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authorJustin Clark-Casey (justincc)2011-07-08 18:34:44 +0100
committerJustin Clark-Casey (justincc)2011-07-08 18:34:44 +0100
commit29034bc0e0a8c24d7f2b8de8544d593ed5ac663f (patch)
tree7d9a454ebbd7627b24c605ba3711e7b86c818207 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parentrefactor: Separate the OdeScene class into its own file from OdePlugin.cs, to... (diff)
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minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs62
1 files changed, 15 insertions, 47 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 1060278..bc839e0 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -54,7 +54,6 @@ namespace OpenSim.Region.Physics.OdePlugin
54 /// <summary> 54 /// <summary>
55 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. 55 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
56 /// </summary> 56 /// </summary>
57
58 public class OdePrim : PhysicsActor 57 public class OdePrim : PhysicsActor
59 { 58 {
60 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 59 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -279,14 +278,14 @@ namespace OpenSim.Region.Physics.OdePlugin
279 278
280 public override bool Selected 279 public override bool Selected
281 { 280 {
282 set { 281 set
283 282 {
284
285 // This only makes the object not collidable if the object 283 // This only makes the object not collidable if the object
286 // is physical or the object is modified somehow *IN THE FUTURE* 284 // is physical or the object is modified somehow *IN THE FUTURE*
287 // without this, if an avatar selects prim, they can walk right 285 // without this, if an avatar selects prim, they can walk right
288 // through it while it's selected 286 // through it while it's selected
289 m_collisionscore = 0; 287 m_collisionscore = 0;
288
290 if ((m_isphysical && !_zeroFlag) || !value) 289 if ((m_isphysical && !_zeroFlag) || !value)
291 { 290 {
292 m_taintselected = value; 291 m_taintselected = value;
@@ -297,7 +296,9 @@ namespace OpenSim.Region.Physics.OdePlugin
297 m_taintselected = value; 296 m_taintselected = value;
298 m_isSelected = value; 297 m_isSelected = value;
299 } 298 }
300 if (m_isSelected) disableBodySoft(); 299
300 if (m_isSelected)
301 disableBodySoft();
301 } 302 }
302 } 303 }
303 304
@@ -324,8 +325,6 @@ namespace OpenSim.Region.Physics.OdePlugin
324 //m_log.Warn("Setting Geom to: " + prim_geom); 325 //m_log.Warn("Setting Geom to: " + prim_geom);
325 } 326 }
326 327
327
328
329 public void enableBodySoft() 328 public void enableBodySoft()
330 { 329 {
331 if (!childPrim) 330 if (!childPrim)
@@ -626,8 +625,6 @@ namespace OpenSim.Region.Physics.OdePlugin
626 break; 625 break;
627 } 626 }
628 627
629
630
631 float taperX1; 628 float taperX1;
632 float taperY1; 629 float taperY1;
633 float taperX; 630 float taperX;
@@ -682,9 +679,6 @@ namespace OpenSim.Region.Physics.OdePlugin
682// else if (returnMass > _parent_scene.maximumMassObject) 679// else if (returnMass > _parent_scene.maximumMassObject)
683// returnMass = _parent_scene.maximumMassObject; 680// returnMass = _parent_scene.maximumMassObject;
684 681
685
686
687
688 // Recursively calculate mass 682 // Recursively calculate mass
689 bool HasChildPrim = false; 683 bool HasChildPrim = false;
690 lock (childrenPrim) 684 lock (childrenPrim)
@@ -693,8 +687,8 @@ namespace OpenSim.Region.Physics.OdePlugin
693 { 687 {
694 HasChildPrim = true; 688 HasChildPrim = true;
695 } 689 }
696
697 } 690 }
691
698 if (HasChildPrim) 692 if (HasChildPrim)
699 { 693 {
700 OdePrim[] childPrimArr = new OdePrim[0]; 694 OdePrim[] childPrimArr = new OdePrim[0];
@@ -711,10 +705,12 @@ namespace OpenSim.Region.Physics.OdePlugin
711 break; 705 break;
712 } 706 }
713 } 707 }
708
714 if (returnMass > _parent_scene.maximumMassObject) 709 if (returnMass > _parent_scene.maximumMassObject)
715 returnMass = _parent_scene.maximumMassObject; 710 returnMass = _parent_scene.maximumMassObject;
711
716 return returnMass; 712 return returnMass;
717 }// end CalculateMass 713 }
718 714
719 #endregion 715 #endregion
720 716
@@ -937,7 +933,6 @@ namespace OpenSim.Region.Physics.OdePlugin
937 } 933 }
938 } 934 }
939 935
940
941 private void changeAngularLock(float timestep) 936 private void changeAngularLock(float timestep)
942 { 937 {
943 // do we have a Physical object? 938 // do we have a Physical object?
