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authordiva2009-05-15 05:00:25 +0000
committerdiva2009-05-15 05:00:25 +0000
commit5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch)
tree497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
parentsome sculpted prim geometry accuracy and meshing speed improvements (diff)
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index bf844ad..a5ceb19 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
310 asset.Type = assetType; 310 asset.Type = assetType;
311 asset.Data = data; 311 asset.Data = data;
312 312
313 m_scene.CommsManager.AssetCache.AddAsset(asset); 313 m_scene.AssetService.Store(asset);
314 314
315 /** 315 /**
316 * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so 316 * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so