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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...Justin Clark-Casey (justincc)2014-04-031-8/+4
* Fix bug where crossing to a neighbouring region and back again would trigger ...Justin Clark-Casey (justincc)2014-04-031-1/+1
* Run slow operations in a separate thread, instead of using FireAndForget (whi...Oren Hurvitz2014-03-251-2/+2
* Get the full viewer name even if it's (incorrectly) sent in the 'Channel' fieldOren Hurvitz2014-03-241-1/+1
* Don't request a terse update after local teleport - this will be done by the ...Justin Clark-Casey (justincc)2014-03-051-6/+0
* If an avatar is sitting, send out position updates to clients for any change,...Justin Clark-Casey (justincc)2014-03-051-3/+13
* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-151-14/+32
* Don't request group information in SP.MakeRootAgent() if the presence belongs...Justin Clark-Casey (justincc)2014-02-141-8/+10
* Merge branch 'master' into varregionRobert Adams2014-01-281-16/+31
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| * Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)2014-01-271-14/+30
| * refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...Justin Clark-Casey (justincc)2014-01-271-2/+1
* | Merge branch 'master' into varregionRobert Adams2014-01-191-33/+55
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| * Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)2014-01-161-36/+33
| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-161-4/+29
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| | * Actually put IsChildAgent = true inside the lock, otherwise there is still a ...Justin Clark-Casey (justincc)2014-01-161-1/+3
| | * Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-01-161-3/+26
* | | varregion: remove unnecessary border checking code in ScenePresence.Robert Adams2014-01-111-0/+6
* | | Merge branch 'master' into varregionRobert Adams2014-01-111-0/+2
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-0/+2
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| | * If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)2014-01-081-0/+2
* | | varregion: extract banned region logic into a class for cleanlyness.Robert Adams2013-12-271-115/+13
* | | varregion: add lots of DEBUG level log messages. Especially for teleport.Robert Adams2013-12-241-4/+4
* | | Merge branch 'master' into varregionRobert Adams2013-12-171-338/+670
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| * | Eliminate unnecessary line from my previous commit 1d605642Justin Clark-Casey (justincc)2013-12-131-2/+0
| * | Refix sitting on child prims by reinserting relevant code back into SP.Handle...Justin Clark-Casey (justincc)2013-12-111-3/+22
| * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-352/+667
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* | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams2013-12-141-3/+3
* | Merge branch 'master' into varregionRobert Adams2013-12-051-3/+4
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| * Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)2013-12-051-13/+2
| * Ignore X and Y body rotations when sent by mouse look.Justin Clark-Casey (justincc)2013-12-031-3/+15
* | Merge branch 'master' into varregionRobert Adams2013-12-011-90/+188
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| * Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...Justin Clark-Casey (justincc)2013-11-301-1/+1
| * Remove unused SP.Updated flag, which appears unused for many years and was on...Justin Clark-Casey (justincc)2013-11-301-10/+0
| * Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2013-11-301-40/+91
| * Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...Justin Clark-Casey (justincc)2013-11-301-19/+6
| * Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)2013-11-291-11/+2
| * Comment out debug sit message accidently left activeJustin Clark-Casey (justincc)2013-11-291-3/+3
| * Fix regression where sitting on ground stopped working.Justin Clark-Casey (justincc)2013-11-291-8/+11
| * Restore SP.AbsolutePosition to properly return actual absolute position when ...Justin Clark-Casey (justincc)2013-11-291-1/+1
| * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-7/+49
| * Only translate linked prim specified offset pos by the link prim rotation, no...Justin Clark-Casey (justincc)2013-11-261-13/+15
| * fix position changes when sitting on a prim with position and/or orientation ...Justin Clark-Casey (justincc)2013-11-261-3/+28
| * fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)2013-11-231-1/+1
| * Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)2013-11-231-1/+1
| * Fix non-root prim sit positions for prims where a sit target has been specifi...Justin Clark-Casey (justincc)2013-11-231-1/+1
| * Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)2013-11-231-0/+2
| * Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-231-2/+7
* | varregion: Add MaxRegionSize constant and enforce in RegionInfo.Robert Adams2013-11-301-4/+44
* | varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams2013-11-081-19/+15
* | varregion: remove scattered use of Constants.RegionSize by having routines re...Robert Adams2013-10-071-2/+2