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authorJustin Clark-Casey (justincc)2010-09-15 22:29:58 +0100
committerJustin Clark-Casey (justincc)2010-09-15 22:29:58 +0100
commit39d27fc8795e642280cc255c5c1c4ff1c7a915ec (patch)
tree56e552c7a3eaa932e2373916fa514851e9957f85 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentInstead of locking SOG.Children when a group is being removed from the scene,... (diff)
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rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 99c2abf..f9a8d41 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1235,7 +1235,7 @@ namespace OpenSim.Region.Framework.Scenes
1235 /// must be handled by the caller. 1235 /// must be handled by the caller.
1236 /// 1236 ///
1237 /// <param name="silent">If true then deletion is not broadcast to clients</param> 1237 /// <param name="silent">If true then deletion is not broadcast to clients</param>
1238 public void DeleteGroup(bool silent) 1238 public void DeleteGroupFromScene(bool silent)
1239 { 1239 {
1240 List<SceneObjectPart> parts; 1240 List<SceneObjectPart> parts;
1241 1241