@@ -965,7 +960,6 @@ namespace OpenSim.Region.Physics.OdePlugin
965 } 960 }
966 // Store this for later in case we get turned into a separate body 961 // Store this for later in case we get turned into a separate body
967 m_angularlock = m_taintAngularLock; 962 m_angularlock = m_taintAngularLock;
968
969 } 963 }
970 964
971 private void changelink(float timestep) 965 private void changelink(float timestep)
@@ -1104,7 +1098,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1104 m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); 1098 m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name);
1105 } 1099 }
1106 1100
1107
1108 prm.m_interpenetrationcount = 0; 1101 prm.m_interpenetrationcount = 0;
1109 prm.m_collisionscore = 0; 1102 prm.m_collisionscore = 0;
1110 prm.m_disabled = false; 1103 prm.m_disabled = false;
@@ -1164,7 +1157,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1164 } 1157 }
1165 } 1158 }
1166 } 1159 }
1167
1168 } 1160 }
1169 1161
1170 private void ChildSetGeom(OdePrim odePrim) 1162 private void ChildSetGeom(OdePrim odePrim)
@@ -1225,17 +1217,12 @@ namespace OpenSim.Region.Physics.OdePlugin
1225 //Console.WriteLine("childrenPrim.Remove " + odePrim); 1217 //Console.WriteLine("childrenPrim.Remove " + odePrim);
1226 childrenPrim.Remove(odePrim); 1218 childrenPrim.Remove(odePrim);
1227 } 1219 }
1228
1229
1230
1231 1220
1232 if (Body != IntPtr.Zero) 1221 if (Body != IntPtr.Zero)
1233 { 1222 {
1234 _parent_scene.remActivePrim(this); 1223 _parent_scene.remActivePrim(this);
1235 } 1224 }
1236 1225
1237
1238
1239 lock (childrenPrim) 1226 lock (childrenPrim)
1240 { 1227 {
1241 foreach (OdePrim prm in childrenPrim) 1228 foreach (OdePrim prm in childrenPrim)
@@ -1244,8 +1231,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1244 ParentPrim(prm); 1231 ParentPrim(prm);
1245 } 1232 }
1246 } 1233 }
1247
1248
1249 } 1234 }
1250 1235
1251 private void changeSelectedStatus(float timestep) 1236 private void changeSelectedStatus(float timestep)
@@ -1685,13 +1670,11 @@ Console.WriteLine(" JointCreateFixed");
1685 { 1670 {
1686 PID_G = m_PIDTau + 1; 1671 PID_G = m_PIDTau + 1;
1687 } 1672 }
1688
1689 1673
1690 // Where are we, and where are we headed? 1674 // Where are we, and where are we headed?
1691 d.Vector3 pos = d.BodyGetPosition(Body); 1675 d.Vector3 pos = d.BodyGetPosition(Body);
1692 d.Vector3 vel = d.BodyGetLinearVel(Body); 1676 d.Vector3 vel = d.BodyGetLinearVel(Body);
1693 1677
1694
1695 // Non-Vehicles have a limited set of Hover options. 1678 // Non-Vehicles have a limited set of Hover options.
1696 // determine what our target height really is based on HoverType 1679 // determine what our target height really is based on HoverType
1697 switch (m_PIDHoverType) 1680 switch (m_PIDHoverType)
@@ -1797,8 +1780,6 @@ Console.WriteLine(" JointCreateFixed");
1797 } 1780 }
1798 } 1781 }
1799 1782
1800
1801
1802 public void rotate(float timestep) 1783 public void rotate(float timestep)
1803 { 1784 {
1804 d.Quaternion myrot = new d.Quaternion(); 1785 d.Quaternion myrot = new d.Quaternion();
@@ -1909,7 +1890,6 @@ Console.WriteLine(" JointCreateFixed");
1909 1890
1910 public void changesize(float timestamp) 1891 public void changesize(float timestamp)
1911 { 1892 {
1912
1913 string oldname = _parent_scene.geom_name_map[prim_geom]; 1893 string oldname = _parent_scene.geom_name_map[prim_geom];
1914 1894
1915 if (_size.X <= 0) _size.X = 0.01f; 1895 if (_size.X <= 0) _size.X = 0.01f;
@@ -1961,15 +1941,13 @@ Console.WriteLine(" JointCreateFixed");
1961 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); 1941 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
1962 1942
1963 //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); 1943 //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
1964Console.WriteLine("changesize 1"); 1944//Console.WriteLine("changesize 1");
1965 CreateGeom(m_targetSpace, mesh); 1945 CreateGeom(m_targetSpace, mesh);
1966
1967
1968 } 1946 }
1969 else 1947 else
1970 { 1948 {
1971 _mesh = null; 1949 _mesh = null;
1972Console.WriteLine("changesize 2"); 1950//Console.WriteLine("changesize 2");
1973 CreateGeom(m_targetSpace, _mesh); 1951 CreateGeom(m_targetSpace, _mesh);
1974 } 1952 }
1975 1953
@@ -2005,8 +1983,6 @@ Console.WriteLine("changesize 2");
2005 m_taintsize = _size; 1983 m_taintsize = _size;
2006 } 1984 }
2007 1985
2008
2009
2010 public void changefloatonwater(float timestep) 1986 public void changefloatonwater(float timestep)
2011 { 1987 {
2012 m_collidesWater = m_taintCollidesWater; 1988 m_collidesWater = m_taintCollidesWater;
@@ -2071,13 +2047,13 @@ Console.WriteLine("changesize 2");
2071 2047
2072 IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); 2048 IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
2073 // createmesh returns null when it doesn't mesh. 2049 // createmesh returns null when it doesn't mesh.
