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-rw-r--r--linden/indra/newview/app_settings/settings.xml665
1 files changed, 2 insertions, 663 deletions
diff --git a/linden/indra/newview/app_settings/settings.xml b/linden/indra/newview/app_settings/settings.xml
index d306f0d..57ed4c0 100644
--- a/linden/indra/newview/app_settings/settings.xml
+++ b/linden/indra/newview/app_settings/settings.xml
@@ -5122,21 +5122,6 @@
5122 <key>Value</key> 5122 <key>Value</key>
5123 <integer>1</integer> 5123 <integer>1</integer>
5124 </map> 5124 </map>
5125
5126<!--KL port -->
5127 <key>EnableTextureAtlas</key>
5128 <map>
5129 <key>Comment</key>
5130 <string>Whether to use texture atlas or not</string>
5131 <key>Persist</key>
5132 <integer>1</integer>
5133 <key>Type</key>
5134 <string>Boolean</string>
5135 <key>Value</key>
5136 <integer>0</integer>
5137 </map>
5138<!--/KL port -->
5139
5140 <key>EnableVoiceChat</key> 5125 <key>EnableVoiceChat</key>
5141 <map> 5126 <map>
5142 <key>Comment</key> 5127 <key>Comment</key>
@@ -8968,74 +8953,11 @@
8968 <string>Vector3</string> 8953 <string>Vector3</string>
8969 <key>Value</key> 8954 <key>Value</key>
8970 <array> 8955 <array>
8971 <real>1.0</real>
8972 <real>12.0</real>
8973 <real>32.0</real>
8974 </array>
8975 </map>
8976 <key>RenderShadowSplitExponent</key>
8977 <map>
8978 <key>Comment</key>
8979 <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string>
8980 <key>Persist</key>
8981 <integer>1</integer>
8982 <key>Type</key>
8983 <string>Vector3</string>
8984 <key>Value</key>
8985 <array>
8986 <real>3.0</real>
8987 <real>3.0</real>
8988 <real>2.0</real>
8989 </array>
8990 </map>
8991 <key>RenderShadowOrthoClipPlanes</key>
8992 <map>
8993 <key>Comment</key>
8994 <string>Near clip plane split distances for orthographic shadow map frusta.</string>
8995 <key>Persist</key>
8996 <integer>1</integer>
8997 <key>Type</key>
8998 <string>Vector3</string>
8999 <key>Value</key>
9000 <array>
9001 <real>4.0</real> 8956 <real>4.0</real>
9002 <real>8.0</real> 8957 <real>8.0</real>
9003 <real>24.0</real> 8958 <real>24.0</real>
9004 </array> 8959 </array>
9005 </map> 8960 </map>
9006 <key>RenderShadowProjOffset</key>
9007 <map>
9008 <key>Comment</key>
9009 <string>Amount to scale distance to virtual origin of shadow perspective projection.</string>
9010 <key>Persist</key>
9011 <integer>1</integer>
9012 <key>Type</key>
9013 <string>F32</string>
9014 <key>Value</key>
9015 <real>2.0</real>
9016 </map>
9017 <key>RenderShadowSlopeThreshold</key>
9018 <map>
9019 <key>Comment</key>
9020 <string>Cutoff slope value for points to affect perspective shadow generation</string>
9021 <key>Persist</key>
9022 <integer>1</integer>
9023 <key>Type</key>
9024 <string>F32</string>
9025 <key>Value</key>
9026 <real>0.0</real>
9027 </map>
9028 <key>RenderShadowProjExponent</key>
9029 <map>
9030 <key>Comment</key>
9031 <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string>
9032 <key>Persist</key>
9033 <integer>1</integer>
9034 <key>Type</key>
9035 <string>F32</string>
9036 <key>Value</key>
9037 <real>0.5</real>
9038 </map>
9039 <key>RenderSSAOScale</key> 8961 <key>RenderSSAOScale</key>
9040 <map> 8962 <map>
9041 <key>Comment</key> 8963 <key>Comment</key>
@@ -9195,184 +9117,6 @@
9195 <key>Value</key> 9117 <key>Value</key>
9196 <integer>0</integer> 9118 <integer>0</integer>
9197 </map> 9119 </map>
9198
9199 <key>RenderGILightRadius</key>
