }
182
183 //attenuate point light contribution by SSAO component
184 col *= texture2DRect(lightMap, frag.xy).g;
185
186 gl_FragColor.rgb = col;
187 gl_FragColor.a = 0.0;
188}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl
deleted file mode 100644
index ee0e9d6..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl
+++ /dev/null
@@ -1,59 +0,0 @@
1/**
2 * @file postDeferredF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect diffuseRect;
9uniform sampler2DRect localLightMap;
10uniform sampler2DRect sunLightMap;
11uniform sampler2DRect giLightMap;
12uniform sampler2D luminanceMap;
13uniform sampler2DRect lightMap;
14
15uniform vec3 gi_lum_quad;
16uniform vec3 sun_lum_quad;
17uniform vec3 lum_quad;
18uniform float lum_lod;
19uniform vec4 ambient;
20
21uniform vec3 gi_quad;
22
23uniform vec2 screen_res;
24varying vec2 vary_fragcoord;
25
26void main()
27{
28 vec2 tc = vary_fragcoord.xy;
29 vec3 lcol = texture2DLod(luminanceMap, tc/screen_res, lum_lod).rgb;
30
31 float lum = sqrt(lcol.r)*lum_quad.x+lcol.r*lcol.r*lum_quad.y+lcol.r*lum_quad.z;
32
33 vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
34
35 float ambocc = texture2DRect(lightMap, vary_fragcoord.xy).g;
36
37 vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
38 gi_col = gi_col*gi_col*gi_quad.x + gi_col*gi_quad.y+gi_quad.z*ambocc*ambient.rgb;
39 gi_col *= diff;
40
41 vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy);
42
43 vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb;
44
45
46 float sun_lum = 1.0-lum;
47 sun_lum = sun_lum*sun_lum*sun_lum_quad.x + sun_lum*sun_lum_quad.y+sun_lum_quad.z;
48
49 float gi_lum = lum;
50 gi_lum = gi_lum*gi_lum*gi_lum_quad.x+gi_lum*gi_lum_quad.y+gi_lum_quad.z;
51 gi_col *= 1.0/gi_lum;
52
53 vec3 col = sun_col.rgb*(1.0+max(sun_lum,0.0))+gi_col+local_col;
54
55 gl_FragColor.rgb = col.rgb;
56 gl_FragColor.a = max(sun_lum*min(sun_col.r+sun_col.g+sun_col.b, 1.0), sun_col.a);
57
58 //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
59}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl
deleted file mode 100644
index 9819232..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl
+++ /dev/null
@@ -1,17 +0,0 @@
1/**
2 * @file postDeferredV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8varying vec2 vary_fragcoord;
9uniform vec2 screen_res;
10
11void main()
12{
13 //transform vertex
14 gl_Position = ftransform();
15 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
16 vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
17}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
deleted file mode 100644
index 52b79e3..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ /dev/null
@@ -1,294 +0,0 @@
1/**
2 * @file softenLightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8#extension GL_ARB_texture_rectangle : enable
9
10uniform sampler2DRect diffuseRect;
11uniform sampler2DRect specularRect;
12uniform sampler2DRect normalMap;
13uniform sampler2DRect lightMap;
14uniform sampler2D noiseMap;
15uniform samplerCube environmentMap;
16uniform sampler2D lightFunc;
17uniform vec3 gi_quad;
18
19uniform float blur_size;
20uniform float blur_fidelity;
21
22// Inputs
23uniform vec4 morphFactor;
24uniform vec3 camPosLocal;
25//uniform vec4 camPosWorld;
26uniform vec4 gamma;
27uniform vec4 lightnorm;
28uniform vec4 sunlight_color;
29uniform vec4 ambient;
30uniform vec4 blue_horizon;
31uniform vec4 blue_density;
32uniform vec4 haze_horizon;
33uniform vec4 haze_density;
34uniform vec4 cloud_shadow;
35uniform vec4 density_multiplier;
36uniform vec4 distance_multiplier;
37uniform vec4 max_y;
38uniform vec4 glow;
39uniform float scene_light_strength;
40uniform vec3 env_mat[3];
41uniform vec4 shadow_clip;
42uniform mat3 ssao_effect_mat;
43
44uniform sampler2DRect depthMap;
45uniform mat4 inv_proj;
46uniform vec2 screen_res;
47
48varying vec4 vary_light;
49varying vec2 vary_fragcoord;
50
51vec3 vary_PositionEye;
52
53vec3 vary_SunlitColor;
54vec3 vary_AmblitColor;
55vec3 vary_AdditiveColor;
56vec3 vary_AtmosAttenuation;
57
58vec4 getPosition(vec2 pos_screen)
59{ //get position in screen space (world units) given window coordinate and depth map
60 float depth = texture2DRect(depthMap, pos_screen.xy).a;
61 vec2 sc = pos_screen.xy*2.0;
62 sc /= screen_res;
63 sc -= vec2(1.0,1.0);
64 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
65 vec4 pos = inv_proj * ndc;
66 pos /= pos.w;
67 pos.w = 1.0;
68 return pos;
69}
70
71vec3 getPositionEye()
72{
73 return vary_PositionEye;
74}
75vec3 getSunlitColor()
76{
77 return vary_SunlitColor;
78}
79vec3 getAmblitColor()
80{
81 return vary_AmblitColor;
82}
83vec3 getAdditiveColor()
84{
85 return vary_AdditiveColor;
86}
87vec3 getAtmosAttenuation()
88{
89 return vary_AtmosAttenuation;
90}
91
92
93void setPositionEye(vec3 v)
94{
95 vary_PositionEye = v;
96}
97
98void setSunlitColor(vec3 v)
99{
100 vary_SunlitColor = v;
101}
102
103void setAmblitColor(vec3 v)
104{
105 vary_AmblitColor = v;
106}
107
108void setAdditiveColor(vec3 v)
109{
110 vary_AdditiveColor = v;
111}
112
113void setAtmosAttenuation(vec3 v)
114{
115 vary_AtmosAttenuation = v;
116}
117
118void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
119
120 vec3 P = inPositionEye;
121 setPositionEye(P);
122
123 //(TERRAIN) limit altitude
124 if (P.y > max_y.x) P *= (max_y.x / P.y);
125 if (P.y < -max_y.x) P *= (-max_y.x / P.y);
126
127 vec3 tmpLightnorm = lightnorm.xyz;
128
129 vec3 Pn = normalize(P);
130 float Plen = length(P);
131
132 vec4 temp1 = vec4(0);
133 vec3 temp2 = vec3(0);
134 vec4 blue_weight;
135 vec4 haze_weight;
136 vec4 sunlight = sunlight_color;
137 vec4 light_atten;
138
139 //sunlight attenuation effect (hue and brightness) due to atmosphere
140 //this is used later for sunlight modulation at various altitudes
141 light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x);
142 //I had thought blue_density and haze_density should have equal weighting,
143 //but attenuation due to haze_density tends to seem too strong
144
145 temp1 = blue_density + vec4(haze_density.r);
146 blue_weight = blue_density / temp1;
147 haze_weight = vec4(haze_density.r) / temp1;
148
149 //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
150 temp2.y = max(0.0, tmpLightnorm.y);
151 temp2.y = 1. / temp2.y;
152 sunlight *= exp( - light_atten * temp2.y);
153
154 // main atmospheric scattering line integral
155 temp2.z = Plen * density_multiplier.x;
156
157 // Transparency (-> temp1)
158 // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati
159 // compiler gets confused.
160 temp1 = exp(-temp1 * temp2.z * distance_multiplier.x);
161
162 //final atmosphere attenuation factor
163 setAtmosAttenuation(temp1.rgb);
164
165 //compute haze glow
166 //(can use temp2.x as temp because we haven't used it yet)
167 temp2.x = dot(Pn, tmpLightnorm.xyz);
168 temp2.x = 1. - temp2.x;
169 //temp2.x is 0 at the sun and increases away from sun
170 temp2.x = max(temp2.x, .03); //was glow.y
171 //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
172 temp2.x *= glow.x;
173 //higher glow.x gives dimmer glow (because next step is 1 / "angle")
174 temp2.x = pow(temp2.x, glow.z);
175 //glow.z should be negative, so we're doing a sort of (1 / "angle") function
176
177 //add "minimum anti-solar illumination"
178 temp2.x += .25;
179
180 //increase ambient when there are more clouds
181 vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
182
183 /* decrease value and saturation (that in HSV, not HSL) for occluded areas
184 * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
185 * // The following line of code performs the equivalent of:
186 * float ambAlpha = tmpAmbient.a;
187 * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
188 * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
189 * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
190 */
191 tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
192
193 //haze color
194 setAdditiveColor(
195 vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient)
196 + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x
197 + tmpAmbient)));
198
199 //brightness of surface both sunlight and ambient
200 setSunlitColor(vec3(sunlight * .5));
201 setAmblitColor(vec3(tmpAmbient * .25));
202 setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
203}
204
205vec3 atmosLighting(vec3 light)
206{
207 light *= getAtmosAttenuation().r;
208 light += getAdditiveColor();
209 return (2.0 * light);
210}
211
212vec3 atmosTransport(vec3 light) {
213 light *= getAtmosAttenuation().r;
214 light += getAdditiveColor() * 2.0;
215 return light;
216}
217vec3 atmosGetDiffuseSunlightColor()
218{
219 return getSunlitColor();
220}
221
222vec3 scaleDownLight(vec3 light)
223{
224 return (light / scene_light_strength );
225}
226
227vec3 scaleUpLight(vec3 light)
228{
229 return (light * scene_light_strength);
230}
231
232vec3 atmosAmbient(vec3 light)
233{
234 return getAmblitColor() + light / 2.0;
235}
236
237vec3 atmosAffectDirectionalLight(float lightIntensity)
238{
239 return getSunlitColor() * lightIntensity;
240}
241
242vec3 scaleSoftClip(vec3 light)
243{
244 //soft clip effect:
245 light = 1. - clamp(light, vec3(0.), vec3(1.));
246 light = 1. - pow(light, gamma.xxx);
247
248 return light;
249}
250
251void main()
252{
253 vec2 tc = vary_fragcoord.xy;
254 vec3 pos = getPosition(tc).xyz;
255 vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0;
256 vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
257
258 float da = max(dot(norm.xyz, vary_light.xyz), 0.0);
259
260 vec4 diffuse = texture2DRect(diffuseRect, tc);
261 vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
262
263 vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
264 float scol = max(scol_ambocc.r, diffuse.a);
265 float ambocc = scol_ambocc.g;
266
267 calcAtmospherics(pos.xyz, ambocc);
268
269 vec3 col = atmosAmbient(vec3(0));
270 col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
271
272 col *= diffuse.rgb;
273
274 if (spec.a > 0.0)
275 {
276 vec3 ref = normalize(reflect(pos.xyz, norm.xyz));
277 float sa = dot(ref, vary_light.xyz);
278 col.rgb += vary_SunlitColor*scol*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a;
279 }
280
281 col = atmosLighting(col);
282 col = scaleSoftClip(col);
283
284 gl_FragColor.rgb = col;
285
286 //gl_FragColor.rgb = gi_col.rgb;
287 gl_FragColor.a = 0.0;
288
289 //gl_FragColor.rg = scol_ambocc.rg;
290 //gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb;
291 //gl_FragColor.rgb = norm.rgb*0.5+0.5;
292 //gl_FragColor.rgb = vec3(ambocc);
293 //gl_FragColor.rgb = vec3(scol);
294}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
deleted file mode 100644
index ad8af47..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
+++ /dev/null
@@ -1,24 +0,0 @@
1/**
2 * @file softenLightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform vec2 screen_res;
9
10varying vec4 vary_light;
11varying vec2 vary_fragcoord;
12void main()
13{
14 //transform vertex
15 gl_Position = ftransform();
16
17 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
18 vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
19
20 vec4 tex = gl_MultiTexCoord0;
21 tex.w = 1.0;
22
23 vary_light = gl_MultiTexCoord0;
24}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
deleted file mode 100644
index d653408..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ /dev/null
@@ -1,199 +0,0 @@
1/**
2 * @file spotLightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8#version 120
9
10#extension GL_ARB_texture_rectangle : enable
11
12uniform sampler2DRect diffuseRect;
13uniform sampler2DRect specularRect;
14uniform sampler2DRect depthMap;
15uniform sampler2DRect normalMap;
16uniform samplerCube environmentMap;
17uniform sampler2DRect lightMap;
18uniform sampler2D noiseMap;
19uniform sampler2D lightFunc;
20uniform sampler2D projectionMap;
21
22uniform mat4 proj_mat; //screen space to light space
23uniform float proj_near; //near clip for projection
24uniform vec3 proj_p; //plane projection is emitting from (in screen space)
25uniform vec3 proj_n;
26uniform float proj_focus; //distance from plane to begin blurring
27uniform float proj_lod; //(number of mips in proj map)
28uniform float proj_range; //range between near clip and far clip plane of projection
29uniform float proj_ambiance;
30uniform float near_clip;
31uniform float far_clip;
32
33uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
34uniform float sun_wash;
35uniform int proj_shadow_idx;
36uniform float shadow_fade;
37
38varying vec4 vary_light;
39
40varying vec4 vary_fragcoord;
41uniform vec2 screen_res;
42
43uniform mat4 inv_proj;
44
45vec4 getPosition(vec2 pos_screen)
46{
47 float depth = texture2DRect(depthMap, pos_screen.xy).a;
48 vec2 sc = pos_screen.xy*2.0;
49 sc /= screen_res;
50 sc -= vec2(1.0,1.0);
51 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
52 vec4 pos = inv_proj * ndc;
53 pos /= pos.w;
54 pos.w = 1.0;
55 return pos;
56}
57
58void main()
59{
60 vec4 frag = vary_fragcoord;
61 frag.xyz /= frag.w;
62 frag.xyz = frag.xyz*0.5+0.5;
63 frag.xy *= screen_res;
64
65 float shadow = 1.0;
66
67 if (proj_shadow_idx >= 0)
68 {
69 vec4 shd = texture2DRect(lightMap, frag.xy);
70 float sh[2];
71 sh[0] = shd.b;
72 sh[1] = shd.a;
73 shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0);
74 }
75
76 vec3 pos = getPosition(frag.xy).xyz;
77 vec3 lv = vary_light.xyz-pos.xyz;
78 float dist2 = dot(lv,lv);
79 dist2 /= vary_light.w;
80 if (dist2 > 1.0)
81 {
82 discard;
83 }
84
85 vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
86
87 norm = normalize(norm);
88 float l_dist = -dot(lv, proj_n);
89
90 vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
91 if (proj_tc.z < 0.0)
92 {
93 discard;
94 }
95
96 proj_tc.xyz /= proj_tc.w;
97
98 float fa = gl_Color.a+1.0;
99 float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
100
101 lv = proj_origin-pos.xyz;
102 lv = normalize(lv);
103 float da = dot(norm, lv);
104
105 vec3 col = vec3(0,0,0);
106
107 vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
108
109 float noise = texture2D(noiseMap, frag.xy/128.0).b;
110 if (proj_tc.z > 0.0 &&
111 proj_tc.x < 1.0 &&
112 proj_tc.y < 1.0 &&
113 proj_tc.x > 0.0 &&
114 proj_tc.y > 0.0)
115 {
116 float lit = 0.0;
117 if (da > 0.0)
118 {
119 float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
120 float lod = diff * proj_lod;
121
122 vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
123
124 vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
125
126 lit = da * dist_atten * noise;
127
128 col = lcol*lit*diff_tex*shadow;
129 }
130
131 float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
132 float lod = diff * proj_lod;
133 vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
134 //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0));
135 float amb_da = proj_ambiance;
136 if (da > 0.0)
137 {
138 amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
139 }
140
141 amb_da += (da*da*0.5+0.5)*proj_ambiance;
142
143 amb_da *= dist_atten * noise;
144
145 amb_da = min(amb_da, 1.0-lit);
146
147 col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
148 }
149
150
151 vec4 spec = texture2DRect(specularRect, frag.xy);
152 if (spec.a > 0.0)
153 {
154 vec3 ref = reflect(normalize(pos), norm);
155
156 //project from point pos in direction ref to plane proj_p, proj_n
157 vec3 pdelta = proj_p-pos;
158 float ds = dot(ref, proj_n);
159
160 if (ds < 0.0)
161 {
162 vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
163
164 vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz;
165
166 if (stc.z > 0.0)
167 {
168 stc.xy /= stc.z+proj_near;
169
170 if (stc.x < 1.0 &&
171 stc.y < 1.0 &&
172 stc.x > 0.0 &&
173 stc.y > 0.0)
174 {
175 vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
176 col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow;
177 }
178 }
179 }
180 }
181
182 /*if (spec.a > 0.0)
183 {
184 //vec3 ref = reflect(normalize(pos), norm);
185 float sa = dot(normalize(lv-normalize(pos)),norm);;
186 //sa = max(sa, 0.0);
187 //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
188 sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
189 sa *= noise;
190 col += da*sa*lcol*spec.rgb;
191 }*/
192
193 //attenuate point light contribution by SSAO component
194 col *= texture2DRect(lightMap, frag.xy).g;
195
196
197 gl_FragColor.rgb = col;
198 gl_FragColor.a = 0.0;
199}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
deleted file mode 100644
index 8ced94e..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ /dev/null
@@ -1,203 +0,0 @@
1/**
2 * @file sunLightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8#extension GL_ARB_texture_rectangle : enable
9
10uniform sampler2DRect depthMap;
11uniform sampler2DRect normalMap;
12uniform sampler2DRectShadow shadowMap0;
13uniform sampler2DRectShadow shadowMap1;
14uniform sampler2DRectShadow shadowMap2;
15uniform sampler2DRectShadow shadowMap3;
16uniform sampler2DRectShadow shadowMap4;
17uniform sampler2DRectShadow shadowMap5;
18uniform sampler2D noiseMap;
19
20uniform sampler2D lightFunc;
21
22
23// Inputs
24uniform mat4 shadow_matrix[6];
25uniform vec4 shadow_clip;
26uniform float ssao_radius;
27uniform float ssao_max_radius;
28uniform float ssao_factor;
29uniform float ssao_factor_inv;
30
31varying vec2 vary_fragcoord;
32varying vec4 vary_light;
33
34uniform mat4 inv_proj;
35uniform vec2 screen_res;
36
37uniform float shadow_bias;
38uniform float shadow_offset;
39
40vec4 getPosition(vec2 pos_screen)
41{
42 float depth = texture2DRect(depthMap, pos_screen.xy).a;
43 vec2 sc = pos_screen.xy*2.0;
44 sc /= screen_res;
45 sc -= vec2(1.0,1.0);
46 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
47 vec4 pos = inv_proj * ndc;
48 pos /= pos.w;
49 pos.w = 1.0;
50 return pos;
51}
52
53//calculate decreases in ambient lighting when crowded out (SSAO)
54float calcAmbientOcclusion(vec4 pos, vec3 norm)
55{
56 vec2 kern[8];
57 // exponentially (^2) distant occlusion samples spread around origin
58 kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
59 kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
60 kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
61 kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
62 kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
63 kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
64 kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
65 kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
66
67 vec2 pos_screen = vary_fragcoord.xy;
68 vec3 pos_world = pos.xyz;
69 vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
70
71 float angle_hidden = 0.0;
72 int points = 0;
73
74 float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
75
76 // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
77 for (int i = 0; i < 8; i++)
78 {
79 vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
80 vec3 samppos_world = getPosition(samppos_screen).xyz;
81
82 vec3 diff = pos_world - samppos_world;
83 float dist2 = dot(diff, diff);
84
85 // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
86 // --> solid angle shrinking by the square of distance
87 //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
88 //(k should vary inversely with # of samples, but this is taken care of later)
89
90 //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces
91 // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor)
92 angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
93
94 // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
95 points = points + int(diff.z > -1.0);
96 }
97
98 angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
99
100 return (1.0 - (float(points != 0) * angle_hidden));
101}
102
103void main()
104{
105 vec2 pos_screen = vary_fragcoord.xy;
106
107 //try doing an unproject here
108
109 vec4 pos = getPosition(pos_screen);
110
111 vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
112
113 /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL
114 {
115 gl_FragColor = vec4(0.0); // doesn't matter
116 return;
117 }*/
118
119 float shadow = 1.0;
120 float dp_directional_light = max(0.0, dot(norm, vary_light.xyz));
121
122 vec4 spos = vec4(pos.xyz + norm.xyz * (-pos.z/64.0*shadow_offset+shadow_bias), 1.0);
123
124 //vec3 debug = vec3(0,0,0);
125
126 if (spos.z > -shadow_clip.w)
127 {
128 if (dp_directional_light == 0.0)
129 {
130 // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup
131 shadow = 0.0;
132 }
133 else
134 {
135 vec4 lpos;
136
137 if (spos.z < -shadow_clip.z)
138 {
139 lpos = shadow_matrix[3]*spos;
140 lpos.xy *= screen_res;
141 shadow = shadow2DRectProj(shadowMap3, lpos).x;
142 shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
143 }
144 else if (spos.z < -shadow_clip.y)
145 {
146 lpos = shadow_matrix[2]*spos;
147 lpos.xy *= screen_res;
148 shadow = shadow2DRectProj(shadowMap2, lpos).x;
149 }
150 else if (spos.z < -shadow_clip.x)
151 {
152 lpos = shadow_matrix[1]*spos;
153 lpos.xy *= screen_res;
154 shadow = shadow2DRectProj(shadowMap1, lpos).x;
155 }
156 else
157 {
158 lpos = shadow_matrix[0]*spos;
159 lpos.xy *= screen_res;
160 shadow = shadow2DRectProj(shadowMap0, lpos).x;
161 }
162
163 // take the most-shadowed value out of these two:
164 // * the blurred sun shadow in the light (shadow) map
165 // * an unblurred dot product between the sun and this norm
166 // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting
167 shadow = min(shadow, dp_directional_light);
168 }
169
170 /*debug.r = lpos.y / (lpos.w*screen_res.y);
171
172 lpos.xy /= lpos.w*32.0;
173 if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1)
174 {
175 debug.gb = vec2(0.5, 0.5);
176 }
177
178 debug += (1.0-shadow)*0.5;*/
179
180 }
181 else
182 {
183 // more distant than the shadow map covers
184 shadow = 1.0;
185 }
186
187 gl_FragColor[0] = shadow;
188 gl_FragColor[1] = calcAmbientOcclusion(pos, norm);
189
190 //spotlight shadow 1
191 vec4 lpos = shadow_matrix[4]*spos;
192 lpos.xy *= screen_res;
193 gl_FragColor[2] = shadow2DRectProj(shadowMap4, lpos).x;
194
195 //spotlight shadow 2
196 lpos = shadow_matrix[5]*spos;
197 lpos.xy *= screen_res;
198 gl_FragColor[3] = shadow2DRectProj(shadowMap5, lpos).x;
199
200 //gl_FragColor.rgb = pos.xyz;
201 //gl_FragColor.b = shadow;
202 //gl_FragColor.rgb = debug;
203}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
deleted file mode 100644
index 5081485..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
+++ /dev/null
@@ -1,25 +0,0 @@
1/**
2 * @file sunLightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8varying vec4 vary_light;
9varying vec2 vary_fragcoord;
10
11uniform vec2 screen_res;
12
13void main()
14{
15 //transform vertex
16 gl_Position = ftransform();
17 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
18 vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
19 vec4 tex = gl_MultiTexCoord0;
20 tex.w = 1.0;
21
22 vary_light = gl_MultiTexCoord0;
23
24 gl_FrontColor = gl_Color;
25}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/waterF.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/waterF.glsl
deleted file mode 100644
index 7342186..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/waterF.glsl
+++ /dev/null
@@ -1,139 +0,0 @@
1/**
2 * @file waterF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8vec3 scaleSoftClip(vec3 inColor);
9vec3 atmosTransport(vec3 inColor);
10
11uniform sampler2D bumpMap;
12uniform sampler2D screenTex;
13uniform sampler2D refTex;
14uniform sampler2DRectShadow shadowMap0;
15uniform sampler2DRectShadow shadowMap1;
16uniform sampler2DRectShadow shadowMap2;
17uniform sampler2DRectShadow shadowMap3;
18uniform sampler2D noiseMap;
19
20uniform mat4 shadow_matrix[6];
21uniform vec4 shadow_clip;
22
23uniform float sunAngle;
24uniform float sunAngle2;
25uniform vec3 lightDir;
26uniform vec3 specular;
27uniform float lightExp;
28uniform float refScale;
29uniform float kd;
30uniform vec2 screenRes;
31uniform vec3 normScale;
32uniform float fresnelScale;
33uniform float fresnelOffset;
34uniform float blurMultiplier;
35uniform vec2 screen_res;
36uniform mat4 norm_mat; //region space to screen space
37
38//bigWave is (refCoord.w, view.w);
39varying vec4 refCoord;
40varying vec4 littleWave;
41varying vec4 view;
42varying vec4 vary_position;
43
44void main()
45{
46 vec4 color;
47 float dist = length(view.xy);
48
49 //normalize view vector
50 vec3 viewVec = normalize(view.xyz);
51
52 //get wave normals
53 vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
54 vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0;
55 vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0;
56 //get base fresnel components
57
58 vec3 df = vec3(
59 dot(viewVec, wave1),
60 dot(viewVec, (wave2 + wave3) * 0.5),
61 dot(viewVec, wave3)
62 ) * fresnelScale + fresnelOffset;
63 df *= df;
64
65 vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5;
66
67 float dist2 = dist;
68 dist = max(dist, 5.0);
69
70 float dmod = sqrt(dist);
71
72 vec2 dmod_scale = vec2(dmod*dmod, dmod);
73
74 //get reflected color
75 vec2 refdistort1 = wave1.xy*normScale.x;
76 vec2 refvec1 = distort+refdistort1/dmod_scale;
77 vec4 refcol1 = texture2D(refTex, refvec1);
78
79 vec2 refdistort2 = wave2.xy*normScale.y;
80 vec2 refvec2 = distort+refdistort2/dmod_scale;
81 vec4 refcol2 = texture2D(refTex, refvec2);
82
83 vec2 refdistort3 = wave3.xy*normScale.z;
84 vec2 refvec3 = distort+refdistort3/dmod_scale;
85 vec4 refcol3 = texture2D(refTex, refvec3);
86
87 vec4 refcol = refcol1 + refcol2 + refcol3;
88 float df1 = df.x + df.y + df.z;
89 refcol *= df1 * 0.333;
90
91 vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5;
92 //wavef.z *= max(-viewVec.z, 0.1);
93 wavef = normalize(wavef);
94
95 float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset;
96
97 vec2 refdistort4 = wavef.xy*0.125;
98 refdistort4.y -= abs(refdistort4.y);
99 vec2 refvec4 = distort+refdistort4/dmod;
100 float dweight = min(dist2*blurMultiplier, 1.0);
101 vec4 baseCol = texture2D(refTex, refvec4);
102 refcol = mix(baseCol*df2, refcol, dweight);
103
104 //get specular component
105 //float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0);
106
107 //harden specular
108 //spec = pow(spec, 128.0);
109
110 //figure out distortion vector (ripply)
111 vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
112
113 vec4 fb = texture2D(screenTex, distort2);
114
115 //mix with reflection
116 // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug
117 color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999);
118
119 float shadow = 1.0;
120 vec4 pos = vary_position;
121
122 vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz;
123 vec4 spos = pos;
124
125 //spec *= shadow;
126 //color.rgb += spec * specular;
127
128 //color.rgb = atmosTransport(color.rgb);
129 //color.rgb = scaleSoftClip(color.rgb);
130 //color.a = spec * sunAngle2;
131
132 //wavef.z *= 0.1f;
133 wavef = normalize(wavef);
134 wavef = (norm_mat*vec4(wavef, 1.0)).xyz;
135
136 gl_FragData[0] = vec4(color.rgb, 0.75);
137 gl_FragData[1] = vec4(1,1,1, 0.8);
138 gl_FragData[2] = vec4(wavef*0.5+0.5, 0.f);
139}
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/waterV.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/waterV.glsl
deleted file mode 100644
index b45e5c5..0000000
--- a/linden/indra/newview/app_settings/shaders/class2/deferred/waterV.glsl
+++ /dev/null
@@ -1,76 +0,0 @@
1/**
2 * @file waterV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8void calcAtmospherics(vec3 inPositionEye);
9
10uniform vec2 d1;
11uniform vec2 d2;
12uniform float time;
13uniform vec3 eyeVec;
14uniform float waterHeight;
15
16varying vec4 refCoord;
17varying vec4 littleWave;
18varying vec4 view;
19
20varying vec4 vary_position;
21
22float wave(vec2 v, float t, float f, vec2 d, float s)
23{
24 return (dot(d, v)*f + t*s)*f;
25}
26
27void main()
28{
29 //transform vertex
30 vec4 position = gl_Vertex;
31 mat4 modelViewProj = gl_ModelViewProjectionMatrix;
32
33 vec4 oPosition;
34
35 //get view vector
36 vec3 oEyeVec;
37 oEyeVec.xyz = position.xyz-eyeVec;
38
39 float d = length(oEyeVec.xy);
40 float ld = min(d, 2560.0);
41
42 position.xy = eyeVec.xy + oEyeVec.xy/d*ld;
43 view.xyz = oEyeVec;
44
45 d = clamp(ld/1536.0-0.5, 0.0, 1.0);
46 d *= d;
47
48 oPosition = position;
49 oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d);
50 vary_position = gl_ModelViewMatrix * oPosition;
51 oPosition = modelViewProj * oPosition;
52
53 refCoord.xyz = oPosition.xyz + vec3(0,0,0.2);
54
55 //get wave position parameter (create sweeping horizontal waves)
56 vec3 v = position.xyz;
57 v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0;
58
59 //push position for further horizon effect.
60 position.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z);
61 position.w = 1.0;
62 position = position*gl_ModelViewMatrix;
63
64 calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz);
65
66
67 //pass wave parameters to pixel shader
68 vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055;
69 //get two normal map (detail map) texture coordinates
70 littleWave.xy = (v.xy) * vec2(0.45, 0.9) + d2 * time * 0.13;
71 littleWave.zw = (v.xy) * vec2(0.1, 0.2) + d1 * time * 0.1;
72 view.w = bigWave.y;
73 refCoord.w = bigWave.x;
74
75 gl_Position = oPosition;
76}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/avatarF.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/avatarF.glsl
deleted file mode 100644
index 9cc71a7..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/avatarF.glsl
+++ /dev/null
@@ -1,18 +0,0 @@
1/**
2 * @file avatarF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2D diffuseMap;
9
10varying vec3 vary_normal;
11
12void main()
13{
14 gl_FragData[0] = vec4(gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb, 0.0);
15 gl_FragData[1] = vec4(0,0,0,0);
16 gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
17}
18
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/bumpF.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/bumpF.glsl
deleted file mode 100644
index 6eb4a51..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/bumpF.glsl
+++ /dev/null
@@ -1,27 +0,0 @@
1/**
2 * @file bumpF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2D diffuseMap;
9uniform sampler2D bumpMap;
10
11varying vec3 vary_mat0;
12varying vec3 vary_mat1;
13varying vec3 vary_mat2;
14
15void main()
16{
17 vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
18 vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0;
19
20 vec3 tnorm = vec3(dot(norm,vary_mat0),
21 dot(norm,vary_mat1),
22 dot(norm,vary_mat2));
23
24 gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0);
25 gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a);
26 gl_FragData[2] = vec4(normalize(tnorm)*0.5+0.5, 0.0);
27}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/diffuseF.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/diffuseF.glsl
deleted file mode 100644
index c9f75f7..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/diffuseF.glsl
+++ /dev/null
@@ -1,18 +0,0 @@
1/**
2 * @file diffuseF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2D diffuseMap;
9
10varying vec3 vary_normal;
11
12void main()
13{
14 vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
15 gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0);
16 gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a);
17 gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
18}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
deleted file mode 100644
index 7325825..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
+++ /dev/null
@@ -1,84 +0,0 @@
1/**
2 * @file giDownsampleF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect giLightMap;
9
10uniform vec2 kern[32];
11uniform float dist_factor;
12uniform float blur_size;
13uniform vec2 delta;
14uniform int kern_length;
15uniform float kern_scale;
16uniform vec3 blur_quad;
17
18varying vec2 vary_fragcoord;
19
20uniform mat4 inv_proj;
21uniform vec2 screen_res;
22
23vec4 getPosition(vec2 pos_screen)
24{
25 float depth = texture2DRect(depthMap, pos_screen.xy).a;
26 vec2 sc = pos_screen.xy*2.0;
27 sc /= screen_res;
28 sc -= vec2(1.0,1.0);
29 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
30 vec4 pos = inv_proj * ndc;
31 pos /= pos.w;
32 pos.w = 1.0;
33 return pos;
34}
35
36float getDepth(vec2 pos_screen)
37{
38 float z = texture2DRect(depthMap, pos_screen.xy).a;
39 z = z*2.0-1.0;
40 vec4 ndc = vec4(0.0, 0.0, z, 1.0);
41 vec4 p = inv_proj*ndc;
42 return p.z/p.w;
43}
44
45void main()
46{
47 vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
48 float depth = getDepth(vary_fragcoord.xy);
49
50 vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
51 vec2 dlt = kern_scale * delta/(vec2(1.0,1.0)+norm.xy*norm.xy);
52 dlt /= clamp(-depth*blur_quad.x, 1.0, 3.0);
53 float defined_weight = kern[0].x;
54 vec3 col = ccol*kern[0].x;
55
56 for (int i = 0; i < kern_length; i++)
57 {
58 vec2 tc = vary_fragcoord.xy + kern[i].y*dlt;
59 vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz*2.0-1.0;
60
61 float d = dot(norm.xyz, sampNorm);
62
63 if (d > 0.5)
64 {
65 float sampdepth = getDepth(tc.xy);
66 sampdepth -= depth;
67 if (sampdepth*sampdepth < blur_quad.z)
68 {
69 col += texture2DRect(giLightMap, tc).rgb*kern[i].x;
70 defined_weight += kern[i].x;
71 }
72 }
73 }
74
75 col /= defined_weight;
76
77 //col = ccol;
78
79 col = col*blur_quad.y;
80
81 gl_FragData[0].xyz = col;
82
83 //gl_FragColor = ccol;
84}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl
deleted file mode 100644
index 6adcda8..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl
+++ /dev/null
@@ -1,17 +0,0 @@
1/**
2 * @file postgiV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8varying vec2 vary_fragcoord;
9uniform vec2 screen_res;
10
11void main()
12{
13 //transform vertex
14 gl_Position = ftransform();
15 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
16 vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
17}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
deleted file mode 100644
index 43da836..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
+++ /dev/null
@@ -1,219 +0,0 @@
1/**
2 * @file giF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8#extension GL_ARB_texture_rectangle : enable
9
10uniform sampler2DRect depthMap;
11uniform sampler2DRect normalMap;
12uniform sampler2DRect lightMap;
13uniform sampler2DRect specularRect;
14
15uniform sampler2D noiseMap;
16
17uniform sampler2D diffuseGIMap;
18uniform sampler2D specularGIMap;
19uniform sampler2D normalGIMap;
20uniform sampler2D depthGIMap;
21
22uniform sampler2D lightFunc;
23
24// Inputs
25varying vec2 vary_fragcoord;
26
27uniform vec2 screen_res;
28
29uniform vec4 sunlight_color;
30
31uniform mat4 inv_proj;
32uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space
33uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space
34uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix
35uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space
36uniform float gi_radius;
37uniform float gi_intensity;
38uniform int gi_samples;
39uniform vec2 gi_kern[25];
40uniform vec2 gi_scale;
41uniform vec3 gi_quad;
42uniform vec3 gi_spec;
43uniform float gi_direction_weight;
44uniform float gi_light_offset;
45uniform float gi_range;
46
47vec4 getPosition(vec2 pos_screen)
48{
49 float depth = texture2DRect(depthMap, pos_screen.xy).a;
50 vec2 sc = pos_screen.xy*2.0;
51 sc /= screen_res;
52 sc -= vec2(1.0,1.0);
53 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
54 vec4 pos = inv_proj * ndc;
55 pos /= pos.w;
56 pos.w = 1.0;
57 return pos;
58}
59
60vec4 getGIPosition(vec2 gi_tc)
61{
62 float depth = texture2D(depthGIMap, gi_tc).a;
63 vec2 sc = gi_tc*2.0;
64 sc -= vec2(1.0, 1.0);
65 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
66 vec4 pos = gi_inv_proj*ndc;
67 pos.xyz /= pos.w;
68 pos.w = 1.0;
69 return pos;
70}
71
72vec3 giAmbient(vec3 pos, vec3 norm)
73{
74 vec4 gi_c = gi_mat_proj * vec4(pos, 1.0);
75 gi_c.xyz /= gi_c.w;
76
77 vec4 gi_pos = gi_mat*vec4(pos,1.0);
78 vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz;
79 gi_norm = normalize(gi_norm);
80
81 vec4 c_spec = texture2DRect(specularRect, vary_fragcoord.xy);
82 gi_pos.xyz += (texture2D(noiseMap, vary_fragcoord.xy/128.0).x)*gi_spec.z*gi_norm.xyz;
83 vec2 tcx = gi_norm.xy;
84 vec2 tcy = gi_norm.yx;
85
86 vec4 eye_pos = gi_mat*vec4(0,0,0,1.0);
87
88 vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz);
89 vec3 eye_ref = reflect(eye_dir, gi_norm);
90
91 //vec3 eye_dir = vec3(0,0,-1);
92 //eye_dir = (gi_norm_mat*vec4(eye_dir, 1.0)).xyz;
93 //eye_dir = normalize(eye_dir);
94
95 //float round_x = gi_scale.x;
96 //float round_y = gi_scale.y;
97
98 vec3 debug = texture2D(normalGIMap, gi_c.xy).rgb;
99 //debug.xz = vec2(0.0,0.0);
100 //debug = fract(debug);
101
102 float round_x = 1.0/64.0;
103 float round_y = 1.0/64.0;
104
105 //gi_c.x = floor(gi_c.x/round_x+0.5)*round_x;
106 //gi_c.y = floor(gi_c.y/round_y+0.5)*round_y;
107
108 float da = texture2DRect(lightMap, vary_fragcoord.xy).r;
109
110 vec3 fdiff = vec3(da);
111
112 if (da > 0.0)
113 {
114 vec3 ha = -eye_dir;
115 ha.z += 1.0;
116 ha = normalize(ha);
117
118 float sa = dot(ha,gi_norm);
119 da = min(da, texture2D(lightFunc, vec2(sa, c_spec.a)).a);
120 fdiff += da*(c_spec.rgb*c_spec.a*2.0);
121 }
122
123 float fda = da;
124
125 vec3 rcol = vec3(0,0,0);
126
127 float fsa = 0.0;
128
129
130 for (int i = -1; i <= 1; i += 1 )
131 {
132 for (int j = -1; j <= 1; j+= 1)
133 {
134 vec2 tc = vec2(i, j)*0.75+gi_norm.xy;
135 vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0+tc*0.5).xyz;
136 tc += gi_norm.xy*nz.z;
137 tc += nz.xy*2.0;
138 tc /= gi_samples;
139 tc += gi_c.xy;
140
141 vec3 lnorm = -normalize(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0);
142 vec3 lpos = getGIPosition(tc.xy).xyz;
143
144 vec3 at = lpos-gi_pos.xyz;
145 float dist = dot(at,at);
146 float da = clamp(1.0/(gi_spec.x*dist), 0.0, 1.0);
147
148
149 if (da > 0.01)
150 { //possible contribution of indirect light to this surface
151 vec3 ldir = at;
152
153 float ld = -dot(ldir, lnorm);
154
155 if (ld < 0.0)
156 {
157 float ang_atten = dot(ldir, gi_norm);
158
159 if (ang_atten > 0.0)
160 {
161 vec4 spec = texture2D(specularGIMap, tc.xy);
162 at = normalize(at);
163 vec3 diff;
164
165 { //contribution from indirect source to visible pixel
166 vec3 ha = at;
167 ha.z -= 1.0;
168 ha = normalize(ha);
169 float sa = dot(ha,lnorm);
170 da = min(da, texture2D(lightFunc, vec2(sa, spec.a)).a);
171
172 diff = texture2D(diffuseGIMap, tc.xy).rgb+spec.rgb*spec.a*2.0;
173 }
174
175 if (da > 0.0)
176 { //contribution from visible pixel to eye
177 vec3 ha = normalize(at-eye_dir);
178 float sa = dot(ha, gi_norm);
179 da = min(da, texture2D(lightFunc, vec2(sa, c_spec.a)).a);
180 fda += da;
181 fdiff += da*(c_spec.rgb*c_spec.a*2.0+vec3(1,1,1))*diff.rgb;
182 }
183 }
184 }
185 }
186 }
187 }
188
189 //fdiff /= max(gi_spec.y*fda, gi_quad.z);
190 //fdiff = clamp(fdiff, vec3(0), vec3(1));
191 fdiff *= 64.0;
192 fdiff *= sunlight_color.rgb;
193
194 vec3 ret = fda*fdiff;
195 //ret = ret*ret*gi_quad.x+ret*gi_quad.y+gi_quad.z;
196
197 //fda *= nz.z;
198
199 //rcol.rgb *= gi_intensity;
200 //return rcol.rgb+vary_AmblitColor.rgb*0.25;
201 //return vec4(debug, 0.0);
202 //return vec4(fda*fdiff, 0.0);
203 return clamp(ret,vec3(0.0), vec3(1.0));
204 //return debug.xyz;
205}
206
207void main()
208{
209 vec2 pos_screen = vary_fragcoord.xy;
210 vec4 pos = getPosition(pos_screen);
211
212 float rad = gi_range*0.5;
213
214 vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
215 float dist = max(length(pos.xyz)-rad, 0.0);
216
217 float da = clamp(1.0-dist/rad, 0.0, 1.0);
218 gl_FragData[0].xyz = da > 0.0 ? giAmbient(pos, norm)*da : vec3(0,0,0);
219}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/giV.glsl
deleted file mode 100644
index 71dcea9..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/giV.glsl
+++ /dev/null
@@ -1,22 +0,0 @@
1/**
2 * @file giV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8varying vec2 vary_fragcoord;
9
10uniform vec2 screen_res;
11
12void main()
13{
14 //transform vertex
15 gl_Position = ftransform();
16 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
17 vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
18 vec4 tex = gl_MultiTexCoord0;
19 tex.w = 1.0;
20
21 gl_FrontColor = gl_Color;
22}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl
deleted file mode 100644
index 0de0d11..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl
+++ /dev/null
@@ -1,16 +0,0 @@
1/**
2 * @file luminanceF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect diffuseMap;
9
10varying vec2 vary_fragcoord;
11uniform float fade;
12void main()
13{
14 gl_FragColor.rgb = texture2DRect(diffuseMap, vary_fragcoord.xy).rgb;
15 gl_FragColor.a = fade;
16}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl
deleted file mode 100644
index db8775f..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl
+++ /dev/null
@@ -1,20 +0,0 @@
1/**
2 * @file giV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8varying vec2 vary_fragcoord;
9
10uniform vec2 screen_res;
11
12void main()
13{
14 //transform vertex
15 gl_Position = ftransform();
16 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
17 vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
18
19 gl_FrontColor = gl_Color;
20}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl
deleted file mode 100644
index 609fb1d..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl
+++ /dev/null
@@ -1,76 +0,0 @@
1/**
2 * @file postDeferredF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect diffuseRect;
9uniform sampler2DRect specularRect;
10uniform sampler2DRect localLightMap;
11uniform sampler2DRect sunLightMap;
12uniform sampler2DRect giLightMap;
13uniform sampler2D luminanceMap;
14uniform sampler2DRect lightMap;
15uniform sampler2D lightFunc;
16
17
18uniform vec3 gi_lum_quad;
19uniform vec3 sun_lum_quad;
20uniform vec3 lum_quad;
21uniform float lum_lod;
22uniform vec4 ambient;
23
24uniform vec3 gi_quad;
25
26uniform vec2 screen_res;
27varying vec2 vary_fragcoord;
28
29void main()
30{
31 vec2 tc = vary_fragcoord.xy;
32 vec3 lcol = texture2DLod(luminanceMap, tc/screen_res, lum_lod).rgb;
33
34 float lum = sqrt(lcol.r)*lum_quad.x+lcol.r*lcol.r*lum_quad.y+lcol.r*lum_quad.z;
35
36 vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
37 vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
38
39 float ambocc = texture2DRect(lightMap, vary_fragcoord.xy).g;
40
41 vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
42 vec3 gi_col = ccol;
43 /*for (int i = -1; i <= 1; i+=1)
44 {
45 for (int j = -1; j <= 1; j+=1)
46 {
47 vec2 tc = vec2(i,j);
48 float wght = 1.0/(length(tc)+1.0);
49 gi_col += texture2DRect(giLightMap, vary_fragcoord.xy+vec2(i,j)).rgb * wght;
50 }
51 }*/
52
53 //gi_col *= 1.0+spec.a*4.0;
54 gi_col = (sqrt(gi_col)*gi_quad.x + gi_col*gi_quad.y)*(diff.rgb+spec.rgb*spec.a)+gi_quad.z*ambocc*ambient.rgb*diff.rgb;
55
56 vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy);
57
58 vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb;
59
60
61 float sun_lum = 1.0-lum;
62 sun_lum = sun_lum*sun_lum*sun_lum_quad.x + sun_lum*sun_lum_quad.y+sun_lum_quad.z;
63
64 float gi_lum = lum;
65 gi_lum = gi_lum*gi_lum*gi_lum_quad.x+gi_lum*gi_lum_quad.y+gi_lum_quad.z;
66 gi_col *= 1.0/gi_lum;
67
68
69 vec3 col = sun_col.rgb*(1.0+max(sun_lum,0.0))+gi_col+local_col;
70
71 gl_FragColor.rgb = col.rgb;
72 gl_FragColor.a = max(sun_lum*min(sun_col.r+sun_col.g+sun_col.b, 1.0), sun_col.a);
73
74 //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
75 //gl_FragColor.rgb = vec3(texture2D(lightFunc, vary_fragcoord.xy/512.0-vec2(0.5, 0.5)).a);
76}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl
deleted file mode 100644
index 9819232..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl
+++ /dev/null
@@ -1,17 +0,0 @@
1/**
2 * @file postDeferredV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8varying vec2 vary_fragcoord;
9uniform vec2 screen_res;
10
11void main()
12{
13 //transform vertex
14 gl_Position = ftransform();
15 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
16 vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
17}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl
deleted file mode 100644
index 12a5f39..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl
+++ /dev/null
@@ -1,87 +0,0 @@
1/**
2 * @file postgiF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect depthMap;
9uniform sampler2DRect normalMap;
10uniform sampler2DRect giLightMap;
11uniform sampler2D noiseMap;
12
13uniform vec2 kern[32];
14uniform float dist_factor;
15uniform float blur_size;
16uniform vec2 delta;
17uniform int kern_length;
18uniform float kern_scale;
19uniform vec3 blur_quad;
20
21varying vec2 vary_fragcoord;
22
23uniform mat4 inv_proj;
24uniform vec2 screen_res;
25
26vec4 getPosition(vec2 pos_screen)
27{
28 float depth = texture2DRect(depthMap, pos_screen.xy).a;
29 vec2 sc = pos_screen.xy*2.0;
30 sc /= screen_res;
31 sc -= vec2(1.0,1.0);
32 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
33 vec4 pos = inv_proj * ndc;
34 pos /= pos.w;
35 pos.w = 1.0;
36 return pos;
37}
38
39float getDepth(vec2 pos_screen)
40{
41 float z = texture2DRect(depthMap, pos_screen.xy).a;
42 z = z*2.0-1.0;
43 vec4 ndc = vec4(0.0, 0.0, z, 1.0);
44 vec4 p = inv_proj*ndc;
45 return p.z/p.w;
46}
47
48void main()
49{
50 vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
51 float depth = getDepth(vary_fragcoord.xy);
52
53 vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
54 vec2 dlt = kern_scale * delta/(vec2(1.0,1.0)+norm.xy*norm.xy);
55 dlt /= clamp(-depth*blur_quad.x, 1.0, 3.0);
56 float defined_weight = kern[0].x;
57 vec3 col = ccol*kern[0].x;
58
59 for (int i = 0; i < kern_length; i++)
60 {
61 vec2 tc = vary_fragcoord.xy + kern[i].y*dlt;
62 vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz*2.0-1.0;
63
64 float d = dot(norm.xyz, sampNorm);
65
66 if (d > 0.5)
67 {
68 float sampdepth = getDepth(tc.xy);
69 sampdepth -= depth;
70 if (sampdepth*sampdepth < blur_quad.z)
71 {
72 col += texture2DRect(giLightMap, tc).rgb*kern[i].x;
73 defined_weight += kern[i].x;
74 }
75 }
76 }
77
78 col /= defined_weight;
79
80 //col = ccol;
81
82 col = col*blur_quad.y;
83
84 gl_FragData[0].xyz = col;
85
86 //gl_FragColor = ccol;
87}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl
deleted file mode 100644
index 6adcda8..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl
+++ /dev/null
@@ -1,17 +0,0 @@
1/**
2 * @file postgiV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8varying vec2 vary_fragcoord;
9uniform vec2 screen_res;
10
11void main()
12{
13 //transform vertex
14 gl_Position = ftransform();
15 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
16 vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
17}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
deleted file mode 100644
index 654b182..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ /dev/null
@@ -1,312 +0,0 @@
1/**
2 * @file softenLightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8#extension GL_ARB_texture_rectangle : enable
9
10uniform sampler2DRect diffuseRect;
11uniform sampler2DRect specularRect;
12uniform sampler2DRect normalMap;
13uniform sampler2DRect lightMap;
14uniform sampler2DRect giLightMap;
15uniform sampler2D noiseMap;
16uniform samplerCube environmentMap;
17uniform sampler2D lightFunc;
18uniform sampler2D luminanceMap;
19
20uniform vec3 gi_quad;
21uniform vec3 lum_quad;
22uniform float lum_lod;
23
24uniform float blur_size;
25uniform float blur_fidelity;
26
27// Inputs
28uniform vec4 morphFactor;
29uniform vec3 camPosLocal;
30//uniform vec4 camPosWorld;
31uniform vec4 gamma;
32uniform vec4 lightnorm;
33uniform vec4 sunlight_color;
34uniform vec4 ambient;
35uniform vec4 blue_horizon;
36uniform vec4 blue_density;
37uniform vec4 haze_horizon;
38uniform vec4 haze_density;
39uniform vec4 cloud_shadow;
40uniform vec4 density_multiplier;
41uniform vec4 distance_multiplier;
42uniform vec4 max_y;
43uniform vec4 glow;
44uniform float scene_light_strength;
45uniform vec3 env_mat[3];
46uniform vec4 shadow_clip;
47uniform mat3 ssao_effect_mat;
48
49uniform sampler2DRect depthMap;
50uniform mat4 inv_proj;
51uniform vec2 screen_res;
52
53varying vec4 vary_light;
54varying vec2 vary_fragcoord;
55
56vec3 vary_PositionEye;
57
58vec3 vary_SunlitColor;
59vec3 vary_AmblitColor;
60vec3 vary_AdditiveColor;
61vec3 vary_AtmosAttenuation;
62
63vec4 getPosition(vec2 pos_screen)
64{ //get position in screen space (world units) given window coordinate and depth map
65 float depth = texture2DRect(depthMap, pos_screen.xy).a;
66 vec2 sc = pos_screen.xy*2.0;
67 sc /= screen_res;
68 sc -= vec2(1.0,1.0);
69 vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
70 vec4 pos = inv_proj * ndc;
71 pos /= pos.w;
72 pos.w = 1.0;
73 return pos;
74}
75
76vec3 getPositionEye()
77{
78 return vary_PositionEye;
79}
80vec3 getSunlitColor()
81{
82 return vary_SunlitColor;
83}
84vec3 getAmblitColor()
85{
86 return vary_AmblitColor;
87}
88vec3 getAdditiveColor()
89{
90 return vary_AdditiveColor;
91}
92vec3 getAtmosAttenuation()
93{
94 return vary_AtmosAttenuation;
95}
96
97
98void setPositionEye(vec3 v)
99{
100 vary_PositionEye = v;
101}
102
103void setSunlitColor(vec3 v)
104{
105 vary_SunlitColor = v;
106}
107
108void setAmblitColor(vec3 v)
109{
110 vary_AmblitColor = v;
111}
112
113void setAdditiveColor(vec3 v)
114{
115 vary_AdditiveColor = v;
116}
117
118void setAtmosAttenuation(vec3 v)
119{
120 vary_AtmosAttenuation = v;
121}
122
123void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
124
125 vec3 P = inPositionEye;
126 setPositionEye(P);
127
128 //(TERRAIN) limit altitude
129 if (P.y > max_y.x) P *= (max_y.x / P.y);
130 if (P.y < -max_y.x) P *= (-max_y.x / P.y);
131
132 vec3 tmpLightnorm = lightnorm.xyz;
133
134 vec3 Pn = normalize(P);
135 float Plen = length(P);
136
137 vec4 temp1 = vec4(0);
138 vec3 temp2 = vec3(0);
139 vec4 blue_weight;
140 vec4 haze_weight;
141 vec4 sunlight = sunlight_color;
142 vec4 light_atten;
143
144 //sunlight attenuation effect (hue and brightness) due to atmosphere
145 //this is used later for sunlight modulation at various altitudes
146 light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x);
147 //I had thought blue_density and haze_density should have equal weighting,
148 //but attenuation due to haze_density tends to seem too strong
149
150 temp1 = blue_density + vec4(haze_density.r);
151 blue_weight = blue_density / temp1;
152 haze_weight = vec4(haze_density.r) / temp1;
153
154 //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
155 temp2.y = max(0.0, tmpLightnorm.y);
156 temp2.y = 1. / temp2.y;
157 sunlight *= exp( - light_atten * temp2.y);
158
159 // main atmospheric scattering line integral
160 temp2.z = Plen * density_multiplier.x;
161
162 // Transparency (-> temp1)
163 // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati
164 // compiler gets confused.
165 temp1 = exp(-temp1 * temp2.z * distance_multiplier.x);
166
167 //final atmosphere attenuation factor
168 setAtmosAttenuation(temp1.rgb);
169
170 //compute haze glow
171 //(can use temp2.x as temp because we haven't used it yet)
172 temp2.x = dot(Pn, tmpLightnorm.xyz);
173 temp2.x = 1. - temp2.x;
174 //temp2.x is 0 at the sun and increases away from sun
175 temp2.x = max(temp2.x, .03); //was glow.y
176 //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
177 temp2.x *= glow.x;
178 //higher glow.x gives dimmer glow (because next step is 1 / "angle")
179 temp2.x = pow(temp2.x, glow.z);
180 //glow.z should be negative, so we're doing a sort of (1 / "angle") function
181
182 //add "minimum anti-solar illumination"
183 temp2.x += .25;
184
185 //increase ambient when there are more clouds
186 vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
187
188 /* decrease value and saturation (that in HSV, not HSL) for occluded areas
189 * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
190 * // The following line of code performs the equivalent of:
191 * float ambAlpha = tmpAmbient.a;
192 * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
193 * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
194 * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
195 */
196 tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
197
198 //haze color
199 setAdditiveColor(
200 vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient)
201 + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x
202 + tmpAmbient)));
203
204 //brightness of surface both sunlight and ambient
205 setSunlitColor(vec3(sunlight * .5));
206 setAmblitColor(vec3(tmpAmbient * .25));
207 setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
208}
209
210vec3 atmosLighting(vec3 light)
211{
212 light *= getAtmosAttenuation().r;
213 light += getAdditiveColor();
214 return (2.0 * light);
215}
216
217vec3 atmosTransport(vec3 light) {
218 light *= getAtmosAttenuation().r;
219 light += getAdditiveColor() * 2.0;
220 return light;
221}
222vec3 atmosGetDiffuseSunlightColor()
223{
224 return getSunlitColor();
225}
226
227vec3 scaleDownLight(vec3 light)
228{
229 return (light / scene_light_strength );
230}
231
232vec3 scaleUpLight(vec3 light)
233{
234 return (light * scene_light_strength);
235}
236
237vec3 atmosAmbient(vec3 light)
238{
239 return getAmblitColor() + light / 2.0;
240}
241
242vec3 atmosAffectDirectionalLight(float lightIntensity)
243{
244 return getSunlitColor() * lightIntensity;
245}
246
247vec3 scaleSoftClip(vec3 light)
248{
249 //soft clip effect:
250 light = 1. - clamp(light, vec3(0.), vec3(1.));
251 light = 1. - pow(light, gamma.xxx);
252
253 return light;
254}
255
256void main()
257{
258 vec2 tc = vary_fragcoord.xy;
259 vec3 pos = getPosition(tc).xyz;
260 vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0;
261 vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
262
263 vec3 at = normalize(pos);
264
265 vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
266
267 vec3 lum = texture2DLod(luminanceMap, tc/screen_res, lum_lod).rgb;
268
269 vec3 ha = normalize(vary_light.xyz-at);
270
271 float da = dot(ha, norm.xyz);
272 da = texture2D(lightFunc, vec2(da, spec.a)).a;
273
274 vec4 diffuse = texture2DRect(diffuseRect, tc);
275
276 vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
277 float scol = max(scol_ambocc.r, diffuse.a);
278 float ambocc = scol_ambocc.g;
279
280 calcAtmospherics(pos.xyz, ambocc);
281
282 vec3 col = vec3(0,0,0);
283
284 col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)*(1.0+spec.a));
285
286 col *= diffuse.rgb;
287
288 col += da*spec.rgb*spec.a*vary_SunlitColor*scol_ambocc.r;
289
290 /*if (spec.a > 0.0)
291 {
292 vec3 ref = normalize(reflect(pos.xyz, norm.xyz));
293 float sa = dot(ref, vary_light.xyz);
294 col.rgb += vary_SunlitColor*scol*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a;
295 }*/
296
297 col = atmosLighting(col);
298 col = scaleSoftClip(col);
299
300 col = col*vec3(1.0+1.0/2.2);
301
302 gl_FragColor.rgb = col;
303 //gl_FragColor.rgb = lum;
304
305 gl_FragColor.a = 0.0;
306
307 //gl_FragColor.rg = scol_ambocc.rg;
308 //gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb;
309 //gl_FragColor.rgb = norm.rgb*0.5+0.5;
310 //gl_FragColor.rgb = vec3(ambocc);
311 //gl_FragColor.rgb = vec3(scol);
312}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl
deleted file mode 100644
index ad8af47..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl
+++ /dev/null
@@ -1,24 +0,0 @@
1/**
2 * @file softenLightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform vec2 screen_res;
9
10varying vec4 vary_light;
11varying vec2 vary_fragcoord;
12void main()
13{
14 //transform vertex
15 gl_Position = ftransform();
16
17 vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
18 vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
19
20 vec4 tex = gl_MultiTexCoord0;
21 tex.w = 1.0;
22
23 vary_light = gl_MultiTexCoord0;
24}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
deleted file mode 100644
index 258acee..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
+++ /dev/null
@@ -1,18 +0,0 @@
1/**
2 * @file treeF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2D diffuseMap;
9
10varying vec3 vary_normal;
11
12void main()
13{
14 vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
15 gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005);
16 gl_FragData[1] = vec4(0,0,0,0);
17 gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
18}
diff --git a/linden/indra/newview/app_settings/shaders/class3/deferred/waterF.glsl b/linden/indra/newview/app_settings/shaders/class3/deferred/waterF.glsl
deleted file mode 100644
index bea1515..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/deferred/waterF.glsl
+++ /dev/null
@@ -1,139 +0,0 @@
1/**
2 * @file waterF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8vec3 scaleSoftClip(vec3 inColor);
9vec3 atmosTransport(vec3 inColor);
10
11uniform sampler2D bumpMap;
12uniform sampler2D screenTex;
13uniform sampler2D refTex;
14uniform sampler2DRectShadow shadowMap0;
15uniform sampler2DRectShadow shadowMap1;
16uniform sampler2DRectShadow shadowMap2;
17uniform sampler2DRectShadow shadowMap3;
18uniform sampler2D noiseMap;
19
20uniform mat4 shadow_matrix[6];
21uniform vec4 shadow_clip;
22
23uniform float sunAngle;
24uniform float sunAngle2;
25uniform vec3 lightDir;
26uniform vec3 specular;
27uniform float lightExp;
28uniform float refScale;
29uniform float kd;
30uniform vec2 screenRes;
31uniform vec3 normScale;
32uniform float fresnelScale;
33uniform float fresnelOffset;
34uniform float blurMultiplier;
35uniform vec2 screen_res;
36uniform mat4 norm_mat; //region space to screen space
37
38//bigWave is (refCoord.w, view.w);
39varying vec4 refCoord;
40varying vec4 littleWave;
41varying vec4 view;
42varying vec4 vary_position;
43
44void main()
45{
46 vec4 color;
47 float dist = length(view.xy);
48
49 //normalize view vector
50 vec3 viewVec = normalize(view.xyz);
51
52 //get wave normals
53 vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
54 vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0;
55 vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0;
56 //get base fresnel components
57
58 vec3 df = vec3(
59 dot(viewVec, wave1),
60 dot(viewVec, (wave2 + wave3) * 0.5),
61 dot(viewVec, wave3)
62 ) * fresnelScale + fresnelOffset;
63 df *= df;
64
65 vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5;
66
67 float dist2 = dist;
68 dist = max(dist, 5.0);
69
70 float dmod = sqrt(dist);
71
72 vec2 dmod_scale = vec2(dmod*dmod, dmod);
73
74 //get reflected color
75 vec2 refdistort1 = wave1.xy*normScale.x;
76 vec2 refvec1 = distort+refdistort1/dmod_scale;
77 vec4 refcol1 = texture2D(refTex, refvec1);
78
79 vec2 refdistort2 = wave2.xy*normScale.y;
80 vec2 refvec2 = distort+refdistort2/dmod_scale;
81 vec4 refcol2 = texture2D(refTex, refvec2);
82
83 vec2 refdistort3 = wave3.xy*normScale.z;
84 vec2 refvec3 = distort+refdistort3/dmod_scale;
85 vec4 refcol3 = texture2D(refTex, refvec3);
86
87 vec4 refcol = refcol1 + refcol2 + refcol3;
88 float df1 = df.x + df.y + df.z;
89 refcol *= df1 * 0.333;
90
91 vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5;
92 //wavef.z *= max(-viewVec.z, 0.1);
93 wavef = normalize(wavef);
94
95 float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset;
96
97 vec2 refdistort4 = wavef.xy*0.125;
98 refdistort4.y -= abs(refdistort4.y);
99 vec2 refvec4 = distort+refdistort4/dmod;
100 float dweight = min(dist2*blurMultiplier, 1.0);
101 vec4 baseCol = texture2D(refTex, refvec4);
102 refcol = mix(baseCol*df2, refcol, dweight);
103
104 //get specular component
105 //float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0);
106
107 //harden specular
108 //spec = pow(spec, 128.0);
109
110 //figure out distortion vector (ripply)
111 vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
112
113 vec4 fb = texture2D(screenTex, distort2);
114
115 //mix with reflection
116 // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug
117 color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999);
118
119 float shadow = 1.0;
120 vec4 pos = vary_position;
121
122 vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz;
123 vec4 spos = pos;
124
125 //spec *= shadow;
126 //color.rgb += spec * specular;
127
128 //color.rgb = atmosTransport(color.rgb);
129 //color.rgb = scaleSoftClip(color.rgb);
130 //color.a = spec * sunAngle2;
131
132 //wavef.z *= 0.1f;
133 wavef = normalize(wavef);
134 wavef = (norm_mat*vec4(wavef, 1.0)).xyz;
135
136 gl_FragData[0] = vec4(color.rgb, 0.5);
137 gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95);
138 gl_FragData[2] = vec4(wavef*0.5+0.5, 0.f);
139}
diff --git a/linden/indra/newview/app_settings/shaders/class3/effects/blurF.glsl b/linden/indra/newview/app_settings/shaders/class3/effects/blurF.glsl
deleted file mode 100644
index 9443320..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/effects/blurF.glsl
+++ /dev/null
@@ -1,31 +0,0 @@
1/**
2 * @file blurf.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect RenderTexture;
9uniform float bloomStrength;
10
11varying vec4 gl_TexCoord[gl_MaxTextureCoords];
12void main(void)
13{
14 float blurWeights[7];
15 blurWeights[0] = 0.05;
16 blurWeights[1] = 0.1;
17 blurWeights[2] = 0.2;
18 blurWeights[3] = 0.3;
19 blurWeights[4] = 0.2;
20 blurWeights[5] = 0.1;
21 blurWeights[6] = 0.05;
22
23 vec3 color = vec3(0,0,0);
24 for (int i = 0; i < 7; i++){
25 color += vec3(texture2DRect(RenderTexture, gl_TexCoord[i].st)) * blurWeights[i];
26 }
27
28 color *= bloomStrength;
29
30 gl_FragColor = vec4(color, 1.0);
31}
diff --git a/linden/indra/newview/app_settings/shaders/class3/effects/blurV.glsl b/linden/indra/newview/app_settings/shaders/class3/effects/blurV.glsl
deleted file mode 100644
index ba65b16..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/effects/blurV.glsl
+++ /dev/null
@@ -1,35 +0,0 @@
1/**
2 * @file blurV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform vec2 texelSize;
9uniform vec2 blurDirection;
10uniform float blurWidth;
11
12void main(void)
13{
14 // Transform vertex
15 gl_Position = ftransform();
16
17 vec2 blurDelta = texelSize * blurDirection * vec2(blurWidth, blurWidth);
18 vec2 s = gl_MultiTexCoord0.st - (blurDelta * 3.0);
19
20 // for (int i = 0; i < 7; i++) {
21 // gl_TexCoord[i].st = s + (i * blurDelta);
22 // }
23
24 // MANUALLY UNROLL
25 gl_TexCoord[0].st = s;
26 gl_TexCoord[1].st = s + blurDelta;
27 gl_TexCoord[2].st = s + (2. * blurDelta);
28 gl_TexCoord[3].st = s + (3. * blurDelta);
29 gl_TexCoord[4].st = s + (4. * blurDelta);
30 gl_TexCoord[5].st = s + (5. * blurDelta);
31 gl_TexCoord[6].st = s + (6. * blurDelta);
32
33 // gl_TexCoord[0].st = s;
34 // gl_TexCoord[1].st = blurDelta;
35}
diff --git a/linden/indra/newview/app_settings/shaders/class3/effects/colorFilterF.glsl b/linden/indra/newview/app_settings/shaders/class3/effects/colorFilterF.glsl
deleted file mode 100644
index 623ef7a..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/effects/colorFilterF.glsl
+++ /dev/null
@@ -1,31 +0,0 @@
1/**
2 * @file colorFilterF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect RenderTexture;
9uniform float brightness;
10uniform float contrast;
11uniform vec3 contrastBase;
12uniform float saturation;
13uniform vec3 lumWeights;
14
15const float gamma = 2.0;
16
17void main(void)
18{
19 vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
20
21 /// Modulate brightness
22 color *= brightness;
23
24 /// Modulate contrast
25 color = mix(contrastBase, color, contrast);
26
27 /// Modulate saturation
28 color = mix(vec3(dot(color, lumWeights)), color, saturation);
29
30 gl_FragColor = vec4(color, 1.0);
31}
diff --git a/linden/indra/newview/app_settings/shaders/class3/effects/drawQuadV.glsl b/linden/indra/newview/app_settings/shaders/class3/effects/drawQuadV.glsl
deleted file mode 100644
index 29c2a09..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/effects/drawQuadV.glsl
+++ /dev/null
@@ -1,14 +0,0 @@
1/**
2 * @file drawQuadV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8void main(void)
9{
10 //transform vertex
11 gl_Position = ftransform();
12 gl_TexCoord[0] = gl_MultiTexCoord0;
13 gl_TexCoord[1] = gl_MultiTexCoord1;
14}
diff --git a/linden/indra/newview/app_settings/shaders/class3/effects/extractF.glsl b/linden/indra/newview/app_settings/shaders/class3/effects/extractF.glsl
deleted file mode 100644
index a1583b1..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/effects/extractF.glsl
+++ /dev/null
@@ -1,22 +0,0 @@
1/**
2 * @file extractF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect RenderTexture;
9uniform float extractLow;
10uniform float extractHigh;
11uniform vec3 lumWeights;
12
13void main(void)
14{
15 /// Get scene color
16 vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
17
18 /// Extract luminance and scale up by night vision brightness
19 float lum = smoothstep(extractLow, extractHigh, dot(color, lumWeights));
20
21 gl_FragColor = vec4(vec3(lum), 1.0);
22}
diff --git a/linden/indra/newview/app_settings/shaders/class3/effects/nightVisionF.glsl b/linden/indra/newview/app_settings/shaders/class3/effects/nightVisionF.glsl
deleted file mode 100644
index 271d5cf..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/effects/nightVisionF.glsl
+++ /dev/null
@@ -1,42 +0,0 @@
1/**
2 * @file nightVisionF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect RenderTexture;
9uniform sampler2D NoiseTexture;
10uniform float brightMult;
11uniform float noiseStrength;
12
13float luminance(vec3 color)
14{
15 /// CALCULATING LUMINANCE (Using NTSC lum weights)
16 /// http://en.wikipedia.org/wiki/Luma_%28video%29
17 return dot(color, vec3(0.299, 0.587, 0.114));
18}
19
20void main(void)
21{
22 /// Get scene color
23 vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
24
25 /// Extract luminance and scale up by night vision brightness
26 float lum = luminance(color) * brightMult;
27
28 /// Convert into night vision color space
29 /// Newer NVG colors (crisper and more saturated)
30 vec3 outColor = (lum * vec3(0.91, 1.21, 0.9)) + vec3(-0.07, 0.1, -0.12);
31
32 /// Add noise
33 float noiseValue = texture2D(NoiseTexture, gl_TexCoord[1].st).r;
34 noiseValue = (noiseValue - 0.5) * noiseStrength;
35
36 /// Older NVG colors (more muted)
37 // vec3 outColor = (lum * vec3(0.82, 0.75, 0.83)) + vec3(0.05, 0.32, -0.11);
38
39 outColor += noiseValue;
40
41 gl_FragColor = vec4(outColor, 1.0);
42}
diff --git a/linden/indra/newview/app_settings/shaders/class3/effects/simpleF.glsl b/linden/indra/newview/app_settings/shaders/class3/effects/simpleF.glsl
deleted file mode 100644
index e55d278..0000000
--- a/linden/indra/newview/app_settings/shaders/class3/effects/simpleF.glsl
+++ /dev/null
@@ -1,14 +0,0 @@
1/**
2 * @file simpleF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8uniform sampler2DRect RenderTexture;
9
10void main(void)
11{
12 vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
13 gl_FragColor = vec4(1.0 - color, 1.0);
14}
diff --git a/linden/indra/newview/llagent.cpp b/linden/indra/newview/llagent.cpp
index bfaa4ad..1b2c8e1 100644
--- a/linden/indra/newview/llagent.cpp
+++ b/linden/indra/newview/llagent.cpp
@@ -223,7 +223,6 @@ LLAgent gAgent;
223// Statics 223// Statics
224// 224//
225BOOL LLAgent::sPhantom = FALSE; 225BOOL LLAgent::sPhantom = FALSE;
226BOOL LLAgent::sDebugDisplayTarget = FALSE;
227 226
228const F32 LLAgent::TYPING_TIMEOUT_SECS = 5.f; 227const F32 LLAgent::TYPING_TIMEOUT_SECS = 5.f;
229 228
@@ -6624,7 +6623,7 @@ void LLAgent::saveWearable( EWearableType type, BOOL send_update )
6624 return; 6623 return;
6625 } 6624 }
6626 6625
6627 // getAvatarObject()->wearableUpdated( type ); 6626 getAvatarObject()->wearableUpdated( type );
6628 6627
6629 if( send_update ) 6628 if( send_update )
6630 { 6629 {
diff --git a/linden/indra/newview/llagent.h b/linden/indra/newview/llagent.h
index 22851c1..f1cad9c 100644
--- a/linden/indra/newview/llagent.h
+++ b/linden/indra/newview/llagent.h
@@ -771,7 +771,6 @@ public:
771 771
772 BOOL mInitialized; 772 BOOL mInitialized;
773 773
774 static BOOL sDebugDisplayTarget;
775 S32 mNumPendingQueries; 774 S32 mNumPendingQueries;
776 S32* mActiveCacheQueries; 775 S32* mActiveCacheQueries;
777 776
diff --git a/linden/indra/newview/llappviewer.cpp b/linden/indra/newview/llappviewer.cpp
index 3a3f51b..9fad9f1 100644
--- a/linden/indra/newview/llappviewer.cpp
+++ b/linden/indra/newview/llappviewer.cpp
@@ -448,7 +448,7 @@ static void settings_modify()
448 LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] 448 LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4]
449 gDebugGL = gSavedSettings.getBOOL("RenderDebugGL"); 449 gDebugGL = gSavedSettings.getBOOL("RenderDebugGL");
450 gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline"); 450 gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline");
451// gAuditTexture = gSavedSettings.getBOOL("AuditTexture"); 451 gAuditTexture = gSavedSettings.getBOOL("AuditTexture");
452#if LL_VECTORIZE 452#if LL_VECTORIZE
453 if (gSysCPU.hasAltivec()) 453 if (gSysCPU.hasAltivec())
454 { 454 {
diff --git a/linden/indra/newview/llcolorswatch.cpp b/linden/indra/newview/llcolorswatch.cpp
index 3222c0d..5905bb0 100644
--- a/linden/indra/newview/llcolorswatch.cpp
+++ b/linden/indra/newview/llcolorswatch.cpp
@@ -219,12 +219,11 @@ void LLColorSwatchCtrl::draw()
219 gl_rect_2d(interior, mColor, TRUE); 219 gl_rect_2d(interior, mColor, TRUE);
220 LLColor4 opaque_color = mColor; 220 LLColor4 opaque_color = mColor;
221 opaque_color.mV[VALPHA] = 1.f; 221 opaque_color.mV[VALPHA] = 1.f;
222 gGL.color4fv(opaque_color.mV);
223 if (mAlphaGradientImage.notNull()) 222 if (mAlphaGradientImage.notNull())
224 { 223 {
225 gGL.pushMatrix(); 224 gGL.pushMatrix();
226 { 225 {
227 mAlphaGradientImage->draw(interior, mColor); 226 mAlphaGradientImage->draw(interior, opaque_color);
228 } 227 }
229 gGL.popMatrix(); 228 gGL.popMatrix();
230 } 229 }
diff --git a/linden/indra/newview/llcompilequeue.cpp b/linden/indra/newview/llcompilequeue.cpp
index a81972d..ed18a10 100644
--- a/linden/indra/newview/llcompilequeue.cpp
+++ b/linden/indra/newview/llcompilequeue.cpp
@@ -58,6 +58,7 @@
58#include "llfloaterchat.h" 58#include "llfloaterchat.h"
59#include "llviewerstats.h" 59#include "llviewerstats.h"
60#include "lluictrlfactory.h" 60#include "lluictrlfactory.h"
61#include "llselectmgr.h"
61 62
62///---------------------------------------------------------------------------- 63///----------------------------------------------------------------------------
63/// Local function declarations, constants, enums, and typedefs 64/// Local function declarations, constants, enums, and typedefs
diff --git a/linden/indra/newview/llconsole.cpp b/linden/indra/newview/llconsole.cpp
index a8554a0..2379da3 100644
--- a/linden/indra/newview/llconsole.cpp
+++ b/linden/indra/newview/llconsole.cpp
@@ -63,25 +63,17 @@ const S32 CONSOLE_GUTTER_LEFT = 14;
63const S32 CONSOLE_GUTTER_RIGHT = 15; 63const S32 CONSOLE_GUTTER_RIGHT = 15;
64 64
65 65
66LLConsole::LLConsole(const std::string& name, const LLRect &rect, 66LLConsole::LLConsole(const std::string& name, const U32 max_lines, const LLRect &rect,
67 S32 font_size_index, F32 persist_time ) 67 S32 font_size_index, F32 persist_time )
68 : LLFixedBuffer(), 68 :
69 LLView(name, rect, FALSE), 69 LLFixedBuffer(max_lines),
70 mLinePersistTime(persist_time), 70 LLView(name, rect, FALSE)
71 mFadeTime(persist_time - FADE_DURATION),
72 mFont(LLFontGL::getFontSansSerif()),
73 mConsoleWidth(0),
74 mConsoleHeight(0),
75 mQueueMutex(NULL)
76{ 71{
77 mTimer.reset(); 72 mLinePersistTime = persist_time; // seconds
73 mFadeTime = persist_time - FADE_DURATION;
78 74
79 setFontSize( font_size_index ); 75 setFontSize( font_size_index );
80} 76 setMaxLines(gSavedSettings.getS32("ConsoleMaxLines"));
81
82LLConsole::~LLConsole()
83{
84 clear();
85} 77}
86 78
87void LLConsole::setLinePersistTime(F32 seconds) 79void LLConsole::setLinePersistTime(F32 seconds)
@@ -106,10 +98,10 @@ void LLConsole::reshape(S32 width, S32 height, BOOL called_from_parent)
106 mConsoleHeight= new_height; 98 mConsoleHeight= new_height;
107 99
108 LLView::reshape(new_width, new_height, called_from_parent); 100 LLView::reshape(new_width, new_height, called_from_parent);
109 101
110 for(paragraph_t::iterator paragraph_it = mParagraphs.begin(); paragraph_it != mParagraphs.end(); paragraph_it++) 102 for(paragraph_t::iterator paragraph_it = mParagraphs.begin(); paragraph_it != mParagraphs.end(); paragraph_it++)
111 { 103 {
112 (*paragraph_it)->updateLines((F32)getRect().getWidth(), mFont, true); 104 (*paragraph_it).updateLines((F32)getRect().getWidth(), mFont, true);
113 } 105 }
114} 106}
115 107
@@ -134,7 +126,7 @@ void LLConsole::setFontSize(S32 size_index)
134 126
135 for(paragraph_t::iterator paragraph_it = mParagraphs.begin(); paragraph_it != mParagraphs.end(); paragraph_it++) 127 for(paragraph_t::iterator paragraph_it = mParagraphs.begin(); paragraph_it != mParagraphs.end(); paragraph_it++)
136 { 128 {
137 (*paragraph_it)->updateLines((F32)getRect().getWidth(), mFont, true); 129 (*paragraph_it).updateLines((F32)getRect().getWidth(), mFont, true);
138 } 130 }
139} 131}
140 132
@@ -142,49 +134,35 @@ void LLConsole::draw()
142{ 134{
143 LLGLSUIDefault gls_ui; 135 LLGLSUIDefault gls_ui;
144 136
145 {
146 LLMutexLock lock(&mQueueMutex);
147 for(paragraph_t::iterator paragraph_it = mNewParagraphs.begin(); paragraph_it != mNewParagraphs.end(); paragraph_it++)
148 {
149 Paragraph* paragraph = *paragraph_it;
150 mParagraphs.push_back(paragraph);
151 paragraph->updateLines((F32)getRect().getWidth(), mFont);
152 }
153 mNewParagraphs.clear();
154 }
155
156 if (mParagraphs.empty()) //No text to draw.
157 {
158 return;
159 }
160
161 // skip lines added more than mLinePersistTime ago 137 // skip lines added more than mLinePersistTime ago
162 F32 cur_time = mTimer.getElapsedTimeF32(); 138 F32 cur_time = mTimer.getElapsedTimeF32();
163 139
164 F32 skip_time = cur_time - mLinePersistTime; 140 F32 skip_time = cur_time - mLinePersistTime;
165 F32 fade_time = cur_time - mFadeTime; 141 F32 fade_time = cur_time - mFadeTime;
166 142
167 U32 max_lines = gSavedSettings.getS32("ConsoleMaxLines"); 143 updateBuffer() ;
144
145 if (mParagraphs.empty()) //No text to draw.
146 {
147 return;
148 }
149
168 U32 num_lines=0; 150 U32 num_lines=0;
169 151
170 paragraph_t::reverse_iterator paragraph_it; 152 paragraph_t::reverse_iterator paragraph_it;
171 paragraph_it = mParagraphs.rbegin(); 153 paragraph_it = mParagraphs.rbegin();
172 U32 paragraph_num=mParagraphs.size(); 154 U32 paragraph_num=mParagraphs.size();
173 155
174 while (!mParagraphs.empty() && paragraph_it != mParagraphs.rend()) 156 while (!mParagraphs.empty() && paragraph_it != mParagraphs.rend())
175 { 157 {
176 num_lines += (*paragraph_it)->mLines.size(); 158 num_lines += (*paragraph_it).mLines.size();
177 if(num_lines > max_lines 159 if(num_lines > mMaxLines
178 || ( (mLinePersistTime > (F32)0.f) && ((*paragraph_it)->mAddTime - skip_time)/(mLinePersistTime - mFadeTime) <= (F32)0.f)) 160 || ( (mLinePersistTime > (F32)0.f) && ((*paragraph_it).mAddTime - skip_time)/(mLinePersistTime - mFadeTime) <= (F32)0.f))
179 { //All lines above here are done. Lose them. 161 { //All lines above here are done. Lose them.
180 for (U32 i=0;i<paragraph_num;i++) 162 for (U32 i=0;i<paragraph_num;i++)
181 { 163 {
182 if (!mParagraphs.empty()) 164 if (!mParagraphs.empty())
183 {
184 Paragraph* paragraph = mParagraphs.front();
185 mParagraphs.pop_front(); 165 mParagraphs.pop_front();
186 delete paragraph;
187 }
188 } 166 }
189 break; 167 break;
190 } 168 }
@@ -215,8 +193,8 @@ void LLConsole::draw()
215 S32 bkg_width=0; 193 S32 bkg_width=0;
216 for(paragraph_it = mParagraphs.rbegin(); paragraph_it != mParagraphs.rend(); paragraph_it++) 194 for(paragraph_it = mParagraphs.rbegin(); paragraph_it != mParagraphs.rend(); paragraph_it++)
217 { 195 {
218 S32 target_height = llfloor( (*paragraph_it)->mLines.size() * line_height + message_spacing); 196 S32 target_height = llfloor( (*paragraph_it).mLines.size() * line_height + message_spacing);
219 S32 target_width = llfloor( (*paragraph_it)->mMaxWidth + CONSOLE_GUTTER_RIGHT); 197 S32 target_width = llfloor( (*paragraph_it).mMaxWidth + CONSOLE_GUTTER_RIGHT);
220 198
221 bkg_height+= target_height; 199 bkg_height+= target_height;
222 if (target_width > bkg_width) 200 if (target_width > bkg_width)
@@ -225,7 +203,7 @@ void LLConsole::draw()
225 } 203 }
226 204
227 // Why is this not using llfloor as above? 205 // Why is this not using llfloor as above?
228 y_pos += ((*paragraph_it)->mLines.size()) * line_height; 206 y_pos += ((*paragraph_it).mLines.size()) * line_height;
229 y_pos += message_spacing; //Extra spacing between messages. 207 y_pos += message_spacing; //Extra spacing between messages.
230 } 208 }
231 imagep->drawSolid(-CONSOLE_GUTTER_LEFT, (S32)(y_pos + line_height - bkg_height - message_spacing), bkg_width, bkg_height, color); 209 imagep->drawSolid(-CONSOLE_GUTTER_LEFT, (S32)(y_pos + line_height - bkg_height - message_spacing), bkg_width, bkg_height, color);
@@ -235,10 +213,10 @@ void LLConsole::draw()
235 for(paragraph_it = mParagraphs.rbegin(); paragraph_it != mParagraphs.rend(); paragraph_it++) 213 for(paragraph_it = mParagraphs.rbegin(); paragraph_it != mParagraphs.rend(); paragraph_it++)
236 { 214 {
237//080813 Spatters: Dainty per-message block boxes 215//080813 Spatters: Dainty per-message block boxes
238// S32 target_height = llfloor( (*paragraph_it)->mLines.size() * line_height + 8); 216// S32 target_height = llfloor( (*paragraph_it).mLines.size() * line_height + 8);
239 S32 target_width = llfloor( (*paragraph_it)->mMaxWidth + CONSOLE_GUTTER_RIGHT); 217 S32 target_width = llfloor( (*paragraph_it).mMaxWidth + CONSOLE_GUTTER_RIGHT);
240 218
241 y_pos += ((*paragraph_it)->mLines.size()) * line_height; 219 y_pos += ((*paragraph_it).mLines.size()) * line_height;
242//080813 Spatters: Dainty per-message block boxes 220//080813 Spatters: Dainty per-message block boxes
243// imagep->drawSolid(-14, (S32)(y_pos + line_height - target_height), target_width, target_height, color); 221// imagep->drawSolid(-14, (S32)(y_pos + line_height - target_height), target_width, target_height, color);
244 222
@@ -246,9 +224,9 @@ void LLConsole::draw()
246 224
247 F32 alpha; 225 F32 alpha;
248 226
249 if ((mLinePersistTime > 0.f) && ((*paragraph_it)->mAddTime < fade_time)) 227 if ((mLinePersistTime > 0.f) && ((*paragraph_it).mAddTime < fade_time))
250 { 228 {
251 alpha = ((*paragraph_it)->mAddTime - skip_time)/(mLinePersistTime - mFadeTime); 229 alpha = ((*paragraph_it).mAddTime - skip_time)/(mLinePersistTime - mFadeTime);
252 } 230 }
253 else 231 else
254 { 232 {
@@ -257,12 +235,12 @@ void LLConsole::draw()
257 235
258 if( alpha > 0.f ) 236 if( alpha > 0.f )
259 { 237 {
260 for (lines_t::iterator line_it=(*paragraph_it)->mLines.begin(); 238 for (lines_t::iterator line_it=(*paragraph_it).mLines.begin();
261 line_it != (*paragraph_it)->mLines.end(); 239 line_it != (*paragraph_it).mLines.end();
262 line_it ++) 240 line_it ++)
263 { 241 {
264 for (line_color_segments_t::iterator seg_it = (*line_it).begin(); 242 for (line_color_segments_t::iterator seg_it = (*line_it).mLineColorSegments.begin();
265 seg_it != (*line_it).end(); 243 seg_it != (*line_it).mLineColorSegments.end();
266 seg_it++) 244 seg_it++)
267 { 245 {
268 mFont->render((*seg_it).mText, 0, (*seg_it).mXPosition - 8, y_pos - y_off, 246 mFont->render((*seg_it).mText, 0, (*seg_it).mXPosition - 8, y_pos - y_off,
@@ -285,34 +263,21 @@ void LLConsole::draw()
285 } 263 }
286} 264}
287 265
288//virtual 266void LLConsole::addLine(const std::string& utf8line)
289void LLConsole::clear()
290{ 267{
291 mTimer.reset(); 268 LLWString wline = utf8str_to_wstring(utf8line);
292 LLMutexLock lock(&mQueueMutex); 269 addLine(wline, 0.f, LLColor4(1.f, 1.f, 1.f, 1.f));
293 std::for_each(mParagraphs.begin(), mParagraphs.end(), DeletePointer());
294 mParagraphs.clear();
295 std::for_each(mNewParagraphs.begin(), mNewParagraphs.end(), DeletePointer());
296 mNewParagraphs.clear();
297} 270}
298 271
299//virtual 272void LLConsole::addLine(const LLWString& wline)
300void LLConsole::addLine(const std::string& utf8line)
301{ 273{
302 addConsoleLine(utf8line, LLColor4(1.f, 1.f, 1.f, 1.f)); 274 addLine(wline, 0.f, LLColor4(1.f, 1.f, 1.f, 1.f));
303} 275}
304 276
305void LLConsole::addConsoleLine(const std::string& utf8line, const LLColor4 &color) 277void LLConsole::addLine(const std::string& utf8line, F32 size, const LLColor4 &color)
306{ 278{
307 LLWString wline = utf8str_to_wstring(utf8line); 279 LLWString wline = utf8str_to_wstring(utf8line);
308 addConsoleLine(wline, color); 280 addLine(wline, size, color);
309}
310
311void LLConsole::addConsoleLine(const LLWString& wline, const LLColor4 &color)
312{
313 Paragraph* paragraph = new Paragraph(wline, color, mTimer.getElapsedTimeF32());
314 LLMutexLock lock(&mQueueMutex);
315 mNewParagraphs.push_back ( paragraph );
316} 281}
317 282
318//Generate highlight color segments for this paragraph. Pass in default color of paragraph. 283//Generate highlight color segments for this paragraph. Pass in default color of paragraph.
