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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (follow)
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* Remove useless executable bit that Windows adds.onefang2020-09-091-0/+0
* dont try to backup a object in the middle of possible multipack linkUbitUmarov2019-03-051-3/+1
* cosmeticsUbitUmarov2019-01-311-49/+18
* Ooops fix bad lockingUbitUmarov2019-01-251-69/+60
* mantis 8458: don't forget prims on search map on link/unlinkUbitUmarov2019-01-191-6/+8
* more changes on scenegraph etcUbitUmarov2019-01-061-363/+434
* change scenegraph lockingUbitUmarov2019-01-061-52/+69
* similar to sps array in scenegraphUbitUmarov2019-01-061-14/+15
* mantis 8438: work around null refUbitUmarov2019-01-011-27/+26
* lost in updatesUbitUmarov2018-12-311-8/+5
* changes on updatesUbitUmarov2018-12-291-0/+2
* now break several things at same time... sog/sop updates, threads options,...UbitUmarov2018-12-281-67/+59
* rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ...UbitUmarov2017-07-121-1/+1
* some cleanupUbitUmarov2017-06-131-3/+6
* improve english on few messages (thx)UbitUmarov2017-06-121-2/+2
* fix a error messageUbitUmarov2017-06-111-2/+5
* set optional group position and rotation before attach to sceneUbitUmarov2017-06-061-5/+5
* do the same in the cases we are just moving parts around and not changing th...UbitUmarov2017-05-041-1/+1
* move deep effective permissions aggregation to first time use and not on cha...UbitUmarov2017-05-041-1/+1
* fix active objects count down, a path at leastUbitUmarov2017-04-161-2/+7
* add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the strin...UbitUmarov2017-04-041-0/+2
* remove unused and wrong methodsUbitUmarov2017-01-261-1/+1
* change CanObjectEntry() to use a SOGUbitUmarov2017-01-201-1/+1
* change CanDuplicateObjectUbitUmarov2017-01-191-2/+1
* actually make use of it as viewers requestedUbitUmarov2017-01-191-6/+1
* fix the meaning of objectDuplicate[OnRay]() flags parameter but still not usi...UbitUmarov2017-01-191-1/+1
* add CanEdit check for SOGs, iclients and SPs that need to be in scene and use itUbitUmarov2017-01-191-10/+10
* object CanMove is for in scene SOGs Icleints and SPs and permitions module is...UbitUmarov2017-01-191-45/+16
* add more calls to effective permissions aggregation, some paths may still be ...UbitUmarov2017-01-171-1/+1
* start adding calls to effective permissions aggregation on changes; rearrange...UbitUmarov2017-01-171-16/+11
* replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() s...UbitUmarov2017-01-161-2/+1
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-29/+29
* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-041-0/+1
* stop warning about integer division cast to floatUbitUmarov2016-11-091-2/+2
* only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov2016-11-021-1/+1
* fix linknumbers when unlink the root primUbitUmarov2016-09-241-67/+49
* remove a redundant and potencially dangerous child.AbsolutePosition = child.A...UbitUmarov2016-09-241-1/+2
* change spinobject math, and a few minor thingsUbitUmarov2016-09-161-26/+0
* move SpinObject funtions from Scenegraph to PacketHandlers, close to grab han...UbitUmarov2016-09-161-40/+0
* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...UbitUmarov2016-08-211-2/+2
* remove more code related to Mega regionsUbitUmarov2016-07-281-37/+34
* add missing prim count for statsUbitUmarov2016-07-131-0/+8
* scale down position X and Y acording to region size on sending coarse Updates...UbitUmarov2016-07-031-2/+17
* Mantis #7878 -- Landmarks were not being created in HGSuitcaseInventoryDiva Canto2016-05-161-0/+1
* Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore pri...Melanie Thielker2015-11-261-2/+4
* dont find parts of groups marked as DeletedUbitUmarov2015-11-161-1/+1
* Make physics engines finish internal representation of loaded prims before st...UbitUmarov2015-10-221-0/+6
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-5/+10
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| * In SceneGraph, use the property PhysicsScene instead of the variable _PhysSce...Diva Canto2015-09-041-3/+3
| * First commit where physics work as region module.Diva Canto2015-08-311-1/+6