aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs
diff options
context:
space:
mode:
authormingchen2008-05-23 15:12:15 +0000
committermingchen2008-05-23 15:12:15 +0000
commitd04443b4fe0fb3993b53086d95be97a766b409f6 (patch)
treed6989220bdb1aad7e49546108f9624227c3f07f8 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parenti've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule. (diff)
downloadopensim-SC_OLD-d04443b4fe0fb3993b53086d95be97a766b409f6.zip
opensim-SC_OLD-d04443b4fe0fb3993b53086d95be97a766b409f6.tar.gz
opensim-SC_OLD-d04443b4fe0fb3993b53086d95be97a766b409f6.tar.bz2
opensim-SC_OLD-d04443b4fe0fb3993b53086d95be97a766b409f6.tar.xz
*Refactor of the LandManagementModule that allows OpenSim to run without it
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 0dbd6dd..103068c 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -405,14 +405,7 @@ namespace OpenSim.Region.Environment.Scenes
405 RegisterToEvents(); 405 RegisterToEvents();
406 SetDirectionVectors(); 406 SetDirectionVectors();
407 407
408 try 408
409 {
410 m_scene.LandChannel.SendLandUpdate(this, true);
411 } //BUG: Mike - please fix this.
412 catch (KeyNotFoundException)
413 {
414 m_log.Warn("[LAND]: Bug triggered with NPC. LandModule needs a refactor to fix this.");
415 }
416 } 409 }
417 410
418 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, 411 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
@@ -596,7 +589,6 @@ namespace OpenSim.Region.Environment.Scenes
596 //if (!m_gotAllObjectsInScene) 589 //if (!m_gotAllObjectsInScene)
597 //{ 590 //{
598 m_scene.SendAllSceneObjectsToClient(this); 591 m_scene.SendAllSceneObjectsToClient(this);
599 m_scene.LandChannel.SendLandUpdate(this, true);
600 592
601 //m_gotAllObjectsInScene = true; 593 //m_gotAllObjectsInScene = true;
602 //} 594 //}