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author | Robert Adams | 2013-07-23 08:14:20 -0700 |
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committer | Robert Adams | 2013-07-23 08:14:20 -0700 |
commit | f499b328c44ef29d92aa2ef8102aad6ff5cbe336 (patch) | |
tree | ec77334532f05495f8174b8c2eb971d3073a3885 /OpenSim/Region/Physics/BulletSPlugin/BSActors.cs | |
parent | Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL... (diff) | |
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Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 84d0699761b8da546f9faef084240d7b15f16321.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActors.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSActors.cs | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs index fff63e4..e0ccc50 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs | |||
@@ -69,7 +69,7 @@ public class BSActorCollection | |||
69 | { | 69 | { |
70 | lock (m_actors) | 70 | lock (m_actors) |
71 | { | 71 | { |
72 | Release(); | 72 | ForEachActor(a => a.Dispose()); |
73 | m_actors.Clear(); | 73 | m_actors.Clear(); |
74 | } | 74 | } |
75 | } | 75 | } |
@@ -98,10 +98,6 @@ public class BSActorCollection | |||
98 | { | 98 | { |
99 | ForEachActor(a => a.SetEnabled(enabl)); | 99 | ForEachActor(a => a.SetEnabled(enabl)); |
100 | } | 100 | } |
101 | public void Release() | ||
102 | { | ||
103 | ForEachActor(a => a.Dispose()); | ||
104 | } | ||
105 | public void Refresh() | 101 | public void Refresh() |
106 | { | 102 | { |
107 | ForEachActor(a => a.Refresh()); | 103 | ForEachActor(a => a.Refresh()); |