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authorTeravus Ovares (Dan Olivares)2009-08-07 20:31:48 -0400
committerTeravus Ovares (Dan Olivares)2009-08-07 20:31:48 -0400
commit2b990a61bfa88e13d5ad19602e6acef751ea473c (patch)
treed7cf9705923c940646e2db3af67bdb98944d9392 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parent* Remove hard coded 256 limitations from various places. There's no more 2... (diff)
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This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index d8d3b68..443788c 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -181,7 +181,7 @@ namespace OpenSim.Region.Physics.OdePlugin
181 _velocity = new PhysicsVector(); 181 _velocity = new PhysicsVector();
182 if (!PhysicsVector.isFinite(pos)) 182 if (!PhysicsVector.isFinite(pos))
183 { 183 {
184 pos = new PhysicsVector(128, 128, parent_scene.GetTerrainHeightAtXY(128, 128) + 0.5f); 184 pos = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f)) + 0.5f);
185 m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); 185 m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
186 } 186 }
187 _position = pos; 187 _position = pos;
@@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2538 l_orientation.Z = ori.Z; 2538 l_orientation.Z = ori.Z;
2539 l_orientation.W = ori.W; 2539 l_orientation.W = ori.W;
2540 2540
2541 if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) 2541 if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f)
2542 { 2542 {
2543 //base.RaiseOutOfBounds(l_position); 2543 //base.RaiseOutOfBounds(l_position);
2544 2544