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authorJustin Clarke Casey2009-03-24 21:05:20 +0000
committerJustin Clarke Casey2009-03-24 21:05:20 +0000
commit6cad71d5ec2f794f1df668e978049f7e5b10e9dc (patch)
treee7ba50aa67311d39741d6c11aebb681c79bab26e /OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
parent* minor: remove a couple more compiler warnings (diff)
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* minor: remove load oar logging I accidentally left in a few commits ago
* reduce noisiness of uuid gatherer * stop bothering to pointless complain about directory tar entries when loading an oar
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs12
1 files changed, 4 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 5c9f755..8b603b4 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -110,12 +110,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
110 //m_log.DebugFormat( 110 //m_log.DebugFormat(
111 // "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length); 111 // "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length);
112 112
113 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) 113 if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
114 {
115 m_log.WarnFormat(
116 "[ARCHIVER]: Ignoring directory entry {0}", filePath);
117 }
118 else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
119 { 114 {
120 serialisedSceneObjects.Add(m_asciiEncoding.GetString(data)); 115 serialisedSceneObjects.Add(m_asciiEncoding.GetString(data));
121 } 116 }
@@ -172,18 +167,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
172 167
173 foreach (string serialisedSceneObject in serialisedSceneObjects) 168 foreach (string serialisedSceneObject in serialisedSceneObjects)
174 { 169 {
170 /*
175 m_log.DebugFormat("[ARCHIVER]: Loading xml with raw size {0}", serialisedSceneObject.Length); 171 m_log.DebugFormat("[ARCHIVER]: Loading xml with raw size {0}", serialisedSceneObject.Length);
176 172
177 // Really large xml files (multi megabyte) appear to cause 173 // Really large xml files (multi megabyte) appear to cause
178 // memory problems 174 // memory problems
179 // when loading the xml. But don't enable this check yet 175 // when loading the xml. But don't enable this check yet
180/* 176
181 if (serialisedSceneObject.Length > 5000000) 177 if (serialisedSceneObject.Length > 5000000)
182 { 178 {
183 m_log.Error("[ARCHIVER]: Ignoring xml since size > 5000000);"); 179 m_log.Error("[ARCHIVER]: Ignoring xml since size > 5000000);");
184 continue; 180 continue;
185 } 181 }
186*/ 182 */
187 183
188 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); 184 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
189 185