aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
blob: e9d6dcabff8e54e07a2e068c9cdda30f24ce1970 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
/** 
 * @file terrainV.glsl
 *
 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
 * $License$
 */

varying vec3 vary_normal;
varying vec4 vary_position;

vec4 texgen_object(vec4  vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1)
{
	vec4 tcoord;
	
	tcoord.x = dot(vpos, tp0);
	tcoord.y = dot(vpos, tp1);
	tcoord.z = tc.z;
	tcoord.w = tc.w;
	
	tcoord = mat * tcoord; 
	
	return tcoord; 
}

void main()
{
	//transform vertex
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
			
	vary_position = gl_ModelViewMatrix * gl_Vertex;
	vary_normal = normalize(gl_NormalMatrix * gl_Normal);
	
	// Transform and pass tex coords
 	gl_TexCoord[0].xy = texgen_object(gl_Vertex, gl_MultiTexCoord0, gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy;
	
	vec4 t = gl_MultiTexCoord1;
	
	gl_TexCoord[0].zw = t.xy;
	gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0);
	gl_TexCoord[1].zw = t.xy-vec2(1.0, 0.0);
}