aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
diff options
context:
space:
mode:
authorRobert Adams2013-03-31 22:06:02 -0700
committerRobert Adams2013-03-31 22:19:43 -0700
commit933ac607468fb160636af601ce83ee1011794ec3 (patch)
treef3967455395612e24e322da6938072f7be4c901e /OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
parentBulletSim: start the renaming of local variables to m_ form to match the Open... (diff)
downloadopensim-SC_OLD-933ac607468fb160636af601ce83ee1011794ec3.zip
opensim-SC_OLD-933ac607468fb160636af601ce83ee1011794ec3.tar.gz
opensim-SC_OLD-933ac607468fb160636af601ce83ee1011794ec3.tar.bz2
opensim-SC_OLD-933ac607468fb160636af601ce83ee1011794ec3.tar.xz
BulletSim: not quite functional axis lock code.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActors.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActors.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
index 3163440..5a19ba4 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
@@ -96,15 +96,15 @@ public class BSActorCollection
96/// </summary> 96/// </summary>
97public abstract class BSActor 97public abstract class BSActor
98{ 98{
99 protected BSScene PhysicsScene { get; private set; } 99 protected BSScene m_physicsScene { get; private set; }
100 protected BSPhysObject Prim { get; private set; } 100 protected BSPhysObject m_controllingPrim { get; private set; }
101 protected bool Enabled { get; set; } 101 protected bool Enabled { get; set; }
102 public string ActorName { get; private set; } 102 public string ActorName { get; private set; }
103 103
104 public BSActor(BSScene physicsScene, BSPhysObject pObj, string actorName) 104 public BSActor(BSScene physicsScene, BSPhysObject pObj, string actorName)
105 { 105 {
106 PhysicsScene = physicsScene; 106 m_physicsScene = physicsScene;
107 Prim = pObj; 107 m_controllingPrim = pObj;
108 ActorName = actorName; 108 ActorName = actorName;
109 Enabled = true; 109 Enabled = true;
110 } 110 }