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authorRobert Adams2013-04-29 07:54:50 -0700
committerRobert Adams2013-04-29 07:54:50 -0700
commit92ee288d666963aae2a058cc964be009a504f084 (patch)
tree8c18c28f2ca757c6883c4c5d3b82e06d47962ee2 /OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
parentBulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... (diff)
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BulletSim: remove trailing white space to make git happier. No functional changes.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActors.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActors.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
index 5e3f1c4..fff63e4 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
@@ -117,7 +117,7 @@ public class BSActorCollection
117/// Each physical object can have 'actors' who are pushing the object around. 117/// Each physical object can have 'actors' who are pushing the object around.
118/// This can be used for hover, locking axis, making vehicles, etc. 118/// This can be used for hover, locking axis, making vehicles, etc.
119/// Each physical object can have multiple actors acting on it. 119/// Each physical object can have multiple actors acting on it.
120/// 120///
121/// An actor usually registers itself with physics scene events (pre-step action) 121/// An actor usually registers itself with physics scene events (pre-step action)
122/// and modifies the parameters on the host physical object. 122/// and modifies the parameters on the host physical object.
123/// </summary> 123/// </summary>