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authorMelanie2011-05-24 03:37:25 +0200
committerMelanie2011-05-24 04:03:51 +0100
commit28c25d8477ff3cfd5751da1454fcd4cc33815a5e (patch)
tree51b42c26237deaaf4c0b59a51da857a2f47fd2c9 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentCreate a method to force the script engine to save state from outside (diff)
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Allow disabling the legacy backup mechanism to avoid the object clone if
backup is not used.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 19a9506..9b9374b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1335,7 +1335,7 @@ namespace OpenSim.Region.Framework.Scenes
1335 } 1335 }
1336 } 1336 }
1337 1337
1338 if (HasGroupChanged) 1338 if (m_scene.UseBackup && HasGroupChanged)
1339 { 1339 {
1340 // don't backup while it's selected or you're asking for changes mid stream. 1340 // don't backup while it's selected or you're asking for changes mid stream.
1341 if (isTimeToPersist() || forcedBackup) 1341 if (isTimeToPersist() || forcedBackup)