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My fork of OpenSim for IG and MG, called SledjChisl.
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Scenes
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SceneObjectGroup.cs
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Author
Age
Files
Lines
*
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
1
-13
/
+7
*
remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-21
/
+5
*
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-50
/
+0
*
refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Justin Clark-Casey (justincc)
2011-07-16
1
-29
/
+32
*
eliminate unused and redundant SceneObjectGroup.AssetReceived()
Justin Clark-Casey (justincc)
2011-07-16
1
-17
/
+0
*
fix build break from last commit
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+1
*
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
2011-07-16
1
-130
/
+131
*
Add very basic test for resizing a scene object with one prim
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+2
*
If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...
Justin Clark-Casey (justincc)
2011-07-16
1
-2
/
+8
*
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
1
-0
/
+12
*
Fix some local id issues in physics glue
root
2011-07-15
1
-2
/
+2
*
fix duplication of physical objects for physics engines that care about the i...
Robert Adams
2011-07-15
1
-6
/
+6
*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
1
-1
/
+1
*
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2011-07-11
1
-17
/
+15
*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+3
*
refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
/
+8
*
Add localID to physical object creation functions.
Mic Bowman
2011-06-15
1
-1
/
+1
*
Add the PhysActor to the correct SOP when duplicating a physical
Mic Bowman
2011-06-15
1
-4
/
+9
*
minor: Add some commented out destructor logging messages for potential futur...
Justin Clark-Casey (justincc)
2011-06-10
1
-0
/
+5
*
Allow disabling the legacy backup mechanism to avoid the object clone if
Melanie
2011-05-24
1
-1
/
+1
*
Minor correction to yesterday's changes. Make normal prim crossing (no attach...
Diva Canto
2011-04-29
1
-2
/
+0
*
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...
Diva Canto
2011-04-28
1
-0
/
+2
*
Merge branch 'master' into test-merge0418
Mic Bowman
2011-04-18
1
-7
/
+14
|
\
|
*
simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
2011-04-14
1
-7
/
+14
*
|
First pass at moving object property requests into a queue similar
Mic Bowman
2011-04-12
1
-4
/
+6
|
/
*
Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
2011-04-06
1
-0
/
+2
*
Change some text to make the autoreturn mechanism more obvious, and align wit...
Justin Clark-Casey (justincc)
2011-04-05
1
-2
/
+4
*
Only force prim persistence before delete if the prim is the result of an unp...
Justin Clark-Casey (justincc)
2010-12-03
1
-2
/
+13
*
Let CHANGED_SCALE also trigger when editing prims and linksets with the viewe...
Marck
2010-11-22
1
-0
/
+2
*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-2
/
+4
*
Fix autoreturn to not return zero objects
Melanie
2010-10-07
1
-6
/
+2
*
Plumb the path for multiple object deletes
Melanie
2010-10-06
1
-2
/
+6
*
Add UUID to physics prim name parameter so that diagnostic messages can be ma...
Justin Clark-Casey (justincc)
2010-09-25
1
-1
/
+1
*
If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...
Justin Clark-Casey (justincc)
2010-09-21
1
-2
/
+6
*
Fixed a regression in SOG.Copy()
John Hurliman
2010-09-16
1
-1
/
+1
*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-818
/
+591
*
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
2010-09-15
1
-1
/
+1
*
Instead of locking SOG.Children when a group is being removed from the scene,...
Justin Clark-Casey (justincc)
2010-09-15
1
-15
/
+17
*
Comment out SOG storing debug log message
Justin Clark-Casey (justincc)
2010-09-14
1
-3
/
+3
*
Merged
John Hurliman
2010-09-12
1
-9
/
+9
|
\
|
*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-9
/
+9
*
|
* Added ISimulationDataService and IEstateDataService
John Hurliman
2010-09-12
1
-1
/
+1
|
/
*
Fixed the naming mess around data connectors for simulation data
John Hurliman
2010-09-11
1
-1
/
+1
*
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
1
-9
/
+2
*
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
2010-09-07
1
-17
/
+25
*
Add test to check persistence of newly added pre-linked objects
Justin Clark-Casey (justincc)
2010-09-06
1
-3
/
+2
*
refactor: move SOG.AttachToAgent() into AttachmentsModule
Justin Clark-Casey (justincc)
2010-09-01
1
-71
/
+0
*
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
2010-08-28
1
-23
/
+27
*
replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...
Justin Clark-Casey (justincc)
2010-08-26
1
-1
/
+1
*
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
2010-08-26
1
-52
/
+79
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