9200 <map>
9201 <key>Comment</key>
9202 <string>Distance of ambiant bounce lighting from sun.</string>
9203 <key>Persist</key>
9204 <integer>1</integer>
9205 <key>Type</key>
9206 <string>F32</string>
9207 <key>Value</key>
9208 <real>8</real>
9209 </map>
9210
9211 <key>RenderGISamples</key>
9212 <map>
9213 <key>Comment</key>
9214 <string>Number of samples to take for GI.</string>
9215 <key>Persist</key>
9216 <integer>1</integer>
9217 <key>Type</key>
9218 <string>U32</string>
9219 <key>Value</key>
9220 <real>64</real>
9221 </map>
9222
9223 <key>RenderGIRange</key>
9224 <map>
9225 <key>Comment</key>
9226 <string>Distance to cut off GI effect.</string>
9227 <key>Persist</key>
9228 <integer>1</integer>
9229 <key>Type</key>
9230 <string>F32</string>
9231 <key>Value</key>
9232 <real>128</real>
9233 </map>
9234
9235
9236 <key>RenderGIDirectionWeight</key>
9237 <map>
9238 <key>Comment</key>
9239 <string>Weight of reflected light vector in GI angular attenuation.</string>
9240 <key>Persist</key>
9241 <integer>1</integer>
9242 <key>Type</key>
9243 <string>F32</string>
9244 <key>Value</key>
9245 <real>0.5</real>
9246 </map>
9247
9248 <key>RenderGILightOffset</key>
9249 <map>
9250 <key>Comment</key>
9251 <string>Amount to offset light from point of impact in gi map (scaled by light radius).</string>
9252 <key>Persist</key>
9253 <integer>1</integer>
9254 <key>Type</key>
9255 <string>F32</string>
9256 <key>Value</key>
9257 <real>0.0</real>
9258 </map>
9259
9260 <key>RenderGIColorCurve</key>
9261 <map>
9262 <key>Comment</key>
9263 <string>Global illumination color correction curve parameters.</string>
9264 <key>Persist</key>
9265 <integer>1</integer>
9266 <key>Type</key>
9267 <string>Vector3</string>
9268 <key>Value</key>
9269 <array>
9270 <real>0.0</real>
9271 <real>0.2</real>
9272 <real>0.02</real>
9273 </array>
9274 </map>
9275
9276 <key>RenderLuminanceColorCurve</key>
9277 <map>
9278 <key>Comment</key>
9279 <string>Luminance color correction curve parameters.</string>
9280 <key>Persist</key>
9281 <integer>1</integer>
9282 <key>Type</key>
9283 <string>Vector3</string>
9284 <key>Value</key>
9285 <array>
9286 <real>0.30</real>
9287 <real>0.0</real>
9288 <real>0.04</real>
9289 </array>
9290 </map>
9291
9292 <key>RenderGILuminanceColorCurve</key>
9293 <map>
9294 <key>Comment</key>
9295 <string>Luminance color correction curve parameters.</string>
9296 <key>Persist</key>
9297 <integer>1</integer>
9298 <key>Type</key>
9299 <string>Vector3</string>
9300 <key>Value</key>
9301 <array>
9302 <real>0.4</real>
9303 <real>0.0</real>
9304 <real>0.05</real>
9305 </array>
9306 </map>
9307
9308 <key>RenderSunLuminanceColorCurve</key>
9309 <map>
9310 <key>Comment</key>
9311 <string>Luminance color correction curve parameters.</string>
9312 <key>Persist</key>
9313 <integer>1</integer>
9314 <key>Type</key>
9315 <string>Vector3</string>
9316 <key>Value</key>
9317 <array>
9318 <real>0.6</real>
9319 <real>0.0</real>
9320 <real>-0.3</real>
9321 </array>
9322 </map>
9323
9324 <key>RenderLuminanceDetail</key>
9325 <map>
9326 <key>Comment</key>
9327 <string>Mipmap level to use for luminance</string>
9328 <key>Persist</key>
9329 <integer>1</integer>
9330 <key>Type</key>
9331 <string>F32</string>
9332 <key>Value</key>
9333 <real>8.0</real>
9334 </map>
9335
9336 <key>RenderLuminanceFade</key>
9337 <map>
9338 <key>Comment</key>
9339 <string>Scaler for speed of luminance adjustment</string>
