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path: root/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs (follow)
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* * Apply http://opensimulator.org/mantis/view.php?id=2927 with some changesJustin Clarke Casey2008-12-291-15/+12
| | | | | | | | | * This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml * This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone) and via the user and asset config xml files for grid mode * Thanks to SirKimba for the patch
* * refactor: Stop exposing InventoryFolderImpl.SubFolders publiclyJustin Clarke Casey2008-12-111-1/+1
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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2008-10-201-2/+8
| | | | | | | | cleanups and assorted fixes to REST inventory, asset, and appearance services.
* * Removed some legacy commentinglbsa712008-09-111-44/+0
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* Mantis #2133Melanie Thielker2008-09-061-1/+1
| | | | | | | Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-23/+23
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* provide slightly more sane defaults in the file based asset loaderSean Dague2008-06-021-3/+3
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* Formatting cleanup.Jeff Ames2008-05-161-36/+36
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* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-1/+1
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-6/+7
| | | | (this took a while to run).
* further refactor and rename of InventoryFolderBase propertiesSean Dague2008-04-081-2/+2
| | | | | | to reflect what they really are.
* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-071-20/+20
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-071-30/+30
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* Clean up more unnecessary String.Format callsJeff Ames2008-02-131-10/+6
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* * Clean up LIBRARY INVENTORY messagesJustin Clarke Casey2008-02-131-13/+12
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* Converted logging to use log4net.Jeff Ames2008-02-051-18/+20
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Mother of all commits:Adam Frisby2008-01-151-4/+4
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee2008-01-091-32/+35
| | | | Thanks CharlieO!
* Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey2007-12-311-85/+115
| | | | | | | | | the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
* Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2007-12-311-25/+100
| | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
* Shift default OpenSim library into its own directoryJustin Clarke Casey2007-12-301-1/+1
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* Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey2007-12-291-7/+12
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* Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2007-12-281-3/+3
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* * Optimized usingslbsa712007-12-271-12/+25
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey2007-12-271-16/+1
| | | | | | | | | | However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-3/+3
| | | | Works with LibSL rev>1532
* * Just making Create publiclbsa712007-12-141-1/+1
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* Fixes a bug that my last commit introduced.MW2007-12-021-1/+1
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* Some refactoring , mainly on Inventory code. MW2007-12-021-117/+35
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* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-13/+18
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* catch exceptions when loading malformed xml filesJeff Ames2007-11-171-2/+11
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* * Optimized usingslbsa712007-10-301-44/+38
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-5/+5
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* == The "right name and place" commit ==lbsa712007-10-051-1/+1
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* Can now turn on/off server side permission checking (on prim editing etc) ↵MW2007-08-211-0/+4
| | | | | | | from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
* Deleted some unused code.MW2007-08-131-17/+0
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* Added checks to the last commit to make sure the xml files exist before it ↵MW2007-08-081-2/+5
| | | | tries to load them.
* The startup set of assets in the local asset server can now be set from a ↵MW2007-08-081-3/+42
| | | | | | | xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
* a couple of changes in the new Sceneobject classes, just committing so ↵MW2007-08-071-3/+1
| | | | things are kept in sync.
* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-271-9/+40
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
* A few changes so that the number of warnings is less but without deleting ↵MW2007-07-271-1/+1
| | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
* More work on inventory and opensim library.MW2007-07-261-10/+52
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW2007-07-251-11/+39
| | | | into asset format and add that.
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-251-0/+89