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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (follow)
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* Get rid of extra green men in minimap on region crossings (they were Dalien Talbot2007-09-111-2/+3
| | | | | | | child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave.
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2007-09-091-3/+15
| | | | collision (ODE)
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-091-0/+38
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-081-2/+7
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
* Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW2007-09-081-1/+6
| | | | unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-081-5/+7
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* added experimental method of trying to relieve missing prim problem (by ↵MW2007-09-061-2/+58
| | | | adding a limit of the number of prim update packets sent in each update loop).
* Various small changes (some likely to be removed again soon)MW2007-08-291-1/+1
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* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-281-1/+1
| | | | should equal project and directory.
* Fixed a problem where some prims didn't show up when you crossed or ↵MW2007-08-241-0/+3
| | | | teleported into another region.
* Hopefully fixed the problem of users avatars not always showing up when ↵MW2007-08-211-6/+10
| | | | either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man
* The regionUUID is now being passed to the datastore calls.MW2007-08-201-0/+10
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-191-1/+2
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-0/+5
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-12/+12
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-151-1/+2
| | | | change and improve how we handle caps.
* Some cleaning up and removed a few old files no longer in use.MW2007-08-101-13/+2
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Made a few changes so that once we enable the sqlite data store (simple line ↵MW2007-08-101-0/+1
| | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-091-1/+4
| | | | of enabling the new SceneObject classes.
* Transition between not flying / flying should be smootherBrian McBee2007-08-091-1/+6
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* when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee2007-08-081-1/+1
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* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-061-38/+48
| | | | | | | * fixed 'users' console command * minor refactorings
* OpenSim/Region/Environment/Scenes/ScenePresence.csBrian McBee2007-08-031-4/+4
| | | | | More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
* OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵Brian McBee2007-08-031-9/+9
| | | | | | | OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics.
* Fixes flying glitch (hang) when crossing region boundariesBrian McBee2007-08-021-4/+4
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* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-011-2/+5
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-291-1/+4
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* fixed the problem with other avatar's clothes being white.MW2007-07-281-0/+1
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* You should now see the correct Avatar for other users, including their ↵MW2007-07-281-11/+48
| | | | | | | clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
* A few changes so that the number of warnings is less but without deleting ↵MW2007-07-271-0/+5
| | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
* * Removing some housekeeping tagged elements.Adam Frisby2007-07-271-3/+13
| | | | | * 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
* * Started renaming world to Scenelbsa712007-07-261-11/+11
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-4/+6
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby2007-07-211-1/+1
| | | | | | * Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
* Some work on Inventory (not yet finished or enabled)MW2007-07-191-2/+4
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* * Added housekeeping comments, see mailing list in just a moment...Adam Frisby2007-07-191-2/+2
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* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-4/+4
| | | | | * Refactored a lot of m_* and public -> wrappers
* changed to native line ending encodingSean Dague2007-07-161-623/+623
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* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-151-1/+1
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* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-151-2/+5
| | | | simpleApp), to try out a basic test npc character(/class).
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-4/+1
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-131-2/+9
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-131-2/+1
| | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
* * I want to commit too!lbsa712007-07-131-1/+0
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* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-1/+21
| | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
* *Found and fixed bug that crashed viewer when logging in or viewing land ownersmingchen2007-07-121-0/+1
| | | | | | *Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test') *Still working on readding support for updating parcel information when logging in or moving into a new parcel
* * Applying dalien's patches from bug#177 and #179Adam Frisby2007-07-111-7/+24
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* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-28/+34
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* Re-applied dalien patch (#175) and included bin\data with avataranimations.xmllbsa712007-07-091-4/+29
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