9340 <key>Persist</key>
9341 <integer>1</integer>
9342 <key>Type</key>
9343 <string>F32</string>
9344 <key>Value</key>
9345 <real>0.05</real>
9346 </map>
9347
9348 <key>RenderGISpecularCurve</key>
9349 <map>
9350 <key>Comment</key>
9351 <string>Global illumination specular color correction curve parameters.</string>
9352 <key>Persist</key>
9353 <integer>1</integer>
9354 <key>Type</key>
9355 <string>Vector3</string>
9356 <key>Value</key>
9357 <array>
9358 <real>0.1</real>
9359 <real>0.0</real>
9360 <real>0.9</real>
9361 </array>
9362 </map>
9363
9364 <key>RenderGIIntensity</key>
9365 <map>
9366 <key>Comment</key>
9367 <string>Distance of ambiant bounce lighting from sun.</string>
9368 <key>Persist</key>
9369 <integer>1</integer>
9370 <key>Type</key>
9371 <string>F32</string>
9372 <key>Value</key>
9373 <real>0.2f</real>
9374 </map>
9375
9376 <key>RenderDeferredAlphaSoften</key> 9120 <key>RenderDeferredAlphaSoften</key>
9377 <map> 9121 <map>
9378 <key>Comment</key> 9122 <key>Comment</key>
@@ -9395,178 +9139,6 @@
9395 <key>Value</key> 9139 <key>Value</key>
9396 <real>4</real> 9140 <real>4</real>
9397 </map> 9141 </map>
9398 <key>RenderDeferredSpotShadowBias</key>
9399 <map>
9400 <key>Comment</key>
9401 <string>Bias value for spot shadows (prevent shadow acne).</string>
9402 <key>Persist</key>
9403 <integer>1</integer>
9404 <key>Type</key>
9405 <string>F32</string>
9406 <key>Value</key>
9407 <real>-64.0</real>
9408 </map>
9409 <key>RenderDeferredSpotShadowOffset</key>
9410 <map>
9411 <key>Comment</key>
9412 <string>Offset value for spot shadows (prevent shadow acne).</string>
9413 <key>Persist</key>
9414 <integer>1</integer>
9415 <key>Type</key>
9416 <string>F32</string>
9417 <key>Value</key>
9418 <real>0.8</real>
9419 </map>
9420
9421 <key>RenderShadowBias</key>
9422 <map>
9423 <key>Comment</key>
9424 <string>Bias value for shadows (prevent shadow acne).</string>
9425 <key>Persist</key>
9426 <integer>1</integer>
9427 <key>Type</key>
9428 <string>F32</string>
9429 <key>Value</key>
9430 <real>0.001</real>
9431 </map>
9432 <key>RenderShadowOffset</key>
9433 <map>
9434 <key>Comment</key>
9435 <string>Offset value for shadows (prevent shadow acne).</string>
9436 <key>Persist</key>
9437 <integer>1</integer>
9438 <key>Type</key>
9439 <string>F32</string>
9440 <key>Value</key>
9441 <real>0.6</real>
9442 </map>
9443
9444 <key>RenderShadowResolutionScale</key>
9445 <map>
9446 <key>Comment</key>
9447 <string>Scale of shadow map resolution vs. screen resolution</string>
9448 <key>Persist</key>
9449 <integer>1</integer>
9450 <key>Type</key>
9451 <string>F32</string>
9452 <key>Value</key>
9453 <real>1.0</real>
9454 </map>
9455
9456
9457
9458 <key>RenderDeferredTreeShadowBias</key>
9459 <map>
9460 <key>Comment</key>
9461 <string>Bias value for tree shadows (prevent shadow acne).</string>
9462 <key>Persist</key>
9463 <integer>1</integer>
9464 <key>Type</key>
9465 <string>F32</string>
9466 <key>Value</key>
9467 <real>1.0</real>
9468 </map>
9469 <key>RenderDeferredTreeShadowOffset</key>
9470 <map>
9471 <key>Comment</key>
9472 <string>Offset value for tree shadows (prevent shadow acne).</string>
9473 <key>Persist</key>
9474 <integer>1</integer>
9475 <key>Type</key>
9476 <string>F32</string>
9477 <key>Value</key>
9478 <real>1.0</real>
9479 </map>
9480
9481 <key>RenderHighlightFadeTime</key>
9482 <map>
9483 <key>Comment</key>
