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path: root/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs (follow)
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* Revert "Revert "BulletSim: Add logic to linksets to change physical ↵Robert Adams2013-07-231-5/+1
| | | | | | | | properties for"" Found that the vehicle movement problem was not caused by these physics changes. This reverts commit 84d0699761b8da546f9faef084240d7b15f16321.
* Revert "BulletSim: Add logic to linksets to change physical properties for"Robert Adams2013-07-221-1/+5
| | | | | | The changes don't seem to be ready for prime time. This reverts commit b44f0e1a00eba7f76401692322e48a3b23a81164.
* BulletSim: Add logic to linksets to change physical properties forRobert Adams2013-07-221-5/+1
| | | | | | whole linkset. Override physical property setting for BSLinksetCompound as there are not children to the compound spape.
* BulletSim: remove trailing white space to make git happier. No functional ↵Robert Adams2013-04-291-1/+1
| | | | changes.
* BulletSim: massive refactor of shape classes. Removed shape specific code ↵Robert Adams2013-04-291-3/+3
| | | | from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-081-14/+35
| | | | Fix a few enabling problems.
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-081-2/+10
| | | | | physical object and into actors for setForce, setTorque, hover, lock axis and avatar move.
* BulletSim: not quite functional axis lock code.Robert Adams2013-03-311-4/+4
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* BulletSim: fix line endings in BSActor*Robert Adams2013-03-311-123/+131
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* BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-311-0/+123
Add first 'actor' for locked axis.