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authorRobert Adams2013-07-23 08:14:20 -0700
committerRobert Adams2013-07-23 08:14:20 -0700
commitf499b328c44ef29d92aa2ef8102aad6ff5cbe336 (patch)
treeec77334532f05495f8174b8c2eb971d3073a3885 /OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
parentRevert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL... (diff)
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Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
Found that the vehicle movement problem was not caused by these physics changes. This reverts commit 84d0699761b8da546f9faef084240d7b15f16321.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActors.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActors.cs6
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
index fff63e4..e0ccc50 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
@@ -69,7 +69,7 @@ public class BSActorCollection
69 { 69 {
70 lock (m_actors) 70 lock (m_actors)
71 { 71 {
72 Release(); 72 ForEachActor(a => a.Dispose());
73 m_actors.Clear(); 73 m_actors.Clear();
74 } 74 }
75 } 75 }
@@ -98,10 +98,6 @@ public class BSActorCollection
98 { 98 {
99 ForEachActor(a => a.SetEnabled(enabl)); 99 ForEachActor(a => a.SetEnabled(enabl));
100 } 100 }
101 public void Release()
102 {
103 ForEachActor(a => a.Dispose());
104 }
105 public void Refresh() 101 public void Refresh()
106 { 102 {
107 ForEachActor(a => a.Refresh()); 103 ForEachActor(a => a.Refresh());