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authorJustin Clark-Casey (justincc)2010-09-13 21:20:31 +0100
committerJustin Clark-Casey (justincc)2010-09-13 21:20:31 +0100
commit7ae926618612a76bf143b1cbcd6e420828becb5a (patch)
tree806c9c9291c73412dcc31ce84b201a349bcc3e5f /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentRename now protected method SetAttachmentInventoryStatus() to ShowAttachInUse... (diff)
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Remove SceneGraph.DetachObject() which was accidentally left around after being migrated to AttachmentsModule
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs10
1 files changed, 0 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 5ac8ff5..85ff32e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -522,16 +522,6 @@ namespace OpenSim.Region.Framework.Scenes
522 m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient); 522 m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient);
523 } 523 }
524 524
525 protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient)
526 {
527 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
528 if (group != null)
529 {
530 //group.DetachToGround();
531 m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
532 }
533 }
534
535 protected internal void HandleUndo(IClientAPI remoteClient, UUID primId) 525 protected internal void HandleUndo(IClientAPI remoteClient, UUID primId)
536 { 526 {
537 if (primId != UUID.Zero) 527 if (primId != UUID.Zero)