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authorlbsa712007-10-26 14:08:36 +0000
committerlbsa712007-10-26 14:08:36 +0000
commit070047ce1bc74cceebd5e817a0e042a7390c5f24 (patch)
tree074326d9e948655f5b2c0c378d601d611e1d4f4d /OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
parentRegion ground texture was not marked as temporary, when being created, and as... (diff)
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* Added prototypical AvatarFactory module interface to load avatar parameters
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index 13ce39e..86e26f0 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -35,16 +35,16 @@ using OpenSim.Framework.Types;
35using OpenSim.Framework.Utilities; 35using OpenSim.Framework.Utilities;
36using Nini.Config; 36using Nini.Config;
37 37
38namespace OpenSim.Framework.Communications.Caches 38namespace OpenSim.Framework.Communications.Cache
39{ 39{
40 /// <summary> 40 /// <summary>
41 /// Basically a hack to give us a Inventory library while we don't have a inventory server 41 /// Basically a hack to give us a Inventory library while we don't have a inventory server
42 /// once the server is fully implemented then should read the data from that 42 /// once the server is fully implemented then should read the data from that
43 /// </summary> 43 /// </summary>
44 public class LibraryRootFolder : InventoryFolder 44 public class LibraryRootFolder : Cache.InventoryFolderImpl
45 { 45 {
46 private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); 46 private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
47 private InventoryFolder m_textureFolder; 47 private Cache.InventoryFolderImpl m_textureFolder;
48 48
49 public LibraryRootFolder() 49 public LibraryRootFolder()
50 { 50 {
@@ -55,7 +55,7 @@ namespace OpenSim.Framework.Communications.Caches
55 this.type = (short)-1; 55 this.type = (short)-1;
56 this.version = (ushort)1; 56 this.version = (ushort)1;
57 57
58 InventoryFolder folderInfo = new InventoryFolder(); 58 Cache.InventoryFolderImpl folderInfo = new InventoryFolderImpl();
59 folderInfo.agentID = libOwner; 59 folderInfo.agentID = libOwner;
60 folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001"); 60 folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001");
61 folderInfo.name = "Texture Library"; 61 folderInfo.name = "Texture Library";
@@ -242,4 +242,4 @@ namespace OpenSim.Framework.Communications.Caches
242 } 242 }
243 243
244 } 244 }
245} 245} \ No newline at end of file