@@ -394,7 +359,7 @@ void LLConsole::Paragraph::updateLines(F32 screen_width, LLFontGL* font, bool fo
394 F32 x_position = 0; //Screen X position of text. 359 F32 x_position = 0; //Screen X position of text.
395 360
396 mMaxWidth = llmax( mMaxWidth, (F32)font->getWidth( mParagraphText.substr( paragraph_offset, drawable ).c_str() ) ); 361 mMaxWidth = llmax( mMaxWidth, (F32)font->getWidth( mParagraphText.substr( paragraph_offset, drawable ).c_str() ) );
397 line_color_segments_t line; 362 Line line;
398 363
399 U32 left_to_draw = drawable; 364 U32 left_to_draw = drawable;
400 U32 drawn = 0; 365 U32 drawn = 0;
@@ -403,7 +368,7 @@ void LLConsole::Paragraph::updateLines(F32 screen_width, LLFontGL* font, bool fo
403 && current_color != mParagraphColorSegments.end() ) 368 && current_color != mParagraphColorSegments.end() )
404 { 369 {
405 LLWString color_text = mParagraphText.substr( paragraph_offset + drawn, current_color_length ); 370 LLWString color_text = mParagraphText.substr( paragraph_offset + drawn, current_color_length );
406 line.push_back( LineColorSegment( color_text, //Append segment to line. 371 line.mLineColorSegments.push_back( LineColorSegment( color_text, //Append segment to line.
407 (*current_color).mColor, 372 (*current_color).mColor,
408 x_position ) ); 373 x_position ) );
409 374
@@ -424,7 +389,7 @@ void LLConsole::Paragraph::updateLines(F32 screen_width, LLFontGL* font, bool fo
424 { 389 {
425 LLWString color_text = mParagraphText.substr( paragraph_offset + drawn, left_to_draw ); 390 LLWString color_text = mParagraphText.substr( paragraph_offset + drawn, left_to_draw );
426 391
427 line.push_back( LineColorSegment( color_text, //Append segment to line. 392 line.mLineColorSegments.push_back( LineColorSegment( color_text, //Append segment to line.
428 (*current_color).mColor, 393 (*current_color).mColor,
429 x_position ) ); 394 x_position ) );
430 395
@@ -442,9 +407,50 @@ void LLConsole::Paragraph::updateLines(F32 screen_width, LLFontGL* font, bool fo
442} 407}
443 408
444//Pass in the string and the default color for this block of text. 409//Pass in the string and the default color for this block of text.
445LLConsole::Paragraph::Paragraph (LLWString str, const LLColor4 &color, F32 add_time) 410LLConsole::Paragraph::Paragraph (LLWString str, const LLColor4 &color, F32 add_time, LLFontGL* font, F32 screen_width)
446 : mParagraphText(str), mAddTime(add_time), mMaxWidth(-1) 411 : mParagraphText(str), mAddTime(add_time), mMaxWidth(-1)
447{ 412{
448 makeParagraphColorSegments(color); 413 makeParagraphColorSegments(color);
414 updateLines( screen_width, font );
449} 415}
450 416
417void LLConsole::addLine(const LLWString& wline, F32 size, const LLColor4 &color)
418{
419 Paragraph paragraph(wline, color, mTimer.getElapsedTimeF32(), mFont, (F32)getRect().getWidth() );
420
421 mParagraphs.push_back ( paragraph );
422
423#if LL_WINDOWS && LL_LCD_COMPILE
424 // add to LCD screen
425 AddNewDebugConsoleToLCD(wline);
426#endif
427}
428
429//
430//check if there are some messages stored in the buffer
431//if yes, output them.
432//
433void LLConsole::updateBuffer()
434{
435 BOOL need_clear = FALSE ;
436
437 mMutex.lock() ;
438 if(!mLines.empty())
439 {
440 S32 end = mLines.size() ;
441 LLColor4 color(1.f, 1.f, 1.f, 1.f) ;
442 for(S32 i = 0 ; i < end ; i++)
443 {
444 Paragraph paragraph(mLines[i], color, mAddTimes[i], mFont, (F32)getRect().getWidth() );
445 mParagraphs.push_back ( paragraph );
446 }
447
448 need_clear = TRUE ;
449 }
450 mMutex.unlock() ;
451
452 if(need_clear)
453 {
454 clear() ;
455 }
456}
diff --git a/linden/indra/newview/llconsole.h b/linden/indra/newview/llconsole.h
index 578670e..2915c48 100644
--- a/linden/indra/newview/llconsole.h
+++ b/linden/indra/newview/llconsole.h
@@ -33,8 +33,7 @@
33#ifndef LL_LLCONSOLE_H 33#ifndef LL_LLCONSOLE_H
34#define LL_LLCONSOLE_H 34#define LL_LLCONSOLE_H
35 35
36#include "llerrorcontrol.h" // For LLLineBuffer 36#include "llfixedbuffer.h"
37#include "llthread.h"
38#include "llview.h" 37#include "llview.h"
39#include "v4color.h" 38#include "v4color.h"
40#include <deque> 39#include <deque>
@@ -48,10 +47,10 @@ private:
48 F32 mLinePersistTime; // Age at which to stop drawing. 47 F32 mLinePersistTime; // Age at which to stop drawing.
49 F32 mFadeTime; // Age at which to start fading 48 F32 mFadeTime; // Age at which to start fading
50 LLFontGL* mFont; 49 LLFontGL* mFont;
50 S32 mLastBoxHeight;
51 S32 mLastBoxWidth;
51 S32 mConsoleWidth; 52 S32 mConsoleWidth;
52 S32 mConsoleHeight; 53 S32 mConsoleHeight;
53 LLMutex mQueueMutex;
54 LLTimer mTimer;
55 54
56public: 55public:
57 //A paragraph color segment defines the color of text in a line 56 //A paragraph color segment defines the color of text in a line
@@ -81,7 +80,14 @@ public:
81 80
82 typedef std::list<LineColorSegment> line_color_segments_t; 81 typedef std::list<LineColorSegment> line_color_segments_t;
83 82
84 typedef std::list<line_color_segments_t> lines_t; 83 //A line is composed of one or more color segments.
84 class Line
85 {
86 public:
87 line_color_segments_t mLineColorSegments;
88 };
89
90 typedef std::list<Line> lines_t;
85 typedef std::list<ParagraphColorSegment> paragraph_color_segments_t; 91 typedef std::list<ParagraphColorSegment> paragraph_color_segments_t;
86 92
87 //A paragraph is a processed element containing the entire text of the 93 //A paragraph is a processed element containing the entire text of the
@@ -92,7 +98,7 @@ public:
92 class Paragraph 98 class Paragraph
93 { 99 {
94 public: 100 public:
95 Paragraph (LLWString str, const LLColor4 &color, F32 add_time); 101 Paragraph (LLWString str, const LLColor4 &color, F32 add_time, LLFontGL* font, F32 screen_width);
96 void makeParagraphColorSegments ( const LLColor4 &color); 102 void makeParagraphColorSegments ( const LLColor4 &color);
97 void updateLines ( F32 screen_width, LLFontGL* font, bool force_resize=false ); 103 void updateLines ( F32 screen_width, LLFontGL* font, bool force_resize=false );
98 public: 104 public:
@@ -105,32 +111,35 @@ public:
105 }; 111 };
106 112
107 //The console contains a deque of paragraphs which represent the individual messages. 113 //The console contains a deque of paragraphs which represent the individual messages.
108 typedef std::deque<Paragraph*> paragraph_t; 114 typedef std::deque<Paragraph> paragraph_t;
109 paragraph_t mParagraphs; 115 paragraph_t mParagraphs;
110 paragraph_t mNewParagraphs;
111 116
112 // Font size: 117 // Font size:
113 // -1 = monospace, 0 means small, font size = 1 means big 118 // -1 = monospace, 0 means small, font size = 1 means big
114 LLConsole(const std::string& name, const LLRect &rect, 119 LLConsole(const std::string& name, const U32 max_lines, const LLRect &rect,
115 S32 font_size_index, F32 persist_time ); 120 S32 font_size_index, F32 persist_time );
116 ~LLConsole(); 121 ~LLConsole(){};
117 122
118 // each line lasts this long after being added 123 // each line lasts this long after being added
119 void setLinePersistTime(F32 seconds); 124 void setLinePersistTime(F32 seconds);
120 125
121 void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); 126 void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
122 127
123 // -1 = monospace, 0 means small, font size = 1 means big 128 // -1 = monospace, 0 means small, font size = 1 means big
124 void setFontSize(S32 size_index); 129 void setFontSize(S32 size_index);
125 130
126 // From LLLineBuffer 131 void addLine(const std::string& utf8line, F32 size, const LLColor4 &color);
127 /*virtual*/ void clear(); 132 void addLine(const LLWString& wline, F32 size, const LLColor4 &color);
128 /*virtual*/ void addLine(const std::string& utf8line);
129 void addConsoleLine(const std::string& utf8line, const LLColor4 &color);
130 void addConsoleLine(const LLWString& wline, const LLColor4 &color);
131 133
132 // Overrides 134 // Overrides
133 /*virtual*/ void draw(); 135 /*virtual*/ void draw();
136
137 //do not make these two "virtual"
138 void addLine(const std::string& utf8line);
139 void addLine(const LLWString& line);
140
141private:
142 void updateBuffer() ;
134}; 143};
135 144
136extern LLConsole* gConsole; 145extern LLConsole* gConsole;
diff --git a/linden/indra/newview/lldebugview.cpp b/linden/indra/newview/lldebugview.cpp
index a6d6f2d..40f5202 100644
--- a/linden/indra/newview/lldebugview.cpp
+++ b/linden/indra/newview/lldebugview.cpp
@@ -62,7 +62,7 @@ LLDebugView::LLDebugView(const std::string& name, const LLRect &rect)
62 LLRect r; 62 LLRect r;
63 63
64 r.set(10, rect.getHeight() - 100, rect.getWidth()/2, 100); 64 r.set(10, rect.getHeight() - 100, rect.getWidth()/2, 100);
65 mDebugConsolep = new LLConsole("debug console", r, -1, 0.f ); 65 mDebugConsolep = new LLConsole("debug console", 20, r, -1, 0.f );
66 mDebugConsolep->setFollowsBottom(); 66 mDebugConsolep->setFollowsBottom();
67 mDebugConsolep->setFollowsLeft(); 67 mDebugConsolep->setFollowsLeft();
68 mDebugConsolep->setVisible( FALSE ); 68 mDebugConsolep->setVisible( FALSE );
@@ -98,27 +98,6 @@ LLDebugView::LLDebugView(const std::string& name, const LLRect &rect)
98 addChild(gTextureView); 98 addChild(gTextureView);
99 //gTextureView->reshape(r.getWidth(), r.getHeight(), TRUE); 99 //gTextureView->reshape(r.getWidth(), r.getHeight(), TRUE);
100 100
101/*
102//there seems to be some debug code, we don't have
103#if !LL_RELEASE_FOR_DOWNLOAD
104 r.set(150, rect.getHeight() - 50, 900 + LLImageGL::sTextureLoadedCounter.size() * 30, 100);
105 gTextureSizeView = new LLTextureSizeView("gTextureSizeView");
106 gTextureSizeView->setRect(r);
107 gTextureSizeView->setFollowsBottom();
108 gTextureSizeView->setFollowsLeft();
109 addChild(gTextureSizeView);
110
111
112 r.set(150, rect.getHeight() - 50, 900 + LLImageGL::sTextureMemByCategory.size() * 30, 100);
113 gTextureCategoryView = new LLTextureSizeView("gTextureCategoryView");
114 gTextureCategoryView->setRect(r);
115 gTextureCategoryView->setFollowsBottom();
116 gTextureCategoryView->setFollowsLeft();
117 gTextureCategoryView->setType(LLTextureSizeView::TEXTURE_MEM_OVER_CATEGORY);
118 addChild(gTextureCategoryView);
119#endif
120*/
121
122 const S32 VELOCITY_LEFT = 10; // 370; 101 const S32 VELOCITY_LEFT = 10; // 370;
123 const S32 VELOCITY_WIDTH = 500; 102 const S32 VELOCITY_WIDTH = 500;
124 const S32 VELOCITY_TOP = 140; 103 const S32 VELOCITY_TOP = 140;
@@ -136,6 +115,5 @@ LLDebugView::~LLDebugView()
136 // These have already been deleted. Fix the globals appropriately. 115 // These have already been deleted. Fix the globals appropriately.
137 gDebugView = NULL; 116 gDebugView = NULL;
138 gTextureView = NULL; 117 gTextureView = NULL;
139 gTextureSizeView = NULL;
140} 118}
141 119
diff --git a/linden/indra/newview/lldrawable.cpp b/linden/indra/newview/lldrawable.cpp
index 2b43374..5a383bc 100644
--- a/linden/indra/newview/lldrawable.cpp
+++ b/linden/indra/newview/lldrawable.cpp
@@ -102,7 +102,7 @@ void LLDrawable::init()
102 mVObjp = NULL; 102 mVObjp = NULL;
103 // mFaces 103 // mFaces
104 mSpatialGroupp = NULL; 104 mSpatialGroupp = NULL;
105 mVisible = 0; 105 mVisible = sCurVisible - 2;//invisible for the current frame and the last frame.
106 mRadius = 0.f; 106 mRadius = 0.f;
107 107
108 mGeneration = -1; 108 mGeneration = -1;
@@ -125,7 +125,7 @@ void LLDrawable::destroy()
125 125
126 if (LLSpatialGroup::sNoDelete) 126 if (LLSpatialGroup::sNoDelete)
127 { 127 {
128 llwarns << "Illegal deletion of LLDrawable!" << llendl; 128 llerrs << "Illegal deletion of LLDrawable!" << llendl;
129 } 129 }
130 130
131 std::for_each(mFaces.begin(), mFaces.end(), DeletePointer()); 131 std::for_each(mFaces.begin(), mFaces.end(), DeletePointer());
@@ -234,7 +234,7 @@ LLFace* LLDrawable::addFace(LLFacePool *poolp, LLViewerImage *texturep)
234 LLMemType mt(LLMemType::MTYPE_DRAWABLE); 234 LLMemType mt(LLMemType::MTYPE_DRAWABLE);
235 235
236 LLFace *face = new LLFace(this, mVObjp); 236 LLFace *face = new LLFace(this, mVObjp);
237 if (!face) llwarns << "Allocating new Face: " << mFaces.size() << llendl; 237 if (!face) llerrs << "Allocating new Face: " << mFaces.size() << llendl;
238 238
239 if (face) 239 if (face)
240 { 240 {
@@ -346,7 +346,7 @@ void LLDrawable::deleteFaces(S32 offset, S32 count)
346 346
347void LLDrawable::update() 347void LLDrawable::update()
348{ 348{
349 llwarns << "Shouldn't be called!" << llendl; 349 llerrs << "Shouldn't be called!" << llendl;
350} 350}
351 351
352 352
@@ -369,7 +369,7 @@ void LLDrawable::makeActive()
369 pcode == LLViewerObject::LL_VO_GROUND || 369 pcode == LLViewerObject::LL_VO_GROUND ||
370 pcode == LLViewerObject::LL_VO_SKY) 370 pcode == LLViewerObject::LL_VO_SKY)
371 { 371 {
372 llwarns << "Static viewer object has active drawable!" << llendl; 372 llerrs << "Static viewer object has active drawable!" << llendl;
373 } 373 }
374 } 374 }
375#endif 375#endif
@@ -693,22 +693,19 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
693 pos += volume->getRegion()->getOriginAgent(); 693 pos += volume->getRegion()->getOriginAgent();
694 } 694 }
695 695
696 if (isState(LLDrawable::HAS_ALPHA)) 696 for (S32 i = 0; i < getNumFaces(); i++)
697 { 697 {
698 for (S32 i = 0; i < getNumFaces(); i++) 698 LLFace* facep = getFace(i);
699 if (force_update || facep->getPoolType() == LLDrawPool::POOL_ALPHA)
699 { 700 {
700 LLFace* facep = getFace(i); 701 LLVector3 box = (facep->mExtents[1] - facep->mExtents[0]) * 0.25f;
701 if (facep->getPoolType() == LLDrawPool::POOL_ALPHA) 702 LLVector3 v = (facep->mCenterLocal-camera.getOrigin());
703 LLVector3 at = camera.getAtAxis();
704 for (U32 j = 0; j < 3; j++)
702 { 705 {
703 LLVector3 box = (facep->mExtents[1] - facep->mExtents[0]) * 0.25f; 706 v.mV[j] -= box.mV[j] * at.mV[j];
704 LLVector3 v = (facep->mCenterLocal-camera.getOrigin());
705 const LLVector3& at = camera.getAtAxis();
706 for (U32 j = 0; j < 3; j++)
707 {
708 v.mV[j] -= box.mV[j] * at.mV[j];
709 }
710 facep->mDistance = v * camera.getAtAxis();
711 } 707 }
708 facep->mDistance = v * camera.getAtAxis();
712 } 709 }
713 } 710 }
714 } 711 }
@@ -740,11 +737,7 @@ void LLDrawable::updateTexture()
740 737
741 if (getVOVolume()) 738 if (getVOVolume())
742 { 739 {
743 if (!isActive()) 740 if (isActive())
744 {
745 //gPipeline.markMoved(this);
746 }
747 else
748 { 741 {
749 if (isRoot()) 742 if (isRoot())
750 { 743 {
@@ -1011,8 +1004,8 @@ BOOL LLDrawable::isVisible() const
1011// Spatial Partition Bridging Drawable 1004// Spatial Partition Bridging Drawable
1012//======================================= 1005//=======================================
1013 1006
1014LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask) // KL Sd version 1007LLSpatialBridge::LLSpatialBridge(LLDrawable* root, U32 data_mask)
1015: LLSpatialPartition(data_mask, render_by_group, FALSE) 1008: LLSpatialPartition(data_mask, FALSE)
1016{ 1009{
1017 mDrawable = root; 1010 mDrawable = root;
1018 root->setSpatialBridge(this); 1011 root->setSpatialBridge(this);
@@ -1142,26 +1135,26 @@ void LLDrawable::setVisible(LLCamera& camera, std::vector<LLDrawable*>* results,
1142 { 1135 {
1143 if (isActive() && !mParent->isActive()) 1136 if (isActive() && !mParent->isActive())
1144 { 1137 {
1145 llwarns << "Active drawable has static parent!" << llendl; 1138 llerrs << "Active drawable has static parent!" << llendl;
1146 } 1139 }
1147 1140
1148 if (isStatic() && !mParent->isStatic()) 1141 if (isStatic() && !mParent->isStatic())
1149 { 1142 {
1150 llwarns << "Static drawable has active parent!" << llendl; 1143 llerrs << "Static drawable has active parent!" << llendl;
1151 } 1144 }
1152 1145
1153 if (mSpatialBridge) 1146 if (mSpatialBridge)
1154 { 1147 {
1155 llwarns << "Child drawable has spatial bridge!" << llendl; 1148 llerrs << "Child drawable has spatial bridge!" << llendl;
1156 } 1149 }
1157 } 1150 }
1158 else if (isActive() && !mSpatialBridge) 1151 else if (isActive() && !mSpatialBridge)
1159 { 1152 {
1160 llwarns << "Active root drawable has no spatial bridge!" << llendl; 1153 llerrs << "Active root drawable has no spatial bridge!" << llendl;
1161 } 1154 }
1162 else if (isStatic() && mSpatialBridge.notNull()) 1155 else if (isStatic() && mSpatialBridge.notNull())
1163 { 1156 {
1164 llwarns << "Static drawable has spatial bridge!" << llendl; 1157 llerrs << "Static drawable has spatial bridge!" << llendl;
1165 } 1158 }
1166 } 1159 }
1167#endif 1160#endif
@@ -1285,25 +1278,12 @@ void LLSpatialBridge::updateDistance(LLCamera& camera_in, bool force_update)
1285 return; 1278 return;
1286 } 1279 }
1287 1280
1288 if (mDrawable->getVObj()) 1281 LLCamera camera = transformCamera(camera_in);
1289 {
1290 if (mDrawable->getVObj()->isAttachment())
1291 {
1292 LLDrawable* parent = mDrawable->getParent();
1293 if (parent && parent->getVObj())
1294 {
1295 LLVOAvatar* av = parent->getVObj()->asAvatar();
1296 if (av && av->isImpostor())
1297 {
1298 return;
1299 }
1300 }
1301 }
1302
1303 LLCamera camera = transformCamera(camera_in);
1304 1282
1305 mDrawable->updateDistance(camera, force_update); 1283 mDrawable->updateDistance(camera, force_update);
1306 1284
1285 if (mDrawable->getVObj())
1286 {
1307 LLViewerObject::const_child_list_t& child_list = mDrawable->getVObj()->getChildren(); 1287 LLViewerObject::const_child_list_t& child_list = mDrawable->getVObj()->getChildren();
1308 for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); 1288 for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
1309 iter != child_list.end(); iter++) 1289 iter != child_list.end(); iter++)
@@ -1325,7 +1305,7 @@ void LLSpatialBridge::updateDistance(LLCamera& camera_in, bool force_update)
1325 1305
1326void LLSpatialBridge::makeActive() 1306void LLSpatialBridge::makeActive()
1327{ //it is an error to make a spatial bridge active (it's already active) 1307{ //it is an error to make a spatial bridge active (it's already active)
1328 llwarns << "makeActive called on spatial bridge" << llendl; 1308 llerrs << "makeActive called on spatial bridge" << llendl;
1329} 1309}
1330 1310
1331void LLSpatialBridge::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate) 1311void LLSpatialBridge::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate)
@@ -1441,9 +1421,9 @@ void LLDrawable::updateFaceSize(S32 idx)
1441} 1421}
1442 1422
1443LLBridgePartition::LLBridgePartition() 1423LLBridgePartition::LLBridgePartition()
1444: LLSpatialPartition(0, FALSE, 0) 1424: LLSpatialPartition(0, TRUE)
1445{ 1425{
1446 //mRenderByGroup = FALSE; // KL 1426 mRenderByGroup = FALSE;
1447 mDrawableType = LLPipeline::RENDER_TYPE_AVATAR; 1427 mDrawableType = LLPipeline::RENDER_TYPE_AVATAR;
1448 mPartitionType = LLViewerRegion::PARTITION_BRIDGE; 1428 mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
1449 mLODPeriod = 16; 1429 mLODPeriod = 16;
diff --git a/linden/indra/newview/lldrawable.h b/linden/indra/newview/lldrawable.h
index e6753b5..71b75dc 100644
--- a/linden/indra/newview/lldrawable.h
+++ b/linden/indra/newview/lldrawable.h
@@ -267,8 +267,7 @@ public:
267 BUILT = 0x08000000, 267 BUILT = 0x08000000,
268 FORCE_INVISIBLE = 0x10000000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned) 268 FORCE_INVISIBLE = 0x10000000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
269 CLEAR_INVISIBLE = 0x20000000, // clear FORCE_INVISIBLE next draw frame 269 CLEAR_INVISIBLE = 0x20000000, // clear FORCE_INVISIBLE next draw frame
270 REBUILD_SHADOW = 0x40000000, 270 REBUILD_SHADOW = 0x40000000
271 HAS_ALPHA = 0x80000000,
272 } EDrawableFlags; 271 } EDrawableFlags;
273 272
274 LLXformMatrix mXform; 273 LLXformMatrix mXform;
diff --git a/linden/indra/newview/lldrawpool.h b/linden/indra/newview/lldrawpool.h
index 6920a99..f8c2ead 100644
--- a/linden/indra/newview/lldrawpool.h
+++ b/linden/indra/newview/lldrawpool.h
@@ -68,11 +68,6 @@ public:
68 POOL_GLOW, 68 POOL_GLOW,
69 POOL_ALPHA, 69 POOL_ALPHA,
70 NUM_POOL_TYPES, 70 NUM_POOL_TYPES,
71 // * invisiprims work by rendering to the depth buffer but not the color buffer, occluding anything rendered after them
72 // - and the LLDrawPool types enum controls what order things are rendered in
73 // - so, it has absolute control over what invisprims block
74 // ...invisiprims being rendered in pool_invisible
75 // ...shiny/bump mapped objects in rendered in POOL_BUMP
76 }; 71 };
77 72
78 LLDrawPool(const U32 type); 73 LLDrawPool(const U32 type);
diff --git a/linden/indra/newview/lldrawpoolalpha.cpp b/linden/indra/newview/lldrawpoolalpha.cpp
index c9c06f4..4b552ac 100644
--- a/linden/indra/newview/lldrawpoolalpha.cpp
+++ b/linden/indra/newview/lldrawpoolalpha.cpp
@@ -88,12 +88,7 @@ void LLDrawPoolAlpha::beginDeferredPass(S32 pass)
88 88
89void LLDrawPoolAlpha::endDeferredPass(S32 pass) 89void LLDrawPoolAlpha::endDeferredPass(S32 pass)
90{ 90{
91 91 gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.4f);
92}
93
94void LLDrawPoolAlpha::renderDeferred(S32 pass)
95{
96 gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f);
97 { 92 {
98 LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS); 93 LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
99 gDeferredTreeProgram.bind(); 94 gDeferredTreeProgram.bind();
@@ -104,6 +99,11 @@ void LLDrawPoolAlpha::renderDeferred(S32 pass)
104 gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); 99 gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
105} 100}
106 101
102void LLDrawPoolAlpha::renderDeferred(S32 pass)
103{
104
105}
106
107 107
108S32 LLDrawPoolAlpha::getNumPostDeferredPasses() 108S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
109{ 109{
@@ -261,8 +261,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
261{ 261{
262 BOOL initialized_lighting = FALSE; 262 BOOL initialized_lighting = FALSE;
263 BOOL light_enabled = TRUE; 263 BOOL light_enabled = TRUE;
264 S32 diffuse_channel = 0;
265
266 //BOOL is_particle = FALSE; 264 //BOOL is_particle = FALSE;
267 BOOL use_shaders = (LLPipeline::sUnderWaterRender && gPipeline.canUseVertexShaders()) 265 BOOL use_shaders = (LLPipeline::sUnderWaterRender && gPipeline.canUseVertexShaders())
268 || gPipeline.canUseWindLightShadersOnObjects(); 266 || gPipeline.canUseWindLightShadersOnObjects();
@@ -293,6 +291,19 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
293 291
294 LLRenderPass::applyModelMatrix(params); 292 LLRenderPass::applyModelMatrix(params);
295 293
294 if (params.mTexture.notNull())
295 {
296 gGL.getTexUnit(0)->activate();
297 gGL.getTexUnit(0)->bind(params.mTexture.get());
298
299 if (params.mTextureMatrix)
300 {
301 glMatrixMode(GL_TEXTURE);
302 glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
303 gPipeline.mTextureMatrixOps++;
304 }
305 }
306
296 if (params.mFullbright) 307 if (params.mFullbright)
297 { 308 {
298 // Turn off lighting if it hasn't already been so. 309 // Turn off lighting if it hasn't already been so.
@@ -333,13 +344,11 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
333 if (deferred_render && current_shader != NULL) 344 if (deferred_render && current_shader != NULL)
334 { 345 {
335 gPipeline.unbindDeferredShader(*current_shader); 346 gPipeline.unbindDeferredShader(*current_shader);
336 diffuse_channel = 0;
337 } 347 }
338 current_shader = target_shader; 348 current_shader = target_shader;
339 if (deferred_render) 349 if (deferred_render)
340 { 350 {
341 gPipeline.bindDeferredShader(*current_shader); 351 gPipeline.bindDeferredShader(*current_shader);
342 diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
343 } 352 }
344 else 353 else
345 { 354 {
@@ -348,12 +357,11 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
348 } 357 }
349 else if (!use_shaders && current_shader != NULL) 358 else if (!use_shaders && current_shader != NULL)
350 { 359 {
360 LLGLSLShader::bindNoShader();
351 if (deferred_render) 361 if (deferred_render)
352 { 362 {
353 gPipeline.unbindDeferredShader(*current_shader); 363 gPipeline.unbindDeferredShader(*current_shader);
354 diffuse_channel = 0;
355 } 364 }
356 LLGLSLShader::bindNoShader();
357 current_shader = NULL; 365 current_shader = NULL;
358 } 366 }
359 367
@@ -361,24 +369,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
361 { 369 {
362 params.mGroup->rebuildMesh(); 370 params.mGroup->rebuildMesh();
363 } 371 }
364
365
366 if (params.mTexture.notNull())
367 {
368 gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get(), TRUE, TRUE);
369 if(params.mViewerTexture.notNull())
370 {
371 params.mViewerTexture->addTextureStats(params.mVSize);
372 }
373 if (params.mTextureMatrix)
374 {
375 gGL.getTexUnit(0)->activate();
376 glMatrixMode(GL_TEXTURE);
377 glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
378 gPipeline.mTextureMatrixOps++;
379 }
380 }
381
382 params.mVertexBuffer->setBuffer(mask); 372 params.mVertexBuffer->setBuffer(mask);
383 params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); 373 params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
384 gPipeline.addTrianglesDrawn(params.mCount/3); 374 gPipeline.addTrianglesDrawn(params.mCount/3);
@@ -393,15 +383,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
393 } 383 }
394 } 384 }
395 385
396 if (deferred_render && current_shader != NULL)
397 {
398 gPipeline.unbindDeferredShader(*current_shader);
399 LLVertexBuffer::unbind();
400 LLGLState::checkStates();
401 LLGLState::checkTextureChannels();
402 LLGLState::checkClientArrays();
403 }
404
405 if (!light_enabled) 386 if (!light_enabled)
406 { 387 {
407 gPipeline.enableLightsDynamic(); 388 gPipeline.enableLightsDynamic();
diff --git a/linden/indra/newview/lldrawpoolavatar.cpp b/linden/indra/newview/lldrawpoolavatar.cpp
index af7b5e3..80c7d73 100644
--- a/linden/indra/newview/lldrawpoolavatar.cpp
+++ b/linden/indra/newview/lldrawpoolavatar.cpp
@@ -94,7 +94,6 @@ BOOL gAvatarEmbossBumpMap = FALSE;
94static BOOL sRenderingSkinned = FALSE; 94static BOOL sRenderingSkinned = FALSE;
95S32 normal_channel = -1; 95S32 normal_channel = -1;
96S32 specular_channel = -1; 96S32 specular_channel = -1;
97S32 diffuse_channel = -1;
98 97
99LLDrawPoolAvatar::LLDrawPoolAvatar() : 98LLDrawPoolAvatar::LLDrawPoolAvatar() :
100LLFacePool(POOL_AVATAR) 99LLFacePool(POOL_AVATAR)
@@ -448,8 +447,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
448 447
449 normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); 448 normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
450 specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); 449 specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
451 diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); // KL SD 450
452
453 sVertexProgram->bind(); 451 sVertexProgram->bind();
454} 452}
455 453
@@ -458,7 +456,6 @@ void LLDrawPoolAvatar::endDeferredImpostor()
458 sShaderLevel = mVertexShaderLevel; 456 sShaderLevel = mVertexShaderLevel;
459 sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); 457 sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
460 sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); 458 sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
461 sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); // KL SD
462 sVertexProgram->unbind(); 459 sVertexProgram->unbind();
463 gGL.getTexUnit(0)->activate(); 460 gGL.getTexUnit(0)->activate();
464} 461}
@@ -702,8 +699,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
702 avatarp->mImpostor.bindTexture(1, specular_channel); 699 avatarp->mImpostor.bindTexture(1, specular_channel);
703 } 700 }
704 } 701 }
705 // avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel); // KL SD 702 avatarp->renderImpostor();
706 avatarp->renderImpostor();
707 } 703 }
708 else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred) 704 else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred)
709 { 705 {
@@ -756,67 +752,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
756 752
757 if( !single_avatar || (avatarp == single_avatar) ) 753 if( !single_avatar || (avatarp == single_avatar) )
758 { 754 {
759 if (LLVOAvatar::sShowCollisionVolumes)
760 {
761 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
762 avatarp->renderCollisionVolumes();
763 }
764
765 if (avatarp->isSelf() && LLAgent::sDebugDisplayTarget)
766 {
767 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
768 LLVector3 pos = avatarp->getPositionAgent();
769
770 gGL.color4f(1.0f, 0.0f, 0.0f, 0.8f);
771 gGL.begin(LLRender::LINES);
772 {
773 gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV);
774 gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV);
775 gGL.vertex3fv((pos - LLVector3(0.f, 0.2f, 0.f)).mV);
776 gGL.vertex3fv((pos + LLVector3(0.f, 0.2f, 0.f)).mV);
777 gGL.vertex3fv((pos - LLVector3(0.f, 0.f, 0.2f)).mV);
778 gGL.vertex3fv((pos + LLVector3(0.f, 0.f, 0.2f)).mV);
779 }gGL.end();
780
781 pos = avatarp->mDrawable->getPositionAgent();
782 gGL.color4f(1.0f, 0.0f, 0.0f, 0.8f);
783 gGL.begin(LLRender::LINES);
784 {
785 gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV);
786 gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV);
787 gGL.vertex3fv((pos - LLVector3(0.f, 0.2f, 0.f)).mV);
788 gGL.vertex3fv((pos + LLVector3(0.f, 0.2f, 0.f)).mV);
789 gGL.vertex3fv((pos - LLVector3(0.f, 0.f, 0.2f)).mV);
790 gGL.vertex3fv((pos + LLVector3(0.f, 0.f, 0.2f)).mV);
791 }gGL.end();
792
793 pos = avatarp->mRoot.getWorldPosition();
794 gGL.color4f(1.0f, 1.0f, 1.0f, 0.8f);
795 gGL.begin(LLRender::LINES);
796 {
797 gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV);
798 gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV);
799 gGL.vertex3fv((pos - LLVector3(0.f, 0.2f, 0.f)).mV);
800 gGL.vertex3fv((pos + LLVector3(0.f, 0.2f, 0.f)).mV);
801 gGL.vertex3fv((pos - LLVector3(0.f, 0.f, 0.2f)).mV);
802 gGL.vertex3fv((pos + LLVector3(0.f, 0.f, 0.2f)).mV);
803 }gGL.end();
804
805 pos = avatarp->mPelvisp->getWorldPosition();
806 gGL.color4f(0.0f, 0.0f, 1.0f, 0.8f);
807 gGL.begin(LLRender::LINES);
808 {
809 gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV);
810 gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV);
811 gGL.vertex3fv((pos - LLVector3(0.f, 0.2f, 0.f)).mV);
812 gGL.vertex3fv((pos + LLVector3(0.f, 0.2f, 0.f)).mV);
813 gGL.vertex3fv((pos - LLVector3(0.f, 0.f, 0.2f)).mV);
814 gGL.vertex3fv((pos + LLVector3(0.f, 0.f, 0.2f)).mV);
815 }gGL.end();
816
817 color.setColor(1.0f, 1.0f, 1.0f, 1.0f);
818 }
819
820 avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); 755 avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
821 } 756 }
822} 757}
diff --git a/linden/indra/newview/lldrawpoolbump.cpp b/linden/indra/newview/lldrawpoolbump.cpp
index e14b34d..93fadca 100644
--- a/linden/indra/newview/lldrawpoolbump.cpp
+++ b/linden/indra/newview/lldrawpoolbump.cpp
@@ -140,7 +140,7 @@ void LLStandardBumpmap::restoreGL()
140 return; 140 return;
141 } 141 }
142 142
143// llinfos << "Loading bumpmap: " << bump_file << " from viewerart" << llendl; 143 llinfos << "Loading bumpmap: " << bump_file << " from viewerart" << llendl;
144 gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label; 144 gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label;
145 gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage = 145 gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage =
146 gImageList.getImageFromFile(bump_file, 146 gImageList.getImageFromFile(bump_file,
@@ -310,8 +310,8 @@ void LLDrawPoolBump::endRenderPass(S32 pass)
310void LLDrawPoolBump::beginShiny(bool invisible) 310void LLDrawPoolBump::beginShiny(bool invisible)
311{ 311{
312 LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); 312 LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY);
313 if (!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY)|| 313 if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
314 invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) 314 (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
315 { 315 {
316 return; 316 return;
317 } 317 }
@@ -385,8 +385,8 @@ void LLDrawPoolBump::beginShiny(bool invisible)
385void LLDrawPoolBump::renderShiny(bool invisible) 385void LLDrawPoolBump::renderShiny(bool invisible)
386{ 386{
387 LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); 387 LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY);
388 if (!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY)|| 388 if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
389 invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) 389 (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
390 { 390 {
391 return; 391 return;
392 } 392 }
@@ -412,8 +412,8 @@ void LLDrawPoolBump::renderShiny(bool invisible)
412void LLDrawPoolBump::endShiny(bool invisible) 412void LLDrawPoolBump::endShiny(bool invisible)
413{ 413{
414 LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); 414 LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY);
415 if (!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY)|| 415 if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
416 invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) 416 (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
417 { 417 {
418 return; 418 return;
419 } 419 }
@@ -573,11 +573,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
573 LLImageGL* bump = NULL; 573 LLImageGL* bump = NULL;
574 574
575 U8 bump_code = params.mBump; 575 U8 bump_code = params.mBump;
576 LLViewerImage* tex = params.mViewerTexture; 576 LLViewerImage* tex = params.mTexture;
577 if(!tex)
578 {
579 return FALSE ;
580 }
581 577
582 switch( bump_code ) 578 switch( bump_code )
583 { 579 {
@@ -1231,10 +1227,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
1231 if (params.mTexture.notNull()) 1227 if (params.mTexture.notNull())
1232 { 1228 {
1233 gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); 1229 gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get());
1234 if(params.mViewerTexture.notNull()) 1230 //params.mTexture->addTextureStats(params.mVSize);
1235 {
1236 params.mViewerTexture->addTextureStats(params.mVSize);
1237 }
1238 } 1231 }
1239 else 1232 else
1240 { 1233 {
diff --git a/linden/indra/newview/lldrawpoolsky.cpp b/linden/indra/newview/lldrawpoolsky.cpp
index 0ca9130..bed1030 100644
--- a/linden/indra/newview/lldrawpoolsky.cpp
+++ b/linden/indra/newview/lldrawpoolsky.cpp
@@ -61,8 +61,8 @@ LLDrawPool *LLDrawPoolSky::instancePool()
61 61
62void LLDrawPoolSky::prerender() 62void LLDrawPoolSky::prerender()
63{ 63{
64 mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT); 64 mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
65// gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable); 65 gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable);
66} 66}
67 67
68void LLDrawPoolSky::render(S32 pass) 68void LLDrawPoolSky::render(S32 pass)
@@ -97,7 +97,6 @@ void LLDrawPoolSky::render(S32 pass)
97 } 97 }
98 98
99 99
100 LLVOSky *voskyp = gSky.mVOSkyp;
101 LLGLSPipelineSkyBox gls_skybox; 100 LLGLSPipelineSkyBox gls_skybox;
102 101
103 LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); 102 LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
@@ -120,43 +119,9 @@ void LLDrawPoolSky::render(S32 pass)
120 { 119 {
121 renderSkyCubeFace(i); 120 renderSkyCubeFace(i);
122 } 121 }
123
124 LLFace *hbfaces[3];
125 hbfaces[0] = NULL;
126 hbfaces[1] = NULL;
127 hbfaces[2] = NULL;
128 for (S32 curr_face = 0; curr_face < face_count; curr_face++)
129 {
130 LLFace* facep = mDrawFace[curr_face];
131 if (voskyp->isSameFace(LLVOSky::FACE_SUN, facep))
132 {
133 hbfaces[0] = facep;
134 }
135 if (voskyp->isSameFace(LLVOSky::FACE_MOON, facep))
136 {
137 hbfaces[1] = facep;
138 }
139 if (voskyp->isSameFace(LLVOSky::FACE_BLOOM, facep))
140 {
141 hbfaces[2] = facep;
142 }
143 }
144 122
145 LLGLEnable blend(GL_BLEND); 123 LLGLEnable blend(GL_BLEND);
146 124
147 if (hbfaces[2])
148 {
149 // renderSunHalo(hbfaces[2]);
150 }
151 if (hbfaces[0])
152 {
153 // renderHeavenlyBody(0, hbfaces[0]);
154 }
155 if (hbfaces[1])
156 {
157 // renderHeavenlyBody(1, hbfaces[1]);
158 }
159
160 glPopMatrix(); 125 glPopMatrix();
161} 126}
162 127
@@ -181,35 +146,6 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side)
181 } 146 }
182} 147}
183 148
184void LLDrawPoolSky::renderHeavenlyBody(U8 hb, LLFace* face)
185{
186 if ( !mHB[hb]->getDraw() ) return;
187 if (! face->getGeomCount()) return;
188
189 LLImageGL* tex = face->getTexture();
190 gGL.getTexUnit(0)->bind(tex);
191 LLColor4 color(mHB[hb]->getInterpColor());
192 LLOverrideFaceColor override(this, color);
193 face->renderIndexed();
194}
195
196
197
198void LLDrawPoolSky::renderSunHalo(LLFace* face)
199{
200 if (! mHB[0]->getDraw()) return;
201 if (! face->getGeomCount()) return;
202
203 LLImageGL* tex = face->getTexture();
204 gGL.getTexUnit(0)->bind(tex);
205 LLColor4 color(mHB[0]->getInterpColor());
206 color.mV[3] = llclamp(mHB[0]->getHaloBrighness(), 0.f, 1.f);
207
208 LLOverrideFaceColor override(this, color);
209 face->renderIndexed();
210}
211
212
213void LLDrawPoolSky::renderForSelect() 149void LLDrawPoolSky::renderForSelect()
214{ 150{
215} 151}
diff --git a/linden/indra/newview/lldrawpoolsky.h b/linden/indra/newview/lldrawpoolsky.h
index f35b114..8595d73 100644
--- a/linden/indra/newview/lldrawpoolsky.h
+++ b/linden/indra/newview/lldrawpoolsky.h
@@ -36,14 +36,12 @@
36#include "lldrawpool.h" 36#include "lldrawpool.h"
37 37
38class LLSkyTex; 38class LLSkyTex;
39class LLHeavenBody;
40class LLGLSLShader; 39class LLGLSLShader;
41 40
42class LLDrawPoolSky : public LLFacePool 41class LLDrawPoolSky : public LLFacePool
43{ 42{
44private: 43private:
45 LLSkyTex *mSkyTex; 44 LLSkyTex *mSkyTex;
46 LLHeavenBody *mHB[2]; // Sun and Moon
47 LLGLSLShader *mShader; 45 LLGLSLShader *mShader;
48 46
49public: 47public:
@@ -69,8 +67,6 @@ public:
69 /*virtual*/ void renderForSelect(); 67 /*virtual*/ void renderForSelect();
70 /*virtual*/ void endRenderPass(S32 pass); 68 /*virtual*/ void endRenderPass(S32 pass);
71 void setSkyTex(LLSkyTex* const st) { mSkyTex = st; } 69 void setSkyTex(LLSkyTex* const st) { mSkyTex = st; }
72 void setSun(LLHeavenBody* sun_flag) { mHB[0] = sun_flag; }
73 void setMoon(LLHeavenBody* moon) { mHB[1] = moon; }
74 70
75 void renderSkyCubeFace(U8 side); 71 void renderSkyCubeFace(U8 side);
76 void renderHeavenlyBody(U8 hb, LLFace* face); 72 void renderHeavenlyBody(U8 hb, LLFace* face);
diff --git a/linden/indra/newview/lldrawpoolterrain.cpp b/linden/indra/newview/lldrawpoolterrain.cpp
index 249f5a9..d0bf2c1 100644
--- a/linden/indra/newview/lldrawpoolterrain.cpp
+++ b/linden/indra/newview/lldrawpoolterrain.cpp
@@ -73,19 +73,19 @@ LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerImage *texturep) :
73 TRUE, TRUE, GL_ALPHA8, GL_ALPHA, 73 TRUE, TRUE, GL_ALPHA8, GL_ALPHA,
74 LLUUID("e97cf410-8e61-7005-ec06-629eba4cd1fb")); 74 LLUUID("e97cf410-8e61-7005-ec06-629eba4cd1fb"));
75 75
76 //gGL.getTexUnit(0)->bind(mAlphaRampImagep.get()); 76 gGL.getTexUnit(0)->bind(mAlphaRampImagep.get());
77 mAlphaRampImagep->setAddressMode(LLTexUnit::TAM_CLAMP); 77 mAlphaRampImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
78 78
79 m2DAlphaRampImagep = gImageList.getImageFromFile("alpha_gradient_2d.j2c", 79 m2DAlphaRampImagep = gImageList.getImageFromFile("alpha_gradient_2d.j2c",
80 TRUE, TRUE, GL_ALPHA8, GL_ALPHA, 80 TRUE, TRUE, GL_ALPHA8, GL_ALPHA,
81 LLUUID("38b86f85-2575-52a9-a531-23108d8da837")); 81 LLUUID("38b86f85-2575-52a9-a531-23108d8da837"));
82 82
83 //gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get()); 83 gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get());
84 m2DAlphaRampImagep->setAddressMode(LLTexUnit::TAM_CLAMP); 84 m2DAlphaRampImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
85 85
86 mTexturep->setBoostLevel(LLViewerImageBoostLevel::BOOST_TERRAIN); 86 mTexturep->setBoostLevel(LLViewerImageBoostLevel::BOOST_TERRAIN);
87 87
88 //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); 88 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
89} 89}
90 90
91LLDrawPoolTerrain::~LLDrawPoolTerrain() 91LLDrawPoolTerrain::~LLDrawPoolTerrain()
diff --git a/linden/indra/newview/lldrawpooltree.cpp b/linden/indra/newview/lldrawpooltree.cpp
index 52f669a..e4560f2 100644
--- a/linden/indra/newview/lldrawpooltree.cpp
+++ b/linden/indra/newview/lldrawpooltree.cpp
@@ -52,7 +52,7 @@ LLDrawPoolTree::LLDrawPoolTree(LLViewerImage *texturep) :
52 LLFacePool(POOL_TREE), 52 LLFacePool(POOL_TREE),
53 mTexturep(texturep) 53 mTexturep(texturep)
54{ 54{
55// gGL.getTexUnit(0)->bind(mTexturep.get()); 55 gGL.getTexUnit(0)->bind(mTexturep.get());
56 mTexturep->setAddressMode(LLTexUnit::TAM_WRAP); 56 mTexturep->setAddressMode(LLTexUnit::TAM_WRAP);
57} 57}
58 58
@@ -110,7 +110,7 @@ void LLDrawPoolTree::render(S32 pass)
110 } 110 }
111 else 111 else
112 { 112 {
113 gGL.getTexUnit(sDiffTex)->bind(mTexturep, TRUE); 113 gGL.getTexUnit(sDiffTex)->bind(mTexturep);
114 114
115 for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); 115 for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
116 iter != mDrawFace.end(); iter++) 116 iter != mDrawFace.end(); iter++)
@@ -140,7 +140,7 @@ void LLDrawPoolTree::endRenderPass(S32 pass)
140void LLDrawPoolTree::beginDeferredPass(S32 pass) 140void LLDrawPoolTree::beginDeferredPass(S32 pass)
141{ 141{
142 LLFastTimer t(LLFastTimer::FTM_RENDER_TREES); 142 LLFastTimer t(LLFastTimer::FTM_RENDER_TREES);
143 gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); // KL Render-pipeline has this set at 0.f ... NOOOOOO! make shitty trees :) 143 gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
144 144
145 shader = &gDeferredTreeProgram; 145 shader = &gDeferredTreeProgram;
146 shader->bind(); 146 shader->bind();
@@ -166,9 +166,6 @@ void LLDrawPoolTree::beginShadowPass(S32 pass)
166{ 166{
167 LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE); 167 LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE);
168 gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); 168 gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
169 glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"),
170 gSavedSettings.getF32("RenderDeferredTreeShadowBias"));
171
172 gDeferredShadowProgram.bind(); 169 gDeferredShadowProgram.bind();
173} 170}
174 171
@@ -181,11 +178,7 @@ void LLDrawPoolTree::endShadowPass(S32 pass)
181{ 178{
182 LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE); 179 LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE);
183 gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); 180 gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
184 181 gDeferredShadowProgram.unbind();
185 glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"),
186 gSavedSettings.getF32("RenderDeferredSpotShadowBias"));
187
188 //gDeferredShadowProgram.unbind();
189} 182}
190 183
191 184
diff --git a/linden/indra/newview/lldrawpoolwater.cpp b/linden/indra/newview/lldrawpoolwater.cpp
index d08d004..624b8a8 100644
--- a/linden/indra/newview/lldrawpoolwater.cpp
+++ b/linden/indra/newview/lldrawpoolwater.cpp
@@ -98,7 +98,7 @@ void LLDrawPoolWater::restoreGL()
98 98
99LLDrawPool *LLDrawPoolWater::instancePool() 99LLDrawPool *LLDrawPoolWater::instancePool()
100{ 100{
101 llwarns << "Should never be calling instancePool on a water pool!" << llendl; 101 llerrs << "Should never be calling instancePool on a water pool!" << llendl;
102 return NULL; 102 return NULL;
103} 103}
104 104
@@ -401,15 +401,6 @@ void LLDrawPoolWater::shade()
401 shader = &gWaterProgram; 401 shader = &gWaterProgram;
402 } 402 }
403 403
404 if (deferred_render)
405 {
406 gPipeline.bindDeferredShader(*shader);
407 }
408 else
409 {
410 shader->bind();
411 }
412
413 sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f; 404 sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f;
414 405
415 S32 reftex = shader->enableTexture(LLViewerShaderMgr::WATER_REFTEX); 406 S32 reftex = shader->enableTexture(LLViewerShaderMgr::WATER_REFTEX);
@@ -445,6 +436,15 @@ void LLDrawPoolWater::shade()
445 436
446 S32 screentex = shader->enableTexture(LLViewerShaderMgr::WATER_SCREENTEX); 437 S32 screentex = shader->enableTexture(LLViewerShaderMgr::WATER_SCREENTEX);
447 438
439 if (deferred_render)
440 {
441 gPipeline.bindDeferredShader(*shader);
442 }
443 else
444 {
445 shader->bind();
446 }
447
448 if (screentex > -1) 448 if (screentex > -1)
449 { 449 {
450 shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); 450 shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
diff --git a/linden/indra/newview/lldynamictexture.cpp b/linden/indra/newview/lldynamictexture.cpp
index e219d4b..61f5a89 100644
--- a/linden/indra/newview/lldynamictexture.cpp
+++ b/linden/indra/newview/lldynamictexture.cpp
@@ -41,7 +41,6 @@
41#include "llvertexbuffer.h" 41#include "llvertexbuffer.h"
42#include "llviewerdisplay.h" 42#include "llviewerdisplay.h"
43#include "llrender.h" 43#include "llrender.h"
44#include "pipeline.h"
45 44
46// static 45// static
47LLDynamicTexture::instance_list_t LLDynamicTexture::sInstances[ LLDynamicTexture::ORDER_COUNT ]; 46LLDynamicTexture::instance_list_t LLDynamicTexture::sInstances[ LLDynamicTexture::ORDER_COUNT ];
@@ -59,14 +58,9 @@ LLDynamicTexture::LLDynamicTexture(S32 width, S32 height, S32 components, EOrder
59 mClamp(clamp) 58 mClamp(clamp)
60{ 59{
61 llassert((1 <= components) && (components <= 4)); 60 llassert((1 <= components) && (components <= 4));
62 if(!LLPipeline::sRenderDeferred) 61
63 { 62 generateGLTexture();
64 generateGLTexture(); 63
65 }
66 else
67 {
68 gPipeline.markGLRebuild(this); // KL SD well for this to work its either gotta be one or the other so lets slap in the if/else can't do any harm.
69 }
70 llassert( 0 <= order && order < ORDER_COUNT ); 64 llassert( 0 <= order && order < ORDER_COUNT );
71 LLDynamicTexture::sInstances[ order ].insert(this); 65 LLDynamicTexture::sInstances[ order ].insert(this);
72} 66}
@@ -83,11 +77,6 @@ LLDynamicTexture::~LLDynamicTexture()
83 } 77 }
84} 78}
85 79
86void LLDynamicTexture::updateGL()
87{
88 generateGLTexture();
89}
90
91//----------------------------------------------------------------------------- 80//-----------------------------------------------------------------------------
92// releaseGLTexture() 81// releaseGLTexture()
93//----------------------------------------------------------------------------- 82//-----------------------------------------------------------------------------
@@ -112,7 +101,7 @@ void LLDynamicTexture::generateGLTexture(LLGLint internal_format, LLGLenum prima
112{ 101{
113 if (mComponents < 1 || mComponents > 4) 102 if (mComponents < 1 || mComponents > 4)
114 { 103 {
115 llwarns << "Bad number of components in dynamic texture: " << mComponents << llendl; 104 llerrs << "Bad number of components in dynamic texture: " << mComponents << llendl;
116 } 105 }
117 releaseGLTexture(); 106 releaseGLTexture();
118 LLPointer<LLImageRaw> raw_image = new LLImageRaw(mWidth, mHeight, mComponents); 107 LLPointer<LLImageRaw> raw_image = new LLImageRaw(mWidth, mHeight, mComponents);
@@ -122,7 +111,7 @@ void LLDynamicTexture::generateGLTexture(LLGLint internal_format, LLGLenum prima
122 mTexture->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes); 111 mTexture->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes);
123 } 112 }
124// llinfos << "ALLOCATING " << (mWidth*mHeight*mComponents)/1024 << "K" << llendl; 113// llinfos << "ALLOCATING " << (mWidth*mHeight*mComponents)/1024 << "K" << llendl;
125 mTexture->createGLTexture(0, raw_image); 114 mTexture->createGLTexture(0, raw_image, 0, TRUE, LLViewerImageBoostLevel::DYNAMIC_TEX);
126 mTexture->setAddressMode((mClamp) ? LLTexUnit::TAM_CLAMP : LLTexUnit::TAM_WRAP); 115 mTexture->setAddressMode((mClamp) ? LLTexUnit::TAM_CLAMP : LLTexUnit::TAM_WRAP);
127 mTexture->setGLTextureCreated(false); 116 mTexture->setGLTextureCreated(false);
128} 117}
diff --git a/linden/indra/newview/lldynamictexture.h b/linden/indra/newview/lldynamictexture.h
index 1480799..5a20eae 100644
--- a/linden/indra/newview/lldynamictexture.h
+++ b/linden/indra/newview/lldynamictexture.h
@@ -37,7 +37,7 @@
37#include "llcoord.h" 37#include "llcoord.h"
38#include "llimagegl.h" 38#include "llimagegl.h"
39 39
40class LLDynamicTexture : public LLGLUpdate 40class LLDynamicTexture
41{ 41{
42public: 42public:
43 enum EOrder { ORDER_FIRST = 0, ORDER_MIDDLE = 1, ORDER_LAST = 2, ORDER_RESET = 3, ORDER_COUNT = 4 }; 43 enum EOrder { ORDER_FIRST = 0, ORDER_MIDDLE = 1, ORDER_LAST = 2, ORDER_RESET = 3, ORDER_COUNT = 4 };
@@ -49,8 +49,6 @@ public:
49 BOOL clamp); 49 BOOL clamp);
50 virtual ~LLDynamicTexture(); 50 virtual ~LLDynamicTexture();
51 51
52 void updateGL();
53
54 S32 getOriginX() { return mOrigin.mX; } 52 S32 getOriginX() { return mOrigin.mX; }
55 S32 getOriginY() { return mOrigin.mY; } 53 S32 getOriginY() { return mOrigin.mY; }
56 S32 getWidth() { return mWidth; } 54 S32 getWidth() { return mWidth; }
diff --git a/linden/indra/newview/llface.cpp b/linden/indra/newview/llface.cpp
index ae57a3c..aa8cd15 100644
--- a/linden/indra/newview/llface.cpp
+++ b/linden/indra/newview/llface.cpp
@@ -176,8 +176,8 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
176 mLastIndicesCount = mIndicesCount; 176 mLastIndicesCount = mIndicesCount;
177 mLastIndicesIndex = mIndicesIndex; 177 mLastIndicesIndex = mIndicesIndex;
178 178
179 mAtlasInfop = NULL ; 179 mImportanceToCamera = 0.f ;
180 mUsingAtlas = FALSE ; 180 mBoundingSphereRadius = 0.0f ;
181} 181}
182 182
183 183
@@ -205,14 +205,12 @@ void LLFace::destroy()
205 if (group) 205 if (group)
206 { 206 {
207 group->dirtyGeom(); 207 group->dirtyGeom();
208 gPipeline.markRebuild(group, TRUE);
209 } 208 }
210 } 209 }
211 } 210 }
212 211
213 setDrawInfo(NULL); 212 setDrawInfo(NULL);
214 213
215 removeAtlas();
216 mDrawablep = NULL; 214 mDrawablep = NULL;
217 mVObjp = NULL; 215 mVObjp = NULL;
218} 216}
@@ -225,7 +223,7 @@ void LLFace::initClass()
225 223
226void LLFace::setWorldMatrix(const LLMatrix4 &mat) 224void LLFace::setWorldMatrix(const LLMatrix4 &mat)
227{ 225{
228 llwarns << "Faces on this drawable are not independently modifiable\n" << llendl; 226 llerrs << "Faces on this drawable are not independently modifiable\n" << llendl;
229} 227}
230 228
231void LLFace::setPool(LLFacePool* new_pool, LLViewerImage *texturep) 229void LLFace::setPool(LLFacePool* new_pool, LLViewerImage *texturep)
@@ -234,7 +232,7 @@ void LLFace::setPool(LLFacePool* new_pool, LLViewerImage *texturep)
234 232
235 if (!new_pool) 233 if (!new_pool)
236 { 234 {
237 llwarns << "Setting pool to null!" << llendl; 235 llerrs << "Setting pool to null!" << llendl;
238 } 236 }
239 237
240 if (new_pool != mDrawPoolp) 238 if (new_pool != mDrawPoolp)
@@ -272,7 +270,6 @@ void LLFace::setTexture(LLViewerImage* tex)
272 if(mTexture.notNull()) 270 if(mTexture.notNull())
273 { 271 {
274 mTexture->removeFace(this) ; 272 mTexture->removeFace(this) ;
275 removeAtlas() ;
276 } 273 }
277 274
278 mTexture = tex ; 275 mTexture = tex ;
@@ -456,15 +453,8 @@ void LLFace::renderForSelect(U32 data_mask)
456 453
457void LLFace::renderSelected(LLImageGL *imagep, const LLColor4& color) 454void LLFace::renderSelected(LLImageGL *imagep, const LLColor4& color)
458{ 455{
459 if (mDrawablep->getSpatialGroup() == NULL) 456 if(mDrawablep.isNull() || mVertexBuffer.isNull() || mDrawablep->getSpatialGroup() == NULL ||
460 { 457 mDrawablep->getSpatialGroup()->isState(LLSpatialGroup::GEOM_DIRTY))
461 return;
462 }
463
464 mDrawablep->getSpatialGroup()->rebuildGeom();
465 mDrawablep->getSpatialGroup()->rebuildMesh();
466
467 if(mDrawablep.isNull() || mVertexBuffer.isNull())
468 { 458 {
469 return; 459 return;
470 } 460 }
@@ -483,10 +473,17 @@ void LLFace::renderSelected(LLImageGL *imagep, const LLColor4& color)
483 glMultMatrixf((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix); 473 glMultMatrixf((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix);
484 } 474 }
485 475
486 glColor4fv(color.mV); 476 setFaceColor(color);
477 renderSetColor();
478
487 mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); 479 mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
480#if !LL_RELEASE_FOR_DOWNLOAD
481 LLGLState::checkClientArrays("", LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
482#endif
488 mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); 483 mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
489 484
485 unsetFaceColor();
486 unsetFaceColor();
490 gGL.popMatrix(); 487 gGL.popMatrix();
491 } 488 }
492} 489}
@@ -730,8 +727,8 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
730 } 727 }
731 728
732 mCenterLocal = (newMin+newMax)*0.5f; 729 mCenterLocal = (newMin+newMax)*0.5f;
733 // LLVector3 tmp = (newMin - newMax) ; 730 LLVector3 tmp = (newMin - newMax) ;
734 // mBoundingSphereRadius = tmp.length() * 0.5f ; 731 mBoundingSphereRadius = tmp.length() * 0.5f ;
735 732
736 updateCenterAgent(); 733 updateCenterAgent();
737 } 734 }
@@ -966,12 +963,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
966 mVertexBuffer->getBinormalStrider(binormals, mGeomIndex); 963 mVertexBuffer->getBinormalStrider(binormals, mGeomIndex);
967 } 964 }
968 965
969 F32 tcoord_xoffset = 0.f ;
970 F32 tcoord_yoffset = 0.f ;
971 F32 tcoord_xscale = 1.f ;
972 F32 tcoord_yscale = 1.f ;
973 BOOL in_atlas = FALSE ;
974
975 if (rebuild_tcoord) 966 if (rebuild_tcoord)
976 { 967 {
977 mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex); 968 mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex);
@@ -979,18 +970,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
979 { 970 {
980 mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex); 971 mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex);
981 } 972 }
982
983 in_atlas = isAtlasInUse() ;
984 if(in_atlas)
985 {
986 const LLVector2* tmp = getTexCoordOffset() ;
987 tcoord_xoffset = tmp->mV[0] ;
988 tcoord_yoffset = tmp->mV[1] ;
989
990 tmp = getTexCoordScale() ;
991 tcoord_xscale = tmp->mV[0] ;
992 tcoord_yscale = tmp->mV[1] ;
993 }
994 } 973 }
995 if (rebuild_color) 974 if (rebuild_color)
996 { 975 {
@@ -1078,7 +1057,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
1078 0.75f 1057 0.75f
1079 }; 1058 };
1080 1059
1081 if (getPoolType() != LLDrawPool::POOL_ALPHA && (LLPipeline::sRenderDeferred || LLPipeline::sRenderBump && tep->getShiny())) 1060 if (getPoolType() != LLDrawPool::POOL_ALPHA && (LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))
1082 { 1061 {
1083 color.mV[3] = U8 (alpha[tep->getShiny()] * 255); 1062 color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
1084 } 1063 }
@@ -1200,93 +1179,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
1200 xform(tc, cos_ang, sin_ang, os, ot, ms, mt); 1179 xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
1201 } 1180 }
1202 1181
1203 if(in_atlas)
1204 {
1205 //
1206 //manually calculate tex-coord per vertex for varying address modes.
1207 //should be removed if shader can handle this.
1208 //
1209
1210 S32 int_part = 0 ;
1211 switch(mTexture->getAddressMode())
1212 {
1213 case LLTexUnit::TAM_CLAMP:
1214 if(tc.mV[0] < 0.f)
1215 {
1216 tc.mV[0] = 0.f ;
1217 }
1218 else if(tc.mV[0] > 1.f)
1219 {
1220 tc.mV[0] = 1.f;
1221 }
1222
1223 if(tc.mV[1] < 0.f)
1224 {
1225 tc.mV[1] = 0.f ;
1226 }
1227 else if(tc.mV[1] > 1.f)
1228 {
1229 tc.mV[1] = 1.f;
1230 }
1231 break;
1232 case LLTexUnit::TAM_MIRROR:
1233 if(tc.mV[0] < 0.f)
1234 {
1235 tc.mV[0] = -tc.mV[0] ;
1236 }
1237 int_part = (S32)tc.mV[0] ;
1238 if(int_part & 1) //odd number
1239 {
1240 tc.mV[0] = int_part + 1 - tc.mV[0] ;
1241 }
1242 else //even number
1243 {
1244 tc.mV[0] -= int_part ;
1245 }
1246
1247 if(tc.mV[1] < 0.f)
1248 {
1249 tc.mV[1] = -tc.mV[1] ;
1250 }
1251 int_part = (S32)tc.mV[1] ;
1252 if(int_part & 1) //odd number
1253 {
1254 tc.mV[1] = int_part + 1 - tc.mV[1] ;
1255 }
1256 else //even number
1257 {
1258 tc.mV[1] -= int_part ;
1259 }
1260 break;
1261 case LLTexUnit::TAM_WRAP:
1262 if(tc.mV[0] > 1.f)
1263 tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ;
1264 else if(tc.mV[0] < -1.f)
1265 tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ;
1266
1267 if(tc.mV[1] > 1.f)
1268 tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ;
1269 else if(tc.mV[1] < -1.f)
1270 tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ;
1271
1272 if(tc.mV[0] < 0.f)
1273 {
1274 tc.mV[0] = 1.0f + tc.mV[0] ;
1275 }
1276 if(tc.mV[1] < 0.f)
1277 {
1278 tc.mV[1] = 1.0f + tc.mV[1] ;
1279 }
1280 break;
1281 default:
1282 break;
1283 }
1284
1285 tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ;
1286 tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ;
1287 }
1288
1289
1290 *tex_coords++ = tc; 1182 *tex_coords++ = tc;
1291 1183
1292 if (bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) 1184 if (bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1))
@@ -1353,6 +1245,159 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
1353 return TRUE; 1245 return TRUE;
1354} 1246}
1355 1247
1248const F32 LEAST_IMPORTANCE = 0.05f ;
1249const F32 LEAST_IMPORTANCE_FOR_LARGE_IMAGE = 0.3f ;
1250
1251F32 LLFace::getTextureVirtualSize()
1252{
1253 F32 radius;
1254 F32 cos_angle_to_view_dir;
1255 mPixelArea = calcPixelArea(cos_angle_to_view_dir, radius);
1256
1257 if (mPixelArea <= 0)
1258 {
1259 return 0.f;
1260 }
1261
1262 //get area of circle in texture space
1263 LLVector2 tdim = mTexExtents[1] - mTexExtents[0];
1264 F32 texel_area = (tdim * 0.5f).lengthSquared()*3.14159f;
1265 if (texel_area <= 0)
1266 {
1267 // Probably animated, use default
1268 texel_area = 1.f;
1269 }
1270
1271 F32 face_area;
1272 if (mVObjp->isSculpted() && texel_area > 1.f)
1273 {
1274 //sculpts can break assumptions about texel area
1275 face_area = mPixelArea;
1276 }
1277 else
1278 {
1279 //apply texel area to face area to get accurate ratio
1280 //face_area /= llclamp(texel_area, 1.f/64.f, 16.f);
1281 face_area = mPixelArea / llclamp(texel_area, 0.015625f, 1024.f);
1282 }
1283
1284 if(face_area > LLViewerImage::sMaxSmallImageSize)
1285 {
1286 if(mImportanceToCamera < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res.
1287 {
1288 face_area = LLViewerImage::sMaxSmallImageSize ;
1289 }
1290 else if(face_area > LLViewerImage::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
1291 {
1292 if(mImportanceToCamera < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res.
1293 {
1294 face_area = LLViewerImage::sMinLargeImageSize ;
1295 }
1296 else if(mTexture.notNull() && mTexture->isLargeImage())
1297 {
1298 face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius );
1299 }
1300 }
1301 }
1302
1303 return face_area;
1304}
1305
1306F32 LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
1307{
1308 //get area of circle around face
1309 LLVector3 center = getPositionAgent();
1310 LLVector3 size = (mExtents[1] - mExtents[0]) * 0.5f;
1311
1312 LLVector3 lookAt = center - LLViewerCamera::getInstance()->getOrigin();
1313 F32 dist = lookAt.normVec() ;
1314
1315 //get area of circle around node
1316 F32 app_angle = atanf(size.length()/dist);
1317 radius = app_angle*LLDrawable::sCurPixelAngle;
1318 F32 face_area = radius*radius * 3.14159f;
1319
1320 if(dist < mBoundingSphereRadius) //camera is very close
1321 {
1322 cos_angle_to_view_dir = 1.0f ;
1323 mImportanceToCamera = 1.0f ;
1324 }
1325 else
1326 {
1327 cos_angle_to_view_dir = lookAt * LLViewerCamera::getInstance()->getXAxis() ;
1328 mImportanceToCamera = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ;
1329 }
1330
1331 return face_area ;
1332}
1333
1334//the projection of the face partially overlaps with the screen
1335F32 LLFace::adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius )
1336{
1337 F32 screen_radius = (F32)llmax(gViewerWindow->getWindowDisplayWidth(), gViewerWindow->getWindowDisplayHeight()) ;
1338 F32 center_angle = acosf(cos_angle_to_view_dir) ;
1339 F32 d = center_angle * LLDrawable::sCurPixelAngle ;
1340
1341 if(d + radius > screen_radius + 5.f)
1342 {
1343 //----------------------------------------------
1344 //calculate the intersection area of two circles
1345 //F32 radius_square = radius * radius ;
1346 //F32 d_square = d * d ;
1347 //F32 screen_radius_square = screen_radius * screen_radius ;
1348 //face_area =
1349 // radius_square * acosf((d_square + radius_square - screen_radius_square)/(2 * d * radius)) +
1350 // screen_radius_square * acosf((d_square + screen_radius_square - radius_square)/(2 * d * screen_radius)) -
1351 // 0.5f * sqrtf((-d + radius + screen_radius) * (d + radius - screen_radius) * (d - radius + screen_radius) * (d + radius + screen_radius)) ;
1352 //----------------------------------------------
1353
1354 //the above calculation is too expensive
1355 //the below is a good estimation: bounding box of the bounding sphere:
1356 F32 alpha = 0.5f * (radius + screen_radius - d) / radius ;
1357 alpha = llclamp(alpha, 0.f, 1.f) ;
1358 return alpha * alpha ;
1359 }
1360 return 1.0f ;
1361}
1362
1363const S8 FACE_IMPORTANCE_LEVEL = 4 ;
1364const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL][2] = //{distance, importance_weight}
1365 {{16.1f, 1.0f}, {32.1f, 0.5f}, {48.1f, 0.2f}, {96.1f, 0.05f} } ;
1366const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = //{cos(angle), importance_weight}
1367 {{0.985f /*cos(10 degrees)*/, 1.0f}, {0.94f /*cos(20 degrees)*/, 0.8f}, {0.866f /*cos(30 degrees)*/, 0.64f}, {0.0f, 0.36f}} ;
1368
1369//static
1370F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist)
1371{
1372 F32 importance = 0.f ;
1373
1374 if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() &&
1375 dist < FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL - 1][0])
1376 {
1377 F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed() ;
1378 F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed();
1379
1380 if(camera_moving_speed > 10.0f || camera_angular_speed > 1.0f)
1381 {
1382 //if camera moves or rotates too fast, ignore the importance factor
1383 return 0.f ;
1384 }
1385
1386 //F32 camera_relative_speed = camera_moving_speed * (lookAt * LLViewerCamera::getInstance()->getVelocityDir()) ;
1387
1388 S32 i = 0 ;
1389 for(i = 0; i < FACE_IMPORTANCE_LEVEL && dist > FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][0]; ++i);
1390 i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ;
1391 F32 dist_factor = FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][1] ;
1392
1393 for(i = 0; i < FACE_IMPORTANCE_LEVEL && cos_angle_to_view_dir < FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][0] ; ++i) ;
1394 i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ;
1395 importance = dist_factor * FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][1] ;
1396 }
1397
1398 return importance ;
1399}
1400
1356BOOL LLFace::verify(const U32* indices_array) const 1401BOOL LLFace::verify(const U32* indices_array) const
1357{ 1402{
1358 BOOL ok = TRUE; 1403 BOOL ok = TRUE;
@@ -1541,153 +1586,3 @@ LLVector3 LLFace::getPositionAgent() const
1541 return mCenterLocal * getRenderMatrix(); 1586 return mCenterLocal * getRenderMatrix();
1542 } 1587 }
1543} 1588}
1544
1545//
1546//atlas
1547//
1548void LLFace::removeAtlas()
1549{
1550 setAtlasInUse(FALSE) ;
1551 mAtlasInfop = NULL ;
1552}
1553
1554const LLTextureAtlas* LLFace::getAtlas()const
1555{
1556 if(mAtlasInfop)
1557 {
1558 return mAtlasInfop->getAtlas() ;
1559 }
1560 return NULL ;
1561}
1562
1563const LLVector2* LLFace::getTexCoordOffset()const
1564{
1565 if(isAtlasInUse())
1566 {
1567 return mAtlasInfop->getTexCoordOffset() ;
1568 }
1569 return NULL ;
1570}
1571const LLVector2* LLFace::getTexCoordScale() const
1572{
1573 if(isAtlasInUse())
1574 {
1575 return mAtlasInfop->getTexCoordScale() ;
1576 }
1577 return NULL ;
1578}
1579
1580BOOL LLFace::isAtlasInUse()const
1581{
1582 return mUsingAtlas ;
1583}
1584
1585BOOL LLFace::canUseAtlas()const
1586{
1587 //no drawable or no spatial group, do not use atlas
1588 if(!mDrawablep || !mDrawablep->getSpatialGroup())
1589 {
1590 return FALSE ;
1591 }
1592
1593 //if bump face, do not use atlas
1594 if(getTextureEntry() && getTextureEntry()->getBumpmap())
1595 {
1596 return FALSE ;
1597 }
1598
1599 //if animated texture, do not use atlas
1600 if(isState(TEXTURE_ANIM))
1601 {
1602 return FALSE ;
1603 }
1604
1605 return TRUE ;
1606}
1607
1608void LLFace::setAtlasInUse(BOOL flag)
1609{
1610 //no valid atlas to use.
1611 if(flag && (!mAtlasInfop || !mAtlasInfop->isValid()))
1612 {
1613 flag = FALSE ;
1614 }
1615
1616 if(!flag && !mUsingAtlas)
1617 {
1618 return ;
1619 }
1620
1621 //
1622 //at this stage (flag || mUsingAtlas) is always true.
1623 //
1624
1625 //rebuild the tex coords
1626 if(mDrawablep)
1627 {
1628 gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_TCOORD);
1629 mUsingAtlas = flag ;
1630 }
1631 else
1632 {
1633 mUsingAtlas = FALSE ;
1634 }
1635}
1636
1637LLTextureAtlasSlot* LLFace::getAtlasInfo()
1638{
1639 return mAtlasInfop ;
1640}
1641
1642void LLFace::setAtlasInfo(LLTextureAtlasSlot* atlasp)
1643{
1644 if(mAtlasInfop != atlasp)
1645 {
1646 if(mAtlasInfop)
1647 {
1648 //llwarns << "Atlas slot changed!" << llendl ;
1649 }
1650 mAtlasInfop = atlasp ;
1651 }
1652}
1653
1654LLImageGL* LLFace::getGLTexture() const
1655{
1656 if(isAtlasInUse())
1657 {
1658 return (LLImageGL*)mAtlasInfop->getAtlas() ;
1659 }
1660
1661 return (LLImageGL*)mTexture ;
1662}
1663
1664//switch to atlas or switch back to gl texture
1665//return TRUE if using atlas.
1666BOOL LLFace::switchTexture()
1667{
1668 //no valid atlas or texture
1669 if(!mAtlasInfop || !mAtlasInfop->isValid() || !mTexture)
1670 {
1671 return FALSE ;
1672 }
1673
1674 if(mTexture->getTexelsInAtlas() >= (U32)mVSize || mTexture->getTexelsInAtlas() >= mTexture->getTexelsInGLTexture())
1675 {
1676 //switch to use atlas
1677 //atlas resolution is qualified, use it.
1678 if(!mUsingAtlas)
1679 {
1680 setAtlasInUse(TRUE) ;
1681 }
1682 }
1683 else //if atlas not qualified.
1684 {
1685 //switch back to GL texture
1686 if(mUsingAtlas && mTexture->isGLTextureCreated() && mTexture->getDiscardLevel() < mTexture->getDiscardLevelInAtlas())
1687 {
1688 setAtlasInUse(FALSE) ;
1689 }
1690 }
1691
1692 return mUsingAtlas ;
1693}
diff --git a/linden/indra/newview/llface.h b/linden/indra/newview/llface.h
index 9f76d6b..4893e82 100644
--- a/linden/indra/newview/llface.h
+++ b/linden/indra/newview/llface.h
@@ -48,7 +48,6 @@
48#include "llviewerimage.h" 48#include "llviewerimage.h"
49#include "llstat.h" 49#include "llstat.h"
50#include "lldrawable.h" 50#include "lldrawable.h"
51#include "lltextureatlasmanager.h"
52 51
53class LLFacePool; 52class LLFacePool;
54class LLVolume; 53class LLVolume;
@@ -57,7 +56,6 @@ class LLTextureEntry;
57class LLVertexProgram; 56class LLVertexProgram;
58class LLViewerImage; 57class LLViewerImage;
59class LLGeometryManager; 58class LLGeometryManager;
60class LLTextureAtlasSlot;
61 59
62const F32 MIN_ALPHA_SIZE = 1024.f; 60const F32 MIN_ALPHA_SIZE = 1024.f;
63const F32 MIN_TEX_ANIM_SIZE = 512.f; 61const F32 MIN_TEX_ANIM_SIZE = 512.f;
@@ -191,18 +189,14 @@ public:
191 void setIndicesIndex(S32 idx) { mIndicesIndex = idx; } 189 void setIndicesIndex(S32 idx) { mIndicesIndex = idx; }
192 void setDrawInfo(LLDrawInfo* draw_info); 190 void setDrawInfo(LLDrawInfo* draw_info);
193 191
194 // KL was atlas S19 192 F32 getTextureVirtualSize() ;
195 LLImageGL* getGLTexture() const; 193 F32 getImportanceToCamera()const {return mImportanceToCamera ;}
196 LLTextureAtlasSlot* getAtlasInfo() ; 194
197 void setAtlasInUse(BOOL flag); 195private:
198 void setAtlasInfo(LLTextureAtlasSlot* atlasp); 196 F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius );
199 BOOL isAtlasInUse()const; 197 F32 calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ;
200 BOOL canUseAtlas() const; 198public:
201 const LLVector2* getTexCoordScale() const ; 199 static F32 calcImportanceToCamera(F32 to_view_dir, F32 dist);
202 const LLVector2* getTexCoordOffset()const;
203 const LLTextureAtlas* getAtlas()const ;
204 void removeAtlas() ;
205 BOOL switchTexture() ;
206 200
207public: 201public:
208 202
@@ -218,7 +212,7 @@ public:
218 LLMatrix4* mTextureMatrix; 212 LLMatrix4* mTextureMatrix;
219 LLDrawInfo* mDrawInfo; 213 LLDrawInfo* mDrawInfo;
220 214
221protected: 215private:
222 friend class LLGeometryManager; 216 friend class LLGeometryManager;
223 friend class LLVolumeGeometryManager; 217 friend class LLVolumeGeometryManager;
224 218
@@ -248,10 +242,12 @@ protected:
248 F32 mVSize; 242 F32 mVSize;
249 F32 mPixelArea; 243 F32 mPixelArea;
250 244
251 //atlas 245 //importance factor, in the range [0, 1.0].
252 LLPointer<LLTextureAtlasSlot> mAtlasInfop ; 246 //1.0: the most important.
253 BOOL mUsingAtlas ; 247 //based on the distance from the face to the view point and the angle from the face center to the view direction.
254 248 F32 mImportanceToCamera ;
249 F32 mBoundingSphereRadius ;
250
255protected: 251protected:
256 static BOOL sSafeRenderSelect; 252 static BOOL sSafeRenderSelect;
257 253
@@ -279,9 +275,9 @@ public:
279 const LLTextureEntry* lte = lhs->getTextureEntry(); 275 const LLTextureEntry* lte = lhs->getTextureEntry();
280 const LLTextureEntry* rte = rhs->getTextureEntry(); 276 const LLTextureEntry* rte = rhs->getTextureEntry();
281 277
282 if(lhs->getGLTexture() != rhs->getGLTexture()) // KL SD get GL 278 if (lhs->getTexture() != rhs->getTexture())
283 { 279 {
284 return lhs->getGLTexture() < rhs->getGLTexture(); // not getTexture? 280 return lhs->getTexture() < rhs->getTexture();
285 } 281 }
286 else if (lte->getBumpShinyFullbright() != rte->getBumpShinyFullbright()) 282 else if (lte->getBumpShinyFullbright() != rte->getBumpShinyFullbright())
287 { 283 {
diff --git a/linden/indra/newview/llfloaterassetbrowser.cpp b/linden/indra/newview/llfloaterassetbrowser.cpp
index ca0e8d1..af81c4a 100644
--- a/linden/indra/newview/llfloaterassetbrowser.cpp
+++ b/linden/indra/newview/llfloaterassetbrowser.cpp
@@ -63,7 +63,7 @@ LLFloaterAssetBrowser::~LLFloaterAssetBrowser()
63 mTextureAssets.clear(); 63 mTextureAssets.clear();
64 mMaxIndex = 0; 64 mMaxIndex = 0;
65 mFirstIndex = 0; 65 mFirstIndex = 0;
66 mMouseOverIndex = NULL; 66 mMouseOverIndex = 0;
67 mMouseOverUUID = LLUUID::null; 67 mMouseOverUUID = LLUUID::null;
68 mMouseOverAssetUUID = LLUUID::null; 68 mMouseOverAssetUUID = LLUUID::null;
69 mFloaterTitle = ""; 69 mFloaterTitle = "";
@@ -79,7 +79,7 @@ void LLFloaterAssetBrowser::initialize()
79 mAssetInfoIndex = 0; 79 mAssetInfoIndex = 0;
80 mFloaterHeight = getRect().getHeight(); 80 mFloaterHeight = getRect().getHeight();
81 mFloaterWidth = getRect().getWidth(); 81 mFloaterWidth = getRect().getWidth();
82 mMouseOverIndex = NULL; 82 mMouseOverIndex = 0;
83 mMouseOverUUID = LLUUID::null; 83 mMouseOverUUID = LLUUID::null;
84 mMouseOverAssetUUID = LLUUID::null; 84 mMouseOverAssetUUID = LLUUID::null;
85 mFloaterTitle = ""; 85 mFloaterTitle = "";
@@ -131,14 +131,14 @@ void LLFloaterAssetBrowser::createThumbnails()
131 { 131 {
132 mTextureAssets[i].mTexturep = gImageList.getImage(mTextureAssets[i].mAssetUUID, MIPMAP_YES, IMMEDIATE_NO); 132 mTextureAssets[i].mTexturep = gImageList.getImage(mTextureAssets[i].mAssetUUID, MIPMAP_YES, IMMEDIATE_NO);
133 mTextureAssets[i].mTexturep->setBoostLevel(LLViewerImageBoostLevel::BOOST_PREVIEW); 133 mTextureAssets[i].mTexturep->setBoostLevel(LLViewerImageBoostLevel::BOOST_PREVIEW);
134 mTextureAssets[i].mTexturep->processTextureStats(); 134 //mTextureAssets[i].mTexturep->processTextureStats();
135 } 135 }
136 136
137 //Generate the asset info text 137 //Generate the asset info text
138 for(S32 i = 0; i < items.count(); i++) 138 /*for(S32 i = 0; i < items.count(); i++)
139 { 139 {
140 std::string asset_info; 140 LLString asset_info;
141 std::string dimensions; 141 LLString dimensions;
142 142
143 asset_info.append(mTextureAssets[i].mName); 143 asset_info.append(mTextureAssets[i].mName);
144 144
@@ -151,7 +151,7 @@ void LLFloaterAssetBrowser::createThumbnails()
151 asset_info.append(dimensions); 151 asset_info.append(dimensions);
152 152
153 mTextureAssets[i].mAssetInfo = asset_info; 153 mTextureAssets[i].mAssetInfo = asset_info;
154 } 154 }*/
155 155
156 mFloaterTitle = llformat("Asset Browser (%d assets fetched)", mTextureAssets.size()); 156 mFloaterTitle = llformat("Asset Browser (%d assets fetched)", mTextureAssets.size());
157 setTitle(mFloaterTitle); 157 setTitle(mFloaterTitle);
@@ -288,7 +288,7 @@ void LLFloaterAssetBrowser::draw()
288 if(mImageAssetID.notNull()) 288 if(mImageAssetID.notNull())
289 { 289 {
290 mTexturep = gImageList.getImage(mImageAssetID, MIPMAP_YES, IMMEDIATE_NO); 290 mTexturep = gImageList.getImage(mImageAssetID, MIPMAP_YES, IMMEDIATE_NO);
291 mTexturep->setBoostLevel(LLViewerImageBoostLevel::BOOST_PREVIEW); 291 //mTexturep->setBoostLevel(LLViewerImage::BOOST_PREVIEW);
292 mTexturep->processTextureStats(); 292 mTexturep->processTextureStats();
293 mTextureAssets[i].mWidth = mTexturep->mFullWidth; 293 mTextureAssets[i].mWidth = mTexturep->mFullWidth;
294 mTextureAssets[i].mHeight = mTexturep->mFullHeight; 294 mTextureAssets[i].mHeight = mTexturep->mFullHeight;
diff --git a/linden/indra/newview/llfloaterchat.cpp b/linden/indra/newview/llfloaterchat.cpp
index 5f43406..2daa5aa 100644
--- a/linden/indra/newview/llfloaterchat.cpp
+++ b/linden/indra/newview/llfloaterchat.cpp
@@ -582,8 +582,7 @@ void LLFloaterChat::addChat(const LLChat& chat,
582 // We display anything if it's not an IM. If it's an IM, check pref... 582 // We display anything if it's not an IM. If it's an IM, check pref...