9484 <string>Transition time for mouseover highlights.</string>
9485 <key>Persist</key>
9486 <integer>1</integer>
9487 <key>Type</key>
9488 <string>F32</string>
9489 <key>Value</key>
9490 <real>0.2</real>
9491 </map>
9492
9493 <key>RenderHighlightBrightness</key>
9494 <map>
9495 <key>Comment</key>
9496 <string>Brightness of mouseover highlights.</string>
9497 <key>Persist</key>
9498 <integer>1</integer>
9499 <key>Type</key>
9500 <string>F32</string>
9501 <key>Value</key>
9502 <real>4.0</real>
9503 </map>
9504
9505 <key>RenderHighlightThickness</key>
9506 <map>
9507 <key>Comment</key>
9508 <string>Thickness of mouseover highlights.</string>
9509 <key>Persist</key>
9510 <integer>1</integer>
9511 <key>Type</key>
9512 <string>F32</string>
9513 <key>Value</key>
9514 <real>0.6</real>
9515 </map>
9516
9517 <key>RenderHighlightColor</key>
9518 <map>
9519 <key>Comment</key>
9520 <string>Brightness of mouseover highlights.</string>
9521 <key>Persist</key>
9522 <integer>1</integer>
9523 <key>Type</key>
9524 <string>Color4</string>
9525 <key>Value</key>
9526 <array>
9527 <real>0.4</real>
9528 <real>0.98</real>
9529 <real>0.93</real>
9530 <real>1.0</real>
9531 </array>
9532 </map>
9533
9534 <key>RenderSpecularResX</key>
9535 <map>
9536 <key>Comment</key>
9537 <string>Spec map resolution.</string>
9538 <key>Persist</key>
9539 <integer>1</integer>
9540 <key>Type</key>
9541 <string>U32</string>
9542 <key>Value</key>
9543 <real>128</real>
9544 </map>
9545
9546 <key>RenderSpecularResY</key>
9547 <map>
9548 <key>Comment</key>
9549 <string>Spec map resolution.</string>
9550 <key>Persist</key>
9551 <integer>1</integer>
9552 <key>Type</key>
9553 <string>U32</string>
9554 <key>Value</key>
9555 <real>128</real>
9556 </map>
9557
9558 <key>RenderSpecularExponent</key>
9559 <map>
9560 <key>Comment</key>
9561 <string>Specular exponent for generating spec map</string>
9562 <key>Persist</key>
9563 <integer>1</integer>
9564 <key>Type</key>
9565 <string>F32</string>
9566 <key>Value</key>
9567 <real>1</real>
9568 </map>
9569
9570 <key>RenderDeferred</key> 9142 <key>RenderDeferred</key>
9571 <map> 9143 <map>
9572 <key>Comment</key> 9144 <key>Comment</key>
@@ -9578,31 +9150,6 @@
9578 <key>Value</key> 9150 <key>Value</key>
9579 <integer>0</integer> 9151 <integer>0</integer>
9580 </map> 9152 </map>
9581
9582 <key>RenderDeferredShadow</key>
9583 <map>
9584 <key>Comment</key>
9585 <string>Enable shadows in deferred renderer.</string>
9586 <key>Persist</key>
9587 <integer>1</integer>
9588 <key>Type</key>
9589 <string>Boolean</string>
9590 <key>Value</key>
9591 <integer>1</integer>
9592 </map>
9593
9594 <key>RenderDeferredGI</key>
9595 <map>
9596 <key>Comment</key>
9597 <string>Enable GI in deferred renderer.</string>
9598 <key>Persist</key>
9599 <integer>1</integer>
9600 <key>Type</key>
9601 <string>Boolean</string>
9602 <key>Value</key>
9603 <integer>0</integer>
9604 </map>
9605
9606 <key>RenderDeferredSunShadow</key> 9153 <key>RenderDeferredSunShadow</key>
9607 <map> 9154 <map>
9608 <key>Comment</key> 9155 <key>Comment</key>
@@ -9614,67 +9161,6 @@
9614 <key>Value</key> 9161 <key>Value</key>
9615 <integer>1</integer> 9162 <integer>1</integer>
9616 </map> 9163 </map>
9617
9618 <key>RenderDeferredSun</key>
9619 <map>
9620 <key>Comment</key>
9621 <string>Execute sunlight shader in deferred renderer.</string>
9622 <key>Persist</key>
9623 <integer>1</integer>
