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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs72
1 files changed, 36 insertions, 36 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index b3852c0..ca7eb13 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -45,34 +45,34 @@ namespace OpenSim.Framework.Communications.Cache
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); 47 private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
48 48
49 /// <summary> 49 /// <summary>
50 /// Holds the root library folder and all its descendents. This is really only used during inventory 50 /// Holds the root library folder and all its descendents. This is really only used during inventory
51 /// setup so that we don't have to repeatedly search the tree of library folders. 51 /// setup so that we don't have to repeatedly search the tree of library folders.
52 /// </summary> 52 /// </summary>
53 protected Dictionary<LLUUID, InventoryFolderImpl> libraryFolders 53 protected Dictionary<LLUUID, InventoryFolderImpl> libraryFolders
54 = new Dictionary<LLUUID, InventoryFolderImpl>(); 54 = new Dictionary<LLUUID, InventoryFolderImpl>();
55 55
56 public LibraryRootFolder() 56 public LibraryRootFolder()
57 { 57 {
58 m_log.Info("[LIBRARY INVENTORY]: Loading library inventory"); 58 m_log.Info("[LIBRARY INVENTORY]: Loading library inventory");
59 59
60 Owner = libOwner; 60 Owner = libOwner;
61 ID = new LLUUID("00000112-000f-0000-0000-000100bba000"); 61 ID = new LLUUID("00000112-000f-0000-0000-000100bba000");
62 Name = "OpenSim Library"; 62 Name = "OpenSim Library";
63 ParentID = LLUUID.Zero; 63 ParentID = LLUUID.Zero;
64 Type = (short) 8; 64 Type = (short) 8;
65 Version = (ushort) 1; 65 Version = (ushort) 1;
66 66
67 libraryFolders.Add(ID, this); 67 libraryFolders.Add(ID, this);
68 68
69 LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml")); 69 LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml"));
70 70
71 // CreateLibraryItems(); 71 // CreateLibraryItems();
72 } 72 }
73 73
74 /// <summary> 74 /// <summary>
75 /// Hardcoded item creation. Please don't add any more items here - future items should be created 75 /// Hardcoded item creation. Please don't add any more items here - future items should be created
76 /// in the xml in the bin/inventory folder. 76 /// in the xml in the bin/inventory folder.
77 /// </summary> 77 /// </summary>
78 /// 78 ///
@@ -132,7 +132,7 @@ namespace OpenSim.Framework.Communications.Cache
132 item.NextPermissions = 0x7FFFFFFF; 132 item.NextPermissions = 0x7FFFFFFF;
133 return item; 133 return item;
134 } 134 }
135 135
136 /// <summary> 136 /// <summary>
137 /// Use the asset set information at path to load assets 137 /// Use the asset set information at path to load assets
138 /// </summary> 138 /// </summary>
@@ -142,49 +142,49 @@ namespace OpenSim.Framework.Communications.Cache
142 { 142 {
143 m_log.InfoFormat( 143 m_log.InfoFormat(
144 "[LIBRARY INVENTORY]: Loading libraries control file {0}", librariesControlPath); 144 "[LIBRARY INVENTORY]: Loading libraries control file {0}", librariesControlPath);
145 145
146 LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig); 146 LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
147 } 147 }
148 148
149 /// <summary> 149 /// <summary>
150 /// Read a library set from config 150 /// Read a library set from config
151 /// </summary> 151 /// </summary>
152 /// <param name="config"></param> 152 /// <param name="config"></param>
153 protected void ReadLibraryFromConfig(IConfig config) 153 protected void ReadLibraryFromConfig(IConfig config)
154 { 154 {
155 string foldersPath 155 string foldersPath
156 = Path.Combine( 156 = Path.Combine(
157 Util.inventoryDir(), config.GetString("foldersFile", String.Empty)); 157 Util.inventoryDir(), config.GetString("foldersFile", String.Empty));
158 158
159 LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig); 159 LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
160 160
161 string itemsPath 161 string itemsPath
162 = Path.Combine( 162 = Path.Combine(
163 Util.inventoryDir(), config.GetString("itemsFile", String.Empty)); 163 Util.inventoryDir(), config.GetString("itemsFile", String.Empty));
164 164
165 LoadFromFile(itemsPath, "Library items", ReadItemFromConfig); 165 LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
166 } 166 }
167 167
168 /// <summary> 168 /// <summary>
169 /// Read a library inventory folder from a loaded configuration 169 /// Read a library inventory folder from a loaded configuration
170 /// </summary> 170 /// </summary>
171 /// <param name="source"></param> 171 /// <param name="source"></param>
172 private void ReadFolderFromConfig(IConfig config) 172 private void ReadFolderFromConfig(IConfig config)
173 { 173 {
174 InventoryFolderImpl folderInfo = new InventoryFolderImpl(); 174 InventoryFolderImpl folderInfo = new InventoryFolderImpl();
175 175
