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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (follow)
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* * Implements UserServer logoff in a few situationsTeravus Ovares2008-05-311-0/+1
* * Fixed a dangling event hook that I added.Teravus Ovares2008-05-301-0/+37
* * Ruling out another potential cause of zombie-ismTeravus Ovares2008-05-291-0/+2
* * Added a child agent check to the ChildAgentData Update to make sure that yo...Teravus Ovares2008-05-291-1/+5
* Formatting cleanup.Jeff Ames2008-05-281-2/+2
* Thank you kindly, Melanie for a patch that adds a two-stageCharles Krinke2008-05-281-1/+7
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-251-4/+1
* Thank you very much, Melanie for a patch that:Charles Krinke2008-05-251-0/+6
* * an attempt to resolve the teleport + attachment = crashTeravus Ovares2008-05-241-4/+19
* IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield2008-05-231-0/+2
* *Refactor of the LandManagementModule that allows OpenSim to run without itmingchen2008-05-231-9/+1
* don't trust appearance assetid, instead do an inventorySean Dague2008-05-221-5/+5
* Clean out some crufty in AvatarFactoryModule Sean Dague2008-05-211-13/+10
* this removes use of the mapper for wearables, and I can confirm thingsSean Dague2008-05-211-2/+1
* Add copyright notices.Jeff Ames2008-05-201-1/+1
* fix crash in standalone mode for initial appearance setupSean Dague2008-05-191-3/+3
* Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321)Jeff Ames2008-05-191-9/+16
* Rework some of the animation logic in an attempt to resolve #1318Jeff Ames2008-05-191-38/+25
* Formatting cleanup, minor refactoring. Fixed some comparisons of value types...Jeff Ames2008-05-181-2/+2
* while this doesn't fix the initial no pants issue in grid (which still baffle...Sean Dague2008-05-171-6/+16
* Formatting cleanup.Jeff Ames2008-05-171-3/+3
* minor change to justin's previous fix that should stillSean Dague2008-05-161-3/+4
* * Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey2008-05-161-1/+6
* Minor cleanup.Jeff Ames2008-05-161-1/+1
* Formatting cleanup.Jeff Ames2008-05-161-92/+92
* appearance now survives logout. Tommorrow will involve movingSean Dague2008-05-161-1/+2
* testing avatar appearance as a user serviceSean Dague2008-05-151-0/+7
* minor refactor of some properties for readabilitySean Dague2008-05-151-9/+9
* refactoring to move AvatarAppearance into Framework andSean Dague2008-05-151-8/+16
* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking per...Teravus Ovares2008-05-141-7/+1
* * Applying patch from Melanie to expose godlevel to modules.Adam Frisby2008-05-141-0/+5
* * Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2008-05-141-0/+6
* Formatting cleanup.Jeff Ames2008-05-141-1/+1
* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-141-24/+7
* * Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate...Teravus Ovares2008-05-131-1/+18
* Move animation handling from ScenePresence into its own class.Jeff Ames2008-05-121-152/+49
* Thanks Melanie for a patch to stop sending unnecessary animation updates (bug...Jeff Ames2008-05-121-1/+3
* Refactoring animation handling in ScenePresence.Jeff Ames2008-05-121-143/+101
* Formatting cleanup.Jeff Ames2008-05-121-17/+17
* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-111-0/+57
* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...Adam Frisby2008-05-111-1/+8
* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-091-11/+2
* * Increasing ScenePresences locking to prevent race conditions such as those ...Justin Clarke Casey2008-05-071-0/+1
* * Doh! scripts that get controls should get controls even when you're sittin...Teravus Ovares2008-05-071-9/+9
* * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMER...Adam Frisby2008-05-071-17/+17
* * Other then the prim update experiments that are going on now, llTakeControl...Teravus Ovares2008-05-071-2/+18
* * Theoretically, everything is in place for scripted take controls... Theo...Teravus Ovares2008-05-071-1/+103
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-2/+2
* * Committing a bunch of work for control snatching. Not done yet. No visib...Teravus Ovares2008-05-061-0/+125
* * If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares2008-05-061-0/+8