9624 <key>Type</key>
9625 <string>Boolean</string>
9626 <key>Value</key>
9627 <integer>1</integer>
9628 </map>
9629
9630 <key>RenderDeferredAtmospheric</key>
9631 <map>
9632 <key>Comment</key>
9633 <string>Execute atmospheric shader in deferred renderer.</string>
9634 <key>Persist</key>
9635 <integer>1</integer>
9636 <key>Type</key>
9637 <string>Boolean</string>
9638 <key>Value</key>
9639 <integer>1</integer>
9640 </map>
9641
9642 <key>RenderDeferredBlurLight</key>
9643 <map>
9644 <key>Comment</key>
9645 <string>Execute shadow softening shader in deferred renderer.</string>
9646 <key>Persist</key>
9647 <integer>1</integer>
9648 <key>Type</key>
9649 <string>Boolean</string>
9650 <key>Value</key>
9651 <integer>1</integer>
9652 </map>
9653
9654 <key>RenderDeferredLocalLights</key>
9655 <map>
9656 <key>Comment</key>
9657 <string>Execute local lighting shader in deferred renderer.</string>
9658 <key>Persist</key>
9659 <integer>1</integer>
9660 <key>Type</key>
9661 <string>Boolean</string>
9662 <key>Value</key>
9663 <integer>1</integer>
9664 </map>
9665
9666 <key>RenderDeferredFullscreenLights</key>
9667 <map>
9668 <key>Comment</key>
9669 <string>Execute local lighting shader in deferred renderer.</string>
9670 <key>Persist</key>
9671 <integer>1</integer>
9672 <key>Type</key>
9673 <string>Boolean</string>
9674 <key>Value</key>
9675 <integer>1</integer>
9676 </map>
9677
9678 <key>RenderDeferredSunWash</key> 9164 <key>RenderDeferredSunWash</key>
9679 <map> 9165 <map>
9680 <key>Comment</key> 9166 <key>Comment</key>
@@ -9697,45 +9183,6 @@
9697 <key>Value</key> 9183 <key>Value</key>
9698 <real>-0.0001</real> 9184 <real>-0.0001</real>
9699 </map> 9185 </map>
9700 <key>RenderShadowErrorCutoff</key>
9701 <map>
9702 <key>Comment</key>
9703 <string>Cutoff error value to use ortho instead of perspective projection.</string>
9704 <key>Persist</key>
9705 <integer>1</integer>
9706 <key>Type</key>
9707 <string>F32</string>
9708 <key>Value</key>
9709 <real>5.0</real>
9710 </map>
9711 <key>RenderShadowFOVCutoff</key>
9712 <map>
9713 <key>Comment</key>
9714 <string>Cutoff FOV to use ortho instead of perspective projection.</string>
9715 <key>Persist</key>
9716 <integer>1</integer>
9717 <key>Type</key>
9718 <string>F32</string>
9719 <key>Value</key>
9720 <real>1.1</real>
9721 </map>
9722
9723 <key>RenderShadowGaussian</key>
9724 <map>
9725 <key>Comment</key>
9726 <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
9727 <key>Persist</key>
9728 <integer>1</integer>
9729 <key>Type</key>
9730 <string>Vector3</string>
9731 <key>Value</key>
9732 <array>
9733 <real>3.0</real>
9734 <real>2.0</real>
9735 <real>0.0</real>
9736 </array>
9737 </map>
9738
9739 <key>RenderShadowBlurSize</key> 9186 <key>RenderShadowBlurSize</key>
9740 <map> 9187 <map>
9741 <key>Comment</key> 9188 <key>Comment</key>
@@ -9745,7 +9192,7 @@
9745 <key>Type</key> 9192 <key>Type</key>
9746 <string>F32</string> 9193 <string>F32</string>
9747 <key>Value</key> 9194 <key>Value</key>
9748 <real>0.8</real> 9195 <real>0.7</real>
9749 </map> 9196 </map>
9750 <key>RenderShadowBlurSamples</key> 9197 <key>RenderShadowBlurSamples</key>
9751 <map> 9198 <map>
@@ -9756,94 +9203,8 @@
9756 <key>Type</key> 9203 <key>Type</key>
9757 <string>U32</string> 9204 <string>U32</string>
9758 <key>Value</key> 9205 <key>Value</key>
9759 <real>4</real> 9206 <real>5</real>
9760 </map>
9761 <key>RenderShadowBlurDistFactor</key>
