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authorSean Dague2008-05-16 00:04:46 +0000
committerSean Dague2008-05-16 00:04:46 +0000
commitfc773649720c062a72d1b8a098eb54bda9a84ca9 (patch)
tree111e4fcfb6bd112d744876d258e487556746ee02 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parent* Adds various tweakable avatar control options to the OpenSim.ini.example. (diff)
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appearance now survives logout. Tommorrow will involve moving
the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index f8f96a0..28507cd 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1509,8 +1509,8 @@ namespace OpenSim.Region.Environment.Scenes
1509 public void SetAppearance(byte[] texture, List<byte> visualParam) 1509 public void SetAppearance(byte[] texture, List<byte> visualParam)
1510 { 1510 {
1511 m_appearance.SetAppearance(texture, visualParam); 1511 m_appearance.SetAppearance(texture, visualParam);
1512 m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
1513 SetHeight(m_appearance.AvatarHeight); 1512 SetHeight(m_appearance.AvatarHeight);
1513 m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
1514 1514
1515 SendAppearanceToAllOtherAgents(); 1515 SendAppearanceToAllOtherAgents();
1516 } 1516 }
@@ -1518,6 +1518,7 @@ namespace OpenSim.Region.Environment.Scenes
1518 public void SetWearable(int wearableId, AvatarWearable wearable) 1518 public void SetWearable(int wearableId, AvatarWearable wearable)
1519 { 1519 {
1520 m_appearance.SetWearable(wearableId, wearable); 1520 m_appearance.SetWearable(wearableId, wearable);
1521 m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
1521 } 1522 }
1522 1523
1523 /// <summary> 1524 /// <summary>