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authorMW2007-08-21 13:21:03 +0000
committerMW2007-08-21 13:21:03 +0000
commit252b48fb3e0905e6b21648e818aebd091e8532a8 (patch)
treedfd27c645a54273c4c1724755bb2b7a92929706e /OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
parentAdded Property to SceneObjectGroup to allow the UUID of the region it is in t... (diff)
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Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index 6d85477..deef028 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -9,6 +9,10 @@ using Nini.Config;
9 9
10namespace OpenSim.Framework.Communications.Caches 10namespace OpenSim.Framework.Communications.Caches
11{ 11{
12 /// <summary>
13 /// Basically a hack to give us a Inventory library while we don't have a inventory server
14 /// once the server is fully implemented then should read the data from that
15 /// </summary>
12 public class LibraryRootFolder : InventoryFolder 16 public class LibraryRootFolder : InventoryFolder
13 { 17 {
14 private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); 18 private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");