9762 <map>
9763 <key>Comment</key>
9764 <string>Distance scaler for shadow blur.</string>
9765 <key>Persist</key>
9766 <integer>1</integer>
9767 <key>Type</key>
9768 <string>F32</string>
9769 <key>Value</key>
9770 <real>0.1</real>
9771 </map>
9772
9773 <key>RenderGIBlurColorCurve</key>
9774 <map>
9775 <key>Comment</key>
9776 <string>Color curve for GI softening kernel</string>
9777 <key>Persist</key>
9778 <integer>1</integer>
9779 <key>Type</key>
9780 <string>Vector3</string>
9781 <key>Value</key>
9782 <array>
9783 <real>1.0</real>
9784 <real>0.6</real>
9785 <real>0.1</real>
9786 </array>
9787 </map>
9788
9789 <key>RenderGIGaussian</key>
9790 <map>
9791 <key>Comment</key>
9792 <string>Gaussian coefficient for the two GI blurring passes.</string>
9793 <key>Persist</key>
9794 <integer>1</integer>
9795 <key>Type</key>
9796 <string>F32</string>
9797 <key>Value</key>
9798 <real>64</real>
9799 </map>
9800
9801 <key>RenderGIBlurPasses</key>
9802 <map>
9803 <key>Comment</key>
9804 <string>Scale of GI softening kernel.</string>
9805 <key>Persist</key>
9806 <integer>1</integer>
9807 <key>Type</key>
9808 <string>U32</string>
9809 <key>Value</key>
9810 <real>2</real>
9811 </map>
9812
9813 <key>RenderGIBlurSize</key>
9814 <map>
9815 <key>Comment</key>
9816 <string>Scale of GI softening kernel.</string>
9817 <key>Persist</key>
9818 <integer>1</integer>
9819 <key>Type</key>
9820 <string>F32</string>
9821 <key>Value</key>
9822 <real>3.0</real>
9823 </map>
9824 <key>RenderGIBlurSamples</key>
9825 <map>
9826 <key>Comment</key>
9827 <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
9828 <key>Persist</key>
9829 <integer>1</integer>
9830 <key>Type</key>
9831 <string>U32</string>
9832 <key>Value</key>
9833 <real>6</real>
9834 </map> 9207 </map>
9835 <key>RenderGIBlurDistFactor</key>
9836 <map>
9837 <key>Comment</key>
9838 <string>Distance scaler for GI blur.</string>
9839 <key>Persist</key>
9840 <integer>1</integer>
9841 <key>Type</key>
9842 <string>F32</string>
9843 <key>Value</key>
9844 <real>0.0</real>
9845 </map>
9846
9847 <key>RenderDynamicLOD</key> 9208 <key>RenderDynamicLOD</key>
9848 <map> 9209 <map>
9849 <key>Comment</key> 9210 <key>Comment</key>
@@ -10094,17 +9455,6 @@
10094 <key>Value</key> 9455 <key>Value</key>
10095 <integer>0</integer> 9456 <integer>0</integer>
10096 </map> 9457 </map>
10097 <key>RenderHighlightSelections</key>
10098 <map>
10099 <key>Comment</key>
10100 <string>Show selection outlines on objects</string>
10101 <key>Persist</key>
10102 <integer>1</integer>
10103 <key>Type</key>
10104 <string>Boolean</string>
10105 <key>Value</key>
10106 <integer>1</integer>
10107 </map>
10108 <key>RenderHiddenSelections</key> 9458 <key>RenderHiddenSelections</key>
10109 <map> 9459 <map>
10110 <key>Comment</key> 9460 <key>Comment</key>
@@ -10413,17 +9763,6 @@
10413 <key>Value</key> 9763 <key>Value</key>
10414 <integer>0</integer> 9764 <integer>0</integer>
10415 </map> 9765 </map>
10416 <key>RenderUIBuffer</key>
10417 <map>
10418 <key>Comment</key>
10419 <string>Cache ui render in a screen aligned buffer.</string>
10420 <key>Persist</key>
10421 <integer>1</integer>
10422 <key>Type</key>
10423 <string>Boolean</string>
10424 <key>Value</key>
10425 <integer>0</integer>
10426 </map>
10427 <key>RenderUnloadedAvatar</key> 9766 <key>RenderUnloadedAvatar</key>
10428 <map> 9767 <map>
10429 <key>Comment</key> 9768 <key>Comment</key>