583 if ( !from_instant_message || gSavedSettings.getBOOL("IMInChatConsole") ) 583 if ( !from_instant_message || gSavedSettings.getBOOL("IMInChatConsole") )
584 { 584 {
585 gConsole->addConsoleLine(chat.mText, text_color); 585 gConsole->addLine(chat.mText, size, text_color);
586
587 } 586 }
588 } 587 }
589 588
diff --git a/linden/indra/newview/llfloaterhardwaresettings.cpp b/linden/indra/newview/llfloaterhardwaresettings.cpp
index 8c91f5a..7886e39 100644
--- a/linden/indra/newview/llfloaterhardwaresettings.cpp
+++ b/linden/indra/newview/llfloaterhardwaresettings.cpp
@@ -68,7 +68,6 @@ void LLFloaterHardwareSettings::onClickHelp(void* data)
68 68
69void LLFloaterHardwareSettings::initCallbacks(void) 69void LLFloaterHardwareSettings::initCallbacks(void)
70{ 70{
71 childSetCommitCallback("fbo", refreshState);
72} 71}
73 72
74// menu maintenance functions 73// menu maintenance functions
@@ -84,8 +83,7 @@ void LLFloaterHardwareSettings::refresh()
84 mVideoCardMem = gSavedSettings.getS32("TextureMemory"); 83 mVideoCardMem = gSavedSettings.getS32("TextureMemory");
85 mFogRatio = gSavedSettings.getF32("RenderFogRatio"); 84 mFogRatio = gSavedSettings.getF32("RenderFogRatio");
86 mProbeHardwareOnStartup = gSavedSettings.getBOOL("ProbeHardwareOnStartup"); 85 mProbeHardwareOnStartup = gSavedSettings.getBOOL("ProbeHardwareOnStartup");
87 mRenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); 86
88 mRenderUseFBO = gSavedSettings.getBOOL("RenderUseFBO");
89 childSetValue("fsaa", (LLSD::Integer) mFSAASamples); 87 childSetValue("fsaa", (LLSD::Integer) mFSAASamples);
90 refreshEnabledState(); 88 refreshEnabledState();
91} 89}
@@ -103,20 +101,6 @@ void LLFloaterHardwareSettings::refreshEnabledState()
103 childSetEnabled("vbo", FALSE); 101 childSetEnabled("vbo", FALSE);
104 } 102 }
105 103
106 if (!gGLManager.mHasFramebufferObject)
107 {
108 childSetEnabled("fbo", FALSE);
109 }
110
111 if (!gGLManager.mHasDrawBuffers || !gSavedSettings.getBOOL("RenderUseFBO"))
112 {
113 childSetEnabled("deferred", FALSE);
114 }
115 else
116 {
117 childSetEnabled("deferred", TRUE);
118 }
119
120 // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance 104 // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
121 childSetEnabled("gamma", !gPipeline.canUseWindLightShaders()); 105 childSetEnabled("gamma", !gPipeline.canUseWindLightShaders());
122 childSetEnabled("(brightness, lower is brighter)", !gPipeline.canUseWindLightShaders()); 106 childSetEnabled("(brightness, lower is brighter)", !gPipeline.canUseWindLightShaders());
@@ -124,12 +108,6 @@ void LLFloaterHardwareSettings::refreshEnabledState()
124 108
125} 109}
126 110
127//static
128void LLFloaterHardwareSettings::refreshState(LLUICtrl*, void*)
129{
130 LLFloaterHardwareSettings::instance()->refreshEnabledState();
131}
132
133// static instance of it 111// static instance of it
134LLFloaterHardwareSettings* LLFloaterHardwareSettings::instance() 112LLFloaterHardwareSettings* LLFloaterHardwareSettings::instance()
135{ 113{
@@ -224,8 +202,7 @@ void LLFloaterHardwareSettings::cancel()
224 gSavedSettings.setS32("TextureMemory", mVideoCardMem); 202 gSavedSettings.setS32("TextureMemory", mVideoCardMem);
225 gSavedSettings.setF32("RenderFogRatio", mFogRatio); 203 gSavedSettings.setF32("RenderFogRatio", mFogRatio);
226 gSavedSettings.setBOOL("ProbeHardwareOnStartup", mProbeHardwareOnStartup ); 204 gSavedSettings.setBOOL("ProbeHardwareOnStartup", mProbeHardwareOnStartup );
227 gSavedSettings.setBOOL("RenderUseFBO", mRenderUseFBO); 205
228 gSavedSettings.setBOOL("RenderDeferred", mRenderDeferred);
229 close(); 206 close();
230} 207}
231 208
diff --git a/linden/indra/newview/llfloaterhardwaresettings.h b/linden/indra/newview/llfloaterhardwaresettings.h
index e564e1c..04a33f6 100644
--- a/linden/indra/newview/llfloaterhardwaresettings.h
+++ b/linden/indra/newview/llfloaterhardwaresettings.h
@@ -61,8 +61,6 @@ public:
61 /// OK button 61 /// OK button
62 static void onBtnOK( void* userdata ); 62 static void onBtnOK( void* userdata );
63 63
64 static void refreshState(LLUICtrl*, void*);
65
66 //// menu management 64 //// menu management
67 65
68 /// show off our menu 66 /// show off our menu
@@ -90,8 +88,6 @@ protected:
90 LLSliderCtrl* mCtrlVideoCardMem; 88 LLSliderCtrl* mCtrlVideoCardMem;
91 89
92 BOOL mUseVBO; 90 BOOL mUseVBO;
93 BOOL mRenderUseFBO;
94 BOOL mRenderDeferred;
95 BOOL mUseAniso; 91 BOOL mUseAniso;
96 U32 mFSAASamples; 92 U32 mFSAASamples;
97 F32 mGamma; 93 F32 mGamma;
diff --git a/linden/indra/newview/llfloaterlagmeter.cpp b/linden/indra/newview/llfloaterlagmeter.cpp
index 2ae2e32..8fe455f 100644
--- a/linden/indra/newview/llfloaterlagmeter.cpp
+++ b/linden/indra/newview/llfloaterlagmeter.cpp
@@ -180,7 +180,7 @@ void LLFloaterLagMeter::determineClient()
180 { 180 {
181 mClientCause->setText( getString("client_texture_loading_cause_msg", mStringArgs) ); 181 mClientCause->setText( getString("client_texture_loading_cause_msg", mStringArgs) );
182 } 182 }
183 else if((LLViewerImage::sBoundTextureMemoryInBytes >> 20) > LLViewerImage::sMaxBoundTextureMemInMegaBytes) 183 else if((BYTES_TO_MEGA_BYTES(LLViewerImage::sBoundTextureMemoryInBytes)) > LLViewerImage::sMaxBoundTextureMemInMegaBytes)
184 { 184 {
185 mClientCause->setText( getString("client_texture_memory_cause_msg", mStringArgs) ); 185 mClientCause->setText( getString("client_texture_memory_cause_msg", mStringArgs) );
186 } 186 }
diff --git a/linden/indra/newview/llfloaterpostprocess.cpp b/linden/indra/newview/llfloaterpostprocess.cpp
index c5b2018..de9b598 100644
--- a/linden/indra/newview/llfloaterpostprocess.cpp
+++ b/linden/indra/newview/llfloaterpostprocess.cpp
@@ -52,29 +52,28 @@ LLFloaterPostProcess::LLFloaterPostProcess() : LLFloater(std::string("Post-Proce
52 LLUICtrlFactory::getInstance()->buildFloater(this, "floater_post_process.xml"); 52 LLUICtrlFactory::getInstance()->buildFloater(this, "floater_post_process.xml");
53 53
54 /// Color Filter Callbacks 54 /// Color Filter Callbacks
55 //childSetCommitCallback("ColorFilterToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_color_filter"); 55 childSetCommitCallback("ColorFilterToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_color_filter");
56 childSetCommitCallback("wmiColorFilterToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_color_filter");
57 //childSetCommitCallback("ColorFilterGamma", &LLFloaterPostProcess::onFloatControlMoved, &(gPostProcess->tweaks.gamma())); 56 //childSetCommitCallback("ColorFilterGamma", &LLFloaterPostProcess::onFloatControlMoved, &(gPostProcess->tweaks.gamma()));
58 childSetCommitCallback("wmiColorFilterBrightness", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness"); 57 childSetCommitCallback("ColorFilterBrightness", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness");
59 childSetCommitCallback("wmiColorFilterSaturation", &LLFloaterPostProcess::onFloatControlMoved, (char*)"saturation"); 58 childSetCommitCallback("ColorFilterSaturation", &LLFloaterPostProcess::onFloatControlMoved, (char*)"saturation");
60 childSetCommitCallback("wmiColorFilterContrast", &LLFloaterPostProcess::onFloatControlMoved, (char*)"contrast"); 59 childSetCommitCallback("ColorFilterContrast", &LLFloaterPostProcess::onFloatControlMoved, (char*)"contrast");
61 60
62 childSetCommitCallback("wmiColorFilterBaseR", &LLFloaterPostProcess::onColorControlRMoved, (char*)"contrast_base"); 61 childSetCommitCallback("ColorFilterBaseR", &LLFloaterPostProcess::onColorControlRMoved, (char*)"contrast_base");
63 childSetCommitCallback("wmiColorFilterBaseG", &LLFloaterPostProcess::onColorControlGMoved, (char*)"contrast_base"); 62 childSetCommitCallback("ColorFilterBaseG", &LLFloaterPostProcess::onColorControlGMoved, (char*)"contrast_base");
64 childSetCommitCallback("wmiColorFilterBaseB", &LLFloaterPostProcess::onColorControlBMoved, (char*)"contrast_base"); 63 childSetCommitCallback("ColorFilterBaseB", &LLFloaterPostProcess::onColorControlBMoved, (char*)"contrast_base");
65 childSetCommitCallback("wmiColorFilterBaseI", &LLFloaterPostProcess::onColorControlIMoved, (char*)"contrast_base"); 64 childSetCommitCallback("ColorFilterBaseI", &LLFloaterPostProcess::onColorControlIMoved, (char*)"contrast_base");
66 65
67 /// Night Vision Callbacks 66 /// Night Vision Callbacks
68 childSetCommitCallback("wmiNightVisionToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_night_vision"); 67 childSetCommitCallback("NightVisionToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_night_vision");
69 childSetCommitCallback("wmiNightVisionBrightMult", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness_multiplier"); 68 childSetCommitCallback("NightVisionBrightMult", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness_multiplier");
70 childSetCommitCallback("wmiNightVisionNoiseSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_size"); 69 childSetCommitCallback("NightVisionNoiseSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_size");
71 childSetCommitCallback("wmiNightVisionNoiseStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_strength"); 70 childSetCommitCallback("NightVisionNoiseStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_strength");
72 71
73 /// Bloom Callbacks 72 /// Bloom Callbacks
74 childSetCommitCallback("wmiBloomToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_bloom"); 73 childSetCommitCallback("BloomToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_bloom");
75 childSetCommitCallback("wmiBloomExtract", &LLFloaterPostProcess::onFloatControlMoved, (char*)"extract_low"); 74 childSetCommitCallback("BloomExtract", &LLFloaterPostProcess::onFloatControlMoved, (char*)"extract_low");
76 childSetCommitCallback("wmiBloomSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_width"); 75 childSetCommitCallback("BloomSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_width");
77 childSetCommitCallback("wmiBloomStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_strength"); 76 childSetCommitCallback("BloomStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_strength");
78 77
79 // Effect loading and saving. 78 // Effect loading and saving.
80 LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo"); 79 LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo");
@@ -114,7 +113,6 @@ void LLFloaterPostProcess::onBoolToggle(LLUICtrl* ctrl, void* userData)
114 // check the bool 113 // check the bool
115 LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl); 114 LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl);
116 gPostProcess->tweaks[boolVariableName] = cbCtrl->getValue(); 115 gPostProcess->tweaks[boolVariableName] = cbCtrl->getValue();
117
118} 116}
119 117
120// Float Moved 118// Float Moved
@@ -249,25 +247,25 @@ void LLFloaterPostProcess::syncMenu()
249 comboBox->selectByValue(gPostProcess->getSelectedEffect()); 247 comboBox->selectByValue(gPostProcess->getSelectedEffect());
250 248
251 /// Sync Color Filter Menu 249 /// Sync Color Filter Menu
252 childSetValue("wmiColorFilterToggle", gPostProcess->tweaks.useColorFilter()); 250 childSetValue("ColorFilterToggle", gPostProcess->tweaks.useColorFilter());
253 //childSetValue("ColorFilterGamma", gPostProcess->tweaks.gamma()); 251 //childSetValue("ColorFilterGamma", gPostProcess->tweaks.gamma());
254 childSetValue("wmiColorFilterBrightness", gPostProcess->tweaks.brightness()); 252 childSetValue("ColorFilterBrightness", gPostProcess->tweaks.brightness());
255 childSetValue("wmiColorFilterSaturation", gPostProcess->tweaks.saturation()); 253 childSetValue("ColorFilterSaturation", gPostProcess->tweaks.saturation());
256 childSetValue("wmiColorFilterContrast", gPostProcess->tweaks.contrast()); 254 childSetValue("ColorFilterContrast", gPostProcess->tweaks.contrast());
257 childSetValue("wmiColorFilterBaseR", gPostProcess->tweaks.contrastBaseR()); 255 childSetValue("ColorFilterBaseR", gPostProcess->tweaks.contrastBaseR());
258 childSetValue("wmiColorFilterBaseG", gPostProcess->tweaks.contrastBaseG()); 256 childSetValue("ColorFilterBaseG", gPostProcess->tweaks.contrastBaseG());
259 childSetValue("wmiColorFilterBaseB", gPostProcess->tweaks.contrastBaseB()); 257 childSetValue("ColorFilterBaseB", gPostProcess->tweaks.contrastBaseB());
260 childSetValue("wmiColorFilterBaseI", gPostProcess->tweaks.contrastBaseIntensity()); 258 childSetValue("ColorFilterBaseI", gPostProcess->tweaks.contrastBaseIntensity());
261 259
262 /// Sync Night Vision Menu 260 /// Sync Night Vision Menu
263 childSetValue("wmiNightVisionToggle", gPostProcess->tweaks.useNightVisionShader()); 261 childSetValue("NightVisionToggle", gPostProcess->tweaks.useNightVisionShader());
264 childSetValue("wmiNightVisionBrightMult", gPostProcess->tweaks.brightMult()); 262 childSetValue("NightVisionBrightMult", gPostProcess->tweaks.brightMult());
265 childSetValue("wmiNightVisionNoiseSize", gPostProcess->tweaks.noiseSize()); 263 childSetValue("NightVisionNoiseSize", gPostProcess->tweaks.noiseSize());
266 childSetValue("wmiNightVisionNoiseStrength", gPostProcess->tweaks.noiseStrength()); 264 childSetValue("NightVisionNoiseStrength", gPostProcess->tweaks.noiseStrength());
267 265
268 /// Sync Bloom Menu 266 /// Sync Bloom Menu
269 childSetValue("wmiBloomToggle", LLSD(gPostProcess->tweaks.useBloomShader())); 267 childSetValue("BloomToggle", LLSD(gPostProcess->tweaks.useBloomShader()));
270 childSetValue("wmiBloomExtract", gPostProcess->tweaks.extractLow()); 268 childSetValue("BloomExtract", gPostProcess->tweaks.extractLow());
271 childSetValue("wmiBloomSize", gPostProcess->tweaks.bloomWidth()); 269 childSetValue("BloomSize", gPostProcess->tweaks.bloomWidth());
272 childSetValue("wmiBloomStrength", gPostProcess->tweaks.bloomStrength()); 270 childSetValue("BloomStrength", gPostProcess->tweaks.bloomStrength());
273} 271}
diff --git a/linden/indra/newview/llfloaterreporter.cpp b/linden/indra/newview/llfloaterreporter.cpp
index 9209f41..a7f41ea 100644
--- a/linden/indra/newview/llfloaterreporter.cpp
+++ b/linden/indra/newview/llfloaterreporter.cpp
@@ -952,8 +952,7 @@ void LLFloaterReporter::takeScreenshot()
952 952
953 // store in the image list so it doesn't try to fetch from the server 953 // store in the image list so it doesn't try to fetch from the server
954 LLPointer<LLViewerImage> image_in_list = new LLViewerImage(mResourceDatap->mAssetInfo.mUuid); 954 LLPointer<LLViewerImage> image_in_list = new LLViewerImage(mResourceDatap->mAssetInfo.mUuid);
955 image_in_list->createGLTexture(0, raw); 955 image_in_list->createGLTexture(0, raw, 0, TRUE, LLViewerImageBoostLevel::OTHER);
956
957 gImageList.addImage(image_in_list); 956 gImageList.addImage(image_in_list);
958 957
959 // the texture picker then uses that texture 958 // the texture picker then uses that texture
diff --git a/linden/indra/newview/llhudeffect.cpp b/linden/indra/newview/llhudeffect.cpp
index 20bbb32..c1d46f9 100644
--- a/linden/indra/newview/llhudeffect.cpp
+++ b/linden/indra/newview/llhudeffect.cpp
@@ -78,7 +78,7 @@ void LLHUDEffect::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
78 78
79void LLHUDEffect::render() 79void LLHUDEffect::render()
80{ 80{
81 llwarns << "Never call this!" << llendl; // Then why the &*^&*^ is it here? 81 llerrs << "Never call this!" << llendl;
82} 82}
83 83
84void LLHUDEffect::setID(const LLUUID &id) 84void LLHUDEffect::setID(const LLUUID &id)
diff --git a/linden/indra/newview/llhudtext.cpp b/linden/indra/newview/llhudtext.cpp
index b17f8d7..7d9f7f9 100644
--- a/linden/indra/newview/llhudtext.cpp
+++ b/linden/indra/newview/llhudtext.cpp
@@ -1116,8 +1116,6 @@ void LLHUDText::renderAllHUD()
1116 1116
1117 LLVertexBuffer::unbind(); 1117 LLVertexBuffer::unbind();
1118 1118
1119 LLVertexBuffer::unbind(); // KL not entirely sure why but render pipeline has this twice?
1120
1121 LLGLState::checkStates(); 1119 LLGLState::checkStates();
1122 LLGLState::checkTextureChannels(); 1120 LLGLState::checkTextureChannels();
1123 LLGLState::checkClientArrays(); 1121 LLGLState::checkClientArrays();
diff --git a/linden/indra/newview/llmanip.cpp b/linden/indra/newview/llmanip.cpp
index 0c88c47..45550fc 100644
--- a/linden/indra/newview/llmanip.cpp
+++ b/linden/indra/newview/llmanip.cpp
@@ -60,7 +60,7 @@
60#include "llglheaders.h" 60#include "llglheaders.h"
61 61
62// Local constants... 62// Local constants...
63const S32 VERTICAL_OFFSET = 100; // KL adjusted to compensate for toolbars move to the top of the screen! 63const S32 VERTICAL_OFFSET = 50;
64 64
65F32 LLManip::sHelpTextVisibleTime = 2.f; 65F32 LLManip::sHelpTextVisibleTime = 2.f;
66F32 LLManip::sHelpTextFadeTime = 2.f; 66F32 LLManip::sHelpTextFadeTime = 2.f;
diff --git a/linden/indra/newview/llmaniptranslate.h b/linden/indra/newview/llmaniptranslate.h
index 25ff35c..77f12ff 100644
--- a/linden/indra/newview/llmaniptranslate.h
+++ b/linden/indra/newview/llmaniptranslate.h
@@ -116,7 +116,7 @@ private:
116 LLVector3d mDragCursorStartGlobal; 116 LLVector3d mDragCursorStartGlobal;
117 LLVector3d mDragSelectionStartGlobal; 117 LLVector3d mDragSelectionStartGlobal;
118 LLTimer mUpdateTimer; 118 LLTimer mUpdateTimer;
119 typedef std::set<ManipulatorHandle*, compare_manipulators> minpulator_list_t; 119 typedef std::multiset<ManipulatorHandle*, compare_manipulators> minpulator_list_t;
120 minpulator_list_t mProjectedManipulators; 120 minpulator_list_t mProjectedManipulators;
121 LLVector4 mManipulatorVertices[18]; 121 LLVector4 mManipulatorVertices[18];
122 F32 mSnapOffsetMeters; 122 F32 mSnapOffsetMeters;
diff --git a/linden/indra/newview/llmediactrl.cpp b/linden/indra/newview/llmediactrl.cpp
index a517332..1530598 100644
--- a/linden/indra/newview/llmediactrl.cpp
+++ b/linden/indra/newview/llmediactrl.cpp
@@ -1012,7 +1012,8 @@ BOOL LLWebBrowserTexture::render()
1012 x_pos, 1012 x_pos,
1013 y_pos, 1013 y_pos,
1014 width, 1014 width,
1015 height); 1015 height,
1016 TRUE); // force a fast update (i.e. don't call analyzeAlpha, etc.)
1016 } 1017 }
1017 1018
1018 media_plugin->resetDirty(); 1019 media_plugin->resetDirty();
diff --git a/linden/indra/newview/lloverlaybar.cpp b/linden/indra/newview/lloverlaybar.cpp
index 1b60eee..3af3d0e 100644
--- a/linden/indra/newview/lloverlaybar.cpp
+++ b/linden/indra/newview/lloverlaybar.cpp
@@ -444,6 +444,7 @@ void LLOverlayBar::toggleMusicPlay(void*)
444 // if ( gAudiop->isInternetStreamPlaying() == 0 ) 444 // if ( gAudiop->isInternetStreamPlaying() == 0 )
445 { 445 {
446 gAudiop->startInternetStream(parcel->getMusicURL()); 446 gAudiop->startInternetStream(parcel->getMusicURL());
447//awfixme sTitleObserver.init(parcel->getMusicURL());
447 } 448 }
448 } 449 }
449 } 450 }
diff --git a/linden/indra/newview/llpanelvolume.cpp b/linden/indra/newview/llpanelvolume.cpp
index 4270f0b..6d014a2 100644
--- a/linden/indra/newview/llpanelvolume.cpp
+++ b/linden/indra/newview/llpanelvolume.cpp
@@ -53,7 +53,6 @@
53#include "llbutton.h" 53#include "llbutton.h"
54#include "llcheckboxctrl.h" 54#include "llcheckboxctrl.h"
55#include "llcolorswatch.h" 55#include "llcolorswatch.h"
56#include "lltexturectrl.h"
57#include "llcombobox.h" 56#include "llcombobox.h"
58#include "llfirstuse.h" 57#include "llfirstuse.h"
59#include "llfocusmgr.h" 58#include "llfocusmgr.h"
@@ -112,28 +111,12 @@ BOOL LLPanelVolume::postBuild()
112 LightColorSwatch->setOnSelectCallback(onLightSelectColor); 111 LightColorSwatch->setOnSelectCallback(onLightSelectColor);
113 childSetCommitCallback("colorswatch",onCommitLight,this); 112 childSetCommitCallback("colorswatch",onCommitLight,this);
114 } 113 }
115
116 LLTextureCtrl* LightTexPicker = getChild<LLTextureCtrl>("light texture control");
117 if (LightTexPicker)
118 {
119 LightTexPicker->setOnCancelCallback(onLightCancelTexture);
120 LightTexPicker->setOnSelectCallback(onLightSelectTexture);
121 childSetCommitCallback("light texture control", onCommitLight, this);
122 }
123
124 childSetCommitCallback("Light Intensity",onCommitLight,this); 114 childSetCommitCallback("Light Intensity",onCommitLight,this);
125 childSetValidate("Light Intensity",precommitValidate); 115 childSetValidate("Light Intensity",precommitValidate);
126 childSetCommitCallback("Light Radius",onCommitLight,this); 116 childSetCommitCallback("Light Radius",onCommitLight,this);
127 childSetValidate("Light Radius",precommitValidate); 117 childSetValidate("Light Radius",precommitValidate);
128 childSetCommitCallback("Light Falloff",onCommitLight,this); 118 childSetCommitCallback("Light Falloff",onCommitLight,this);
129 childSetValidate("Light Falloff",precommitValidate); 119 childSetValidate("Light Falloff",precommitValidate);
130
131 childSetCommitCallback("Light FOV", onCommitLight, this);
132 childSetValidate("Light FOV", precommitValidate);
133 childSetCommitCallback("Light Focus", onCommitLight, this);
134 childSetValidate("Light Focus", precommitValidate);
135 childSetCommitCallback("Light Ambiance", onCommitLight, this);
136 childSetValidate("Light Ambiance", precommitValidate);
137 } 120 }
138 121
139 // Start with everyone disabled 122 // Start with everyone disabled
@@ -238,32 +221,14 @@ void LLPanelVolume::getState( )
238 LightColorSwatch->setValid( TRUE ); 221 LightColorSwatch->setValid( TRUE );
239 LightColorSwatch->set(volobjp->getLightBaseColor()); 222 LightColorSwatch->set(volobjp->getLightBaseColor());
240 } 223 }
241
242 LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
243 if (LightTextureCtrl)
244 {
245 LightTextureCtrl->setEnabled(TRUE);
246 LightTextureCtrl->setValid(TRUE);
247 LightTextureCtrl->setImageAssetID(volobjp->getLightTextureID());
248 }
249
250 childSetEnabled("Light Intensity",true); 224 childSetEnabled("Light Intensity",true);
251 childSetEnabled("Light Radius",true); 225 childSetEnabled("Light Radius",true);
252 childSetEnabled("Light Falloff",true); 226 childSetEnabled("Light Falloff",true);
253 227
254 childSetEnabled("Light FOV", true);
255 childSetEnabled("Light Focus", true);
256 childSetEnabled("Light Ambiance", true);
257
258 childSetValue("Light Intensity",volobjp->getLightIntensity()); 228 childSetValue("Light Intensity",volobjp->getLightIntensity());
259 childSetValue("Light Radius",volobjp->getLightRadius()); 229 childSetValue("Light Radius",volobjp->getLightRadius());
260 childSetValue("Light Falloff",volobjp->getLightFalloff()); 230 childSetValue("Light Falloff",volobjp->getLightFalloff());
261 231
262 LLVector3 params = volobjp->getSpotLightParams();
263 childSetValue("Light FOV", params.mV[0]);
264 childSetValue("Light Focus", params.mV[1]);
265 childSetValue("Light Ambiance", params.mV[2]);
266
267 mLightSavedColor = volobjp->getLightColor(); 232 mLightSavedColor = volobjp->getLightColor();
268 } 233 }
269 else 234 else
@@ -279,20 +244,9 @@ void LLPanelVolume::getState( )
279 LightColorSwatch->setEnabled( FALSE ); 244 LightColorSwatch->setEnabled( FALSE );
280 LightColorSwatch->setValid( FALSE ); 245 LightColorSwatch->setValid( FALSE );
281 } 246 }
282 LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
283 if (LightTextureCtrl)
284 {
285 LightTextureCtrl->setEnabled(FALSE);
286 LightTextureCtrl->setValid(FALSE);
287 }
288
289 childSetEnabled("Light Intensity",false); 247 childSetEnabled("Light Intensity",false);
290 childSetEnabled("Light Radius",false); 248 childSetEnabled("Light Radius",false);
291 childSetEnabled("Light Falloff",false); 249 childSetEnabled("Light Falloff",false);
292
293 childSetEnabled("Light FOV",false);
294 childSetEnabled("Light Focus",false);
295 childSetEnabled("Light Ambiance",false);
296 } 250 }
297 251
298 // Flexible properties 252 // Flexible properties
@@ -408,13 +362,6 @@ void LLPanelVolume::clearCtrls()
408 LightColorSwatch->setEnabled( FALSE ); 362 LightColorSwatch->setEnabled( FALSE );
409 LightColorSwatch->setValid( FALSE ); 363 LightColorSwatch->setValid( FALSE );
410 } 364 }
411 LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
412 if(LightTextureCtrl)
413 {
414 LightTextureCtrl->setEnabled( FALSE );
415 LightTextureCtrl->setValid( FALSE );
416 }
417
418 childSetEnabled("Light Intensity",false); 365 childSetEnabled("Light Intensity",false);
419 childSetEnabled("Light Radius",false); 366 childSetEnabled("Light Radius",false);
420 childSetEnabled("Light Falloff",false); 367 childSetEnabled("Light Falloff",false);
@@ -491,16 +438,6 @@ void LLPanelVolume::onLightCancelColor(LLUICtrl* ctrl, void* userdata)
491 onLightSelectColor(NULL, userdata); 438 onLightSelectColor(NULL, userdata);
492} 439}
493 440
494void LLPanelVolume::onLightCancelTexture(LLUICtrl* ctrl, void* userdata)
495{
496 LLPanelVolume* self = (LLPanelVolume*) userdata;
497 LLTextureCtrl* LightTextureCtrl = self->getChild<LLTextureCtrl>("light texture control");
498 if (LightTextureCtrl)
499 {
500 LightTextureCtrl->setImageAssetID(self->mLightSavedTexture);
501 }
502}
503
504void LLPanelVolume::onLightSelectColor(LLUICtrl* ctrl, void* userdata) 441void LLPanelVolume::onLightSelectColor(LLUICtrl* ctrl, void* userdata)
505{ 442{
506 LLPanelVolume* self = (LLPanelVolume*) userdata; 443 LLPanelVolume* self = (LLPanelVolume*) userdata;
@@ -522,25 +459,6 @@ void LLPanelVolume::onLightSelectColor(LLUICtrl* ctrl, void* userdata)
522 } 459 }
523} 460}
524 461
525void LLPanelVolume::onLightSelectTexture(LLUICtrl* ctrl, void* userdata)
526{
527 LLPanelVolume* self = (LLPanelVolume*) userdata;
528 LLViewerObject* objectp = self->mObject;
529 if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
530 {
531 return;
532 }
533 LLVOVolume *volobjp = (LLVOVolume *)objectp;
534
535
536 LLTextureCtrl* LightTextureCtrl = self->getChild<LLTextureCtrl>("light texture control");
537 if(LightTextureCtrl)
538 {
539 LLUUID id = LightTextureCtrl->getImageAssetID();
540 volobjp->setLightTextureID(id);
541 self->mLightSavedTexture = id;
542 }
543}
544// static 462// static
545void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata ) 463void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
546{ 464{
@@ -556,47 +474,12 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
556 volobjp->setLightIntensity((F32)self->childGetValue("Light Intensity").asReal()); 474 volobjp->setLightIntensity((F32)self->childGetValue("Light Intensity").asReal());
557 volobjp->setLightRadius((F32)self->childGetValue("Light Radius").asReal()); 475 volobjp->setLightRadius((F32)self->childGetValue("Light Radius").asReal());
558 volobjp->setLightFalloff((F32)self->childGetValue("Light Falloff").asReal()); 476 volobjp->setLightFalloff((F32)self->childGetValue("Light Falloff").asReal());
559
560 LLColorSwatchCtrl* LightColorSwatch = self->getChild<LLColorSwatchCtrl>("colorswatch"); 477 LLColorSwatchCtrl* LightColorSwatch = self->getChild<LLColorSwatchCtrl>("colorswatch");
561 if(LightColorSwatch) 478 if(LightColorSwatch)
562 { 479 {
563 LLColor4 clr = LightColorSwatch->get(); 480 LLColor4 clr = LightColorSwatch->get();
564 volobjp->setLightColor(LLColor3(clr)); 481 volobjp->setLightColor(LLColor3(clr));
565 } 482 }
566
567 LLTextureCtrl* LightTextureCtrl = self->getChild<LLTextureCtrl>("light texture control");
568 if(LightTextureCtrl)
569 {
570 LLUUID id = LightTextureCtrl->getImageAssetID();
571 if (id.notNull())
572 {
573 if (volobjp->getLightTextureID().isNull())
574 { //this commit is making this a spot light, set UI to default params
575 volobjp->setLightTextureID(id);
576 LLVector3 spot_params = volobjp->getSpotLightParams();
577 self->childSetValue("Light FOV", spot_params.mV[0]);
578 self->childSetValue("Light Focus", spot_params.mV[1]);
579 self->childSetValue("Light Ambiance", spot_params.mV[2]);
580 }
581 else
582 { //modifying existing params
583 LLVector3 spot_params;
584 spot_params.mV[0] = (F32) self->childGetValue("Light FOV").asReal();
585 spot_params.mV[1] = (F32) self->childGetValue("Light Focus").asReal();
586 spot_params.mV[2] = (F32) self->childGetValue("Light Ambiance").asReal();
587 volobjp->setSpotLightParams(spot_params);
588 }
589 }
590 else if (volobjp->getLightTextureID().notNull())
591 { //no longer a spot light
592 volobjp->setLightTextureID(id);
593 //self->childDisable("Light FOV");
594 //self->childDisable("Light Focus");
595 //self->childDisable("Light Ambiance");
596 }
597 }
598
599
600} 483}
601 484
602// static 485// static
diff --git a/linden/indra/newview/llpanelvolume.h b/linden/indra/newview/llpanelvolume.h
index 5d206fc..841880b 100644
--- a/linden/indra/newview/llpanelvolume.h
+++ b/linden/indra/newview/llpanelvolume.h
@@ -74,10 +74,6 @@ public:
74 static void onLightCancelColor(LLUICtrl* ctrl, void* userdata); 74 static void onLightCancelColor(LLUICtrl* ctrl, void* userdata);
75 static void onLightSelectColor(LLUICtrl* ctrl, void* userdata); 75 static void onLightSelectColor(LLUICtrl* ctrl, void* userdata);
76 76
77 static void onLightCancelTexture(LLUICtrl* ctrl, void* userdata);
78 static void onLightSelectTexture(LLUICtrl* ctrl, void* userdata);
79
80
81protected: 77protected:
82 void getState(); 78 void getState();
83 79
@@ -103,7 +99,6 @@ protected:
103*/ 99*/
104 100
105 LLColor4 mLightSavedColor; 101 LLColor4 mLightSavedColor;
106 LLUUID mLightSavedTexture;
107 LLPointer<LLViewerObject> mObject; 102 LLPointer<LLViewerObject> mObject;
108 LLPointer<LLViewerObject> mRootObject; 103 LLPointer<LLViewerObject> mRootObject;
109}; 104};
diff --git a/linden/indra/newview/llpostprocess.cpp b/linden/indra/newview/llpostprocess.cpp
deleted file mode 100644
index c7d5dad..0000000
--- a/linden/indra/newview/llpostprocess.cpp
+++ /dev/null
@@ -1,594 +0,0 @@
1/**
2 * @file llpostprocess.cpp
3 * @brief LLPostProcess class implementation
4 *
5 * $LicenseInfo:firstyear=2007&license=viewergpl$
6 *
7 * Copyright (c) 2007-2009, Linden Research, Inc.
8 *
9 * Second Life Viewer Source Code
10 * The source code in this file ("Source Code") is provided by Linden Lab
11 * to you under the terms of the GNU General Public License, version 2.0
12 * ("GPL"), unless you have obtained a separate licensing agreement
13 * ("Other License"), formally executed by you and Linden Lab. Terms of
14 * the GPL can be found in doc/GPL-license.txt in this distribution, or
15 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
16 *
17 * There are special exceptions to the terms and conditions of the GPL as
18 * it is applied to this Source Code. View the full text of the exception
19 * in the file doc/FLOSS-exception.txt in this software distribution, or
20 * online at
21 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
22 *
23 * By copying, modifying or distributing this software, you acknowledge
24 * that you have read and understood your obligations described above,
25 * and agree to abide by those obligations.
26 *
27 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
28 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
29 * COMPLETENESS OR PERFORMANCE.
30 * $/LicenseInfo$
31 */
32
33#include "llviewerprecompiledheaders.h"
34
35#include "linden_common.h"
36
37#include "llpostprocess.h"
38#include "llglslshader.h"
39#include "llsdserialize.h"
40#include "llrender.h"
41
42#include "llviewershadermgr.h" // KL throwing some includes at postprocess see if we can get the bastard working!
43#include "pipeline.h"
44#include "llimagegl.h"
45
46
47
48LLPostProcess * gPostProcess = NULL;
49
50
51static const unsigned int NOISE_SIZE = 512;
52
53/// CALCULATING LUMINANCE (Using NTSC lum weights)
54/// http://en.wikipedia.org/wiki/Luma_%28video%29
55static const float LUMINANCE_R = 0.299f;
56static const float LUMINANCE_G = 0.587f;
57static const float LUMINANCE_B = 0.114f;
58
59static const char * const XML_FILENAME = "postprocesseffects.xml";
60
61LLPostProcess::LLPostProcess(void) :
62 initialized(false),
63 mAllEffects(LLSD::emptyMap()),
64 screenW(1), screenH(1)
65{
66 mSceneRenderTexture = NULL ;
67 mNoiseTexture = NULL ;
68 mTempBloomTexture = NULL ;
69
70 // Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
71 std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));
72 LL_DEBUGS2("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL;
73
74 llifstream effectsXML(pathName);
75
76 if (effectsXML)
77 {
78 LLPointer<LLSDParser> parser = new LLSDXMLParser();
79
80 parser->parse(effectsXML, mAllEffects, LLSDSerialize::SIZE_UNLIMITED);
81 }
82
83 if (!mAllEffects.has("default"))
84 {
85 LLSD & defaultEffect = (mAllEffects["default"] = LLSD::emptyMap());
86
87 defaultEffect["enable_night_vision"] = LLSD::Boolean(false);
88 defaultEffect["enable_bloom"] = LLSD::Boolean(false);
89 defaultEffect["enable_color_filter"] = LLSD::Boolean(false);
90
91 /// NVG Defaults
92 defaultEffect["brightness_multiplier"] = 3.0;
93 defaultEffect["noise_size"] = 25.0;
94 defaultEffect["noise_strength"] = 0.4;
95
96 // TODO BTest potentially add this to tweaks?
97 noiseTextureScale = 1.0f;
98
99 /// Bloom Defaults
100 defaultEffect["extract_low"] = 0.95;
101 defaultEffect["extract_high"] = 1.0;
102 defaultEffect["bloom_width"] = 2.25;
103 defaultEffect["bloom_strength"] = 1.5;
104
105 /// Color Filter Defaults
106 defaultEffect["brightness"] = 1.0;
107 defaultEffect["contrast"] = 1.0;
108 defaultEffect["saturation"] = 1.0;
109
110 LLSD& contrastBase = (defaultEffect["contrast_base"] = LLSD::emptyArray());
111 contrastBase.append(1.0);
112 contrastBase.append(1.0);
113 contrastBase.append(1.0);
114 contrastBase.append(0.5);
115 }
116
117 setSelectedEffect("default");
118
119}
120
121LLPostProcess::~LLPostProcess(void)
122{
123 invalidate() ;
124}
125
126// static
127void LLPostProcess::initClass(void)
128{
129 //this will cause system to crash at second time login
130 //if first time login fails due to network connection --- bao
131 //***llassert_always(gPostProcess == NULL);
132 //replaced by the following line:
133 if(gPostProcess)
134 return ;
135
136
137 gPostProcess = new LLPostProcess();
138}
139
140// static
141void LLPostProcess::cleanupClass()
142{
143 delete gPostProcess;
144 gPostProcess = NULL;
145}
146
147void LLPostProcess::setSelectedEffect(std::string const & effectName)
148{
149 mSelectedEffectName = effectName;
150 static_cast<LLSD &>(tweaks) = mAllEffects[effectName];
151}
152
153void LLPostProcess::saveEffect(std::string const & effectName)
154{
155 // Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
156 mAllEffects[effectName] = tweaks;
157
158 std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));
159 //llinfos << "Saving PostProcess Effects settings to " << pathName << llendl;
160
161 llofstream effectsXML(pathName);
162
163 LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
164
165 formatter->format(mAllEffects, effectsXML);
166
167}
168void LLPostProcess::invalidate()
169{
170 mSceneRenderTexture = NULL ;
171 mNoiseTexture = NULL ;
172 mTempBloomTexture = NULL ;
173 initialized = FALSE ;
174}
175
176void LLPostProcess::apply(unsigned int width, unsigned int height)
177{
178 if (!initialized || width != screenW || height != screenH){
179 initialize(width, height);
180 }
181 if (shadersEnabled()){
182 doEffects();
183 }
184}
185
186void LLPostProcess::initialize(unsigned int width, unsigned int height)
187{
188 screenW = width;
189 screenH = height;
190 createTexture(mSceneRenderTexture, screenW, screenH);
191 initialized = true;
192
193 checkError();
194 createNightVisionShader();
195 createBloomShader();
196 createColorFilterShader();
197 checkError();
198}
199
200inline bool LLPostProcess::shadersEnabled(void)
201{
202 return (tweaks.useColorFilter().asBoolean() ||
203 tweaks.useNightVisionShader().asBoolean() ||
204 tweaks.useBloomShader().asBoolean() );
205
206}
207
208void LLPostProcess::applyShaders(void)
209{
210 if (tweaks.useColorFilter()){
211 applyColorFilterShader();
212 checkError();
213 }
214 if (tweaks.useNightVisionShader()){
215 /// If any of the above shaders have been called update the frame buffer;
216 if (tweaks.useColorFilter())
217 {
218 U32 tex = mSceneRenderTexture->getTexName() ;
219 copyFrameBuffer(tex, screenW, screenH);
220 }
221 applyNightVisionShader();
222 checkError();
223 }
224 if (tweaks.useBloomShader()){
225 /// If any of the above shaders have been called update the frame buffer;
226 if (tweaks.useColorFilter().asBoolean() || tweaks.useNightVisionShader().asBoolean())
227 {
228 U32 tex = mSceneRenderTexture->getTexName() ;
229 copyFrameBuffer(tex, screenW, screenH);
230 }
231 applyBloomShader();
232 checkError();
233 }
234}
235
236void LLPostProcess::applyColorFilterShader(void)
237{
238 // Do nothing. moved back to newview work in progress KL
239 gPostColorFilterProgram.bind();
240
241 gGL.getTexUnit(0)->activate();
242 gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE);
243
244 U32 tex = mSceneRenderTexture->getTexName() ; // KL
245
246 gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, tex);
247
248 getShaderUniforms(colorFilterUniforms, gPostColorFilterProgram.mProgramObject);
249 glUniform1iARB(colorFilterUniforms["RenderTexture"], 0);
250 glUniform1fARB(colorFilterUniforms["brightness"], tweaks.getBrightness());
251 glUniform1fARB(colorFilterUniforms["contrast"], tweaks.getContrast());
252 float baseI = (tweaks.getContrastBaseR() + tweaks.getContrastBaseG() + tweaks.getContrastBaseB()) / 3.0f;
253 baseI = tweaks.getContrastBaseIntensity() / ((baseI < 0.001f) ? 0.001f : baseI);
254 float baseR = tweaks.getContrastBaseR() * baseI;
255 float baseG = tweaks.getContrastBaseG() * baseI;
256 float baseB = tweaks.getContrastBaseB() * baseI;
257 glUniform3fARB(colorFilterUniforms["contrastBase"], baseR, baseG, baseB);
258 glUniform1fARB(colorFilterUniforms["saturation"], tweaks.getSaturation());
259 glUniform3fARB(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B);
260
261 LLGLEnable blend(GL_BLEND);
262 gGL.setSceneBlendType(LLRender::BT_REPLACE);
263 LLGLDepthTest depth(GL_FALSE);
264
265 /// Draw a screen space quad
266 drawOrthoQuad(screenW, screenH, QUAD_NORMAL);
267 gPostColorFilterProgram.unbind();
268
269}
270
271void LLPostProcess::createColorFilterShader(void)
272{
273 /// Define uniform names
274 colorFilterUniforms["RenderTexture"] = 0;
275 colorFilterUniforms["brightness"] = 0;
276 colorFilterUniforms["contrast"] = 0;
277 colorFilterUniforms["contrastBase"] = 0;
278 colorFilterUniforms["saturation"] = 0;
279 colorFilterUniforms["lumWeights"] = 0;
280}
281
282void LLPostProcess::applyNightVisionShader(void)
283{
284 // KL re-enabled and moved back to newview
285 gPostNightVisionProgram.bind();
286
287 gGL.getTexUnit(0)->activate();
288 gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE);
289
290 getShaderUniforms(nightVisionUniforms, gPostNightVisionProgram.mProgramObject);
291 U32 sceneRenderTexture = mSceneRenderTexture->getTexName() ; // KL
292 gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture);
293 glUniform1iARB(nightVisionUniforms["RenderTexture"], 0);
294
295 gGL.getTexUnit(1)->activate();
296 gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
297 U32 noiseTexture = mNoiseTexture->getTexName(); //KL
298 gGL.getTexUnit(1)->bindManual(LLTexUnit::TT_TEXTURE, noiseTexture);
299 glUniform1iARB(nightVisionUniforms["NoiseTexture"], 1);
300
301
302 glUniform1fARB(nightVisionUniforms["brightMult"], tweaks.getBrightMult());
303 glUniform1fARB(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength());
304 noiseTextureScale = 0.01f + ((101.f - tweaks.getNoiseSize()) / 100.f);
305 noiseTextureScale *= (screenH / NOISE_SIZE);
306
307
308 glUniform3fARB(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B);
309
310 LLGLEnable blend(GL_BLEND);
311 gGL.setSceneBlendType(LLRender::BT_REPLACE);
312 LLGLDepthTest depth(GL_FALSE);
313
314 /// Draw a screen space quad
315 drawOrthoQuad(screenW, screenH, QUAD_NOISE);
316 gPostNightVisionProgram.unbind();
317 gGL.getTexUnit(0)->activate();
318
319}
320
321void LLPostProcess::createNightVisionShader(void)
322{
323 /// Define uniform names
324 nightVisionUniforms["RenderTexture"] = 0;
325 nightVisionUniforms["NoiseTexture"] = 0;
326 nightVisionUniforms["brightMult"] = 0;
327 nightVisionUniforms["noiseStrength"] = 0;
328 nightVisionUniforms["lumWeights"] = 0;
329
330 createNoiseTexture(mNoiseTexture);
331}
332
333void LLPostProcess::applyBloomShader(void)
334{
335
336}
337
338void LLPostProcess::createBloomShader(void)
339{
340 createTexture(mTempBloomTexture, unsigned(screenW * 0.5), unsigned(screenH * 0.5));
341
342 /// Create Bloom Extract Shader
343 bloomExtractUniforms["RenderTexture"] = 0;
344 bloomExtractUniforms["extractLow"] = 0;
345 bloomExtractUniforms["extractHigh"] = 0;
346 bloomExtractUniforms["lumWeights"] = 0;
347
348 /// Create Bloom Blur Shader
349 bloomBlurUniforms["RenderTexture"] = 0;
350 bloomBlurUniforms["bloomStrength"] = 0;
351 bloomBlurUniforms["texelSize"] = 0;
352 bloomBlurUniforms["blurDirection"] = 0;
353 bloomBlurUniforms["blurWidth"] = 0;
354}
355
356void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog)
357{
358 /// Find uniform locations and insert into map
359 std::map<const char *, GLuint>::iterator i;
360 for (i = uniforms.begin(); i != uniforms.end(); ++i){
361 i->second = glGetUniformLocationARB(prog, i->first);
362 }
363}
364
365void LLPostProcess::doEffects(void)
366{
367 /// Save GL State
368 glPushAttrib(GL_ALL_ATTRIB_BITS);
369 glPushClientAttrib(GL_ALL_ATTRIB_BITS);
370
371 /// Copy the screen buffer to the render texture
372 {
373 U32 tex = mSceneRenderTexture->getTexName() ;
374 copyFrameBuffer(tex, screenW, screenH);
375 }
376
377 /// Clear the frame buffer.
378 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
379 glClear(GL_COLOR_BUFFER_BIT);
380
381 /// Change to an orthogonal view
382 viewOrthogonal(screenW, screenH);
383
384 checkError();
385 applyShaders();
386
387 LLGLSLShader::bindNoShader();
388 checkError();
389
390 /// Change to a perspective view
391 viewPerspective();
392
393 /// Reset GL State
394 glPopClientAttrib();
395 glPopAttrib();
396 checkError();
397}
398
399void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height)
400{
401 gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture);
402 glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, width, height, 0);
403}
404
405void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type)
406{
407
408 float noiseX = 0.f;
409 float noiseY = 0.f;
410 float screenRatio = 1.0f;
411
412 if (type == QUAD_NOISE){
413 noiseX = ((float) rand() / (float) RAND_MAX);
414 noiseY = ((float) rand() / (float) RAND_MAX);
415 screenRatio = (float) width / (float) height;
416 }
417
418
419 glBegin(GL_QUADS);
420 if (type != QUAD_BLOOM_EXTRACT){
421 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height);
422 } else {
423 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height * 2.0f);
424 }
425 if (type == QUAD_NOISE){
426 glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
427 noiseX,
428 noiseTextureScale + noiseY);
429 } else if (type == QUAD_BLOOM_COMBINE){
430 glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, (GLfloat) height * 0.5f);
431 }
432 glVertex2f(0.f, (GLfloat) screenH - height);
433
434 if (type != QUAD_BLOOM_EXTRACT){
435 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f);
436 } else {
437 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f);
438 }
439 if (type == QUAD_NOISE){
440 glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
441 noiseX,
442 noiseY);
443 } else if (type == QUAD_BLOOM_COMBINE){
444 glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, 0.f);
445 }
446 glVertex2f(0.f, (GLfloat) height + (screenH - height));
447
448
449 if (type != QUAD_BLOOM_EXTRACT){
450 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, 0.f);
451 } else {
452 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, 0.f);
453 }
454 if (type == QUAD_NOISE){
455 glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
456 screenRatio * noiseTextureScale + noiseX,
457 noiseY);
458 } else if (type == QUAD_BLOOM_COMBINE){
459 glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, 0.f);
460 }
461 glVertex2f((GLfloat) width, (GLfloat) height + (screenH - height));
462
463
464 if (type != QUAD_BLOOM_EXTRACT){
465 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, (GLfloat) height);
466 } else {
467 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f);
468 }
469 if (type == QUAD_NOISE){
470 glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
471 screenRatio * noiseTextureScale + noiseX,
472 noiseTextureScale + noiseY);
473 } else if (type == QUAD_BLOOM_COMBINE){
474 glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f);
475 }
476 glVertex2f((GLfloat) width, (GLfloat) screenH - height);
477 glEnd();
478
479}
480
481void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height)
482{
483 glMatrixMode(GL_PROJECTION);
484 glPushMatrix();
485 glLoadIdentity();
486 glOrtho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f );
487 glMatrixMode(GL_MODELVIEW);
488 glPushMatrix();
489 glLoadIdentity();
490}
491
492void LLPostProcess::viewPerspective(void)
493{
494 glMatrixMode( GL_PROJECTION );
495 glPopMatrix();
496 glMatrixMode( GL_MODELVIEW );
497 glPopMatrix();
498}
499
500void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height)
501{
502 viewPerspective();
503 viewOrthogonal(width, height);
504}
505
506void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height)
507{
508 std::vector<GLubyte> data(width * height * 4, 0) ;
509
510 texture = new LLImageGL(FALSE) ;
511 if(texture->createGLTexture())
512 {
513 gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture->getTexName());
514 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0,
515 GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
516 gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
517 gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
518 }
519}
520
521void LLPostProcess::createNoiseTexture(LLPointer<LLImageGL>& texture)
522{
523 std::vector<GLubyte> buffer(NOISE_SIZE * NOISE_SIZE);
524 for (unsigned int i = 0; i < NOISE_SIZE; i++){
525 for (unsigned int k = 0; k < NOISE_SIZE; k++){
526 buffer[(i * NOISE_SIZE) + k] = (GLubyte)((double) rand() / ((double) RAND_MAX + 1.f) * 255.f);
527 }
528 }
529
530 texture = new LLImageGL(FALSE) ;
531 if(texture->createGLTexture())
532 {
533 gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName());
534 LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_LUMINANCE, NOISE_SIZE, NOISE_SIZE, GL_LUMINANCE, GL_UNSIGNED_BYTE, &buffer[0]);
535 gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
536 gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
537 }
538}
539
540bool LLPostProcess::checkError(void)
541{
542 GLenum glErr;
543 bool retCode = false;
544
545 glErr = glGetError();
546 while (glErr != GL_NO_ERROR)
547 {
548 // shaderErrorLog << (const char *) gluErrorString(glErr) << std::endl;
549 char const * err_str_raw = (const char *) gluErrorString(glErr);
550
551 if(err_str_raw == NULL)
552 {
553 std::ostringstream err_builder;
554 err_builder << "unknown error number " << glErr;
555 mShaderErrorString = err_builder.str();
556 }
557 else
558 {
559 mShaderErrorString = err_str_raw;
560 }
561
562 retCode = true;
563 glErr = glGetError();
564 }
565 return retCode;
566}
567
568void LLPostProcess::checkShaderError(GLhandleARB shader)
569{
570 GLint infologLength = 0;
571 GLint charsWritten = 0;
572 GLchar *infoLog;
573
574 checkError(); // Check for OpenGL errors
575
576 glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength);
577
578 checkError(); // Check for OpenGL errors
579
580 if (infologLength > 0)
581 {
582 infoLog = (GLchar *)malloc(infologLength);
583 if (infoLog == NULL)
584 {
585 /// Could not allocate infolog buffer
586 return;
587 }
588 glGetInfoLogARB(shader, infologLength, &charsWritten, infoLog);
589 // shaderErrorLog << (char *) infoLog << std::endl;
590 mShaderErrorString = (char *) infoLog;
591 free(infoLog);
592 }
593 checkError(); // Check for OpenGL errors
594} \ No newline at end of file
diff --git a/linden/indra/newview/llpostprocess.h b/linden/indra/newview/llpostprocess.h
deleted file mode 100644
index d6926e4..0000000
--- a/linden/indra/newview/llpostprocess.h
+++ /dev/null
@@ -1,274 +0,0 @@
1/**
2 * @file llpostprocess.h
3 * @brief LLPostProcess class definition
4 *
5 * $LicenseInfo:firstyear=2007&license=viewergpl$
6 *
7 * Copyright (c) 2007-2009, Linden Research, Inc.
8 *
9 * Second Life Viewer Source Code
10 * The source code in this file ("Source Code") is provided by Linden Lab
11 * to you under the terms of the GNU General Public License, version 2.0
12 * ("GPL"), unless you have obtained a separate licensing agreement
13 * ("Other License"), formally executed by you and Linden Lab. Terms of
14 * the GPL can be found in doc/GPL-license.txt in this distribution, or
15 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
16 *
17 * There are special exceptions to the terms and conditions of the GPL as
18 * it is applied to this Source Code. View the full text of the exception
19 * in the file doc/FLOSS-exception.txt in this software distribution, or
20 * online at
21 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
22 *
23 * By copying, modifying or distributing this software, you acknowledge
24 * that you have read and understood your obligations described above,
25 * and agree to abide by those obligations.
26 *
27 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
28 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
29 * COMPLETENESS OR PERFORMANCE.
30 * $/LicenseInfo$
31 */
32
33#ifndef LL_POSTPROCESS_H
34#define LL_POSTPROCESS_H
35
36#include <map>
37#include <fstream>
38#include "llgl.h"
39#include "llglheaders.h"
40
41class LLPostProcess
42{
43public:
44
45 typedef enum _QuadType {
46 QUAD_NORMAL,
47 QUAD_NOISE,
48 QUAD_BLOOM_EXTRACT,
49 QUAD_BLOOM_COMBINE
50 } QuadType;
51
52 /// GLSL Shader Encapsulation Struct
53 typedef std::map<const char *, GLuint> glslUniforms;
54
55 struct PostProcessTweaks : public LLSD {
56 inline PostProcessTweaks() : LLSD(LLSD::emptyMap())
57 {
58 }
59
60 inline LLSD & brightMult() {
61 return (*this)["brightness_multiplier"];
62 }
63
64 inline LLSD & noiseStrength() {
65 return (*this)["noise_strength"];
66 }
67
68 inline LLSD & noiseSize() {
69 return (*this)["noise_size"];
70 }
71
72 inline LLSD & extractLow() {
73 return (*this)["extract_low"];
74 }
75
76 inline LLSD & extractHigh() {
77 return (*this)["extract_high"];
78 }
79
80 inline LLSD & bloomWidth() {
81 return (*this)["bloom_width"];
82 }
83
84 inline LLSD & bloomStrength() {
85 return (*this)["bloom_strength"];
86 }
87
88 inline LLSD & brightness() {
89 return (*this)["brightness"];
90 }
91
92 inline LLSD & contrast() {
93 return (*this)["contrast"];
94 }
95
96 inline LLSD & contrastBaseR() {
97 return (*this)["contrast_base"][0];
98 }
99
100 inline LLSD & contrastBaseG() {
101 return (*this)["contrast_base"][1];
102 }
103
104 inline LLSD & contrastBaseB() {
105 return (*this)["contrast_base"][2];
106 }
107
108 inline LLSD & contrastBaseIntensity() {
109 return (*this)["contrast_base"][3];
110 }
111
112 inline LLSD & saturation() {
113 return (*this)["saturation"];
114 }
115
116 inline LLSD & useNightVisionShader() {
117 return (*this)["enable_night_vision"];
118 }
119
120 inline LLSD & useBloomShader() {
121 return (*this)["enable_bloom"];
122 }
123
124 inline LLSD & useColorFilter() {
125 return (*this)["enable_color_filter"];
126 }
127
128
129 inline F32 getBrightMult() const {
130 return F32((*this)["brightness_multiplier"].asReal());
131 }
132
133 inline F32 getNoiseStrength() const {
134 return F32((*this)["noise_strength"].asReal());
135 }
136
137 inline F32 getNoiseSize() const {
138 return F32((*this)["noise_size"].asReal());
139 }
140
141 inline F32 getExtractLow() const {
142 return F32((*this)["extract_low"].asReal());
143 }
144
145 inline F32 getExtractHigh() const {
146 return F32((*this)["extract_high"].asReal());
147 }
148
149 inline F32 getBloomWidth() const {
150 return F32((*this)["bloom_width"].asReal());
151 }
152
153 inline F32 getBloomStrength() const {
154 return F32((*this)["bloom_strength"].asReal());
155 }
156
157 inline F32 getBrightness() const {
158 return F32((*this)["brightness"].asReal());
159 }
160
161 inline F32 getContrast() const {
162 return F32((*this)["contrast"].asReal());
163 }
164
165 inline F32 getContrastBaseR() const {
166 return F32((*this)["contrast_base"][0].asReal());
167 }
168
169 inline F32 getContrastBaseG() const {
170 return F32((*this)["contrast_base"][1].asReal());
171 }
172
173 inline F32 getContrastBaseB() const {
174 return F32((*this)["contrast_base"][2].asReal());
175 }
176
177 inline F32 getContrastBaseIntensity() const {
178 return F32((*this)["contrast_base"][3].asReal());
179 }
180
181 inline F32 getSaturation() const {
182 return F32((*this)["saturation"].asReal());
183 }
184
185 };
186
187 bool initialized;
188 PostProcessTweaks tweaks;
189
190 // the map of all availible effects
191 LLSD mAllEffects;
192
193private:
194 LLPointer<LLImageGL> mSceneRenderTexture ;
195 LLPointer<LLImageGL> mNoiseTexture ;
196 LLPointer<LLImageGL> mTempBloomTexture ;
197
198
199
200public:
201 LLPostProcess(void);
202
203 ~LLPostProcess(void);
204
205 void apply(unsigned int width, unsigned int height);
206 void invalidate() ;
207
208 /// Perform global initialization for this class.
209 static void initClass(void);
210
211 // Cleanup of global data that's only inited once per class.
212 static void cleanupClass();
213
214 void setSelectedEffect(std::string const & effectName);
215
216 inline std::string const & getSelectedEffect(void) const {
217 return mSelectedEffectName;
218 }
219
220 void saveEffect(std::string const & effectName);
221
222private:
223 /// read in from file
224 std::string mShaderErrorString;
225 unsigned int screenW;
226 unsigned int screenH;
227
228 float noiseTextureScale;
229
230 /// Shader Uniforms
231 glslUniforms nightVisionUniforms;
232 glslUniforms bloomExtractUniforms;
233 glslUniforms bloomBlurUniforms;
234 glslUniforms colorFilterUniforms;
235
236 // the name of currently selected effect in mAllEffects
237 //invariant: tweaks == mAllEffects[mSelectedEffectName]
238 std::string mSelectedEffectName;
239
240 /// General functions
241 void initialize(unsigned int width, unsigned int height);
242 void doEffects(void);
243 void applyShaders(void);
244 bool shadersEnabled(void);
245
246 /// Night Vision Functions
247 void createNightVisionShader(void);
248 void applyNightVisionShader(void);
249
250 /// Bloom Functions
251 void createBloomShader(void);
252 void applyBloomShader(void);
253
254 /// Color Filter Functions
255 void createColorFilterShader(void);
256 void applyColorFilterShader(void);
257
258 /// OpenGL Helper Functions
259 void getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog);
260 void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height);
261 void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height);
262 void createNoiseTexture(LLPointer<LLImageGL>& texture);
263 bool checkError(void);
264 void checkShaderError(GLhandleARB shader);
265 void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type);
266 void viewOrthogonal(unsigned int width, unsigned int height);
267 void changeOrthogonal(unsigned int width, unsigned int height);
268 void viewPerspective(void);
269};
270
271extern LLPostProcess * gPostProcess;
272
273
274#endif // LL_POSTPROCESS_H
diff --git a/linden/indra/newview/llpreview.cpp b/linden/indra/newview/llpreview.cpp
index 019bd5f..f679a75 100644
--- a/linden/indra/newview/llpreview.cpp
+++ b/linden/indra/newview/llpreview.cpp
@@ -641,7 +641,6 @@ void LLPreview::setAssetId(const LLUUID& asset_id)
641 LLViewerObject* object = gObjectList.findObject(mObjectUUID); 641 LLViewerObject* object = gObjectList.findObject(mObjectUUID);
642 if(NULL == object) 642 if(NULL == object)
643 { 643 {
644 llwarns << "LLPreview::setAssetId() called on unrecognized object, UUID : " << mObjectUUID << llendl;
645 return; 644 return;
646 } 645 }
647 object->updateViewerInventoryAsset(item, asset_id); 646 object->updateViewerInventoryAsset(item, asset_id);
diff --git a/linden/indra/newview/llselectmgr.cpp b/linden/indra/newview/llselectmgr.cpp
index 44ac8fd..16f79ec 100644
--- a/linden/indra/newview/llselectmgr.cpp
+++ b/linden/indra/newview/llselectmgr.cpp
@@ -766,7 +766,7 @@ void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoab
766 } 766 }
767 else 767 else
768 { 768 {
769 llwarns << "LLSelectMgr::add face " << face << " out-of-range" << llendl; 769 llerrs << "LLSelectMgr::add face " << face << " out-of-range" << llendl;
770 return; 770 return;
771 } 771 }
772 772
@@ -1189,7 +1189,7 @@ void LLSelectMgr::remove(LLViewerObject *objectp, S32 te, BOOL undoable)
1189 } 1189 }
1190 else 1190 else
1191 { 1191 {
1192 llwarns << "LLSelectMgr::remove - tried to remove TE " << te << " that wasn't selected" << llendl; 1192 llerrs << "LLSelectMgr::remove - tried to remove TE " << te << " that wasn't selected" << llendl;
1193 return; 1193 return;
1194 } 1194 }
1195 1195
@@ -1212,7 +1212,7 @@ void LLSelectMgr::remove(LLViewerObject *objectp, S32 te, BOOL undoable)
1212 else 1212 else
1213 { 1213 {
1214 // ...out of range face 1214 // ...out of range face
1215 llwarns << "LLSelectMgr::remove - TE " << te << " out of range" << llendl; 1215 llerrs << "LLSelectMgr::remove - TE " << te << " out of range" << llendl;
1216 } 1216 }
1217 1217
1218 updateSelectionCenter(); 1218 updateSelectionCenter();
@@ -1711,7 +1711,7 @@ void LLSelectMgr::selectionSetFullbright(U8 fullbright)
1711 } sendfunc(fullbright); 1711 } sendfunc(fullbright);
1712 getSelection()->applyToObjects(&sendfunc); 1712 getSelection()->applyToObjects(&sendfunc);
1713} 1713}
1714/* 1714
1715void LLSelectMgr::selectionSetMediaTypeAndURL(U8 media_type, const std::string& media_url) 1715void LLSelectMgr::selectionSetMediaTypeAndURL(U8 media_type, const std::string& media_url)
1716{ 1716{
1717 U8 media_flags = LLTextureEntry::MF_NONE; 1717 U8 media_flags = LLTextureEntry::MF_NONE;
@@ -1754,7 +1754,7 @@ void LLSelectMgr::selectionSetMediaTypeAndURL(U8 media_type, const std::string&
1754 } sendfunc(media_type, media_url); 1754 } sendfunc(media_type, media_url);
1755 getSelection()->applyToObjects(&sendfunc); 1755 getSelection()->applyToObjects(&sendfunc);
1756} 1756}
1757*/ 1757
1758void LLSelectMgr::selectionSetGlow(F32 glow) 1758void LLSelectMgr::selectionSetGlow(F32 glow)
1759{ 1759{
1760 struct f1 : public LLSelectedTEFunctor 1760 struct f1 : public LLSelectedTEFunctor
@@ -3359,7 +3359,7 @@ void LLSelectMgr::packPermissionsHead(void* user_data)
3359/* 3359/*
3360void LLSelectMgr::sendSelect() 3360void LLSelectMgr::sendSelect()
3361{ 3361{
3362 llwarns << "Not implemented" << llendl; 3362 llerrs << "Not implemented" << llendl;
3363} 3363}
3364*/ 3364*/
3365 3365
@@ -4183,7 +4183,7 @@ void LLSelectMgr::sendListToRegions(const std::string& message_name,
4183 break; 4183 break;
4184 4184
4185 default: 4185 default:
4186 llwarns << "Bad send type " << send_type << " passed to SendListToRegions()" << llendl; 4186 llerrs << "Bad send type " << send_type << " passed to SendListToRegions()" << llendl;
4187 } 4187 }
4188 4188
4189 // bail if nothing selected 4189 // bail if nothing selected
@@ -4590,6 +4590,11 @@ extern LLGLdouble gGLModelView[16];
4590 4590
4591void LLSelectMgr::updateSilhouettes() 4591void LLSelectMgr::updateSilhouettes()
4592{ 4592{
4593 if (!mRenderSilhouettes || !LLSelectMgr::sRenderSelectionHighlights)
4594 {
4595 return;
4596 }
4597
4593 S32 num_sils_genned = 0; 4598 S32 num_sils_genned = 0;
4594 4599
4595 LLVector3d cameraPos = gAgent.getCameraPositionGlobal(); 4600 LLVector3d cameraPos = gAgent.getCameraPositionGlobal();
@@ -5803,7 +5808,8 @@ BOOL LLSelectMgr::canSelectObject(LLViewerObject* object)
5803 } 5808 }
5804 5809
5805 if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !object->permYouOwner()) || 5810 if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !object->permYouOwner()) ||
5806 (gSavedSettings.getBOOL("SelectMovableOnly") && !object->permMove())) 5811 (gSavedSettings.getBOOL("SelectMovableOnly") && !object->permMove()) ||
5812 (gSavedSettings.getBOOL("SelectCopyableOnly") && !object->permCopy()))
5807 { 5813 {
5808 // only select my own objects 5814 // only select my own objects
5809 return FALSE; 5815 return FALSE;
diff --git a/linden/indra/newview/llselectmgr.h b/linden/indra/newview/llselectmgr.h
index 0c57f7b..c19d33d 100644
--- a/linden/indra/newview/llselectmgr.h
+++ b/linden/indra/newview/llselectmgr.h
@@ -503,7 +503,7 @@ public:
503 void selectionSetTexGen( U8 texgen ); 503 void selectionSetTexGen( U8 texgen );
504 void selectionSetShiny( U8 shiny ); 504 void selectionSetShiny( U8 shiny );
505 void selectionSetFullbright( U8 fullbright ); 505 void selectionSetFullbright( U8 fullbright );
506// void selectionSetMediaTypeAndURL( U8 media_type, const std::string& media_url ); 506 void selectionSetMediaTypeAndURL( U8 media_type, const std::string& media_url );
507 void selectionSetClickAction(U8 action); 507 void selectionSetClickAction(U8 action);
508 void selectionSetIncludeInSearch(bool include_in_search); 508 void selectionSetIncludeInSearch(bool include_in_search);
509 void selectionSetGlow(const F32 glow); 509 void selectionSetGlow(const F32 glow);
diff --git a/linden/indra/newview/llsky.cpp b/linden/indra/newview/llsky.cpp
index b779aa0..ac7e865 100644
--- a/linden/indra/newview/llsky.cpp
+++ b/linden/indra/newview/llsky.cpp
@@ -422,20 +422,6 @@ void LLSky::updateFog(const F32 distance)
422 422
423void LLSky::updateCull() 423void LLSky::updateCull()
424{ 424{
425 /*if (mVOSkyp.notNull() && mVOSkyp->mDrawable.notNull())
426 {
427 gPipeline.markVisible(mVOSkyp->mDrawable);
428 }
429 else
430 {
431 llinfos << "No sky drawable!" << llendl;
432 }*/
433
434 /*if (mVOGroundp.notNull() && mVOGroundp->mDrawable.notNull())
435 {
436 gPipeline.markVisible(mVOGroundp->mDrawable);
437 }*/
438
439 // *TODO: do culling for wl sky properly -Brad 425 // *TODO: do culling for wl sky properly -Brad
440} 426}
441 427
diff --git a/linden/indra/newview/llspatialpartition.cpp b/linden/indra/newview/llspatialpartition.cpp
index 34ed292..c1d5ff3 100644
--- a/linden/indra/newview/llspatialpartition.cpp
+++ b/linden/indra/newview/llspatialpartition.cpp
@@ -48,7 +48,6 @@
48#include "llrender.h" 48#include "llrender.h"
49#include "lloctree.h" 49#include "lloctree.h"
50#include "llvoavatar.h" 50#include "llvoavatar.h"
51#include "lltextureatlas.h"
52 51
53const F32 SG_OCCLUSION_FUDGE = 0.25f; 52const F32 SG_OCCLUSION_FUDGE = 0.25f;
54#define SG_DISCARD_TOLERANCE 0.01f 53#define SG_DISCARD_TOLERANCE 0.01f
@@ -96,7 +95,7 @@ void sg_assert(BOOL expr)
96#if LL_OCTREE_PARANOIA_CHECK 95#if LL_OCTREE_PARANOIA_CHECK
97 if (!expr) 96 if (!expr)
98 { 97 {
99 llwarns << "Octree invalid!" << llendl; 98 llerrs << "Octree invalid!" << llendl;
100 } 99 }
101#endif 100#endif
102} 101}
@@ -282,10 +281,10 @@ S32 LLSphereAABB(const LLVector3& center, const LLVector3& size, const LLVector3
282 281
283LLSpatialGroup::~LLSpatialGroup() 282LLSpatialGroup::~LLSpatialGroup()
284{ 283{
285 /*if (sNoDelete) 284 if (sNoDelete)
286 { 285 {
287 llwarns << "Illegal deletion of LLSpatialGroup!" << llendl; 286 llerrs << "Illegal deletion of LLSpatialGroup!" << llendl;
288 }*/ 287 }
289 288
290 if (isState(DEAD)) 289 if (isState(DEAD))
291 { 290 {
@@ -303,129 +302,6 @@ LLSpatialGroup::~LLSpatialGroup()
303 302
304 LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); 303 LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
305 clearDrawMap(); 304 clearDrawMap();
306 clearAtlasList() ;
307}
308
309BOOL LLSpatialGroup::hasAtlas(LLTextureAtlas* atlasp)
310{
311 S8 type = atlasp->getComponents() - 1 ;
312 for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter)
313 {
314 if(atlasp == *iter)
315 {
316 return TRUE ;
317 }
318 }
319 return FALSE ;
320}
321
322void LLSpatialGroup::addAtlas(LLTextureAtlas* atlasp, S8 recursive_level)
323{
324 if(!hasAtlas(atlasp))
325 {
326 mAtlasList[atlasp->getComponents() - 1].push_back(atlasp) ;
327 atlasp->addSpatialGroup(this) ;
328 }
329
330 --recursive_level;
331 if(recursive_level)//levels propagating up.
332 {
333 LLSpatialGroup* parent = getParent() ;
334 if(parent)
335 {
336 parent->addAtlas(atlasp, recursive_level) ;
337 }
338 }
339}
340
341void LLSpatialGroup::removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group, S8 recursive_level)
342{
343 mAtlasList[atlasp->getComponents() - 1].remove(atlasp) ;
344 if(remove_group)
345 {
346 atlasp->removeSpatialGroup(this) ;
347 }
348
349 --recursive_level;
350 if(recursive_level)//levels propagating up.
351 {
352 LLSpatialGroup* parent = getParent() ;
353 if(parent)
354 {
355 parent->removeAtlas(atlasp, recursive_level) ;
356 }
357 }
358}
359
360void LLSpatialGroup::clearAtlasList()
361{
362 std::list<LLTextureAtlas*>::iterator iter ;
363 for(S8 i = 0 ; i < 4 ; i++)
364 {
365 if(mAtlasList[i].size() > 0)
366 {
367 for(iter = mAtlasList[i].begin(); iter != mAtlasList[i].end() ; ++iter)
368 {
369 ((LLTextureAtlas*)*iter)->removeSpatialGroup(this) ;
370 }
371 mAtlasList[i].clear() ;
372 }
373 }
374}
375
376LLTextureAtlas* LLSpatialGroup::getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level)
377{
378 S8 type = ncomponents - 1 ;
379 if(mAtlasList[type].size() > 0)
380 {
381 for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter)
382 {
383 if(!((LLTextureAtlas*)*iter)->isFull(to_be_reserved))
384 {
385 return *iter ;
386 }
387 }
388 }
389
390 --recursive_level;
391 if(recursive_level)
392 {
393 LLSpatialGroup* parent = getParent() ;
394 if(parent)
395 {
396 return parent->getAtlas(ncomponents, to_be_reserved, recursive_level) ;
397 }
398 }
399 return NULL ;
400}
401
402void LLSpatialGroup::setCurUpdatingSlot(LLTextureAtlasSlot* slotp)
403{
404 mCurUpdatingSlotp = slotp;
405
406 //if(!hasAtlas(mCurUpdatingSlotp->getAtlas()))
407 //{
408 // addAtlas(mCurUpdatingSlotp->getAtlas()) ;
409 //}
410}
411
412LLTextureAtlasSlot* LLSpatialGroup::getCurUpdatingSlot(LLViewerImage* imagep, S8 recursive_level)
413{
414 if(gFrameCount && mCurUpdatingTime == gFrameCount && mCurUpdatingTexture == imagep)
415 {
416 return mCurUpdatingSlotp ;
417 }
418
419 //--recursive_level ;
420 //if(recursive_level)
421 //{
422 // LLSpatialGroup* parent = getParent() ;
423 // if(parent)
424 // {
425 // return parent->getCurUpdatingSlot(imagep, recursive_level) ;
426 // }
427 //}
428 return NULL ;
429} 305}
430 306
431void LLSpatialGroup::clearDrawMap() 307void LLSpatialGroup::clearDrawMap()
@@ -472,7 +348,7 @@ void LLSpatialGroup::validate()
472 LLSpatialPartition* part = drawable->asPartition(); 348 LLSpatialPartition* part = drawable->asPartition();
473 if (!part) 349 if (!part)
474 { 350 {
475 llwarns << "Drawable reports it is a spatial bridge but not a partition." << llendl; 351 llerrs << "Drawable reports it is a spatial bridge but not a partition." << llendl;
476 } 352 }
477 LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); 353 LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
478 group->validate(); 354 group->validate();
@@ -535,7 +411,7 @@ public:
535 411
536 if (mInheritedMask && !group->isState(mInheritedMask)) 412 if (mInheritedMask && !group->isState(mInheritedMask))
537 { 413 {
538 llwarns << "Spatial group failed inherited mask test." << llendl; 414 llerrs << "Spatial group failed inherited mask test." << llendl;
539 } 415 }
540 416
541 if (group->isState(LLSpatialGroup::DIRTY)) 417 if (group->isState(LLSpatialGroup::DIRTY))
@@ -551,7 +427,7 @@ public:
551 { 427 {
552 if (!parent->isState(state)) 428 if (!parent->isState(state))
553 { 429 {
554 llwarns << "Spatial group failed parent state check." << llendl; 430 llerrs << "Spatial group failed parent state check." << llendl;
555 } 431 }
556 parent = parent->getParent(); 432 parent = parent->getParent();
557 } 433 }
@@ -572,39 +448,39 @@ void validate_draw_info(LLDrawInfo& params)
572#if LL_OCTREE_PARANOIA_CHECK 448#if LL_OCTREE_PARANOIA_CHECK
573 if (params.mVertexBuffer.isNull()) 449 if (params.mVertexBuffer.isNull())
574 { 450 {
575 llwarns << "Draw batch has no vertex buffer." << llendl; 451 llerrs << "Draw batch has no vertex buffer." << llendl;
576 } 452 }
577 453
578 //bad range 454 //bad range
579 if (params.mStart >= params.mEnd) 455 if (params.mStart >= params.mEnd)
580 { 456 {
581 llwarns << "Draw batch has invalid range." << llendl; 457 llerrs << "Draw batch has invalid range." << llendl;
582 } 458 }
583 459
584 if (params.mEnd >= (U32) params.mVertexBuffer->getNumVerts()) 460 if (params.mEnd >= (U32) params.mVertexBuffer->getNumVerts())
585 { 461 {
586 llwarns << "Draw batch has buffer overrun error." << llendl; 462 llerrs << "Draw batch has buffer overrun error." << llendl;
587 } 463 }
588 464
589 if (params.mOffset + params.mCount > (U32) params.mVertexBuffer->getNumIndices()) 465 if (params.mOffset + params.mCount > (U32) params.mVertexBuffer->getNumIndices())
590 { 466 {
591 llwarns << "Draw batch has index buffer ovverrun error." << llendl; 467 llerrs << "Draw batch has index buffer ovverrun error." << llendl;
592 } 468 }
593 469
594 //bad indices 470 //bad indices
595 U16* indicesp = (U16*) params.mVertexBuffer->getIndicesPointer(); // KL 16 indices for SD not 32 471 U32* indicesp = (U32*) params.mVertexBuffer->getIndicesPointer();
596 if (indicesp) 472 if (indicesp)
597 { 473 {
598 for (U32 i = params.mOffset; i < params.mOffset+params.mCount; i++) 474 for (U32 i = params.mOffset; i < params.mOffset+params.mCount; i++)
599 { 475 {
600 if (indicesp[i] < (U16)params.mStart) //KL 476 if (indicesp[i] < params.mStart)
601 { 477 {
602 llwarns << "Draw batch has vertex buffer index out of range error (index too low)." << llendl; 478 llerrs << "Draw batch has vertex buffer index out of range error (index too low)." << llendl;
603 } 479 }
604 480
605 if (indicesp[i] > (U16)params.mEnd) // KL 481 if (indicesp[i] > params.mEnd)
606 { 482 {
607 llwarns << "Draw batch has vertex buffer index out of range error (index too high)." << llendl; 483 llerrs << "Draw batch has vertex buffer index out of range error (index too high)." << llendl;
608 } 484 }
609 } 485 }
610 } 486 }
@@ -664,7 +540,6 @@ BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_oc
664 drawablep->setSpatialGroup(this); 540 drawablep->setSpatialGroup(this);
665 validate_drawable(drawablep); 541 validate_drawable(drawablep);
666 setState(OBJECT_DIRTY | GEOM_DIRTY | DISCARD_QUERY); 542 setState(OBJECT_DIRTY | GEOM_DIRTY | DISCARD_QUERY);
667 gPipeline.markRebuild(this, TRUE);
668 if (drawablep->isSpatialBridge()) 543 if (drawablep->isSpatialBridge())
669 { 544 {
670 mBridgeList.push_back((LLSpatialBridge*) drawablep); 545 mBridgeList.push_back((LLSpatialBridge*) drawablep);
@@ -697,23 +572,22 @@ void LLSpatialGroup::rebuildMesh()
697 572
698void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) 573void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
699{ 574{
700 /*if (!gPipeline.hasRenderType(mDrawableType)) 575 if (!gPipeline.hasRenderType(mDrawableType))
701 { 576 {
702 return; 577 return;
703 }*/ 578 }
579
580 if (!LLPipeline::sSkipUpdate && group->changeLOD())
581 {
582 group->mLastUpdateDistance = group->mDistance;
583 group->mLastUpdateViewAngle = group->mViewAngle;
584 }
704 585
705 if (group->isDead() || !group->isState(LLSpatialGroup::GEOM_DIRTY)) 586 if (group->isDead() || !group->isState(LLSpatialGroup::GEOM_DIRTY))
706 { 587 {
707 /*if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && mRenderByGroup)
708 {
709 llwarns << "WTF?" << llendl;
710 }*/
711 return; 588 return;
712 } 589 }
713 590
714 group->mLastUpdateDistance = group->mDistance;
715 group->mLastUpdateViewAngle = group->mViewAngle;
716
717 LLFastTimer ftm(LLFastTimer::FTM_REBUILD_VBO); 591 LLFastTimer ftm(LLFastTimer::FTM_REBUILD_VBO);
718 592
719 group->clearDrawMap(); 593 group->clearDrawMap();
@@ -751,7 +625,6 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
751 group->clearState(LLSpatialGroup::GEOM_DIRTY); 625 group->clearState(LLSpatialGroup::GEOM_DIRTY);
752} 626}
753 627
754
755void LLSpatialPartition::rebuildMesh(LLSpatialGroup* group) 628void LLSpatialPartition::rebuildMesh(LLSpatialGroup* group)
756{ 629{
757 630
@@ -790,11 +663,8 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO
790 drawablep = *i; 663 drawablep = *i;
791 minMax = drawablep->getSpatialExtents(); 664 minMax = drawablep->getSpatialExtents();
792 665
793 update_min_max(newMin, newMax, minMax[0]);
794 update_min_max(newMin, newMax, minMax[1]);
795
796 //bin up the object 666 //bin up the object
797 /*for (U32 i = 0; i < 3; i++) 667 for (U32 i = 0; i < 3; i++)
798 { 668 {
799 if (minMax[0].mV[i] < newMin.mV[i]) 669 if (minMax[0].mV[i] < newMin.mV[i])
800 { 670 {
@@ -804,7 +674,7 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO
804 { 674 {
805 newMax.mV[i] = minMax[1].mV[i]; 675 newMax.mV[i] = minMax[1].mV[i];
806 } 676 }
807 }*/ 677 }
808 } 678 }
809 679
810 mObjectBounds[0] = (newMin + newMax) * 0.5f; 680 mObjectBounds[0] = (newMin + newMax) * 0.5f;
@@ -868,10 +738,6 @@ LLSpatialGroup* LLSpatialGroup::getParent()
868 return NULL; 738 return NULL;
869 } 739 }
870 740
871 if(!mOctreeNode)
872 {
873 return NULL;
874 }
875 OctreeNode* parent = mOctreeNode->getOctParent(); 741 OctreeNode* parent = mOctreeNode->getOctParent();
876 742
877 if (parent) 743 if (parent)
@@ -897,8 +763,6 @@ BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree)
897 { 763 {
898 drawablep->setSpatialGroup(NULL); 764 drawablep->setSpatialGroup(NULL);
899 setState(GEOM_DIRTY); 765 setState(GEOM_DIRTY);
900 gPipeline.markRebuild(this, TRUE);
901
902 if (drawablep->isSpatialBridge()) 766 if (drawablep->isSpatialBridge())
903 { 767 {
904 for (bridge_list_t::iterator i = mBridgeList.begin(); i != mBridgeList.end(); ++i) 768 for (bridge_list_t::iterator i = mBridgeList.begin(); i != mBridgeList.end(); ++i)
@@ -935,7 +799,6 @@ void LLSpatialGroup::shift(const LLVector3 &offset)
935 //if (!mSpatialPartition->mRenderByGroup) 799 //if (!mSpatialPartition->mRenderByGroup)
936 { 800 {
937 setState(GEOM_DIRTY); 801 setState(GEOM_DIRTY);
938 gPipeline.markRebuild(this, TRUE);
939 } 802 }
940 803
941 if (mOcclusionVerts) 804 if (mOcclusionVerts)
@@ -1085,11 +948,7 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
1085 mLastUpdateDistance(-1.f), 948 mLastUpdateDistance(-1.f),
1086 mLastUpdateTime(gFrameTimeSeconds), 949 mLastUpdateTime(gFrameTimeSeconds),
1087 mViewAngle(0.f), 950 mViewAngle(0.f),
1088 mLastUpdateViewAngle(-1.f), 951 mLastUpdateViewAngle(-1.f)
1089 mAtlasList(4),
1090 mCurUpdatingTime(0),
1091 mCurUpdatingSlotp(NULL),
1092 mCurUpdatingTexture (NULL)
1093{ 952{
1094 sNodeCount++; 953 sNodeCount++;
1095 LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); 954 LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
@@ -1097,7 +956,6 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
1097 sg_assert(mOctreeNode->getListenerCount() == 0); 956 sg_assert(mOctreeNode->getListenerCount() == 0);
1098 mOctreeNode->addListener(this); 957 mOctreeNode->addListener(this);
1099 setState(SG_INITIAL_STATE_MASK); 958 setState(SG_INITIAL_STATE_MASK);
1100 gPipeline.markRebuild(this, TRUE);
1101 959
1102 mBounds[0] = LLVector3(node->getCenter()); 960 mBounds[0] = LLVector3(node->getCenter());
1103 mBounds[1] = LLVector3(node->getSize()); 961 mBounds[1] = LLVector3(node->getSize());
@@ -1117,7 +975,7 @@ void LLSpatialGroup::updateDistance(LLCamera &camera)
1117#if !LL_RELEASE_FOR_DOWNLOAD 975#if !LL_RELEASE_FOR_DOWNLOAD
1118 if (isState(LLSpatialGroup::OBJECT_DIRTY)) 976 if (isState(LLSpatialGroup::OBJECT_DIRTY))
1119 { 977 {
1120 llwarns << "Spatial group dirty on distance update." << llendl; 978 llerrs << "Spatial group dirty on distance update." << llendl;
1121 } 979 }
1122#endif 980#endif
1123 if (!getData().empty() && !LLSpatialPartition::sFreezeState) 981 if (!getData().empty() && !LLSpatialPartition::sFreezeState)
@@ -1156,7 +1014,6 @@ F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera)
1156 //NOTE: If there is a trivial way to detect that alpha sorting here would not change the render order, 1014 //NOTE: If there is a trivial way to detect that alpha sorting here would not change the render order,
1157 //not setting this node to dirty would be a very good thing 1015 //not setting this node to dirty would be a very good thing
1158 group->setState(LLSpatialGroup::ALPHA_DIRTY); 1016 group->setState(LLSpatialGroup::ALPHA_DIRTY);
1159 gPipeline.markRebuild(group, FALSE);
1160 } 1017 }
1161 } 1018 }
1162 } 1019 }
@@ -1193,18 +1050,6 @@ F32 LLSpatialPartition::calcPixelArea(LLSpatialGroup* group, LLCamera& camera)
1193 return LLPipeline::calcPixelArea(group->mObjectBounds[0], group->mObjectBounds[1], camera); 1050 return LLPipeline::calcPixelArea(group->mObjectBounds[0], group->mObjectBounds[1], camera);
1194} 1051}
1195 1052
1196F32 LLSpatialGroup::getUpdateUrgency() const
1197{
1198 if (!isVisible())
1199 {
1200 return 0.f;
1201 }
1202 else
1203 {
1204 return (gFrameTimeSeconds - mLastUpdateTime+4.f)/mDistance;
1205 }
1206}
1207
1208BOOL LLSpatialGroup::needsUpdate() 1053BOOL LLSpatialGroup::needsUpdate()
1209{ 1054{
1210 return (LLDrawable::getCurrentFrame()%mSpatialPartition->mLODPeriod == mLODHash) ? TRUE : FALSE; 1055 return (LLDrawable::getCurrentFrame()%mSpatialPartition->mLODPeriod == mLODHash) ? TRUE : FALSE;
@@ -1312,8 +1157,6 @@ void LLSpatialGroup::handleChildRemoval(const OctreeNode* parent, const OctreeNo
1312void LLSpatialGroup::destroyGL() 1157void LLSpatialGroup::destroyGL()
1313{ 1158{
1314 setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY); 1159 setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY);
1315 gPipeline.markRebuild(this, TRUE);
1316
1317 mLastUpdateTime = gFrameTimeSeconds; 1160 mLastUpdateTime = gFrameTimeSeconds;
1318 mVertexBuffer = NULL; 1161 mVertexBuffer = NULL;
1319 mBufferMap.clear(); 1162 mBufferMap.clear();
@@ -1517,8 +1360,7 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
1517 1360
1518//============================================== 1361//==============================================
1519 1362
1520LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage) 1363LLSpatialPartition::LLSpatialPartition(U32 data_mask, U32 buffer_usage)
1521: mRenderByGroup(render_by_group)
1522{ 1364{
1523 LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); 1365 LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
1524 mOcclusionEnabled = TRUE; 1366 mOcclusionEnabled = TRUE;
@@ -1530,7 +1372,7 @@ LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32
1530 mBufferUsage = buffer_usage; 1372 mBufferUsage = buffer_usage;
1531 mDepthMask = FALSE; 1373 mDepthMask = FALSE;
1532 mSlopRatio = 0.25f; 1374 mSlopRatio = 0.25f;
1533 //mRenderByGroup = TRUE; 1375 mRenderByGroup = TRUE;
1534 mInfiniteFarClip = FALSE; 1376 mInfiniteFarClip = FALSE;
1535 1377
1536 LLGLNamePool::registerPool(&sQueryPool); 1378 LLGLNamePool::registerPool(&sQueryPool);
@@ -1826,76 +1668,13 @@ public:
1826 return false; 1668 return false;
1827 } 1669 }
1828 1670
1829 virtual void traverse(const LLSpatialGroup::TreeNode* n)
1830 {
1831 LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
1832
1833 if (earlyFail(group))
1834 {
1835 return;
1836 }
1837
1838 if (mRes == 2)
1839 {
1840 //fully in, don't traverse further (won't effect extents
1841 }
1842 else if (mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK))
1843 { //don't need to do frustum check
1844 LLSpatialGroup::OctreeTraveler::traverse(n);
1845 }
1846 else
1847 {
1848 mRes = frustumCheck(group);
1849
1850 if (mRes)
1851 { //at least partially in, run on down
1852 LLSpatialGroup::OctreeTraveler::traverse(n);
1853 }
1854
1855 mRes = 0;
1856 }
1857 }
1858
1859 virtual void processGroup(LLSpatialGroup* group) 1671 virtual void processGroup(LLSpatialGroup* group)
1860 { 1672 {
1861 if (group->isState(LLSpatialGroup::DIRTY) || group->getData().empty()) 1673 if (group->mObjectBounds[1].magVecSquared() < 256.f * 256.f)
1862 { 1674 { //megaprims and water edge patches be damned!
