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authorTeravus Ovares (Dan Olivares)2009-11-21 04:39:41 -0500
committerTeravus Ovares (Dan Olivares)2009-11-21 04:39:41 -0500
commit7760da1a4cb5bbccd218c90e311b41b8897f3e05 (patch)
treefcba42deda1212b79419c44ed56cf575a26c9524 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parent* Fixes one of two terse update issues. There's still one left, but this one... (diff)
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* Fixes the second of two terse update issues. Physical objects should react normally again.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 16f2d5d..6f14f7b 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -2357,6 +2357,9 @@ Console.WriteLine(" JointCreateFixed");
2357 { 2357 {
2358 // Averate previous velocity with the new one so 2358 // Averate previous velocity with the new one so
2359 // client object interpolation works a 'little' better 2359 // client object interpolation works a 'little' better
2360 if (_zeroFlag)
2361 return Vector3.Zero;
2362
2360 Vector3 returnVelocity = Vector3.Zero; 2363 Vector3 returnVelocity = Vector3.Zero;
2361 returnVelocity.X = (m_lastVelocity.X + _velocity.X)/2; 2364 returnVelocity.X = (m_lastVelocity.X + _velocity.X)/2;
2362 returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y)/2; 2365 returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y)/2;