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path: root/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-1/+2
* comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)2011-07-111-1/+1
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-091-18/+34
* minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2011-07-081-47/+15
* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-081-4/+6
* Formatting cleanup.Jeff Ames2010-10-041-4/+4
* Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie2010-10-021-234/+219
* Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)2010-09-251-42/+45
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2010-06-251-13/+13
* * Added a better check to the SimianGrid connectors to test if they are enabl...John Hurliman2010-03-121-2/+2
* Revolution is on the roll again! :)Revolution2010-02-141-0/+5
* Applying patch #4534 by Misterblue to fix ODE physics stickinessJohn Hurliman2010-02-041-0/+2
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-280/+282
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-0/+9
* * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...Teravus Ovares (Dan Olivares)2009-12-031-0/+3
* * Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in li...Teravus Ovares (Dan Olivares)2009-11-261-1/+4
* * Added missing lock to m_forcelist when AddForce is called. When a user dr...Teravus Ovares (Dan Olivares)2009-11-221-3/+26
* * Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)2009-11-211-0/+3
* * Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)2009-11-211-1/+9
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-031-2/+2
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| * * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-2/+2
* | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-031-1/+1
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* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-137/+132
* No need to create dupe TriMeshData for ODE. A previous patch created a dictio...Dan Lake2009-10-261-6/+14
* * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're c...Teravus Ovares (Dan Olivares)2009-10-221-14/+15
* Commented out instrumentation in ODEPrim.csKittoFlora2009-10-221-0/+8
* Merge branch 'master' into vehiclesMelanie2009-10-191-2/+2
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| * Formatting cleanup.Jeff Ames2009-10-191-2/+2
* | Merge branch 'master' into vehiclesMelanie2009-10-121-1/+1
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| * Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE e...unknown2009-10-121-1/+1
* | Merge branch 'master' into vehiclesMelanie2009-10-051-7/+6
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| * Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocat...Dan Lake2009-10-051-7/+6
* | Merge branch '0.6.7-post-fixes' into vehiclesKitto Flora2009-09-301-14/+3
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| * Meshmerizer stores dictionary of unique Meshes keyed on construction paramete...Dan Lake2009-09-241-14/+3
* | Commit initial version of KittoFlora's vehicle changesopensim2009-09-301-271/+323
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* Thank you, dslake, for a set of patches to improve OpenSim startupMelanie2009-09-021-0/+5
* * Some Physics Scene Changes to prepare for larger regionsTeravus Ovares (Dan Olivares)2009-08-181-1/+1
* This is the second part of the 'not crash on regionsize changes'. This le...Teravus Ovares (Dan Olivares)2009-08-071-2/+2
* Formatting cleanup.Jeff Ames2009-06-101-2/+2
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* cleaning out warnings.Dr Scofield2009-05-221-7/+5
* * Allow passing of material type to physics engineTeravus Ovares2009-04-201-0/+7
* * Commit a few fixes to the Vehicle settingsTeravus Ovares2009-04-171-11/+18
* * Remove some super experimental stuff in BulletDotNETPlugin since it was cau...Teravus Ovares2009-04-161-8/+15
* * Committing more BulletDotNETPlugin workTeravus Ovares2009-04-161-9/+286
* * Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares2009-04-141-183/+30
* * Added finite testing to the character and object constructorTeravus Ovares2009-04-071-0/+18
* * Added a routine to check if a PhysicsVector and Quaternion is finiteTeravus Ovares2009-04-071-20/+114
* * Remove a debug line of localIDsTeravus Ovares2009-03-301-1/+1
* * Fixing thread safety of avatar adding and removing from the Physics Scene i...Teravus Ovares2009-03-301-0/+1