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authorJustin Clark-Casey (justincc)2014-01-16 23:44:17 +0000
committerJustin Clark-Casey (justincc)2014-01-16 23:44:17 +0000
commit4fa843ff19441c9daa4e7dae0a4d705f912fca54 (patch)
treeb940e50f4b1645fc3a27928ab6920018c0bcb4fe /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMerge branch 'justincc-master' (diff)
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Reorder checks in SP.CompleteMovement() to fix test failures
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs69
1 files changed, 33 insertions, 36 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 18d84a2..85a20e9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1003,48 +1003,45 @@ namespace OpenSim.Region.Framework.Scenes
1003 /// </remarks> 1003 /// </remarks>
1004 private bool MakeRootAgent(Vector3 pos, bool isFlying) 1004 private bool MakeRootAgent(Vector3 pos, bool isFlying)
1005 { 1005 {
1006// m_log.InfoFormat( 1006 lock (m_completeMovementLock)
1007// "[SCENE]: Upgrading child to root agent for {0} in {1}",
1008// Name, m_scene.RegionInfo.RegionName);
1009
1010 if (ParentUUID != UUID.Zero)
1011 { 1007 {
1012 m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); 1008 if (!IsChildAgent)
1013 SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); 1009 return false;
1014 if (part == null) 1010
1011 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
1012
1013 // m_log.InfoFormat(
1014 // "[SCENE]: Upgrading child to root agent for {0} in {1}",
1015 // Name, m_scene.RegionInfo.RegionName);
1016
1017 if (ParentUUID != UUID.Zero)
1015 { 1018 {
1016 m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); 1019 m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
1020 SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID);
1021 if (part == null)
1022 {
1023 m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID);
1024 }
1025 else
1026 {
1027 part.ParentGroup.AddAvatar(UUID);
1028 if (part.SitTargetPosition != Vector3.Zero)
1029 part.SitTargetAvatar = UUID;
1030 // ParentPosition = part.GetWorldPosition();
1031 ParentID = part.LocalId;
1032 ParentPart = part;
1033 m_pos = PrevSitOffset;
1034 // pos = ParentPosition;
1035 pos = part.GetWorldPosition();
1036 }
1037 ParentUUID = UUID.Zero;
1038
1039 // Animator.TrySetMovementAnimation("SIT");
1017 } 1040 }
1018 else 1041 else
1019 { 1042 {
1020 part.ParentGroup.AddAvatar(UUID); 1043 IsLoggingIn = false;
1021 if (part.SitTargetPosition != Vector3.Zero)
1022 part.SitTargetAvatar = UUID;
1023// ParentPosition = part.GetWorldPosition();
1024 ParentID = part.LocalId;
1025 ParentPart = part;
1026 m_pos = PrevSitOffset;
1027// pos = ParentPosition;
1028 pos = part.GetWorldPosition();
1029 } 1044 }
1030 ParentUUID = UUID.Zero;
1031
1032 IsChildAgent = false;
1033
1034// Animator.TrySetMovementAnimation("SIT");
1035 }
1036 else
1037 {
1038 IsChildAgent = false;
1039 IsLoggingIn = false;
1040 }
1041
1042 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
1043
1044 lock (m_completeMovementLock)
1045 {
1046 if (!IsChildAgent)
1047 return false;
1048 1045
1049 IsChildAgent = false; 1046 IsChildAgent = false;
1050 } 1047 }