1863 llwarns << "WTF?" << llendl;
1864 }
1865
1866 if (mRes < 2)
1867 {
1868
1869 if (mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]) == 2)
1870 {
1871 mEmpty = FALSE;
1872 update_min_max(mMin, mMax, group->mObjectExtents[0]);
1873 update_min_max(mMin, mMax, group->mObjectExtents[1]);
1874 }
1875 else
1876 {
1877 if (group->mObjectBounds[1].magVecSquared() < 256.f * 256.f)
1878 { //megaprims and water edge patches be damned!
1879 for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
1880 {
1881 LLDrawable* drawable = i->get();
1882 const LLVector3* ext = drawable->getSpatialExtents();
1883
1884 if (mCamera->AABBInFrustum((ext[1]+ext[0])*0.5f, (ext[1]-ext[0])*0.5f))
1885 {
1886 mEmpty = FALSE;
1887 update_min_max(mMin, mMax, ext[0]);
1888 update_min_max(mMin, mMax, ext[1]);
1889 }
1890 }
1891 }
1892 }
1893 }
1894 else
1895 {
1896 mEmpty = FALSE; 1675 mEmpty = FALSE;
1897 update_min_max(mMin, mMax, group->mExtents[0]); 1676 update_min_max(mMin, mMax, group->mObjectExtents[0]);
1898 update_min_max(mMin, mMax, group->mExtents[1]); 1677 update_min_max(mMin, mMax, group->mObjectExtents[1]);
1899 } 1678 }
1900 } 1679 }
1901 1680
@@ -2674,39 +2453,6 @@ void renderBatchSize(LLDrawInfo* params)
2674 pushVerts(params, LLVertexBuffer::MAP_VERTEX); 2453 pushVerts(params, LLVertexBuffer::MAP_VERTEX);
2675} 2454}
2676 2455
2677void renderShadowFrusta(LLDrawInfo* params)
2678{
2679 LLGLEnable blend(GL_BLEND);
2680 gGL.setSceneBlendType(LLRender::BT_ADD);
2681
2682 LLVector3 center = (params->mExtents[1]+params->mExtents[0])*0.5f;
2683 LLVector3 size = (params->mExtents[1]-params->mExtents[0])*0.5f;
2684
2685 if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size))
2686 {
2687 glColor3f(1,0,0);
2688 pushVerts(params, LLVertexBuffer::MAP_VERTEX);
2689 }
2690 if (gPipeline.mShadowCamera[5].AABBInFrustum(center, size))
2691 {
2692 glColor3f(0,1,0);
2693 pushVerts(params, LLVertexBuffer::MAP_VERTEX);
2694 }
2695 if (gPipeline.mShadowCamera[6].AABBInFrustum(center, size))
2696 {
2697 glColor3f(0,0,1);
2698 pushVerts(params, LLVertexBuffer::MAP_VERTEX);
2699 }
2700 if (gPipeline.mShadowCamera[7].AABBInFrustum(center, size))
2701 {
2702 glColor3f(1,0,1);
2703 pushVerts(params, LLVertexBuffer::MAP_VERTEX);
2704 }
2705
2706 gGL.setSceneBlendType(LLRender::BT_ALPHA);
2707}
2708
2709
2710void renderLights(LLDrawable* drawablep) 2456void renderLights(LLDrawable* drawablep)
2711{ 2457{
2712 if (!drawablep->isLight()) 2458 if (!drawablep->isLight())
@@ -2842,9 +2588,6 @@ public:
2842 //draw tight fit bounding boxes for spatial group 2588 //draw tight fit bounding boxes for spatial group
2843 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE)) 2589 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE))
2844 { 2590 {
2845 group->rebuildGeom();
2846 group->rebuildMesh();
2847
2848 renderOctree(group); 2591 renderOctree(group);
2849 stop_glerror(); 2592 stop_glerror();
2850 } 2593 }
@@ -2852,9 +2595,6 @@ public:
2852 //render visibility wireframe 2595 //render visibility wireframe
2853 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) 2596 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
2854 { 2597 {
2855 group->rebuildGeom();
2856 group->rebuildMesh();
2857
2858 gGL.flush(); 2598 gGL.flush();
2859 glPushMatrix(); 2599 glPushMatrix();
2860 gGLLastMatrix = NULL; 2600 gGLLastMatrix = NULL;
@@ -2880,19 +2620,6 @@ public:
2880 LLVector3 nodeCenter = group->mBounds[0]; 2620 LLVector3 nodeCenter = group->mBounds[0];
2881 LLVector3 octCenter = LLVector3(group->mOctreeNode->getCenter()); 2621 LLVector3 octCenter = LLVector3(group->mOctreeNode->getCenter());
2882 2622
2883 group->rebuildGeom();
2884 group->rebuildMesh();
2885
2886 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
2887 {
2888 if (!group->getData().empty())
2889 {
2890 gGL.color3f(0,0,1);
2891 drawBoxOutline(group->mObjectBounds[0],
2892 group->mObjectBounds[1]);
2893 }
2894 }
2895
2896 for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) 2623 for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
2897 { 2624 {
2898 LLDrawable* drawable = *i; 2625 LLDrawable* drawable = *i;
@@ -2902,16 +2629,6 @@ public:
2902 renderBoundingBox(drawable); 2629 renderBoundingBox(drawable);
2903 } 2630 }
2904 2631
2905 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE))
2906 {
2907 if (drawable->isState(LLDrawable::IN_REBUILD_Q2))
2908 {
2909 gGL.color4f(0.6f, 0.6f, 0.1f, 1.f);
2910 const LLVector3* ext = drawable->getSpatialExtents();
2911 drawBoxOutline((ext[0]+ext[1])*0.5f, (ext[1]-ext[0])*0.5f);
2912 }
2913 }
2914
2915 if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) 2632 if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
2916 { 2633 {
2917 renderTexturePriority(drawable); 2634 renderTexturePriority(drawable);
@@ -2932,9 +2649,9 @@ public:
2932 renderRaycast(drawable); 2649 renderRaycast(drawable);
2933 } 2650 }
2934 2651
2935 // LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(drawable->getVObj().get()); 2652 LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(drawable->getVObj().get());
2936 2653
2937 /* if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_VOLUME)) 2654 if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_VOLUME))
2938 { 2655 {
2939 renderAvatarCollisionVolumes(avatar); 2656 renderAvatarCollisionVolumes(avatar);
2940 } 2657 }
@@ -2942,7 +2659,7 @@ public:
2942 if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AGENT_TARGET)) 2659 if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AGENT_TARGET))
2943 { 2660 {
2944 renderAgentTarget(avatar); 2661 renderAgentTarget(avatar);
2945 } */ 2662 }
2946 2663
2947 } 2664 }
2948 2665
@@ -2960,10 +2677,6 @@ public:
2960 { 2677 {
2961 renderBatchSize(draw_info); 2678 renderBatchSize(draw_info);
2962 } 2679 }
2963 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
2964 {
2965 renderShadowFrusta(draw_info);
2966 }
2967 } 2680 }
2968 } 2681 }
2969 } 2682 }
@@ -3014,7 +2727,7 @@ void LLSpatialPartition::renderIntersectingBBoxes(LLCamera* camera)
3014 pusher.traverse(mOctree); 2727 pusher.traverse(mOctree);
3015} 2728}
3016 2729
3017void LLSpatialPartition::renderDebug() // KL SD version 2730void LLSpatialPartition::renderDebug()
3018{ 2731{
3019 if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE | 2732 if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE |
3020 LLPipeline::RENDER_DEBUG_OCCLUSION | 2733 LLPipeline::RENDER_DEBUG_OCCLUSION |
@@ -3025,8 +2738,8 @@ void LLSpatialPartition::renderDebug() // KL SD version
3025 LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | 2738 LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY |
3026 LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | 2739 LLPipeline::RENDER_DEBUG_TEXTURE_ANIM |
3027 LLPipeline::RENDER_DEBUG_RAYCAST | 2740 LLPipeline::RENDER_DEBUG_RAYCAST |
3028 LLPipeline::RENDER_DEBUG_BUILD_QUEUE | 2741 LLPipeline::RENDER_DEBUG_AVATAR_VOLUME |
3029 LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) 2742 LLPipeline::RENDER_DEBUG_AGENT_TARGET))
3030 { 2743 {
3031 return; 2744 return;
3032 } 2745 }
@@ -3061,12 +2774,6 @@ void LLSpatialPartition::renderDebug() // KL SD version
3061 render_debug.traverse(mOctree); 2774 render_debug.traverse(mOctree);
3062} 2775}
3063 2776
3064void LLSpatialGroup::drawObjectBox(LLColor4 col)
3065{
3066 gGL.color4fv(col.mV);
3067 drawBox(mObjectBounds[0], mObjectBounds[1]*1.01f+LLVector3(0.001f, 0.001f, 0.001f));
3068}
3069
3070 2777
3071BOOL LLSpatialPartition::isVisible(const LLVector3& v) 2778BOOL LLSpatialPartition::isVisible(const LLVector3& v)
3072{ 2779{
@@ -3211,12 +2918,11 @@ LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, con
3211} 2918}
3212 2919
3213LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, 2920LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
3214 LLImageGL* gl_texture, LLViewerImage* texture, LLVertexBuffer* buffer, 2921 LLViewerImage* texture, LLVertexBuffer* buffer,
3215 BOOL fullbright, U8 bump, BOOL particle, F32 part_size) 2922 BOOL fullbright, U8 bump, BOOL particle, F32 part_size)
3216: 2923:
3217 mVertexBuffer(buffer), 2924 mVertexBuffer(buffer),
3218 mTexture(gl_texture), 2925 mTexture(texture),
3219 mViewerTexture(texture),
3220 mTextureMatrix(NULL), 2926 mTextureMatrix(NULL),
3221 mModelMatrix(NULL), 2927 mModelMatrix(NULL),
3222 mStart(start), 2928 mStart(start),
@@ -3236,22 +2942,22 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
3236 if (mStart >= mVertexBuffer->getRequestedVerts() || 2942 if (mStart >= mVertexBuffer->getRequestedVerts() ||
3237 mEnd >= mVertexBuffer->getRequestedVerts()) 2943 mEnd >= mVertexBuffer->getRequestedVerts())
3238 { 2944 {
3239 llwarns << "Invalid draw info vertex range." << llendl; 2945 llerrs << "Invalid draw info vertex range." << llendl;
3240 } 2946 }
3241 2947
3242 if (mOffset >= (U32) mVertexBuffer->getRequestedIndices() || 2948 if (mOffset >= (U32) mVertexBuffer->getRequestedIndices() ||
3243 mOffset + mCount > (U32) mVertexBuffer->getRequestedIndices()) 2949 mOffset + mCount > (U32) mVertexBuffer->getRequestedIndices())
3244 { 2950 {
3245 llwarns << "Invalid draw info index range." << llendl; 2951 llerrs << "Invalid draw info index range." << llendl;
3246 } 2952 }
3247} 2953}
3248 2954
3249LLDrawInfo::~LLDrawInfo() 2955LLDrawInfo::~LLDrawInfo()
3250{ 2956{
3251 /*if (LLSpatialGroup::sNoDelete) 2957 if (LLSpatialGroup::sNoDelete)
3252 { 2958 {
3253 llwarns << "LLDrawInfo deleted illegally!" << llendl; 2959 llerrs << "LLDrawInfo deleted illegally!" << llendl;
3254 }*/ 2960 }
3255 2961
3256 if (mFace) 2962 if (mFace)
3257 { 2963 {
@@ -3456,7 +3162,7 @@ void LLCullResult::assertDrawMapsEmpty()
3456 { 3162 {
3457 if (mRenderMapSize[i] != 0) 3163 if (mRenderMapSize[i] != 0)
3458 { 3164 {
3459 llwarns << "Stale LLDrawInfo's in LLCullResult!" << llendl; 3165 llerrs << "Stale LLDrawInfo's in LLCullResult!" << llendl;
3460 } 3166 }
3461 } 3167 }
3462} 3168}
diff --git a/linden/indra/newview/llspatialpartition.h b/linden/indra/newview/llspatialpartition.h
index deb8b0e..be0163b 100644
--- a/linden/indra/newview/llspatialpartition.h
+++ b/linden/indra/newview/llspatialpartition.h
@@ -52,8 +52,6 @@
52class LLSpatialPartition; 52class LLSpatialPartition;
53class LLSpatialBridge; 53class LLSpatialBridge;
54class LLSpatialGroup; 54class LLSpatialGroup;
55class LLTextureAtlas;
56class LLTextureAtlasSlot;
57 55
58S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad); 56S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad);
59S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &radius_squared); 57S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &radius_squared);
@@ -68,13 +66,12 @@ protected:
68 66
69public: 67public:
70 LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, 68 LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
71 LLImageGL* gl_image, LLViewerImage* image, LLVertexBuffer* buffer, 69 LLViewerImage* image, LLVertexBuffer* buffer,
72 BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0); 70 BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0);
73 71
74 72
75 LLPointer<LLVertexBuffer> mVertexBuffer; 73 LLPointer<LLVertexBuffer> mVertexBuffer;
76 LLPointer<LLImageGL> mTexture; 74 LLPointer<LLViewerImage> mTexture;
77 LLPointer<LLViewerImage> mViewerTexture;
78 LLColor4U mGlowColor; 75 LLColor4U mGlowColor;
79 S32 mDebugColor; 76 S32 mDebugColor;
80 const LLMatrix4* mTextureMatrix; 77 const LLMatrix4* mTextureMatrix;
@@ -162,13 +159,11 @@ public:
162 159
163 typedef std::vector<LLPointer<LLSpatialGroup> > sg_vector_t; 160 typedef std::vector<LLPointer<LLSpatialGroup> > sg_vector_t;
164 typedef std::set<LLPointer<LLSpatialGroup> > sg_set_t; 161 typedef std::set<LLPointer<LLSpatialGroup> > sg_set_t;
165 typedef std::list<LLPointer<LLSpatialGroup> > sg_list_t;
166 typedef std::vector<LLPointer<LLSpatialBridge> > bridge_list_t; 162 typedef std::vector<LLPointer<LLSpatialBridge> > bridge_list_t;
167 typedef std::vector<LLPointer<LLDrawInfo> > drawmap_elem_t; 163 typedef std::vector<LLPointer<LLDrawInfo> > drawmap_elem_t;
168 typedef std::map<U32, drawmap_elem_t > draw_map_t; 164 typedef std::map<U32, drawmap_elem_t > draw_map_t;
169 typedef std::vector<LLPointer<LLVertexBuffer> > buffer_list_t; 165 typedef std::vector<LLPointer<LLVertexBuffer> > buffer_list_t;
170 typedef std::map<LLPointer<LLImageGL>, buffer_list_t> buffer_texture_map_t; // KL render-pipeline 166 typedef std::map<LLPointer<LLViewerImage>, buffer_list_t> buffer_texture_map_t;
171// typedef std::map<LLPointer<LLViewerImage>, buffer_list_t> buffer_texture_map_t; // KL standard
172 typedef std::map<U32, buffer_texture_map_t> buffer_map_t; 167 typedef std::map<U32, buffer_texture_map_t> buffer_map_t;
173 168
174 typedef LLOctreeListener<LLDrawable> BaseType; 169 typedef LLOctreeListener<LLDrawable> BaseType;
@@ -188,14 +183,6 @@ public:
188 } 183 }
189 }; 184 };
190 185
191 struct CompareUpdateUrgency
192 {
193 bool operator()(const LLPointer<LLSpatialGroup> lhs, const LLPointer<LLSpatialGroup> rhs)
194 {
195 return lhs->getUpdateUrgency() > rhs->getUpdateUrgency();
196 }
197 };
198
199 struct CompareDepthGreater 186 struct CompareDepthGreater
200 { 187 {
201 bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs) 188 bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs)
@@ -222,10 +209,6 @@ public:
222 IMAGE_DIRTY = 0x00004000, 209 IMAGE_DIRTY = 0x00004000,
223 OCCLUSION_DIRTY = 0x00008000, 210 OCCLUSION_DIRTY = 0x00008000,
224 MESH_DIRTY = 0x00010000, 211 MESH_DIRTY = 0x00010000,
225 NEW_DRAWINFO = 0x00020000,
226 IN_BUILD_Q1 = 0x00040000,
227 IN_BUILD_Q2 = 0x00080000,
228
229 } eSpatialState; 212 } eSpatialState;
230 213
231 typedef enum 214 typedef enum
@@ -269,7 +252,6 @@ public:
269 252
270 void updateDistance(LLCamera& camera); 253 void updateDistance(LLCamera& camera);
271 BOOL needsUpdate(); 254 BOOL needsUpdate();
272 F32 getUpdateUrgency() const;
273 BOOL changeLOD(); 255 BOOL changeLOD();
274 void rebuildGeom(); 256 void rebuildGeom();
275 void rebuildMesh(); 257 void rebuildMesh();
@@ -279,8 +261,6 @@ public:
279 element_list& getData() { return mOctreeNode->getData(); } 261 element_list& getData() { return mOctreeNode->getData(); }
280 U32 getElementCount() const { return mOctreeNode->getElementCount(); } 262 U32 getElementCount() const { return mOctreeNode->getElementCount(); }
281 263
282 void drawObjectBox(LLColor4 col);
283
284 //LISTENER FUNCTIONS 264 //LISTENER FUNCTIONS
285 virtual void handleInsertion(const TreeNode* node, LLDrawable* face); 265 virtual void handleInsertion(const TreeNode* node, LLDrawable* face);
286 virtual void handleRemoval(const TreeNode* node, LLDrawable* face); 266 virtual void handleRemoval(const TreeNode* node, LLDrawable* face);
@@ -289,36 +269,6 @@ public:
289 virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child); 269 virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child);
290 virtual void handleChildRemoval(const OctreeNode* parent, const OctreeNode* child); 270 virtual void handleChildRemoval(const OctreeNode* parent, const OctreeNode* child);
291 271
292//-------------------
293//for atlas use
294//-------------------
295 //atlas
296 void setCurUpdatingTime(U32 t) {mCurUpdatingTime = t ;}
297 U32 getCurUpdatingTime() const { return mCurUpdatingTime ;}
298
299 void setCurUpdatingSlot(LLTextureAtlasSlot* slotp) ;
300 LLTextureAtlasSlot* getCurUpdatingSlot(LLViewerImage* imagep, S8 recursive_level = 3) ;
301
302 void setCurUpdatingTexture(LLViewerImage* tex){ mCurUpdatingTexture = tex ;}
303 LLViewerImage* getCurUpdatingTexture() const { return mCurUpdatingTexture ;}
304
305 BOOL hasAtlas(LLTextureAtlas* atlasp) ;
306 LLTextureAtlas* getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level = 3) ;
307 void addAtlas(LLTextureAtlas* atlasp, S8 recursive_level = 3) ;
308 void removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group = TRUE, S8 recursive_level = 3) ;
309 void clearAtlasList() ;
310private:
311 U32 mCurUpdatingTime ;
312 //do not make the below two to use LLPointer
313 //because mCurUpdatingTime invalidates them automatically.
314 LLTextureAtlasSlot* mCurUpdatingSlotp ;
315 LLViewerImage* mCurUpdatingTexture ;
316
317 std::vector< std::list<LLTextureAtlas*> > mAtlasList ;
318//-------------------
319//end for atlas use
320//-------------------
321
322protected: 272protected:
323 virtual ~LLSpatialGroup(); 273 virtual ~LLSpatialGroup();
324 274
@@ -377,7 +327,7 @@ class LLSpatialPartition: public LLGeometryManager
377public: 327public:
378 static BOOL sFreezeState; //if true, no spatialgroup state updates will be made 328 static BOOL sFreezeState; //if true, no spatialgroup state updates will be made
379 329
380 LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 mBufferUsage); 330 LLSpatialPartition(U32 data_mask, U32 mBufferUsage = GL_STATIC_DRAW_ARB);
381 virtual ~LLSpatialPartition(); 331 virtual ~LLSpatialPartition();
382 332
383 LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE); 333 LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE);
@@ -423,7 +373,7 @@ public:
423 BOOL mOcclusionEnabled; // if TRUE, occlusion culling is performed 373 BOOL mOcclusionEnabled; // if TRUE, occlusion culling is performed
424 BOOL mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane 374 BOOL mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane
425 U32 mBufferUsage; 375 U32 mBufferUsage;
426 const BOOL mRenderByGroup; 376 BOOL mRenderByGroup;
427 U32 mLODSeed; 377 U32 mLODSeed;
428 U32 mLODPeriod; //number of frames between LOD updates for a given spatial group (staggered by mLODSeed) 378 U32 mLODPeriod; //number of frames between LOD updates for a given spatial group (staggered by mLODSeed)
429 U32 mVertexDataMask; 379 U32 mVertexDataMask;
@@ -442,7 +392,7 @@ protected:
442public: 392public:
443 typedef std::vector<LLPointer<LLSpatialBridge> > bridge_vector_t; 393 typedef std::vector<LLPointer<LLSpatialBridge> > bridge_vector_t;
444 394
445 LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask); 395 LLSpatialBridge(LLDrawable* root, U32 data_mask);
446 396
447 virtual BOOL isSpatialBridge() const { return TRUE; } 397 virtual BOOL isSpatialBridge() const { return TRUE; }
448 398
diff --git a/linden/indra/newview/llstartup.cpp b/linden/indra/newview/llstartup.cpp
index a03ce1d..bd22772 100644
--- a/linden/indra/newview/llstartup.cpp
+++ b/linden/indra/newview/llstartup.cpp
@@ -3735,7 +3735,7 @@ void init_start_screen(S32 location_id)
3735 } 3735 }
3736 3736
3737 raw->expandToPowerOfTwo(); 3737 raw->expandToPowerOfTwo();
3738 gStartImageGL->createGLTexture(0, raw); 3738 gStartImageGL->createGLTexture(0, raw, 0, TRUE, LLViewerImageBoostLevel::OTHER);
3739} 3739}
3740 3740
3741 3741
diff --git a/linden/indra/newview/llsurface.cpp b/linden/indra/newview/llsurface.cpp
index f6ef9c7..578b565 100644
--- a/linden/indra/newview/llsurface.cpp
+++ b/linden/indra/newview/llsurface.cpp
@@ -149,7 +149,7 @@ LLSurface::~LLSurface()
149 } 149 }
150 else 150 else
151 { 151 {
152 llwarns << "Terrain pool not empty!" << llendl; 152 llerrs << "Terrain pool not empty!" << llendl;
153 } 153 }
154} 154}
155 155
@@ -238,7 +238,6 @@ void LLSurface::createSTexture()
238 if (!mSTexturep) 238 if (!mSTexturep)
239 { 239 {
240 // Fill with dummy gray data. 240 // Fill with dummy gray data.
241 // GL NOT ACTIVE HERE
242 LLPointer<LLImageRaw> raw = new LLImageRaw(sTextureSize, sTextureSize, 3); 241 LLPointer<LLImageRaw> raw = new LLImageRaw(sTextureSize, sTextureSize, 3);
243 U8 *default_texture = raw->getData(); 242 U8 *default_texture = raw->getData();
244 for (S32 i = 0; i < sTextureSize; i++) 243 for (S32 i = 0; i < sTextureSize; i++)
@@ -256,7 +255,6 @@ void LLSurface::createSTexture()
256 gGL.getTexUnit(0)->bind(mSTexturep.get()); 255 gGL.getTexUnit(0)->bind(mSTexturep.get());
257 mSTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); 256 mSTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
258 gImageList.addImage(mSTexturep); 257 gImageList.addImage(mSTexturep);
259
260 } 258 }
261} 259}
262 260
@@ -280,7 +278,7 @@ void LLSurface::createWaterTexture()
280 278
281 mWaterTexturep = new LLViewerImage(raw, FALSE); 279 mWaterTexturep = new LLViewerImage(raw, FALSE);
282 mWaterTexturep->dontDiscard(); 280 mWaterTexturep->dontDiscard();
283 gGL.getTexUnit(0)->bind(mWaterTexturep); 281 gGL.getTexUnit(0)->bind(mWaterTexturep.get());
284 mWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); 282 mWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
285 gImageList.addImage(mWaterTexturep); 283 gImageList.addImage(mWaterTexturep);
286 } 284 }
@@ -632,8 +630,6 @@ void LLSurface::updatePatchVisibilities(LLAgent &agent)
632 630
633BOOL LLSurface::idleUpdate(F32 max_update_time) 631BOOL LLSurface::idleUpdate(F32 max_update_time)
634{ 632{
635//SG2: LLMemType mt_ius(LLMemType::MTYPE_IDLE_UPDATE_SURFACE);
636
637 if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TERRAIN)) 633 if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TERRAIN))
638 { 634 {
639 return FALSE; 635 return FALSE;
@@ -1138,12 +1134,12 @@ LLSurfacePatch *LLSurface::getPatch(const S32 x, const S32 y) const
1138{ 1134{
1139 if ((x < 0) || (x >= mPatchesPerEdge)) 1135 if ((x < 0) || (x >= mPatchesPerEdge))
1140 { 1136 {
1141 llwarns << "Asking for patch out of bounds" << llendl; 1137 llerrs << "Asking for patch out of bounds" << llendl;
1142 return NULL; 1138 return NULL;
1143 } 1139 }
1144 if ((y < 0) || (y >= mPatchesPerEdge)) 1140 if ((y < 0) || (y >= mPatchesPerEdge))
1145 { 1141 {
1146 llwarns << "Asking for patch out of bounds" << llendl; 1142 llerrs << "Asking for patch out of bounds" << llendl;
1147 return NULL; 1143 return NULL;
1148 } 1144 }
1149 1145
@@ -1287,11 +1283,6 @@ BOOL LLSurface::generateWaterTexture(const F32 x, const F32 y,
1287 } 1283 }
1288 } 1284 }
1289 1285
1290 if (!mWaterTexturep->getHasGLTexture())
1291 {
1292 mWaterTexturep->createGLTexture(0, raw);
1293 }
1294
1295 mWaterTexturep->setSubImage(raw, x_begin, y_begin, x_end - x_begin, y_end - y_begin); 1286 mWaterTexturep->setSubImage(raw, x_begin, y_begin, x_end - x_begin, y_end - y_begin);
1296 return TRUE; 1287 return TRUE;
1297} 1288}
diff --git a/linden/indra/newview/llsurfacepatch.cpp b/linden/indra/newview/llsurfacepatch.cpp
index 04b732a..5fac5fd 100644
--- a/linden/indra/newview/llsurfacepatch.cpp
+++ b/linden/indra/newview/llsurfacepatch.cpp
@@ -712,7 +712,17 @@ BOOL LLSurfacePatch::updateTexture()
712 if (mVObjp) 712 if (mVObjp)
713 { 713 {
714 mVObjp->dirtyGeom(); 714 mVObjp->dirtyGeom();
715 gPipeline.markGLRebuild(mVObjp); 715 }
716 updateCompositionStats();
717 F32 tex_patch_size = meters_per_grid*grids_per_patch_edge;
718 if (comp->generateTexture((F32)origin_region[VX], (F32)origin_region[VY],
719 tex_patch_size, tex_patch_size))
720 {
721 mSTexUpdate = FALSE;
722
723 // Also generate the water texture
724 mSurfacep->generateWaterTexture((F32)origin_region.mdV[VX], (F32)origin_region.mdV[VY],
725 tex_patch_size, tex_patch_size);
716 return TRUE; 726 return TRUE;
717 } 727 }
718 } 728 }
@@ -725,28 +735,6 @@ BOOL LLSurfacePatch::updateTexture()
725 } 735 }
726} 736}
727 737
728void LLSurfacePatch::updateGL() // KL SD
729{
730 F32 meters_per_grid = getSurface()->getMetersPerGrid();
731 F32 grids_per_patch_edge = (F32)getSurface()->getGridsPerPatchEdge();
732
733 LLViewerRegion *regionp = getSurface()->getRegion();
734 LLVector3d origin_region = getOriginGlobal() - getSurface()->getOriginGlobal();
735
736 LLVLComposition* comp = regionp->getComposition();
737
738 updateCompositionStats();
739 F32 tex_patch_size = meters_per_grid*grids_per_patch_edge;
740 if (comp->generateTexture((F32)origin_region[VX], (F32)origin_region[VY],
741 tex_patch_size, tex_patch_size))
742 {
743 mSTexUpdate = FALSE;
744
745 // Also generate the water texture
746 mSurfacep->generateWaterTexture((F32)origin_region.mdV[VX], (F32)origin_region.mdV[VY],
747 tex_patch_size, tex_patch_size);
748 }
749} // KL
750 738
751void LLSurfacePatch::dirtyZ() 739void LLSurfacePatch::dirtyZ()
752{ 740{
diff --git a/linden/indra/newview/llsurfacepatch.h b/linden/indra/newview/llsurfacepatch.h
index 1f9658d..7e84f7f 100644
--- a/linden/indra/newview/llsurfacepatch.h
+++ b/linden/indra/newview/llsurfacepatch.h
@@ -90,7 +90,6 @@ public:
90 90
91 void updateCameraDistanceRegion( const LLVector3 &pos_region); 91 void updateCameraDistanceRegion( const LLVector3 &pos_region);
92 void updateVisibility(); 92 void updateVisibility();
93 void updateGL();
94 93
95 void dirtyZ(); // Dirty the z values of this patch 94 void dirtyZ(); // Dirty the z values of this patch
96 void setHasReceivedData(); 95 void setHasReceivedData();
diff --git a/linden/indra/newview/lltexlayer.cpp b/linden/indra/newview/lltexlayer.cpp
index fb5be84..5175cbb 100644
--- a/linden/indra/newview/lltexlayer.cpp
+++ b/linden/indra/newview/lltexlayer.cpp
@@ -813,19 +813,14 @@ void LLTexLayerSet::requestUpdate()
813 if( mUpdatesEnabled ) 813 if( mUpdatesEnabled )
814 { 814 {
815 createComposite(); 815 createComposite();
816 if (mComposite) 816 mComposite->requestUpdate();
817 {
818 mComposite->requestUpdate();
819 }
820 } 817 }
821} 818}
822 819
823void LLTexLayerSet::requestUpload() 820void LLTexLayerSet::requestUpload()
824{ 821{
825 if (mComposite) 822 createComposite();
826 { 823 mComposite->requestUpload();
827 mComposite->requestUpload();
828 }
829} 824}
830 825
831void LLTexLayerSet::cancelUpload() 826void LLTexLayerSet::cancelUpload()
@@ -840,15 +835,6 @@ void LLTexLayerSet::createComposite()
840{ 835{
841 if( !mComposite ) 836 if( !mComposite )
842 { 837 {
843 gPipeline.markGLRebuild(this);
844 }
845 //updateGL(); // KL
846}
847
848void LLTexLayerSet::updateGL()
849{
850 if (!mComposite)
851 {
852 S32 width = mInfo->mWidth; 838 S32 width = mInfo->mWidth;
853 S32 height = mInfo->mHeight; 839 S32 height = mInfo->mHeight;
854 // Composite other avatars at reduced resolution 840 // Composite other avatars at reduced resolution
@@ -879,7 +865,7 @@ void LLTexLayerSet::setUpdatesEnabled( BOOL b )
879void LLTexLayerSet::updateComposite() 865void LLTexLayerSet::updateComposite()
880{ 866{
881 createComposite(); 867 createComposite();
882 //mComposite->updateImmediate(); //KL exception here this needs fixing for S19 868 mComposite->updateImmediate();
883} 869}
884 870
885LLTexLayerSetBuffer* LLTexLayerSet::getComposite() 871LLTexLayerSetBuffer* LLTexLayerSet::getComposite()
@@ -2118,7 +2104,7 @@ BOOL LLTexLayerParamAlpha::render( S32 x, S32 y, S32 width, S32 height )
2118 // Create the GL texture, and then hang onto it for future use. 2104 // Create the GL texture, and then hang onto it for future use.
2119 if( mNeedsCreateTexture ) 2105 if( mNeedsCreateTexture )
2120 { 2106 {
2121 mCachedProcessedImageGL->createGLTexture(0, mStaticImageRaw, 0); 2107 mCachedProcessedImageGL->createGLTexture(0, mStaticImageRaw, 0, TRUE, LLViewerImageBoostLevel::TEXLAYER_CACHE);
2122 mNeedsCreateTexture = FALSE; 2108 mNeedsCreateTexture = FALSE;
2123 gGL.getTexUnit(0)->bind(mCachedProcessedImageGL); 2109 gGL.getTexUnit(0)->bind(mCachedProcessedImageGL);
2124 mCachedProcessedImageGL->setAddressMode(LLTexUnit::TAM_CLAMP); 2110 mCachedProcessedImageGL->setAddressMode(LLTexUnit::TAM_CLAMP);
@@ -2574,7 +2560,7 @@ LLImageGL* LLTexStaticImageList::getImageGL(const std::string& file_name, BOOL i
2574 image_gl->setExplicitFormat( GL_ALPHA8, GL_ALPHA ); 2560 image_gl->setExplicitFormat( GL_ALPHA8, GL_ALPHA );
2575 } 2561 }
2576 2562
2577 image_gl->createGLTexture(0, image_raw, 0); 2563 image_gl->createGLTexture(0, image_raw, 0, TRUE, LLViewerImageBoostLevel::OTHER);
2578 2564
2579 gGL.getTexUnit(0)->bind(image_gl); 2565 gGL.getTexUnit(0)->bind(image_gl);
2580 image_gl->setAddressMode(LLTexUnit::TAM_CLAMP); 2566 image_gl->setAddressMode(LLTexUnit::TAM_CLAMP);
diff --git a/linden/indra/newview/lltexlayer.h b/linden/indra/newview/lltexlayer.h
index b841fa3..020ba86 100644
--- a/linden/indra/newview/lltexlayer.h
+++ b/linden/indra/newview/lltexlayer.h
@@ -249,7 +249,7 @@ private:
249// LLTexLayerSet 249// LLTexLayerSet
250// An ordered set of texture layers that get composited into a single texture. 250// An ordered set of texture layers that get composited into a single texture.
251//----------------------------------------------------------------------------- 251//-----------------------------------------------------------------------------
252class LLTexLayerSet : public LLGLUpdate 252class LLTexLayerSet
253{ 253{
254 friend class LLTexLayerSetBuffer; 254 friend class LLTexLayerSetBuffer;
255public: 255public:
@@ -284,7 +284,7 @@ public:
284 LLVOAvatarDefines::EBakedTextureIndex getBakedTexIndex() { return mBakedTexIndex; } 284 LLVOAvatarDefines::EBakedTextureIndex getBakedTexIndex() { return mBakedTexIndex; }
285 void setBakedTexIndex(LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; } 285 void setBakedTexIndex(LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; }
286 BOOL isVisible() const { return mIsVisible; } 286 BOOL isVisible() const { return mIsVisible; }
287 /*virtual*/ void updateGL(); 287
288public: 288public:
289 static BOOL sHasCaches; 289 static BOOL sHasCaches;
290 290
diff --git a/linden/indra/newview/lltextureatlasmanager.cpp b/linden/indra/newview/lltextureatlasmanager.cpp
deleted file mode 100644
index df6a39d..0000000
--- a/linden/indra/newview/lltextureatlasmanager.cpp
+++ /dev/null
@@ -1,274 +0,0 @@
1/**
2 * @file lltextureatlasmanager.cpp
3 * @brief LLTextureAtlasManager class implementation.
4 *
5 * $LicenseInfo:firstyear=2002&license=viewergpl$
6 *
7 * Copyright (c) 2002-2009, Linden Research, Inc.
8 *
9 * Second Life Viewer Source Code
10 * The source code in this file ("Source Code") is provided by Linden Lab
11 * to you under the terms of the GNU General Public License, version 2.0
12 * ("GPL"), unless you have obtained a separate licensing agreement
13 * ("Other License"), formally executed by you and Linden Lab. Terms of
14 * the GPL can be found in doc/GPL-license.txt in this distribution, or
15 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
16 *
17 * There are special exceptions to the terms and conditions of the GPL as
18 * it is applied to this Source Code. View the full text of the exception
19 * in the file doc/FLOSS-exception.txt in this software distribution, or
20 * online at
21 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
22 *
23 * By copying, modifying or distributing this software, you acknowledge
24 * that you have read and understood your obligations described above,
25 * and agree to abide by those obligations.
26 *
27 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
28 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
29 * COMPLETENESS OR PERFORMANCE.
30 * $/LicenseInfo$
31 */
32#include "llviewerprecompiledheaders.h"
33#include "linden_common.h"
34#include "llerror.h"
35#include "llmath.h"
36#include "lltextureatlas.h"
37#include "lltextureatlasmanager.h"
38#include "llspatialpartition.h"
39
40const S8 MAX_NUM_EMPTY_ATLAS = 2 ;
41const F32 MIN_ATLAS_FULLNESS = 0.6f ;
42
43//*********************************************************************************************
44//implementation of class LLTextureAtlasInfo
45//*********************************************************************************************
46LLTextureAtlasSlot::LLTextureAtlasSlot(LLTextureAtlas* atlasp, LLSpatialGroup* groupp, S16 col, S16 row, F32 xoffset, F32 yoffset, S8 slot_width) :
47 mAtlasp(atlasp),
48 mGroupp(groupp),
49 mCol(col),
50 mRow(row),
51 mReservedSlotWidth(slot_width),
52 mValid(FALSE),
53 mUpdatedTime(0),
54 mTexCoordOffset(xoffset, yoffset),
55 mTexCoordScale(1.f, 1.f)
56{
57 llassert_always(mAtlasp || mGroupp || mReservedSlotWidth) ;
58}
59
60LLTextureAtlasSlot::~LLTextureAtlasSlot()
61{
62 if(mAtlasp)
63 {
64 mAtlasp->releaseSlot(mCol, mRow, mReservedSlotWidth) ;
65 if(mAtlasp->isEmpty())
66 {
67 LLTextureAtlasManager::getInstance()->releaseAtlas(mAtlasp) ;
68 }
69 mAtlasp = NULL ;
70 }
71}
72
73//void LLTextureAtlasSlot::setAtlas(LLTextureAtlas* atlasp)
74//{
75// mAtlasp = atlasp ;
76//}
77//void LLTextureAtlasSlot::setSlotPos(S16 col, S16 row)
78//{
79// mCol = col ;
80// mRow = row ;
81//}
82//void LLTextureAtlasSlot::setSlotWidth(S8 width)
83//{
84// //slot is a square with each edge length a power-of-two number
85// mReservedSlotWidth = width ;
86//}
87//void LLTextureAtlasSlot::setTexCoordOffset(F32 xoffset, F32 yoffset)
88//{
89// mTexCoordOffset.mV[0] = xoffset ;
90// mTexCoordOffset.mV[1] = yoffset ;
91//}
92
93void LLTextureAtlasSlot::setSpatialGroup(LLSpatialGroup* groupp)
94{
95 mGroupp = groupp ;
96}
97void LLTextureAtlasSlot::setTexCoordScale(F32 xscale, F32 yscale)
98{
99 mTexCoordScale.mV[0] = xscale ;
100 mTexCoordScale.mV[1] = yscale ;
101}
102//*********************************************************************************************
103//END of implementation of class LLTextureAtlasInfo
104//*********************************************************************************************
105
106//*********************************************************************************************
107//implementation of class LLTextureAtlasManager
108//*********************************************************************************************
109LLTextureAtlasManager::LLTextureAtlasManager() :
110 mAtlasMap(4),
111 mEmptyAtlasMap(4)
112{
113}
114
115LLTextureAtlasManager::~LLTextureAtlasManager()
116{
117 for(S32 i = 0 ; i < 4 ; i++)
118 {
119 for(ll_texture_atlas_list_t::iterator j = mAtlasMap[i].begin() ; j != mAtlasMap[i].end() ; ++j)
120 {
121 *j = NULL ;
122 }
123 for(ll_texture_atlas_list_t::iterator j = mEmptyAtlasMap[i].begin() ; j != mEmptyAtlasMap[i].end() ; ++j)
124 {
125 *j = NULL ;
126 }
127
128 mAtlasMap[i].clear() ;
129 mEmptyAtlasMap[i].clear() ;
130 }
131 mAtlasMap.clear() ;
132 mEmptyAtlasMap.clear() ;
133}
134
135//return TRUE if qualified
136BOOL LLTextureAtlasManager::canAddToAtlas(S32 w, S32 h, S8 ncomponents, LLGLenum target)
137{
138 if(ncomponents < 1 || ncomponents > 4)
139 {
140 return FALSE ;
141 }
142 //only support GL_TEXTURE_2D
143 if(GL_TEXTURE_2D != target)
144 {
145 return FALSE ;
146 }
147 //real image size overflows
148 if(w < 8 || w > LLTextureAtlas::sMaxSubTextureSize || h < 8 || h > LLTextureAtlas::sMaxSubTextureSize)
149 {
150 return FALSE ;
151 }
152
153 //if non-power-of-two number
154 if((w & (w - 1)) || (h & (h - 1)))
155 {
156 return FALSE ;
157 }
158
159 return TRUE ;
160}
161
162void LLTextureAtlasManager::releaseAtlas(LLTextureAtlas* atlasp)
163{
164 LLSpatialGroup* groupp = atlasp->getLastSpatialGroup() ;
165 while(groupp)
166 {
167 groupp->removeAtlas(atlasp, FALSE) ;
168 atlasp->removeLastSpatialGroup() ;
169
170 groupp = atlasp->getLastSpatialGroup() ;
171 }
172
173 S8 type = atlasp->getComponents() - 1 ;
174 //insert to the empty list
175 if(mEmptyAtlasMap[type].size() < MAX_NUM_EMPTY_ATLAS)
176 {
177 mEmptyAtlasMap[type].push_back(atlasp) ;
178 }
179
180 //delete the atlasp
181 mAtlasMap[type].remove(atlasp) ;
182}
183
184//
185//this function reserves an appropriate slot from atlas pool for an image.
186//return non-NULL if succeeds.
187//Note:
188//1, this function does not check if the image this slot assigned for qualifies for atlas or not,
189// call LLTextureAtlasManager::canAddToAtlas(...) to do the check before calling this function.
190//2, this function also dose not check if the image is already in atlas. It always assigns a new slot anyway.
191//3, this function tries to group sub-textures from same spatial group into ONE atlas to improve render batching.
192//
193LLPointer<LLTextureAtlasSlot> LLTextureAtlasManager::reserveAtlasSlot(S32 sub_texture_size, S8 ncomponents,
194 LLSpatialGroup* groupp, LLViewerImage* imagep)
195{
196 if(!groupp)
197 {
198 //do not insert to atlas if does not have a group.
199 return NULL ;
200 }
201
202 //bits_len must <= 8 and is a power of two number, i.e.: must be one of these numbers: 1, 2, 4, 8.
203 if(sub_texture_size > LLTextureAtlas::sMaxSubTextureSize)
204 {
205 sub_texture_size = LLTextureAtlas::sMaxSubTextureSize ;
206 }
207 S8 bits_len = sub_texture_size / LLTextureAtlas::sSlotSize ;
208 if(bits_len < 1)
209 {
210 bits_len = 1 ;
211 }
212
213 S16 col = -1, row = -1;
214 S8 total_bits = bits_len * bits_len ;
215
216 //insert to the atlas reserved by the same spatial group
217 LLPointer<LLTextureAtlas> atlasp = groupp->getAtlas(ncomponents, total_bits) ;
218 if(atlasp.notNull())
219 {
220 if(!atlasp->getNextAvailableSlot(bits_len, col, row))
221 {
222 //failed
223 atlasp = NULL ;
224 }
225 }
226
227 //search an atlas to fit for 'size'
228 if(!atlasp)
229 {
230 S8 atlas_index = ncomponents - 1 ;
231 ll_texture_atlas_list_t::iterator iter = mAtlasMap[atlas_index].begin() ;
232 for(; iter != mAtlasMap[atlas_index].end(); ++iter)
233 {
234 LLTextureAtlas* cur = (LLTextureAtlas*)*iter ;
235 if(cur->getFullness() < MIN_ATLAS_FULLNESS)//this atlas is empty enough for this group to insert more sub-textures later if necessary.
236 {
237 if(cur->getNextAvailableSlot(bits_len, col, row))
238 {
239 atlasp = cur ;
240 groupp->addAtlas(atlasp) ;
241 break ;
242 }
243 }
244 }
245 }
246
247 //create a new atlas if necessary
248 if(!atlasp)
249 {
250 if(mEmptyAtlasMap[ncomponents - 1].size() > 0)
251 {
252 //there is an empty one
253 atlasp = mEmptyAtlasMap[ncomponents - 1].back() ;
254 mEmptyAtlasMap[ncomponents - 1].pop_back() ;
255 }
256 else
257 {
258 atlasp = new LLTextureAtlas(ncomponents, 16) ;
259 }
260 mAtlasMap[ncomponents - 1].push_back(atlasp) ;
261 atlasp->getNextAvailableSlot(bits_len, col, row) ;
262 groupp->addAtlas(atlasp) ;
263 }
264
265 F32 xoffset, yoffset ;
266 atlasp->getTexCoordOffset(col, row, xoffset, yoffset) ;
267 LLPointer<LLTextureAtlasSlot> slot_infop = new LLTextureAtlasSlot(atlasp, groupp, col, row, xoffset, yoffset, bits_len) ;
268
269 return slot_infop ;
270}
271
272//*********************************************************************************************
273//END of implementation of class LLTextureAtlasManager
274//*********************************************************************************************
diff --git a/linden/indra/newview/lltextureatlasmanager.h b/linden/indra/newview/lltextureatlasmanager.h
deleted file mode 100644
index 70689bf..0000000
--- a/linden/indra/newview/lltextureatlasmanager.h
+++ /dev/null
@@ -1,112 +0,0 @@
1/**
2 * @file lltextureatlasmanager.h
3 * @brief LLTextureAtlasManager base class.
4 *
5 * $LicenseInfo:firstyear=2002&license=viewergpl$
6 *
7 * Copyright (c) 2002-2009, Linden Research, Inc.
8 *
9 * Second Life Viewer Source Code
10 * The source code in this file ("Source Code") is provided by Linden Lab
11 * to you under the terms of the GNU General Public License, version 2.0
12 * ("GPL"), unless you have obtained a separate licensing agreement
13 * ("Other License"), formally executed by you and Linden Lab. Terms of
14 * the GPL can be found in doc/GPL-license.txt in this distribution, or
15 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
16 *
17 * There are special exceptions to the terms and conditions of the GPL as
18 * it is applied to this Source Code. View the full text of the exception
19 * in the file doc/FLOSS-exception.txt in this software distribution, or
20 * online at
21 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
22 *
23 * By copying, modifying or distributing this software, you acknowledge
24 * that you have read and understood your obligations described above,
25 * and agree to abide by those obligations.
26 *
27 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
28 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
29 * COMPLETENESS OR PERFORMANCE.
30 * $/LicenseInfo$
31 */
32
33
34#ifndef LL_TEXTUREATLASMANAGER_H
35#define LL_TEXTUREATLASMANAGER_H
36
37#include "llmemory.h"
38
39class LLSpatialGroup ;
40class LLViewerImage ;
41
42//just use it as a structure.
43class LLTextureAtlasSlot : public LLRefCount
44{
45public:
46 LLTextureAtlasSlot(LLTextureAtlas* atlasp, LLSpatialGroup* groupp, S16 col, S16 row, F32 xoffset, F32 yoffset, S8 slot_width) ;
47
48protected:
49 virtual ~LLTextureAtlasSlot();
50
51public:
52
53 //
54 //do not allow to change those values
55 //
56 //void setAtlas(LLTextureAtlas* atlasp) ;
57 //void setSlotPos(S16 col, S16 row) ;
58 //void setSlotWidth(S8 width) ;
59 //void setTexCoordOffset(F32 xoffser, F32 yoffset) ;
60 //
61
62 void setSpatialGroup(LLSpatialGroup* groupp) ;
63 void setTexCoordScale(F32 xscale, F32 yscale) ;
64 void setValid() {mValid = TRUE ;}
65
66 LLTextureAtlas* getAtlas()const {return mAtlasp;}
67 LLSpatialGroup* getSpatialGroup() const {return mGroupp ;}
68 S16 getSlotCol()const {return mCol;}
69 S16 getSlotRow()const {return mRow;}
70 S8 getSlotWidth()const{return mReservedSlotWidth;}
71 BOOL isValid()const { return mValid;}
72 const LLVector2* getTexCoordOffset()const {return &mTexCoordOffset;}
73 const LLVector2* getTexCoordScale() const {return &mTexCoordScale;}
74
75 void setUpdatedTime(U32 t) {mUpdatedTime = t;}
76 U32 getUpdatedTime()const {return mUpdatedTime;}
77
78private:
79 LLTextureAtlas* mAtlasp;
80 S16 mCol ;//col of the slot
81 S16 mRow ;//row of the slot
82 S8 mReservedSlotWidth ; //slot is a square with each edge length a power-of-two number
83 LLSpatialGroup* mGroupp ;
84 BOOL mValid ;
85
86 LLVector2 mTexCoordOffset ;
87 LLVector2 mTexCoordScale ;
88
89 U32 mUpdatedTime ;
90} ;
91
92class LLTextureAtlasManager : public LLSingleton<LLTextureAtlasManager>
93{
94private:
95 typedef std::list<LLPointer<LLTextureAtlas> > ll_texture_atlas_list_t ;
96
97public:
98 LLTextureAtlasManager();
99 ~LLTextureAtlasManager();
100
101 LLPointer<LLTextureAtlasSlot> reserveAtlasSlot(S32 sub_texture_size, S8 ncomponents,
102 LLSpatialGroup* groupp, LLViewerImage* imagep) ;
103 void releaseAtlas(LLTextureAtlas* atlasp);
104
105 BOOL canAddToAtlas(S32 w, S32 h, S8 ncomponents, LLGLenum target) ;
106
107private:
108 std::vector<ll_texture_atlas_list_t> mAtlasMap ;
109 std::vector<ll_texture_atlas_list_t> mEmptyAtlasMap ; //delay some empty atlases deletion to avoid possible creation of new atlas immediately.
110};
111
112#endif
diff --git a/linden/indra/newview/lltextureview.cpp b/linden/indra/newview/lltextureview.cpp
index 903a6e5..04cebf5 100644
--- a/linden/indra/newview/lltextureview.cpp
+++ b/linden/indra/newview/lltextureview.cpp
@@ -57,16 +57,14 @@
57extern F32 texmem_lower_bound_scale; 57extern F32 texmem_lower_bound_scale;
58 58
59LLTextureView *gTextureView = NULL; 59LLTextureView *gTextureView = NULL;
60LLTextureSizeView *gTextureSizeView = NULL;
61LLTextureSizeView *gTextureCategoryView = NULL;
62 60
63//static 61//static
64std::set<LLViewerImage*> LLTextureView::sDebugImages; 62std::set<LLViewerImage*> LLTextureView::sDebugImages;
65 63
66//////////////////////////////////////////////////////////////////////////// 64////////////////////////////////////////////////////////////////////////////
67 65
68static std::string title_string1a("Tex UUID Area DDis(Req) DecodePri(Fetch) [download]"); 66static std::string title_string1a("Tex UUID Area DDis(Req) DecodePri(Fetch) [download] pk/max");
69static std::string title_string1b("Tex UUID Area DDis(Req) Fetch(DecodePri) [download]"); 67static std::string title_string1b("Tex UUID Area DDis(Req) Fetch(DecodePri) [download] pk/max");
70static std::string title_string2("State"); 68static std::string title_string2("State");
71static std::string title_string3("Pkt Bnd"); 69static std::string title_string3("Pkt Bnd");
72static std::string title_string4(" W x H (Dis) Mem"); 70static std::string title_string4(" W x H (Dis) Mem");
@@ -203,14 +201,13 @@ void LLTextureBar::draw()
203 } 201 }
204 else 202 else
205 { 203 {
206 tex_str = llformat("%s %7.0f %d(%d) %8.0f(0x%08x) %1.2f", 204 tex_str = llformat("%s %7.0f %d(%d) %8.0f(0x%08x)",
207 uuid_str.c_str(), 205 uuid_str.c_str(),
208 mImagep->mMaxVirtualSize, 206 mImagep->mMaxVirtualSize,
209 mImagep->mDesiredDiscardLevel, 207 mImagep->mDesiredDiscardLevel,
210 mImagep->mRequestedDiscardLevel, 208 mImagep->mRequestedDiscardLevel,
211 mImagep->getDecodePriority(), 209 mImagep->getDecodePriority(),
212 mImagep->mFetchPriority, 210 mImagep->mFetchPriority);
213 mImagep->mDownloadProgress);
214 } 211 }
215 212
216 LLFontGL::getFontMonospace()->renderUTF8(tex_str, 0, title_x1, getRect().getHeight(), 213 LLFontGL::getFontMonospace()->renderUTF8(tex_str, 0, title_x1, getRect().getHeight(),
@@ -256,7 +253,7 @@ void LLTextureBar::draw()
256 253
257 // Draw the progress bar. 254 // Draw the progress bar.
258 S32 bar_width = 100; 255 S32 bar_width = 100;
259 S32 bar_left = 330; 256 S32 bar_left = 260;
260 left = bar_left; 257 left = bar_left;
261 right = left + bar_width; 258 right = left + bar_width;
262 259
@@ -265,7 +262,7 @@ void LLTextureBar::draw()
265 262
266 F32 data_progress = mImagep->mDownloadProgress; 263 F32 data_progress = mImagep->mDownloadProgress;
267 264
268 if (data_progress > 0.0f && data_progress <= 1.0f) 265 if (data_progress > 0.0f)
269 { 266 {
270 // Downloaded bytes 267 // Downloaded bytes
271 right = left + llfloor(data_progress * (F32)bar_width); 268 right = left + llfloor(data_progress * (F32)bar_width);
@@ -275,16 +272,6 @@ void LLTextureBar::draw()
275 gl_rect_2d(left, top, right, bottom); 272 gl_rect_2d(left, top, right, bottom);
276 } 273 }
277 } 274 }
278 else if (data_progress > 1.0f)
279 {
280 // Small cached textures generate this oddity. SNOW-168
281 right = left + bar_width;
282 if (right > left)
283 {
284 gGL.color4f(0.f, 0.33f, 0.f, 0.75f);
285 gl_rect_2d(left, top, right, bottom);
286 }
287 }
288 275
289 S32 pip_width = 6; 276 S32 pip_width = 6;
290 S32 pip_space = 14; 277 S32 pip_space = 14;
@@ -399,9 +386,9 @@ private:
399 386
400void LLGLTexMemBar::draw() 387void LLGLTexMemBar::draw()
401{ 388{
402 S32 bound_mem = (LLViewerImage::sBoundTextureMemoryInBytes >> 20); 389 S32 bound_mem = BYTES_TO_MEGA_BYTES(LLViewerImage::sBoundTextureMemoryInBytes);
403 S32 max_bound_mem = LLViewerImage::sMaxBoundTextureMemInMegaBytes; 390 S32 max_bound_mem = LLViewerImage::sMaxBoundTextureMemInMegaBytes;
404 S32 total_mem = (LLViewerImage::sTotalTextureMemoryInBytes >> 20); 391 S32 total_mem = BYTES_TO_MEGA_BYTES(LLViewerImage::sTotalTextureMemoryInBytes);
405 S32 max_total_mem = LLViewerImage::sMaxTotalTextureMemInMegaBytes; 392 S32 max_total_mem = LLViewerImage::sMaxTotalTextureMemInMegaBytes;
406 F32 discard_bias = LLViewerImage::sDesiredDiscardBias; 393 F32 discard_bias = LLViewerImage::sDesiredDiscardBias;
407 S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); 394 S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f);
@@ -491,25 +478,28 @@ void LLGLTexMemBar::draw()
491#endif 478#endif
492 //---------------------------------------------------------------------------- 479 //----------------------------------------------------------------------------
493 480
494 text = llformat("Textures: %d Fetch: %d(%d) Pkts:%d(%d) Cache R/W: %d/%d LFS:%d IW:%d RAW:%d HTP:%d BW: %.0f/%.0f", 481 text = llformat("Textures: %d Fetch: %d(%d) Pkts:%d(%d) Cache R/W: %d/%d LFS:%d IW:%d RAW:%d HTP:%d",
495 gImageList.getNumImages(), 482 gImageList.getNumImages(),
496 LLAppViewer::getTextureFetch()->getNumRequests(), 483 LLAppViewer::getTextureFetch()->getNumRequests(), LLAppViewer::getTextureFetch()->getNumDeletes(),
497 LLAppViewer::getTextureFetch()->getNumDeletes(), 484 LLAppViewer::getTextureFetch()->mPacketCount, LLAppViewer::getTextureFetch()->mBadPacketCount,
498 LLAppViewer::getTextureFetch()->mPacketCount, 485 LLAppViewer::getTextureCache()->getNumReads(), LLAppViewer::getTextureCache()->getNumWrites(),
499 LLAppViewer::getTextureFetch()->mBadPacketCount,
500 LLAppViewer::getTextureCache()->getNumReads(),
501 LLAppViewer::getTextureCache()->getNumWrites(),
502 LLLFSThread::sLocal->getPending(), 486 LLLFSThread::sLocal->getPending(),
503 LLAppViewer::getImageDecodeThread()->getPending(), 487 LLAppViewer::getImageDecodeThread()->getPending(),
504 LLImageRaw::sRawImageCount, 488 LLImageRaw::sRawImageCount,
505 LLAppViewer::getTextureFetch()->getNumHTTPRequests(), 489 LLAppViewer::getTextureFetch()->getNumHTTPRequests());
506 LLAppViewer::getTextureFetch()->getTextureBandwidth(),
507 gSavedSettings.getF32("ThrottleBandwidthKBPS"));
508 490
509 LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, line_height*2, 491 LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, line_height*2,
510 text_color, LLFontGL::LEFT, LLFontGL::TOP); 492 text_color, LLFontGL::LEFT, LLFontGL::TOP);
511 493
512 left = 600; 494
495 left = 550;
496 F32 bandwidth = LLAppViewer::getTextureFetch()->getTextureBandwidth();
497 F32 max_bandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS");
498 color = bandwidth > max_bandwidth ? LLColor4::red : bandwidth > max_bandwidth*.75f ? LLColor4::yellow : text_color;
499 color[VALPHA] = text_color[VALPHA];
500 text = llformat("BW:%.0f/%.0f",bandwidth, max_bandwidth);
501 LLFontGL::getFontMonospace()->renderUTF8(text, 0, left, line_height*2,
502 color, LLFontGL::LEFT, LLFontGL::TOP);
513 503
514 S32 dx1 = 0; 504 S32 dx1 = 0;
515 if (LLAppViewer::getTextureFetch()->mDebugPause) 505 if (LLAppViewer::getTextureFetch()->mDebugPause)
@@ -576,7 +566,7 @@ public:
576 void setTop(S32 loaded, S32 bound, F32 scale) {mTopLoaded = loaded ; mTopBound = bound; mScale = scale ;} 566 void setTop(S32 loaded, S32 bound, F32 scale) {mTopLoaded = loaded ; mTopBound = bound; mScale = scale ;}
577 567
578 void draw(); 568 void draw();
579 BOOL handleHover(S32 x, S32 y, MASK mask) ; 569 BOOL handleHover(S32 x, S32 y, MASK mask, BOOL set_pick_size) ;
580 570
581private: 571private:
582 S32 mIndex ; 572 S32 mIndex ;
@@ -589,19 +579,16 @@ private:
589 F32 mScale ; 579 F32 mScale ;
590}; 580};
591 581
592BOOL LLGLTexSizeBar::handleHover(S32 x, S32 y, MASK mask) 582BOOL LLGLTexSizeBar::handleHover(S32 x, S32 y, MASK mask, BOOL set_pick_size)
593{ 583{
594#if !LL_RELEASE_FOR_DOWNLOAD
595 if(y > mBottom && (y < mBottom + (S32)(mTopLoaded * mScale) || y < mBottom + (S32)(mTopBound * mScale))) 584 if(y > mBottom && (y < mBottom + (S32)(mTopLoaded * mScale) || y < mBottom + (S32)(mTopBound * mScale)))
596 { 585 {
597 LLImageGL::setCurTexSizebar(mIndex); 586 LLImageGL::setCurTexSizebar(mIndex, set_pick_size);
598 } 587 }
599#endif
600 return TRUE ; 588 return TRUE ;
601} 589}
602void LLGLTexSizeBar::draw() 590void LLGLTexSizeBar::draw()
603{ 591{
604#if !LL_RELEASE_FOR_DOWNLOAD
605 LLGLSUIDefault gls_ui; 592 LLGLSUIDefault gls_ui;
606 593
607 if(LLImageGL::sCurTexSizeBar == mIndex) 594 if(LLImageGL::sCurTexSizeBar == mIndex)
@@ -622,7 +609,6 @@ void LLGLTexSizeBar::draw()
622 F32 bound_color[] = {1.0f, 1.0f, 0.0f, 0.75f}; 609 F32 bound_color[] = {1.0f, 1.0f, 0.0f, 0.75f};
623 gl_rect_2d(mLeft, mBottom + (S32)(mTopLoaded * mScale), (mLeft + mRight) / 2, mBottom, loaded_color) ; 610 gl_rect_2d(mLeft, mBottom + (S32)(mTopLoaded * mScale), (mLeft + mRight) / 2, mBottom, loaded_color) ;
624 gl_rect_2d((mLeft + mRight) / 2, mBottom + (S32)(mTopBound * mScale), mRight, mBottom, bound_color) ; 611 gl_rect_2d((mLeft + mRight) / 2, mBottom + (S32)(mTopBound * mScale), mRight, mBottom, bound_color) ;
625#endif
626} 612}
627//////////////////////////////////////////////////////////////////////////// 613////////////////////////////////////////////////////////////////////////////
628 614
@@ -927,7 +913,31 @@ LLTextureSizeView::~LLTextureSizeView()
927} 913}
928void LLTextureSizeView::draw() 914void LLTextureSizeView::draw()
929{ 915{
930#if !LL_RELEASE_FOR_DOWNLOAD 916 if(mType == TEXTURE_MEM_OVER_SIZE)
917 {
918 drawTextureSizeGraph();
919 }
920 else
921 {
922 drawTextureCategoryGraph() ;
923 }
924
925 LLView::draw();
926}
927
928BOOL LLTextureSizeView::handleHover(S32 x, S32 y, MASK mask)
929{
930 if(x > mTextureSizeBarRect.mLeft && x < mTextureSizeBarRect.mRight)
931 {
932 mTextureSizeBar[(x - mTextureSizeBarRect.mLeft) / mTextureSizeBarWidth]->handleHover(x, y, mask, (mType == TEXTURE_MEM_OVER_SIZE)) ;
933 }
934
935 return TRUE ;
936}
937
938//draw real-time texture mem bar over size
939void LLTextureSizeView::drawTextureSizeGraph()
940{
931 if(mTextureSizeBar.size() == 0) 941 if(mTextureSizeBar.size() == 0)
932 { 942 {
933 S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); 943 S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f);
@@ -948,29 +958,16 @@ void LLTextureSizeView::draw()
948 mTextureSizeBar[i]->draw() ; 958 mTextureSizeBar[i]->draw() ;
949 } 959 }
950 LLImageGL::resetCurTexSizebar(); 960 LLImageGL::resetCurTexSizebar();
951
952 LLView::draw();
953#endif
954}
955
956BOOL LLTextureSizeView::handleHover(S32 x, S32 y, MASK mask)
957{
958 if(x > mTextureSizeBarRect.mLeft && x < mTextureSizeBarRect.mRight)
959 {
960 mTextureSizeBar[(x - mTextureSizeBarRect.mLeft) / mTextureSizeBarWidth]->handleHover(x, y, mask) ;
961 }
962
963 return TRUE ;
964} 961}
965 962
966//draw background of texture size bar graph 963//draw background of texture size bar graph
967F32 LLTextureSizeView::drawTextureSizeDistributionGraph() 964F32 LLTextureSizeView::drawTextureSizeDistributionGraph()
968{ 965{
966 //scale
969 F32 scale = 1.0f ; 967 F32 scale = 1.0f ;
970#if !LL_RELEASE_FOR_DOWNLOAD 968
971 LLGLSUIDefault gls_ui; 969 LLGLSUIDefault gls_ui;
972 970
973 //scale
974 { 971 {
975 S32 count = 0 ; 972 S32 count = 0 ;
976 for(U32 i = 0 ; i < LLImageGL::sTextureLoadedCounter.size() ; i++) 973 for(U32 i = 0 ; i < LLImageGL::sTextureLoadedCounter.size() ; i++)
@@ -1060,7 +1057,136 @@ F32 LLTextureSizeView::drawTextureSizeDistributionGraph()
1060 text = llformat("Texture Size Distribution") ; 1057 text = llformat("Texture Size Distribution") ;
1061 LLFontGL::getFontMonospace()->renderUTF8(text, 0, left + 250, top + line_height * 3, 1058 LLFontGL::getFontMonospace()->renderUTF8(text, 0, left + 250, top + line_height * 3,
1062 text_color, LLFontGL::LEFT, LLFontGL::TOP); 1059 text_color, LLFontGL::LEFT, LLFontGL::TOP);
1060 return scale ;
1061}
1062
1063//draw real-time texture mem bar over category
1064void LLTextureSizeView::drawTextureCategoryGraph()
1065{
1066 if(mTextureSizeBar.size() == 0)
1067 {
1068 S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f);
1069 mTextureSizeBar.resize(LLImageGL::sTextureMemByCategory.size()) ;
1070 mTextureSizeBarRect.set(700, line_height * 2 + 400, 700 + mTextureSizeBar.size() * mTextureSizeBarWidth, line_height * 2) ;
1071
1072 for(U32 i = 0 ; i < mTextureSizeBar.size() ; i++)
1073 {
1074 mTextureSizeBar[i] = new LLGLTexSizeBar(i, mTextureSizeBarRect.mLeft + i * mTextureSizeBarWidth ,
1075 line_height * 2, mTextureSizeBarRect.mLeft + (i + 1) * mTextureSizeBarWidth, line_height) ;
1076 }
1077 }
1078
1079 F32 size_bar_scale = drawTextureCategoryDistributionGraph() ;
1080 for(U32 i = 0 ; i < mTextureSizeBar.size() ; i++)
1081 {
1082 mTextureSizeBar[i]->setTop(LLImageGL::sTextureMemByCategory[i] >> 20, LLImageGL::sTextureMemByCategoryBound[i] >> 20, size_bar_scale) ;
1083 mTextureSizeBar[i]->draw() ;
1084 }
1085 LLImageGL::resetCurTexSizebar();
1086}
1087
1088//draw background for TEXTURE_MEM_OVER_CATEGORY
1089F32 LLTextureSizeView::drawTextureCategoryDistributionGraph()
1090{
1091 //scale
1092 F32 scale = 4.0f ;
1093
1094 LLGLSUIDefault gls_ui;
1095
1096 {
1097 S32 count = 0 ;
1098 for(U32 i = 0 ; i < LLImageGL::sTextureMemByCategory.size() ; i++)
1099 {
1100 S32 tmp = LLImageGL::sTextureMemByCategory[i] >> 20 ;
1101 if(tmp > count)
1102 {
1103 count = tmp ;
1104 }
1105 }
1106 if(count > mTextureSizeBarRect.getHeight() * 0.25f)
1107 {
1108 scale = (F32)mTextureSizeBarRect.getHeight() * 0.25f / count ;
1109 }
1110 }
1111
1112 S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f);
1113 S32 left = mTextureSizeBarRect.mLeft ;
1114 S32 bottom = mTextureSizeBarRect.mBottom ;
1115 S32 right = mTextureSizeBarRect.mRight ;
1116 S32 top = mTextureSizeBarRect.mTop ;
1117
1118 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
1119
1120 //background rect
1121 gl_rect_2d(left - 25, top + 30, right + 100, bottom - 25, LLColor4(0.0f, 0.0f, 0.0f, 0.25f)) ;
1122
1123 //--------------------------------------------------
1124 gGL.color4f(1.0f, 0.5f, 0.5f, 0.75f);
1125 gl_line_2d(left, bottom, right, bottom) ; //x axis
1126 gl_line_2d(left, bottom, left, top) ; //y axis
1127
1128 //ruler
1129 //--------------------------------------------------
1130 gGL.color4f(1.0f, 0.5f, 0.5f, 0.5f);
1131 for(S32 i = bottom + 50 ; i <= top ; i += 50)
1132 {
1133 gl_line_2d(left, i, right, i) ;
1134 }
1135
1136 //texts
1137 //--------------------------------------------------
1138 F32 text_color[] = {1.f, 1.f, 1.f, 0.75f};
1139 std::string text;
1140
1141 //-------
1142 //x axis: size label
1143 static char category[LLViewerImageBoostLevel::MAX_GL_IMAGE_CATEGORY][4] =
1144 {"Non", "Bak", "Av", "Cld", "Scp", "Hi", "Trn", "Slt", "Hud", "Bsf", "UI", "Pvw", "Map", "Mvs", "Slf", "Tbp", "Scr", "Fnt", "Bmp", "Dyn", "Tlc", "Mdi", "ALT", "Oth" } ;
1145
1146 text = llformat("%s", category[0]) ;
1147 LLFontGL::getFontMonospace()->renderUTF8(text, 0, left + 12, bottom - line_height / 2,
1148 text_color, LLFontGL::LEFT, LLFontGL::TOP);
1149 for(U32 i = 1 ; i < mTextureSizeBar.size() ; i++)
1150 {
1151 text = llformat("%s", category[i]) ;
1152 LLFontGL::getFontMonospace()->renderUTF8(text, 0, left + i * mTextureSizeBarWidth + 12, bottom - line_height / 2,
1153 text_color, LLFontGL::LEFT, LLFontGL::TOP);
1154 }
1155 //-------
1156
1157 //y axis: number label
1158 for(S32 i = bottom + 50 ; i <= top ; i += 50)
1159 {
1160 text = llformat("%d", (S32)((i - bottom) / scale)) ;
1161 LLFontGL::getFontMonospace()->renderUTF8(text, 0, left - 20, i + line_height / 2 ,
1162 text_color, LLFontGL::LEFT, LLFontGL::TOP);
1163 LLFontGL::getFontMonospace()->renderUTF8(text, 0, right + 5, i + line_height / 2 ,
1164 text_color, LLFontGL::LEFT, LLFontGL::TOP);
1165 }
1166
1167 text = llformat("MB") ;
1168 LLFontGL::getFontMonospace()->renderUTF8(text, 0, left - 20, top + line_height * 2 ,
1169 text_color, LLFontGL::LEFT, LLFontGL::TOP);
1170 //--------------------------------------------------
1171 F32 loaded_color[] = {1.0f, 0.0f, 0.0f, 0.75f};
1172 gl_rect_2d(left + 70, top + line_height * 2, left + 90, top + line_height, loaded_color) ;
1173 text = llformat("Loaded") ;
1174 LLFontGL::getFontMonospace()->renderUTF8(text, 0, left + 100, top + line_height * 2,
1175 loaded_color,
1176 LLFontGL::LEFT, LLFontGL::TOP);
1177
1178 F32 bound_color[] = {1.0f, 1.0f, 0.0f, 0.75f};
1179 gl_rect_2d(left + 170, top + line_height * 2, left + 190, top + line_height, bound_color) ;
1180 text = llformat("Bound") ;
1181 LLFontGL::getFontMonospace()->renderUTF8(text, 0, left + 200, top + line_height * 2,
1182 bound_color, LLFontGL::LEFT, LLFontGL::TOP);
1183
1184 //--------------------------------------------------
1185
1186 //title
1187 text = llformat("Texture Category Distribution") ;
1188 LLFontGL::getFontMonospace()->renderUTF8(text, 0, left + 250, top + line_height * 3,
1189 text_color, LLFontGL::LEFT, LLFontGL::TOP);
1063 1190
1064#endif
1065 return scale ; 1191 return scale ;
1066} 1192}
diff --git a/linden/indra/newview/lltoolpie.h b/linden/indra/newview/lltoolpie.h
index 54bf409..001886f 100644
--- a/linden/indra/newview/lltoolpie.h
+++ b/linden/indra/newview/lltoolpie.h
@@ -86,6 +86,7 @@ private:
86 LLPickInfo mPick; 86 LLPickInfo mPick;
87 U8 mClickAction; 87 U8 mClickAction;
88 LLSafeHandle<LLObjectSelection> mLeftClickSelection; 88 LLSafeHandle<LLObjectSelection> mLeftClickSelection;
89protected:
89 LLPointer<LLViewerObject> mClickActionObject; 90 LLPointer<LLViewerObject> mClickActionObject;
90}; 91};
91 92
diff --git a/linden/indra/newview/llviewercamera.cpp b/linden/indra/newview/llviewercamera.cpp
index 6cef2af..dade65f 100644
--- a/linden/indra/newview/llviewercamera.cpp
+++ b/linden/indra/newview/llviewercamera.cpp
@@ -769,8 +769,8 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts)
769 769
770 BOOL in_frustum = pointInFrustum(LLVector3(vec)) > 0; 770 BOOL in_frustum = pointInFrustum(LLVector3(vec)) > 0;
771 771
772 if ( !in_frustum && all_verts || 772 if (( !in_frustum && all_verts) ||
773 in_frustum && !all_verts) 773 (in_frustum && !all_verts))
774 { 774 {
775 return !all_verts; 775 return !all_verts;
776 } 776 }
diff --git a/linden/indra/newview/llviewercontrol.cpp b/linden/indra/newview/llviewercontrol.cpp
index 4c9c098..1531e6c 100644
--- a/linden/indra/newview/llviewercontrol.cpp
+++ b/linden/indra/newview/llviewercontrol.cpp
@@ -90,7 +90,7 @@ std::string gCurrentVersion;
90extern BOOL gResizeScreenTexture; 90extern BOOL gResizeScreenTexture;
91extern BOOL gDebugGL; 91extern BOOL gDebugGL;
92 92
93//extern BOOL gAuditTexture; 93extern BOOL gAuditTexture;
94 94
95//////////////////////////////////////////////////////////////////////////// 95////////////////////////////////////////////////////////////////////////////
96// Listeners 96// Listeners
@@ -418,12 +418,12 @@ static bool handleRenderUseImpostorsChanged(const LLSD& newvalue)
418 LLVOAvatar::sUseImpostors = newvalue.asBoolean(); 418 LLVOAvatar::sUseImpostors = newvalue.asBoolean();
419 return true; 419 return true;
420} 420}
421/* 421
422static bool handleAuditTextureChanged(const LLSD& newvalue) 422static bool handleAuditTextureChanged(const LLSD& newvalue)
423{ 423{
424 gAuditTexture = newvalue.asBoolean(); 424 gAuditTexture = newvalue.asBoolean();
425 return true; 425 return true;
426}*/ 426}
427 427
428static bool handleRenderDebugGLChanged(const LLSD& newvalue) 428static bool handleRenderDebugGLChanged(const LLSD& newvalue)
429{ 429{
@@ -528,11 +528,6 @@ void settings_setup_listeners()
528 gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1)); 528 gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1));
529 gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); 529 gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1));
530 gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); 530 gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1));
531
532 gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1));
533 gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1));
534 gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1));
535
536 gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); 531 gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1));
537 gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); 532 gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1));
538 gSavedSettings.getControl("EnableRippleWater")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); 533 gSavedSettings.getControl("EnableRippleWater")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1));
@@ -544,9 +539,6 @@ void settings_setup_listeners()
544 gSavedSettings.getControl("RenderAvatarInvisible")->getSignal()->connect(boost::bind(&handleSetSelfInvisible, _1)); 539 gSavedSettings.getControl("RenderAvatarInvisible")->getSignal()->connect(boost::bind(&handleSetSelfInvisible, _1));
545 gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _1)); 540 gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _1));
546 gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _1)); 541 gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _1));
547 gSavedSettings.getControl("RenderDeferredShadow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1));
548 gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1));
549
550 gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _1)); 542 gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _1));
551 gSavedSettings.getControl("RenderTreeLODFactor")->getSignal()->connect(boost::bind(&handleTreeLODChanged, _1)); 543 gSavedSettings.getControl("RenderTreeLODFactor")->getSignal()->connect(boost::bind(&handleTreeLODChanged, _1));
552 gSavedSettings.getControl("RenderFlexTimeFactor")->getSignal()->connect(boost::bind(&handleFlexLODChanged, _1)); 544 gSavedSettings.getControl("RenderFlexTimeFactor")->getSignal()->connect(boost::bind(&handleFlexLODChanged, _1));
@@ -592,7 +584,7 @@ void settings_setup_listeners()
592 gSavedSettings.getControl("AudioLevelDoppler")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); 584 gSavedSettings.getControl("AudioLevelDoppler")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1));
593 gSavedSettings.getControl("AudioLevelRolloff")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); 585 gSavedSettings.getControl("AudioLevelRolloff")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1));
594 gSavedSettings.getControl("AudioStreamingMusic")->getSignal()->connect(boost::bind(&handleAudioStreamMusicChanged, _1)); 586 gSavedSettings.getControl("AudioStreamingMusic")->getSignal()->connect(boost::bind(&handleAudioStreamMusicChanged, _1));
595// gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _1)); 587 gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _1));
596 gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); 588 gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1));
597 gSavedSettings.getControl("MuteMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); 589 gSavedSettings.getControl("MuteMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1));
598 gSavedSettings.getControl("MuteMedia")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); 590 gSavedSettings.getControl("MuteMedia")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1));
diff --git a/linden/indra/newview/llviewerdisplay.cpp b/linden/indra/newview/llviewerdisplay.cpp
index 5e1cf80..5316337 100644
--- a/linden/indra/newview/llviewerdisplay.cpp
+++ b/linden/indra/newview/llviewerdisplay.cpp
@@ -128,11 +128,6 @@ void display_startup()
128 return; 128 return;
129 } 129 }
130 130
131 gPipeline.updateGL();
132
133 // Update images?
134 gImageList.updateImages(0.01f);
135
136 LLGLSDefault gls_default; 131 LLGLSDefault gls_default;
137 132
138 // Required for HTML update in login screen 133 // Required for HTML update in login screen
@@ -604,9 +599,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
604 gPipeline.updateGeom(max_geom_update_time); 599 gPipeline.updateGeom(max_geom_update_time);
605 stop_glerror(); 600 stop_glerror();
606 601
607 gPipeline.updateGL();
608 stop_glerror();
609
610 gFrameStats.start(LLFrameStats::UPDATE_CULL); 602 gFrameStats.start(LLFrameStats::UPDATE_CULL);
611 S32 water_clip = 0; 603 S32 water_clip = 0;
612 if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) && 604 if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
@@ -697,8 +689,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
697 gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); 689 gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
698 } 690 }
699 691
700 LLVertexBuffer::unbind(); // KL
701
702 LLGLState::checkStates(); 692 LLGLState::checkStates();
703 LLGLState::checkTextureChannels(); 693 LLGLState::checkTextureChannels();
704 LLGLState::checkClientArrays(); 694 LLGLState::checkClientArrays();
@@ -729,7 +719,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
729 { 719 {
730 LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); 720 LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
731 gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); 721 gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
732 gPipeline.generateHighlight(*LLViewerCamera::getInstance());
733 } 722 }
734 723
735 ////////////////////////////////////// 724 //////////////////////////////////////
@@ -754,9 +743,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
754 743
755 const F32 max_image_decode_time = llmin(0.005f, 0.005f*10.f*gFrameIntervalSeconds); // 50 ms/second decode time (no more than 5ms/frame) 744 const F32 max_image_decode_time = llmin(0.005f, 0.005f*10.f*gFrameIntervalSeconds); // 50 ms/second decode time (no more than 5ms/frame)
756 gImageList.updateImages(max_image_decode_time); 745 gImageList.updateImages(max_image_decode_time);
757
758 //remove dead textures from GL KL is it req?
759 LLImageGL::deleteDeadTextures();
760 stop_glerror(); 746 stop_glerror();
761 } 747 }
762 llpushcallstacks ; 748 llpushcallstacks ;
@@ -911,7 +897,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
911 /// and then display it again with compositor effects. 897 /// and then display it again with compositor effects.
912 /// Using render to texture would be faster/better, but I don't have a 898 /// Using render to texture would be faster/better, but I don't have a
913 /// grasp of their full display stack just yet. 899 /// grasp of their full display stack just yet.
914 gPostProcess->apply(gViewerWindow->getWindowDisplayWidth(), gViewerWindow->getWindowDisplayHeight()); // KL 900 // gPostProcess->apply(gViewerWindow->getWindowDisplayWidth(), gViewerWindow->getWindowDisplayHeight());
915 901
916 if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) 902 if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
917 { 903 {
@@ -927,8 +913,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
927 render_ui(); 913 render_ui();
928 } 914 }
929 915
930 gPipeline.rebuildGroups();
931
932 LLSpatialGroup::sNoDelete = FALSE; 916 LLSpatialGroup::sNoDelete = FALSE;
933 } 917 }
934 918
@@ -1015,15 +999,6 @@ void render_hud_attachments()
1015 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); 999 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME);
1016 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); 1000 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA);
1017 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); 1001 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT);
1018 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA);
1019 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK);
1020 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP);
1021 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT);
1022 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK);
1023 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY);
1024 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY);
1025 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE);
1026 gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY);
1027 1002
1028 gPipeline.stateSort(hud_cam, result); 1003 gPipeline.stateSort(hud_cam, result);
1029 1004
diff --git a/linden/indra/newview/llviewerimage.cpp b/linden/indra/newview/llviewerimage.cpp
index 93c17a2..400fb2f 100644
--- a/linden/indra/newview/llviewerimage.cpp
+++ b/linden/indra/newview/llviewerimage.cpp
@@ -60,8 +60,6 @@
60#include "pipeline.h" 60#include "pipeline.h"
61#include "llappviewer.h" 61#include "llappviewer.h"
62#include "llface.h" 62#include "llface.h"
63#include "lltextureatlas.h"
64#include "lltextureatlasmanager.h"
65#include "llviewercamera.h" 63#include "llviewercamera.h"
66/////////////////////////////////////////////////////////////////////////////// 64///////////////////////////////////////////////////////////////////////////////
67 65
@@ -104,7 +102,7 @@ void LLViewerImage::initClass()
104 sNullImagep = new LLImageGL(1,1,3,TRUE); 102 sNullImagep = new LLImageGL(1,1,3,TRUE);
105 LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,3); 103 LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,3);
106 raw->clear(0x77, 0x77, 0x77, 0xFF); 104 raw->clear(0x77, 0x77, 0x77, 0xFF);
107 sNullImagep->createGLTexture(0, raw); 105 sNullImagep->createGLTexture(0, raw, 0, TRUE, LLViewerImageBoostLevel::OTHER);
108 106
109#if 1 107#if 1
110 LLPointer<LLViewerImage> imagep = new LLViewerImage(IMG_DEFAULT); 108 LLPointer<LLViewerImage> imagep = new LLViewerImage(IMG_DEFAULT);
@@ -133,7 +131,7 @@ void LLViewerImage::initClass()
133 } 131 }
134 } 132 }
135 } 133 }
136 imagep->createGLTexture(0, image_raw); 134 imagep->createGLTexture(0, image_raw, 0, TRUE, LLViewerImageBoostLevel::OTHER);
137 image_raw = NULL; 135 image_raw = NULL;
138 gImageList.addImage(imagep); 136 gImageList.addImage(imagep);
139 imagep->dontDiscard(); 137 imagep->dontDiscard();
@@ -143,48 +141,48 @@ void LLViewerImage::initClass()
143 sSmokeImagep = gImageList.getImage(IMG_SMOKE, TRUE, TRUE); 141 sSmokeImagep = gImageList.getImage(IMG_SMOKE, TRUE, TRUE);
144 sSmokeImagep->setNoDelete() ; 142 sSmokeImagep->setNoDelete() ;
145 143
146#if !LL_RELEASE_FOR_DOWNLOAD 144 if(gAuditTexture)
147 sDefaultTexturep = new LLImageGL() ;
148 image_raw = new LLImageRaw(dim,dim,3);
149 data = image_raw->getData();
150 for (S32 i = 0; i<dim; i++)
151 { 145 {
152 for (S32 j = 0; j<dim; j++) 146 sDefaultTexturep = new LLImageGL() ;
147 image_raw = new LLImageRaw(dim,dim,3);
148 data = image_raw->getData();
149 for (S32 i = 0; i<dim; i++)
153 { 150 {
154 const S32 border = 2; 151 for (S32 j = 0; j<dim; j++)
155 if (i<border || j<border || i>=(dim-border) || j>=(dim-border))
156 {
157 *data++ = 0xff;
158 *data++ = 0xff;
159 *data++ = 0xff;
160 }
161 else
162 { 152 {
163 *data++ = 0xff; 153 const S32 border = 2;
164 *data++ = 0xff; 154 if (i<border || j<border || i>=(dim-border) || j>=(dim-border))
165 *data++ = 0x00; 155 {
156 *data++ = 0xff;
157 *data++ = 0xff;
158 *data++ = 0xff;
159 }
160 else
161 {
162 *data++ = 0xff;
163 *data++ = 0xff;
164 *data++ = 0x00;
165 }
166 } 166 }
167 } 167 }
168 sDefaultTexturep->createGLTexture(0, image_raw, 0, TRUE, LLViewerImageBoostLevel::OTHER);
169 image_raw = NULL;
170 sDefaultTexturep->dontDiscard();
168 } 171 }
169 sDefaultTexturep->createGLTexture(0, image_raw);
170 image_raw = NULL;
171 sDefaultTexturep->dontDiscard();
172#endif
173} 172}
174 173
175// static 174// static
176void LLViewerImage::cleanupClass() 175void LLViewerImage::cleanupClass()
177{ 176{
178 stop_glerror(); 177 stop_glerror();
178 LLImageGL::cleanupClass() ;
179
179 sNullImagep = NULL; 180 sNullImagep = NULL;
180 sDefaultImagep = NULL; 181 sDefaultImagep = NULL;
181 sSmokeImagep = NULL; 182 sSmokeImagep = NULL;
182 sMissingAssetImagep = NULL; 183 sMissingAssetImagep = NULL;
183 sWhiteImagep = NULL; 184 sWhiteImagep = NULL;
184 185 sDefaultTexturep = NULL ;
185#if !LL_RELEASE_FOR_DOWNLOAD
186 LLImageGL::sDefaultTexturep = NULL ;
187#endif
188} 186}
189 187
190// tuning params 188// tuning params
@@ -233,7 +231,12 @@ void LLViewerImage::updateClass(const F32 velocity, const F32 angular_velocity)
233 } 231 }
234 sDesiredDiscardBias = llclamp(sDesiredDiscardBias, sDesiredDiscardBiasMin, sDesiredDiscardBiasMax); 232 sDesiredDiscardBias = llclamp(sDesiredDiscardBias, sDesiredDiscardBiasMin, sDesiredDiscardBiasMax);
235 233
236 LLImageGL::sUseTextureAtlas = gSavedSettings.getBOOL("EnableTextureAtlas") ; 234 F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed() ;
235 F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed();
236 sCameraMovingDiscardBias = (S8)llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1) ;
237
238 LLViewerImage::sFreezeImageScalingDown = (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < 0.75f * sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale) &&
239 (BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < 0.75f * sMaxTotalTextureMemInMegaBytes * texmem_middle_bound_scale) ;
237} 240}
238 241
239// static 242// static
@@ -379,7 +382,6 @@ LLViewerImage::~LLViewerImage()
379void LLViewerImage::cleanup() 382void LLViewerImage::cleanup()
380{ 383{
381 mFaceList.clear() ; 384 mFaceList.clear() ;
382
383 for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); 385 for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
384 iter != mLoadedCallbackList.end(); ) 386 iter != mLoadedCallbackList.end(); )
385 { 387 {
@@ -409,192 +411,6 @@ void LLViewerImage::reinit(BOOL usemipmaps /* = TRUE */)
409 setSize(0,0,0); 411 setSize(0,0,0);
410} 412}
411 413
412void LLViewerImage::resetFaceAtlas()
413{
414 //Nothing should be done here.