176 folderInfo.ID = new LLUUID(config.GetString("folderID", ID.ToString())); 176 folderInfo.ID = new LLUUID(config.GetString("folderID", ID.ToString()));
177 folderInfo.Name = config.GetString("name", "unknown"); 177 folderInfo.Name = config.GetString("name", "unknown");
178 folderInfo.ParentID = new LLUUID(config.GetString("parentFolderID", ID.ToString())); 178 folderInfo.ParentID = new LLUUID(config.GetString("parentFolderID", ID.ToString()));
179 folderInfo.Type = (short)config.GetInt("type", 8); 179 folderInfo.Type = (short)config.GetInt("type", 8);
180 180
181 folderInfo.Owner = libOwner; 181 folderInfo.Owner = libOwner;
182 folderInfo.Version = 1; 182 folderInfo.Version = 1;
183 183
184 if (libraryFolders.ContainsKey(folderInfo.ParentID)) 184 if (libraryFolders.ContainsKey(folderInfo.ParentID))
185 { 185 {
186 InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID]; 186 InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID];
187 187
188 libraryFolders.Add(folderInfo.ID, folderInfo); 188 libraryFolders.Add(folderInfo.ID, folderInfo);
189 parentFolder.SubFolders.Add(folderInfo.ID, folderInfo); 189 parentFolder.SubFolders.Add(folderInfo.ID, folderInfo);
190 190
@@ -201,7 +201,7 @@ namespace OpenSim.Framework.Communications.Cache
201 /// <summary> 201 /// <summary>
202 /// Read a library inventory item metadata from a loaded configuration 202 /// Read a library inventory item metadata from a loaded configuration
203 /// </summary> 203 /// </summary>
204 /// <param name="source"></param> 204 /// <param name="source"></param>
205 private void ReadItemFromConfig(IConfig config) 205 private void ReadItemFromConfig(IConfig config)
206 { 206 {
207 InventoryItemBase item = new InventoryItemBase(); 207 InventoryItemBase item = new InventoryItemBase();
@@ -218,11 +218,11 @@ namespace OpenSim.Framework.Communications.Cache
218 item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF); 218 item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
219 item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF); 219 item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
220 item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF); 220 item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
221 221
222 if (libraryFolders.ContainsKey(item.Folder)) 222 if (libraryFolders.ContainsKey(item.Folder))
223 { 223 {
224 InventoryFolderImpl parentFolder = libraryFolders[item.Folder]; 224 InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
225 225
226 parentFolder.Items.Add(item.ID, item); 226 parentFolder.Items.Add(item.ID, item);
227 } 227 }
228 else 228 else
@@ -230,11 +230,11 @@ namespace OpenSim.Framework.Communications.Cache
230 m_log.WarnFormat( 230 m_log.WarnFormat(
231 "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!", 231 "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
232 item.Name, item.ID, item.Folder); 232 item.Name, item.ID, item.Folder);
233 } 233 }
234 } 234 }
235 235
236 private delegate void ConfigAction(IConfig config); 236 private delegate void ConfigAction(IConfig config);
237 237
238 /// <summary> 238 /// <summary>
239 /// Load the given configuration at a path and perform an action on each Config contained within it 239 /// Load the given configuration at a path and perform an action on each Config contained within it
240 /// </summary> 240 /// </summary>
@@ -242,7 +242,7 @@ namespace OpenSim.Framework.Communications.Cache
242 /// <param name="fileDescription"></param> 242 /// <param name="fileDescription"></param>
243 /// <param name="action"></param> 243 /// <param name="action"></param>
244 private static void LoadFromFile(string path, string fileDescription, ConfigAction action) 244 private static void LoadFromFile(string path, string fileDescription, ConfigAction action)
245 { 245 {
246 if (File.Exists(path)) 246 if (File.Exists(path))
247 { 247 {
248 try 248 try
@@ -250,21 +250,21 @@ namespace OpenSim.Framework.Communications.Cache
250 XmlConfigSource source = new XmlConfigSource(path); 250 XmlConfigSource source = new XmlConfigSource(path);
251 251
252 for (int i = 0; i < source.Configs.Count; i++) 252 for (int i = 0; i < source.Configs.Count; i++)
253 { 253 {
254 action(source.Configs[i]); 254 action(source.Configs[i]);
255 } 255 }
256 } 256 }
257 catch (XmlException e) 257 catch (XmlException e)
258 { 258 {
259 m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e); 259 m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e);
260 } 260 }
261 } 261 }
262 else 262 else
263 { 263 {
264 m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path); 264 m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path);
265 } 265 }
266 } 266 }
267 267
268 /// <summary> 268 /// <summary>
269 /// Looks like a simple getter, but is written like this for some consistency with the other Request 269 /// Looks like a simple getter, but is written like this for some consistency with the other Request
270 /// methods in the superclass 270 /// methods in the superclass