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authorJustin Clarke Casey2009-02-10 18:43:36 +0000
committerJustin Clarke Casey2009-02-10 18:43:36 +0000
commit25bc7a44cdb4809b184c81231d2d99ec3dcbaf72 (patch)
tree914cd06b9fe7a9d980ba60f961332d01c6c181eb /OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
parent* extend load oar test to check that an object was actually loaded (diff)
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* Implement merging of oars in code
* Not fully tested yet and not yet available as an option from the user console
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs44
1 files changed, 24 insertions, 20 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 3218abc..0cc1f86 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -51,26 +51,33 @@ namespace OpenSim.Region.CoreModules.World.Archiver
51 51
52 private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); 52 private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
53 53
54 private Scene m_scene; 54 private Scene m_scene;
55 private Stream m_loadStream; 55 private Stream m_loadStream;
56 private string m_errorMessage; 56 private string m_errorMessage;
57
58 /// <value>
59 /// Should the archive being loaded be merged with what is already on the region?
60 /// </value>
61 private bool m_merge;
57 62
58 /// <summary> 63 /// <summary>
59 /// Used to cache lookups for valid uuids. 64 /// Used to cache lookups for valid uuids.
60 /// </summary> 65 /// </summary>
61 private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>(); 66 private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>();
62 67
63 public ArchiveReadRequest(Scene scene, string loadPath) 68 public ArchiveReadRequest(Scene scene, string loadPath, bool merge)
64 { 69 {
65 m_scene = scene; 70 m_scene = scene;
66 m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress); 71 m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
67 m_errorMessage = String.Empty; 72 m_errorMessage = String.Empty;
73 m_merge = merge;
68 } 74 }
69 75
70 public ArchiveReadRequest(Scene scene, Stream loadStream) 76 public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge)
71 { 77 {
72 m_scene = scene; 78 m_scene = scene;
73 m_loadStream = loadStream; 79 m_loadStream = loadStream;
80 m_merge = merge;
74 } 81 }
75 82
76 /// <summary> 83 /// <summary>
@@ -92,8 +99,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
92 { 99 {
93 TarArchiveReader archive = new TarArchiveReader(m_loadStream); 100 TarArchiveReader archive = new TarArchiveReader(m_loadStream);
94 101
95 //AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache);
96
97 string filePath = "ERROR"; 102 string filePath = "ERROR";
98 103
99 byte[] data; 104 byte[] data;
@@ -103,6 +108,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
103 { 108 {
104 //m_log.DebugFormat( 109 //m_log.DebugFormat(
105 // "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length); 110 // "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length);
111
106 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) 112 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
107 { 113 {
108 m_log.WarnFormat("[ARCHIVER]: Ignoring directory entry {0}", 114 m_log.WarnFormat("[ARCHIVER]: Ignoring directory entry {0}",
@@ -112,11 +118,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
112 { 118 {
113 serialisedSceneObjects.Add(m_asciiEncoding.GetString(data)); 119 serialisedSceneObjects.Add(m_asciiEncoding.GetString(data));
114 } 120 }
115// else if (filePath.Equals(ArchiveConstants.ASSETS_METADATA_PATH))
116// {
117// string xml = m_asciiEncoding.GetString(data);
118// dearchiver.AddAssetMetadata(xml);
119// }
120 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) 121 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
121 { 122 {
122 if (LoadAsset(filePath, data)) 123 if (LoadAsset(filePath, data))
@@ -124,11 +125,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
124 else 125 else
125 failedAssetRestores++; 126 failedAssetRestores++;
126 } 127 }
127 else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) 128 else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
128 { 129 {
129 LoadTerrain(filePath, data); 130 LoadTerrain(filePath, data);
130 } 131 }
131 else if (filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) 132 else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH))
132 { 133 {
133 LoadRegionSettings(filePath, data); 134 LoadRegionSettings(filePath, data);
134 } 135 }
@@ -155,8 +156,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
155 m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores); 156 m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores);
156 } 157 }
157 158
158 m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); 159 if (!m_merge)
159 m_scene.DeleteAllSceneObjects(); 160 {
161 m_log.Info("[ARCHIVER]: Clearing all existing scene objects");
162 m_scene.DeleteAllSceneObjects();
163 }
160 164
161 // Reload serialized prims 165 // Reload serialized prims
162 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); 166 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
@@ -182,13 +186,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
182 186
183 foreach (SceneObjectPart part in sceneObject.Children.Values) 187 foreach (SceneObjectPart part in sceneObject.Children.Values)
184 { 188 {
185 if (!resolveUserUuid(part.CreatorID)) 189 if (!ResolveUserUuid(part.CreatorID))
186 part.CreatorID = masterAvatarId; 190 part.CreatorID = masterAvatarId;
187 191
188 if (!resolveUserUuid(part.OwnerID)) 192 if (!ResolveUserUuid(part.OwnerID))
189 part.OwnerID = masterAvatarId; 193 part.OwnerID = masterAvatarId;
190 194
191 if (!resolveUserUuid(part.LastOwnerID)) 195 if (!ResolveUserUuid(part.LastOwnerID))
192 part.LastOwnerID = masterAvatarId; 196 part.LastOwnerID = masterAvatarId;
193 197
194 // And zap any troublesome sit target information 198 // And zap any troublesome sit target information
@@ -201,11 +205,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
201 TaskInventoryDictionary inv = part.TaskInventory; 205 TaskInventoryDictionary inv = part.TaskInventory;
202 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 206 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
203 { 207 {
204 if (!resolveUserUuid(kvp.Value.OwnerID)) 208 if (!ResolveUserUuid(kvp.Value.OwnerID))
205 { 209 {
206 kvp.Value.OwnerID = masterAvatarId; 210 kvp.Value.OwnerID = masterAvatarId;
207 } 211 }
208 if (!resolveUserUuid(kvp.Value.CreatorID)) 212 if (!ResolveUserUuid(kvp.Value.CreatorID))
209 { 213 {
210 kvp.Value.CreatorID = masterAvatarId; 214 kvp.Value.CreatorID = masterAvatarId;
211 } 215 }
@@ -242,7 +246,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
242 /// </summary> 246 /// </summary>
243 /// <param name="uuid"></param> 247 /// <param name="uuid"></param>
244 /// <returns></returns> 248 /// <returns></returns>
245 private bool resolveUserUuid(UUID uuid) 249 private bool ResolveUserUuid(UUID uuid)
246 { 250 {
247 if (!m_validUserUuids.ContainsKey(uuid)) 251 if (!m_validUserUuids.ContainsKey(uuid))
248 { 252 {