415}
416
417//invalidate all atlas slots for this image.
418void LLViewerImage::invalidateAtlas(BOOL rebuild_geom)
419{
420 for(ll_face_list_t::iterator iter = mFaceList.begin(); iter != mFaceList.end(); ++iter)
421 {
422 if(*iter)
423 {
424 LLFace* facep = (LLFace*)*iter ;
425 facep->removeAtlas() ;
426 if(rebuild_geom && facep->getDrawable() && facep->getDrawable()->getSpatialGroup())
427 {
428 facep->getDrawable()->getSpatialGroup()->setState(LLSpatialGroup::GEOM_DIRTY);
429 }
430 }
431 }
432}
433
434BOOL LLViewerImage::insertToAtlas()
435{
436 if(mFaceList.size() < 1)
437 {
438 return FALSE ;
439 }
440 if(!canAddToAtlas())
441 {
442 return FALSE ;
443 }
444 if(getDiscardLevelInAtlas() > 0 && mRawDiscardLevel >= getDiscardLevelInAtlas())
445 {
446 return FALSE ;
447 }
448 if(!LLTextureAtlasManager::getInstance()->canAddToAtlas(mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents(), getTexTarget()))
449 {
450 return FALSE ;
451 }
452
453 BOOL ret = TRUE ;//if ret is set to false, will generate a gl texture for this image.
454 S32 raw_w = mRawImage->getWidth() ;
455 S32 raw_h = mRawImage->getHeight() ;
456 F32 xscale = 1.0f, yscale = 1.0f ;
457 LLPointer<LLTextureAtlasSlot> slot_infop;
458 LLTextureAtlasSlot* cur_slotp ;//no need to be smart pointer.
459 LLSpatialGroup* groupp ;
460 LLFace* facep;
461
462 //if the atlas slot pointers for some faces are null, process them later.
463 ll_face_list_t waiting_list ;
464
465 for(ll_face_list_t::iterator iter = mFaceList.begin(); iter != mFaceList.end(); ++iter)
466 {
467 if(*iter)
468 {
469 facep = (LLFace*)*iter ;
470
471 //face can not use atlas.
472 if(!facep->canUseAtlas())
473 {
474 if(facep->getAtlasInfo())
475 {
476 facep->removeAtlas() ;
477 }
478 ret = FALSE ;
479 continue ;
480 }
481
482 //the atlas slot is updated
483 slot_infop = facep->getAtlasInfo() ;
484 groupp = facep->getDrawable()->getSpatialGroup() ;
485
486 if(slot_infop)
487 {
488 if(slot_infop->getSpatialGroup() != groupp)
489 {
490 if((cur_slotp = groupp->getCurUpdatingSlot(this))) //switch slot
491 {
492 facep->setAtlasInfo(cur_slotp) ;
493 facep->setAtlasInUse(TRUE) ;
494 continue ;
495 }
496 else //do not forget to update slot_infop->getSpatialGroup().
497 {
498 LLSpatialGroup* gp = slot_infop->getSpatialGroup() ;
499 gp->setCurUpdatingTime(gFrameCount) ;
500 gp->setCurUpdatingTexture(this) ;
501 gp->setCurUpdatingSlot(slot_infop) ;
502 }
503 }
504 else //same group
505 {
506 if(gFrameCount && slot_infop->getUpdatedTime() == gFrameCount)//slot is just updated
507 {
508 facep->setAtlasInUse(TRUE) ;
509 continue ;
510 }
511 }
512 }
513 else
514 {
515 //if the slot is null, wait to process them later.
516 waiting_list.push_back(facep) ;
517 continue ;
518 }
519
520 //----------
521 //insert to atlas
522 if(!LLImageGL::createGLTextureInAtlas(mRawDiscardLevel, mRawImage, slot_infop->getAtlas(), slot_infop->getSlotCol(), slot_infop->getSlotRow()))
523 {
524 //the texture does not qualify to add to atlas, do not bother to try for other faces.
525 //invalidateAtlas();
526 return FALSE ;
527 }
528
529 //update texture scale
530 slot_infop->getAtlas()->getTexCoordScale(raw_w, raw_h, xscale, yscale) ;
531 slot_infop->setTexCoordScale(xscale, yscale) ;
532 slot_infop->setValid() ;
533 slot_infop->setUpdatedTime(gFrameCount) ;
534
535 //update spatial group atlas info
536 groupp->setCurUpdatingTime(gFrameCount) ;
537 groupp->setCurUpdatingTexture(this) ;
538 groupp->setCurUpdatingSlot(slot_infop) ;
539
540 //make the face to switch to the atlas.
541 facep->setAtlasInUse(TRUE) ;
542 }
543 }
544
545 //process the waiting_list
546 for(ll_face_list_t::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter)
547 {
548 facep = (LLFace*)*iter ;
549 groupp = facep->getDrawable()->getSpatialGroup() ;
550
551 //check if this texture already inserted to atlas for this group
552 if((cur_slotp = groupp->getCurUpdatingSlot(this)))
553 {
554 facep->setAtlasInfo(cur_slotp) ;
555 facep->setAtlasInUse(TRUE) ;
556 continue ;
557 }
558
559 //need to reserve a slot from atlas
560 slot_infop = LLTextureAtlasManager::getInstance()->reserveAtlasSlot(llmax(mFullWidth, mFullHeight), getComponents(), groupp, this) ;
561
562 facep->setAtlasInfo(slot_infop) ;
563
564 groupp->setCurUpdatingTime(gFrameCount) ;
565 groupp->setCurUpdatingTexture(this) ;
566 groupp->setCurUpdatingSlot(slot_infop) ;
567
568 //slot allocation failed.
569 if(!slot_infop || !slot_infop->getAtlas())
570 {
571 ret = FALSE ;
572 facep->setAtlasInUse(FALSE) ;
573 continue ;
574 }
575
576 //insert to atlas
577 if(!LLImageGL::createGLTextureInAtlas(mRawDiscardLevel, mRawImage, slot_infop->getAtlas(), slot_infop->getSlotCol(), slot_infop->getSlotRow()))
578 {
579 //the texture does not qualify to add to atlas, do not bother to try for other faces.
580 ret = FALSE ;
581 //invalidateAtlas();
582 break ;
583 }
584
585 //update texture scale
586 slot_infop->getAtlas()->getTexCoordScale(raw_w, raw_h, xscale, yscale) ;
587 slot_infop->setTexCoordScale(xscale, yscale) ;
588 slot_infop->setValid() ;
589 slot_infop->setUpdatedTime(gFrameCount) ;
590
591 //make the face to switch to the atlas.
592 facep->setAtlasInUse(TRUE) ;
593 }
594
595 return ret ;
596}
597
598/////////////////////////////////////////////////////////////////////////////// 414///////////////////////////////////////////////////////////////////////////////
599// ONLY called from LLViewerImageList 415// ONLY called from LLViewerImageList
600void LLViewerImage::destroyTexture() 416void LLViewerImage::destroyTexture()
@@ -616,7 +432,7 @@ void LLViewerImage::addToCreateTexture()
616 if(isForSculptOnly()) 432 if(isForSculptOnly())
617 { 433 {
618 //just update some variables, not to create a real GL texture. 434 //just update some variables, not to create a real GL texture.
619 createGLTexture(mRawDiscardLevel, mRawImage, 0) ; 435 createGLTexture(mRawDiscardLevel, mRawImage, 0, FALSE) ;
620 mNeedsCreateTexture = FALSE ; 436 mNeedsCreateTexture = FALSE ;
621 destroyRawImage(); 437 destroyRawImage();
622 } 438 }
@@ -679,7 +495,7 @@ BOOL LLViewerImage::createTexture(S32 usename/*= 0*/)
679 mNeedsCreateTexture = FALSE; 495 mNeedsCreateTexture = FALSE;
680 if (mRawImage.isNull()) 496 if (mRawImage.isNull())
681 { 497 {
682 llwarns << "LLViewerImage trying to create texture with no Raw Image" << llendl; 498 llerrs << "LLViewerImage trying to create texture with no Raw Image" << llendl;
683 } 499 }
684// llinfos << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ", 500// llinfos << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ",
685// mRawDiscardLevel, 501// mRawDiscardLevel,
@@ -703,25 +519,32 @@ BOOL LLViewerImage::createTexture(S32 usename/*= 0*/)
703 mOrigHeight = mFullHeight; 519 mOrigHeight = mFullHeight;
704 } 520 }
705 521
706 if (LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight())) 522 bool size_okay = true;
523
524 U32 raw_width = mRawImage->getWidth() << mRawDiscardLevel;
525 U32 raw_height = mRawImage->getHeight() << mRawDiscardLevel;
526 if( raw_width > MAX_IMAGE_SIZE || raw_height > MAX_IMAGE_SIZE )
707 { 527 {
708 if(!(res = insertToAtlas())) 528 llinfos << "Width or height is greater than " << MAX_IMAGE_SIZE << ": (" << raw_width << "," << raw_height << ")" << llendl;
709 { 529 size_okay = false;
710 res = LLImageGL::createGLTexture(mRawDiscardLevel, mRawImage, usename);
711 resetFaceAtlas() ;
712 }
713 } 530 }
714 531
715 else 532 if (!LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight()))
716 { 533 {
717 // A non power-of-two image was uploaded (through a non standard client) 534 // A non power-of-two image was uploaded (through a non standard client)
535 llinfos << "Non power of two width or height: (" << mRawImage->getWidth() << "," << mRawImage->getHeight() << ")" << llendl;
536 size_okay = false;
537 }
538
539 if( !size_okay )
540 {
541 // An inappropriately-sized image was uploaded (through a non standard client)
718 // We treat these images as missing assets which causes them to 542 // We treat these images as missing assets which causes them to
719 // be renderd as 'missing image' and to stop requesting data 543 // be renderd as 'missing image' and to stop requesting data
720 setIsMissingAsset(); 544 setIsMissingAsset();
721 destroyRawImage(); 545 destroyRawImage();
722 return FALSE; 546 return FALSE;
723 } 547 }
724
725 if (mRawImage->getComponents()>4) 548 if (mRawImage->getComponents()>4)
726 { 549 {
727 LL_DEBUGS("Openjpeg")<<"broken raw image" << LL_ENDL; 550 LL_DEBUGS("Openjpeg")<<"broken raw image" << LL_ENDL;
@@ -730,6 +553,7 @@ BOOL LLViewerImage::createTexture(S32 usename/*= 0*/)
730 return FALSE; 553 return FALSE;
731 } 554 }
732 555
556 res = LLImageGL::createGLTexture(mRawDiscardLevel, mRawImage, usename);
733 } 557 }
734 558
735 // 559 //
@@ -831,7 +655,6 @@ void LLViewerImage::processTextureStats()
831 S32 fullwidth = llmin(mFullWidth,(S32)MAX_IMAGE_SIZE_DEFAULT); 655 S32 fullwidth = llmin(mFullWidth,(S32)MAX_IMAGE_SIZE_DEFAULT);
832 S32 fullheight = llmin(mFullHeight,(S32)MAX_IMAGE_SIZE_DEFAULT); 656 S32 fullheight = llmin(mFullHeight,(S32)MAX_IMAGE_SIZE_DEFAULT);
833 mTexelsPerImage = (F32)fullwidth * fullheight; 657 mTexelsPerImage = (F32)fullwidth * fullheight;
834
835 F32 discard_level = 0.f; 658 F32 discard_level = 0.f;
836 659
837 // If we know the output width and height, we can force the discard 660 // If we know the output width and height, we can force the discard
@@ -839,8 +662,7 @@ void LLViewerImage::processTextureStats()
839 // data than we need to. 662 // data than we need to.
840 if (mBoostLevel == LLViewerImageBoostLevel::BOOST_UI || 663 if (mBoostLevel == LLViewerImageBoostLevel::BOOST_UI ||
841 mBoostLevel == LLViewerImageBoostLevel::BOOST_PREVIEW || 664 mBoostLevel == LLViewerImageBoostLevel::BOOST_PREVIEW ||
842 mBoostLevel == LLViewerImageBoostLevel::BOOST_AVATAR_SELF || 665 mBoostLevel == LLViewerImageBoostLevel::BOOST_AVATAR_SELF) // JAMESDEBUG what about AVATAR_BAKED_SELF?
843 mBoostLevel == LLViewerImageBoostLevel::BOOST_AVATAR_BAKED_SELF)
844 { 666 {
845 discard_level = 0; // full res 667 discard_level = 0; // full res
846 } 668 }
@@ -855,6 +677,12 @@ void LLViewerImage::processTextureStats()
855 } 677 }
856 else 678 else
857 { 679 {
680 if(isLargeImage() && !isJustBound() && mAdditionalDecodePriority < 1.0f)
681 {
682 //if is a big image and not being used recently, nor close to the view point, do not load hi-res data.
683 mMaxVirtualSize = llmin(mMaxVirtualSize, (F32)LLViewerImage::sMinLargeImageSize) ;
684 }
685
858 if ((mCalculatedDiscardLevel >= 0.f) && 686 if ((mCalculatedDiscardLevel >= 0.f) &&
859 (llabs(mMaxVirtualSize - mDiscardVirtualSize) < mMaxVirtualSize*.20f)) 687 (llabs(mMaxVirtualSize - mDiscardVirtualSize) < mMaxVirtualSize*.20f))
860 { 688 {
@@ -877,7 +705,6 @@ void LLViewerImage::processTextureStats()
877 discard_level += sCameraMovingDiscardBias ; 705 discard_level += sCameraMovingDiscardBias ;
878 } 706 }
879 discard_level = floorf(discard_level); 707 discard_level = floorf(discard_level);
880// discard_level -= (gImageList.mVideoMemorySetting>>1); // more video ram = higher detail
881 708
882 F32 min_discard = 0.f; 709 F32 min_discard = 0.f;
883 if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) 710 if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
@@ -899,12 +726,15 @@ void LLViewerImage::processTextureStats()
899 if ((sDesiredDiscardBias > 0.0f) && 726 if ((sDesiredDiscardBias > 0.0f) &&
900 (current_discard >= 0 && mDesiredDiscardLevel >= current_discard)) 727 (current_discard >= 0 && mDesiredDiscardLevel >= current_discard))
901 { 728 {
902 if ( (sBoundTextureMemoryInBytes >> 20) > sMaxBoundTextureMemInMegaBytes*texmem_middle_bound_scale) 729 // Limit the amount of GL memory bound each frame
730 if ( (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) > sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale) &&
731 (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
903 { 732 {
904 scaleDown() ; 733 scaleDown() ;
905 } 734 }
906 // Only allow GL to have 2x the video card memory 735 // Only allow GL to have 2x the video card memory
907 else if (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel) 736 else if ( (BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) > sMaxTotalTextureMemInMegaBytes*texmem_middle_bound_scale) &&
737 (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
908 { 738 {
909 scaleDown() ; 739 scaleDown() ;
910 } 740 }
@@ -926,7 +756,7 @@ void LLViewerImage::updateVirtualSize()
926 if(facep->getDrawable()->isRecentlyVisible()) 756 if(facep->getDrawable()->isRecentlyVisible())
927 { 757 {
928 addTextureStats(facep->getVirtualSize()) ; 758 addTextureStats(facep->getVirtualSize()) ;
929 //setAdditionalDecodePriority(facep->getImportanceToCamera()) ; 759 setAdditionalDecodePriority(facep->getImportanceToCamera()) ;
930 } 760 }
931 } 761 }
932 } 762 }
@@ -966,7 +796,6 @@ void LLViewerImage::switchToCachedImage()
966 mNeedsCreateTexture = TRUE; 796 mNeedsCreateTexture = TRUE;
967 } 797 }
968} 798}
969
970//============================================================================ 799//============================================================================
971 800
972F32 LLViewerImage::calcDecodePriority() 801F32 LLViewerImage::calcDecodePriority()
@@ -988,6 +817,13 @@ F32 LLViewerImage::calcDecodePriority()
988 } 817 }
989 818
990 S32 cur_discard = getDiscardLevel(); 819 S32 cur_discard = getDiscardLevel();
820
821 //no need to update if the texture reaches its highest res and the memory is sufficient.
822 //if(LLViewerImage::sFreezeImageScalingDown && !cur_discard)
823 //{
824 // return -5.0f ;
825 //}
826
991 bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel)); 827 bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel));
992 F32 pixel_priority = fsqrtf(mMaxVirtualSize); 828 F32 pixel_priority = fsqrtf(mMaxVirtualSize);
993 const S32 MIN_NOT_VISIBLE_FRAMES = 30; // NOTE: this function is not called every frame 829 const S32 MIN_NOT_VISIBLE_FRAMES = 30; // NOTE: this function is not called every frame
@@ -1006,6 +842,14 @@ F32 LLViewerImage::calcDecodePriority()
1006 { 842 {
1007 priority = -1.0f ; 843 priority = -1.0f ;
1008 } 844 }
845 else if (!isJustBound() && mCachedRawImageReady)
846 {
847 priority = -1.0f;
848 }
849 else if(mCachedRawDiscardLevel > -1 && mDesiredDiscardLevel >= mCachedRawDiscardLevel)
850 {
851 priority = -1.0f;
852 }
1009 else if (mDesiredDiscardLevel > mMaxDiscardLevel) 853 else if (mDesiredDiscardLevel > mMaxDiscardLevel)
1010 { 854 {
1011 // Don't decode anything we don't need 855 // Don't decode anything we don't need
@@ -1066,6 +910,7 @@ F32 LLViewerImage::calcDecodePriority()
1066 ddiscard-=2; 910 ddiscard-=2;
1067 } 911 }
1068 ddiscard = llclamp(ddiscard, 0, 4); 912 ddiscard = llclamp(ddiscard, 0, 4);
913
1069 priority = ddiscard*100000.f; 914 priority = ddiscard*100000.f;
1070 } 915 }
1071 if (priority > 0.0f) 916 if (priority > 0.0f)
@@ -1097,7 +942,7 @@ F32 LLViewerImage::calcDecodePriority()
1097//static 942//static
1098F32 LLViewerImage::maxDecodePriority() 943F32 LLViewerImage::maxDecodePriority()
1099{ 944{
1100 return 6000000.f; // KL 2000000 in render pipeline 945 return 6000000.f;
1101} 946}
1102 947
1103void LLViewerImage::setDecodePriority(F32 priority) 948void LLViewerImage::setDecodePriority(F32 priority)
@@ -1124,7 +969,10 @@ void LLViewerImage::setBoostLevel(S32 level)
1124{ 969{
1125 mBoostLevel = level; 970 mBoostLevel = level;
1126 971
1127 972 if(gAuditTexture)
973 {
974 setCategory(mBoostLevel);
975 }
1128 976
1129 if(mBoostLevel != LLViewerImageBoostLevel::BOOST_NONE) 977 if(mBoostLevel != LLViewerImageBoostLevel::BOOST_NONE)
1130 { 978 {
@@ -1174,15 +1022,11 @@ bool LLViewerImage::updateFetch()
1174 return false; // process any raw image data in callbacks before replacing 1022 return false; // process any raw image data in callbacks before replacing
1175 } 1023 }
1176 1024
1177 mFetchState = 0;
1178 mFetchPriority = 0;
1179 mFetchDeltaTime = 999999.f;
1180 mRequestDeltaTime = 999999.f;
1181 S32 current_discard = getDiscardLevel(); 1025 S32 current_discard = getDiscardLevel();
1182 S32 desired_discard = getDesiredDiscardLevel(); 1026 S32 desired_discard = getDesiredDiscardLevel();
1183 F32 decode_priority = getDecodePriority(); 1027 F32 decode_priority = getDecodePriority();
1184 decode_priority = llmax(decode_priority, 0.0f); 1028 decode_priority = llmax(decode_priority, 0.0f);
1185 //decode_priority = llmin(decode_priority, maxDecodePriority()); 1029 decode_priority = llmin(decode_priority, maxDecodePriority());
1186 1030
1187 if (mIsFetching) 1031 if (mIsFetching)
1188 { 1032 {
@@ -1215,6 +1059,7 @@ bool LLViewerImage::updateFetch()
1215 if (mRawImage.notNull()) 1059 if (mRawImage.notNull())
1216 { 1060 {
1217 mRawDiscardLevel = fetch_discard; 1061 mRawDiscardLevel = fetch_discard;
1062
1218 if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) && 1063 if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) &&
1219 (current_discard < 0 || mRawDiscardLevel < current_discard)) 1064 (current_discard < 0 || mRawDiscardLevel < current_discard))
1220 { 1065 {
@@ -1333,6 +1178,10 @@ bool LLViewerImage::updateFetch()
1333 { 1178 {
1334 make_request = false; 1179 make_request = false;
1335 } 1180 }
1181 else if (!isJustBound() && mCachedRawImageReady)
1182 {
1183 make_request = false;
1184 }
1336 else 1185 else
1337 { 1186 {
1338 if (mIsFetching) 1187 if (mIsFetching)
@@ -1367,13 +1216,14 @@ bool LLViewerImage::updateFetch()
1367 w, h, c, desired_discard, needsAux()); 1216 w, h, c, desired_discard, needsAux());
1368 1217
1369 if (fetch_request_created) 1218 if (fetch_request_created)
1370 { 1219 {
1371 mHasFetcher = TRUE; 1220 mHasFetcher = TRUE;
1372 mIsFetching = TRUE; 1221 mIsFetching = TRUE;
1373 mRequestedDiscardLevel = desired_discard; 1222 mRequestedDiscardLevel = desired_discard;
1223
1374 mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, 1224 mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
1375 mFetchPriority, mFetchDeltaTime, mRequestDeltaTime); 1225 mFetchPriority, mFetchDeltaTime, mRequestDeltaTime);
1376 } 1226 }
1377 1227
1378 // if createRequest() failed, we're finishing up a request for this UUID, 1228 // if createRequest() failed, we're finishing up a request for this UUID,
1379 // wait for it to complete 1229 // wait for it to complete
@@ -1445,12 +1295,12 @@ BOOL LLViewerImage::forceFetch()
1445 w, h, c, desired_discard, needsAux()); 1295 w, h, c, desired_discard, needsAux());
1446 1296
1447 if (fetch_request_created) 1297 if (fetch_request_created)
1448 { 1298 {
1449 mHasFetcher = TRUE; 1299 mHasFetcher = TRUE;
1450 mIsFetching = TRUE; 1300 mIsFetching = TRUE;
1451 // Set the image's decode priority to maxDecodePriority() too, or updateFetch() will set 1301 // Set the image's decode priority to maxDecodePriority() too, or updateFetch() will set
1452 // the request priority to 0 and terminate the fetch before we even started (SNOW-203). 1302 // the request priority to 0 and terminate the fetch before we even started (SNOW-203).
1453 // gImageList.bumpToMaxDecodePriority(this); // Kl force immediate update?? 1303 gImageList.bumpToMaxDecodePriority(this);
1454 mRequestedDiscardLevel = desired_discard ; 1304 mRequestedDiscardLevel = desired_discard ;
1455 1305
1456 mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, 1306 mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
@@ -1623,8 +1473,8 @@ bool LLViewerImage::doLoadedCallbacks()
1623 1473
1624 destroyRawImage(); 1474 destroyRawImage();
1625 readBackRawImage(gl_discard); 1475 readBackRawImage(gl_discard);
1626 //llassert_always(mRawImage.notNull()); 1476 llassert_always(mRawImage.notNull());
1627 //llassert_always(!mNeedsAux || mAuxRawImage.notNull()); 1477 llassert_always(!mNeedsAux || mAuxRawImage.notNull());
1628 } 1478 }
1629 1479
1630 // 1480 //
@@ -1786,18 +1636,7 @@ bool LLViewerImage::bindDefaultImage(S32 stage)
1786//virtual 1636//virtual
1787void LLViewerImage::forceImmediateUpdate() 1637void LLViewerImage::forceImmediateUpdate()
1788{ 1638{
1789 //only immediately update a deleted texture which is now being re-used. 1639 gImageList.bumpToMaxDecodePriority(this) ;
1790 if(!isDeleted())
1791 {
1792 return ;
1793 }
1794 //if already called forceImmediateUpdate()
1795 if(mInImageList && mDecodePriority == LLViewerImage::maxDecodePriority())
1796 {
1797 return ;
1798 }
1799
1800 gImageList.forceImmediateUpdate(this) ;
1801 return ; 1640 return ;
1802} 1641}
1803 1642
@@ -1808,7 +1647,7 @@ LLImageRaw* LLViewerImage::readBackRawImage(S8 discard_level)
1808 llassert_always(mComponents > 0); 1647 llassert_always(mComponents > 0);
1809 if (mRawImage.notNull()) 1648 if (mRawImage.notNull())
1810 { 1649 {
1811 llwarns << "called with existing mRawImage" << llendl; 1650 llerrs << "called with existing mRawImage" << llendl;
1812 mRawImage = NULL; 1651 mRawImage = NULL;
1813 } 1652 }
1814 1653
@@ -1826,7 +1665,7 @@ LLImageRaw* LLViewerImage::readBackRawImage(S8 discard_level)
1826 1665
1827 sRawCount++; 1666 sRawCount++;
1828 mIsRawImageValid = TRUE; 1667 mIsRawImageValid = TRUE;
1829 1668
1830 return mRawImage; 1669 return mRawImage;
1831} 1670}
1832 1671
diff --git a/linden/indra/newview/llviewerimage.h b/linden/indra/newview/llviewerimage.h
index 7d646be..c82b68b 100644
--- a/linden/indra/newview/llviewerimage.h
+++ b/linden/indra/newview/llviewerimage.h
@@ -41,13 +41,11 @@
41#include <map> 41#include <map>
42#include <list> 42#include <list>
43 43
44 44class LLFace;
45#define MIN_VIDEO_RAM_IN_MEGA_BYTES 32 45#define MIN_VIDEO_RAM_IN_MEGA_BYTES 32
46#define MAX_VIDEO_RAM_IN_MEGA_BYTES 512 // 512MB max for performance reasons. 46#define MAX_VIDEO_RAM_IN_MEGA_BYTES 512 // 512MB max for performance reasons.
47 47
48class LLViewerImage; 48class LLViewerImage;
49class LLTextureAtlas ;
50class LLFace ;
51 49
52typedef void (*loaded_callback_func)( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); 50typedef void (*loaded_callback_func)( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
53 51
@@ -263,29 +261,8 @@ public:
263 void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } 261 void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); }
264 262
265 // Host we think might have this image, used for baked av textures. 263 // Host we think might have this image, used for baked av textures.
266 void setTargetHost(LLHost host) { mTargetHost = host; }
267 LLHost getTargetHost() const { return mTargetHost; } 264 LLHost getTargetHost() const { return mTargetHost; }
268 265
269 enum
270 {
271 BOOST_NONE = 0,
272 BOOST_AVATAR_BAKED = 1,
273 BOOST_AVATAR = 2,
274 BOOST_CLOUDS = 3,
275 BOOST_SCULPTED = 4,
276
277 BOOST_HIGH = 10,
278 BOOST_TERRAIN = 11, // has to be high priority for minimap / low detail
279 BOOST_SELECTED = 12,
280 BOOST_HUD = 13,
281 BOOST_AVATAR_BAKED_SELF = 14,
282 BOOST_UI = 15,
283 BOOST_PREVIEW = 16,
284 BOOST_MAP = 17,
285 BOOST_MAP_LAYER = 18,
286 BOOST_AVATAR_SELF = 19, // needed for baking avatar
287 BOOST_MAX_LEVEL
288 };
289 void setBoostLevel(S32 level); 266 void setBoostLevel(S32 level);
290 S32 getBoostLevel() { return mBoostLevel; } 267 S32 getBoostLevel() { return mBoostLevel; }
291 268
@@ -318,10 +295,6 @@ public:
318 S32 getOriginalWidth() { return mOrigWidth; } 295 S32 getOriginalWidth() { return mOrigWidth; }
319 S32 getOriginalHeight() { return mOrigHeight; } 296 S32 getOriginalHeight() { return mOrigHeight; }
320 297
321 BOOL insertToAtlas() ;
322 void resetFaceAtlas() ;
323 void invalidateAtlas(BOOL rebuild_geom = FALSE);
324
325 BOOL isForSculptOnly() const ; 298 BOOL isForSculptOnly() const ;
326 void setForSculpt(); 299 void setForSculpt();
327 300
@@ -340,7 +313,6 @@ public:
340 313
341 void addFace(LLFace* facep) ; 314 void addFace(LLFace* facep) ;
342 void removeFace(LLFace* facep) ; 315 void removeFace(LLFace* facep) ;
343 BOOL isReferenced()const {return mFaceList.size() > 0 ; }
344 316
345 friend class LocalBitmap; // tag: vaa emerald local_asset_browser 317 friend class LocalBitmap; // tag: vaa emerald local_asset_browser
346 318
@@ -446,7 +418,6 @@ private:
446 typedef std::list<LLFace*> ll_face_list_t ; 418 typedef std::list<LLFace*> ll_face_list_t ;
447 ll_face_list_t mFaceList ; //reverse pointer pointing to the faces using this image as texture 419 ll_face_list_t mFaceList ; //reverse pointer pointing to the faces using this image as texture
448 420
449 BOOL mInCreationList ;
450public: 421public:
451 static const U32 sCurrentFileVersion; 422 static const U32 sCurrentFileVersion;
452 // Default textures 423 // Default textures
diff --git a/linden/indra/newview/llviewerimagelist.cpp b/linden/indra/newview/llviewerimagelist.cpp
index 7642e80..e0f37c9 100644
--- a/linden/indra/newview/llviewerimagelist.cpp
+++ b/linden/indra/newview/llviewerimagelist.cpp
@@ -199,6 +199,7 @@ static std::string get_texture_list_name()
199 199
200void LLViewerImageList::doPrefetchImages() 200void LLViewerImageList::doPrefetchImages()
201{ 201{
202#if 1
202 if (LLAppViewer::instance()->getPurgeCache()) 203 if (LLAppViewer::instance()->getPurgeCache())
203 { 204 {
204 // cache was purged, no point 205 // cache was purged, no point
@@ -226,7 +227,7 @@ void LLViewerImageList::doPrefetchImages()
226 image->addTextureStats((F32)pixel_area); 227 image->addTextureStats((F32)pixel_area);
227 } 228 }
228 } 229 }
229 230#endif
230 231
231} 232}
232 233
@@ -485,7 +486,7 @@ void LLViewerImageList::removeImageFromList(LLViewerImage *image)
485 { 486 {
486 llinfos << "Image is not in mUUIDMap!" << llendl ; 487 llinfos << "Image is not in mUUIDMap!" << llendl ;
487 } 488 }
488 llwarns << "LLViewerImageList::removeImageFromList - Image not in list" << llendl; 489 llerrs << "LLViewerImageList::removeImageFromList - Image not in list" << llendl;
489 } 490 }
490 llverify(mImageList.erase(image) == 1); 491 llverify(mImageList.erase(image) == 1);
491 image->mInImageList = FALSE; 492 image->mInImageList = FALSE;
@@ -534,8 +535,7 @@ void LLViewerImageList::deleteImage(LLViewerImage *image)
534 535
535void LLViewerImageList::dirtyImage(LLViewerImage *image) 536void LLViewerImageList::dirtyImage(LLViewerImage *image)
536{ 537{
537 //mDirtyTextureList.insert(image); 538 mDirtyTextureList.insert(image);
538 image->invalidateAtlas(TRUE) ; // KL
539} 539}
540 540
541//////////////////////////////////////////////////////////////////////////// 541////////////////////////////////////////////////////////////////////////////
@@ -547,21 +547,25 @@ void LLViewerImageList::updateImages(F32 max_time)
547 547
548 sNumImagesStat.addValue(sNumImages); 548 sNumImagesStat.addValue(sNumImages);
549 sNumRawImagesStat.addValue(LLImageRaw::sRawImageCount); 549 sNumRawImagesStat.addValue(LLImageRaw::sRawImageCount);
550 sGLTexMemStat.addValue((F32)(LLImageGL::sGlobalTextureMemoryInBytes >> 20)); 550 sGLTexMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageGL::sGlobalTextureMemoryInBytes));
551 sGLBoundMemStat.addValue((F32)(LLImageGL::sBoundTextureMemoryInBytes >> 20)); 551 sGLBoundMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageGL::sBoundTextureMemoryInBytes));
552 sRawMemStat.addValue((F32)(LLImageRaw::sGlobalRawMemory >> 20)); 552 sRawMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageRaw::sGlobalRawMemory));
553 sFormattedMemStat.addValue((F32)(LLImageFormatted::sGlobalFormattedMemory >> 20)); 553 sFormattedMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageFormatted::sGlobalFormattedMemory));
554 554
555 llpushcallstacks ; 555 llpushcallstacks ;
556
556 updateImagesDecodePriorities(); 557 updateImagesDecodePriorities();
558
557 llpushcallstacks ; 559 llpushcallstacks ;
560 F32 total_max_time = max_time;
558 max_time -= updateImagesFetchTextures(max_time); 561 max_time -= updateImagesFetchTextures(max_time);
562
559 llpushcallstacks ; 563 llpushcallstacks ;
560 max_time = llmin(llmax(max_time, 0.001f*10.f*gFrameIntervalSeconds), 0.001f); 564 max_time = llmax(max_time, total_max_time*.25f); // at least 25% of max_time
561 max_time -= updateImagesCreateTextures(max_time); 565 max_time -= updateImagesCreateTextures(max_time);
566
562 llpushcallstacks ; 567 llpushcallstacks ;
563 max_time = llmin(llmax(max_time, 0.001f*10.f*gFrameIntervalSeconds), 0.001f); 568
564 llpushcallstacks ;
565 if (!mDirtyTextureList.empty()) 569 if (!mDirtyTextureList.empty())
566 { 570 {
567 LLFastTimer t(LLFastTimer::FTM_IMAGE_MARK_DIRTY); 571 LLFastTimer t(LLFastTimer::FTM_IMAGE_MARK_DIRTY);
@@ -735,7 +739,7 @@ F32 LLViewerImageList::updateImagesCreateTextures(F32 max_time)
735 return create_timer.getElapsedTimeF32(); 739 return create_timer.getElapsedTimeF32();
736} 740}
737 741
738void LLViewerImageList::forceImmediateUpdate(LLViewerImage* imagep) 742void LLViewerImageList::bumpToMaxDecodePriority(LLViewerImage* imagep)
739{ 743{
740 if(!imagep) 744 if(!imagep)
741 { 745 {
@@ -743,6 +747,11 @@ void LLViewerImageList::forceImmediateUpdate(LLViewerImage* imagep)
743 } 747 }
744 if(imagep->mInImageList) 748 if(imagep->mInImageList)
745 { 749 {
750 if (imagep->getDecodePriority() == LLViewerImage::maxDecodePriority())
751 {
752 // Already at maximum.
753 return;
754 }
746 removeImageFromList(imagep); 755 removeImageFromList(imagep);
747 } 756 }
748 757
@@ -1019,16 +1028,13 @@ LLPointer<LLImageJ2C> LLViewerImageList::convertToUploadFile(LLPointer<LLImageRa
1019 1028
1020 return compressedImage; 1029 return compressedImage;
1021} 1030}
1022
1023const S32 MIN_VIDEO_RAM = 32;
1024const S32 MAX_VIDEO_RAM = 512; // 512MB max for performance reasons.
1025 1031
1026// Returns min setting for TextureMemory (in MB) 1032// Returns min setting for TextureMemory (in MB)
1027S32 LLViewerImageList::getMinVideoRamSetting() 1033S32 LLViewerImageList::getMinVideoRamSetting()
1028{ 1034{
1029 S32 system_ram = (S32)(gSysMemory.getPhysicalMemoryClamped() >> 20); 1035 S32 system_ram = (S32)BYTES_TO_MEGA_BYTES(gSysMemory.getPhysicalMemoryClamped());
1030 //min texture mem sets to 64M if total physical mem is more than 1.5GB 1036 //min texture mem sets to 64M if total physical mem is more than 1.5GB
1031 return (system_ram > 1500) ? 64 : MIN_VIDEO_RAM; 1037 return (system_ram > 1500) ? 64 : MIN_VIDEO_RAM_IN_MEGA_BYTES ;
1032} 1038}
1033 1039
1034//static 1040//static
@@ -1055,14 +1061,14 @@ S32 LLViewerImageList::getMaxVideoRamSetting(bool get_recommended)
1055 llwarns << "VRAM amount not detected, defaulting to " << max_texmem << " MB" << llendl; 1061 llwarns << "VRAM amount not detected, defaulting to " << max_texmem << " MB" << llendl;
1056 } 1062 }
1057 1063
1058 S32 system_ram = (S32)(gSysMemory.getPhysicalMemoryClamped() >> 20); // In MB 1064 S32 system_ram = (S32)BYTES_TO_MEGA_BYTES(gSysMemory.getPhysicalMemoryClamped()); // In MB
1059 //llinfos << "*** DETECTED " << system_ram << " MB of system memory." << llendl; 1065 //llinfos << "*** DETECTED " << system_ram << " MB of system memory." << llendl;
1060 if (get_recommended) 1066 if (get_recommended)
1061 max_texmem = llmin(max_texmem, (S32)(system_ram/2)); 1067 max_texmem = llmin(max_texmem, (S32)(system_ram/2));
1062 else 1068 else
1063 max_texmem = llmin(max_texmem, (S32)(system_ram)); 1069 max_texmem = llmin(max_texmem, (S32)(system_ram));
1064 1070
1065 max_texmem = llclamp(max_texmem, getMinVideoRamSetting(), MAX_VIDEO_RAM); 1071 max_texmem = llclamp(max_texmem, getMinVideoRamSetting(), MAX_VIDEO_RAM_IN_MEGA_BYTES);
1066 1072
1067 return max_texmem; 1073 return max_texmem;
1068} 1074}
@@ -1107,9 +1113,9 @@ void LLViewerImageList::updateMaxResidentTexMem(S32 mem)
1107 mMaxTotalTextureMemInMegaBytes -= (mMaxResidentTexMemInMegaBytes >> 2); 1113 mMaxTotalTextureMemInMegaBytes -= (mMaxResidentTexMemInMegaBytes >> 2);
1108 } 1114 }
1109 1115
1110 if (mMaxTotalTextureMemInMegaBytes > (S32)(gSysMemory.getPhysicalMemoryClamped() >> 20) - 128) 1116 if (mMaxTotalTextureMemInMegaBytes > (S32)BYTES_TO_MEGA_BYTES(gSysMemory.getPhysicalMemoryClamped()) - 128)
1111 { 1117 {
1112 mMaxTotalTextureMemInMegaBytes = (gSysMemory.getPhysicalMemoryClamped() >> 20) - 128 ; 1118 mMaxTotalTextureMemInMegaBytes = (S32)BYTES_TO_MEGA_BYTES(gSysMemory.getPhysicalMemoryClamped()) - 128 ;
1113 } 1119 }
1114 1120
1115 llinfos << "Total Video Memory set to: " << vb_mem << " MB" << llendl; 1121 llinfos << "Total Video Memory set to: " << vb_mem << " MB" << llendl;
diff --git a/linden/indra/newview/llviewerimagelist.h b/linden/indra/newview/llviewerimagelist.h
index f82d9f3..561e8e5 100644
--- a/linden/indra/newview/llviewerimagelist.h
+++ b/linden/indra/newview/llviewerimagelist.h
@@ -112,7 +112,7 @@ public:
112 LLGLenum primary_format = 0, 112 LLGLenum primary_format = 0,
113 const LLUUID& force_id = LLUUID::null 113 const LLUUID& force_id = LLUUID::null
114 ); 114 );
115 115
116 // Request image from a specific host, used for baked avatar textures. 116 // Request image from a specific host, used for baked avatar textures.
117 // Implemented in header in case someone changes default params above. JC 117 // Implemented in header in case someone changes default params above. JC
118 LLViewerImage* getImageFromHost(const LLUUID& image_id, LLHost host) 118 LLViewerImage* getImageFromHost(const LLUUID& image_id, LLHost host)
@@ -129,7 +129,7 @@ public:
129 129
130 // Using image stats, determine what images are necessary, and perform image updates. 130 // Using image stats, determine what images are necessary, and perform image updates.
131 void updateImages(F32 max_time); 131 void updateImages(F32 max_time);
132 void forceImmediateUpdate(LLViewerImage* imagep) ; 132 void bumpToMaxDecodePriority(LLViewerImage* imagep) ;
133 133
134 // Decode and create textures for all images currently in list. 134 // Decode and create textures for all images currently in list.
135 void decodeAllImages(F32 max_decode_time); 135 void decodeAllImages(F32 max_decode_time);
diff --git a/linden/indra/newview/llviewerjointmesh.cpp b/linden/indra/newview/llviewerjointmesh.cpp
index dc08bcd..b6f0daf 100644
--- a/linden/indra/newview/llviewerjointmesh.cpp
+++ b/linden/indra/newview/llviewerjointmesh.cpp
@@ -523,9 +523,9 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
523 //---------------------------------------------------------------- 523 //----------------------------------------------------------------
524 if (!gRenderForSelect) 524 if (!gRenderForSelect)
525 { 525 {
526 /* if (is_dummy) 526 if (is_dummy)
527 glColor4fv(LLVOAvatar::getDummyColor().mV); 527 glColor4fv(LLVOAvatar::getDummyColor().mV);
528 else */ 528 else
529 glColor4fv(mColor.mV); 529 glColor4fv(mColor.mV);
530 } 530 }
531 531
@@ -557,7 +557,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
557 { 557 {
558 if( mLayerSet->hasComposite() ) 558 if( mLayerSet->hasComposite() )
559 { 559 {
560 gGL.getTexUnit(0)->bind(mLayerSet->getComposite()->getTexture(), TRUE); // KL SD 560 gGL.getTexUnit(0)->bind(mLayerSet->getComposite()->getTexture());
561 } 561 }
562 else 562 else
563 { 563 {
@@ -565,7 +565,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
565 // Ignore the warning if that's the case. 565 // Ignore the warning if that's the case.
566 if (!gSavedSettings.getBOOL("RenderUnloadedAvatar")) 566 if (!gSavedSettings.getBOOL("RenderUnloadedAvatar"))
567 { 567 {
568 //llwarns << "Layerset without composite" << llendl; 568 llwarns << "Layerset without composite" << llendl;
569 } 569 }
570 gGL.getTexUnit(0)->bind(gImageList.getImage(IMG_DEFAULT)); 570 gGL.getTexUnit(0)->bind(gImageList.getImage(IMG_DEFAULT));
571 } 571 }
@@ -574,7 +574,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
574 if ( !is_dummy && mTexture.notNull() ) 574 if ( !is_dummy && mTexture.notNull() )
575 { 575 {
576 old_mode = mTexture->getAddressMode(); 576 old_mode = mTexture->getAddressMode();
577 gGL.getTexUnit(0)->bind(mTexture.get(), TRUE); // KL SD 577 gGL.getTexUnit(0)->bind(mTexture.get());
578 gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); 578 gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
579 } 579 }
580 else 580 else
diff --git a/linden/indra/newview/llviewermedia.cpp b/linden/indra/newview/llviewermedia.cpp
index 8857170..8c5cf6a 100644
--- a/linden/indra/newview/llviewermedia.cpp
+++ b/linden/indra/newview/llviewermedia.cpp
@@ -938,7 +938,9 @@ void LLViewerMediaImpl::update()
938 x_pos, 938 x_pos,
939 y_pos, 939 y_pos,
940 width, 940 width,
941 height); 941 height,
942 TRUE); // force a fast update (i.e. don't call analyzeAlpha, etc.)
943
942 } 944 }
943 945
944 mMediaSource->resetDirty(); 946 mMediaSource->resetDirty();
diff --git a/linden/indra/newview/llviewermenu.cpp b/linden/indra/newview/llviewermenu.cpp
index 3d3399a..a405764 100644
--- a/linden/indra/newview/llviewermenu.cpp
+++ b/linden/indra/newview/llviewermenu.cpp
@@ -1412,14 +1412,14 @@ void init_debug_avatar_menu(LLMenuGL* menu)
1412 //menu->append(new LLMenuItemToggleGL("Show Attachment Points", &LLVOAvatar::sShowAttachmentPoints)); 1412 //menu->append(new LLMenuItemToggleGL("Show Attachment Points", &LLVOAvatar::sShowAttachmentPoints));
1413 //diabling collision plane due to DEV-14477 -brad 1413 //diabling collision plane due to DEV-14477 -brad
1414 //menu->append(new LLMenuItemToggleGL("Show Collision Plane", &LLVOAvatar::sShowFootPlane)); 1414 //menu->append(new LLMenuItemToggleGL("Show Collision Plane", &LLVOAvatar::sShowFootPlane));
1415 /*menu->append(new LLMenuItemCheckGL("Show Collision Skeleton", 1415 menu->append(new LLMenuItemCheckGL("Show Collision Skeleton",
1416 &LLPipeline::toggleRenderDebug, NULL, 1416 &LLPipeline::toggleRenderDebug, NULL,
1417 &LLPipeline::toggleRenderDebugControl, 1417 &LLPipeline::toggleRenderDebugControl,
1418 (void*)LLPipeline::RENDER_DEBUG_AVATAR_VOLUME)); 1418 (void*)LLPipeline::RENDER_DEBUG_AVATAR_VOLUME));
1419 menu->append(new LLMenuItemCheckGL("Display Agent Target", 1419 menu->append(new LLMenuItemCheckGL("Display Agent Target",
1420 &LLPipeline::toggleRenderDebug, NULL, 1420 &LLPipeline::toggleRenderDebug, NULL,
1421 &LLPipeline::toggleRenderDebugControl, 1421 &LLPipeline::toggleRenderDebugControl,
1422 (void*)LLPipeline::RENDER_DEBUG_AGENT_TARGET));*/ 1422 (void*)LLPipeline::RENDER_DEBUG_AGENT_TARGET));
1423 menu->append(new LLMenuItemToggleGL( "Debug Rotation", &LLVOAvatar::sDebugAvatarRotation)); 1423 menu->append(new LLMenuItemToggleGL( "Debug Rotation", &LLVOAvatar::sDebugAvatarRotation));
1424 menu->append(new LLMenuItemCallGL("Dump Attachments", handle_dump_attachments)); 1424 menu->append(new LLMenuItemCallGL("Dump Attachments", handle_dump_attachments));
1425 menu->append(new LLMenuItemCallGL("Refresh Appearance", handle_rebake_textures, NULL, NULL, 'R', MASK_ALT | MASK_CONTROL )); 1425 menu->append(new LLMenuItemCallGL("Refresh Appearance", handle_rebake_textures, NULL, NULL, 'R', MASK_ALT | MASK_CONTROL ));
@@ -10463,7 +10463,7 @@ class LLAdvancedCheckShowCollisionPlane : public view_listener_t
10463// SHOW COLLISION SKELETON // 10463// SHOW COLLISION SKELETON //
10464///////////////////////////// 10464/////////////////////////////
10465 10465
10466/* 10466
10467class LLAdvancedToggleShowCollisionSkeleton : public view_listener_t 10467class LLAdvancedToggleShowCollisionSkeleton : public view_listener_t
10468{ 10468{
10469 bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata) 10469 bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
@@ -10484,13 +10484,13 @@ class LLAdvancedCheckShowCollisionSkeleton : public view_listener_t
10484 } 10484 }
10485}; 10485};
10486 10486
10487*/ 10487
10488 10488
10489////////////////////////// 10489//////////////////////////
10490// DISPLAY AGENT TARGET // 10490// DISPLAY AGENT TARGET //
10491////////////////////////// 10491//////////////////////////
10492 10492
10493/* 10493
10494class LLAdvancedToggleDisplayAgentTarget : public view_listener_t 10494class LLAdvancedToggleDisplayAgentTarget : public view_listener_t
10495{ 10495{
10496 bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata) 10496 bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
@@ -10511,7 +10511,7 @@ class LLAdvancedCheckDisplayAgentTarget : public view_listener_t
10511 } 10511 }
10512}; 10512};
10513 10513
10514*/ 10514
10515 10515
10516/////////////////////////// 10516///////////////////////////
10517// DEBUG AVATAR ROTATION // 10517// DEBUG AVATAR ROTATION //
@@ -11378,10 +11378,10 @@ void initialize_menus()
11378 addMenu(new LLAdvancedCheckDebugCharacterVis(), "Advanced.CheckDebugCharacterVis"); 11378 addMenu(new LLAdvancedCheckDebugCharacterVis(), "Advanced.CheckDebugCharacterVis");
11379// addMenu(new LLAdvancedToggleShowCollisionPlane(), "Advanced.ToggleShowCollisionPlane"); 11379// addMenu(new LLAdvancedToggleShowCollisionPlane(), "Advanced.ToggleShowCollisionPlane");
11380// addMenu(new LLAdvancedCheckShowCollisionPlane(), "Advanced.CheckShowCollisionPlane"); 11380// addMenu(new LLAdvancedCheckShowCollisionPlane(), "Advanced.CheckShowCollisionPlane");
11381// addMenu(new LLAdvancedToggleShowCollisionSkeleton(), "Advanced.ToggleShowCollisionSkeleton"); 11381 addMenu(new LLAdvancedToggleShowCollisionSkeleton(), "Advanced.ToggleShowCollisionSkeleton");
11382// addMenu(new LLAdvancedCheckShowCollisionSkeleton(), "Advanced.CheckShowCollisionSkeleton"); 11382 addMenu(new LLAdvancedCheckShowCollisionSkeleton(), "Advanced.CheckShowCollisionSkeleton");
11383// addMenu(new LLAdvancedToggleDisplayAgentTarget(), "Advanced.ToggleDisplayAgentTarget"); 11383 addMenu(new LLAdvancedToggleDisplayAgentTarget(), "Advanced.ToggleDisplayAgentTarget");
11384// addMenu(new LLAdvancedCheckDisplayAgentTarget(), "Advanced.CheckDisplayAgentTarget"); 11384 addMenu(new LLAdvancedCheckDisplayAgentTarget(), "Advanced.CheckDisplayAgentTarget");
11385 addMenu(new LLAdvancedToggleDebugAvatarRotation(), "Advanced.ToggleDebugAvatarRotation"); 11385 addMenu(new LLAdvancedToggleDebugAvatarRotation(), "Advanced.ToggleDebugAvatarRotation");
11386 addMenu(new LLAdvancedCheckDebugAvatarRotation(), "Advanced.CheckDebugAvatarRotation"); 11386 addMenu(new LLAdvancedCheckDebugAvatarRotation(), "Advanced.CheckDebugAvatarRotation");
11387 addMenu(new LLAdvancedDumpAttachments(), "Advanced.DumpAttachments"); 11387 addMenu(new LLAdvancedDumpAttachments(), "Advanced.DumpAttachments");
diff --git a/linden/indra/newview/llviewerobject.cpp b/linden/indra/newview/llviewerobject.cpp
index bd5abe2..4ab0957 100644
--- a/linden/indra/newview/llviewerobject.cpp
+++ b/linden/indra/newview/llviewerobject.cpp
@@ -2787,11 +2787,6 @@ BOOL LLViewerObject::updateGeometry(LLDrawable *drawable)
2787 return TRUE; 2787 return TRUE;
2788} 2788}
2789 2789
2790void LLViewerObject::updateGL()
2791{
2792
2793}
2794
2795void LLViewerObject::updateFaceSize(S32 idx) 2790void LLViewerObject::updateFaceSize(S32 idx)
2796{ 2791{
2797 2792
@@ -2896,7 +2891,7 @@ F32 LLViewerObject::getMidScale() const
2896} 2891}
2897 2892
2898 2893
2899void LLViewerObject::updateTextures(LLAgent &agent) 2894void LLViewerObject::updateTextures()
2900{ 2895{
2901} 2896}
2902 2897
@@ -3741,7 +3736,6 @@ S32 LLViewerObject::setTEColor(const U8 te, const LLColor4& color)
3741 else if (color != tep->getColor()) 3736 else if (color != tep->getColor())
3742 { 3737 {
3743 retval = LLPrimitive::setTEColor(te, color); 3738 retval = LLPrimitive::setTEColor(te, color);
3744 //setChanged(TEXTURE);
3745 if (mDrawable.notNull() && retval) 3739 if (mDrawable.notNull() && retval)
3746 { 3740 {
3747 // These should only happen on updates which are not the initial update. 3741 // These should only happen on updates which are not the initial update.
@@ -3980,7 +3974,7 @@ LLViewerImage *LLViewerObject::getTEImage(const U8 face) const
3980 } 3974 }
3981 } 3975 }
3982 3976
3983 llwarns << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << llendl; 3977 llerrs << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << llendl;
3984 3978
3985 return NULL; 3979 return NULL;
3986} 3980}
@@ -4166,11 +4160,6 @@ void LLViewerObject::updateText()
4166 } 4160 }
4167} 4161}
4168 4162
4169LLVOAvatar* LLViewerObject::asAvatar()
4170{
4171 return NULL;
4172}
4173
4174BOOL LLViewerObject::isParticleSource() const 4163BOOL LLViewerObject::isParticleSource() const
4175{ 4164{
4176 return !mPartSourcep.isNull() && !mPartSourcep->isDead(); 4165 return !mPartSourcep.isNull() && !mPartSourcep->isDead();
@@ -4385,14 +4374,7 @@ void LLViewerObject::setAttachedSound(const LLUUID &audio_uuid, const LLUUID& ow
4385 gAudiop->cleanupAudioSource(mAudioSourcep); 4374 gAudiop->cleanupAudioSource(mAudioSourcep);
4386 mAudioSourcep = NULL; 4375 mAudioSourcep = NULL;
4387 } 4376 }
4388/* 4377
4389 if (mAudioSourcep && mAudioSourcep->isMuted() &&
4390 mAudioSourcep->getCurrentData() && mAudioSourcep->getCurrentData()->getID() == audio_uuid)
4391 {
4392 //llinfos << "Already having this sound as muted sound, ignoring" << llendl;
4393 return;
4394 }
4395*/
4396 getAudioSource(owner_id); 4378 getAudioSource(owner_id);
4397 4379
4398 if (mAudioSourcep) 4380 if (mAudioSourcep)
@@ -4486,11 +4468,7 @@ LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 para
4486 new_block = new LLSculptParams(); 4468 new_block = new LLSculptParams();
4487 break; 4469 break;
4488 } 4470 }
4489 case LLNetworkData::PARAMS_LIGHT_IMAGE: 4471
4490 {
4491 new_block = new LLLightImageParams();
4492 break;
4493 }
4494 default: 4472 default:
4495 { 4473 {
4496 llinfos << "Unknown param type." << llendl; 4474 llinfos << "Unknown param type." << llendl;
@@ -4581,7 +4559,7 @@ bool LLViewerObject::setParameterEntry(U16 param_type, const LLNetworkData& new_
4581bool LLViewerObject::setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin) 4559bool LLViewerObject::setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin)
4582{ 4560{
4583 ExtraParameter* param = getExtraParameterEntryCreate(param_type); 4561 ExtraParameter* param = getExtraParameterEntryCreate(param_type);
4584 if (param && param->in_use != in_use) 4562 if (param->in_use != in_use)
4585 { 4563 {
4586 param->in_use = in_use; 4564 param->in_use = in_use;
4587 parameterChanged(param_type, param->data, in_use, local_origin); 4565 parameterChanged(param_type, param->data, in_use, local_origin);
@@ -4997,7 +4975,7 @@ U32 LLViewerObject::getPartitionType() const
4997 return LLViewerRegion::PARTITION_NONE; 4975 return LLViewerRegion::PARTITION_NONE;
4998} 4976}
4999 4977
5000void LLViewerObject::dirtySpatialGroup(BOOL priority) const 4978void LLViewerObject::dirtySpatialGroup() const
5001{ 4979{
5002 if (mDrawable) 4980 if (mDrawable)
5003 { 4981 {
@@ -5005,7 +4983,6 @@ void LLViewerObject::dirtySpatialGroup(BOOL priority) const
5005 if (group) 4983 if (group)
5006 { 4984 {
5007 group->dirtyGeom(); 4985 group->dirtyGeom();
5008 gPipeline.markRebuild(group, priority);
5009 } 4986 }
5010 } 4987 }
5011} 4988}
diff --git a/linden/indra/newview/llviewerobject.h b/linden/indra/newview/llviewerobject.h
index a227f2d..33e8da2 100644
--- a/linden/indra/newview/llviewerobject.h
+++ b/linden/indra/newview/llviewerobject.h
@@ -74,7 +74,6 @@ class LLViewerPartSourceScript;
74class LLViewerRegion; 74class LLViewerRegion;
75class LLViewerObjectMedia; 75class LLViewerObjectMedia;
76class LLVOInventoryListener; 76class LLVOInventoryListener;
77class LLVOAvatar;
78 77
79typedef enum e_object_update_type 78typedef enum e_object_update_type
80{ 79{
@@ -117,7 +116,7 @@ public:
117 116
118//============================================================================ 117//============================================================================
119 118
120class LLViewerObject : public LLPrimitive, public LLRefCount, public LLGLUpdate 119class LLViewerObject : public LLPrimitive, public LLRefCount
121{ 120{
122protected: 121protected:
123 ~LLViewerObject(); // use unref() 122 ~LLViewerObject(); // use unref()
@@ -144,8 +143,6 @@ public:
144 BOOL isOrphaned() const { return mOrphaned; } 143 BOOL isOrphaned() const { return mOrphaned; }
145 BOOL isParticleSource() const; 144 BOOL isParticleSource() const;
146 145
147 virtual LLVOAvatar* asAvatar();
148
149 static void initVOClasses(); 146 static void initVOClasses();
150 static void cleanupVOClasses(); 147 static void cleanupVOClasses();
151 148
@@ -192,12 +189,11 @@ public:
192 S32 getNumFaces() const { return mNumFaces; } 189 S32 getNumFaces() const { return mNumFaces; }
193 190
194 // Graphical stuff for objects - maybe broken out into render class later? 191 // Graphical stuff for objects - maybe broken out into render class later?
195 virtual void updateTextures(LLAgent &agent); 192 virtual void updateTextures();
196 virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object 193 virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object
197 194
198 virtual LLDrawable* createDrawable(LLPipeline *pipeline); 195 virtual LLDrawable* createDrawable(LLPipeline *pipeline);
199 virtual BOOL updateGeometry(LLDrawable *drawable); 196 virtual BOOL updateGeometry(LLDrawable *drawable);
200 virtual void updateGL();
201 virtual void updateFaceSize(S32 idx); 197 virtual void updateFaceSize(S32 idx);
202 virtual BOOL updateLOD(); 198 virtual BOOL updateLOD();
203 virtual BOOL setDrawableParent(LLDrawable* parentp); 199 virtual BOOL setDrawableParent(LLDrawable* parentp);
@@ -222,7 +218,6 @@ public:
222 218
223 virtual BOOL isFlexible() const { return FALSE; } 219 virtual BOOL isFlexible() const { return FALSE; }
224 virtual BOOL isSculpted() const { return FALSE; } 220 virtual BOOL isSculpted() const { return FALSE; }
225 virtual BOOL hasLightTexture() const { return FALSE; }
226 221
227 // This method returns true if the object is over land owned by 222 // This method returns true if the object is over land owned by
228 // the agent. 223 // the agent.
@@ -473,7 +468,7 @@ public:
473 468
474 virtual S32 getLOD() const { return 3; } 469 virtual S32 getLOD() const { return 3; }
475 virtual U32 getPartitionType() const; 470 virtual U32 getPartitionType() const;
476 virtual void dirtySpatialGroup(BOOL priority = FALSE) const; 471 virtual void dirtySpatialGroup() const;
477 virtual void dirtyMesh(); 472 virtual void dirtyMesh();
478 473
479 virtual LLNetworkData* getParameterEntry(U16 param_type) const; 474 virtual LLNetworkData* getParameterEntry(U16 param_type) const;
diff --git a/linden/indra/newview/llviewerobjectlist.cpp b/linden/indra/newview/llviewerobjectlist.cpp
index 517bb86..78ce247 100644
--- a/linden/indra/newview/llviewerobjectlist.cpp
+++ b/linden/indra/newview/llviewerobjectlist.cpp
@@ -629,7 +629,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
629 629
630 // Update distance & gpw 630 // Update distance & gpw
631 objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area 631 objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area
632 objectp->updateTextures(agent); // Update the image levels of textures for this object. 632 objectp->updateTextures(); // Update the image levels of textures for this object.
633 } 633 }
634 } 634 }
635 635
diff --git a/linden/indra/newview/llviewerobjectlist.h b/linden/indra/newview/llviewerobjectlist.h
index a77c33d..07920cb 100644
--- a/linden/indra/newview/llviewerobjectlist.h
+++ b/linden/indra/newview/llviewerobjectlist.h
@@ -44,6 +44,7 @@
44// project includes 44// project includes
45#include "llviewerobject.h" 45#include "llviewerobject.h"
46 46
47class LLCamera;
47class LLNetMap; 48class LLNetMap;
48class LLDebugBeacon; 49class LLDebugBeacon;
49 50
diff --git a/linden/indra/newview/llviewerparceloverlay.cpp b/linden/indra/newview/llviewerparceloverlay.cpp
index 935e3e6..0bcd8f3 100644
--- a/linden/indra/newview/llviewerparceloverlay.cpp
+++ b/linden/indra/newview/llviewerparceloverlay.cpp
@@ -71,7 +71,7 @@ LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_
71 // Use mipmaps = FALSE, clamped, NEAREST filter, for sharp edges 71 // Use mipmaps = FALSE, clamped, NEAREST filter, for sharp edges
72 mTexture = new LLImageGL(FALSE); 72 mTexture = new LLImageGL(FALSE);
73 mImageRaw = new LLImageRaw(mParcelGridsPerEdge, mParcelGridsPerEdge, OVERLAY_IMG_COMPONENTS); 73 mImageRaw = new LLImageRaw(mParcelGridsPerEdge, mParcelGridsPerEdge, OVERLAY_IMG_COMPONENTS);
74 mTexture->createGLTexture(0, mImageRaw, 0); 74 mTexture->createGLTexture(0, mImageRaw, 0, TRUE, LLViewerImageBoostLevel::OTHER);
75 gGL.getTexUnit(0)->activate(); 75 gGL.getTexUnit(0)->activate();
76 gGL.getTexUnit(0)->bind(mTexture); 76 gGL.getTexUnit(0)->bind(mTexture);
77 mTexture->setAddressMode(LLTexUnit::TAM_CLAMP); 77 mTexture->setAddressMode(LLTexUnit::TAM_CLAMP);
@@ -593,7 +593,7 @@ void LLViewerParcelOverlay::addPropertyLine(
593 break; 593 break;
594 594
595 default: 595 default:
596 llwarns << "Invalid edge in addPropertyLine" << llendl; 596 llerrs << "Invalid edge in addPropertyLine" << llendl;
597 return; 597 return;
598 } 598 }
599 599
diff --git a/linden/indra/newview/llviewershadermgr.cpp b/linden/indra/newview/llviewershadermgr.cpp
index 8648271..69f7bd8 100644
--- a/linden/indra/newview/llviewershadermgr.cpp
+++ b/linden/indra/newview/llviewershadermgr.cpp
@@ -113,8 +113,6 @@ LLGLSLShader gDeferredAvatarProgram;
113LLGLSLShader gDeferredAvatarAlphaProgram; 113LLGLSLShader gDeferredAvatarAlphaProgram;
114LLGLSLShader gDeferredLightProgram; 114LLGLSLShader gDeferredLightProgram;
115LLGLSLShader gDeferredMultiLightProgram; 115LLGLSLShader gDeferredMultiLightProgram;
116LLGLSLShader gDeferredSpotLightProgram;
117LLGLSLShader gDeferredMultiSpotLightProgram;
118LLGLSLShader gDeferredSunProgram; 116LLGLSLShader gDeferredSunProgram;
119LLGLSLShader gDeferredBlurLightProgram; 117LLGLSLShader gDeferredBlurLightProgram;
120LLGLSLShader gDeferredSoftenProgram; 118LLGLSLShader gDeferredSoftenProgram;
@@ -122,12 +120,6 @@ LLGLSLShader gDeferredShadowProgram;
122LLGLSLShader gDeferredAvatarShadowProgram; 120LLGLSLShader gDeferredAvatarShadowProgram;
123LLGLSLShader gDeferredAlphaProgram; 121LLGLSLShader gDeferredAlphaProgram;
124LLGLSLShader gDeferredFullbrightProgram; 122LLGLSLShader gDeferredFullbrightProgram;
125LLGLSLShader gDeferredGIProgram;
126LLGLSLShader gDeferredPostGIProgram;
127LLGLSLShader gDeferredPostProgram;
128
129LLGLSLShader gLuminanceGatherProgram;
130
131 123
132//current avatar shader parameter pointer 124//current avatar shader parameter pointer
133GLint gAvatarMatrixParam; 125GLint gAvatarMatrixParam;
@@ -159,9 +151,6 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
159 mShaderList.push_back(&gDeferredMultiLightProgram); 151 mShaderList.push_back(&gDeferredMultiLightProgram);
160 mShaderList.push_back(&gDeferredAlphaProgram); 152 mShaderList.push_back(&gDeferredAlphaProgram);
161 mShaderList.push_back(&gDeferredFullbrightProgram); 153 mShaderList.push_back(&gDeferredFullbrightProgram);
162 mShaderList.push_back(&gDeferredPostGIProgram);
163 mShaderList.push_back(&gDeferredPostProgram);
164 mShaderList.push_back(&gDeferredGIProgram);
165 mShaderList.push_back(&gDeferredWaterProgram); 154 mShaderList.push_back(&gDeferredWaterProgram);
166 mShaderList.push_back(&gDeferredAvatarAlphaProgram); 155 mShaderList.push_back(&gDeferredAvatarAlphaProgram);
167} 156}
@@ -231,32 +220,13 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void)
231 mReservedUniforms.push_back("shadowMap1"); 220 mReservedUniforms.push_back("shadowMap1");
232 mReservedUniforms.push_back("shadowMap2"); 221 mReservedUniforms.push_back("shadowMap2");
233 mReservedUniforms.push_back("shadowMap3"); 222 mReservedUniforms.push_back("shadowMap3");
234 mReservedUniforms.push_back("shadowMap4");
235 mReservedUniforms.push_back("shadowMap5");
236
237 mReservedUniforms.push_back("normalMap"); 223 mReservedUniforms.push_back("normalMap");
238 mReservedUniforms.push_back("positionMap"); 224 mReservedUniforms.push_back("positionMap");
239 mReservedUniforms.push_back("diffuseRect"); 225 mReservedUniforms.push_back("diffuseRect");
240 mReservedUniforms.push_back("specularRect"); 226 mReservedUniforms.push_back("specularRect");
241 mReservedUniforms.push_back("noiseMap"); 227 mReservedUniforms.push_back("noiseMap");
242 mReservedUniforms.push_back("lightFunc");
243 mReservedUniforms.push_back("lightMap"); 228 mReservedUniforms.push_back("lightMap");
244 mReservedUniforms.push_back("luminanceMap"); 229
245 mReservedUniforms.push_back("giLightMap");
246 mReservedUniforms.push_back("sunLightMap");
247 mReservedUniforms.push_back("localLightMap");
248 mReservedUniforms.push_back("projectionMap");
249 mReservedUniforms.push_back("diffuseGIMap");
250 mReservedUniforms.push_back("specularGIMap");
251 mReservedUniforms.push_back("normalGIMap");
252 mReservedUniforms.push_back("minpGIMap");
253 mReservedUniforms.push_back("maxpGIMap");
254 mReservedUniforms.push_back("depthGIMap");
255 mReservedUniforms.push_back("lastDiffuseGIMap");
256 mReservedUniforms.push_back("lastNormalGIMap");
257 mReservedUniforms.push_back("lastMinpGIMap");
258 mReservedUniforms.push_back("lastMaxpGIMap");
259
260 mWLUniforms.push_back("camPosLocal"); 230 mWLUniforms.push_back("camPosLocal");
261 231
262 mTerrainUniforms.reserve(5); 232 mTerrainUniforms.reserve(5);
@@ -784,9 +754,9 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
784 } 754 }
785 } 755 }
786 756
787 757#if 0
788 // KL enabling loading of postprocess shaders until we fix 758 // disabling loading of postprocess shaders until we fix
789 // ATI may still have issues 759 // ATI sampler2DRect compatibility.
790 760
791 //load Color Filter Shader 761 //load Color Filter Shader
792 if (success) 762 if (success)
@@ -827,7 +797,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
827 gPostNightVisionProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; 797 gPostNightVisionProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT];
828 success = gPostNightVisionProgram.createShader(NULL, &shaderUniforms); 798 success = gPostNightVisionProgram.createShader(NULL, &shaderUniforms);
829 } 799 }
830 800 #endif
831 801
832 return success; 802 return success;
833 803
@@ -844,8 +814,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
844 gDeferredTerrainProgram.unload(); 814 gDeferredTerrainProgram.unload();
845 gDeferredLightProgram.unload(); 815 gDeferredLightProgram.unload();
846 gDeferredMultiLightProgram.unload(); 816 gDeferredMultiLightProgram.unload();
847 gDeferredSpotLightProgram.unload();
848 gDeferredMultiSpotLightProgram.unload();
849 gDeferredSunProgram.unload(); 817 gDeferredSunProgram.unload();
850 gDeferredBlurLightProgram.unload(); 818 gDeferredBlurLightProgram.unload();
851 gDeferredSoftenProgram.unload(); 819 gDeferredSoftenProgram.unload();
@@ -855,10 +823,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
855 gDeferredAvatarAlphaProgram.unload(); 823 gDeferredAvatarAlphaProgram.unload();
856 gDeferredAlphaProgram.unload(); 824 gDeferredAlphaProgram.unload();
857 gDeferredFullbrightProgram.unload(); 825 gDeferredFullbrightProgram.unload();
858 gDeferredPostGIProgram.unload();
859 gDeferredPostProgram.unload();
860 gLuminanceGatherProgram.unload();
861 gDeferredGIProgram.unload();
862 gDeferredWaterProgram.unload(); 826 gDeferredWaterProgram.unload();
863 return FALSE; 827 return FALSE;
864 } 828 }
@@ -929,26 +893,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
929 893
930 if (success) 894 if (success)
931 { 895 {
932 gDeferredSpotLightProgram.mName = "Deferred SpotLight Shader";
933 gDeferredSpotLightProgram.mShaderFiles.clear();
934 gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
935 gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
936 gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
937 success = gDeferredSpotLightProgram.createShader(NULL, NULL);
938 }
939
940 if (success)
941 {
942 gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader";
943 gDeferredMultiSpotLightProgram.mShaderFiles.clear();
944 gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
945 gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
946 gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
947 success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);
948 }
949
950 if (success)
951 {
952 gDeferredSunProgram.mName = "Deferred Sun Shader"; 896 gDeferredSunProgram.mName = "Deferred Sun Shader";
953 gDeferredSunProgram.mShaderFiles.clear(); 897 gDeferredSunProgram.mShaderFiles.clear();
954 gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER_ARB)); 898 gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER_ARB));
@@ -998,36 +942,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
998 942
999 if (success) 943 if (success)
1000 { 944 {
1001 gDeferredPostGIProgram.mName = "Deferred Post GI Shader";
1002 gDeferredPostGIProgram.mShaderFiles.clear();
1003 gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiV.glsl", GL_VERTEX_SHADER_ARB));
1004 gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiF.glsl", GL_FRAGMENT_SHADER_ARB));
1005 gDeferredPostGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
1006 success = gDeferredPostGIProgram.createShader(NULL, NULL);
1007 }
1008
1009 if (success)
1010 {
1011 gDeferredPostProgram.mName = "Deferred Post Shader";
1012 gDeferredPostProgram.mShaderFiles.clear();
1013 gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB));
1014 gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB));
1015 gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
1016 success = gDeferredPostProgram.createShader(NULL, NULL);
1017 }
1018
1019 if (success)
1020 {
1021 gDeferredGIProgram.mName = "Deferred GI Shader";
1022 gDeferredGIProgram.mShaderFiles.clear();
1023 gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giV.glsl", GL_VERTEX_SHADER_ARB));
1024 gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giF.glsl", GL_FRAGMENT_SHADER_ARB));
1025 gDeferredGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
1026 success = gDeferredGIProgram.createShader(NULL, NULL);
1027 }
1028
1029 if (success)
1030 {
1031 // load water shader 945 // load water shader
1032 gDeferredWaterProgram.mName = "Deferred Water Shader"; 946 gDeferredWaterProgram.mName = "Deferred Water Shader";
1033 gDeferredWaterProgram.mFeatures.calculatesAtmospherics = true; 947 gDeferredWaterProgram.mFeatures.calculatesAtmospherics = true;
@@ -1108,16 +1022,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
1108 success = gDeferredAvatarAlphaProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); 1022 success = gDeferredAvatarAlphaProgram.createShader(&mAvatarAttribs, &mAvatarUniforms);
1109 } 1023 }
1110 1024
1111 if (success)
1112 {
1113 gLuminanceGatherProgram.mName = "Luminance Gather Shader";
1114 gLuminanceGatherProgram.mShaderFiles.clear();
1115 gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceV.glsl", GL_VERTEX_SHADER_ARB));
1116 gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER_ARB));
1117 gLuminanceGatherProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
1118 success = gLuminanceGatherProgram.createShader(NULL, NULL);
1119 }
1120
1121 return success; 1025 return success;
1122} 1026}
1123 1027
diff --git a/linden/indra/newview/llviewershadermgr.h b/linden/indra/newview/llviewershadermgr.h
index bb50779..a743966 100644
--- a/linden/indra/newview/llviewershadermgr.h
+++ b/linden/indra/newview/llviewershadermgr.h
@@ -116,30 +116,12 @@ public:
116 DEFERRED_SHADOW1, 116 DEFERRED_SHADOW1,
117 DEFERRED_SHADOW2, 117 DEFERRED_SHADOW2,
118 DEFERRED_SHADOW3, 118 DEFERRED_SHADOW3,
119 DEFERRED_SHADOW4,
120 DEFERRED_SHADOW5,
121 DEFERRED_NORMAL, 119 DEFERRED_NORMAL,
122 DEFERRED_POSITION, 120 DEFERRED_POSITION,
123 DEFERRED_DIFFUSE, 121 DEFERRED_DIFFUSE,
124 DEFERRED_SPECULAR, 122 DEFERRED_SPECULAR,
125 DEFERRED_NOISE, 123 DEFERRED_NOISE,
126 DEFERRED_LIGHTFUNC,
127 DEFERRED_LIGHT, 124 DEFERRED_LIGHT,
128 DEFERRED_LUMINANCE,
129 DEFERRED_GI_LIGHT,
130 DEFERRED_SUN_LIGHT,
131 DEFERRED_LOCAL_LIGHT,
132 DEFERRED_PROJECTION,
133 DEFERRED_GI_DIFFUSE,
134 DEFERRED_GI_SPECULAR,
135 DEFERRED_GI_NORMAL,
136 DEFERRED_GI_MIN_POS,
137 DEFERRED_GI_MAX_POS,
138 DEFERRED_GI_DEPTH,
139 DEFERRED_GI_LAST_DIFFUSE,
140 DEFERRED_GI_LAST_NORMAL,
141 DEFERRED_GI_LAST_MIN_POS,
142 DEFERRED_GI_LAST_MAX_POS,
143 END_RESERVED_UNIFORMS 125 END_RESERVED_UNIFORMS
144 } eGLSLReservedUniforms; 126 } eGLSLReservedUniforms;
145 127
@@ -344,23 +326,16 @@ extern LLGLSLShader gDeferredTerrainProgram;
344extern LLGLSLShader gDeferredTreeProgram; 326extern LLGLSLShader gDeferredTreeProgram;
345extern LLGLSLShader gDeferredLightProgram; 327extern LLGLSLShader gDeferredLightProgram;
346extern LLGLSLShader gDeferredMultiLightProgram; 328extern LLGLSLShader gDeferredMultiLightProgram;
347extern LLGLSLShader gDeferredSpotLightProgram;
348extern LLGLSLShader gDeferredMultiSpotLightProgram;
349extern LLGLSLShader gDeferredSunProgram; 329extern LLGLSLShader gDeferredSunProgram;
350extern LLGLSLShader gDeferredGIProgram;
351extern LLGLSLShader gDeferredBlurLightProgram; 330extern LLGLSLShader gDeferredBlurLightProgram;
352extern LLGLSLShader gDeferredAvatarProgram; 331extern LLGLSLShader gDeferredAvatarProgram;
353extern LLGLSLShader gDeferredSoftenProgram; 332extern LLGLSLShader gDeferredSoftenProgram;
354extern LLGLSLShader gDeferredShadowProgram; 333extern LLGLSLShader gDeferredShadowProgram;
355extern LLGLSLShader gDeferredPostGIProgram;
356extern LLGLSLShader gDeferredPostProgram;
357extern LLGLSLShader gDeferredAvatarShadowProgram; 334extern LLGLSLShader gDeferredAvatarShadowProgram;
358extern LLGLSLShader gDeferredAlphaProgram; 335extern LLGLSLShader gDeferredAlphaProgram;
359extern LLGLSLShader gDeferredFullbrightProgram; 336extern LLGLSLShader gDeferredFullbrightProgram;
360extern LLGLSLShader gDeferredAvatarAlphaProgram; 337extern LLGLSLShader gDeferredAvatarAlphaProgram;
361 338
362extern LLGLSLShader gLuminanceGatherProgram;
363
364//current avatar shader parameter pointer 339//current avatar shader parameter pointer
365extern GLint gAvatarMatrixParam; 340extern GLint gAvatarMatrixParam;
366 341
diff --git a/linden/indra/newview/llviewerstats.h b/linden/indra/newview/llviewerstats.h
index 9107ad6..b176632 100644
--- a/linden/indra/newview/llviewerstats.h
+++ b/linden/indra/newview/llviewerstats.h
@@ -196,7 +196,7 @@ private:
196 F64 mLastTimeDiff; // used for time stat updates 196 F64 mLastTimeDiff; // used for time stat updates
197}; 197};
198 198
199static const F32 SEND_STATS_PERIOD = 3000.0f; 199static const F32 SEND_STATS_PERIOD = 300.0f;
200 200
201// The following are from (older?) statistics code found in appviewer. 201// The following are from (older?) statistics code found in appviewer.
202void init_statistics(); 202void init_statistics();
diff --git a/linden/indra/newview/llviewerwindow.cpp b/linden/indra/newview/llviewerwindow.cpp
index 2ed2f37..f4b738f 100644
--- a/linden/indra/newview/llviewerwindow.cpp
+++ b/linden/indra/newview/llviewerwindow.cpp
@@ -473,27 +473,6 @@ public:
473 473
474 ypos += y_inc; 474 ypos += y_inc;
475 475
476 {
477 std::ostringstream ostr;
478 ostr << "Shadow error: " << gPipeline.mShadowError;
479 addText(xpos, ypos, ostr.str());
480 ypos += y_inc;
481 }
482
483 {
484 std::ostringstream ostr;
485 ostr << "Shadow FOV: " << gPipeline.mShadowFOV;
486 addText(xpos, ypos, ostr.str());
487 ypos += y_inc;
488 }
489
490 {
491 std::ostringstream ostr;
492 ostr << "Shadow Splits: " << gPipeline.mSunClipPlanes;
493 addText(xpos, ypos, ostr.str());
494 ypos += y_inc;
495 }
496
497 LLVertexBuffer::sBindCount = LLImageGL::sBindCount = 476 LLVertexBuffer::sBindCount = LLImageGL::sBindCount =
498 LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = 477 LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount =
499 gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; 478 gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;
@@ -1351,6 +1330,7 @@ LLViewerWindow::LLViewerWindow(
1351 1330
1352 // Init the image list. Must happen after GL is initialized and before the images that 1331 // Init the image list. Must happen after GL is initialized and before the images that
1353 // LLViewerWindow needs are requested. 1332 // LLViewerWindow needs are requested.
