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authorJustin Clark-Casey (justincc)2013-11-29 01:56:49 +0000
committerJustin Clark-Casey (justincc)2013-11-29 01:56:49 +0000
commit868c0c27469067d25add501569e5fb12f8a79c12 (patch)
treefb6b1eaf5f5b0dfba69048927db3be8abd3243b5 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentRestore SP.AbsolutePosition to properly return actual absolute position when ... (diff)
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Fix regression where sitting on ground stopped working.
This was due to the PhysicsActor no longer being recreated on stand from ground.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs19
1 files changed, 11 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a52263b..0fb5477 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2174,11 +2174,12 @@ namespace OpenSim.Region.Framework.Scenes
2174 { 2174 {
2175// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); 2175// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name);
2176 2176
2177 bool satOnObject = IsSatOnObject;
2178 SceneObjectPart part = ParentPart;
2177 SitGround = false; 2179 SitGround = false;
2178 2180
2179 if (ParentID != 0) 2181 if (satOnObject)
2180 { 2182 {
2181 SceneObjectPart part = ParentPart;
2182 TaskInventoryDictionary taskIDict = part.TaskInventory; 2183 TaskInventoryDictionary taskIDict = part.TaskInventory;
2183 if (taskIDict != null) 2184 if (taskIDict != null)
2184 { 2185 {
@@ -2238,19 +2239,21 @@ namespace OpenSim.Region.Framework.Scenes
2238 Rotation = standRotation; 2239 Rotation = standRotation;
2239 AbsolutePosition = standPos; 2240 AbsolutePosition = standPos;
2240 ParentPosition = Vector3.Zero; 2241 ParentPosition = Vector3.Zero;
2242 }
2241 2243
2242 // We need to wait until we have calculated proper stand positions before sitting up the physical 2244 // We need to wait until we have calculated proper stand positions before sitting up the physical
2243 // avatar to avoid race conditions. 2245 // avatar to avoid race conditions.
2244 if (PhysicsActor == null) 2246 if (PhysicsActor == null)
2245 AddToPhysicalScene(false); 2247 AddToPhysicalScene(false);
2246 2248
2249 if (satOnObject)
2250 {
2247 SendAvatarDataToAllAgents(); 2251 SendAvatarDataToAllAgents();
2248 m_requestedSitTargetID = 0; 2252 m_requestedSitTargetID = 0;
2249 2253
2250 part.RemoveSittingAvatar(UUID); 2254 part.RemoveSittingAvatar(UUID);
2251 2255
2252 if (part != null) 2256 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2253 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2254 } 2257 }
2255 2258
2256 Animator.TrySetMovementAnimation("STAND"); 2259 Animator.TrySetMovementAnimation("STAND");