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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (follow)
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* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-271-1/+15
* Instead of adding stat agentMS in all kinds of places, calculate it instead i...Justin Clark-Casey (justincc)2011-10-061-0/+6
* Make reported sim fps more accurate, in line with frame time msJustin Clark-Casey (justincc)2011-10-051-0/+5
* Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-131-2/+2
* Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-131-2/+23
* stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)2011-09-131-2/+0
* In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...Justin Clark-Casey (justincc)2011-09-131-7/+5
* stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)2011-09-121-5/+2
* minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)2011-09-121-0/+4
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-1/+1
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-19/+10
* refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-301-7/+0
* Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2011-08-271-4/+10
* Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-2/+3
* refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-191-2/+2
* Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-191-3/+3
* Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-191-1/+0
* fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-191-1/+1
* Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-0/+1
* Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-161-0/+1
* refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-161-4/+5
* add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-161-1/+1
* remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-161-1/+1
* refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+11
* minor: add method doc to make it clear that click action is fired when the cl...Justin Clark-Casey (justincc)2011-06-101-1/+10
* refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)2011-05-211-8/+9
* implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...Justin Clark-Casey (justincc)2011-05-201-1/+30
* implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-201-0/+16
* add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-201-0/+3
* Implement agent limitsMelanie2011-04-211-0/+5
* Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-131-0/+2
* Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)2011-04-061-1/+1
* When an object is duplicated, add it to the full/local id SOG indexes as well...Justin Clark-Casey (justincc)2011-03-261-1/+29
* Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...Justin Clark-Casey (justincc)2011-03-261-5/+25
* refactor: rename SOG collections in SceneGraph to make it clearer that they a...Justin Clark-Casey (justincc)2011-03-261-30/+30
* Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-221-6/+7
* Fix bug where avatars in other regions would not always show up on the mini-mapJustin Clark-Casey (justincc)2011-02-241-1/+2
* Remove the RestorePresences functions (which don't seem to be doingMic Bowman2011-01-261-2/+2
* reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...Justin Clark-Casey (justincc)2010-12-141-7/+2
* fix the minimap sitting avatar location bugJustin Clark-Casey (justincc)2010-12-101-1/+1
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-5/+12
* Prevent nullrefs in scene object deletion. Mantis #5156Melanie2010-10-271-1/+4
* I really have to say it again and again: e.Message is NOT enough data forMelanie2010-10-031-2/+1
* Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-33/+20
* Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)2010-09-131-10/+0
* Formatting cleanup.Jeff Ames2010-09-121-3/+3
* Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-34/+32
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-136/+127
* Make sure unlinked child prims get persistedMelanie2010-09-071-0/+5