1333 LLImageGL::initClass(LLViewerImageBoostLevel::MAX_GL_IMAGE_CATEGORY) ;
1354 gImageList.init(); 1334 gImageList.init();
1355 LLViewerImage::initClass(); 1335 LLViewerImage::initClass();
1356 gBumpImageList.init(); 1336 gBumpImageList.init();
@@ -1463,7 +1443,7 @@ void LLViewerWindow::initBase()
1463 llassert( !gConsole ); 1443 llassert( !gConsole );
1464 gConsole = new LLConsole( 1444 gConsole = new LLConsole(
1465 "console", 1445 "console",
1466 //gSavedSettings.getS32("ConsoleBufferSize"), 1446 gSavedSettings.getS32("ConsoleBufferSize"),
1467 getChatConsoleRect(), 1447 getChatConsoleRect(),
1468 gSavedSettings.getS32("ChatFontSize"), 1448 gSavedSettings.getS32("ChatFontSize"),
1469 gSavedSettings.getF32("ChatPersistTime") ); 1449 gSavedSettings.getF32("ChatPersistTime") );
@@ -2546,6 +2526,7 @@ BOOL LLViewerWindow::handlePerFrameHover()
2546 mMouseInWindow = TRUE; 2526 mMouseInWindow = TRUE;
2547 } 2527 }
2548 2528
2529
2549 S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]); 2530 S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]);
2550 S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]); 2531 S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]);
2551 2532
@@ -2570,7 +2551,7 @@ BOOL LLViewerWindow::handlePerFrameHover()
2570 mCurrentMouseDelta.set(dx, dy); 2551 mCurrentMouseDelta.set(dx, dy);
2571 mouse_vel.setVec((F32) dx, (F32) dy); 2552 mouse_vel.setVec((F32) dx, (F32) dy);
2572 } 2553 }
2573 2554
2574 mMouseVelocityStat.addValue(mouse_vel.magVec()); 2555 mMouseVelocityStat.addValue(mouse_vel.magVec());
2575 2556
2576 if (gNoRender) 2557 if (gNoRender)
@@ -2833,21 +2814,16 @@ BOOL LLViewerWindow::handlePerFrameHover()
2833 gFloaterView->setRect(floater_rect); 2814 gFloaterView->setRect(floater_rect);
2834 } 2815 }
2835 2816
2836 {
2837 // snap floaters to top of chat bar/button strip 2817 // snap floaters to top of chat bar/button strip
2838 LLView* chatbar_and_buttons = gOverlayBar->getChild<LLView>("chatbar_and_buttons", TRUE); 2818 LLView* chatbar_and_buttons = gOverlayBar->getChild<LLView>("chatbar_and_buttons", TRUE);
2839 S32 top, left;
2840 S32 chatbar_and_buttons_x = chatbar_and_buttons->getLocalBoundingRect().mLeft;
2841 S32 chatbar_and_buttons_y = chatbar_and_buttons->getLocalBoundingRect().mTop;
2842
2843 // find top of chatbar and state buttons, if either are visible 2819 // find top of chatbar and state buttons, if either are visible
2844 if (chatbar_and_buttons && !chatbar_and_buttons->getLocalBoundingRect().isNull()) 2820 if (chatbar_and_buttons && !chatbar_and_buttons->getLocalBoundingRect().isNull())
2845 { 2821 {
2846 // convert top/left corner of chatbar/buttons container to 2822 // convert top/left corner of chatbar/buttons container to gFloaterView-relative coordinates
2847 // gFloaterView-relative coordinates 2823 S32 top, left;
2848 chatbar_and_buttons->localPointToOtherView( 2824 chatbar_and_buttons->localPointToOtherView(
2849 chatbar_and_buttons_x, 2825 chatbar_and_buttons->getLocalBoundingRect().mLeft,
2850 chatbar_and_buttons_y, 2826 chatbar_and_buttons->getLocalBoundingRect().mTop,
2851 &left, 2827 &left,
2852 &top, 2828 &top,
2853 gFloaterView); 2829 gFloaterView);
@@ -2855,9 +2831,10 @@ BOOL LLViewerWindow::handlePerFrameHover()
2855 } 2831 }
2856 else if (gToolBar->getVisible()) 2832 else if (gToolBar->getVisible())
2857 { 2833 {
2834 S32 top, left;
2858 gToolBar->localPointToOtherView( 2835 gToolBar->localPointToOtherView(
2859 chatbar_and_buttons_x, 2836 gToolBar->getLocalBoundingRect().mLeft,
2860 chatbar_and_buttons_y, 2837 gToolBar->getLocalBoundingRect().mTop,
2861 &left, 2838 &left,
2862 &top, 2839 &top,
2863 gFloaterView); 2840 gFloaterView);
@@ -2867,7 +2844,7 @@ BOOL LLViewerWindow::handlePerFrameHover()
2867 { 2844 {
2868 gFloaterView->setSnapOffsetBottom(0); 2845 gFloaterView->setSnapOffsetBottom(0);
2869 } 2846 }
2870 } 2847
2871 // Always update console 2848 // Always update console
2872 LLRect console_rect = getChatConsoleRect(); 2849 LLRect console_rect = getChatConsoleRect();
2873 console_rect.mBottom = gHUDView->getRect().mBottom + getChatConsoleBottomPad(); 2850 console_rect.mBottom = gHUDView->getRect().mBottom + getChatConsoleBottomPad();
@@ -2875,8 +2852,8 @@ BOOL LLViewerWindow::handlePerFrameHover()
2875 gConsole->setRect(console_rect); 2852 gConsole->setRect(console_rect);
2876 } 2853 }
2877 2854
2878
2879 mLastMousePoint = mCurrentMousePoint; 2855 mLastMousePoint = mCurrentMousePoint;
2856
2880 // last ditch force of edit menu to selection manager 2857 // last ditch force of edit menu to selection manager
2881 if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) 2858 if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount())
2882 { 2859 {
@@ -2939,6 +2916,7 @@ BOOL LLViewerWindow::handlePerFrameHover()
2939 &gDebugRaycastBinormal); 2916 &gDebugRaycastBinormal);
2940 } 2917 }
2941 2918
2919
2942 // per frame picking - for tooltips and changing cursor over interactive objects 2920 // per frame picking - for tooltips and changing cursor over interactive objects
2943 static S32 previous_x = -1; 2921 static S32 previous_x = -1;
2944 static S32 previous_y = -1; 2922 static S32 previous_y = -1;
@@ -2981,6 +2959,7 @@ BOOL LLViewerWindow::handlePerFrameHover()
2981 2959
2982 previous_x = x; 2960 previous_x = x;
2983 previous_y = y; 2961 previous_y = y;
2962
2984 return handled; 2963 return handled;
2985} 2964}
2986 2965
@@ -4078,7 +4057,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
4078 { 4057 {
4079 if(image_width > window_width || image_height > window_height) //need to enlarge the scene 4058 if(image_width > window_width || image_height > window_height) //need to enlarge the scene
4080 { 4059 {
4081 if (!LLPipeline::sRenderDeferred && gGLManager.mHasFramebufferObject && !show_ui) 4060 if (gGLManager.mHasFramebufferObject && !show_ui)
4082 { 4061 {
4083 GLint max_size = 0; 4062 GLint max_size = 0;
4084 glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &max_size); 4063 glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &max_size);
@@ -4167,17 +4146,10 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
4167 else 4146 else
4168 { 4147 {
4169 const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); 4148 const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor));
4170 if (LLPipeline::sRenderDeferred)
4171 {
4172 display(do_rebuild, scale_factor, subfield, FALSE);
4173 }
4174 else
4175 {
4176 display(do_rebuild, scale_factor, subfield, TRUE); 4149 display(do_rebuild, scale_factor, subfield, TRUE);
4177 // Required for showing the GUI in snapshots? See DEV-16350 for details. JC 4150 // Required for showing the GUI in snapshots? See DEV-16350 for details. JC
4178 render_ui(scale_factor, subfield); 4151 render_ui(scale_factor, subfield);
4179 } 4152 }
4180 }
4181 4153
4182 S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); 4154 S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width);
4183 // handle fractional rows 4155 // handle fractional rows
diff --git a/linden/indra/newview/llvlcomposition.cpp b/linden/indra/newview/llvlcomposition.cpp
index f96665b..535c504 100644
--- a/linden/indra/newview/llvlcomposition.cpp
+++ b/linden/indra/newview/llvlcomposition.cpp
@@ -460,10 +460,6 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
460 } 460 }
461 } 461 }
462 462
463 if (!texturep->getHasGLTexture())
464 {
465 texturep->createGLTexture(0, raw);
466 }
467 texturep->setSubImage(raw, tex_x_begin, tex_y_begin, tex_x_end - tex_x_begin, tex_y_end - tex_y_begin); 463 texturep->setSubImage(raw, tex_x_begin, tex_y_begin, tex_x_end - tex_x_begin, tex_y_end - tex_y_begin);
468 LLSurface::sTextureUpdateTime += gen_timer.getElapsedTimeF32(); 464 LLSurface::sTextureUpdateTime += gen_timer.getElapsedTimeF32();
469 LLSurface::sTexelsUpdated += (tex_x_end - tex_x_begin) * (tex_y_end - tex_y_begin); 465 LLSurface::sTexelsUpdated += (tex_x_end - tex_x_begin) * (tex_y_end - tex_y_begin);
diff --git a/linden/indra/newview/llvoavatar.cpp b/linden/indra/newview/llvoavatar.cpp
index cd90c59..6522a8b 100644
--- a/linden/indra/newview/llvoavatar.cpp
+++ b/linden/indra/newview/llvoavatar.cpp
@@ -704,7 +704,6 @@ BOOL LLVOAvatar::sDebugInvisible = FALSE;
704BOOL LLVOAvatar::sShowAttachmentPoints = FALSE; 704BOOL LLVOAvatar::sShowAttachmentPoints = FALSE;
705BOOL LLVOAvatar::sShowAnimationDebug = FALSE; 705BOOL LLVOAvatar::sShowAnimationDebug = FALSE;
706BOOL LLVOAvatar::sShowFootPlane = FALSE; 706BOOL LLVOAvatar::sShowFootPlane = FALSE;
707BOOL LLVOAvatar::sShowCollisionVolumes = FALSE;
708BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE; 707BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE;
709F32 LLVOAvatar::sLODFactor = 1.f; 708F32 LLVOAvatar::sLODFactor = 1.f;
710BOOL LLVOAvatar::sUseImpostors = FALSE; 709BOOL LLVOAvatar::sUseImpostors = FALSE;
@@ -741,7 +740,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
741 mTyping(FALSE), 740 mTyping(FALSE),
742 mMeshValid(FALSE), 741 mMeshValid(FALSE),
743 mVisible(FALSE), 742 mVisible(FALSE),
744 mMeshTexturesDirty(FALSE),
745 mWindFreq(0.f), 743 mWindFreq(0.f),
746 mRipplePhase( 0.f ), 744 mRipplePhase( 0.f ),
747 mBelowWater(FALSE), 745 mBelowWater(FALSE),
@@ -802,7 +800,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
802 mBakedTextureData[i].mLastTextureIndex = IMG_DEFAULT_AVATAR; 800 mBakedTextureData[i].mLastTextureIndex = IMG_DEFAULT_AVATAR;
803 mBakedTextureData[i].mTexLayerSet = NULL; 801 mBakedTextureData[i].mTexLayerSet = NULL;
804 mBakedTextureData[i].mIsLoaded = false; 802 mBakedTextureData[i].mIsLoaded = false;
805 //mBakedTextureData[i].mIsUsed = false; // KL SG 803 mBakedTextureData[i].mIsUsed = false;
806 mBakedTextureData[i].mMaskTexName = 0; 804 mBakedTextureData[i].mMaskTexName = 0;
807 mBakedTextureData[i].mTextureIndex = getTextureIndex((EBakedTextureIndex)i); 805 mBakedTextureData[i].mTextureIndex = getTextureIndex((EBakedTextureIndex)i);
808 } 806 }
@@ -858,11 +856,9 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
858 mRippleTimeLast = 0.f; 856 mRippleTimeLast = 0.f;
859 857
860 mShadowImagep = gImageList.getImageFromFile("foot_shadow.j2c"); 858 mShadowImagep = gImageList.getImageFromFile("foot_shadow.j2c");
861 859 gGL.getTexUnit(0)->bind(mShadowImagep.get());
862 // GL NOT ACTIVE HERE 860 mShadowImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
863 //gGL.getTexUnit(0)->bind(mShadowImagep.get()); 861
864 //mShadowImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
865
866 mInAir = FALSE; 862 mInAir = FALSE;
867 863
868 mStepOnLand = TRUE; 864 mStepOnLand = TRUE;
@@ -1299,7 +1295,7 @@ void LLVOAvatar::resetImpostors()
1299// static 1295// static
1300void LLVOAvatar::deleteCachedImages(bool clearAll) 1296void LLVOAvatar::deleteCachedImages(bool clearAll)
1301{ 1297{
1302/* if(gAuditTexture) 1298if(gAuditTexture)
1303 { 1299 {
1304 S32 total_tex_size = sScratchTexBytes ; 1300 S32 total_tex_size = sScratchTexBytes ;
1305 S32 tex_size = SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT ; 1301 S32 tex_size = SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT ;
@@ -1341,7 +1337,7 @@ void LLVOAvatar::deleteCachedImages(bool clearAll)
1341 total_tex_size -= 4 * tex_size ; 1337 total_tex_size -= 4 * tex_size ;
1342 } 1338 }
1343 } 1339 }
1344*/ 1340
1345 if (LLTexLayerSet::sHasCaches) 1341 if (LLTexLayerSet::sHasCaches)
1346 { 1342 {
1347 lldebugs << "Deleting layer set caches" << llendl; 1343 lldebugs << "Deleting layer set caches" << llendl;
@@ -1866,11 +1862,6 @@ BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info)
1866 return TRUE; 1862 return TRUE;
1867} 1863}
1868 1864
1869LLVOAvatar* LLVOAvatar::asAvatar() // KL SD
1870{
1871 return this;
1872}
1873
1874//----------------------------------------------------------------------------- 1865//-----------------------------------------------------------------------------
1875// LLVOAvatar::startDefaultMotions() 1866// LLVOAvatar::startDefaultMotions()
1876//----------------------------------------------------------------------------- 1867//-----------------------------------------------------------------------------
@@ -1933,7 +1924,7 @@ void LLVOAvatar::buildCharacter()
1933 LLTimer timer; 1924 LLTimer timer;
1934 1925
1935 BOOL status = loadAvatar(); 1926 BOOL status = loadAvatar();
1936 // stop_glerror(); 1927 stop_glerror();
1937 1928
1938 if (gNoRender) 1929 if (gNoRender)
1939 { 1930 {
@@ -2043,7 +2034,7 @@ void LLVOAvatar::buildCharacter()
2043 processAnimationStateChanges(); 2034 processAnimationStateChanges();
2044 2035
2045 mIsBuilt = TRUE; 2036 mIsBuilt = TRUE;
2046// stop_glerror(); 2037 stop_glerror();
2047 2038
2048 //------------------------------------------------------------------------- 2039 //-------------------------------------------------------------------------
2049 // build the attach and detach menus 2040 // build the attach and detach menus
@@ -5050,7 +5041,7 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color)
5050//------------------------------------------------------------------------ 5041//------------------------------------------------------------------------
5051// LLVOAvatar::updateTextures() 5042// LLVOAvatar::updateTextures()
5052//------------------------------------------------------------------------ 5043//------------------------------------------------------------------------
5053void LLVOAvatar::updateTextures(LLAgent &agent) // KL SD version 5044void LLVOAvatar::updateTextures()
5054{ 5045{
5055 BOOL render_avatar = TRUE; 5046 BOOL render_avatar = TRUE;
5056 5047
@@ -5069,7 +5060,6 @@ void LLVOAvatar::updateTextures(LLAgent &agent) // KL SD version
5069 } 5060 }
5070 5061
5071 std::vector<bool> layer_baked; 5062 std::vector<bool> layer_baked;
5072 // GL NOT ACTIVE HERE - *TODO
5073 for (U32 i = 0; i < mBakedTextureData.size(); i++) 5063 for (U32 i = 0; i < mBakedTextureData.size(); i++)
5074 { 5064 {
5075 layer_baked.push_back(isTextureDefined(mBakedTextureData[i].mTextureIndex)); 5065 layer_baked.push_back(isTextureDefined(mBakedTextureData[i].mTextureIndex));
@@ -5152,7 +5142,13 @@ void LLVOAvatar::updateTextures(LLAgent &agent) // KL SD version
5152 if (texture_dict->mIsLocalTexture) 5142 if (texture_dict->mIsLocalTexture)
5153 { 5143 {
5154 addLocalTextureStats((ETextureIndex)index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]); 5144 addLocalTextureStats((ETextureIndex)index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]);
5145 // SNOW-8 : temporary snowglobe1.0 fix for baked textures
5146 if (render_avatar && !gGLManager.mIsDisabled )
5147 {
5148 // bind the texture so that its boost level won't be slammed
5149 gGL.getTexUnit(0)->bind(imagep);
5155 } 5150 }
5151 }
5156 else if (texture_dict->mIsBakedTexture) 5152 else if (texture_dict->mIsBakedTexture)
5157 { 5153 {
5158 if (layer_baked[baked_index]) 5154 if (layer_baked[baked_index])
@@ -5398,7 +5394,7 @@ void LLVOAvatar::processAnimationStateChanges()
5398 } 5394 }
5399 } 5395 }
5400 5396
5401 //stop_glerror(); 5397 stop_glerror();
5402} 5398}
5403 5399
5404 5400
@@ -6383,15 +6379,6 @@ LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
6383} 6379}
6384 6380
6385 6381
6386void LLVOAvatar::updateGL()
6387{
6388 if (mMeshTexturesDirty)
6389 {
6390 updateMeshTextures();
6391 mMeshTexturesDirty = FALSE;
6392 }
6393}
6394
6395//----------------------------------------------------------------------------- 6382//-----------------------------------------------------------------------------
6396// updateGeometry() 6383// updateGeometry()
6397//----------------------------------------------------------------------------- 6384//-----------------------------------------------------------------------------
@@ -7429,20 +7416,12 @@ BOOL LLVOAvatar::bindScratchTexture( LLGLenum format )
7429 if( *last_bind_time != LLImageGL::sLastFrameTime ) 7416 if( *last_bind_time != LLImageGL::sLastFrameTime )
7430 { 7417 {
7431 *last_bind_time = LLImageGL::sLastFrameTime; 7418 *last_bind_time = LLImageGL::sLastFrameTime;
7432// #if !LL_RELEASE_FOR_DOWNLOAD 7419 LLImageGL::updateBoundTexMemStatic(texture_bytes, SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT, LLViewerImageBoostLevel::AVATAR_SCRATCH_TEX) ;
7433// LLImageGL::updateBoundTexMem(texture_bytes, SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT) ;
7434// #else
7435 LLImageGL::updateBoundTexMem(texture_bytes);
7436// #endif
7437 } 7420 }
7438 } 7421 }
7439 else 7422 else
7440 { 7423 {
7441// #if !LL_RELEASE_FOR_DOWNLOAD 7424 LLImageGL::updateBoundTexMemStatic(texture_bytes, SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT, LLViewerImageBoostLevel::AVATAR_SCRATCH_TEX) ;
7442// LLImageGL::updateBoundTexMem(texture_bytes, SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT) ;
7443// #else
7444 LLImageGL::updateBoundTexMem(texture_bytes);
7445// #endif
7446 LLVOAvatar::sScratchTexLastBindTime.addData( format, new F32(LLImageGL::sLastFrameTime) ); 7425 LLVOAvatar::sScratchTexLastBindTime.addData( format, new F32(LLImageGL::sLastFrameTime) );
7447 } 7426 }
7448 7427
@@ -7464,8 +7443,7 @@ LLGLuint LLVOAvatar::getScratchTexName( LLGLenum format, U32* texture_bytes )
7464 { 7443 {
7465 case GL_LUMINANCE: components = 1; internal_format = GL_LUMINANCE8; break; 7444 case GL_LUMINANCE: components = 1; internal_format = GL_LUMINANCE8; break;
7466 case GL_ALPHA: components = 1; internal_format = GL_ALPHA8; break; 7445 case GL_ALPHA: components = 1; internal_format = GL_ALPHA8; break;
7467// Support for GL_EXT_paletted_texture is deprecated 7446 case GL_COLOR_INDEX: components = 1; internal_format = GL_COLOR_INDEX8_EXT; break;
7468// case GL_COLOR_INDEX: components = 1; internal_format = GL_COLOR_INDEX8_EXT; break;
7469 case GL_LUMINANCE_ALPHA: components = 2; internal_format = GL_LUMINANCE8_ALPHA8; break; 7447 case GL_LUMINANCE_ALPHA: components = 2; internal_format = GL_LUMINANCE8_ALPHA8; break;
7470 case GL_RGB: components = 3; internal_format = GL_RGB8; break; 7448 case GL_RGB: components = 3; internal_format = GL_RGB8; break;
7471 case GL_RGBA: components = 4; internal_format = GL_RGBA8; break; 7449 case GL_RGBA: components = 4; internal_format = GL_RGBA8; break;
@@ -7507,11 +7485,11 @@ LLGLuint LLVOAvatar::getScratchTexName( LLGLenum format, U32* texture_bytes )
7507 7485
7508 LLVOAvatar::sScratchTexBytes += *texture_bytes; 7486 LLVOAvatar::sScratchTexBytes += *texture_bytes;
7509 LLImageGL::sGlobalTextureMemoryInBytes += *texture_bytes; 7487 LLImageGL::sGlobalTextureMemoryInBytes += *texture_bytes;
7510/* 7488
7511 if(gAuditTexture) 7489 if(gAuditTexture)
7512 { 7490 {
7513 LLImageGL::incTextureCounterStatic(SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT, components, LLViewerImageBoostLevel::AVATAR_SCRATCH_TEX) ; 7491 LLImageGL::incTextureCounterStatic(SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT, components, LLViewerImageBoostLevel::AVATAR_SCRATCH_TEX) ;
7514 }*/ 7492 }
7515 7493
7516 return name; 7494 return name;
7517 } 7495 }
@@ -7614,7 +7592,6 @@ void LLVOAvatar::updateMeshTextures()
7614 use_lkg_baked_layer[i] = (!is_layer_baked[i] 7592 use_lkg_baked_layer[i] = (!is_layer_baked[i]
7615 && (mBakedTextureData[i].mLastTextureIndex != IMG_DEFAULT_AVATAR) 7593 && (mBakedTextureData[i].mLastTextureIndex != IMG_DEFAULT_AVATAR)
7616 && mBakedTextureData[i].mTexLayerSet 7594 && mBakedTextureData[i].mTexLayerSet
7617 && mBakedTextureData[i].mTexLayerSet->getComposite() // KL SD
7618 && !mBakedTextureData[i].mTexLayerSet->getComposite()->isInitialized()); 7595 && !mBakedTextureData[i].mTexLayerSet->getComposite()->isInitialized());
7619 if (use_lkg_baked_layer[i]) 7596 if (use_lkg_baked_layer[i])
7620 { 7597 {
@@ -7648,7 +7625,7 @@ void LLVOAvatar::updateMeshTextures()
7648 if (use_lkg_baked_layer[i] && !self_customizing ) 7625 if (use_lkg_baked_layer[i] && !self_customizing )
7649 { 7626 {
7650 LLViewerImage* baked_img = gImageList.getImageFromHost( mBakedTextureData[i].mLastTextureIndex, target_host ); 7627 LLViewerImage* baked_img = gImageList.getImageFromHost( mBakedTextureData[i].mLastTextureIndex, target_host );
7651 //mBakedTextureData[i].mIsUsed = TRUE; 7628 mBakedTextureData[i].mIsUsed = TRUE;
7652 for (U32 k=0; k < mBakedTextureData[i].mMeshes.size(); k++) 7629 for (U32 k=0; k < mBakedTextureData[i].mMeshes.size(); k++)
7653 { 7630 {
7654 mBakedTextureData[i].mMeshes[k]->setTexture( baked_img ); 7631 mBakedTextureData[i].mMeshes[k]->setTexture( baked_img );
@@ -7678,7 +7655,7 @@ void LLVOAvatar::updateMeshTextures()
7678 { 7655 {
7679 mBakedTextureData[i].mTexLayerSet->createComposite(); 7656 mBakedTextureData[i].mTexLayerSet->createComposite();
7680 mBakedTextureData[i].mTexLayerSet->setUpdatesEnabled( TRUE ); 7657 mBakedTextureData[i].mTexLayerSet->setUpdatesEnabled( TRUE );
7681 // mBakedTextureData[i].mIsUsed = FALSE; 7658 mBakedTextureData[i].mIsUsed = FALSE;
7682 for (U32 k=0; k < mBakedTextureData[i].mMeshes.size(); k++) 7659 for (U32 k=0; k < mBakedTextureData[i].mMeshes.size(); k++)
7683 { 7660 {
7684 mBakedTextureData[i].mMeshes[k]->setLayerSet( mBakedTextureData[i].mTexLayerSet ); 7661 mBakedTextureData[i].mMeshes[k]->setLayerSet( mBakedTextureData[i].mTexLayerSet );
@@ -7699,13 +7676,9 @@ void LLVOAvatar::updateMeshTextures()
7699 mBakedTextureData[BAKED_HAIR].mMeshes[i]->setTexture( hair_img ); 7676 mBakedTextureData[BAKED_HAIR].mMeshes[i]->setTexture( hair_img );
7700 } 7677 }
7701 mHasBakedHair = FALSE; 7678 mHasBakedHair = FALSE;
7702 }
7703 else
7704 {
7705 for (U32 i = 0; i < mBakedTextureData[BAKED_HAIR].mMeshes.size(); i++)
7706 {
7707 mBakedTextureData[BAKED_HAIR].mMeshes[i]->setColor( 1.f, 1.f, 1.f, 1.f );
7708 } 7679 }
7680 else
7681 {
7709 mHasBakedHair = TRUE; 7682 mHasBakedHair = TRUE;
7710 } 7683 }
7711 7684
@@ -7837,7 +7810,7 @@ void LLVOAvatar::clearChat()
7837S32 LLVOAvatar::getLocalDiscardLevel( ETextureIndex index ) 7810S32 LLVOAvatar::getLocalDiscardLevel( ETextureIndex index )
7838{ 7811{
7839 // If the texture is not local, we don't care and treat it as fully loaded 7812 // If the texture is not local, we don't care and treat it as fully loaded
7840 if (!isIndexLocalTexture(index)) return FALSE; // KL SD version 7813 if (!isIndexLocalTexture(index)) return 0;
7841 7814
7842 LocalTextureData &local_tex_data = mLocalTextureData[index]; 7815 LocalTextureData &local_tex_data = mLocalTextureData[index];
7843 if (index >= 0 7816 if (index >= 0
@@ -7979,7 +7952,7 @@ bool LLVOAvatar::hasPendingBakedUploads()
7979{ 7952{
7980 for (U32 i = 0; i < mBakedTextureData.size(); i++) 7953 for (U32 i = 0; i < mBakedTextureData.size(); i++)
7981 { 7954 {
7982 bool upload_pending = (mBakedTextureData[i].mTexLayerSet && mBakedTextureData[i].mTexLayerSet->getComposite() && mBakedTextureData[i].mTexLayerSet->getComposite()->uploadPending()); 7955 bool upload_pending = (mBakedTextureData[i].mTexLayerSet && mBakedTextureData[i].mTexLayerSet->getComposite()->uploadPending());
7983 if (upload_pending) 7956 if (upload_pending)
7984 { 7957 {
7985 return true; 7958 return true;
@@ -8514,8 +8487,7 @@ void LLVOAvatar::onFirstTEMessageReceived()
8514 } 8487 }
8515 } 8488 }
8516 8489
8517 mMeshTexturesDirty = TRUE; // updateMeshTextures(); 8490 updateMeshTextures();
8518 gPipeline.markGLRebuild(this);
8519 } 8491 }
8520} 8492}
8521 8493
@@ -8578,22 +8550,20 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
8578 // (isTextureDefined(TEX_SKIRT_BAKED) ? "SKIRT " : "skirt " ) << (getTEImage(TEX_SKIRT_BAKED)->getID()) << std::endl << 8550 // (isTextureDefined(TEX_SKIRT_BAKED) ? "SKIRT " : "skirt " ) << (getTEImage(TEX_SKIRT_BAKED)->getID()) << std::endl <<
8579 // (isTextureDefined(TEX_HAIR_BAKED) ? "HAIR" : "hair " ) << (getTEImage(TEX_HAIR_BAKED)->getID()) << std::endl << 8551 // (isTextureDefined(TEX_HAIR_BAKED) ? "HAIR" : "hair " ) << (getTEImage(TEX_HAIR_BAKED)->getID()) << std::endl <<
8580 // (isTextureDefined(TEX_EYES_BAKED) ? "EYES" : "eyes" ) << (getTEImage(TEX_EYES_BAKED)->getID()) << llendl ; 8552 // (isTextureDefined(TEX_EYES_BAKED) ? "EYES" : "eyes" ) << (getTEImage(TEX_EYES_BAKED)->getID()) << llendl ;
8581 8553
8582 if( !mFirstTEMessageReceived ) 8554 if( !mFirstTEMessageReceived )
8583 { 8555 {
8584 onFirstTEMessageReceived(); 8556 onFirstTEMessageReceived();
8585 } 8557 }
8586 8558
8587 setCompositeUpdatesEnabled( FALSE ); 8559 setCompositeUpdatesEnabled( FALSE );
8588 mMeshTexturesDirty = TRUE;
8589 gPipeline.markGLRebuild(this); // KL SD needing work in S19?
8590 8560
8591 if (!mIsSelf) 8561 if (!mIsSelf)
8592 { 8562 {
8593 releaseUnnecessaryTextures(); 8563 releaseUnnecessaryTextures();
8594 } 8564 }
8595 8565
8596 //updateMeshTextures(); // enables updates for laysets without baked textures. 8566 updateMeshTextures(); // enables updates for laysets without baked textures.
8597 8567
8598 // parse visual params 8568 // parse visual params
8599 S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam); 8569 S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam);
@@ -8879,7 +8849,7 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id )
8879 if (id == image_baked->getID()) 8849 if (id == image_baked->getID())
8880 { 8850 {
8881 mBakedTextureData[i].mIsLoaded = true; 8851 mBakedTextureData[i].mIsLoaded = true;
8882 //mBakedTextureData[i].mIsUsed = true; 8852 mBakedTextureData[i].mIsUsed = true;
8883 mBakedTextureData[i].mLastTextureIndex = id; 8853 mBakedTextureData[i].mLastTextureIndex = id;
8884 for (U32 k = 0; k < mBakedTextureData[i].mMeshes.size(); k++) 8854 for (U32 k = 0; k < mBakedTextureData[i].mMeshes.size(); k++)
8885 { 8855 {
@@ -9788,9 +9758,9 @@ BOOL LLVOAvatar::updateLOD()
9788 9758
9789 LLFace* facep = mDrawable->getFace(0); 9759 LLFace* facep = mDrawable->getFace(0);
9790 if (facep->mVertexBuffer.isNull() || 9760 if (facep->mVertexBuffer.isNull() ||
9791 (LLVertexBuffer::sEnableVBOs && 9761 LLVertexBuffer::sEnableVBOs &&
9792 ((facep->mVertexBuffer->getUsage() == GL_STATIC_DRAW ? TRUE : FALSE) != 9762 ((facep->mVertexBuffer->getUsage() == GL_STATIC_DRAW ? TRUE : FALSE) !=
9793 (facep->getPool()->getVertexShaderLevel() > 0 ? TRUE : FALSE)))) 9763 (facep->getPool()->getVertexShaderLevel() > 0 ? TRUE : FALSE)))
9794 { 9764 {
9795 mDirtyMesh = TRUE; 9765 mDirtyMesh = TRUE;
9796 } 9766 }
diff --git a/linden/indra/newview/llvoavatar.h b/linden/indra/newview/llvoavatar.h
index ff07d81..0c32244 100644
--- a/linden/indra/newview/llvoavatar.h
+++ b/linden/indra/newview/llvoavatar.h
@@ -88,8 +88,6 @@ public:
88 /*virtual*/ void markDead(); 88 /*virtual*/ void markDead();
89 void startDefaultMotions(); 89 void startDefaultMotions();
90 90
91 /*virtual*/ LLVOAvatar* asAvatar(); // KL SD
92
93 static void updateImpostors(); 91 static void updateImpostors();
94 92
95 //-------------------------------------------------------------------- 93 //--------------------------------------------------------------------
@@ -139,7 +137,7 @@ public:
139 LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point 137 LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
140 ); 138 );
141 139
142 /*virtual*/ void updateTextures(LLAgent &agent); // KL SD 140 /*virtual*/ void updateTextures();
143 // If setting a baked texture, need to request it from a non-local sim. 141 // If setting a baked texture, need to request it from a non-local sim.
144 /*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid); 142 /*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid);
145 /*virtual*/ void onShift(const LLVector3& shift_vector); 143 /*virtual*/ void onShift(const LLVector3& shift_vector);
@@ -157,8 +155,6 @@ public:
157 155
158 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); 156 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
159 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); 157 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
160 /*virtual*/ void updateGL();
161
162 158
163 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); 159 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
164 BOOL updateJointLODs(); 160 BOOL updateJointLODs();
@@ -478,7 +474,6 @@ private:
478 LLFrameTimer mTypingTimer; 474 LLFrameTimer mTypingTimer;
479 475
480 //-------------------------------------------------------------------- 476 //--------------------------------------------------------------------
481 BOOL mMeshTexturesDirty;
482 // wind rippling in clothes 477 // wind rippling in clothes
483 //-------------------------------------------------------------------- 478 //--------------------------------------------------------------------
484public: 479public:
@@ -575,7 +570,6 @@ public:
575 static BOOL sShowAnimationDebug; // show animation debug info 570 static BOOL sShowAnimationDebug; // show animation debug info
576 static BOOL sUseImpostors; //use impostors for far away avatars 571 static BOOL sUseImpostors; //use impostors for far away avatars
577 static BOOL sShowFootPlane; // show foot collision plane reported by server 572 static BOOL sShowFootPlane; // show foot collision plane reported by server
578 static BOOL sShowCollisionVolumes; // show skeletal collision volumes // KL SD
579 static BOOL sVisibleInFirstPerson; 573 static BOOL sVisibleInFirstPerson;
580 static S32 sNumLODChangesThisFrame; 574 static S32 sNumLODChangesThisFrame;
581 static S32 sNumVisibleChatBubbles; 575 static S32 sNumVisibleChatBubbles;
@@ -777,7 +771,7 @@ private:
777 LLUUID mLastTextureIndex; 771 LLUUID mLastTextureIndex;
778 LLTexLayerSet* mTexLayerSet; 772 LLTexLayerSet* mTexLayerSet;
779 bool mIsLoaded; 773 bool mIsLoaded;
780 //bool mIsUsed; // KL SG 774 bool mIsUsed;
781 LLVOAvatarDefines::ETextureIndex mTextureIndex; 775 LLVOAvatarDefines::ETextureIndex mTextureIndex;
782 U32 mMaskTexName; 776 U32 mMaskTexName;
783 // Stores pointers to the joint meshes that this baked texture deals with 777 // Stores pointers to the joint meshes that this baked texture deals with
diff --git a/linden/indra/newview/llvoclouds.cpp b/linden/indra/newview/llvoclouds.cpp
index 019b6b4..a489f91 100644
--- a/linden/indra/newview/llvoclouds.cpp
+++ b/linden/indra/newview/llvoclouds.cpp
@@ -101,7 +101,7 @@ void LLVOClouds::setPixelAreaAndAngle(LLAgent &agent)
101 mPixelArea = 1500*100; 101 mPixelArea = 1500*100;
102} 102}
103 103
104void LLVOClouds::updateTextures(LLAgent &agent) 104void LLVOClouds::updateTextures()
105{ 105{
106 getTEImage(0)->addTextureStats(mPixelArea); 106 getTEImage(0)->addTextureStats(mPixelArea);
107} 107}
@@ -123,10 +123,7 @@ BOOL LLVOClouds::updateGeometry(LLDrawable *drawable)
123 return TRUE; 123 return TRUE;
124 } 124 }
125 125
126 if (drawable->isVisible()) 126 dirtySpatialGroup();
127 {
128 dirtySpatialGroup(TRUE);
129 }
130 127
131 LLFace *facep; 128 LLFace *facep;
132 129
diff --git a/linden/indra/newview/llvoclouds.h b/linden/indra/newview/llvoclouds.h
index f70ea5b..52e5a68 100644
--- a/linden/indra/newview/llvoclouds.h
+++ b/linden/indra/newview/llvoclouds.h
@@ -65,7 +65,7 @@ public:
65 /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. 65 /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
66 F32 getPartSize(S32 idx); 66 F32 getPartSize(S32 idx);
67 67
68 /*virtual*/ void updateTextures(LLAgent &agent); 68 /*virtual*/ void updateTextures();
69 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area 69 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
70 70
71 void updateFaceSize(S32 idx) { } 71 void updateFaceSize(S32 idx) { }
diff --git a/linden/indra/newview/llvograss.cpp b/linden/indra/newview/llvograss.cpp
index 8f4c0de..f738872 100644
--- a/linden/indra/newview/llvograss.cpp
+++ b/linden/indra/newview/llvograss.cpp
@@ -337,7 +337,7 @@ void LLVOGrass::setPixelAreaAndAngle(LLAgent &agent)
337 337
338 338
339// BUG could speed this up by caching the relative_position and range calculations 339// BUG could speed this up by caching the relative_position and range calculations
340void LLVOGrass::updateTextures(LLAgent &agent) 340void LLVOGrass::updateTextures()
341{ 341{
342 if (getTEImage(0)) 342 if (getTEImage(0))
343 { 343 {
diff --git a/linden/indra/newview/llvograss.h b/linden/indra/newview/llvograss.h
index 86e4b95..25fa04c 100644
--- a/linden/indra/newview/llvograss.h
+++ b/linden/indra/newview/llvograss.h
@@ -72,7 +72,7 @@ public:
72 LLStrider<U16>& indicesp); 72 LLStrider<U16>& indicesp);
73 73
74 void updateFaceSize(S32 idx) { } 74 void updateFaceSize(S32 idx) { }
75 /*virtual*/ void updateTextures(LLAgent &agent); 75 /*virtual*/ void updateTextures();
76 /*virtual*/ BOOL updateLOD(); 76 /*virtual*/ BOOL updateLOD();
77 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area 77 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
78 78
diff --git a/linden/indra/newview/llvoground.cpp b/linden/indra/newview/llvoground.cpp
index fe19e18..0ef0196 100644
--- a/linden/indra/newview/llvoground.cpp
+++ b/linden/indra/newview/llvoground.cpp
@@ -71,7 +71,7 @@ BOOL LLVOGround::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
71} 71}
72 72
73 73
74void LLVOGround::updateTextures(LLAgent &agent) 74void LLVOGround::updateTextures()
75{ 75{
76} 76}
77 77
diff --git a/linden/indra/newview/llvoground.h b/linden/indra/newview/llvoground.h
index f485bd0..b58ebae 100644
--- a/linden/indra/newview/llvoground.h
+++ b/linden/indra/newview/llvoground.h
@@ -51,7 +51,7 @@ public:
51 51
52 // Graphical stuff for objects - maybe broken out into render class 52 // Graphical stuff for objects - maybe broken out into render class
53 // later? 53 // later?
54 /*virtual*/ void updateTextures(LLAgent &agent); 54 /*virtual*/ void updateTextures();
55 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); 55 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
56 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); 56 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
57 57
diff --git a/linden/indra/newview/llvopartgroup.cpp b/linden/indra/newview/llvopartgroup.cpp
index b040366..a0f8068 100644
--- a/linden/indra/newview/llvopartgroup.cpp
+++ b/linden/indra/newview/llvopartgroup.cpp
@@ -108,7 +108,7 @@ void LLVOPartGroup::setPixelAreaAndAngle(LLAgent &agent)
108 } 108 }
109} 109}
110 110
111void LLVOPartGroup::updateTextures(LLAgent &agent) 111void LLVOPartGroup::updateTextures()
112{ 112{
113 // Texture stats for particles need to be updated in a different way... 113 // Texture stats for particles need to be updated in a different way...
114} 114}
@@ -154,11 +154,6 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
154 group = drawable->getSpatialGroup(); 154 group = drawable->getSpatialGroup();
155 } 155 }
156 156
157 if (group && group->isVisible())
158 {
159 dirtySpatialGroup(TRUE);
160 }
161
162 if (!num_parts) 157 if (!num_parts)
163 { 158 {
164 if (group && drawable->getNumFaces()) 159 if (group && drawable->getNumFaces())
@@ -191,12 +186,13 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
191 S32 count=0; 186 S32 count=0;
192 mDepth = 0.f; 187 mDepth = 0.f;
193 S32 i = 0 ; 188 S32 i = 0 ;
189 LLVector3 camera_agent = getCameraPosition();
194 for (i = 0 ; i < (S32)mViewerPartGroupp->mParticles.size(); i++) 190 for (i = 0 ; i < (S32)mViewerPartGroupp->mParticles.size(); i++)
195 { 191 {
196 const LLViewerPart *part = mViewerPartGroupp->mParticles[i]; 192 const LLViewerPart *part = mViewerPartGroupp->mParticles[i];
197 193
198 LLVector3 part_pos_agent(part->mPosAgent); 194 LLVector3 part_pos_agent(part->mPosAgent);
199 LLVector3 at(part_pos_agent - LLViewerCamera::getInstance()->getOrigin()); 195 LLVector3 at(part_pos_agent - camera_agent);
200 196
201 F32 camera_dist_squared = at.lengthSquared(); 197 F32 camera_dist_squared = at.lengthSquared();
202 F32 inv_camera_dist_squared; 198 F32 inv_camera_dist_squared;
@@ -319,7 +315,7 @@ void LLVOPartGroup::getGeometry(S32 idx,
319 up *= 0.5f*part.mScale.mV[1]; 315 up *= 0.5f*part.mScale.mV[1];
320 316
321 317
322 const LLVector3& normal = -LLViewerCamera::getInstance()->getXAxis(); 318 LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
323 319
324 *verticesp++ = part_pos_agent + up - right; 320 *verticesp++ = part_pos_agent + up - right;
325 *verticesp++ = part_pos_agent - up - right; 321 *verticesp++ = part_pos_agent - up - right;
@@ -356,12 +352,12 @@ U32 LLVOPartGroup::getPartitionType() const
356} 352}
357 353
358LLParticlePartition::LLParticlePartition() 354LLParticlePartition::LLParticlePartition()
359: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB) 355: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK)
360{ 356{
361 mRenderPass = LLRenderPass::PASS_ALPHA; 357 mRenderPass = LLRenderPass::PASS_ALPHA;
362 mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES; 358 mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
363 mPartitionType = LLViewerRegion::PARTITION_PARTICLE; 359 mPartitionType = LLViewerRegion::PARTITION_PARTICLE;
364 // mBufferUsage = GL_DYNAMIC_DRAW_ARB; // KL SD hybrid code 360 mBufferUsage = GL_DYNAMIC_DRAW_ARB;
365 mSlopRatio = 0.f; 361 mSlopRatio = 0.f;
366 mLODPeriod = 1; 362 mLODPeriod = 1;
367} 363}
@@ -485,9 +481,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
485 U32 end = start + facep->getGeomCount()-1; 481 U32 end = start + facep->getGeomCount()-1;
486 U32 offset = facep->getIndicesStart(); 482 U32 offset = facep->getIndicesStart();
487 U32 count = facep->getIndicesCount(); 483 U32 count = facep->getIndicesCount();
488 LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(), 484 LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(), buffer, fullbright);
489 facep->getTexture(),
490 buffer, fullbright);
491 info->mExtents[0] = group->mObjectExtents[0]; 485 info->mExtents[0] = group->mObjectExtents[0];
492 info->mExtents[1] = group->mObjectExtents[1]; 486 info->mExtents[1] = group->mObjectExtents[1];
493 info->mVSize = vsize; 487 info->mVSize = vsize;
diff --git a/linden/indra/newview/llvopartgroup.h b/linden/indra/newview/llvopartgroup.h
index 3dc3292..18583b4 100644
--- a/linden/indra/newview/llvopartgroup.h
+++ b/linden/indra/newview/llvopartgroup.h
@@ -61,7 +61,7 @@ public:
61 virtual U32 getPartitionType() const; 61 virtual U32 getPartitionType() const;
62 62
63 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); 63 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
64 /*virtual*/ void updateTextures(LLAgent &agent); 64 /*virtual*/ void updateTextures();
65 65
66 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); 66 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
67 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); 67 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
diff --git a/linden/indra/newview/llvosky.cpp b/linden/indra/newview/llvosky.cpp
index 817a510..8639b60 100644
--- a/linden/indra/newview/llvosky.cpp
+++ b/linden/indra/newview/llvosky.cpp
@@ -293,7 +293,7 @@ void LLSkyTex::create(const F32 brightness)
293 293
294void LLSkyTex::createGLImage(S32 which) 294void LLSkyTex::createGLImage(S32 which)
295{ 295{
296 mImageGL[which]->createGLTexture(0, mImageRaw[which]); 296 mImageGL[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLViewerImageBoostLevel::OTHER);
297 mImageGL[which]->setAddressMode(LLTexUnit::TAM_CLAMP); 297 mImageGL[which]->setAddressMode(LLTexUnit::TAM_CLAMP);
298} 298}
299 299
@@ -1102,10 +1102,10 @@ BOOL LLVOSky::updateSky()
1102 mLastTotalAmbient.mV[2] - mTotalAmbient.mV[2]); 1102 mLastTotalAmbient.mV[2] - mTotalAmbient.mV[2]);
1103 1103
1104 if ( mForceUpdate 1104 if ( mForceUpdate
1105 || (((dot_lighting < LIGHT_DIRECTION_THRESHOLD) 1105 || ((dot_lighting < LIGHT_DIRECTION_THRESHOLD)
1106 || (delta_color.length() > COLOR_CHANGE_THRESHOLD) 1106 || (delta_color.length() > COLOR_CHANGE_THRESHOLD)
1107 || !mInitialized) 1107 || !mInitialized)
1108 && !direction.isExactlyZero())) 1108 && !direction.isExactlyZero())
1109 { 1109 {
1110 mLastLightingDirection = direction; 1110 mLastLightingDirection = direction;
1111 mLastTotalAmbient = mTotalAmbient; 1111 mLastTotalAmbient = mTotalAmbient;
@@ -1187,7 +1187,7 @@ BOOL LLVOSky::updateSky()
1187 return TRUE; 1187 return TRUE;
1188} 1188}
1189 1189
1190void LLVOSky::updateTextures(LLAgent &agent) 1190void LLVOSky::updateTextures()
1191{ 1191{
1192 if (mSunTexturep) 1192 if (mSunTexturep)
1193 { 1193 {
diff --git a/linden/indra/newview/llvosky.h b/linden/indra/newview/llvosky.h
index 492557f..1370824 100644
--- a/linden/indra/newview/llvosky.h
+++ b/linden/indra/newview/llvosky.h
@@ -493,7 +493,7 @@ public:
493 493
494 // Graphical stuff for objects - maybe broken out into render class 494 // Graphical stuff for objects - maybe broken out into render class
495 // later? 495 // later?
496 /*virtual*/ void updateTextures(LLAgent &agent); 496 /*virtual*/ void updateTextures();
497 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); 497 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
498 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); 498 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
499 499
diff --git a/linden/indra/newview/llvosurfacepatch.cpp b/linden/indra/newview/llvosurfacepatch.cpp
index 7aa5739..1671880 100644
--- a/linden/indra/newview/llvosurfacepatch.cpp
+++ b/linden/indra/newview/llvosurfacepatch.cpp
@@ -134,7 +134,7 @@ void LLVOSurfacePatch::setPixelAreaAndAngle(LLAgent &agent)
134} 134}
135 135
136 136
137void LLVOSurfacePatch::updateTextures(LLAgent &agent) 137void LLVOSurfacePatch::updateTextures()
138{ 138{
139} 139}
140 140
@@ -177,19 +177,11 @@ LLDrawable *LLVOSurfacePatch::createDrawable(LLPipeline *pipeline)
177} 177}
178 178
179 179
180void LLVOSurfacePatch::updateGL()
181{
182 if (mPatchp)
183 {
184 mPatchp->updateGL();
185 }
186}
187
188BOOL LLVOSurfacePatch::updateGeometry(LLDrawable *drawable) 180BOOL LLVOSurfacePatch::updateGeometry(LLDrawable *drawable)
189{ 181{
190 LLFastTimer ftm(LLFastTimer::FTM_UPDATE_TERRAIN); 182 LLFastTimer ftm(LLFastTimer::FTM_UPDATE_TERRAIN);
191 183
192 dirtySpatialGroup(TRUE); 184 dirtySpatialGroup();
193 185
194 S32 min_comp, max_comp, range; 186 S32 min_comp, max_comp, range;
195 min_comp = lltrunc(mPatchp->getMinComposition()); 187 min_comp = lltrunc(mPatchp->getMinComposition());
@@ -1021,12 +1013,12 @@ U32 LLVOSurfacePatch::getPartitionType() const
1021} 1013}
1022 1014
1023LLTerrainPartition::LLTerrainPartition() 1015LLTerrainPartition::LLTerrainPartition()
1024: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW_ARB) 1016: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK)
1025{ 1017{
1026 mOcclusionEnabled = FALSE; 1018 mOcclusionEnabled = FALSE;
1027 //mRenderByGroup = FALSE; // KL not for SD hybrid code 1019 mRenderByGroup = FALSE;
1028 mInfiniteFarClip = TRUE; 1020 mInfiniteFarClip = TRUE;
1029 //mBufferUsage = GL_DYNAMIC_DRAW_ARB; // and here too! 1021 mBufferUsage = GL_DYNAMIC_DRAW_ARB;
1030 mDrawableType = LLPipeline::RENDER_TYPE_TERRAIN; 1022 mDrawableType = LLPipeline::RENDER_TYPE_TERRAIN;
1031 mPartitionType = LLViewerRegion::PARTITION_TERRAIN; 1023 mPartitionType = LLViewerRegion::PARTITION_TERRAIN;
1032} 1024}
diff --git a/linden/indra/newview/llvosurfacepatch.h b/linden/indra/newview/llvosurfacepatch.h
index aaf4d41..d3b1447 100644
--- a/linden/indra/newview/llvosurfacepatch.h
+++ b/linden/indra/newview/llvosurfacepatch.h
@@ -64,7 +64,6 @@ public:
64 virtual U32 getPartitionType() const; 64 virtual U32 getPartitionType() const;
65 65
66 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); 66 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
67 /*virtual*/ void updateGL();
68 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); 67 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
69 /*virtual*/ BOOL updateLOD(); 68 /*virtual*/ BOOL updateLOD();
70 /*virtual*/ void updateFaceSize(S32 idx); 69 /*virtual*/ void updateFaceSize(S32 idx);
@@ -75,7 +74,7 @@ public:
75 LLStrider<LLVector2> &texCoords1p, 74 LLStrider<LLVector2> &texCoords1p,
76 LLStrider<U16> &indicesp); 75 LLStrider<U16> &indicesp);
77 76
78 /*virtual*/ void updateTextures(LLAgent &agent); 77 /*virtual*/ void updateTextures();
79 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area 78 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
80 79
81 /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax); 80 /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax);
diff --git a/linden/indra/newview/llvotextbubble.cpp b/linden/indra/newview/llvotextbubble.cpp
index de69aac..5943f9b 100644
--- a/linden/indra/newview/llvotextbubble.cpp
+++ b/linden/indra/newview/llvotextbubble.cpp
@@ -116,7 +116,7 @@ BOOL LLVOTextBubble::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
116} 116}
117 117
118 118
119void LLVOTextBubble::updateTextures(LLAgent &agent) 119void LLVOTextBubble::updateTextures()
120{ 120{
121 // Update the image levels of all textures... 121 // Update the image levels of all textures...
122 122
diff --git a/linden/indra/newview/llvotextbubble.h b/linden/indra/newview/llvotextbubble.h
index 45d4df2..7f84dbf 100644
--- a/linden/indra/newview/llvotextbubble.h
+++ b/linden/indra/newview/llvotextbubble.h
@@ -44,7 +44,7 @@ public:
44 /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. 44 /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
45 /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); 45 /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
46 46
47 /*virtual*/ void updateTextures(LLAgent &agent); 47 /*virtual*/ void updateTextures();
48 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); 48 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
49 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); 49 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
50 /*virtual*/ BOOL updateLOD(); 50 /*virtual*/ BOOL updateLOD();
diff --git a/linden/indra/newview/llvotree.cpp b/linden/indra/newview/llvotree.cpp
index 9ec002d..6a59253 100644
--- a/linden/indra/newview/llvotree.cpp
+++ b/linden/indra/newview/llvotree.cpp
@@ -482,7 +482,7 @@ void LLVOTree::setPixelAreaAndAngle(LLAgent &agent)
482#endif 482#endif
483} 483}
484 484
485void LLVOTree::updateTextures(LLAgent &agent) 485void LLVOTree::updateTextures()
486{ 486{
487 if (mTreeImagep) 487 if (mTreeImagep)
488 { 488 {
@@ -1318,9 +1318,9 @@ U32 LLVOTree::getPartitionType() const
1318} 1318}
1319 1319
1320LLTreePartition::LLTreePartition() 1320LLTreePartition::LLTreePartition()
1321: LLSpatialPartition(0, FALSE, 0) 1321: LLSpatialPartition(0)
1322{ 1322{
1323 // mRenderByGroup = FALSE; // SD hybrid 1323 mRenderByGroup = FALSE;
1324 mDrawableType = LLPipeline::RENDER_TYPE_TREE; 1324 mDrawableType = LLPipeline::RENDER_TYPE_TREE;
1325 mPartitionType = LLViewerRegion::PARTITION_TREE; 1325 mPartitionType = LLViewerRegion::PARTITION_TREE;
1326 mSlopRatio = 0.f; 1326 mSlopRatio = 0.f;
diff --git a/linden/indra/newview/llvotree.h b/linden/indra/newview/llvotree.h
index 7804ab3..855c612 100644
--- a/linden/indra/newview/llvotree.h
+++ b/linden/indra/newview/llvotree.h
@@ -69,7 +69,7 @@ public:
69 // Graphical stuff for objects - maybe broken out into render class later? 69 // Graphical stuff for objects - maybe broken out into render class later?
70 /*virtual*/ void render(LLAgent &agent); 70 /*virtual*/ void render(LLAgent &agent);
71 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); 71 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
72 /*virtual*/ void updateTextures(LLAgent &agent); 72 /*virtual*/ void updateTextures();
73 73
74 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); 74 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
75 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); 75 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
diff --git a/linden/indra/newview/llvotreenew.h b/linden/indra/newview/llvotreenew.h
index 02f6d3a..4960d90 100644
--- a/linden/indra/newview/llvotreenew.h
+++ b/linden/indra/newview/llvotreenew.h
@@ -156,7 +156,7 @@ public:
156 /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); 156 /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
157 157
158 /*virtual*/ void render(LLAgent &agent); 158 /*virtual*/ void render(LLAgent &agent);
159 /*virtual*/ void updateTextures(LLAgent &agent); 159 /*virtual*/ void updateTextures();
160 160
161 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); 161 /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
162 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); 162 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
diff --git a/linden/indra/newview/llvovolume.cpp b/linden/indra/newview/llvovolume.cpp
index 77c9c33..13a0704 100644
--- a/linden/indra/newview/llvovolume.cpp
+++ b/linden/indra/newview/llvovolume.cpp
@@ -54,7 +54,6 @@
54#include "llspatialpartition.h" 54#include "llspatialpartition.h"
55#include "llhudmanager.h" 55#include "llhudmanager.h"
56#include "llflexibleobject.h" 56#include "llflexibleobject.h"
57
58#include "llsky.h" 57#include "llsky.h"
59#include "lltexturefetch.h" 58#include "lltexturefetch.h"
60#include "llviewercamera.h" 59#include "llviewercamera.h"
@@ -68,9 +67,6 @@
68const S32 MIN_QUIET_FRAMES_COALESCE = 30; 67const S32 MIN_QUIET_FRAMES_COALESCE = 30;
69const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; 68const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
70const F32 FORCE_CULL_AREA = 8.f; 69const F32 FORCE_CULL_AREA = 8.f;
71const F32 MAX_LOD_DISTANCE = 24.f;
72const S32 MAX_SCULPT_REZ = 128;
73
74 70
75BOOL gAnimateTextures = TRUE; 71BOOL gAnimateTextures = TRUE;
76extern BOOL gHideSelectedObjects; 72extern BOOL gHideSelectedObjects;
@@ -95,7 +91,6 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re
95 mNumFaces = 0; 91 mNumFaces = 0;
96 mLODChanged = FALSE; 92 mLODChanged = FALSE;
97 mSculptChanged = FALSE; 93 mSculptChanged = FALSE;
98 mSpotLightPriority = 0.f;
99} 94}
100 95
101LLVOVolume::~LLVOVolume() 96LLVOVolume::~LLVOVolume()
@@ -219,7 +214,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
219 std::string mask; 214 std::string mask;
220 mask = gDirUtilp->getDirDelimiter() + "*.slc"; 215 mask = gDirUtilp->getDirDelimiter() + "*.slc";
221 gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""), mask); 216 gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""), mask);
222// llwarns << "Bogus TE data in " << getID() << ", crashing!" << llendl; 217// llerrs << "Bogus TE data in " << getID() << ", crashing!" << llendl;
223 llwarns << "Bogus TE data in " << getID() << llendl; 218 llwarns << "Bogus TE data in " << getID() << llendl;
224 } 219 }
225 else if (res2 & (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR)) 220 else if (res2 & (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR))
@@ -319,6 +314,11 @@ void LLVOVolume::animateTextures()
319 te->getScale(&scale_s, &scale_t); 314 te->getScale(&scale_s, &scale_t);
320 } 315 }
321 316
317 LLVector3 scale(scale_s, scale_t, 1.f);
318 LLVector3 trans(off_s+0.5f, off_t+0.5f, 0.f);
319 LLQuaternion quat;
320 quat.setQuat(rot, 0, 0, -1.f);
321
322 if (!facep->mTextureMatrix) 322 if (!facep->mTextureMatrix)
323 { 323 {
324 facep->mTextureMatrix = new LLMatrix4(); 324 facep->mTextureMatrix = new LLMatrix4();
@@ -326,43 +326,7 @@ void LLVOVolume::animateTextures()
326 326
327 LLMatrix4& tex_mat = *facep->mTextureMatrix; 327 LLMatrix4& tex_mat = *facep->mTextureMatrix;
328 tex_mat.setIdentity(); 328 tex_mat.setIdentity();
329 LLVector3 trans ; 329 tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
330
331 if(facep->isAtlasInUse())
332 {
333 //
334 //if use atlas for animated texture
335 //apply the following transform to the animation matrix.
336 //
337
338 F32 tcoord_xoffset = 0.f ;
339 F32 tcoord_yoffset = 0.f ;
340 F32 tcoord_xscale = 1.f ;
341 F32 tcoord_yscale = 1.f ;
342 if(facep->isAtlasInUse())
343 {
344 const LLVector2* tmp = facep->getTexCoordOffset() ;
345 tcoord_xoffset = tmp->mV[0] ;
346 tcoord_yoffset = tmp->mV[1] ;
347
348 tmp = facep->getTexCoordScale() ;
349 tcoord_xscale = tmp->mV[0] ;
350 tcoord_yscale = tmp->mV[1] ;
351 }
352 trans.set(LLVector3(tcoord_xoffset + tcoord_xscale * (off_s+0.5f), tcoord_yoffset + tcoord_yscale * (off_t+0.5f), 0.f));
353
354 tex_mat.translate(LLVector3(-(tcoord_xoffset + tcoord_xscale * 0.5f), -(tcoord_yoffset + tcoord_yscale * 0.5f), 0.f));
355 }
356 else //non atlas
357 {
358 trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
359 tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
360 }
361
362 LLVector3 scale(scale_s, scale_t, 1.f);
363 LLQuaternion quat;
364 quat.setQuat(rot, 0, 0, -1.f);
365
366 tex_mat.rotate(quat); 330 tex_mat.rotate(quat);
367 331
368 LLMatrix4 mat; 332 LLMatrix4 mat;
@@ -439,28 +403,30 @@ BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
439 return TRUE; 403 return TRUE;
440} 404}
441 405
442void LLVOVolume::updateTextures(LLAgent &agent) // KL sd 406void LLVOVolume::updateTextures()
443{ 407{
444 const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds 408 const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds
445 if (mDrawable.notNull() && mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME) 409 if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
446 { 410 {
447 if (mDrawable->isVisible()) 411 updateTextureVirtualSize();
448 {
449 updateTextures();
450 }
451 } 412 }
452} 413}
453 414
454void LLVOVolume::updateTextures() 415void LLVOVolume::updateTextureVirtualSize()
455{ 416{
456 // Update the pixel area of all faces 417 // Update the pixel area of all faces
457 418
419 if(mDrawable.isNull() || !mDrawable->isVisible())
420 {
421 return ;
422 }
423
458 if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE)) 424 if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE))
459 { 425 {
460 return; 426 return;
461 } 427 }
462 428
463 if (LLViewerImage::sDontLoadVolumeTextures || mDrawable.isNull()) // || !mDrawable->isVisible()) 429 if (LLViewerImage::sDontLoadVolumeTextures || LLAppViewer::getTextureFetch()->mDebugPause)
464 { 430 {
465 return; 431 return;
466 } 432 }
@@ -477,14 +443,15 @@ void LLVOVolume::updateTextures()
477 LLFace* face = mDrawable->getFace(i); 443 LLFace* face = mDrawable->getFace(i);
478 const LLTextureEntry *te = face->getTextureEntry(); 444 const LLTextureEntry *te = face->getTextureEntry();
479 LLViewerImage *imagep = face->getTexture(); 445 LLViewerImage *imagep = face->getTexture();
480 if (!imagep || !te || 446 if (!imagep || !te ||
481 face->mExtents[0] == face->mExtents[1]) 447 face->mExtents[0] == face->mExtents[1])
482 { 448 {
483 continue; 449 continue;
484 } 450 }
485 451
486 F32 vsize; 452 F32 vsize;
487 453 F32 old_size = face->getVirtualSize();
454
488 if (isHUDAttachment()) 455 if (isHUDAttachment())
489 { 456 {
490 F32 area = (F32) LLViewerCamera::getInstance()->getScreenPixelArea(); 457 F32 area = (F32) LLViewerCamera::getInstance()->getScreenPixelArea();
@@ -494,24 +461,21 @@ void LLVOVolume::updateTextures()
494 } 461 }
495 else 462 else
496 { 463 {
497 vsize = getTextureVirtualSize(face); 464 vsize = face->getTextureVirtualSize();
498 } 465 }
499 466
500 mPixelArea = llmax(mPixelArea, face->getPixelArea()); 467 mPixelArea = llmax(mPixelArea, face->getPixelArea());
501
502 F32 old_size = face->getVirtualSize();
503 468
504 if (face->mTextureMatrix != NULL) 469 if (face->mTextureMatrix != NULL)
505 { 470 {
506 if (vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE || 471 if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) ||
507 vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE) 472 (vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE))
508 { 473 {
509 gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, FALSE); 474 gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, FALSE);
510 } 475 }
511 } 476 }
512 477
513 face->setVirtualSize(vsize); 478 face->setVirtualSize(vsize);
514 // imagep->addTextureStats(vsize);
515 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) 479 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
516 { 480 {
517 if (vsize < min_vsize) min_vsize = vsize; 481 if (vsize < min_vsize) min_vsize = vsize;
@@ -539,46 +503,46 @@ void LLVOVolume::updateTextures()
539 mSculptTexture = gImageList.getImage(id); 503 mSculptTexture = gImageList.getImage(id);
540 if (mSculptTexture.notNull()) 504 if (mSculptTexture.notNull())
541 { 505 {
542 S32 lod = llmin(mLOD, 3);
543 F32 lodf = ((F32)(lod + 1.0f)/4.f);
544 F32 tex_size = lodf * MAX_SCULPT_REZ;
545 mSculptTexture->addTextureStats(2.f * tex_size * tex_size);
546 mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(), 506 mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
547 (S32)LLViewerImageBoostLevel::BOOST_SCULPTED)); 507 (S32)LLViewerImageBoostLevel::BOOST_SCULPTED));
548 } 508 mSculptTexture->setForSculpt() ;
549 509
550 S32 texture_discard = mSculptTexture->getDiscardLevel(); //try to match the texture 510 if(!mSculptTexture->isCachedRawImageReady())
551 S32 current_discard = mSculptLevel; 511 {
512 S32 lod = llmin(mLOD, 3);
513 F32 lodf = ((F32)(lod + 1.0f)/4.f);
514 F32 tex_size = lodf * LLViewerImage::sMaxSculptRez ;
515 mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE);
516
517 //if the sculpty very close to the view point, load first
518 {
519 LLVector3 lookAt = getPositionAgent() - LLViewerCamera::getInstance()->getOrigin();
520 F32 dist = lookAt.normVec() ;
521 F32 cos_angle_to_view_dir = lookAt * LLViewerCamera::getInstance()->getXAxis() ;
522 mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ;
523 }
524 }
525
526 S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture
527 S32 current_discard = mSculptLevel;
552 528
553 if (texture_discard >= 0 && //texture has some data available 529 if (texture_discard >= 0 && //texture has some data available
554 (texture_discard < current_discard || //texture has more data than last rebuild 530 (texture_discard < current_discard || //texture has more data than last rebuild
555 current_discard < 0)) //no previous rebuild 531 current_discard < 0)) //no previous rebuild
556 { 532 {
557 gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE); 533 gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
558 mSculptChanged = TRUE; 534 mSculptChanged = TRUE;
559 } 535 }
560 536
561 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED)) 537 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED))
562 { 538 {
563 setDebugText(llformat("T%d C%d V%d\n%dx%d", 539 setDebugText(llformat("T%d C%d V%d\n%dx%d",
564 texture_discard, current_discard, getVolume()->getSculptLevel(), 540 texture_discard, current_discard, getVolume()->getSculptLevel(),
565 mSculptTexture->getHeight(), mSculptTexture->getWidth())); 541 mSculptTexture->getHeight(), mSculptTexture->getWidth()));
566 } 542 }
543 }
567 } 544 }
568 545
569 if (getLightTextureID().notNull())
570 {
571 LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
572 LLUUID id = params->getLightTexture();
573 mLightTexture = gImageList.getImage(id);
574 if (mLightTexture.notNull())
575 {
576 F32 rad = getLightRadius();
577 mLightTexture->addTextureStats(gPipeline.calcPixelArea(getPositionAgent(),
578 LLVector3(rad,rad,rad),
579 *LLViewerCamera::getInstance()));
580 }
581 }
582 546
583 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) 547 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
584 { 548 {
@@ -599,36 +563,6 @@ void LLVOVolume::updateTextures()
599 } 563 }
600} 564}
601 565
602F32 LLVOVolume::getTextureVirtualSize(LLFace* face)
603{
604 //get area of circle around face
605 LLVector3 center = face->getPositionAgent();
606 LLVector3 size = (face->mExtents[1] - face->mExtents[0]) * 0.5f;
607
608 F32 face_area = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
609
610 face->setPixelArea(face_area);
611
612 if (face_area <= 0)
613 {
614 return 0.f;
615 }
616
617 //get area of circle in texture space
618 LLVector2 tdim = face->mTexExtents[1] - face->mTexExtents[0];
619 F32 texel_area = (tdim * 0.5f).lengthSquared()*3.14159f;
620 if (texel_area <= 0)
621 {
622 // Probably animated, use default
623 texel_area = 1.f;
624 }
625
626 //apply texel area to face area to get accurate ratio
627 face_area /= llclamp(texel_area, 1.f/64.f, 16.f);
628
629 return face_area;
630}
631
632BOOL LLVOVolume::isActive() const 566BOOL LLVOVolume::isActive() const
633{ 567{
634 return !mStatic || mTextureAnimp || (mVolumeImpl && mVolumeImpl->isActive()); 568 return !mStatic || mTextureAnimp || (mVolumeImpl && mVolumeImpl->isActive());
@@ -765,31 +699,21 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
765 699
766// sculpt replaces generate() for sculpted surfaces 700// sculpt replaces generate() for sculpted surfaces
767void LLVOVolume::sculpt() 701void LLVOVolume::sculpt()
768{ 702{
769 U16 sculpt_height = 0;
770 U16 sculpt_width = 0;
771 S8 sculpt_components = 0;
772 const U8* sculpt_data = NULL;
773
774 if (mSculptTexture.notNull()) 703 if (mSculptTexture.notNull())
775 { 704 {
776 S32 discard_level; 705 U16 sculpt_height = 0;
777 S32 desired_discard = 0; // lower discard levels have MUCH less resolution 706 U16 sculpt_width = 0;
778 707 S8 sculpt_components = 0;
779 discard_level = desired_discard; 708 const U8* sculpt_data = NULL;
709
710 S32 discard_level = mSculptTexture->getCachedRawImageLevel() ;
711 LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ;
780 712
781 S32 max_discard = mSculptTexture->getMaxDiscardLevel(); 713 S32 max_discard = mSculptTexture->getMaxDiscardLevel();
782 if (discard_level > max_discard) 714 if (discard_level > max_discard)
783 discard_level = max_discard; // clamp to the best we can do 715 discard_level = max_discard; // clamp to the best we can do
784 716
785 S32 best_discard = mSculptTexture->getDiscardLevel();
786 if (discard_level < best_discard)
787 discard_level = best_discard; // clamp to what we have
788
789 if (best_discard == -1)
790 discard_level = -1; // and if we have nothing, set to nothing
791
792
793 S32 current_discard = getVolume()->getSculptLevel(); 717 S32 current_discard = getVolume()->getSculptLevel();
794 if(current_discard < -2) 718 if(current_discard < -2)
795 { 719 {
@@ -811,28 +735,17 @@ void LLVOVolume::sculpt()
811 if (current_discard == discard_level) // no work to do here 735 if (current_discard == discard_level) // no work to do here
812 return; 736 return;
813 737
814 LLPointer<LLImageRaw> raw_image = new LLImageRaw(); 738 if(!raw_image)
815 BOOL is_valid = mSculptTexture->readBackRaw(discard_level, raw_image, FALSE);
816
817 sculpt_height = raw_image->getHeight();
818 sculpt_width = raw_image->getWidth();
819 sculpt_components = raw_image->getComponents();
820
821 if(is_valid)
822 {
823 is_valid = mSculptTexture->isValidForSculpt(discard_level, sculpt_width, sculpt_height, sculpt_components) ;
824 }
825 if(!is_valid)
826 { 739 {
827 sculpt_width = 0; 740 sculpt_width = 0;
828 sculpt_height = 0; 741 sculpt_height = 0;
829 sculpt_data = NULL ; 742 sculpt_data = NULL ;
830 } 743 }
831 else 744 else
832 { 745 {
833 if (raw_image->getDataSize() < sculpt_height * sculpt_width * sculpt_components) 746 sculpt_height = raw_image->getHeight();
834 llwarns << "Sculpt: image data size = " << raw_image->getDataSize() 747 sculpt_width = raw_image->getWidth();
835 << " < " << sculpt_height << " x " << sculpt_width << " x " <<sculpt_components << llendl; 748 sculpt_components = raw_image->getComponents();
836 749
837 sculpt_data = raw_image->getData(); 750 sculpt_data = raw_image->getData();
838 } 751 }
@@ -864,7 +777,7 @@ BOOL LLVOVolume::calcLOD()
864 } 777 }
865 778
866 //update face texture sizes on lod calculation 779 //update face texture sizes on lod calculation
867 // updateTextureVirtualSize(); 780 updateTextureVirtualSize();
868 781
869 S32 cur_detail = 0; 782 S32 cur_detail = 0;
870 783
@@ -1318,15 +1231,28 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor3& color)
1318 1231
1319S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color) 1232S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
1320{ 1233{
1321 S32 res = LLViewerObject::setTEColor(te, color); 1234 S32 retval = 0;
1322 if (res && mDrawable.notNull()) 1235 const LLTextureEntry *tep = getTE(te);
1236 if (!tep)
1323 { 1237 {
1324 //gPipeline.markTextured(mDrawable); 1238 llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl;
1325 mDrawable->setState(LLDrawable::REBUILD_COLOR);
1326 dirtyMesh();
1327 //mFaceMappingChanged = TRUE;
1328 } 1239 }
1329 return res; 1240 else if (color != tep->getColor())
1241 {
1242 if (color.mV[3] != tep->getColor().mV[3])
1243 {
1244 gPipeline.markTextured(mDrawable);
1245 }
1246 retval = LLPrimitive::setTEColor(te, color);
1247 if (mDrawable.notNull() && retval)
1248 {
1249 // These should only happen on updates which are not the initial update.
1250 mDrawable->setState(LLDrawable::REBUILD_COLOR);
1251 dirtyMesh();
1252 }
1253 }
1254
1255 return retval;
1330} 1256}
1331 1257
1332S32 LLVOVolume::setTEBumpmap(const U8 te, const U8 bumpmap) 1258S32 LLVOVolume::setTEBumpmap(const U8 te, const U8 bumpmap)
@@ -1392,7 +1318,7 @@ S32 LLVOVolume::setTEBumpShinyFullbright(const U8 te, const U8 bump)
1392 gPipeline.markTextured(mDrawable); 1318 gPipeline.markTextured(mDrawable);
1393 mFaceMappingChanged = TRUE; 1319 mFaceMappingChanged = TRUE;
1394 } 1320 }
1395 return res; 1321 return res;
1396} 1322}
1397 1323
1398S32 LLVOVolume::setTEMediaFlags(const U8 te, const U8 media_flags) 1324S32 LLVOVolume::setTEMediaFlags(const U8 te, const U8 media_flags)
@@ -1461,40 +1387,6 @@ void LLVOVolume::updateTEData()
1461 1387
1462//---------------------------------------------------------------------------- 1388//----------------------------------------------------------------------------
1463 1389
1464void LLVOVolume::setLightTextureID(LLUUID id)
1465{
1466 if (id.notNull())
1467 {
1468 if (!hasLightTexture())
1469 {
1470 setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, TRUE, true);
1471 }
1472 LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
1473 if (param_block && param_block->getLightTexture() != id)
1474 {
1475 param_block->setLightTexture(id);
1476 parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
1477 }
1478 }
1479 else
1480 {
1481 if (hasLightTexture())
1482 {
1483 setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true);
1484 }
1485 }
1486}
1487
1488void LLVOVolume::setSpotLightParams(LLVector3 params)
1489{
1490 LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
1491 if (param_block && param_block->getParams() != params)
1492 {
1493 param_block->setParams(params);
1494 parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
1495 }
1496}
1497
1498void LLVOVolume::setIsLight(BOOL is_light) 1390void LLVOVolume::setIsLight(BOOL is_light)
1499{ 1391{
1500 if (is_light != getIsLight()) 1392 if (is_light != getIsLight())
@@ -1621,77 +1513,6 @@ LLColor3 LLVOVolume::getLightColor() const
1621 } 1513 }
1622} 1514}
1623 1515
1624LLUUID LLVOVolume::getLightTextureID() const
1625{
1626 const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
1627 if (param_block)
1628 {
1629 return param_block->getLightTexture();
1630 }
1631
1632 return LLUUID::null;
1633}
1634
1635
1636LLVector3 LLVOVolume::getSpotLightParams() const
1637{
1638 const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
1639 if (param_block)
1640 {
1641 return param_block->getParams();
1642 }
1643
1644 return LLVector3();
1645}
1646
1647F32 LLVOVolume::getSpotLightPriority() const
1648{
1649 return mSpotLightPriority;
1650}
1651
1652void LLVOVolume::updateSpotLightPriority()
1653{
1654 LLVector3 pos = mDrawable->getPositionAgent();
1655 LLVector3 at(0,0,-1);
1656 at *= getRenderRotation();
1657
1658 F32 r = getLightRadius()*0.5f;
1659
1660 pos += at * r;
1661
1662 at = LLViewerCamera::getInstance()->getAtAxis();
1663
1664 pos -= at * r;
1665
1666 mSpotLightPriority = gPipeline.calcPixelArea(pos, LLVector3(r,r,r), *LLViewerCamera::getInstance());
1667 // KL needed for S19?
1668 if (mLightTexture.notNull())
1669 {
1670 mLightTexture->addTextureStats(mSpotLightPriority);
1671 mLightTexture->setBoostLevel(LLViewerImageBoostLevel::BOOST_CLOUDS);
1672 }
1673}
1674
1675
1676LLViewerImage* LLVOVolume::getLightTexture()
1677{
1678 LLUUID id = getLightTextureID();
1679
1680 if (id.notNull())
1681 {
1682 if (mLightTexture.isNull() || id != mLightTexture->getID())
1683 {
1684 mLightTexture = gImageList.getImage(id);
1685 }
1686 }
1687 else
1688 {
1689 mLightTexture = NULL;
1690 }
1691
1692 return mLightTexture;
1693}
1694
1695F32 LLVOVolume::getLightIntensity() const 1516F32 LLVOVolume::getLightIntensity() const
1696{ 1517{
1697 const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); 1518 const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
@@ -1783,16 +1604,6 @@ BOOL LLVOVolume::isSculpted() const
1783 return FALSE; 1604 return FALSE;
1784} 1605}
1785 1606
1786BOOL LLVOVolume::hasLightTexture() const
1787{
1788 if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
1789 {
1790 return TRUE;
1791 }
1792
1793 return FALSE;
1794}
1795
1796BOOL LLVOVolume::isVolumeGlobal() const 1607BOOL LLVOVolume::isVolumeGlobal() const
1797{ 1608{
1798 if (mVolumeImpl) 1609 if (mVolumeImpl)
@@ -2245,9 +2056,9 @@ U32 LLVOVolume::getPartitionType() const
2245} 2056}
2246 2057
2247LLVolumePartition::LLVolumePartition() 2058LLVolumePartition::LLVolumePartition()
2248: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB) // KL 2059: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, FALSE)
2249{ 2060{
2250 mLODPeriod = 32; // KL 32 in SD 2061 mLODPeriod = 16;
2251 mDepthMask = FALSE; 2062 mDepthMask = FALSE;
2252 mDrawableType = LLPipeline::RENDER_TYPE_VOLUME; 2063 mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
2253 mPartitionType = LLViewerRegion::PARTITION_VOLUME; 2064 mPartitionType = LLViewerRegion::PARTITION_VOLUME;
@@ -2256,10 +2067,10 @@ LLVolumePartition::LLVolumePartition()
2256} 2067}
2257 2068
2258LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep) 2069LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep)
2259: LLSpatialBridge(drawablep, TRUE, LLVOVolume::VERTEX_DATA_MASK) // KL SD 2070: LLSpatialBridge(drawablep, LLVOVolume::VERTEX_DATA_MASK)
2260{ 2071{
2261 mDepthMask = FALSE; 2072 mDepthMask = FALSE;
2262 mLODPeriod = 32; // KL 32 in SD 2073 mLODPeriod = 16;
2263 mDrawableType = LLPipeline::RENDER_TYPE_VOLUME; 2074 mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
2264 mPartitionType = LLViewerRegion::PARTITION_BRIDGE; 2075 mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
2265 2076
@@ -2314,7 +2125,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
2314 2125
2315 U8 bump = (type == LLRenderPass::PASS_BUMP ? facep->getTextureEntry()->getBumpmap() : 0); 2126 U8 bump = (type == LLRenderPass::PASS_BUMP ? facep->getTextureEntry()->getBumpmap() : 0);
2316 2127
2317 LLImageGL* tex = facep->getGLTexture(); // LLViewerImage* tex = facep->getTexture(); // KL SD 2128 LLViewerImage* tex = facep->getTexture();
2318 2129
2319 U8 glow = 0; 2130 U8 glow = 0;
2320 2131
@@ -2325,7 +2136,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
2325 2136
2326 if (facep->mVertexBuffer.isNull()) 2137 if (facep->mVertexBuffer.isNull())
2327 { 2138 {
2328 llwarns << "WTF?" << llendl; 2139 llerrs << "WTF?" << llendl;
2329 } 2140 }
2330 2141
2331 if (idx >= 0 && 2142 if (idx >= 0 &&
@@ -2356,7 +2167,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
2356 U32 offset = facep->getIndicesStart(); 2167 U32 offset = facep->getIndicesStart();
2357 U32 count = facep->getIndicesCount(); 2168 U32 count = facep->getIndicesCount();
2358 LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset,tex, 2169 LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset,tex,
2359 (LLImageGL*)facep->getTexture() == tex ? facep->getTexture() : NULL,
2360 facep->mVertexBuffer, fullbright, bump); 2170 facep->mVertexBuffer, fullbright, bump);
2361 draw_info->mGroup = group; 2171 draw_info->mGroup = group;
2362 draw_info->mVSize = facep->getVirtualSize(); 2172 draw_info->mVSize = facep->getVirtualSize();
@@ -2449,11 +2259,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
2449 2259
2450 LLVOVolume* vobj = drawablep->getVOVolume(); 2260 LLVOVolume* vobj = drawablep->getVOVolume();
2451 llassert_always(vobj); 2261 llassert_always(vobj);
2452 vobj->updateTextures(); 2262 vobj->updateTextureVirtualSize();
2453 vobj->preRebuild(); 2263 vobj->preRebuild();
2454 2264
2455 drawablep->clearState(LLDrawable::HAS_ALPHA); // KL SD
2456
2457 //for each face 2265 //for each face
2458 for (S32 i = 0; i < drawablep->getNumFaces(); i++) 2266 for (S32 i = 0; i < drawablep->getNumFaces(); i++)
2459 { 2267 {
@@ -2522,7 +2330,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
2522 } 2330 }
2523 else 2331 else
2524 { 2332 {
2525 drawablep->setState(LLDrawable::HAS_ALPHA); // KL SD
2526 alpha_faces.push_back(facep); 2333 alpha_faces.push_back(facep);
2527 } 2334 }
2528 } 2335 }
@@ -2546,7 +2353,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
2546 } 2353 }
2547 else 2354 else
2548 { //doesn't need normal 2355 { //doesn't need normal
2549 //facep->setState(LLFace::FULLBRIGHT); 2356 facep->setState(LLFace::FULLBRIGHT);
2550 fullbright_faces.push_back(facep); 2357 fullbright_faces.push_back(facep);
2551 } 2358 }
2552 } 2359 }
@@ -2556,14 +2363,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
2556 { //needs normal + binormal 2363 { //needs normal + binormal
2557 bump_faces.push_back(facep); 2364 bump_faces.push_back(facep);
2558 } 2365 }
2559 else if (te->getShiny() && LLPipeline::sRenderBump || 2366 else if ((te->getShiny() && LLPipeline::sRenderBump) ||
2560 !te->getFullbright()) 2367 !te->getFullbright())
2561 { //needs normal 2368 { //needs normal
2562 simple_faces.push_back(facep); 2369 simple_faces.push_back(facep);
2563 } 2370 }
2564 else 2371 else
2565 { //doesn't need normal 2372 { //doesn't need normal
2566 // facep->setState(LLFace::FULLBRIGHT); 2373 facep->setState(LLFace::FULLBRIGHT);
2567 fullbright_faces.push_back(facep); 2374 fullbright_faces.push_back(facep);
2568 } 2375 }
2569 } 2376 }
@@ -2611,7 +2418,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
2611 2418
2612 if (LLPipeline::sDelayVBUpdate) 2419 if (LLPipeline::sDelayVBUpdate)
2613 { 2420 {
2614 group->setState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); // KL SD 2421 group->setState(LLSpatialGroup::MESH_DIRTY);
2615 } 2422 }
2616 2423
2617 mFaceList.clear(); 2424 mFaceList.clear();
@@ -2619,7 +2426,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
2619 2426
2620void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) 2427void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
2621{ 2428{
2622 if (group->isState(LLSpatialGroup::MESH_DIRTY) && !group->isState(LLSpatialGroup::GEOM_DIRTY)) // KL SD 2429 if (group->isState(LLSpatialGroup::MESH_DIRTY))
2623 { 2430 {
2624 S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ; 2431 S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ;
2625 2432
@@ -2697,7 +2504,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
2697 } 2504 }
2698 } 2505 }
2699 2506
2700 group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); // KL SD 2507 group->clearState(LLSpatialGroup::MESH_DIRTY);
2701 } 2508 }
2702} 2509}
2703 2510
@@ -2723,7 +2530,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
2723 2530
2724 LLSpatialGroup::buffer_map_t buffer_map; 2531 LLSpatialGroup::buffer_map_t buffer_map;
2725 2532
2726 LLImageGL* last_tex = NULL;// LLViewerImage* last_tex = NULL; // KL SD 2533 LLViewerImage* last_tex = NULL;
2727 S32 buffer_index = 0; 2534 S32 buffer_index = 0;
2728 2535
2729 if (distance_sort) 2536 if (distance_sort)
@@ -2735,7 +2542,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
2735 { 2542 {
2736 //pull off next face 2543 //pull off next face
2737 LLFace* facep = *face_iter; 2544 LLFace* facep = *face_iter;
2738 LLImageGL* tex = facep->getGLTexture(); // LLViewerImage* tex = facep->getTexture(); // KL SD 2545 LLViewerImage* tex = facep->getTexture();
2739 2546
2740 if (distance_sort) 2547 if (distance_sort)
2741 { 2548 {
@@ -2760,7 +2567,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
2760 ++i; 2567 ++i;
2761 2568
2762 while (i != faces.end() && 2569 while (i != faces.end() &&
2763 (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getGLTexture() == tex))) // KL SD getTexture 2570 (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
2764 { 2571 {
2765 facep = *i; 2572 facep = *i;
2766 2573
@@ -2843,11 +2650,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
2843 2650
2844 BOOL force_simple = facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA; 2651 BOOL force_simple = facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA;
2845 BOOL fullbright = facep->isState(LLFace::FULLBRIGHT); 2652 BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
2846 if ((mask & LLVertexBuffer::MAP_NORMAL) == 0) // KL SD
2847 { //paranoia check to make sure GL doesn't try to read non-existant normals
2848 fullbright = TRUE;
2849 }
2850
2851 const LLTextureEntry* te = facep->getTextureEntry(); 2653 const LLTextureEntry* te = facep->getTextureEntry();
2852 2654
2853 BOOL is_alpha = facep->getPoolType() == LLDrawPool::POOL_ALPHA ? TRUE : FALSE; 2655 BOOL is_alpha = facep->getPoolType() == LLDrawPool::POOL_ALPHA ? TRUE : FALSE;
@@ -2899,7 +2701,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
2899 } 2701 }
2900 else 2702 else
2901 { 2703 {
2902 // llassert(mask & LLVertexBuffer::MAP_NORMAL); 2704 llassert(mask & LLVertexBuffer::MAP_NORMAL);
2903 registerFace(group, facep, LLRenderPass::PASS_SIMPLE); 2705 registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
2904 } 2706 }
2905 } 2707 }
@@ -2930,7 +2732,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
2930 } 2732 }
2931 else 2733 else
2932 { 2734 {
2933 // llassert(mask & LLVertexBuffer::MAP_NORMAL); 2735 llassert(mask & LLVertexBuffer::MAP_NORMAL);
2934 registerFace(group, facep, LLRenderPass::PASS_SIMPLE); 2736 registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
2935 } 2737 }
2936 } 2738 }
@@ -2943,8 +2745,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
2943 2745
2944 if (!is_alpha && !LLPipeline::sRenderDeferred) 2746 if (!is_alpha && !LLPipeline::sRenderDeferred)
2945 { 2747 {
2946 // llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright); 2748 llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
2947 facep->setPoolType(LLDrawPool::POOL_SIMPLE); // facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE); 2749 facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE);
2948 2750
2949 if (!force_simple && te->getBumpmap()) 2751 if (!force_simple && te->getBumpmap())
2950 { 2752 {
@@ -3023,7 +2825,7 @@ LLHUDPartition::LLHUDPartition()
3023 mPartitionType = LLViewerRegion::PARTITION_HUD; 2825 mPartitionType = LLViewerRegion::PARTITION_HUD;
3024 mDrawableType = LLPipeline::RENDER_TYPE_HUD; 2826 mDrawableType = LLPipeline::RENDER_TYPE_HUD;
3025 mSlopRatio = 0.f; 2827 mSlopRatio = 0.f;
3026 mLODPeriod = 32; // KL 32 in SD 2828 mLODPeriod = 1;
3027} 2829}
3028 2830
3029void LLHUDPartition::shift(const LLVector3 &offset) 2831void LLHUDPartition::shift(const LLVector3 &offset)
diff --git a/linden/indra/newview/llvovolume.h b/linden/indra/newview/llvovolume.h
index 4c6ad9a..a78aa37 100644
--- a/linden/indra/newview/llvovolume.h
+++ b/linden/indra/newview/llvovolume.h
@@ -130,7 +130,7 @@ public:
130 130
131 131
132 BOOL getVolumeChanged() const { return mVolumeChanged; } 132 BOOL getVolumeChanged() const { return mVolumeChanged; }
133 F32 getTextureVirtualSize(LLFace* face); 133
134 /*virtual*/ F32 getRadius() const { return mVObjRadius; }; 134 /*virtual*/ F32 getRadius() const { return mVObjRadius; };
135 const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const; 135 const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const;
136 136
@@ -158,14 +158,14 @@ public:
158 /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump); 158 /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump);
159 /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny); 159 /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny);
160 /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright); 160 /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright);
161 /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump); // KL S19? 161 /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump);
162 /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags); 162 /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags);
163 /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); 163 /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
164 /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); 164 /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
165 /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s); 165 /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
166 /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t); 166 /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
167 /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen); 167 /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen);
168 /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media); // KL S19 168 /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media);
169 /*virtual*/ BOOL setMaterial(const U8 material); 169 /*virtual*/ BOOL setMaterial(const U8 material);
170 170
171 void setTexture(const S32 face); 171 void setTexture(const S32 face);
@@ -177,8 +177,8 @@ public:
177 /*virtual*/ void updateFaceSize(S32 idx); 177 /*virtual*/ void updateFaceSize(S32 idx);
178 /*virtual*/ BOOL updateLOD(); 178 /*virtual*/ BOOL updateLOD();
179 void updateRadius(); 179 void updateRadius();
180 /*virtual*/ void updateTextures(LLAgent &agent); 180 /*virtual*/ void updateTextures();
181 void updateTextures(); 181 void updateTextureVirtualSize();
182 182
183 void updateFaceFlags(); 183 void updateFaceFlags();
184 void regenFaces(); 184 void regenFaces();
@@ -196,18 +196,9 @@ public:
196 void setLightRadius(F32 radius); 196 void setLightRadius(F32 radius);
197 void setLightFalloff(F32 falloff); 197 void setLightFalloff(F32 falloff);
198 void setLightCutoff(F32 cutoff); 198 void setLightCutoff(F32 cutoff);
199 void setLightTextureID(LLUUID id);
200 void setSpotLightParams(LLVector3 params);
201
202 BOOL getIsLight() const; 199 BOOL getIsLight() const;
203 LLColor3 getLightBaseColor() const; // not scaled by intensity 200 LLColor3 getLightBaseColor() const; // not scaled by intensity
204 LLColor3 getLightColor() const; // scaled by intensity 201 LLColor3 getLightColor() const; // scaled by intensity
205 LLUUID getLightTextureID() const;
206 LLVector3 getSpotLightParams() const;
207 void updateSpotLightPriority();
208 F32 getSpotLightPriority() const;
209
210 LLViewerImage* getLightTexture();
211 F32 getLightIntensity() const; 202 F32 getLightIntensity() const;
212 F32 getLightRadius() const; 203 F32 getLightRadius() const;
213 F32 getLightFalloff() const; 204 F32 getLightFalloff() const;
@@ -217,8 +208,6 @@ public:
217 U32 getVolumeInterfaceID() const; 208 U32 getVolumeInterfaceID() const;
218 virtual BOOL isFlexible() const; 209 virtual BOOL isFlexible() const;
219 virtual BOOL isSculpted() const; 210 virtual BOOL isSculpted() const;
220 virtual BOOL hasLightTexture() const;
221
222 BOOL isVolumeGlobal() const; 211 BOOL isVolumeGlobal() const;
223 BOOL canBeFlexible() const; 212 BOOL canBeFlexible() const;
224 BOOL setIsFlexible(BOOL is_flexible); 213 BOOL setIsFlexible(BOOL is_flexible);
@@ -244,14 +233,12 @@ private:
244 BOOL mLODChanged; 233 BOOL mLODChanged;
245 S32 mSculptLevel; 234 S32 mSculptLevel;
246 BOOL mSculptChanged; 235 BOOL mSculptChanged;
247 F32 mSpotLightPriority;
248 LLMatrix4 mRelativeXform; 236 LLMatrix4 mRelativeXform;
249 LLMatrix3 mRelativeXformInvTrans; 237 LLMatrix3 mRelativeXformInvTrans;
250 BOOL mVolumeChanged; 238 BOOL mVolumeChanged;
251 F32 mVObjRadius; 239 F32 mVObjRadius;
252 LLVolumeInterface *mVolumeImpl; 240 LLVolumeInterface *mVolumeImpl;
253 LLPointer<LLViewerImage> mSculptTexture; 241 LLPointer<LLViewerImage> mSculptTexture;
254 LLPointer<LLViewerImage> mLightTexture;
255 242
256 // statics 243 // statics
257public: 244public:
diff --git a/linden/indra/newview/llvowater.cpp b/linden/indra/newview/llvowater.cpp
index 251667c..c66295a 100644
--- a/linden/indra/newview/llvowater.cpp
+++ b/linden/indra/newview/llvowater.cpp
@@ -101,7 +101,7 @@ void LLVOWater::setPixelAreaAndAngle(LLAgent &agent)
101 101
102 102
103// virtual 103// virtual
104void LLVOWater::updateTextures(LLAgent &agent) 104void LLVOWater::updateTextures()
105{ 105{
106} 106}
107 107
@@ -281,9 +281,9 @@ U32 LLVOVoidWater::getPartitionType() const
281} 281}
282 282
283LLWaterPartition::LLWaterPartition() 283LLWaterPartition::LLWaterPartition()
284: LLSpatialPartition(0, FALSE, 0) 284: LLSpatialPartition(0)
285{ 285{
286 // mRenderByGroup = FALSE; // KL specified const SG branch not req here 286 mRenderByGroup = FALSE;
287 mInfiniteFarClip = TRUE; 287 mInfiniteFarClip = TRUE;
288 mDrawableType = LLPipeline::RENDER_TYPE_WATER; 288 mDrawableType = LLPipeline::RENDER_TYPE_WATER;
289 mPartitionType = LLViewerRegion::PARTITION_WATER; 289 mPartitionType = LLViewerRegion::PARTITION_WATER;
diff --git a/linden/indra/newview/llvowater.h b/linden/indra/newview/llvowater.h
index de2cb3e..55ce6d7 100644
--- a/linden/indra/newview/llvowater.h
+++ b/linden/indra/newview/llvowater.h
@@ -69,7 +69,7 @@ public:
69 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); 69 /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
70 /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax); 70 /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax);
71 71
72 /*virtual*/ void updateTextures(LLAgent &agent); 72 /*virtual*/ void updateTextures();
73 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area 73 /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
74 74
75 /*virtual*/ U32 getPartitionType() const; 75 /*virtual*/ U32 getPartitionType() const;
diff --git a/linden/indra/newview/llwaterparammanager.cpp b/linden/indra/newview/llwaterparammanager.cpp
index 8ef11be..e01506e 100644
--- a/linden/indra/newview/llwaterparammanager.cpp
+++ b/linden/indra/newview/llwaterparammanager.cpp
@@ -407,7 +407,8 @@ void LLWaterParamManager::update(LLViewerCamera * cam)
407 LLFloaterWater::instance()->syncMenu(); 407 LLFloaterWater::instance()->syncMenu();
408 } 408 }
409 409
410 //stop_glerror(); 410 stop_glerror();
411
411 // only do this if we're dealing with shaders 412 // only do this if we're dealing with shaders
412 if(gPipeline.canUseVertexShaders()) 413 if(gPipeline.canUseVertexShaders())
413 { 414 {
diff --git a/linden/indra/newview/llwlparammanager.cpp b/linden/indra/newview/llwlparammanager.cpp
index 09f7d01..31471d7 100644
--- a/linden/indra/newview/llwlparammanager.cpp
+++ b/linden/indra/newview/llwlparammanager.cpp
@@ -539,7 +539,8 @@ void LLWLParamManager::update(LLViewerCamera * cam)
539 539
540 F32 camYaw = cam->getYaw(); 540 F32 camYaw = cam->getYaw();
541 541
542 //stop_glerror(); 542 stop_glerror();
543
543 // *TODO: potential optimization - this block may only need to be 544 // *TODO: potential optimization - this block may only need to be
544 // executed some of the time. For example for water shaders only. 545 // executed some of the time. For example for water shaders only.
