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authorJohn Hurliman2009-10-29 01:46:58 -0700
committerJohn Hurliman2009-10-29 01:46:58 -0700
commit713287707595061d7ce343db73edf3462d2d29fc (patch)
treea70f73db1603cf233893645293ca0a0ca715c4cb /OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
parentSmall performance tweaks to code called by the heartbeat loop (diff)
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* Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 54acbc4..c261943 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -129,6 +129,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
129 successfulAssetRestores++; 129 successfulAssetRestores++;
130 else 130 else
131 failedAssetRestores++; 131 failedAssetRestores++;
132
133 if ((successfulAssetRestores + failedAssetRestores) % 250 == 0)
134 m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets...");
132 } 135 }
133 else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) 136 else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
134 { 137 {