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authorTeravus Ovares2008-05-06 00:23:19 +0000
committerTeravus Ovares2008-05-06 00:23:19 +0000
commit240e8646dac402068930065c1fb792e647f1ce4b (patch)
tree10064eea011ac7155c947b11a64bcc650feb6dbb /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parent* Refactor: Break out permissions code into a separate region PermissionsModule (diff)
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* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index fcd93d8..aefecd0 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -2389,5 +2389,13 @@ namespace OpenSim.Region.Environment.Scenes
2389 2389
2390 info.AddValue("m_knownPrimUUID", knownPrimUUID_work); 2390 info.AddValue("m_knownPrimUUID", knownPrimUUID_work);
2391 } 2391 }
2392
2393 internal void PushForce(PhysicsVector impulse)
2394 {
2395 if (PhysicsActor != null)
2396 {
2397 PhysicsActor.AddForce(impulse,true);
2398 }
2399 }
2392 } 2400 }
2393} 2401}