2074Console.WriteLine("changeshape needed meshing"); 2050//Console.WriteLine("changeshape needed meshing");
2075 CreateGeom(m_targetSpace, mesh); 2051 CreateGeom(m_targetSpace, mesh);
2076 } 2052 }
2077 else 2053 else
2078 { 2054 {
2079 _mesh = null; 2055 _mesh = null;
2080Console.WriteLine("changeshape not need meshing"); 2056//Console.WriteLine("changeshape not need meshing");
2081 CreateGeom(m_targetSpace, null); 2057 CreateGeom(m_targetSpace, null);
2082 } 2058 }
2083 2059
@@ -2162,11 +2138,8 @@ Console.WriteLine("changeshape not need meshing");
2162 } 2138 }
2163 2139
2164 m_taintforce = false; 2140 m_taintforce = false;
2165
2166 } 2141 }
2167 2142
2168
2169
2170 public void changeSetTorque(float timestamp) 2143 public void changeSetTorque(float timestamp)
2171 { 2144 {
2172 if (!m_isSelected) 2145 if (!m_isSelected)
@@ -2835,7 +2808,6 @@ Console.WriteLine("changeshape not need meshing");
2835 2808
2836 public override float APIDDamping{ set { return; } } 2809 public override float APIDDamping{ set { return; } }
2837 2810
2838
2839 private void createAMotor(Vector3 axis) 2811 private void createAMotor(Vector3 axis)
2840 { 2812 {
2841 if (Body == IntPtr.Zero) 2813 if (Body == IntPtr.Zero)
@@ -2955,7 +2927,6 @@ Console.WriteLine("changeshape not need meshing");
2955 //d.JointSetAMotorParam(Amotor, (int) dParam.Vel, 9000f); 2927 //d.JointSetAMotorParam(Amotor, (int) dParam.Vel, 9000f);
2956 d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f); 2928 d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
2957 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, Mass * 50f);// 2929 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, Mass * 50f);//
2958
2959 } 2930 }
2960 2931
2961 public Matrix4 FromDMass(d.Mass pMass) 2932 public Matrix4 FromDMass(d.Mass pMass)
@@ -3040,8 +3011,6 @@ Console.WriteLine("changeshape not need meshing");
3040 return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible 3011 return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible
3041 } 3012 }
3042 3013
3043
3044
3045 return (Adjoint(pMat) / determinant3x3(pMat)); 3014 return (Adjoint(pMat) / determinant3x3(pMat));
3046 } 3015 }
3047 3016
@@ -3078,6 +3047,7 @@ Console.WriteLine("changeshape not need meshing");
3078 } 3047 }
3079 m++; 3048 m++;
3080 } 3049 }
3050
3081 return minor; 3051 return minor;
3082 } 3052 }
3083 3053
@@ -3180,7 +3150,6 @@ Console.WriteLine("changeshape not need meshing");
3180 3150
3181 det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6); 3151 det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6);
3182 return det; 3152 return det;
3183
3184 } 3153 }
3185 3154
3186 private static void DMassCopy(ref d.Mass src, ref d.Mass dst) 3155 private static void DMassCopy(ref d.Mass src, ref d.Mass dst)
@@ -3205,6 +3174,5 @@ Console.WriteLine("changeshape not need meshing");
3205 { 3174 {
3206 m_material = pMaterial; 3175 m_material = pMaterial;
3207 } 3176 }
3208
3209 } 3177 }
3210} 3178}