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authorJustin Clark-Casey (justincc)2013-11-29 01:50:12 +0000
committerJustin Clark-Casey (justincc)2013-11-29 01:50:12 +0000
commitf9193e3c51f0de6047906549640c59dc05b7e9d5 (patch)
treef21c457656fbfd38c7d082da597065a56e87e018 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentFix stand positions rather than having the stand jump to the root prim. (diff)
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Restore SP.AbsolutePosition to properly return actual absolute position when sitting
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f9b598f..a52263b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -516,7 +516,7 @@ namespace OpenSim.Region.Framework.Scenes
516 SceneObjectPart sitPart = ParentPart; 516 SceneObjectPart sitPart = ParentPart;
517 517
518 if (sitPart != null) 518 if (sitPart != null)
519 return sitPart.AbsolutePosition; 519 return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation());
520 } 520 }
521 521
522 return m_pos; 522 return m_pos;