545 { 546 {
diff --git a/linden/indra/newview/llworld.h b/linden/indra/newview/llworld.h
index 62374d5..2c5815c 100644
--- a/linden/indra/newview/llworld.h
+++ b/linden/indra/newview/llworld.h
@@ -2,7 +2,7 @@
2 * @file llworld.h 2 * @file llworld.h
3 * @brief Collection of viewer regions in the vacinity of the user. 3 * @brief Collection of viewer regions in the vacinity of the user.
4 * 4 *
5 * Represents the whole world, so far as 3D functionality is concerned. 5 * Represents the whole world, so far as 3D functionality is conserned.
6 * Always contains the region that the user's avatar is in along with 6 * Always contains the region that the user's avatar is in along with
7 * neighboring regions. As the user crosses region boundaries, new 7 * neighboring regions. As the user crosses region boundaries, new
8 * regions are added to the world and distant ones are rolled up. 8 * regions are added to the world and distant ones are rolled up.
@@ -152,8 +152,7 @@ public:
152 152
153public: 153public:
154 typedef std::list<LLViewerRegion*> region_list_t; 154 typedef std::list<LLViewerRegion*> region_list_t;
155 region_list_t mActiveRegionList; // KL SD branch public not private 155 const region_list_t& getRegionList() const { return mActiveRegionList; }
156 region_list_t& getRegionList() { return mActiveRegionList; }
157 156
158 // Returns lists of avatar IDs and their world-space positions within a given distance of a point. 157 // Returns lists of avatar IDs and their world-space positions within a given distance of a point.
159 // All arguments are optional. Given containers will be emptied and then filled. 158 // All arguments are optional. Given containers will be emptied and then filled.
@@ -164,6 +163,7 @@ public:
164 const LLVector3d& relative_to = LLVector3d(), F32 radius = FLT_MAX) const; 163 const LLVector3d& relative_to = LLVector3d(), F32 radius = FLT_MAX) const;
165 164
166private: 165private:
166 region_list_t mActiveRegionList;
167 region_list_t mRegionList; 167 region_list_t mRegionList;
168 region_list_t mVisibleRegionList; 168 region_list_t mVisibleRegionList;
169 region_list_t mCulledRegionList; 169 region_list_t mCulledRegionList;
diff --git a/linden/indra/newview/pipeline.cpp b/linden/indra/newview/pipeline.cpp
index 53d7e49..8dce5cf 100644
--- a/linden/indra/newview/pipeline.cpp
+++ b/linden/indra/newview/pipeline.cpp
@@ -159,8 +159,6 @@ std::string gPoolNames[] =
159 "POOL_ALPHA", 159 "POOL_ALPHA",
160}; 160};
161 161
162void drawBox(const LLVector3& c, const LLVector3& r);
163
164U32 nhpo2(U32 v) 162U32 nhpo2(U32 v)
165{ 163{
166 U32 r = 1; 164 U32 r = 1;
@@ -269,11 +267,11 @@ static const U32 gl_cube_face[] =
269 267
270void validate_framebuffer_object(); 268void validate_framebuffer_object();
271 269
272
273void addDeferredAttachments(LLRenderTarget& target) 270void addDeferredAttachments(LLRenderTarget& target)
274{ 271{
275 target.addColorAttachment(GL_RGBA); //specular //target.addColorAttachment(GL_RGBA16F_ARB); //specular // KL 272 target.addColorAttachment(GL_RGBA16F_ARB); //specular
276 target.addColorAttachment(GL_RGBA); //normal+z //target.addColorAttachment(GL_RGBA16F_ARB); //normal+z 273 target.addColorAttachment(GL_RGBA16F_ARB); //normal+z
274 target.addColorAttachment(GL_RGBA16F_ARB); //position
277} 275}
278 276
279LLPipeline::LLPipeline() : 277LLPipeline::LLPipeline() :
@@ -315,8 +313,6 @@ LLPipeline::LLPipeline() :
315 mLightingDetail(0) 313 mLightingDetail(0)
316{ 314{
317 mNoiseMap = 0; 315 mNoiseMap = 0;
318 //mTrueNoiseMap = 0; // KL SD
319 mLightFunc = 0; // KL SD
320} 316}
321 317
322void LLPipeline::init() 318void LLPipeline::init()
@@ -366,11 +362,6 @@ void LLPipeline::init()
366 LLViewerShaderMgr::instance()->setShaders(); 362 LLViewerShaderMgr::instance()->setShaders();
367 363
368 stop_glerror(); 364 stop_glerror();
369
370 for (U32 i = 0; i < 2; ++i)
371 {
372 mSpotLightFade[i] = 1.f;
373 }
374} 365}
375 366
376LLPipeline::~LLPipeline() 367LLPipeline::~LLPipeline()
@@ -382,9 +373,6 @@ void LLPipeline::cleanup()
382{ 373{
383 assertInitialized(); 374 assertInitialized();
384 375
385 mGroupQ1.clear() ;
386 mGroupQ2.clear() ;
387
388 for(pool_set_t::iterator iter = mPools.begin(); 376 for(pool_set_t::iterator iter = mPools.begin();
389 iter != mPools.end(); ) 377 iter != mPools.end(); )
390 { 378 {
@@ -481,69 +469,33 @@ void LLPipeline::resizeScreenTexture()
481 GLuint resX = gViewerWindow->getWindowDisplayWidth(); 469 GLuint resX = gViewerWindow->getWindowDisplayWidth();
482 GLuint resY = gViewerWindow->getWindowDisplayHeight(); 470 GLuint resY = gViewerWindow->getWindowDisplayHeight();
483 471
484 allocateScreenBuffer(resX,resY);
485 }
486}
487
488void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
489{
490
491 U32 samples = gSavedSettings.getU32("RenderFSAASamples");
492 U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); 472 U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
493
494 if (res_mod > 1 && res_mod < resX && res_mod < resY) 473 if (res_mod > 1 && res_mod < resX && res_mod < resY)
495 { 474 {
496 resX /= res_mod; 475 resX /= res_mod;
497 resY /= res_mod; 476 resY /= res_mod;
498 } 477 }
499 478
500 if (gSavedSettings.getBOOL("RenderUIBuffer")) 479 allocateScreenBuffer(resX,resY);
501 {
502 //mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
503 }
504 480
481 llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl;
482 }
483}
484
485void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
486{
487 U32 samples = gSavedSettings.getU32("RenderFSAASamples");
505 if (LLPipeline::sRenderDeferred) 488 if (LLPipeline::sRenderDeferred)
506 { 489 {
507 //allocate deferred rendering color buffers 490 //allocate deferred rendering color buffers
508 mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); 491 mDeferredScreen.allocate(resX, resY, GL_RGBA16F_ARB, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
509 mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
510 addDeferredAttachments(mDeferredScreen); 492 addDeferredAttachments(mDeferredScreen);
493 mScreen.allocate(resX, resY, GL_RGBA16F_ARB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
511 494
512 // always set viewport to desired size, since allocate resets the viewport
513
514 mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
515
516 for (U32 i = 0; i < 3; i++)
517 {
518 mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
519 }
520
521 for (U32 i = 0; i < 2; i++) 495 for (U32 i = 0; i < 2; i++)
522 { 496 {
523 mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); 497 mDeferredLight[i].allocate(resX, resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
524 }
525
526 F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale");
527
528 for (U32 i = 0; i < 4; i++)
529 {
530 mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
531 }
532
533
534 U32 width = nhpo2(U32(resX*scale))/2;
535 U32 height = width;
536
537 for (U32 i = 4; i < 6; i++)
538 {
539 mShadow[i].allocate(width, height, 0, TRUE, FALSE);
540 } 498 }
541
542
543
544 width = nhpo2(resX)/2;
545 height = nhpo2(resY)/2;
546 mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE);
547 } 499 }
548 else 500 else
549 { 501 {
@@ -553,23 +505,25 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
553 505
554 if (gGLManager.mHasFramebufferMultisample && samples > 1) 506 if (gGLManager.mHasFramebufferMultisample && samples > 1)
555 { 507 {
556 mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
557 if (LLPipeline::sRenderDeferred) 508 if (LLPipeline::sRenderDeferred)
558 { 509 {
510 mSampleBuffer.allocate(resX,resY,GL_RGBA16F_ARB,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
559 addDeferredAttachments(mSampleBuffer); 511 addDeferredAttachments(mSampleBuffer);
560 mDeferredScreen.setSampleBuffer(&mSampleBuffer); 512 mDeferredScreen.setSampleBuffer(&mSampleBuffer);
561 } 513 }
514 else
515 {
516 mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
517 }
562 518
563 mScreen.setSampleBuffer(&mSampleBuffer); 519 mScreen.setSampleBuffer(&mSampleBuffer);
564
565 stop_glerror(); 520 stop_glerror();
566 } 521 }
567 522 else if (LLPipeline::sRenderDeferred)
568 if (LLPipeline::sRenderDeferred)
569 { //share depth buffer between deferred targets 523 { //share depth buffer between deferred targets
570 mDeferredScreen.shareDepthBuffer(mScreen); 524 mDeferredScreen.shareDepthBuffer(mScreen);
571 for (U32 i = 0; i < 3; i++) 525 for (U32 i = 0; i < 2; i++)
572 { //share stencil buffer with screen space lightmap to stencil out sky 526 {
573 mDeferredScreen.shareDepthBuffer(mDeferredLight[i]); 527 mDeferredScreen.shareDepthBuffer(mDeferredLight[i]);
574 } 528 }
575 } 529 }
@@ -602,40 +556,17 @@ void LLPipeline::releaseGLBuffers()
602 mNoiseMap = 0; 556 mNoiseMap = 0;
603 } 557 }
604 558
605/* if (mTrueNoiseMap)
606 {
607 LLImageGL::deleteTextures(1, &mTrueNoiseMap);
608 mTrueNoiseMap = 0;
609 }
610*/
611 if (mLightFunc)
612 {
613 LLImageGL::deleteTextures(1, &mLightFunc);
614 mLightFunc = 0;
615 }
616
617 mWaterRef.release(); 559 mWaterRef.release();
618 mWaterDis.release(); 560 mWaterDis.release();
619 mScreen.release(); 561 mScreen.release();
620 mSampleBuffer.releaseSampleBuffer(); 562 mSampleBuffer.releaseSampleBuffer();
621 mDeferredScreen.release(); 563 mDeferredScreen.release();
622 mDeferredDepth.release();
623 for (U32 i = 0; i < 3; i++)
624 {
625 mDeferredLight[i].release();
626 }
627
628 mGIMap.release();
629 mGIMapPost[0].release();
630 mGIMapPost[1].release();
631 mHighlight.release();
632// mLuminanceMap.release();
633 564
634 for (U32 i = 0; i < 6; i++) // KL 6 in SD 565
566 for (U32 i = 0; i < 4; i++)
635 { 567 {
636 mShadow[i].release(); 568 mSunShadow[i].release();
637 } 569 }
638
639 for (U32 i = 0; i < 3; i++) 570 for (U32 i = 0; i < 3; i++)
640 { 571 {
641 mGlow[i].release(); 572 mGlow[i].release();
@@ -658,13 +589,9 @@ void LLPipeline::createGLBuffers()
658 mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); 589 mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE);
659 } 590 }
660 591
661 mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
662 592
663 stop_glerror(); 593 stop_glerror();
664 594
665 GLuint resX = gViewerWindow->getWindowDisplayWidth();
666 GLuint resY = gViewerWindow->getWindowDisplayHeight();
667
668 if (LLPipeline::sRenderGlow) 595 if (LLPipeline::sRenderGlow)
669 { //screen space glow buffers 596 { //screen space glow buffers
670 const U32 glow_res = llmax(1, 597 const U32 glow_res = llmax(1,
@@ -674,13 +601,20 @@ void LLPipeline::createGLBuffers()
674 { 601 {
675 mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); 602 mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
676 } 603 }
604 }
677 605
606 GLuint resX = gViewerWindow->getWindowDisplayWidth();
607 GLuint resY = gViewerWindow->getWindowDisplayHeight();
608
678 allocateScreenBuffer(resX,resY); 609 allocateScreenBuffer(resX,resY);
679 610
680 }
681
682 if (sRenderDeferred) 611 if (sRenderDeferred)
683 { 612 {
613 mSunShadow[0].allocate(1024,1024, 0, TRUE, FALSE);
614 mSunShadow[1].allocate(1024,1024, 0, TRUE, FALSE);
615 mSunShadow[2].allocate(1024,1024, 0, TRUE, FALSE);
616 mSunShadow[3].allocate(1024,1024, 0, TRUE, FALSE);
617
684 if (!mNoiseMap) 618 if (!mNoiseMap)
685 { 619 {
686 const U32 noiseRes = 128; 620 const U32 noiseRes = 128;
@@ -700,83 +634,7 @@ void LLPipeline::createGLBuffers()
700 LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); 634 LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise);
701 gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); 635 gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
702 } 636 }
703
704/* if (!mTrueNoiseMap)
705 {
706 const U32 noiseRes = 128;
707 F32 noise[noiseRes*noiseRes*3];
708 for (U32 i = 0; i < noiseRes*noiseRes*3; i++)
709 {
710 noise[i] = ll_frand()*2.0-1.0;
711 } 637 }
712
713 LLImageGL::generateTextures(1, &mTrueNoiseMap);
714 gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
715 LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise);
716 gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
717 }
718*/
719 if (!mLightFunc)
720 {
721 U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
722 U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
723 U8* lg = new U8[lightResX*lightResY];
724
725 for (U32 y = 0; y < lightResY; ++y)
726 {
727 for (U32 x = 0; x < lightResX; ++x)
728 {
729 //spec func
730 F32 sa = (F32) x/(lightResX-1);
731 F32 spec = (F32) y/(lightResY-1);
732 //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255);
733
734 //F32 sp = acosf(sa)/(1.f-spec);
735
736 sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent"));
737 F32 a = acosf(sa*0.25f+0.75f);
738 F32 m = llmax(0.5f-spec*0.5f, 0.001f);
739 F32 t2 = tanf(a)/m;
740 t2 *= t2;
741
742 F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f;
743 F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2);
744
745 lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255);
746 }
747 }
748
749 LLImageGL::generateTextures(1, &mLightFunc);
750 gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
751 LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_ALPHA, lightResX, lightResY, GL_ALPHA, GL_UNSIGNED_BYTE, lg);
752 gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
753 gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
754
755 delete [] lg;
756/* }
757
758 if (gSavedSettings.getBOOL("RenderDeferredGI"))
759 { */
760 mGIMap.allocate(1024,1024,GL_RGBA, TRUE, FALSE);
761 addDeferredAttachments(mGIMap);
762
763 {
764 LLGLDepthTest depth(GL_TRUE);
765 gGL.setColorMask(true, true);
766 for (U32 i = 0; i < 2; i++)
767 {
768 mGIMapPost[i].allocate(128,128,GL_RGB16F_ARB, FALSE, FALSE);
769 mGIMapPost[i].addColorAttachment(GL_RGB16F_ARB);
770 mGIMapPost[i].addColorAttachment(GL_RGB16F_ARB);
771 mGIMapPost[i].addColorAttachment(GL_RGB16F_ARB);
772
773 mGIMapPost[i].bindTarget();
774 mGIMapPost[i].clear();
775 mGIMapPost[i].flush();
776 }
777 }
778 }
779 } //mLuminanceMap.allocate(128,128, GL_RGBA, FALSE, FALSE);
780} 638}
781 639
782void LLPipeline::restoreGL() 640void LLPipeline::restoreGL()
@@ -788,7 +646,7 @@ void LLPipeline::restoreGL()
788 LLViewerShaderMgr::instance()->setShaders(); 646 LLViewerShaderMgr::instance()->setShaders();
789 } 647 }
790 648
791 for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); 649 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
792 iter != LLWorld::getInstance()->getRegionList().end(); ++iter) 650 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
793 { 651 {
794 LLViewerRegion* region = *iter; 652 LLViewerRegion* region = *iter;
@@ -842,7 +700,7 @@ void LLPipeline::unloadShaders()
842 700
843void LLPipeline::assertInitializedDoError() 701void LLPipeline::assertInitializedDoError()
844{ 702{
845 llwarns << "LLPipeline used when uninitialized." << llendl; 703 llerrs << "LLPipeline used when uninitialized." << llendl;
846} 704}
847 705
848//============================================================================ 706//============================================================================
@@ -905,7 +763,7 @@ public:
905 for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) 763 for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
906 { 764 {
907 LLDrawInfo* params = *j; 765 LLDrawInfo* params = *j;
908 if (mTextures.find(params->mViewerTexture) != mTextures.end()) 766 if (mTextures.find(params->mTexture) != mTextures.end())
909 { 767 {
910 group->setState(LLSpatialGroup::GEOM_DIRTY); 768 group->setState(LLSpatialGroup::GEOM_DIRTY);
911 } 769 }
@@ -939,7 +797,7 @@ void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerImage*>& texture
939 } 797 }
940 798
941 LLOctreeDirtyTexture dirty(textures); 799 LLOctreeDirtyTexture dirty(textures);
942 for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); 800 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
943 iter != LLWorld::getInstance()->getRegionList().end(); ++iter) 801 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
944 { 802 {
945 LLViewerRegion* region = *iter; 803 LLViewerRegion* region = *iter;
@@ -1018,7 +876,7 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerImage *tex0)
1018 876
1019 default: 877 default:
1020 llassert(0); 878 llassert(0);
1021 llwarns << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl; 879 llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl;
1022 break; 880 break;
1023 } 881 }
1024 882
@@ -1133,7 +991,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
1133#ifdef LL_RELEASE_FOR_DOWNLOAD 991#ifdef LL_RELEASE_FOR_DOWNLOAD
1134 llwarns << "Couldn't remove object from spatial group!" << llendl; 992 llwarns << "Couldn't remove object from spatial group!" << llendl;
1135#else 993#else
1136 llwarns << "Couldn't remove object from spatial group!" << llendl; 994 llerrs << "Couldn't remove object from spatial group!" << llendl;
1137#endif 995#endif
1138 } 996 }
1139 } 997 }
@@ -1148,31 +1006,6 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
1148 break; 1006 break;
1149 } 1007 }
1150 } 1008 }
1151
1152 {
1153 HighlightItem item(drawablep);
1154 mHighlightSet.erase(item);
1155
1156 if (mHighlightObject == drawablep)
1157 {
1158 mHighlightObject = NULL;
1159 }
1160 }
1161
1162 for (U32 i = 0; i < 2; ++i)
1163 {
1164 if (mShadowSpotLight[i] == drawablep)
1165 {
1166 mShadowSpotLight[i] = NULL;
1167 }
1168
1169 if (mTargetShadowSpotLight[i] == drawablep)
1170 {
1171 mTargetShadowSpotLight[i] = NULL;
1172 }
1173 }
1174
1175
1176} 1009}
1177 1010
1178U32 LLPipeline::addObject(LLViewerObject *vobj) 1011U32 LLPipeline::addObject(LLViewerObject *vobj)
@@ -1229,7 +1062,7 @@ void LLPipeline::createObject(LLViewerObject* vobj)
1229 } 1062 }
1230 else 1063 else
1231 { 1064 {
1232 llwarns << "Redundant drawable creation!" << llendl; 1065 llerrs << "Redundant drawable creation!" << llendl;
1233 } 1066 }
1234 1067
1235 llassert(drawablep); 1068 llassert(drawablep);
@@ -1293,7 +1126,7 @@ void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep)
1293 } 1126 }
1294 if (!drawablep) 1127 if (!drawablep)
1295 { 1128 {
1296 llwarns << "updateMove called with NULL drawablep" << llendl; 1129 llerrs << "updateMove called with NULL drawablep" << llendl;
1297 return; 1130 return;
1298 } 1131 }
1299 if (drawablep->isState(LLDrawable::EARLY_MOVE)) 1132 if (drawablep->isState(LLDrawable::EARLY_MOVE))
@@ -1324,8 +1157,7 @@ void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
1324 } 1157 }
1325 if (!drawablep) 1158 if (!drawablep)
1326 { 1159 {
1327 llwarns << "updateMove called with NULL drawablep" << llendl; 1160 llerrs << "updateMove called with NULL drawablep" << llendl;
1328 return;
1329 } 1161 }
1330 if (drawablep->isState(LLDrawable::EARLY_MOVE)) 1162 if (drawablep->isState(LLDrawable::EARLY_MOVE))
1331 { 1163 {
@@ -1418,7 +1250,7 @@ void LLPipeline::updateMove()
1418 { 1250 {
1419 LLFastTimer ot(LLFastTimer::FTM_OCTREE_BALANCE); 1251 LLFastTimer ot(LLFastTimer::FTM_OCTREE_BALANCE);
1420 1252
1421 for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); 1253 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
1422 iter != LLWorld::getInstance()->getRegionList().end(); ++iter) 1254 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
1423 { 1255 {
1424 LLViewerRegion* region = *iter; 1256 LLViewerRegion* region = *iter;
@@ -1445,6 +1277,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera
1445 F32 dist = lookAt.length(); 1277 F32 dist = lookAt.length();
1446 1278
1447 //ramp down distance for nearby objects 1279 //ramp down distance for nearby objects
1280 //shrink dist by dist/16.
1448 if (dist < 16.f) 1281 if (dist < 16.f)
1449 { 1282 {
1450 dist /= 16.f; 1283 dist /= 16.f;
@@ -1465,7 +1298,7 @@ void LLPipeline::grabReferences(LLCullResult& result)
1465 1298
1466BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) 1299BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
1467{ 1300{
1468 for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); 1301 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
1469 iter != LLWorld::getInstance()->getRegionList().end(); ++iter) 1302 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
1470 { 1303 {
1471 LLViewerRegion* region = *iter; 1304 LLViewerRegion* region = *iter;
@@ -1497,7 +1330,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
1497 1330
1498 BOOL res = TRUE; 1331 BOOL res = TRUE;
1499 1332
1500 for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); 1333 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
1501 iter != LLWorld::getInstance()->getRegionList().end(); ++iter) 1334 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
1502 { 1335 {
1503 LLViewerRegion* region = *iter; 1336 LLViewerRegion* region = *iter;
@@ -1560,7 +1393,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
1560 1393
1561 LLGLDepthTest depth(GL_TRUE, GL_FALSE); 1394 LLGLDepthTest depth(GL_TRUE, GL_FALSE);
1562 1395
1563 for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); 1396 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
1564 iter != LLWorld::getInstance()->getRegionList().end(); ++iter) 1397 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
1565 { 1398 {
1566 LLViewerRegion* region = *iter; 1399 LLViewerRegion* region = *iter;
@@ -1637,7 +1470,7 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
1637 1470
1638 group->setVisible(); 1471 group->setVisible();
1639 1472
1640 if (!sSkipUpdate) // && !sShadowRender) KL? 1473 if (!sSkipUpdate)
1641 { 1474 {
1642 group->updateDistance(camera); 1475 group->updateDistance(camera);
1643 } 1476 }
@@ -1728,78 +1561,6 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
1728 return update_complete; 1561 return update_complete;
1729} 1562}
1730 1563
1731void LLPipeline::updateGL() // KL SD
1732{
1733 while (!LLGLUpdate::sGLQ.empty())
1734 {
1735 LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
1736 glu->updateGL();
1737 glu->mInQ = FALSE;
1738 LLGLUpdate::sGLQ.pop_front();
1739 }
1740} // KL updateGL SD
1741
1742void LLPipeline::rebuildPriorityGroups()
1743{
1744 LLTimer update_timer;
1745 LLMemType mt(LLMemType::MTYPE_PIPELINE);
1746
1747 assertInitialized();
1748
1749 // Iterate through all drawables on the priority build queue,
1750 for (LLSpatialGroup::sg_list_t::iterator iter = mGroupQ1.begin();
1751 iter != mGroupQ1.end(); ++iter)
1752 {
1753 LLSpatialGroup* group = *iter;
1754 group->rebuildGeom();
1755 group->clearState(LLSpatialGroup::IN_BUILD_Q1);
1756 }
1757
1758 mGroupQ1.clear();
1759}
1760
1761void LLPipeline::rebuildGroups()
1762{
1763 // Iterate through some drawables on the non-priority build queue
1764 S32 size = (S32) mGroupQ2.size();
1765 S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size);
1766
1767 S32 count = 0;
1768
1769 std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); // KL
1770
1771 LLSpatialGroup::sg_vector_t::iterator iter;
1772 for (iter = mGroupQ2.begin();
1773 iter != mGroupQ2.end(); ++iter)
1774 {
1775 LLSpatialGroup* group = *iter;
1776
1777 if (group->isDead())
1778 {
1779 continue;
1780 }
1781
1782 group->rebuildGeom();
1783
1784 if (group->mSpatialPartition->mRenderByGroup)
1785 {
1786 count++;
1787 }
1788
1789 group->clearState(LLSpatialGroup::IN_BUILD_Q2);
1790
1791 if (count > min_count)
1792 {
1793 ++iter;
1794 break;
1795 }
1796 }
1797
1798 mGroupQ2.erase(mGroupQ2.begin(), iter);
1799
1800 updateMovedList(mMovedBridge);
1801}
1802
1803void LLPipeline::updateGeom(F32 max_dtime) 1564void LLPipeline::updateGeom(F32 max_dtime)
1804{ 1565{
1805 LLTimer update_timer; 1566 LLTimer update_timer;
@@ -1914,16 +1675,6 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
1914 1675
1915 if (drawablep->isSpatialBridge()) 1676 if (drawablep->isSpatialBridge())
1916 { 1677 {
1917 LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
1918
1919 if (root && root->getParent() && root->getVObj() && root->getVObj()->isAttachment())
1920 {
1921 LLVOAvatar* av = root->getParent()->getVObj()->asAvatar();
1922 if (av->isImpostor())
1923 {
1924 return;
1925 }
1926 }
1927 sCull->pushBridge((LLSpatialBridge*) drawablep); 1678 sCull->pushBridge((LLSpatialBridge*) drawablep);
1928 } 1679 }
1929 else 1680 else
@@ -1940,7 +1691,7 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
1940 1691
1941 if (!drawablep) 1692 if (!drawablep)
1942 { 1693 {
1943 //llwarns << "Sending null drawable to moved list!" << llendl; 1694 //llerrs << "Sending null drawable to moved list!" << llendl;
1944 return; 1695 return;
1945 } 1696 }
1946 1697
@@ -2025,7 +1776,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
2025 } 1776 }
2026 mShiftList.resize(0); 1777 mShiftList.resize(0);
2027 1778
2028 for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); 1779 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
2029 iter != LLWorld::getInstance()->getRegionList().end(); ++iter) 1780 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
2030 { 1781 {
2031 LLViewerRegion* region = *iter; 1782 LLViewerRegion* region = *iter;
@@ -2053,54 +1804,6 @@ void LLPipeline::markTextured(LLDrawable *drawablep)
2053 } 1804 }
2054} 1805}
2055 1806
2056void LLPipeline::markGLRebuild(LLGLUpdate* glu)
2057{
2058 if (glu && !glu->mInQ)
2059 {
2060 LLGLUpdate::sGLQ.push_back(glu);
2061 glu->mInQ = TRUE;
2062 }
2063}
2064
2065void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
2066{
2067 LLMemType mt(LLMemType::MTYPE_PIPELINE);
2068 //assert_main_thread();
2069
2070 if (group && !group->isDead() && group->mSpatialPartition)
2071 {
2072 if (priority)
2073 {
2074 if (!group->isState(LLSpatialGroup::IN_BUILD_Q1))
2075 {
2076 mGroupQ1.push_back(group);
2077 group->setState(LLSpatialGroup::IN_BUILD_Q1);
2078
2079 if (group->isState(LLSpatialGroup::IN_BUILD_Q2))
2080 {
2081 LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group);
2082 if (iter != mGroupQ2.end())
2083 {
2084 mGroupQ2.erase(iter);
2085 }
2086 group->clearState(LLSpatialGroup::IN_BUILD_Q2);
2087 }
2088 }
2089 }
2090 else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1))
2091 {
2092 //llwarns << "Non-priority updates not yet supported!" << llendl;
2093 if (std::find(mGroupQ2.begin(), mGroupQ2.end(), group) != mGroupQ2.end())
2094 {
2095 llwarns << "WTF?" << llendl;
2096 }
2097 mGroupQ2.push_back(group);
2098 group->setState(LLSpatialGroup::IN_BUILD_Q2);
2099
2100 }
2101 }
2102}
2103
2104void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) 1807void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
2105{ 1808{
2106 LLMemType mt(LLMemType::MTYPE_PIPELINE); 1809 LLMemType mt(LLMemType::MTYPE_PIPELINE);
@@ -2156,13 +1859,12 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
2156 1859
2157 grabReferences(result); 1860 grabReferences(result);
2158 1861
2159 //if (!LLPipeline::sShadowRender)
2160 { 1862 {
2161 for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) 1863 for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
2162 { 1864 {
2163 LLSpatialGroup* group = *iter; 1865 LLSpatialGroup* group = *iter;
2164 group->checkOcclusion(); 1866 group->checkOcclusion();
2165 if (sUseOcclusion > 1 && group->isState(LLSpatialGroup::OCCLUDED)) 1867 if (sUseOcclusion && group->isState(LLSpatialGroup::OCCLUDED))
2166 { 1868 {
2167 markOccluder(group); 1869 markOccluder(group);
2168 } 1870 }
@@ -2175,15 +1877,12 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
2175 } 1877 }
2176 } 1878 }
2177 } 1879 }
2178 }
2179 1880
2180 if (!LLPipeline::sShadowRender)
2181 {
2182 for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) 1881 for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
2183 { 1882 {
2184 LLSpatialGroup* group = *iter; 1883 LLSpatialGroup* group = *iter;
2185 group->checkOcclusion(); 1884 group->checkOcclusion();
2186 if (sUseOcclusion > 1 && group->isState(LLSpatialGroup::OCCLUDED)) 1885 if (sUseOcclusion && group->isState(LLSpatialGroup::OCCLUDED))
2187 { 1886 {
2188 markOccluder(group); 1887 markOccluder(group);
2189 } 1888 }
@@ -2195,7 +1894,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
2195 } 1894 }
2196 } 1895 }
2197 1896
2198 if (!LLPipeline::sShadowRender)
2199 { 1897 {
2200 for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) 1898 for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
2201 { 1899 {
@@ -2247,7 +1945,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
2247void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) 1945void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
2248{ 1946{
2249 LLMemType mt(LLMemType::MTYPE_PIPELINE); 1947 LLMemType mt(LLMemType::MTYPE_PIPELINE);
2250 if (!sSkipUpdate && !sShadowRender && bridge->getSpatialGroup()->changeLOD()) 1948 if (!sSkipUpdate && bridge->getSpatialGroup()->changeLOD())
2251 { 1949 {
2252 bool force_update = false; 1950 bool force_update = false;
2253 bridge->updateDistance(camera, force_update); 1951 bridge->updateDistance(camera, force_update);
@@ -2309,8 +2007,6 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
2309 } 2007 }
2310 } 2008 }
2311 2009
2312 if (!sShadowRender)
2313 {
2314 LLSpatialGroup* group = drawablep->getSpatialGroup(); 2010 LLSpatialGroup* group = drawablep->getSpatialGroup();
2315 if (!group || group->changeLOD()) 2011 if (!group || group->changeLOD())
2316 { 2012 {
@@ -2318,18 +2014,17 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
2318 { 2014 {
2319 if (!drawablep->isActive()) 2015 if (!drawablep->isActive())
2320 { 2016 {
2321 drawablep->updateDistance(camera, TRUE); 2017 bool force_update = false;
2018 drawablep->updateDistance(camera, force_update);
2322 } 2019 }
2323 else if (drawablep->isAvatar()) 2020 else if (drawablep->isAvatar())
2324 { 2021 {
2325 drawablep->updateDistance(camera, TRUE); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility() 2022 bool force_update = false;
2023 drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility()
2326 } 2024 }
2327 } 2025 }
2328 } 2026 }
2329 }
2330 2027
2331 if (!drawablep->getVOVolume())
2332 {
2333 for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin(); 2028 for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin();
2334 iter != drawablep->mFaces.end(); iter++) 2029 iter != drawablep->mFaces.end(); iter++)
2335 { 2030 {
@@ -2347,8 +2042,6 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
2347 } 2042 }
2348 } 2043 }
2349 } 2044 }
2350 }
2351
2352 2045
2353 mNumVisibleFaces += drawablep->getNumFaces(); 2046 mNumVisibleFaces += drawablep->getNumFaces();
2354} 2047}
@@ -2514,7 +2207,7 @@ void LLPipeline::postSort(LLCamera& camera)
2514 //rebuild groups 2207 //rebuild groups
2515 sCull->assertDrawMapsEmpty(); 2208 sCull->assertDrawMapsEmpty();
2516 2209
2517 /*LLSpatialGroup::sNoDelete = FALSE; 2210 LLSpatialGroup::sNoDelete = FALSE;
2518 for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) 2211 for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
2519 { 2212 {
2520 LLSpatialGroup* group = *i; 2213 LLSpatialGroup* group = *i;
@@ -2526,11 +2219,9 @@ void LLPipeline::postSort(LLCamera& camera)
2526 2219
2527 group->rebuildGeom(); 2220 group->rebuildGeom();
2528 } 2221 }
2529 LLSpatialGroup::sNoDelete = TRUE;*/ 2222 LLSpatialGroup::sNoDelete = TRUE;
2530 2223
2531 2224
2532 rebuildPriorityGroups();
2533
2534 const S32 bin_count = 1024*8; 2225 const S32 bin_count = 1024*8;
2535 2226
2536 static LLCullResult::drawinfo_list_t alpha_bins[bin_count]; 2227 static LLCullResult::drawinfo_list_t alpha_bins[bin_count];
@@ -2555,28 +2246,17 @@ void LLPipeline::postSort(LLCamera& camera)
2555 { 2246 {
2556 continue; 2247 continue;
2557 } 2248 }
2558 2249
2559 if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY))
2560 { //no way this group is going to be drawable without a rebuild
2561 group->rebuildGeom();
2562 }
2563
2564 for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) 2250 for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
2565 { 2251 {
2566 LLSpatialGroup::drawmap_elem_t& src_vec = j->second; 2252 LLSpatialGroup::drawmap_elem_t& src_vec = j->second;
2567 if (!hasRenderType(j->first)) 2253
2568 {
2569 continue;
2570 }
2571
2572 for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) 2254 for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
2573 { 2255 {
2574 sCull->pushDrawInfo(j->first, *k); 2256 sCull->pushDrawInfo(j->first, *k);
2575 } 2257 }
2576 } 2258 }
2577 2259
2578 if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA))
2579 {
2580 LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA); 2260 LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
2581 2261
2582 if (alpha != group->mDrawMap.end()) 2262 if (alpha != group->mDrawMap.end())
@@ -2601,7 +2281,6 @@ void LLPipeline::postSort(LLCamera& camera)
2601 } 2281 }
2602 } 2282 }
2603 } 2283 }
2604 }
2605 2284
2606 if (!sShadowRender) 2285 if (!sShadowRender)
2607 { 2286 {
@@ -2699,7 +2378,7 @@ void LLPipeline::postSort(LLCamera& camera)
2699 } 2378 }
2700 } 2379 }
2701 2380
2702 //LLSpatialGroup::sNoDelete = FALSE; 2381 LLSpatialGroup::sNoDelete = FALSE;
2703} 2382}
2704 2383
2705 2384
@@ -2760,103 +2439,6 @@ void LLPipeline::renderHighlights()
2760 LLGLEnable color_mat(GL_COLOR_MATERIAL); 2439 LLGLEnable color_mat(GL_COLOR_MATERIAL);
2761 disableLights(); 2440 disableLights();
2762 2441
2763 if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty())
2764 { //draw blurry highlight image over screen
2765 LLGLEnable blend(GL_BLEND);
2766 LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
2767 LLGLDisable test(GL_ALPHA_TEST);
2768
2769 LLGLEnable stencil(GL_STENCIL_TEST);
2770 gGL.flush();
2771 glStencilMask(0xFFFFFFFF);
2772 glClearStencil(1);
2773 glClear(GL_STENCIL_BUFFER_BIT);
2774
2775 glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
2776 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
2777
2778 gGL.setColorMask(false, false);
2779 for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter)
2780 {
2781 renderHighlight(iter->mItem->getVObj(), 1.f);
2782 }
2783 gGL.setColorMask(true, false);
2784
2785 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
2786 glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
2787
2788 //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
2789
2790 gGL.pushMatrix();
2791 glLoadIdentity();
2792 glMatrixMode(GL_PROJECTION);
2793 gGL.pushMatrix();
2794 glLoadIdentity();
2795
2796 gGL.getTexUnit(0)->bind(&mHighlight);
2797
2798 LLVector2 tc1;
2799 LLVector2 tc2;
2800
2801 tc1.setVec(0,0);
2802 tc2.setVec(2,2);
2803
2804 gGL.begin(LLRender::TRIANGLES);
2805
2806 F32 scale = gSavedSettings.getF32("RenderHighlightBrightness");
2807 LLColor4 color = gSavedSettings.getColor4("RenderHighlightColor");
2808 F32 thickness = gSavedSettings.getF32("RenderHighlightThickness");
2809
2810 for (S32 pass = 0; pass < 2; ++pass)
2811 {
2812 if (pass == 0)
2813 {
2814 gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
2815 }
2816 else
2817 {
2818 gGL.setSceneBlendType(LLRender::BT_ALPHA);
2819 }
2820
2821 for (S32 i = 0; i < 8; ++i)
2822 {
2823 for (S32 j = 0; j < 8; ++j)
2824 {
2825 LLVector2 tc(i-4+0.5f, j-4+0.5f);
2826
2827 F32 dist = 1.f-(tc.length()/sqrtf(32.f));
2828 dist *= scale/64.f;
2829
2830 tc *= thickness;
2831 tc.mV[0] = (tc.mV[0])/mHighlight.getWidth();
2832 tc.mV[1] = (tc.mV[1])/mHighlight.getHeight();
2833
2834 gGL.color4f(color.mV[0],
2835 color.mV[1],
2836 color.mV[2],
2837 color.mV[3]*dist);
2838
2839 gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]);
2840 gGL.vertex2f(-1,3);
2841
2842 gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]);
2843 gGL.vertex2f(-1,-1);
2844
2845 gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]);
2846 gGL.vertex2f(3,-1);
2847 }
2848 }
2849 }
2850
2851 gGL.end();
2852
2853 gGL.popMatrix();
2854 glMatrixMode(GL_MODELVIEW);
2855 gGL.popMatrix();
2856
2857 //gGL.setSceneBlendType(LLRender::BT_ALPHA);
2858 }
2859
2860 if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) 2442 if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
2861 { 2443 {
2862 gHighlightProgram.bind(); 2444 gHighlightProgram.bind();
@@ -2879,7 +2461,7 @@ void LLPipeline::renderHighlights()
2879 LLFace *facep = mSelectedFaces[i]; 2461 LLFace *facep = mSelectedFaces[i];
2880 if (!facep || facep->getDrawable()->isDead()) 2462 if (!facep || facep->getDrawable()->isDead())
2881 { 2463 {
2882 llwarns << "Bad face on selection" << llendl; 2464 llerrs << "Bad face on selection" << llendl;
2883 return; 2465 return;
2884 } 2466 }
2885 2467
@@ -2952,7 +2534,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
2952 { 2534 {
2953 if (!verify()) 2535 if (!verify())
2954 { 2536 {
2955 llwarns << "Pipeline verification failed!" << llendl; 2537 llerrs << "Pipeline verification failed!" << llendl;
2956 } 2538 }
2957 } 2539 }
2958 2540
@@ -3001,9 +2583,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
3001 stop_glerror(); 2583 stop_glerror();
3002 2584
3003 LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools"); 2585 LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools");
3004 LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderForSelect");
3005 LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDeferred");
3006
3007 for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) 2586 for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
3008 { 2587 {
3009 LLDrawPool *poolp = *iter; 2588 LLDrawPool *poolp = *iter;
@@ -3015,6 +2594,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
3015 2594
3016 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PICKING)) 2595 if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PICKING))
3017 { 2596 {
2597 LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderForSelect");
3018 gObjectList.renderObjectsForSelect(camera, gViewerWindow->getVirtualWindowRect()); 2598 gObjectList.renderObjectsForSelect(camera, gViewerWindow->getVirtualWindowRect());
3019 } 2599 }
3020 else 2600 else
@@ -3078,8 +2658,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
3078 glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); 2658 glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth);
3079 if (depth > 3) 2659 if (depth > 3)
3080 { 2660 {
3081 2661 llerrs << "GL matrix stack corrupted!" << llendl;
3082 llwarns << "GL matrix stack corrupted!" << llendl;
3083 } 2662 }
3084 std::string msg = llformat("%s pass %d", gPoolNames[cur_type].c_str(), i); 2663 std::string msg = llformat("%s pass %d", gPoolNames[cur_type].c_str(), i);
3085 LLGLState::checkStates(msg); 2664 LLGLState::checkStates(msg);
@@ -3150,13 +2729,21 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
3150 2729
3151 LLVertexBuffer::unbind(); 2730 LLVertexBuffer::unbind();
3152 2731
3153 if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) 2732 if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred)
3154 { 2733 {
2734 if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
2735 {
3155 // Render debugging beacons. 2736 // Render debugging beacons.
3156 gObjectList.renderObjectBeacons(); 2737 gObjectList.renderObjectBeacons();
3157 LLHUDObject::renderAll(); 2738 LLHUDObject::renderAll();
3158 gObjectList.resetObjectBeacons(); 2739 gObjectList.resetObjectBeacons();
3159 } 2740 }
2741 else
2742 {
2743 // Make sure particle effects disappear
2744 LLHUDObject::renderAllForTimer();
2745 }
2746 }
3160 2747
3161 LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); 2748 LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd");
3162 2749
@@ -3179,6 +2766,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
3179 2766
3180void LLPipeline::renderGeomDeferred(LLCamera& camera) 2767void LLPipeline::renderGeomDeferred(LLCamera& camera)
3181{ 2768{
2769 LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
3182 LLFastTimer t(LLFastTimer::FTM_RENDER_GEOMETRY); 2770 LLFastTimer t(LLFastTimer::FTM_RENDER_GEOMETRY);
3183 2771
3184 LLFastTimer t2(LLFastTimer::FTM_POOLS); 2772 LLFastTimer t2(LLFastTimer::FTM_POOLS);
@@ -3245,20 +2833,17 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
3245 poolp->endDeferredPass(i); 2833 poolp->endDeferredPass(i);
3246 LLVertexBuffer::unbind(); 2834 LLVertexBuffer::unbind();
3247 2835
3248 if (gDebugGL || gDebugPipeline)
3249 {
3250 GLint depth; 2836 GLint depth;
3251 glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); 2837 glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth);
3252 if (depth > 3) 2838 if (depth > 3)
3253 { 2839 {
3254 llwarns << "GL matrix stack corrupted!" << llendl; 2840 llerrs << "GL matrix stack corrupted!" << llendl;
3255 } 2841 }
3256 LLGLState::checkStates(); 2842 LLGLState::checkStates();
3257 LLGLState::checkTextureChannels(); 2843 LLGLState::checkTextureChannels();
3258 LLGLState::checkClientArrays(); 2844 LLGLState::checkClientArrays();
3259 } 2845 }
3260 } 2846 }
3261 }
3262 else 2847 else
3263 { 2848 {
3264 // Skip all pools of this type 2849 // Skip all pools of this type
@@ -3338,20 +2923,17 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
3338 poolp->endPostDeferredPass(i); 2923 poolp->endPostDeferredPass(i);
3339 LLVertexBuffer::unbind(); 2924 LLVertexBuffer::unbind();
3340 2925
3341 if (gDebugGL || gDebugPipeline)
3342 {
3343 GLint depth; 2926 GLint depth;
3344 glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); 2927 glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth);
3345 if (depth > 3) 2928 if (depth > 3)
3346 { 2929 {
3347 llwarns << "GL matrix stack corrupted!" << llendl; 2930 llerrs << "GL matrix stack corrupted!" << llendl;
3348 } 2931 }
3349 LLGLState::checkStates(); 2932 LLGLState::checkStates();
3350 LLGLState::checkTextureChannels(); 2933 LLGLState::checkTextureChannels();
3351 LLGLState::checkClientArrays(); 2934 LLGLState::checkClientArrays();
3352 } 2935 }
3353 } 2936 }
3354 }
3355 else 2937 else
3356 { 2938 {
3357 // Skip all pools of this type 2939 // Skip all pools of this type
@@ -3385,6 +2967,11 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
3385 LLHUDObject::renderAll(); 2967 LLHUDObject::renderAll();
3386 gObjectList.resetObjectBeacons(); 2968 gObjectList.resetObjectBeacons();
3387 } 2969 }
2970 else
2971 {
2972 // Make sure particle effects disappear
2973 LLHUDObject::renderAllForTimer();
2974 }
3388 2975
3389 if (occlude) 2976 if (occlude)
3390 { 2977 {
@@ -3488,7 +3075,7 @@ void LLPipeline::renderDebug()
3488 gGL.setColorMask(true, false); 3075 gGL.setColorMask(true, false);
3489 3076
3490 // Debug stuff. 3077 // Debug stuff.
3491 for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); 3078 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
3492 iter != LLWorld::getInstance()->getRegionList().end(); ++iter) 3079 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
3493 { 3080 {
3494 LLViewerRegion* region = *iter; 3081 LLViewerRegion* region = *iter;
@@ -3505,7 +3092,7 @@ void LLPipeline::renderDebug()
3505 } 3092 }
3506 } 3093 }
3507 3094
3508 for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) 3095 for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
3509 { 3096 {
3510 LLSpatialBridge* bridge = *i; 3097 LLSpatialBridge* bridge = *i;
3511 if (!bridge->isDead() && !bridge->isState(LLSpatialGroup::OCCLUDED) && hasRenderType(bridge->mDrawableType)) 3098 if (!bridge->isDead() && !bridge->isState(LLSpatialGroup::OCCLUDED) && hasRenderType(bridge->mDrawableType))
@@ -3519,91 +3106,96 @@ void LLPipeline::renderDebug()
3519 3106
3520 if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) 3107 if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
3521 { 3108 {
3522 LLGLEnable blend(GL_BLEND); // kl sd
3523 LLGLDepthTest depth(TRUE, FALSE);
3524 LLGLDisable cull(GL_CULL_FACE); // kl
3525
3526 gGL.color4f(1,1,1,1); 3109 gGL.color4f(1,1,1,1);
3527 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); 3110 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
3528 3111
3529 F32 a = 0.1f;
3530
3531 F32 col[] = 3112 F32 col[] =
3532 { 3113 {
3533 1,0,0,a, 3114 1,1,0,
3534 0,1,0,a, 3115 0,1,1,
3535 0,0,1,a, 3116 1,0,1,
3536 1,0,1,a, 3117 1,1,1,
3537 3118 1,0,0,
3538 1,1,0,a, 3119 0,1,0,
3539 0,1,1,a, 3120 0,0,1,
3540 1,1,1,a, 3121 0,0,0
3541 1,0,1,a,
3542 }; 3122 };
3543 3123
3544 for (U32 i = 0; i < 8; i++) 3124 for (U32 i = 0; i < 8; i++)
3545 { 3125 {
3546 if (i > 3) 3126 gGL.color3fv(col+i*3);
3547 { 3127
3548 gGL.color4fv(col+(i-4)*4); 3128 gGL.begin(LLRender::LINES);
3549 3129
3550 LLVector3* frust = mShadowCamera[i].mAgentFrustum; 3130 LLVector3* frust = mShadowCamera[i].mAgentFrustum;
3551 3131
3552 gGL.begin(LLRender::TRIANGLE_STRIP); 3132 gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV);
3133 gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV);
3134 gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV);
3135 gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV);
3136
3137 gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV);
3138 gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV);
3139 gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV);
3140 gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV);
3141
3553 gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); 3142 gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
3554 gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); 3143 gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
3555 gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); 3144 gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
3556 gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); 3145 gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
3557 gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
3558 gGL.end();
3559 3146
3147 if (i < 4)
3148 {
3149 LLVector3* ext = mShadowExtents[i];
3560 3150
3561 gGL.begin(LLRender::TRIANGLE_STRIP); 3151 LLVector3 box[] =
3562 gGL.vertex3fv(frust[0].mV); 3152 {
3563 gGL.vertex3fv(frust[1].mV); 3153 LLVector3(ext[0][0], ext[0][1], ext[0][2]),
3564 gGL.vertex3fv(frust[3].mV); 3154 LLVector3(ext[1][0], ext[0][1], ext[0][2]),
3565 gGL.vertex3fv(frust[2].mV); 3155 LLVector3(ext[1][0], ext[1][1], ext[0][2]),
3566 gGL.end(); 3156 LLVector3(ext[0][0], ext[1][1], ext[0][2]),
3157 LLVector3(ext[0][0], ext[0][1], ext[1][2]),
3158 LLVector3(ext[1][0], ext[0][1], ext[1][2]),
3159 LLVector3(ext[1][0], ext[1][1], ext[1][2]),
3160 LLVector3(ext[0][0], ext[1][1], ext[1][2]),
3161 };
3567 3162
3568 gGL.begin(LLRender::TRIANGLE_STRIP); 3163 gGL.vertex3fv(box[0].mV); gGL.vertex3fv(box[1].mV);
3569 gGL.vertex3fv(frust[4].mV); 3164 gGL.vertex3fv(box[1].mV); gGL.vertex3fv(box[2].mV);
3570 gGL.vertex3fv(frust[5].mV); 3165 gGL.vertex3fv(box[2].mV); gGL.vertex3fv(box[3].mV);
3571 gGL.vertex3fv(frust[7].mV); 3166 gGL.vertex3fv(box[3].mV); gGL.vertex3fv(box[0].mV);
3572 gGL.vertex3fv(frust[6].mV); 3167
3573 gGL.end(); 3168 gGL.vertex3fv(box[4].mV); gGL.vertex3fv(box[5].mV);
3169 gGL.vertex3fv(box[5].mV); gGL.vertex3fv(box[6].mV);
3170 gGL.vertex3fv(box[6].mV); gGL.vertex3fv(box[7].mV);
3171 gGL.vertex3fv(box[7].mV); gGL.vertex3fv(box[4].mV);
3172
3173 gGL.vertex3fv(box[0].mV); gGL.vertex3fv(box[4].mV);
3174 gGL.vertex3fv(box[1].mV); gGL.vertex3fv(box[5].mV);
3175 gGL.vertex3fv(box[2].mV); gGL.vertex3fv(box[6].mV);
3176 gGL.vertex3fv(box[3].mV); gGL.vertex3fv(box[7].mV);
3574 } 3177 }
3575 3178
3179 gGL.end();
3576 3180
3577 if (i < 4) 3181 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
3182 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
3578 { 3183 {
3579 gGL.begin(LLRender::LINES); 3184 LLViewerRegion* region = *iter;
3580 3185 for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
3581 F32* c = col+i*4;
3582 for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
3583 { 3186 {
3584 3187 LLSpatialPartition* part = region->getSpatialPartition(j);
3585 gGL.color3fv(c); 3188 if (part)
3586
3587 for (U32 k = 0; k < mShadowFrustPoints[i].size(); ++k)
3588 { 3189 {
3589 if (j != k) 3190 if (hasRenderType(part->mDrawableType))
3590 { 3191 {
3591 gGL.vertex3fv(mShadowFrustPoints[i][j].mV); 3192 part->renderIntersectingBBoxes(&mShadowCamera[i]);
3592 gGL.vertex3fv(mShadowFrustPoints[i][k].mV);
3593 } 3193 }
3594 } 3194 }
3595
3596 if (!mShadowFrustOrigin[i].isExactlyZero())
3597 {
3598 gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
3599 gGL.color4f(1,1,1,1);
3600 gGL.vertex3fv(mShadowFrustOrigin[i].mV);
3601 } 3195 }
3602 } 3196 }
3603 gGL.end();
3604 } 3197 }
3605 } 3198 }
3606 }
3607 3199
3608 if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION) 3200 if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION)
3609 { 3201 {
@@ -3638,55 +3230,6 @@ void LLPipeline::renderDebug()
3638 } 3230 }
3639 } 3231 }
3640 3232
3641 if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE)
3642 {
3643 U32 count = 0;
3644 U32 size = mBuildQ2.size();
3645 LLColor4 col;
3646
3647 LLGLEnable blend(GL_BLEND);
3648 LLGLDepthTest depth(GL_TRUE, GL_FALSE);
3649 gGL.getTexUnit(0)->bind(LLViewerImage::sWhiteImagep);
3650
3651 for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter)
3652 {
3653 LLSpatialGroup* group = *iter;
3654 if (group->isDead())
3655 {
3656 continue;
3657 }
3658
3659 LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
3660
3661 if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead()))
3662 {
3663 continue;
3664 }
3665
3666 if (bridge)
3667 {
3668 gGL.pushMatrix();
3669 glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
3670 }
3671
3672 F32 alpha = (F32) (size-count)/size;
3673
3674
3675 LLVector2 c(1.f-alpha, alpha);
3676 c.normVec();
3677
3678
3679 ++count;
3680 col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.1f);
3681 group->drawObjectBox(col);
3682
3683 if (bridge)
3684 {
3685 gGL.popMatrix();
3686 }
3687 }
3688 }
3689
3690 gGL.flush(); 3233 gGL.flush();
3691} 3234}
3692 3235
@@ -5120,7 +4663,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
5120 4663
5121 sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE; 4664 sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE;
5122 4665
5123 for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); 4666 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
5124 iter != LLWorld::getInstance()->getRegionList().end(); ++iter) 4667 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
5125 { 4668 {
5126 LLViewerRegion* region = *iter; 4669 LLViewerRegion* region = *iter;
@@ -5177,7 +4720,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
5177 4720
5178 //check against avatars 4721 //check against avatars
5179 sPickAvatar = TRUE; 4722 sPickAvatar = TRUE;
5180 for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); 4723 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
5181 iter != LLWorld::getInstance()->getRegionList().end(); ++iter) 4724 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
5182 { 4725 {
5183 LLViewerRegion* region = *iter; 4726 LLViewerRegion* region = *iter;
@@ -5254,7 +4797,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, co
5254{ 4797{
5255 LLDrawable* drawable = NULL; 4798 LLDrawable* drawable = NULL;
5256 4799
5257 for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); 4800 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
5258 iter != LLWorld::getInstance()->getRegionList().end(); ++iter) 4801 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
5259 { 4802 {
5260 LLViewerRegion* region = *iter; 4803 LLViewerRegion* region = *iter;
@@ -5317,7 +4860,7 @@ void LLPipeline::resetVertexBuffers()
5317{ 4860{
5318 sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); 4861 sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
5319 4862
5320 for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); 4863 for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
5321 iter != LLWorld::getInstance()->getRegionList().end(); ++iter) 4864 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
5322 { 4865 {
5323 LLViewerRegion* region = *iter; 4866 LLViewerRegion* region = *iter;
@@ -5428,18 +4971,18 @@ void validate_framebuffer_object()
5428 break; 4971 break;
5429 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: 4972 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
5430 // frame buffer not OK: probably means unsupported depth buffer format 4973 // frame buffer not OK: probably means unsupported depth buffer format
5431 llwarns << "Framebuffer Incomplete Dimensions." << llendl; 4974 llerrs << "Framebuffer Incomplete Dimensions." << llendl;
5432 break; 4975 break;
5433 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: 4976 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
5434 // frame buffer not OK: probably means unsupported depth buffer format 4977 // frame buffer not OK: probably means unsupported depth buffer format
5435 llwarns << "Framebuffer Incomplete Attachment." << llendl; 4978 llerrs << "Framebuffer Incomplete Attachment." << llendl;
5436 break; 4979 break;
5437 case GL_FRAMEBUFFER_UNSUPPORTED_EXT: 4980 case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
5438 /* choose different formats */ 4981 /* choose different formats */
5439 llwarns << "Framebuffer unsupported." << llendl; 4982 llerrs << "Framebuffer unsupported." << llendl;
5440 break; 4983 break;
5441 default: 4984 default:
5442 llwarns << "Unknown framebuffer status." << llendl; 4985 llerrs << "Unknown framebuffer status." << llendl;
5443 break; 4986 break;
5444 } 4987 }
5445} 4988}
@@ -5757,202 +5300,46 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
5757 5300
5758} 5301}
5759 5302
5760void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post) //, U32 noise_map) 5303void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index)
5761{ 5304{
5762/* if (noise_map == 0xFFFFFFFF)
5763 {
5764 noise_map = mNoiseMap;
5765 }
5766*/
5767 LLFastTimer ftm(LLFastTimer::FTM_TEMP3);
5768 LLGLState::checkTextureChannels();
5769
5770 shader.bind(); 5305 shader.bind();
5771 S32 channel = 0; 5306 S32 channel = 0;
5772 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); 5307 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE);
5773 if (channel > -1) 5308 if (channel > -1)
5774 { 5309 {
5775 mDeferredScreen.bindTexture(0,channel); 5310 mDeferredScreen.bindTexture(0,channel);
5776 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); 5311 //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5312 //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5777 } 5313 }
5778 5314
5779 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE); 5315 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE);
5780 if (channel > -1) 5316 if (channel > -1)
5781 { 5317 {
5782 mDeferredScreen.bindTexture(1, channel); 5318 mDeferredScreen.bindTexture(1, channel);
5783 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
5784 } 5319 }
5785 5320
5786 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, LLTexUnit::TT_RECT_TEXTURE); 5321 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, LLTexUnit::TT_RECT_TEXTURE);
5787 if (channel > -1) 5322 if (channel > -1)
5788 { 5323 {
5789 mDeferredScreen.bindTexture(2, channel); 5324 mDeferredScreen.bindTexture(2, channel);
5790 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
5791 } 5325 }
5792 5326
5793 if (gi_source) 5327 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE);
5794 {
5795 BOOL has_gi = FALSE;
5796 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE);
5797 if (channel > -1) 5328 if (channel > -1)
5798 { 5329 {
5799 has_gi = TRUE; 5330 mDeferredScreen.bindTexture(3, channel);
5800 gi_source->bindTexture(0, channel);
5801 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
5802 }
5803
5804 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR);
5805 if (channel > -1)
5806 {
5807 has_gi = TRUE;
5808 gi_source->bindTexture(1, channel);
5809 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
5810 }
5811
5812 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL);
5813 if (channel > -1)
5814 {
5815 has_gi = TRUE;
5816 gi_source->bindTexture(2, channel);
5817 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
5818 }
5819
5820 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS);
5821 if (channel > -1)
5822 {
5823 has_gi = TRUE;
5824 gi_source->bindTexture(1, channel);
5825 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
5826 }
5827
5828 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS);
5829 if (channel > -1)
5830 {
5831 has_gi = TRUE;
5832 gi_source->bindTexture(3, channel);
5833 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
5834 }
5835
5836 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE);
5837 if (channel > -1)
5838 {
5839 has_gi = TRUE;
5840 last_gi_post->bindTexture(0, channel);
5841 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
5842 }
5843
5844 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL);
5845 if (channel > -1)
5846 {
5847 has_gi = TRUE;
5848 last_gi_post->bindTexture(2, channel);
5849 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
5850 }
5851
5852 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS);
5853 if (channel > -1)
5854 {
5855 has_gi = TRUE;
5856 last_gi_post->bindTexture(1, channel);
5857 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
5858 }
5859
5860 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS);
5861 if (channel > -1)
5862 {
5863 has_gi = TRUE;
5864 last_gi_post->bindTexture(3, channel);
5865 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
5866 }
5867
5868 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH);
5869 if (channel > -1)
5870 {
5871 has_gi = TRUE;
5872 gGL.getTexUnit(channel)->bind(gi_source, TRUE);
5873 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
5874 stop_glerror();
5875
5876 glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
5877 glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA);
5878
5879 stop_glerror();
5880 }
5881
5882 if (has_gi)
5883 {
5884 U32 gi_samples = llclamp(gSavedSettings.getU32("RenderGISamples"), (U32) 1, (U32) 8);
5885
5886 F32 range_x = llmin(mGIRange.mV[0], 1.f);
5887 F32 range_y = llmin(mGIRange.mV[1], 1.f);
5888
5889 LLVector2 scale(range_x,range_y);
5890
5891 LLVector2 kern[25];
5892
5893 for (S32 i = 0; i < 5; ++i)
5894 {
5895 for (S32 j = 0; j < 5; ++j)
5896 {
5897 S32 idx = i*5+j;
5898 kern[idx].mV[0] = (i-2)*0.5f;
5899 kern[idx].mV[1] = (j-2)*0.5f;
5900 kern[idx].scaleVec(scale);
5901 }
5902 }
5903
5904 F32 gi_radius = mGILightRadius; //gSavedSettings.getF32("RenderGILightRadius");
5905
5906 shader.uniform2f("gi_scale", scale.mV[0], scale.mV[1]);
5907 shader.uniform2fv("gi_kern", 25, (F32*) kern);
5908 shader.uniformMatrix4fv("gi_mat", 1, FALSE, mGIMatrix.m);
5909 shader.uniformMatrix4fv("gi_mat_proj", 1, FALSE, mGIMatrixProj.m);
5910 shader.uniformMatrix4fv("gi_inv_proj", 1, FALSE, mGIInvProj.m);
5911 shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m);
5912 shader.uniform1f("gi_radius", gi_radius);
5913 shader.uniform1i("gi_samples", (GLint) gSavedSettings.getU32("RenderGISamples"));
5914 shader.uniform1f("gi_intensity", gSavedSettings.getF32("RenderGIIntensity")/(gi_samples*gi_samples));
5915 shader.uniform3fv("gi_quad", 1, gSavedSettings.getVector3("RenderGIColorCurve").mV);
5916 shader.uniform3fv("gi_spec", 1, gSavedSettings.getVector3("RenderGISpecularCurve").mV);
5917 shader.uniform1f("gi_direction_weight", gSavedSettings.getF32("RenderGIDirectionWeight"));
5918 shader.uniform1f("gi_light_offset", gSavedSettings.getF32("RenderGILightOffset"));
5919 shader.uniform1f("gi_blend", gFrameIntervalSeconds);
5920 }
5921 } 5331 }
5922 5332
5923 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); 5333 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE);
5924 if (channel > -1) 5334 if (channel > -1)
5925 { 5335 {
5926 gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); 5336 gGL.getTexUnit(channel)->bind(&mDeferredScreen, TRUE);
5927 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
5928 stop_glerror();
5929
5930 glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
5931 glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA);
5932
5933 stop_glerror();
5934
5935 glh::matrix4f projection = glh_get_current_projection();
5936 glh::matrix4f inv_proj = projection.inverse();
5937
5938 shader.uniformMatrix4fv("inv_proj", 1, FALSE, inv_proj.m);
5939 shader.uniform4f("viewport", (F32) gGLViewport[0],
5940 (F32) gGLViewport[1],
5941 (F32) gGLViewport[2],
5942 (F32) gGLViewport[3]);
5943 } 5337 }
5944 5338
5945 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE); 5339 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE);
5946 if (channel > -1) 5340 if (channel > -1)
5947 { 5341 {
5948 gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); // was noise_map KL 5342 gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
5949 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
5950 }
5951
5952 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC);
5953 if (channel > -1)
5954 {
5955 gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
5956 } 5343 }
5957 5344
5958 stop_glerror(); 5345 stop_glerror();
@@ -5961,68 +5348,19 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen
5961 if (channel > -1) 5348 if (channel > -1)
5962 { 5349 {
5963 mDeferredLight[light_index].bindTexture(0, channel); 5350 mDeferredLight[light_index].bindTexture(0, channel);
5964 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
5965 }
5966
5967 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE);
5968 if (channel > -1)
5969 {
5970 gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true);
5971 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
5972 }
5973
5974 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
5975 if (channel > -1)
5976 {
5977 gi_source->bindTexture(0, channel);
5978 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
5979 }
5980
5981 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
5982 if (channel > -1)
5983 {
5984 mDeferredLight[1].bindTexture(0, channel);
5985 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
5986 }
5987
5988 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
5989 if (channel > -1)
5990 {
5991 mDeferredLight[2].bindTexture(0, channel);
5992 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
5993 } 5351 }
5994 5352
5995
5996 stop_glerror(); 5353 stop_glerror();
5997 5354
5998 for (U32 i = 0; i < 4; i++) 5355 for (U32 i = 0; i < 4; i++)
5999 { 5356 {
6000 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE);
6001 stop_glerror();
6002 if (channel > -1)
6003 {
6004 stop_glerror();
6005 gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
6006 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
6007 gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
6008 stop_glerror();
6009
6010 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
6011 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
6012 stop_glerror();
6013 }
6014 }
6015
6016 for (U32 i = 4; i < 6; i++)
6017 {
6018 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i); 5357 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i);
6019 stop_glerror(); 5358 stop_glerror();
6020 if (channel > -1) 5359 if (channel > -1)
6021 { 5360 {
6022 stop_glerror(); 5361 stop_glerror();
6023 gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); 5362 gGL.getTexUnit(channel)->bind(&mSunShadow[i], TRUE);
6024 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); 5363 gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
6025 gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
6026 stop_glerror(); 5364 stop_glerror();
6027 5365
6028 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); 5366 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
@@ -6033,19 +5371,17 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen
6033 5371
6034 stop_glerror(); 5372 stop_glerror();
6035 5373
6036 F32 mat[16*6]; 5374 F32 mat[64];
6037 for (U32 i = 0; i < 16; i++) 5375 for (U32 i = 0; i < 16; i++)
6038 { 5376 {
6039 mat[i] = mSunShadowMatrix[0].m[i]; 5377 mat[i] = mSunShadowMatrix[0].m[i];
6040 mat[i+16] = mSunShadowMatrix[1].m[i]; 5378 mat[i+16] = mSunShadowMatrix[1].m[i];
6041 mat[i+32] = mSunShadowMatrix[2].m[i]; 5379 mat[i+32] = mSunShadowMatrix[2].m[i];
6042 mat[i+48] = mSunShadowMatrix[3].m[i]; 5380 mat[i+48] = mSunShadowMatrix[3].m[i];
6043 mat[i+64] = mSunShadowMatrix[4].m[i];
6044 mat[i+80] = mSunShadowMatrix[5].m[i];
6045 } 5381 }
6046 5382
6047 shader.uniformMatrix4fv("shadow_matrix[0]", 6, FALSE, mat); 5383 shader.uniformMatrix4fv("shadow_matrix[0]", 4, FALSE, mat);
6048 shader.uniformMatrix4fv("shadow_matrix", 6, FALSE, mat); 5384 shader.uniformMatrix4fv("shadow_matrix", 4, FALSE, mat);
6049 5385
6050 stop_glerror(); 5386 stop_glerror();
6051 5387
@@ -6094,23 +5430,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen
6094 shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); 5430 shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
6095 shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); 5431 shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f);
6096 shader.uniform1f("alpha_soften", gSavedSettings.getF32("RenderDeferredAlphaSoften")); 5432 shader.uniform1f("alpha_soften", gSavedSettings.getF32("RenderDeferredAlphaSoften"));
6097 shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset"));
6098 shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias"));
6099/* shader.uniform3fv("gi_quad", 1, gSavedSettings.getVector3("RenderGIColorCurve").mV);
6100 shader.uniform3fv("lum_quad", 1, gSavedSettings.getVector3("RenderLuminanceColorCurve").mV);
6101 shader.uniform3fv("gi_lum_quad", 1, gSavedSettings.getVector3("RenderGILuminanceColorCurve").mV);
6102 shader.uniform3fv("sun_lum_quad", 1, gSavedSettings.getVector3("RenderSunLuminanceColorCurve").mV);
6103 shader.uniform1f("lum_lod", gSavedSettings.getF32("RenderLuminanceDetail"));
6104 shader.uniform1f("gi_range", gSavedSettings.getF32("RenderGIRange"));
6105
6106 if (shader.getUniformLocation("norm_mat") >= 0)
6107 {
6108 glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose();
6109 shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m);
6110 } */
6111} 5433}
6112 5434
6113// KL The Deffered Pipeline begins here!
6114void LLPipeline::renderDeferredLighting() 5435void LLPipeline::renderDeferredLighting()
6115{ 5436{
6116 if (!sCull) 5437 if (!sCull)
@@ -6118,12 +5439,6 @@ void LLPipeline::renderDeferredLighting()
6118 return; 5439 return;
6119 } 5440 }
6120 5441
6121 {
6122 LLGLDepthTest depth(GL_TRUE);
6123 mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
6124 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
6125 }
6126
6127 LLGLEnable multisample(GL_MULTISAMPLE_ARB); 5442 LLGLEnable multisample(GL_MULTISAMPLE_ARB);
6128 5443
6129 if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) 5444 if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
@@ -6137,10 +5452,16 @@ void LLPipeline::renderDeferredLighting()
6137 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); 5452 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
6138 5453
6139 gGL.setColorMask(true, true); 5454 gGL.setColorMask(true, true);
5455
5456 mDeferredLight[0].bindTarget();
5457
5458 //mDeferredLight[0].copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
5459 // 0, 0, mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
6140 5460
6141 //draw a cube around every light 5461 //draw a cube around every light
6142 LLVertexBuffer::unbind(); 5462 LLVertexBuffer::unbind();
6143 5463
5464 glBlendFunc(GL_ONE, GL_ONE);
6144 LLGLEnable cull(GL_CULL_FACE); 5465 LLGLEnable cull(GL_CULL_FACE);
6145 LLGLEnable blend(GL_BLEND); 5466 LLGLEnable blend(GL_BLEND);
6146 5467
@@ -6152,34 +5473,8 @@ void LLPipeline::renderDeferredLighting()
6152 -1,-3, 5473 -1,-3,
6153 3,1, 5474 3,1,
6154 }; 5475 };
6155 glVertexPointer(2, GL_FLOAT, 0, vert);
6156 glColor3f(1,1,1);
6157 //Set mSunDir KL This makes sense to have it here. Still calculated EVEN if Deferred Sun is FALSE!
6158 {
6159 setupHWLights(NULL); //to set mSunDir;
6160 LLVector4 dir(mSunDir, 0.f);
6161 glh::vec4f tc(dir.mV);
6162 mat.mult_matrix_vec(tc);
6163 glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0);
6164 }
6165
6166 if (gSavedSettings.getBOOL("RenderDeferredShadow"))
6167 {
6168 glPushMatrix();
6169 glLoadIdentity();
6170 glMatrixMode(GL_PROJECTION);
6171 glPushMatrix();
6172 glLoadIdentity();
6173 5476
6174 mDeferredLight[0].bindTarget(); 5477 bindDeferredShader(gDeferredSunProgram);
6175// KL Bind to 0 next section Deferred Sun !
6176 if (gSavedSettings.getBOOL("RenderDeferredSun"))
6177 { //paint shadow/SSAO light map (direct lighting lightmap)
6178 bindDeferredShader(gDeferredSunProgram, 0);
6179
6180 glClearColor(1,1,1,1);
6181 mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT);
6182 glClearColor(0,0,0,0);
6183 5478
6184 glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); 5479 glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose();
6185 5480
@@ -6202,115 +5497,24 @@ void LLPipeline::renderDeferredLighting()
6202 5497
6203 gDeferredSunProgram.uniform3fv("offset", slice, offset); 5498 gDeferredSunProgram.uniform3fv("offset", slice, offset);
6204 gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); 5499 gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight());
6205
6206 {
6207 LLGLDisable blend(GL_BLEND);
6208 LLGLDepthTest depth(GL_FALSE);
6209 stop_glerror();
6210 glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
6211 stop_glerror();
6212 }
6213
6214 unbindDeferredShader(gDeferredSunProgram);
6215 }
6216 else
6217 {
6218 mDeferredLight[0].clear();
6219 }
6220
6221 mDeferredLight[0].flush();
6222 mDeferredLight[1].bindTarget();
6223 }
6224// KL Bind to 1 next section GI
6225/* if (gSavedSettings.getBOOL("RenderDeferredGI"))
6226 {
6227 { //get luminance map from previous frame's light map
6228 LLGLEnable blend(GL_BLEND);
6229 LLGLDisable test(GL_ALPHA_TEST);
6230 LLGLDepthTest depth(GL_FALSE);
6231 LLGLDisable stencil(GL_STENCIL_TEST);
6232 5500
6233 //static F32 fade = 1.f; 5501 setupHWLights(NULL); //to set mSunDir;
6234 5502
6235 F32 fade = gSavedSettings.getF32("RenderLuminanceFade"); 5503 glPushMatrix();
6236 { 5504 glLoadIdentity();
6237 gGL.setSceneBlendType(LLRender::BT_ALPHA); 5505 glMatrixMode(GL_PROJECTION);
6238 gLuminanceGatherProgram.bind(); 5506 glPushMatrix();
6239 gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); 5507 glLoadIdentity();
6240 gLuminanceGatherProgram.uniform1f("fade", llclamp(fade, 0.f, 1.f));
6241 mLuminanceMap.bindTarget();
6242 gGL.getTexUnit(0)->bind(&mDeferredLight[0]);
6243 glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
6244 gLuminanceGatherProgram.unbind();
6245 mLuminanceMap.flush();
6246 gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true);
6247 gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
6248 glGenerateMipmapEXT(GL_TEXTURE_2D);
6249 }
6250
6251 }
6252
6253 { //paint noisy GI map (bounce lighting lightmap)
6254 LLGLDisable blend(GL_BLEND);
6255 LLGLDepthTest depth(GL_FALSE);
6256 LLGLDisable test(GL_ALPHA_TEST);
6257
6258 mGIMapPost[0].bindTarget();
6259
6260 bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0);//, mTrueNoiseMap);
6261 glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
6262 unbindDeferredShader(gDeferredGIProgram);
6263 mGIMapPost[0].flush();
6264 5508
5509 LLVector4 dir(mSunDir, 0.f);
6265 5510
6266 } 5511 glh::vec4f tc(dir.mV);
5512 mat.mult_matrix_vec(tc);
5513 glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0);
5514 glColor3f(1,1,1);
6267 5515
6268 U32 pass_count = 0; 5516 glVertexPointer(2, GL_FLOAT, 0, vert);
6269 if (gSavedSettings.getBOOL("RenderDeferredBlurLight"))
6270 { 5517 {
6271 pass_count = llclamp(gSavedSettings.getU32("RenderGIBlurPasses"), (U32) 1, (U32) 128);
6272 }
6273
6274 for (U32 i = 0; i < pass_count; ++i)
6275 { //gather/soften indirect lighting map
6276 bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[0], NULL); //, mTrueNoiseMap);
6277
6278 LLVector2 gauss[32]; // xweight, yweight, offset
6279
6280 F32 sc = 1.f;
6281
6282 F32 go = gSavedSettings.getF32("RenderGIGaussian");
6283 U32 kern_length = llclamp(gSavedSettings.getU32("RenderGIBlurSamples"), (U32) 1, (U32) 16)*2 - 1;
6284 F32 blur_size = gSavedSettings.getF32("RenderGIBlurSize")*sc;
6285 F32 dist_factor = gSavedSettings.getF32("RenderGIBlurDistFactor");
6286
6287 // sample symmetrically with the middle sample falling exactly on 0.0
6288 F32 x = -(kern_length/2.0f) + 0.5f;
6289
6290 for (U32 i = 0; i < kern_length; i++)
6291 {
6292 gauss[i].mV[0] = llgaussian(x, go);
6293 gauss[i].mV[1] = x;
6294 x += 1.f;
6295 }
6296 // swap the x=0 position to the start of gauss[] so we can
6297 // treat it specially as an optimization.
6298 LLVector2 swap;
6299 swap = gauss[kern_length/2];
6300 gauss[kern_length/2] = gauss[0];
6301 gauss[0] = swap;
6302 llassert(gauss[0].mV[2] == 0.0f);
6303
6304 gDeferredPostGIProgram.uniform2f("delta", 1.f, 0.f);
6305 gDeferredPostGIProgram.uniform1f("dist_factor", dist_factor);
6306 gDeferredPostGIProgram.uniform2fv("kern[0]", kern_length, gauss[0].mV);
6307 gDeferredPostGIProgram.uniform2fv("kern", kern_length, gauss[0].mV);
6308 gDeferredPostGIProgram.uniform1i("kern_length", kern_length);
6309 gDeferredPostGIProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
6310 gDeferredPostGIProgram.uniform3fv("blur_quad", 1, gSavedSettings.getVector3("RenderGIBlurColorCurve").mV);
6311
6312 mGIMapPost[1].bindTarget();
6313 {
6314 LLGLDisable blend(GL_BLEND); 5518 LLGLDisable blend(GL_BLEND);
6315 LLGLDepthTest depth(GL_FALSE); 5519 LLGLDepthTest depth(GL_FALSE);
6316 stop_glerror(); 5520 stop_glerror();
@@ -6318,39 +5522,15 @@ void LLPipeline::renderDeferredLighting()
6318 stop_glerror(); 5522 stop_glerror();
6319 } 5523 }
6320 5524
6321 mGIMapPost[1].flush(); 5525 unbindDeferredShader(gDeferredSunProgram);
6322 unbindDeferredShader(gDeferredPostGIProgram);
6323
6324 bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[1], NULL);//, mTrueNoiseMap);
6325 mGIMapPost[0].bindTarget();
6326
6327 gDeferredPostGIProgram.uniform2f("delta", 0.f, 1.f);
6328 gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
6329 gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV);
6330 gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
6331 gDeferredBlurLightProgram.uniform1i("kern_length", kern_length);
6332 gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
6333 5526
6334 { 5527 mDeferredLight[0].flush();
6335 LLGLDisable blend(GL_BLEND);
6336 LLGLDepthTest depth(GL_FALSE);
6337 stop_glerror();
6338 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
6339 stop_glerror();
6340 }
6341 mGIMapPost[0].flush();
6342 unbindDeferredShader(gDeferredPostGIProgram);
6343 }
6344 } */
6345 5528
6346 if (gSavedSettings.getBOOL("RenderDeferredBlurLight"))
6347 { //soften direct lighting lightmap
6348 //blur lightmap 5529 //blur lightmap
6349 mDeferredLight[1].bindTarget(); 5530 mDeferredLight[1].bindTarget();
6350 5531
6351 glClearColor(1,1,1,1); 5532 //mDeferredLight[1].copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
6352 mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); 5533 // 0, 0, mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
6353 glClearColor(0,0,0,0);
6354 5534
6355 bindDeferredShader(gDeferredBlurLightProgram); 5535 bindDeferredShader(gDeferredBlurLightProgram);
6356 5536
@@ -6359,7 +5539,6 @@ void LLPipeline::renderDeferredLighting()
6359 LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); 5539 LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian");
6360 U32 kern_length = llclamp(gSavedSettings.getU32("RenderShadowBlurSamples"), (U32) 1, (U32) 16)*2 - 1; 5540 U32 kern_length = llclamp(gSavedSettings.getU32("RenderShadowBlurSamples"), (U32) 1, (U32) 16)*2 - 1;
6361 F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); 5541 F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize");
6362 F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
6363 5542
6364 // sample symmetrically with the middle sample falling exactly on 0.0 5543 // sample symmetrically with the middle sample falling exactly on 0.0
6365 F32 x = -(kern_length/2.0f) + 0.5f; 5544 F32 x = -(kern_length/2.0f) + 0.5f;
@@ -6380,12 +5559,11 @@ void LLPipeline::renderDeferredLighting()
6380 llassert(gauss[0].mV[2] == 0.0f); 5559 llassert(gauss[0].mV[2] == 0.0f);
6381 5560
6382 gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); 5561 gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
6383 gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
6384 gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV); 5562 gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV);
6385 gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); 5563 gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
6386 gDeferredBlurLightProgram.uniform1i("kern_length", kern_length); 5564 gDeferredBlurLightProgram.uniform1i("kern_length", kern_length);
6387 gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); 5565 gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
6388 5566
6389 { 5567 {
6390 LLGLDisable blend(GL_BLEND); 5568 LLGLDisable blend(GL_BLEND);
6391 LLGLDepthTest depth(GL_FALSE); 5569 LLGLDepthTest depth(GL_FALSE);
@@ -6401,7 +5579,6 @@ void LLPipeline::renderDeferredLighting()
6401 mDeferredLight[0].bindTarget(); 5579 mDeferredLight[0].bindTarget();
6402 5580
6403 gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); 5581 gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
6404 gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
6405 gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV); 5582 gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV);
6406 gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); 5583 gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
6407 gDeferredBlurLightProgram.uniform1i("kern_length", kern_length); 5584 gDeferredBlurLightProgram.uniform1i("kern_length", kern_length);
@@ -6411,12 +5588,11 @@ void LLPipeline::renderDeferredLighting()
6411 LLGLDisable blend(GL_BLEND); 5588 LLGLDisable blend(GL_BLEND);
6412 LLGLDepthTest depth(GL_FALSE); 5589 LLGLDepthTest depth(GL_FALSE);
6413 stop_glerror(); 5590 stop_glerror();
6414 glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); // KL 4? 5591 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
6415 stop_glerror(); 5592 stop_glerror();
6416 } 5593 }
6417 mDeferredLight[0].flush(); 5594 mDeferredLight[0].flush();
6418 unbindDeferredShader(gDeferredBlurLightProgram); 5595 unbindDeferredShader(gDeferredBlurLightProgram);
6419 }
6420 5596
6421 stop_glerror(); 5597 stop_glerror();
6422 glPopMatrix(); 5598 glPopMatrix();
@@ -6425,26 +5601,15 @@ void LLPipeline::renderDeferredLighting()
6425 stop_glerror(); 5601 stop_glerror();
6426 glPopMatrix(); 5602 glPopMatrix();
6427 stop_glerror(); 5603 stop_glerror();
6428// }
6429 5604
6430 //copy depth and stencil from deferred screen 5605 //copy depth and stencil from deferred screen
6431 //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), 5606 //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
6432 // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); 5607 // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
6433 5608
6434/* if (gSavedSettings.getBOOL("RenderDeferredGI"))
6435 {
6436 mDeferredLight[1].bindTarget();
6437 mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT);
6438 }
6439 else
6440 { */
6441 mScreen.bindTarget(); 5609 mScreen.bindTarget();
6442 mScreen.clear(GL_COLOR_BUFFER_BIT); 5610 mScreen.clear(GL_COLOR_BUFFER_BIT);
6443// } 5611
6444 5612 bindDeferredShader(gDeferredSoftenProgram);
6445 if (gSavedSettings.getBOOL("RenderDeferredAtmospheric"))
6446 { //apply sunlight contribution
6447 bindDeferredShader(gDeferredSoftenProgram, 0, &mGIMapPost[0]); // may not be using GI but still need this KL
6448 { 5613 {
6449 LLGLDepthTest depth(GL_FALSE); 5614 LLGLDepthTest depth(GL_FALSE);
6450 LLGLDisable blend(GL_BLEND); 5615 LLGLDisable blend(GL_BLEND);
@@ -6467,56 +5632,15 @@ void LLPipeline::renderDeferredLighting()
6467 } 5632 }
6468 5633
6469 unbindDeferredShader(gDeferredSoftenProgram); 5634 unbindDeferredShader(gDeferredSoftenProgram);
6470 }
6471// KL this code is a tad buggered atm it obliterates local lights......
