| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
|
| |
|
|
|
|
|
| |
This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker.
This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
|
|\ |
|
| |
| |
| |
| |
| |
| | |
textures, etc.) were not being persisted to the database
this meant that the loaded settings would disappear after a restart
|
| | |
|
|\ \
| | |
| | |
| | | |
into presence-refactor
|
| |\ \
| | |/
| | |
| | | |
This brings presence-refactor up to master again
|
| | |
| | |
| | |
| | | |
System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
|
|/ /
| |
| |
| | |
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
|
|\ \
| |/
| |
| |
| | |
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
|
| |
| |
| |
| | |
Write bare bones unit test for region setting loads
|
| | |
|
| |
| |
| |
| |
| | |
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
|
|/
|
|
|
| |
* HG is seriously broken here
* Compiles. Untested.
|
| |
|
|
|
|
| |
directly from urls
|
|
|
|
| |
streams even if there has been an error
|
|
|
|
| |
unknown asset type, and log an error if it ever does happen
|
|
|
|
|
| |
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
|
|
|
|
| |
- adding LandDataSerializer to OAR mechanics
|
| |
|
|
|
|
|
| |
the OAR loader in line with region restart (and the correct
behavior).
|
|
|
|
|
|
|
|
| |
Attached is a patch that changes the oar file saving of creation date/time to an integer
instead of a string. I did this after justincc emailed me saying there is a problem
with internationalisation doing it the old way and I said I'd fix it. Its been
tested with MySQL and I've made the changes for MSSQL but that hasn't been well tested.
|
|
|
|
| |
http://opensimulator.org/mantis/view.php?id=3741 by disabling the loading of OAR creation information
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch adds oar file date and time (UTC) meta data to an oar file
when it is created. It also adds a unique ID, though this id does not
in anyway identify the machine that the oar file was created on.
When an oar file with this meta data is loaded this extra information
is saved with the region settings and available via LSL through:
- osLoadedCreationDate()
- osLoadedCreationTime()
- osLoadedCreationID()
If there is no meta data these fields will be blank. Subsequent oar
file loads will erase the information for the previous oar file
load. Persistence has only been implemented for MySQL, the other
backends need updating.
Overall this allows us to much more easily identify the specific version of
software that clients are using. Its very straightforward to edit the oar file
to change the ID string to be something more human friendly.
Included in the patch is a new file OpenSim/Data/MySQL/Resources/030_RegionStore.sql
required for the MySQL DB migration.
btw I had a chat with justincc about this a few weeks ago since he
wrote the oar file import/export and he sounded happy to accept
something that included date/time information but didn't want anything
that would silently leak private information like machine names.
|
| |
|
|
|
|
| |
LICENSE.txt.
|
|
|
|
|
|
| |
* Return something more sensible if a file isn't found
|
|
|
|
|
|
| |
* didn't realize that we were getting back plain old exceptions
|
|
|
|
|
|
|
|
|
| |
Fixes:
[1] Sharing exception on remote OAR management
[2] Occasional 505 error talking to Tomcat
[3] Occasional mono aborts caused by mlog in the
script engine's app domain (mono 2.4)
|
|
|
|
|
|
|
|
|
|
|
|
| |
-- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
|
| |
|
| |
|
|
|
|
|
| |
read-only files on linux.
|
|
|
|
|
|
| |
* This allows specific requests to be identified.
|
| |
|
|
|
|
|
|
|
| |
* reduce noisiness of uuid gatherer
* stop bothering to pointless complain about directory tar entries when loading an oar
|
|
|
|
|
|
|
| |
* This change starts the script immediately after an object is loaded, rather than waiting till they are all loaded
* This should be okay, but please report any new errors
|
|
|
|
|
| |
Update using statements and prebuild.xml. Also trim trailing whitespace.
|
|
|
|
|
|
|
| |
We now build OpenSim.Framework.Archive.dll which aims to contain code
used for archiving various things in OpenSim. Also remove trailing
whitespace.
|
|
|
|
|
|
| |
* Not actually tested yet though existing code which doesn't require long file names looks fine
|
|
|
|
|
|
|
|
|
|
|
| |
http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is
cloned instead
|
|
|
|
|
|
|
|
|
| |
properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
|
|
|
|
|
|
| |
* This is always available at Scene.CommsManager.AssetCache
|
| |
|
| |
|
|
|
|
|
|
| |
* Not fully tested yet and not yet available as an option from the user console
|