6472/* { //render sky/water/hair/skirts
6473 LLGLDisable blend(GL_BLEND);
6474 LLGLDisable stencil(GL_STENCIL_TEST);
6475 gGL.setSceneBlendType(LLRender::BT_ALPHA);
6476 5635
6477 U32 render_mask = mRenderTypeMask; 5636 bindDeferredShader(gDeferredLightProgram);
6478 mRenderTypeMask = mRenderTypeMask &
6479 ((1 << LLPipeline::RENDER_TYPE_SKY) |
6480 (1 << LLPipeline::RENDER_TYPE_CLOUDS) |
6481 (1 << LLPipeline::RENDER_TYPE_WL_SKY) |
6482 (1 << LLPipeline::RENDER_TYPE_AVATAR) |
6483 (1 << LLPipeline::RENDER_TYPE_WATER));
6484
6485 renderGeomPostDeferred(*LLViewerCamera::getInstance());
6486 mRenderTypeMask = render_mask;
6487 } */
6488 5637
6489 BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights");
6490 BOOL render_fullscreen = gSavedSettings.getBOOL("RenderDeferredFullscreenLights");
6491
6492/*
6493 if (gSavedSettings.getBOOL("RenderDeferredGI"))
6494 {
6495 mDeferredLight[1].flush();
6496 mDeferredLight[2].bindTarget();
6497 mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT);
6498 }
6499*/
6500 if (render_local || render_fullscreen)
6501 {
6502 gGL.setSceneBlendType(LLRender::BT_ADD);
6503 std::list<LLVector4> fullscreen_lights; 5638 std::list<LLVector4> fullscreen_lights;
6504 LLDrawable::drawable_list_t spot_lights;
6505 LLDrawable::drawable_list_t fullscreen_spot_lights;
6506
6507 for (U32 i = 0; i < 2; i++)
6508 {
6509 mTargetShadowSpotLight[i] = NULL;
6510 }
6511
6512 std::list<LLVector4> light_colors; 5639 std::list<LLVector4> light_colors;
6513 5640
6514 F32 v[24]; 5641 F32 v[24];
6515 glVertexPointer(3, GL_FLOAT, 0, v); 5642 glVertexPointer(3, GL_FLOAT, 0, v);
6516 BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights");
6517
6518 { 5643 {
6519 bindDeferredShader(gDeferredLightProgram);
6520 LLGLDepthTest depth(GL_TRUE, GL_FALSE); 5644 LLGLDepthTest depth(GL_TRUE, GL_FALSE);
6521 for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) 5645 for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
6522 { 5646 {
@@ -6532,29 +5656,18 @@ void LLPipeline::renderDeferredLighting()
6532 F32* c = center.mV; 5656 F32* c = center.mV;
6533 F32 s = volume->getLightRadius()*1.5f; 5657 F32 s = volume->getLightRadius()*1.5f;
6534 5658
6535 LLColor3 col = volume->getLightColor();
6536 col *= volume->getLightIntensity();
6537
6538 if (col.magVecSquared() < 0.001f)
6539 {
6540 continue;
6541 }
6542
6543 if (s <= 0.001f)
6544 {
6545 continue;
6546 }
6547
6548 if (LLViewerCamera::getInstance()->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0) 5659 if (LLViewerCamera::getInstance()->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0)
6549 { 5660 {
6550 continue; 5661 continue;
6551 } 5662 }
6552 5663
6553 sVisibleLightCount++; 5664 sVisibleLightCount++;
6554
6555 glh::vec3f tc(c); 5665 glh::vec3f tc(c);
6556 mat.mult_matrix_vec(tc); 5666 mat.mult_matrix_vec(tc);
6557 5667
5668 LLColor3 col = volume->getLightColor();
5669 col *= volume->getLightIntensity();
5670
6558 //vertex positions are encoded so the 3 bits of their vertex index 5671 //vertex positions are encoded so the 3 bits of their vertex index
6559 //correspond to their axis facing, with bit position 3,2,1 matching 5672 //correspond to their axis facing, with bit position 3,2,1 matching
6560 //axis facing x,y,z, bit set meaning positive facing, bit clear 5673 //axis facing x,y,z, bit set meaning positive facing, bit clear
@@ -6576,90 +5689,24 @@ void LLPipeline::renderDeferredLighting()
6576 LLViewerCamera::getInstance()->getOrigin().mV[2] > c[2] + s + 0.2f || 5689 LLViewerCamera::getInstance()->getOrigin().mV[2] > c[2] + s + 0.2f ||
6577 LLViewerCamera::getInstance()->getOrigin().mV[2] < c[2] - s - 0.2f) 5690 LLViewerCamera::getInstance()->getOrigin().mV[2] < c[2] - s - 0.2f)
6578 { //draw box if camera is outside box 5691 { //draw box if camera is outside box
6579 if (render_local)
6580 {
6581 if (volume->getLightTexture())
6582 {
6583 drawablep->getVOVolume()->updateSpotLightPriority();
6584 spot_lights.push_back(drawablep);
6585 continue;
6586 }
6587
6588 glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); 5692 glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
6589 glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); 5693 glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
6590 glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, 5694 glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
6591 GL_UNSIGNED_BYTE, get_box_fan_indices(LLViewerCamera::getInstance(), center)); 5695 GL_UNSIGNED_BYTE, get_box_fan_indices(LLViewerCamera::getInstance(), center));
6592 } 5696 }
6593 } 5697 else
6594 else if (render_fullscreen)
6595 { 5698 {
6596 if (volume->getLightTexture())
6597 {
6598 drawablep->getVOVolume()->updateSpotLightPriority();
6599 fullscreen_spot_lights.push_back(drawablep);
6600 continue;
6601 }
6602
6603 fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); 5699 fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s));
6604 light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); 5700 light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
6605 } 5701 }
6606 } 5702 }
6607 unbindDeferredShader(gDeferredLightProgram);
6608 } 5703 }
6609 5704
6610 if (!spot_lights.empty()) 5705 unbindDeferredShader(gDeferredLightProgram);
6611 {
6612 LLGLDepthTest depth(GL_TRUE, GL_FALSE);
6613 bindDeferredShader(gDeferredSpotLightProgram);
6614 5706
6615 gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); 5707 if (!fullscreen_lights.empty())
6616
6617 for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
6618 { 5708 {
6619 LLDrawable* drawablep = *iter;
6620
6621 LLVOVolume* volume = drawablep->getVOVolume();
6622
6623 LLVector3 center = drawablep->getPositionAgent();
6624 F32* c = center.mV;
6625 F32 s = volume->getLightRadius()*1.5f;
6626
6627 sVisibleLightCount++;
6628
6629 glh::vec3f tc(c);
6630 mat.mult_matrix_vec(tc);
6631
6632 setupSpotLight(gDeferredSpotLightProgram, drawablep);
6633
6634 LLColor3 col = volume->getLightColor();
6635 col *= volume->getLightIntensity();
6636
6637 //vertex positions are encoded so the 3 bits of their vertex index
6638 //correspond to their axis facing, with bit position 3,2,1 matching
6639 //axis facing x,y,z, bit set meaning positive facing, bit clear
6640 //meaning negative facing
6641 v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000
6642 v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001
6643 v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010
6644 v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011
6645
6646 v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100
6647 v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101
6648 v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110
6649 v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111
6650
6651 glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
6652 glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
6653 glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
6654 GL_UNSIGNED_BYTE, get_box_fan_indices(LLViewerCamera::getInstance(), center));
6655 }
6656 gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
6657 unbindDeferredShader(gDeferredSpotLightProgram);
6658 }
6659
6660 {
6661 bindDeferredShader(gDeferredMultiLightProgram); 5709 bindDeferredShader(gDeferredMultiLightProgram);
6662
6663 LLGLDepthTest depth(GL_FALSE); 5710 LLGLDepthTest depth(GL_FALSE);
6664 5711
6665 //full screen blit 5712 //full screen blit
@@ -6671,14 +5718,11 @@ void LLPipeline::renderDeferredLighting()
6671 5718
6672 U32 count = 0; 5719 U32 count = 0;
6673 5720
6674 const U32 max_count = 8; // KL poss 16? 5721 LLVector4 light[16];
6675 LLVector4 light[max_count]; 5722 LLVector4 col[16];
6676 LLVector4 col[max_count];
6677 5723
6678 glVertexPointer(2, GL_FLOAT, 0, vert); 5724 glVertexPointer(2, GL_FLOAT, 0, vert);
6679 5725
6680 F32 far_z = 0.f;
6681
6682 while (!fullscreen_lights.empty()) 5726 while (!fullscreen_lights.empty())
6683 { 5727 {
6684 light[count] = fullscreen_lights.front(); 5728 light[count] = fullscreen_lights.front();
@@ -6686,111 +5730,32 @@ void LLPipeline::renderDeferredLighting()
6686 col[count] = light_colors.front(); 5730 col[count] = light_colors.front();
6687 light_colors.pop_front(); 5731 light_colors.pop_front();
6688 5732
6689 far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z);
6690
6691 count++; 5733 count++;
6692 if (count == max_count || fullscreen_lights.empty()) 5734 if (count == 16 || fullscreen_lights.empty())
6693 { 5735 {
6694 gDeferredMultiLightProgram.uniform1i("light_count", count); 5736 gDeferredMultiLightProgram.uniform1i("light_count", count);
6695 gDeferredMultiLightProgram.uniform4fv("light[0]", count, (GLfloat*) light); 5737 gDeferredMultiLightProgram.uniform4fv("light[0]", count, (GLfloat*) light);
6696 gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); 5738 gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light);
6697 gDeferredMultiLightProgram.uniform4fv("light_col[0]", count, (GLfloat*) col); 5739 gDeferredMultiLightProgram.uniform4fv("light_col[0]", count, (GLfloat*) col);
6698 gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); 5740 gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col);
6699 gDeferredMultiLightProgram.uniform1f("far_z", far_z);
6700 far_z = 0.f;
6701 count = 0; 5741 count = 0;
6702 glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); 5742 glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
6703 } 5743 }
6704 } 5744 }
6705 5745
6706 unbindDeferredShader(gDeferredMultiLightProgram);
6707
6708 bindDeferredShader(gDeferredMultiSpotLightProgram);
6709
6710 gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
6711
6712 for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
6713 {
6714 LLDrawable* drawablep = *iter;
6715 5746
6716 LLVOVolume* volume = drawablep->getVOVolume();
6717
6718 LLVector3 center = drawablep->getPositionAgent();
6719 F32* c = center.mV;
6720 F32 s = volume->getLightRadius()*1.5f;
6721
6722 sVisibleLightCount++;
6723
6724 glh::vec3f tc(c);
6725 mat.mult_matrix_vec(tc);
6726
6727 setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
6728
6729 LLColor3 col = volume->getLightColor();
6730 col *= volume->getLightIntensity();
6731
6732 glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
6733 glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
6734 glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
6735 }
6736
6737 gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
6738 unbindDeferredShader(gDeferredMultiSpotLightProgram);
6739
6740 glPopMatrix(); 5747 glPopMatrix();
6741 glMatrixMode(GL_MODELVIEW); 5748 glMatrixMode(GL_MODELVIEW);
6742 glPopMatrix(); 5749 glPopMatrix();
6743 }
6744 }
6745 5750
5751 unbindDeferredShader(gDeferredMultiLightProgram);
5752 }
6746 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 5753 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
6747 gGL.setColorMask(true, true);
6748/*
6749 if (gSavedSettings.getBOOL("RenderDeferredGI"))
6750 {
6751 mDeferredLight[2].flush();
6752 mScreen.bindTarget();
6753 mScreen.clear(GL_COLOR_BUFFER_BIT);
6754
6755 gGL.setSceneBlendType(LLRender::BT_ALPHA);
6756 5754
6757 { //mix various light maps (local, sun, gi) 5755 { //render non-deferred geometry
6758 LLGLDisable blend(GL_BLEND); 5756 LLGLDisable blend(GL_BLEND);
6759 LLGLDisable test(GL_ALPHA_TEST);
6760 LLGLDepthTest depth(GL_FALSE);
6761 LLGLDisable stencil(GL_STENCIL_TEST); 5757 LLGLDisable stencil(GL_STENCIL_TEST);
6762
6763 gViewerWindow->setupViewport();
6764
6765 bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]);
6766
6767 gDeferredPostProgram.bind();
6768
6769 LLVertexBuffer::unbind();
6770
6771 glVertexPointer(2, GL_FLOAT, 0, vert);
6772 glColor3f(1,1,1);
6773
6774 glPushMatrix();
6775 glLoadIdentity();
6776 glMatrixMode(GL_PROJECTION);
6777 glPushMatrix();
6778 glLoadIdentity();
6779
6780 glDrawArrays(GL_TRIANGLES, 0, 3);
6781
6782 glPopMatrix();
6783 glMatrixMode(GL_MODELVIEW);
6784 glPopMatrix();
6785 5758
6786 unbindDeferredShader(gDeferredPostProgram);
6787 }
6788 }
6789*/
6790 { //render non-deferred geometry (alpha, fullbright, glow) KL issues with render pipeline merge needs work.. here
6791 LLGLDisable blend(GL_BLEND);
6792 LLGLDisable stencil(GL_STENCIL_TEST);
6793 gGL.setSceneBlendType(LLRender::BT_ALPHA);
6794 U32 render_mask = mRenderTypeMask; 5759 U32 render_mask = mRenderTypeMask;
6795 mRenderTypeMask = mRenderTypeMask & 5760 mRenderTypeMask = mRenderTypeMask &
6796 ((1 << LLPipeline::RENDER_TYPE_SKY) | 5761 ((1 << LLPipeline::RENDER_TYPE_SKY) |
@@ -6803,161 +5768,18 @@ void LLPipeline::renderDeferredLighting()
6803 (1 << LLPipeline::RENDER_TYPE_FULLBRIGHT) | 5768 (1 << LLPipeline::RENDER_TYPE_FULLBRIGHT) |
6804 (1 << LLPipeline::RENDER_TYPE_VOLUME) | 5769 (1 << LLPipeline::RENDER_TYPE_VOLUME) |
6805 (1 << LLPipeline::RENDER_TYPE_GLOW) | 5770 (1 << LLPipeline::RENDER_TYPE_GLOW) |
6806 (1 << LLPipeline::RENDER_TYPE_BUMP) | 5771 (1 << LLPipeline::RENDER_TYPE_BUMP));
6807 (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
6808 (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA) |
6809 (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK) |
6810 (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) |
6811 (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
6812 (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK) |
6813 (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY) |
6814 (1 << LLPipeline::RENDER_TYPE_PASS_GLOW) |
6815 (1 << LLPipeline::RENDER_TYPE_PASS_GRASS) |
6816 (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) |
6817 (1 << LLPipeline::RENDER_TYPE_PASS_INVISIBLE) |
6818 (1 << LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY));
6819 5772
6820 renderGeomPostDeferred(*LLViewerCamera::getInstance()); 5773 renderGeomPostDeferred(*LLViewerCamera::getInstance());
6821 mRenderTypeMask = render_mask; 5774 mRenderTypeMask = render_mask;
6822 } 5775 }
6823 5776
6824 mScreen.flush(); // We are FLUSHED alright ! end of deferred render YAY! 5777 mScreen.flush();
6825 5778
6826} 5779}
6827 5780
6828void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
6829{
6830 //construct frustum
6831 LLVOVolume* volume = drawablep->getVOVolume();
6832 LLVector3 params = volume->getSpotLightParams();
6833
6834 F32 fov = params.mV[0];
6835 F32 focus = params.mV[1];
6836
6837 LLVector3 pos = drawablep->getPositionAgent();
6838 LLQuaternion quat = volume->getRenderRotation();
6839 LLVector3 scale = volume->getScale();
6840
6841 //get near clip plane
6842 LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
6843 at_axis *= quat;
6844
6845 LLVector3 np = pos+at_axis;
6846 at_axis.normVec();
6847
6848 //get origin that has given fov for plane np, at_axis, and given scale
6849 F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
6850
6851 LLVector3 origin = np - at_axis*dist;
6852
6853 //matrix from volume space to agent space
6854 LLMatrix4 light_mat(quat, LLVector4(origin,1.f));
6855
6856 glh::matrix4f light_to_agent((F32*) light_mat.mMatrix);
6857 glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent;
6858
6859 glh::matrix4f screen_to_light = light_to_screen.inverse();
6860
6861 F32 s = volume->getLightRadius()*1.5f;
6862 F32 near_clip = dist;
6863 F32 width = scale.mV[VX];
6864 F32 height = scale.mV[VY];
6865 F32 far_clip = s+dist-scale.mV[VZ];
6866
6867 F32 fovy = fov * RAD_TO_DEG;
6868 F32 aspect = width/height;
6869
6870 glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
6871 0.f, 0.5f, 0.f, 0.5f,
6872 0.f, 0.f, 0.5f, 0.5f,
6873 0.f, 0.f, 0.f, 1.f);
6874
6875 glh::vec3f p1(0, 0, -(near_clip+0.01f));
6876 glh::vec3f p2(0, 0, -(near_clip+1.f));
6877
6878 glh::vec3f screen_origin(0, 0, 0);
6879
6880 light_to_screen.mult_matrix_vec(p1);
6881 light_to_screen.mult_matrix_vec(p2);
6882 light_to_screen.mult_matrix_vec(screen_origin);
6883
6884 glh::vec3f n = p2-p1;
6885 n.normalize();
6886
6887 F32 proj_range = far_clip - near_clip;
6888 glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip);
6889 screen_to_light = trans * light_proj * screen_to_light;
6890 shader.uniformMatrix4fv("proj_mat", 1, FALSE, screen_to_light.m);
6891 shader.uniform1f("proj_near", near_clip);
6892 shader.uniform3fv("proj_p", 1, p1.v);
6893 shader.uniform3fv("proj_n", 1, n.v);
6894 shader.uniform3fv("proj_origin", 1, screen_origin.v);
6895 shader.uniform1f("proj_range", proj_range);
6896 shader.uniform1f("proj_ambiance", params.mV[2]);
6897 S32 s_idx = -1;
6898
6899 for (U32 i = 0; i < 2; i++)
6900 {
6901 if (mShadowSpotLight[i] == drawablep)
6902 {
6903 s_idx = i;
6904 }
6905 }
6906
6907 shader.uniform1i("proj_shadow_idx", s_idx);
6908
6909 if (s_idx >= 0)
6910 {
6911 shader.uniform1f("shadow_fade", 1.f-mSpotLightFade[s_idx]);
6912 }
6913 else
6914 {
6915 shader.uniform1f("shadow_fade", 1.f);
6916 }
6917
6918 {
6919 LLDrawable* potential = drawablep;
6920 //determine if this is a good light for casting shadows
6921 F32 m_pri = volume->getSpotLightPriority();
6922
6923 for (U32 i = 0; i < 2; i++)
6924 {
6925 F32 pri = 0.f;
6926
6927 if (mTargetShadowSpotLight[i].notNull())
6928 {
6929 pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority();
6930 }
6931
6932 if (m_pri > pri)
6933 {
6934 LLDrawable* temp = mTargetShadowSpotLight[i];
6935 mTargetShadowSpotLight[i] = potential;
6936 potential = temp;
6937 m_pri = pri;
6938 }
6939 }
6940 }
6941
6942 LLViewerImage* img = volume->getLightTexture();
6943
6944 S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
6945
6946 if (channel > -1 && img)
6947 {
6948 gGL.getTexUnit(channel)->bind(img);
6949
6950 F32 lod_range = logf(img->getWidth())/logf(2.f);
6951
6952 shader.uniform1f("proj_focus", focus);
6953 shader.uniform1f("proj_lod", lod_range);
6954 shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f));
6955 }
6956}
6957
6958void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) 5781void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
6959{ 5782{
6960 LLFastTimer ftm(LLFastTimer::FTM_TEMP4);
6961 stop_glerror(); 5783 stop_glerror();
6962 shader.disableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE); 5784 shader.disableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE);
6963 shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, LLTexUnit::TT_RECT_TEXTURE); 5785 shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, LLTexUnit::TT_RECT_TEXTURE);
@@ -6965,40 +5787,14 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
6965 shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE); 5787 shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE);
6966 shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); 5788 shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE);
6967 shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE); 5789 shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
6968 shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
6969 shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
6970 shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
6971 shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE);
6972 shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
6973 shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL);
6974 shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE);
6975 shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR);
6976 shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH);
6977 shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS);
6978 shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS);
6979 shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL);
6980 shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE);
6981 shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS);
6982 shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS);
6983
6984 for (U32 i = 0; i < 4; i++) 5790 for (U32 i = 0; i < 4; i++)
6985 { 5791 {
6986 if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1)
6987 {
6988 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
6989 }
6990 }
6991
6992 for (U32 i = 4; i < 6; i++)
6993 {
6994 if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1) 5792 if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1)
6995 { 5793 {
6996 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); 5794 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
6997 } 5795 }
6998 } 5796 }
6999
7000 shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE); 5797 shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE);
7001 shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC);
7002 5798
7003 S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); 5799 S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
7004 if (channel > -1) 5800 if (channel > -1)
@@ -7012,8 +5808,6 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
7012 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); 5808 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
7013 gGL.getTexUnit(0)->activate(); 5809 gGL.getTexUnit(0)->activate();
7014 shader.unbind(); 5810 shader.unbind();
7015
7016 LLGLState::checkTextureChannels();
7017} 5811}
7018 5812
7019inline float sgn(float a) 5813inline float sgn(float a)
@@ -7153,15 +5947,15 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
7153 } 5947 }
7154 } 5948 }
7155 5949
7156 //LLSpatialPartition::sFreezeState = TRUE; 5950 LLSpatialPartition::sFreezeState = TRUE;
7157 //LLPipeline::sSkipUpdate = TRUE; 5951 LLPipeline::sSkipUpdate = TRUE;
7158 LLGLUserClipPlane clip_plane(plane, mat, projection); 5952 LLGLUserClipPlane clip_plane(plane, mat, projection);
7159 static LLCullResult result; 5953 static LLCullResult result;
7160 updateCull(camera, result, 1); 5954 updateCull(camera, result, 1);
7161 stateSort(camera, result); 5955 stateSort(camera, result);
7162 renderGeom(camera); 5956 renderGeom(camera);
7163 //LLSpatialPartition::sFreezeState = FALSE; 5957 LLSpatialPartition::sFreezeState = FALSE;
7164 //LLPipeline::sSkipUpdate = FALSE; 5958 LLPipeline::sSkipUpdate = FALSE;
7165 } 5959 }
7166 } 5960 }
7167 glCullFace(GL_BACK); 5961 glCullFace(GL_BACK);
@@ -7261,6 +6055,7 @@ glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
7261 6055
7262 dirN = dir; 6056 dirN = dir;
7263 dirN.normVec(); 6057 dirN.normVec();
6058
7264 6059
7265 ret.m[ 0] = lftN[0]; 6060 ret.m[ 0] = lftN[0];
7266 ret.m[ 1] = upN[0]; 6061 ret.m[ 1] = upN[0];
@@ -7311,465 +6106,14 @@ glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max)
7311 return ret; 6106 return ret;
7312} 6107}
7313 6108
7314void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, BOOL use_shader)
7315{
7316 LLFastTimer t(LLFastTimer::FTM_SHADOW_RENDER);
7317
7318 //clip out geometry on the same side of water as the camera
7319 static LLCullResult result;
7320 S32 occlude = LLPipeline::sUseOcclusion;
7321 LLPipeline::sUseOcclusion = 1;
7322 LLPipeline::sShadowRender = TRUE;
7323
7324 updateCull(shadow_cam, result);
7325 stateSort(shadow_cam, result);
7326
7327 U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP };
7328 LLGLEnable cull(GL_CULL_FACE);
7329
7330 //generate shadow map
7331 glMatrixMode(GL_PROJECTION);
7332 glPushMatrix();
7333 glLoadMatrixf(proj.m);
7334 glMatrixMode(GL_MODELVIEW);
7335 glPushMatrix();
7336 glLoadMatrixf(view.m);
7337
7338 stop_glerror();
7339 gGLLastMatrix = NULL;
7340
7341 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
7342
7343 glColor4f(1,1,1,1);
7344
7345 stop_glerror();
7346
7347 gGL.setColorMask(false, false);
7348
7349 if (use_shader)
7350 {
7351 gDeferredShadowProgram.bind();
7352 }
7353
7354 //glCullFace(GL_FRONT);
7355
7356 {
7357 LLFastTimer ftm(LLFastTimer::FTM_SHADOW_SIMPLE);
7358 LLGLDisable test(GL_ALPHA_TEST);
7359 gGL.getTexUnit(0)->disable();
7360 for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
7361 {
7362 renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
7363 }
7364 gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
7365 }
7366
7367 if (use_shader)
7368 {
7369 gDeferredShadowProgram.unbind();
7370 renderGeomShadow(shadow_cam);
7371 gDeferredShadowProgram.bind();
7372 }
7373 else
7374 {
7375 renderGeomShadow(shadow_cam);
7376 }
7377
7378 {
7379 LLFastTimer ftm(LLFastTimer::FTM_SHADOW_ALPHA);
7380 LLGLEnable test(GL_ALPHA_TEST);
7381 gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f);
7382 renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);
7383 glColor4f(1,1,1,1);
7384 renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
7385 gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
7386 }
7387
7388 //glCullFace(GL_BACK);
7389
7390 if (use_shader)
7391 {
7392 gDeferredShadowProgram.unbind();
7393 }
7394
7395 gGL.setColorMask(true, true);
7396
7397
7398 glMatrixMode(GL_PROJECTION);
7399 glPopMatrix();
7400 glMatrixMode(GL_MODELVIEW);
7401 glPopMatrix();
7402 gGLLastMatrix = NULL;
7403
7404 LLPipeline::sUseOcclusion = occlude;
7405 LLPipeline::sShadowRender = FALSE;
7406}
7407
7408
7409BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
7410{
7411 LLFastTimer ftm(LLFastTimer::FTM_TEMP2);
7412 //get point cloud of intersection of frust and min, max
7413
7414 //get set of planes
7415 std::vector<LLPlane> ps;
7416
7417 if (getVisibleExtents(camera, min, max))
7418 {
7419 return FALSE;
7420 }
7421
7422 ps.push_back(LLPlane(min, LLVector3(-1,0,0)));
7423 ps.push_back(LLPlane(min, LLVector3(0,-1,0)));
7424 ps.push_back(LLPlane(min, LLVector3(0,0,-1)));
7425 ps.push_back(LLPlane(max, LLVector3(1,0,0)));
7426 ps.push_back(LLPlane(max, LLVector3(0,1,0)));
7427 ps.push_back(LLPlane(max, LLVector3(0,0,1)));
7428
7429 if (!light_dir.isExactlyZero())
7430 {
7431 LLPlane ucp;
7432 LLPlane mcp;
7433
7434 F32 maxd = -1.f;
7435 F32 mind = 1.f;
7436
7437 for (U32 i = 0; i < ps.size(); ++i)
7438 { //pick the plane most aligned to lightDir for user clip plane
7439 LLVector3 n(ps[i].mV);
7440 F32 da = n*light_dir;
7441 if (da > maxd)
7442 {
7443 maxd = da;
7444 ucp = ps[i];
7445 }
7446
7447 if (da < mind)
7448 {
7449 mind = da;
7450 mcp = ps[i];
7451 }
7452 }
7453
7454 camera.setUserClipPlane(ucp);
7455
7456 ps.clear();
7457 ps.push_back(ucp);
7458 ps.push_back(mcp);
7459 }
7460
7461 for (U32 i = 0; i < 6; i++)
7462 {
7463 ps.push_back(camera.getAgentPlane(i));
7464 }
7465
7466 //get set of points where planes intersect and points are not above any plane
7467 fp.clear();
7468
7469 for (U32 i = 0; i < ps.size(); ++i)
7470 {
7471 for (U32 j = 0; j < ps.size(); ++j)
7472 {
7473 for (U32 k = 0; k < ps.size(); ++k)
7474 {
7475 if (i == j ||
7476 i == k ||
7477 k == j)
7478 {
7479 continue;
7480 }
7481
7482 LLVector3 n1,n2,n3;
7483 F32 d1,d2,d3;
7484
7485 n1.setVec(ps[i].mV);
7486 n2.setVec(ps[j].mV);
7487 n3.setVec(ps[k].mV);
7488
7489 d1 = ps[i].mV[3];
7490 d2 = ps[j].mV[3];
7491 d3 = ps[k].mV[3];
7492
7493 //get point of intersection of 3 planes "p"
7494 LLVector3 p = (-d1*(n2%n3)-d2*(n3%n1)-d3*(n1%n2))/(n1*(n2%n3));
7495
7496 if (llround(p*n1+d1, 0.0001f) == 0.f &&
7497 llround(p*n2+d2, 0.0001f) == 0.f &&
7498 llround(p*n3+d3, 0.0001f) == 0.f)
7499 { //point is on all three planes
7500 BOOL found = TRUE;
7501 for (U32 l = 0; l < ps.size() && found; ++l)
7502 {
7503 if (llround(ps[l].dist(p), 0.0001f) > 0.0f)
7504 { //point is above some plane, not contained
7505 found = FALSE;
7506 }
7507 }
7508
7509 if (found)
7510 {
7511 fp.push_back(p);
7512 }
7513 }
7514 }
7515 }
7516 }
7517
7518 if (fp.empty())
7519 {
7520 return FALSE;
7521 }
7522
7523 return TRUE;
7524}
7525
7526void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc)
7527{
7528/* if (!gSavedSettings.getBOOL("RenderDeferredGI"))
7529 {
7530 return;
7531 } */
7532
7533 LLVector3 up;
7534
7535 if (lightDir.mV[2] > 0.5f)
7536 {
7537 up = LLVector3(1,0,0);
7538 }
7539 else
7540 {
7541 up = LLVector3(0, 0, 1);
7542 }
7543
7544
7545 F32 lrad = gSavedSettings.getF32("RenderGILightRadius");
7546
7547 F32 samples = (F32) gSavedSettings.getU32("RenderGISamples");
7548
7549 F32 gi_range = gSavedSettings.getF32("RenderGIRange");
7550
7551 U32 res = 1024;
7552
7553 lrad = samples*gi_range/(res-samples)*0.5f;
7554
7555 F32 lrange = lrad+gi_range*0.5f;
7556
7557 LLVector3 pad(lrange,lrange,lrange);
7558
7559 glh::matrix4f view = look(LLVector3(128.f,128.f,128.f), lightDir, up);
7560
7561 LLVector3 cp = camera.getOrigin()+camera.getAtAxis()*(gi_range*0.5f);
7562
7563 glh::vec3f scp(cp.mV);
7564 view.mult_matrix_vec(scp);
7565 cp.setVec(scp.v);
7566
7567 F32 pix_width = lrange/(res*0.5f);
7568
7569 //lrad = llround(lrad, pix_width);
7570
7571 //move cp to the nearest pix_width
7572 for (U32 i = 0; i < 3; i++)
7573 {
7574 cp.mV[i] = llround(cp.mV[i], pix_width);
7575 }
7576
7577 LLVector3 min = cp-pad;
7578 LLVector3 max = cp+pad;
7579
7580 //set mGIRange to range in tc space[0,1] that covers texture block of intersecting lights around a point
7581 mGIRange.mV[0] = (max.mV[0]-min.mV[0])/res;
7582 mGIRange.mV[1] = (max.mV[1]-min.mV[1])/res;
7583 mGILightRadius = lrad;
7584
7585 glh::matrix4f proj = gl_ortho(min.mV[0], max.mV[0],
7586 min.mV[1], max.mV[1],
7587 -max.mV[2], -min.mV[2]);
7588
7589 LLCamera sun_cam = camera;
7590
7591 glh::matrix4f eye_view = glh_get_current_modelview();
7592
7593 //get eye space to camera space matrix
7594 mGIMatrix = view*eye_view.inverse();
7595 mGINormalMatrix = mGIMatrix.inverse().transpose();
7596 mGIInvProj = proj.inverse();
7597 mGIMatrixProj = proj*mGIMatrix;
7598
7599 //translate and scale to [0,1]
7600 glh::matrix4f trans(.5f, 0.f, 0.f, .5f,
7601 0.f, 0.5f, 0.f, 0.5f,
7602 0.f, 0.f, 0.5f, 0.5f,
7603 0.f, 0.f, 0.f, 1.f);
7604
7605 mGIMatrixProj = trans*mGIMatrixProj;
7606
7607 glh_set_current_modelview(view);
7608 glh_set_current_projection(proj);
7609
7610 LLViewerCamera::updateFrustumPlanes(sun_cam, TRUE, FALSE, TRUE);
7611
7612 sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
7613 static LLCullResult result;
7614
7615 U32 type_mask = mRenderTypeMask;
7616
7617 mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) |
7618 (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
7619 (1<<LLPipeline::RENDER_TYPE_BUMP) |
7620 (1<<LLPipeline::RENDER_TYPE_VOLUME) |
7621 (1<<LLPipeline::RENDER_TYPE_TREE) |
7622 (1<<LLPipeline::RENDER_TYPE_TERRAIN) |
7623 (1<<LLPipeline::RENDER_TYPE_WATER) |
7624 (1<<LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW) |
7625 (1<<LLPipeline::RENDER_TYPE_AVATAR) |
7626 (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
7627 (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) |
7628 (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
7629 (1 << LLPipeline::RENDER_TYPE_PASS_SHINY));
7630
7631
7632
7633 S32 occlude = LLPipeline::sUseOcclusion;
7634 LLPipeline::sUseOcclusion = 0;
7635 LLPipeline::sShadowRender = TRUE;
7636
7637 updateCull(sun_cam, result);
7638 stateSort(sun_cam, result);
7639
7640 LLGLEnable cull(GL_CULL_FACE);
7641
7642 //generate GI map
7643 glMatrixMode(GL_PROJECTION);
7644 glPushMatrix();
7645 glLoadMatrixf(proj.m);
7646 glMatrixMode(GL_MODELVIEW);
7647 glPushMatrix();
7648 glLoadMatrixf(view.m);
7649
7650 stop_glerror();
7651 gGLLastMatrix = NULL;
7652
7653 mGIMap.clear();
7654
7655 {
7656 LLGLEnable enable(GL_DEPTH_CLAMP_NV);
7657 renderGeomDeferred(camera);
7658 }
7659
7660 mGIMap.flush();
7661
7662 glMatrixMode(GL_PROJECTION);
7663 glPopMatrix();
7664 glMatrixMode(GL_MODELVIEW);
7665 glPopMatrix();
7666 gGLLastMatrix = NULL;
7667
7668 LLPipeline::sUseOcclusion = occlude;
7669 LLPipeline::sShadowRender = FALSE;
7670
7671
7672 mRenderTypeMask = type_mask;
7673
7674}
7675
7676void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
7677{
7678 if (!gSavedSettings.getBOOL("renderhighlights")) // KL need this to make the mouseover Highlights toggle ^^
7679 {
7680 return;
7681 }
7682
7683 if (obj && obj->getVolume())
7684 {
7685 for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter)
7686 {
7687 renderHighlight(*iter, fade);
7688 }
7689
7690 LLDrawable* drawable = obj->mDrawable;
7691 if (drawable)
7692 {
7693 for (S32 i = 0; i < drawable->getNumFaces(); ++i)
7694 {
7695 LLFace* face = drawable->getFace(i);
7696 if (face)
7697 {
7698 face->renderSelected(LLViewerImage::sNullImagep, LLColor4(1,1,1,fade));
7699 }
7700 }
7701 }
7702 }
7703}
7704
7705void LLPipeline::generateHighlight(LLCamera& camera)
7706{
7707 if (!gSavedSettings.getBOOL("renderhighlights")) // KL need this to make the mouseover Highlights toggle ^^
7708 {
7709 return;
7710 }
7711 //render highlighted object as white into offscreen render target
7712
7713 if (mHighlightObject.notNull())
7714 {
7715 mHighlightSet.insert(HighlightItem(mHighlightObject));
7716 }
7717
7718 if (!mHighlightSet.empty())
7719 {
7720 F32 transition = gFrameIntervalSeconds/gSavedSettings.getF32("RenderHighlightFadeTime");
7721
7722 LLGLDisable test(GL_ALPHA_TEST);
7723 LLGLDepthTest depth(GL_FALSE);
7724 mHighlight.bindTarget();
7725 disableLights();
7726 gGL.setColorMask(true, true);
7727 mHighlight.clear();
7728
7729 gGL.getTexUnit(0)->bind(LLViewerImage::sWhiteImagep);
7730 for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); )
7731 {
7732 std::set<HighlightItem>::iterator cur_iter = iter++;
7733
7734 if (cur_iter->mItem.isNull())
7735 {
7736 mHighlightSet.erase(cur_iter);
7737 continue;
7738 }
7739
7740 if (cur_iter->mItem == mHighlightObject)
7741 {
7742 cur_iter->incrFade(transition);
7743 }
7744 else
7745 {
7746 cur_iter->incrFade(-transition);
7747 if (cur_iter->mFade <= 0.f)
7748 {
7749 mHighlightSet.erase(cur_iter);
7750 continue;
7751 }
7752 }
7753
7754 renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade);
7755 }
7756
7757 mHighlight.flush();
7758 gGL.setColorMask(true, false);
7759 gViewerWindow->setupViewport();
7760 }
7761}
7762
7763
7764void LLPipeline::generateSunShadow(LLCamera& camera) 6109void LLPipeline::generateSunShadow(LLCamera& camera)
7765{ 6110{
6111
7766 if (!sRenderDeferred) 6112 if (!sRenderDeferred)
7767 { 6113 {
7768 return; 6114 return;
7769 } 6115 }
7770 6116
7771 LLFastTimer ftm(LLFastTimer::FTM_TEMP1);
7772
7773 //temporary hack to disable shadows but keep local lights 6117 //temporary hack to disable shadows but keep local lights
7774 static BOOL clear = TRUE; 6118 static BOOL clear = TRUE;
7775 BOOL gen_shadow = gSavedSettings.getBOOL("RenderDeferredSunShadow"); 6119 BOOL gen_shadow = gSavedSettings.getBOOL("RenderDeferredSunShadow");
@@ -7778,162 +6122,98 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
7778 if (clear) 6122 if (clear)
7779 { 6123 {
7780 clear = FALSE; 6124 clear = FALSE;
7781 for (U32 i = 0; i < 6; i++) 6125 for (U32 i = 0; i < 4; i++)
7782 { 6126 {
7783 mShadow[i].bindTarget(); 6127 mSunShadow[i].bindTarget();
7784 mShadow[i].clear(); 6128 mSunShadow[i].clear();
7785 mShadow[i].flush(); 6129 mSunShadow[i].flush();
7786 } 6130 }
7787 } 6131 }
7788 return; 6132 return;
7789 } 6133 }
7790 clear = TRUE; 6134 clear = TRUE;
7791 6135
7792 U32 type_mask = mRenderTypeMask;
7793 mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) |
7794 (1<<LLPipeline::RENDER_TYPE_ALPHA) |
7795 (1<<LLPipeline::RENDER_TYPE_GRASS) |
7796 (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
7797 (1<<LLPipeline::RENDER_TYPE_BUMP) |
7798 (1<<LLPipeline::RENDER_TYPE_VOLUME) |
7799 (1<<LLPipeline::RENDER_TYPE_AVATAR) |
7800 (1<<LLPipeline::RENDER_TYPE_TREE) |
7801 (1<<LLPipeline::RENDER_TYPE_TERRAIN) |
7802 (1<<LLPipeline::RENDER_TYPE_WATER) |
7803 (1<<LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW) |
7804 (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
7805 (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) |
7806 (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
7807 (1 << LLPipeline::RENDER_TYPE_PASS_SHINY));
7808
7809 gGL.setColorMask(false, false); 6136 gGL.setColorMask(false, false);
7810 6137
7811 //get sun view matrix 6138 //get sun view matrix
7812 6139
6140 F32 range = 128.f;
6141
7813 //store current projection/modelview matrix 6142 //store current projection/modelview matrix
7814 glh::matrix4f saved_proj = glh_get_current_projection(); 6143 glh::matrix4f saved_proj = glh_get_current_projection();
7815 glh::matrix4f saved_view = glh_get_current_modelview(); 6144 glh::matrix4f saved_view = glh_get_current_modelview();
7816 glh::matrix4f inv_view = saved_view.inverse(); 6145 glh::matrix4f inv_view = saved_view.inverse();
7817 6146
7818 glh::matrix4f view[6]; 6147 glh::matrix4f view[4];
7819 glh::matrix4f proj[6]; 6148 glh::matrix4f proj[4];
7820 6149 LLVector3 up;
6150
7821 //clip contains parallel split distances for 3 splits 6151 //clip contains parallel split distances for 3 splits
7822 LLVector3 clip = gSavedSettings.getVector3("RenderShadowClipPlanes"); 6152 LLVector3 clip = gSavedSettings.getVector3("RenderShadowClipPlanes");
7823 6153
7824 //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold");
7825
7826 //far clip on last split is minimum of camera view distance and 128 6154 //far clip on last split is minimum of camera view distance and 128
7827 mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); 6155 mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]);
7828 6156
7829 clip = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); 6157 const LLPickInfo& pick_info = gViewerWindow->getLastPick();
7830 mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); 6158
6159 if (!pick_info.mPosGlobal.isExactlyZero())
6160 { //squish nearest frustum based on alt-zoom (tighten up nearest frustum when focusing on tiny object
6161 F32 focus_dist = (F32) (pick_info.mPosGlobal + LLVector3d(pick_info.mObjectOffset) - gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin())).magVec();
6162 mSunClipPlanes.mV[0] = llclamp(focus_dist*focus_dist, 2.f, mSunClipPlanes.mV[0]);
6163 }
6164
6165 // convenience array of 4 near clip plane distances
6166 F32 dist[] = { 0.1f, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
7831 6167
7832 //currently used for amount to extrude frusta corners for constructing shadow frusta 6168 //currently used for amount to extrude frusta corners for constructing shadow frusta
7833 LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist"); 6169 LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist");
7834 //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; 6170 F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
7835 6171
7836 LLVector3 lightDir = -mSunDir; 6172 for (S32 j = 0; j < 4; j++)
7837 lightDir.normVec();
7838
7839 glh::vec3f light_dir(lightDir.mV);
7840
7841 //create light space camera matrix
7842
7843 LLVector3 at = lightDir;
7844
7845 LLVector3 up = camera.getAtAxis();
7846
7847 if (fabsf(up*lightDir) > 0.75f)
7848 { 6173 {
7849 up = camera.getUpAxis(); 6174 //restore render matrices
7850 } 6175 glh_set_current_modelview(saved_view);
6176 glh_set_current_projection(saved_proj);
6177
6178 //get center of far clip plane (for point of interest later)
6179 LLVector3 center = camera.getOrigin() + camera.getAtAxis() * range;
7851 6180
7852 /*LLVector3 left = up%at; 6181 LLVector3 eye = camera.getOrigin();
7853 up = at%left;*/
7854 6182
7855 up.normVec(); 6183 //camera used for shadow cull/render
7856 at.normVec(); 6184 LLCamera shadow_cam;
7857 6185
6186 // perspective shadow map
6187 glh::vec3f p[16]; //point cloud to be contained by shadow projection (light camera space)
6188 glh::vec3f wp[16]; //point cloud to be contained by shadow projection (world space)
7858 6189
7859 F32 near_clip = 0.f; 6190 LLVector3 lightDir = -mSunDir;
7860 { 6191 glh::vec3f light_dir(lightDir.mV);
7861 //get visible point cloud
7862 std::vector<LLVector3> fp;
7863 6192
7864 LLVector3 min,max; 6193 //create light space camera matrix
7865 getVisiblePointCloud(camera,min,max,fp); 6194 LLVector3 at;
6195 F32 dl = camera.getLeftAxis() * lightDir;
6196 F32 du = camera.getUpAxis() * lightDir;
7866 6197
7867 if (fp.empty()) 6198 //choose an at axis such that up will be most aligned with lightDir
6199 if (dl*dl < du*du)
7868 { 6200 {
7869 mRenderTypeMask = type_mask; 6201 at = lightDir%camera.getLeftAxis();
7870 return;
7871 } 6202 }
7872 6203 else
7873 generateGI(camera, lightDir, fp);
7874
7875 //get good split distances for frustum
7876 for (U32 i = 0; i < fp.size(); ++i)
7877 { 6204 {
7878 glh::vec3f v(fp[i].mV); 6205 at = lightDir%camera.getUpAxis();
7879 saved_view.mult_matrix_vec(v);
7880 fp[i].setVec(v.v);
7881 } 6206 }
7882 6207
7883 min = fp[0]; 6208 if (at * camera.getAtAxis() < 0)
7884 max = fp[0];
7885
7886 //get camera space bounding box
7887 for (U32 i = 1; i < fp.size(); ++i)
7888 { 6209 {
7889 update_min_max(min, max, fp[i]); 6210 at = -at;
7890 } 6211 }
7891
7892 near_clip = -max.mV[2];
7893 F32 far_clip = -min.mV[2]*2.f;
7894
7895 far_clip = llmin(far_clip, 128.f);
7896 far_clip = llmin(far_clip, camera.getFar());
7897
7898 F32 range = far_clip-near_clip;
7899
7900 LLVector3 split_exp = gSavedSettings.getVector3("RenderShadowSplitExponent");
7901
7902 F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) );
7903 6212
7904 da = powf(da, split_exp.mV[2]); 6213 LLVector3 left = lightDir%at;
7905 6214 up = left%lightDir;
7906 6215 up.normVec();
7907 F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da;
7908
7909
7910 for (U32 i = 0; i < 4; ++i)
7911 {
7912 F32 x = (F32)(i+1)/4.f;
7913 x = powf(x, sxp);
7914 mSunClipPlanes.mV[i] = near_clip+range*x;
7915 }
7916 }
7917
7918 // convenience array of 4 near clip plane distances
7919 F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
7920
7921 for (S32 j = 0; j < 4; j++)
7922 {
7923 if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
7924 {
7925 mShadowFrustPoints[j].clear();
7926 }
7927
7928 //restore render matrices
7929 glh_set_current_modelview(saved_view);
7930 glh_set_current_projection(saved_proj);
7931
7932 LLVector3 eye = camera.getOrigin();
7933 6216
7934 //camera used for shadow cull/render
7935 LLCamera shadow_cam;
7936
7937 //create world space camera frustum for this split 6217 //create world space camera frustum for this split
7938 shadow_cam = camera; 6218 shadow_cam = camera;
7939 shadow_cam.setFar(16.f); 6219 shadow_cam.setFar(16.f);
@@ -7944,6 +6224,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
7944 6224
7945 LLVector3 pn = shadow_cam.getAtAxis(); 6225 LLVector3 pn = shadow_cam.getAtAxis();
7946 6226
6227 LLVector3 frust_center;
6228
7947 LLVector3 min, max; 6229 LLVector3 min, max;
7948 6230
7949 //construct 8 corners of split frustum section 6231 //construct 8 corners of split frustum section
@@ -7954,19 +6236,21 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
7954 F32 dp = delta*pn; 6236 F32 dp = delta*pn;
7955 frust[i] = eye + (delta*dist[j])/dp; 6237 frust[i] = eye + (delta*dist[j])/dp;
7956 frust[i+4] = eye + (delta*dist[j+1])/dp; 6238 frust[i+4] = eye + (delta*dist[j+1])/dp;
6239 frust_center += frust[i] + frust[i+4];
7957 } 6240 }
6241
6242 //get frustum center
6243 frust_center /= 8.f;
7958 6244
7959 shadow_cam.calcAgentFrustumPlanes(frust); 6245 shadow_cam.calcAgentFrustumPlanes(frust);
7960 shadow_cam.mFrustumCornerDist = 0.f; 6246
7961 6247
7962 if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) 6248 if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
7963 { 6249 {
7964 mShadowCamera[j] = shadow_cam; 6250 mShadowCamera[j] = shadow_cam;
7965 } 6251 }
7966 6252
7967 std::vector<LLVector3> fp; 6253 if (gPipeline.getVisibleExtents(shadow_cam, min, max))
7968
7969 if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir))
7970 { 6254 {
7971 //no possible shadow receivers 6255 //no possible shadow receivers
7972 if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) 6256 if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
@@ -7976,16 +6260,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
7976 mShadowCamera[j+4] = shadow_cam; 6260 mShadowCamera[j+4] = shadow_cam;
7977 } 6261 }
7978 6262
7979 mShadow[j].bindTarget();
7980 {
7981 LLGLDepthTest depth(GL_TRUE);
7982 mShadow[j].clear();
7983 }
7984 mShadow[j].flush();
7985
7986 mShadowError.mV[j] = 0.f;
7987 mShadowFOV.mV[j] = 0.f;
7988
7989 continue; 6263 continue;
7990 } 6264 }
7991 6265
@@ -7993,252 +6267,42 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
7993 { 6267 {
7994 mShadowExtents[j][0] = min; 6268 mShadowExtents[j][0] = min;
7995 mShadowExtents[j][1] = max; 6269 mShadowExtents[j][1] = max;
7996 mShadowFrustPoints[j] = fp;
7997 } 6270 }
7998 6271
6272 view[j] = look(frust_center-lightDir*nearDist[j], lightDir, up);
6273 F32 shadow_dist = nearDist[j];
7999 6274
8000 //find a good origin for shadow projection 6275 for (U32 i = 0; i < 8; i++)
8001 LLVector3 origin;
8002
8003 //get a temporary view projection
8004 view[j] = look(camera.getOrigin(), lightDir, -up);
8005
8006 std::vector<LLVector3> wpf;
8007
8008 for (U32 i = 0; i < fp.size(); i++)
8009 { 6276 {
8010 glh::vec3f p = glh::vec3f(fp[i].mV); 6277 //points in worldspace (wp) and light camera space (p)
8011 view[j].mult_matrix_vec(p); 6278 //that must be included in shadow generation
8012 wpf.push_back(LLVector3(p.v)); 6279 wp[i] = glh::vec3f(frust[i].mV);
8013 } 6280 wp[i+8] = wp[i] - light_dir*shadow_dist;
8014 6281 view[j].mult_matrix_vec(wp[i], p[i]);
8015 min = wpf[0]; 6282 view[j].mult_matrix_vec(wp[i+8], p[i+8]);
8016 max = wpf[0];
8017
8018 for (U32 i = 0; i < fp.size(); ++i)
8019 { //get AABB in camera space
8020 update_min_max(min, max, wpf[i]);
8021 } 6283 }
8022
8023 // Construct a perspective transform with perspective along y-axis that contains
8024 // points in wpf
8025 //Known:
8026 // - far clip plane
8027 // - near clip plane
8028 // - points in frustum
8029 //Find:
8030 // - origin
8031
8032 //get some "interesting" points of reference
8033 LLVector3 center = (min+max)*0.5f;
8034 LLVector3 size = (max-min)*0.5f;
8035 LLVector3 near_center = center;
8036 near_center.mV[1] += size.mV[1]*2.f;
8037 6284
8038 6285 min = LLVector3(p[0].v);
8039 //put all points in wpf in quadrant 0, reletive to center of min/max 6286 max = LLVector3(p[0].v);
8040 //get the best fit line using least squares
8041 F32 bfm = 0.f;
8042 F32 bfb = 0.f;
8043
8044 for (U32 i = 0; i < wpf.size(); ++i)
8045 {
8046 wpf[i] -= center;
8047 wpf[i].mV[0] = fabsf(wpf[i].mV[0]);
8048 wpf[i].mV[2] = fabsf(wpf[i].mV[2]);
8049 }
8050
8051 if (!wpf.empty())
8052 {
8053 F32 sx = 0.f;
8054 F32 sx2 = 0.f;
8055 F32 sy = 0.f;
8056 F32 sxy = 0.f;
8057
8058 for (U32 i = 0; i < wpf.size(); ++i)
8059 {
8060 sx += wpf[i].mV[0];
8061 sx2 += wpf[i].mV[0]*wpf[i].mV[0];
8062 sy += wpf[i].mV[1];
8063 sxy += wpf[i].mV[0]*wpf[i].mV[1];
8064 }
8065 6287
8066 bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); 6288 LLVector3 fmin = min;
8067 bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); 6289 LLVector3 fmax = max;
8068 }
8069
8070 {
8071 // best fit line is y=bfm*x+bfb
8072
8073 //find point that is furthest to the right of line
8074 F32 off_x = -1.f;
8075 LLVector3 lp;
8076 6290
8077 for (U32 i = 0; i < wpf.size(); ++i) 6291 for (U32 i = 1; i < 16; i++)
6292 { //find camera space AABB of frustum in light camera space
6293 update_min_max(min, max, LLVector3(p[i].v));
6294 if (i < 8)
8078 { 6295 {
8079 //y = bfm*x+bfb 6296 update_min_max(fmin, fmax, LLVector3(p[i].v));
8080 //x = (y-bfb)/bfm
8081 F32 lx = (wpf[i].mV[1]-bfb)/bfm;
8082
8083 lx = wpf[i].mV[0]-lx;
8084
8085 if (off_x < lx)
8086 {
8087 off_x = lx;
8088 lp = wpf[i];
8089 } 6297 }
8090 } 6298 }
8091 6299
8092 //get line with slope bfm through lp 6300 //generate perspective matrix that contains frustum
8093 // bfb = y-bfm*x 6301 //proj[j] = matrix_perspective(min, max);
8094 bfb = lp.mV[1]-bfm*lp.mV[0];
8095
8096 //calculate error
8097 mShadowError.mV[j] = 0.f;
8098
8099 for (U32 i = 0; i < wpf.size(); ++i)
8100 {
8101 F32 lx = (wpf[i].mV[1]-bfb)/bfm;
8102 mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx);
8103 }
8104
8105 mShadowError.mV[j] /= wpf.size();
8106 mShadowError.mV[j] /= size.mV[0];
8107
8108 if (mShadowError.mV[j] > gSavedSettings.getF32("RenderShadowErrorCutoff"))
8109 { //just use ortho projection
8110 mShadowFOV.mV[j] = -1.f;
8111 origin.clearVec();
8112 proj[j] = gl_ortho(min.mV[0], max.mV[0], 6302 proj[j] = gl_ortho(min.mV[0], max.mV[0],
8113 min.mV[1], max.mV[1], 6303 min.mV[1], max.mV[1],
8114 -max.mV[2], -min.mV[2]); 6304 -max.mV[2], -min.mV[2]);
8115 }
8116 else
8117 {
8118 //origin is where line x = 0;
8119 origin.setVec(0,bfb,0);
8120
8121 F32 fovz = 1.f;
8122 F32 fovx = 1.f;
8123 6305
8124 LLVector3 zp;
8125 LLVector3 xp;
8126
8127 for (U32 i = 0; i < wpf.size(); ++i)
8128 {
8129 LLVector3 atz = wpf[i]-origin;
8130 atz.mV[0] = 0.f;
8131 atz.normVec();
8132 if (fovz > -atz.mV[1])
8133 {
8134 zp = wpf[i];
8135 fovz = -atz.mV[1];
8136 }
8137
8138 LLVector3 atx = wpf[i]-origin;
8139 atx.mV[2] = 0.f;
8140 atx.normVec();
8141 if (fovx > -atx.mV[1])
8142 {
8143 fovx = -atx.mV[1];
8144 xp = wpf[i];
8145 }
8146 }
8147
8148 fovx = acos(fovx);
8149 fovz = acos(fovz);
8150
8151 F32 cutoff = llmin(gSavedSettings.getF32("RenderShadowFOVCutoff"), 1.4f);
8152
8153 mShadowFOV.mV[j] = fovx;
8154
8155 if (fovx < cutoff && fovz > cutoff)
8156 {
8157 //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff
8158 F32 d = zp.mV[2]/tan(cutoff);
8159 F32 ny = zp.mV[1] + fabsf(d);
8160
8161 origin.mV[1] = ny;
8162
8163 fovz = 1.f;
8164 fovx = 1.f;
8165
8166 for (U32 i = 0; i < wpf.size(); ++i)
8167 {
8168 LLVector3 atz = wpf[i]-origin;
8169 atz.mV[0] = 0.f;
8170 atz.normVec();
8171 fovz = llmin(fovz, -atz.mV[1]);
8172
8173 LLVector3 atx = wpf[i]-origin;
8174 atx.mV[2] = 0.f;
8175 atx.normVec();
8176 fovx = llmin(fovx, -atx.mV[1]);
8177 }
8178
8179 fovx = acos(fovx);
8180 fovz = acos(fovz);
8181
8182 if (fovx > cutoff || llround(fovz, 0.01f) > cutoff)
8183 {
8184 // llwarns << "WTF?" << llendl;
8185 }
8186
8187 mShadowFOV.mV[j] = cutoff;
8188 }
8189
8190
8191 origin += center;
8192
8193 F32 ynear = -(max.mV[1]-origin.mV[1]);
8194 F32 yfar = -(min.mV[1]-origin.mV[1]);
8195
8196 if (ynear < 0.1f) //keep a sensible near clip plane
8197 {
8198 F32 diff = 0.1f-ynear;
8199 origin.mV[1] += diff;
8200 ynear += diff;
8201 yfar += diff;
8202 }
8203
8204 if (fovx > cutoff)
8205 { //just use ortho projection
8206 origin.clearVec();
8207 mShadowError.mV[j] = -1.f;
8208 proj[j] = gl_ortho(min.mV[0], max.mV[0],
8209 min.mV[1], max.mV[1],
8210 -max.mV[2], -min.mV[2]);
8211 }
8212 else
8213 {
8214 //get perspective projection
8215 view[j] = view[j].inverse();
8216
8217 glh::vec3f origin_agent(origin.mV);
8218
8219 //translate view to origin
8220 view[j].mult_matrix_vec(origin_agent);
8221
8222 eye = LLVector3(origin_agent.v);
8223
8224 if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
8225 {
8226 mShadowFrustOrigin[j] = eye;
8227 }
8228
8229 view[j] = look(LLVector3(origin_agent.v), lightDir, -up);
8230
8231 F32 fx = 1.f/tanf(fovx);
8232 F32 fz = 1.f/tanf(fovz);
8233
8234 proj[j] = glh::matrix4f(-fx, 0, 0, 0,
8235 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar),
8236 0, 0, -fz, 0,
8237 0, -1.f, 0, 0);
8238 }
8239 }
8240 }
8241
8242 shadow_cam.setFar(128.f); 6306 shadow_cam.setFar(128.f);
8243 shadow_cam.setOriginAndLookAt(eye, up, center); 6307 shadow_cam.setOriginAndLookAt(eye, up, center);
8244 6308
@@ -8247,7 +6311,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
8247 6311
8248 LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); 6312 LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
8249 6313
8250 shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); 6314 proj[j] = gl_ortho(fmin.mV[0], fmax.mV[0],
6315 fmin.mV[1], fmax.mV[1],
6316 -fmax.mV[2], -fmin.mV[2]);
8251 6317
8252 //translate and scale to from [-1, 1] to [0, 1] 6318 //translate and scale to from [-1, 1] to [0, 1]
8253 glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, 6319 glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
@@ -8260,154 +6326,110 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
8260 6326
8261 mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; 6327 mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view;
8262 6328
6329 U32 type_mask = mRenderTypeMask;
6330 mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) |
6331 (1<<LLPipeline::RENDER_TYPE_ALPHA) |
6332 (1<<LLPipeline::RENDER_TYPE_GRASS) |
6333 (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
6334 (1<<LLPipeline::RENDER_TYPE_BUMP) |
6335 (1<<LLPipeline::RENDER_TYPE_VOLUME) |
6336 (1<<LLPipeline::RENDER_TYPE_AVATAR) |
6337 (1<<LLPipeline::RENDER_TYPE_TREE) |
6338 (1<<LLPipeline::RENDER_TYPE_TERRAIN) |
6339 0);
6340
6341 //clip out geometry on the same side of water as the camera
6342 static LLCullResult result;
6343 S32 occlude = LLPipeline::sUseOcclusion;
6344 LLPipeline::sUseOcclusion = 1;
6345 LLPipeline::sShadowRender = TRUE;
8263 //hack to prevent LOD updates from using sun camera origin 6346 //hack to prevent LOD updates from using sun camera origin
8264 shadow_cam.setOrigin(camera.getOrigin()); 6347 shadow_cam.setOrigin(camera.getOrigin());
8265 6348 updateCull(shadow_cam, result);
8266 stop_glerror(); 6349 stateSort(shadow_cam, result);
8267
8268 mShadow[j].bindTarget();
8269 mShadow[j].getViewport(gGLViewport);
8270
8271 {
8272 LLGLDepthTest depth(GL_TRUE);
8273 mShadow[j].clear();
8274 }
8275
8276 {
8277 LLGLEnable enable(GL_DEPTH_CLAMP_NV);
8278 renderShadow(view[j], proj[j], shadow_cam, FALSE);
8279 }
8280
8281 mShadow[j].flush();
8282 6350
8283 if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) 6351 if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
8284 { 6352 {
8285 LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); 6353 LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
8286 mShadowCamera[j+4] = shadow_cam; 6354 mShadowCamera[j+4] = shadow_cam;
8287 } 6355 }
8288 }
8289
8290 //llinfos << "Shadow error: " << error << " Slope: " << best_fit_slope << llendl;
8291
8292
8293 F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
8294
8295 //update shadow targets
8296 for (U32 i = 0; i < 2; i++)
8297 { //for each current shadow
8298 if (mShadowSpotLight[i].notNull() &&
8299 (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
8300 mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
8301 { //keep this spotlight
8302 mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
8303 }
8304 else
8305 { //fade out this light
8306 mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
8307
8308 if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
8309 { //faded out, grab one of the pending spots (whichever one isn't already taken)
8310 if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
8311 {
8312 mShadowSpotLight[i] = mTargetShadowSpotLight[0];
8313 }
8314 else
8315 {
8316 mShadowSpotLight[i] = mTargetShadowSpotLight[1];
8317 }
8318 }
8319 }
8320 }
8321 6356
8322 for (S32 i = 0; i < 2; i++) 6357 LLFastTimer t(LLFastTimer::FTM_SHADOW_RENDER);
8323 {
8324 glh_set_current_modelview(saved_view);
8325 glh_set_current_projection(saved_proj);
8326 6358
8327 if (mShadowSpotLight[i].isNull()) 6359 stop_glerror();
8328 {
8329 continue;
8330 }
8331 6360
8332 LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); 6361 mSunShadow[j].bindTarget();
6362 mSunShadow[j].getViewport(gGLViewport);
8333 6363
8334 if (!volume)
8335 { 6364 {
8336 mShadowSpotLight[i] = NULL; 6365 LLGLDepthTest depth(GL_TRUE);
8337 continue; 6366 mSunShadow[j].clear();
8338 } 6367 }
8339 6368
8340 LLDrawable* drawable = mShadowSpotLight[i]; 6369 U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP };
8341 6370 LLGLEnable cull(GL_CULL_FACE);
8342 LLVector3 params = volume->getSpotLightParams();
8343 F32 fov = params.mV[0];
8344
8345 //get agent->light space matrix (modelview)
8346 LLVector3 center = drawable->getPositionAgent();
8347 LLQuaternion quat = volume->getRenderRotation();
8348
8349 //get near clip plane
8350 LLVector3 scale = volume->getScale();
8351 LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
8352 at_axis *= quat;
8353
8354 LLVector3 np = center+at_axis;
8355 at_axis.normVec();
8356
8357 //get origin that has given fov for plane np, at_axis, and given scale
8358 F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
8359
8360 LLVector3 origin = np - at_axis*dist;
8361 6371
8362 LLMatrix4 mat(quat, LLVector4(origin, 1.f)); 6372 //generate sun shadow map
8363 6373 glMatrixMode(GL_PROJECTION);
8364 view[i+4] = glh::matrix4f((F32*) mat.mMatrix); 6374 glPushMatrix();
8365 6375 glLoadMatrixf(proj[j].m);
8366 view[i+4] = view[i+4].inverse(); 6376 glMatrixMode(GL_MODELVIEW);
6377 glPushMatrix();
6378 glLoadMatrixf(view[j].m);
8367 6379
8368 //get perspective matrix 6380 stop_glerror();
8369 F32 near_clip = dist+0.01f; 6381 gGLLastMatrix = NULL;
8370 F32 width = scale.mV[VX];
8371 F32 height = scale.mV[VY];
8372 F32 far_clip = dist+volume->getLightRadius()*1.5f;
8373 6382
8374 F32 fovy = fov * RAD_TO_DEG; 6383 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
8375 F32 aspect = width/height;
8376 6384
8377 proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); 6385 glColor4f(1,1,1,1);
8378
8379 //translate and scale to from [-1, 1] to [0, 1]
8380 glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
8381 0.f, 0.5f, 0.f, 0.5f,
8382 0.f, 0.f, 0.5f, 0.5f,
8383 0.f, 0.f, 0.f, 1.f);
8384
8385 glh_set_current_modelview(view[i+4]);
8386 glh_set_current_projection(proj[i+4]);
8387
8388 mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
8389 6386
8390 LLCamera shadow_cam = camera; 6387 glCullFace(GL_FRONT);
8391 shadow_cam.setFar(far_clip);
8392 shadow_cam.setOrigin(origin);
8393
8394 LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
8395
8396 shadow_cam.setOrigin(camera.getOrigin());
8397 6388
8398 stop_glerror(); 6389 stop_glerror();
8399 6390
8400 mShadow[i+4].bindTarget(); 6391 gGL.setColorMask(false, false);
8401 mShadow[i+4].getViewport(gGLViewport);
8402 6392
6393 gDeferredShadowProgram.bind();
8403 { 6394 {
8404 LLGLDepthTest depth(GL_TRUE); 6395 LLFastTimer ftm(LLFastTimer::FTM_SHADOW_SIMPLE);
8405 mShadow[i+4].clear(); 6396 LLGLDisable test(GL_ALPHA_TEST);
6397 gGL.getTexUnit(0)->disable();
6398 for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
6399 {
6400 renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
8406 } 6401 }
6402 gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
6403 }
6404
6405 {
6406 LLFastTimer ftm(LLFastTimer::FTM_SHADOW_ALPHA);
6407 LLGLEnable test(GL_ALPHA_TEST);
6408 gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f);
6409 renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);
6410 glColor4f(1,1,1,1);
6411 renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
6412 gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
6413 }
6414
6415 gDeferredShadowProgram.unbind();
6416
6417 renderGeomShadow(shadow_cam);
6418
6419 gGL.setColorMask(true, true);
8407 6420
8408 renderShadow(view[i+4], proj[i+4], shadow_cam, FALSE); 6421 glCullFace(GL_BACK);
6422 LLPipeline::sUseOcclusion = occlude;
6423 LLPipeline::sShadowRender = FALSE;
6424 mRenderTypeMask = type_mask;
6425
6426 glMatrixMode(GL_PROJECTION);
6427 glPopMatrix();
6428 glMatrixMode(GL_MODELVIEW);
6429 glPopMatrix();
6430 gGLLastMatrix = NULL;
8409 6431
8410 mShadow[i+4].flush(); 6432 mSunShadow[j].flush();
8411 } 6433 }
8412 6434
8413 if (!gSavedSettings.getBOOL("CameraOffset")) 6435 if (!gSavedSettings.getBOOL("CameraOffset"))
@@ -8425,8 +6447,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
8425 glMatrixMode(GL_MODELVIEW); 6447 glMatrixMode(GL_MODELVIEW);
8426 } 6448 }
8427 gGL.setColorMask(true, false); 6449 gGL.setColorMask(true, false);
8428
8429 mRenderTypeMask = type_mask;
8430} 6450}
8431 6451
8432void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) 6452void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
@@ -8466,7 +6486,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
8466 6486
8467 if (muted) 6487 if (muted)
8468 { 6488 {
8469 mask = 1 << LLPipeline::RENDER_TYPE_INVISIBLE; // Peachy ;) 6489 mask = 1 << LLPipeline::RENDER_TYPE_AVATAR;
8470 } 6490 }
8471 else 6491 else
8472 { 6492 {
@@ -8477,16 +6497,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
8477 (1<<LLPipeline::RENDER_TYPE_SIMPLE) | 6497 (1<<LLPipeline::RENDER_TYPE_SIMPLE) |
8478 (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) | 6498 (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
8479 (1<<LLPipeline::RENDER_TYPE_ALPHA) | 6499 (1<<LLPipeline::RENDER_TYPE_ALPHA) |
8480 (1<<LLPipeline::RENDER_TYPE_INVISIBLE) | 6500 (1<<LLPipeline::RENDER_TYPE_INVISIBLE);
8481 (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
8482 (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA) |
8483 (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK) |
8484 (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
8485 (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK) |
8486 (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY) |
8487 (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) |
8488 (1 << LLPipeline::RENDER_TYPE_PASS_INVISIBLE) |
8489 (1 << LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY);
8490 } 6501 }
8491 6502
8492 mask = mask & gPipeline.getRenderTypeMask(); 6503 mask = mask & gPipeline.getRenderTypeMask();
@@ -8496,7 +6507,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
8496 S32 occlusion = sUseOcclusion; 6507 S32 occlusion = sUseOcclusion;
8497 sUseOcclusion = 0; 6508 sUseOcclusion = 0;
8498 sReflectionRender = sRenderDeferred ? FALSE : TRUE; 6509 sReflectionRender = sRenderDeferred ? FALSE : TRUE;
8499 sShadowRender = TRUE;
8500 sImpostorRender = TRUE; 6510 sImpostorRender = TRUE;
8501 6511
8502 markVisible(avatar->mDrawable, *LLViewerCamera::getInstance()); 6512 markVisible(avatar->mDrawable, *LLViewerCamera::getInstance());
@@ -8576,7 +6586,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
8576 if (LLPipeline::sRenderDeferred) 6586 if (LLPipeline::sRenderDeferred)
8577 { 6587 {
8578 avatar->mImpostor.allocate(resX,resY,GL_RGBA16F_ARB,TRUE,TRUE); 6588 avatar->mImpostor.allocate(resX,resY,GL_RGBA16F_ARB,TRUE,TRUE);
8579 //addDeferredAttachments(avatar->mImpostor); 6589 addDeferredAttachments(avatar->mImpostor);
8580 } 6590 }
8581 else 6591 else
8582 { 6592 {
@@ -8655,7 +6665,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
8655 sUseOcclusion = occlusion; 6665 sUseOcclusion = occlusion;
8656 sReflectionRender = FALSE; 6666 sReflectionRender = FALSE;
8657 sImpostorRender = FALSE; 6667 sImpostorRender = FALSE;
8658 sShadowRender = FALSE;
8659 gPipeline.mRenderTypeMask = saved_mask; 6668 gPipeline.mRenderTypeMask = saved_mask;
8660 6669
8661 glMatrixMode(GL_PROJECTION); 6670 glMatrixMode(GL_PROJECTION);
diff --git a/linden/indra/newview/pipeline.h b/linden/indra/newview/pipeline.h
index 7c56375..1ecb56e 100644
--- a/linden/indra/newview/pipeline.h
+++ b/linden/indra/newview/pipeline.h
@@ -129,8 +129,6 @@ public:
129 void markMoved(LLDrawable *drawablep, BOOL damped_motion = FALSE); 129 void markMoved(LLDrawable *drawablep, BOOL damped_motion = FALSE);
130 void markShift(LLDrawable *drawablep); 130 void markShift(LLDrawable *drawablep);
131 void markTextured(LLDrawable *drawablep); 131 void markTextured(LLDrawable *drawablep);
132 void markGLRebuild(LLGLUpdate* glu);
133 void markRebuild(LLSpatialGroup* group, BOOL priority = FALSE);
134 void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, BOOL priority = FALSE); 132 void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, BOOL priority = FALSE);
135 133
136 //get the object between start and end that's closest to start. 134 //get the object between start and end that's closest to start.
@@ -181,14 +179,10 @@ public:
181 void updateMove(); 179 void updateMove();
182 BOOL visibleObjectsInFrustum(LLCamera& camera); 180 BOOL visibleObjectsInFrustum(LLCamera& camera);
183 BOOL getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max); 181 BOOL getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max);
184 BOOL getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0));
185 void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane 182 void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
186 void createObjects(F32 max_dtime); 183 void createObjects(F32 max_dtime);
187 void createObject(LLViewerObject* vobj); 184 void createObject(LLViewerObject* vobj);
188 void updateGeom(F32 max_dtime); 185 void updateGeom(F32 max_dtime);
189 void updateGL();
190 void rebuildPriorityGroups();
191 void rebuildGroups();
192 186
193 //calculate pixel area of given box from vantage point of given camera 187 //calculate pixel area of given box from vantage point of given camera
194 static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera); 188 static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera);
@@ -209,21 +203,12 @@ public:
209 void renderGeomDeferred(LLCamera& camera); 203 void renderGeomDeferred(LLCamera& camera);
210 void renderGeomPostDeferred(LLCamera& camera); 204 void renderGeomPostDeferred(LLCamera& camera);
211 void renderGeomShadow(LLCamera& camera); 205 void renderGeomShadow(LLCamera& camera);
212 void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, LLRenderTarget* gi_source = NULL, LLRenderTarget* last_gi_post = NULL); 206 void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0);
213 void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);
214
215 void unbindDeferredShader(LLGLSLShader& shader); 207 void unbindDeferredShader(LLGLSLShader& shader);
216 void renderDeferredLighting(); 208 void renderDeferredLighting();
217 209
218 void generateWaterReflection(LLCamera& camera); 210 void generateWaterReflection(LLCamera& camera);
219 void generateSunShadow(LLCamera& camera); 211 void generateSunShadow(LLCamera& camera);
220 void generateHighlight(LLCamera& camera);
221 void renderHighlight(const LLViewerObject* obj, F32 fade);
222 void setHighlightObject(LLDrawable* obj) { mHighlightObject = obj; }
223
224
225 void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, BOOL use_shader = TRUE);
226 void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc); // KL sd
227 void renderHighlights(); 212 void renderHighlights();
228 void renderDebug(); 213 void renderDebug();
229 214
@@ -331,27 +316,15 @@ public:
331 RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE, 316 RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE,
332 RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER, 317 RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER,
333 RENDER_TYPE_WATER = LLDrawPool::POOL_WATER, 318 RENDER_TYPE_WATER = LLDrawPool::POOL_WATER,
334 RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA, 319 RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA,
335 RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW, 320 RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW,
336 RENDER_TYPE_PASS_SIMPLE = LLRenderPass::PASS_SIMPLE, 321
337 RENDER_TYPE_PASS_GRASS = LLRenderPass::PASS_GRASS,
338 RENDER_TYPE_PASS_FULLBRIGHT = LLRenderPass::PASS_FULLBRIGHT,
339 RENDER_TYPE_PASS_INVISIBLE = LLRenderPass::PASS_INVISIBLE,
340 RENDER_TYPE_PASS_INVISI_SHINY = LLRenderPass::PASS_INVISI_SHINY,
341 RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY,
342 RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY,
343 RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP,
344 RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW,
345 RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA,
346 RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK,
347 RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK,
348 RENDER_TYPE_PASS_ALPHA_SHADOW = LLRenderPass::PASS_ALPHA_SHADOW,
349 // Following are object types (only used in drawable mRenderType) 322 // Following are object types (only used in drawable mRenderType)
350 RENDER_TYPE_HUD = LLDrawPool::NUM_POOL_TYPES, 323 RENDER_TYPE_HUD = LLDrawPool::NUM_POOL_TYPES,
351 RENDER_TYPE_VOLUME, 324 RENDER_TYPE_VOLUME,
352 RENDER_TYPE_PARTICLES, 325 RENDER_TYPE_PARTICLES,
353 RENDER_TYPE_CLOUDS, 326 RENDER_TYPE_CLOUDS,
354 RENDER_TYPE_HUD_PARTICLES // KL S19? 327 RENDER_TYPE_HUD_PARTICLES
355 }; 328 };
356 329
357 enum LLRenderDebugFeatureMask 330 enum LLRenderDebugFeatureMask
@@ -389,7 +362,8 @@ public:
389 RENDER_DEBUG_SHAME = 0x0020000, 362 RENDER_DEBUG_SHAME = 0x0020000,
390 RENDER_DEBUG_SHADOW_FRUSTA = 0x0040000, 363 RENDER_DEBUG_SHADOW_FRUSTA = 0x0040000,
391 RENDER_DEBUG_SCULPTED = 0x0080000, 364 RENDER_DEBUG_SCULPTED = 0x0080000,
392 RENDER_DEBUG_BUILD_QUEUE = 0x0100000, 365 RENDER_DEBUG_AVATAR_VOLUME = 0x0100000,
366 RENDER_DEBUG_AGENT_TARGET = 0x0200000,
393 }; 367 };
394 368
395public: 369public:
@@ -448,36 +422,15 @@ public:
448 //screen texture 422 //screen texture
449 LLRenderTarget mScreen; 423 LLRenderTarget mScreen;
450 LLRenderTarget mDeferredScreen; 424 LLRenderTarget mDeferredScreen;
451 LLRenderTarget mDeferredDepth; 425 LLRenderTarget mDeferredLight[2];
452 LLRenderTarget mDeferredLight[3];
453 LLMultisampleBuffer mSampleBuffer; 426 LLMultisampleBuffer mSampleBuffer;
454 LLRenderTarget mGIMap;
455 LLRenderTarget mGIMapPost[2];
456 LLRenderTarget mLuminanceMap;
457 LLRenderTarget mHighlight;
458 427
459 //sun shadow map 428 //sun shadow map
460 LLRenderTarget mShadow[6]; 429 LLRenderTarget mSunShadow[4];
461 std::vector<LLVector3> mShadowFrustPoints[4];
462 LLVector4 mShadowError;
463 LLVector4 mShadowFOV;
464 LLVector3 mShadowFrustOrigin[4];
465 LLCamera mShadowCamera[8]; 430 LLCamera mShadowCamera[8];
466 LLVector3 mShadowExtents[4][2]; 431 LLVector3 mShadowExtents[4][2];
467 glh::matrix4f mSunShadowMatrix[6]; 432 glh::matrix4f mSunShadowMatrix[4];
468 glh::matrix4f mGIMatrix;
469 glh::matrix4f mGIMatrixProj;
470 glh::matrix4f mGINormalMatrix;
471 glh::matrix4f mGIInvProj;
472 LLVector2 mGIRange;
473 F32 mGILightRadius;
474
475 LLPointer<LLDrawable> mShadowSpotLight[2];
476 F32 mSpotLightFade[2];
477 LLPointer<LLDrawable> mTargetShadowSpotLight[2];
478
479 LLVector4 mSunClipPlanes; 433 LLVector4 mSunClipPlanes;
480 LLVector4 mSunOrthoClipPlanes;
481 434
482 LLVector2 mScreenScale; 435 LLVector2 mScreenScale;
483 436
@@ -492,8 +445,6 @@ public:
492 445
493 //noise map 446 //noise map
494 U32 mNoiseMap; 447 U32 mNoiseMap;
495 U32 mTrueNoiseMap;
496 U32 mLightFunc;
497 448
498 LLColor4 mSunDiffuse; 449 LLColor4 mSunDiffuse;
499 LLVector3 mSunDir; 450 LLVector3 mSunDir;
@@ -554,45 +505,12 @@ protected:
554 // 505 //
555 LLDrawable::drawable_list_t mBuildQ1; // priority 506 LLDrawable::drawable_list_t mBuildQ1; // priority
556 LLDrawable::drawable_list_t mBuildQ2; // non-priority 507 LLDrawable::drawable_list_t mBuildQ2; // non-priority
557 LLSpatialGroup::sg_list_t mGroupQ1; //priority
558 LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority
559
560 LLViewerObject::vobj_list_t mCreateQ; 508 LLViewerObject::vobj_list_t mCreateQ;
561 509
562 LLDrawable::drawable_set_t mActiveQ; 510 LLDrawable::drawable_set_t mActiveQ;
563 511
564 LLDrawable::drawable_set_t mRetexturedList; 512 LLDrawable::drawable_set_t mRetexturedList;
565 513
566 class HighlightItem
567 {
568 public:
569 const LLPointer<LLDrawable> mItem;
570 mutable F32 mFade;
571
572 HighlightItem(LLDrawable* item)
573 : mItem(item), mFade(0)
574 {
575 }
576
577 bool operator<(const HighlightItem& rhs) const
578 {
579 return mItem < rhs.mItem;
580 }
581
582 bool operator==(const HighlightItem& rhs) const
583 {
584 return mItem == rhs.mItem;
585 }
586
587 void incrFade(F32 val) const
588 {
589 mFade = llclamp(mFade+val, 0.f, 1.f);
590 }
591 };
592
593 std::set<HighlightItem> mHighlightSet;
594 LLPointer<LLDrawable> mHighlightObject;
595
596 ////////////////////////////////////////////////// 514 //////////////////////////////////////////////////
597 // 515 //
598 // Draw pools are responsible for storing all rendered data, 516 // Draw pools are responsible for storing all rendered data,
diff --git a/linden/indra/newview/skins/default/xui/en-us/floater_hardware_settings.xml b/linden/indra/newview/skins/default/xui/en-us/floater_hardware_settings.xml
index e85eaa8..24a895b 100644
--- a/linden/indra/newview/skins/default/xui/en-us/floater_hardware_settings.xml
+++ b/linden/indra/newview/skins/default/xui/en-us/floater_hardware_settings.xml
@@ -64,35 +64,7 @@
64 tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled." 64 tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."
65 width="315" /> 65 width="315" />
66 66
67 <text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false" 67 <slider bottom_delta="-21" can_edit_text="false" control_name="TextureMemory"
68 bottom_delta="-20" drop_shadow_visible="true" enabled="true" follows="left|top"
69 font="SansSerifSmall" h_pad="0" halign="left" height="12"
70 left="10" mouse_opaque="true" name="Enable FBO:" v_pad="0"
71 width="128">
72 Enable FBO:
73 </text>
74 <check_box bottom_delta="-5" control_name="RenderUseFBO" enabled="true" follows="left|top"
75 font="SansSerifSmall" height="16" initial_value="true"
76 label="Enable OpenGL Framebuffer Objects" left="148"
77 mouse_opaque="true" name="fbo" radio_style="false"
78 tool_tip="Enabling this will use OpenGL Framebuffer objects for some dynamic textures. Prerequisite for deferred rendering."
79 width="315" />
80
81 <text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
82 bottom_delta="-20" drop_shadow_visible="true" enabled="true" follows="left|top"
83 font="SansSerifSmall" h_pad="0" halign="left" height="12"
84 left="10" mouse_opaque="true" name="Deferred Rendering:" v_pad="0"
85 width="128">
86 Deferred Rendering:
87 </text>
88 <check_box bottom_delta="-5" control_name="RenderDeferred" enabled="true" follows="left|top"
89 font="SansSerifSmall" height="16" initial_value="true"
90 label="Enable per-pixel lighting and shadows" left="148"
91 mouse_opaque="true" name="deferred" radio_style="false"
92 tool_tip="Enabling this will perform lighting calculations in screen space, enabling per pixel lighting for all lights and shadows from the sun/moon. Requires a fast graphics card. Might not be compatible with FSAA."
93 width="315" />
94
95 <slider bottom_delta="-21" can_edit_text="false" control_name="TextureMemory"
96 decimal_digits="0" enabled="true" 68 decimal_digits="0" enabled="true"
97 follows="left|top" height="16" increment="16" 69 follows="left|top" height="16" increment="16"
98 initial_val="32" label="Texture Memory (MB):" label_width="135" left="10" 70 initial_val="32" label="Texture Memory (MB):" label_width="135" left="10"
diff --git a/linden/indra/newview/skins/default/xui/en-us/floater_tools.xml b/linden/indra/newview/skins/default/xui/en-us/floater_tools.xml
index 1be2e58..0cb4a59 100644
--- a/linden/indra/newview/skins/default/xui/en-us/floater_tools.xml
+++ b/linden/indra/newview/skins/default/xui/en-us/floater_tools.xml
@@ -1036,47 +1036,25 @@
1036 <text bg_visible="false" border_drop_shadow_visible="false" border_visible="false" 1036 <text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
1037 bottom_delta="-21" drop_shadow_visible="true" follows="left|top" 1037 bottom_delta="-21" drop_shadow_visible="true" follows="left|top"
1038 font="SansSerifSmall" h_pad="0" halign="left" height="10" left_delta="0" 1038 font="SansSerifSmall" h_pad="0" halign="left" height="10" left_delta="0"
1039 mouse_opaque="true" name="label color" v_pad="0" width="57"> 1039 mouse_opaque="true" name="label color" v_pad="0" width="58">
1040 Color: 1040 Color:
1041 </text> 1041 </text>
1042 <color_swatch border_color="0.45098, 0.517647, 0.607843, 1" bottom_delta="-28" 1042 <color_swatch border_color="0.45098, 0.517647, 0.607843, 1" bottom_delta="-28"
1043 can_apply_immediately="true" color="0.5, 0.5, 0.5, 1" follows="left|top" 1043 can_apply_immediately="true" color="0.5, 0.5, 0.5, 1" follows="left|top"
1044 height="48" label="" left_delta="57" mouse_opaque="true" name="colorswatch" 1044 height="48" label="" left_delta="67" mouse_opaque="true" name="colorswatch"
1045 tool_tip="Click to open Color Picker" width="32" /> 1045 tool_tip="Click to open Color Picker" width="32" />
1046 <text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
1047 bottom_delta="28" drop_shadow_visible="true" follows="left|top"
1048 font="SansSerifSmall" h_pad="0" height="10" left="144"
1049 mouse_opaque="true" name="label texture" v_pad="0" width="58">
1050 Texture
1051 </text>
1052 <texture_picker allow_no_texture="true" bottom_delta="-28" can_apply_immediately="true"
1053 default_image_name="Default" follows="left|top" height="48" label=""
1054 left_delta="57" mouse_opaque="true" name="light texture control"
1055 tool_tip="Click to choose a projection image (only has effect with deferred rendering enabled)" width="32" />
1056 <spinner bottom_delta="-4" decimal_digits="3" follows="left|top" height="16" 1046 <spinner bottom_delta="-4" decimal_digits="3" follows="left|top" height="16"
1057 increment="0.1" initial_val="0.5" label="Intensity:" label_width="55" 1047 increment="0.1" initial_val="0.5" label="Intensity:" label_width="65"
1058 left="10" max_val="1" min_val="0" mouse_opaque="true" 1048 left="10" max_val="1" min_val="0" mouse_opaque="true"
1059 name="Light Intensity" width="120" /> 1049 name="Light Intensity" width="128" />
1060 <spinner bottom_delta="0" decimal_digits="3" follows="left|top" height="16"
1061 increment="0.1" initial_val="0.5" label="FOV" label_width="55"
1062 left="144" max_val="3" min_val="0" mouse_opaque="true"
1063 name="Light FOV" width="120" />
1064 <spinner bottom_delta="-20" decimal_digits="3" follows="left|top" height="16" 1050 <spinner bottom_delta="-20" decimal_digits="3" follows="left|top" height="16"
1065 increment="0.1" initial_val="5" label="Radius" label_width="55" 1051 increment="0.1" initial_val="5" label="Radius:" label_width="65"
1066 left="10" max_val="20" min_val="0" mouse_opaque="true" 1052 left_delta="0" max_val="20" min_val="0" mouse_opaque="true"
1067 name="Light Radius" width="120" /> 1053 name="Light Radius" width="128" />
1068 <spinner bottom_delta="0" decimal_digits="3" follows="left|top" height="16"
1069 increment="0.5" initial_val="0.5" label="Focus" label_width="55"
1070 left="144" max_val="20" min_val="-20" mouse_opaque="true"
1071 name="Light Focus" width="120" />
1072 <spinner bottom_delta="-20" decimal_digits="3" follows="left|top" height="16" 1054 <spinner bottom_delta="-20" decimal_digits="3" follows="left|top" height="16"
1073 increment="0.25" initial_val="1" label="Falloff" label_width="55" 1055 increment="0.25" initial_val="1" label="Falloff:" label_width="65"
1074 left="10" max_val="2" min_val="0" mouse_opaque="true" 1056 left_delta="0" max_val="2" min_val="0" mouse_opaque="true"
1075 name="Light Falloff" width="120" /> 1057 name="Light Falloff" width="128" />
1076 <spinner bottom_delta="0" decimal_digits="3" follows="left|top" height="16"
1077 increment="0.05" initial_val="1" label="Ambiance" label_width="55"
1078 left="144" max_val="1" min_val="0" mouse_opaque="true"
1079 name="Light Ambiance" width="120" />
1080 </panel> 1058 </panel>
1081 1059
1082<!-- Texture sub-tab --> 1060<!-- Texture sub-tab -->